Implementing the Flash when taking pictures #37
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m_Parameters:
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serializedVersion: 3
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@@ -778,6 +778,7 @@ MonoBehaviour:
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- {fileID: 1062017697}
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- {fileID: 173052728}
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surfacingTimeline: {fileID: 2064311130}
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flashRef: {fileID: 1419181041}
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deathAudioPlayer: {fileID: 199536377}
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--- !u!4 &424805726
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Transform:
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@@ -1046,7 +1047,7 @@ Transform:
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m_GameObject: {fileID: 747976396}
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serializedVersion: 2
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 3.197517, z: 0}
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m_LocalPosition: {x: 0, y: 3.1975174, z: 0}
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m_LocalScale: {x: 0.57574, y: 0.57574, z: 0.57574}
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m_ConstrainProportionsScale: 0
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m_Children:
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m_SortingLayer: 0
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m_SortingOrder: 0
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m_Positions:
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- {x: 0.15920927, y: 3.1128078, z: 0}
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@@ -2293,6 +2294,54 @@ AudioSource:
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m_PreInfinity: 2
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m_PostInfinity: 2
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m_RotationOrder: 4
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--- !u!1 &1419181041
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GameObject:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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serializedVersion: 6
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m_Component:
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- component: {fileID: 1419181043}
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- component: {fileID: 1419181042}
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m_Layer: 0
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m_Name: Flash
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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--- !u!114 &1419181042
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1419181041}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 194155c0137366c4ea64558d2601e19a, type: 3}
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m_Name:
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m_EditorClassIdentifier: AppleHillsScripts::FlashBehaviour
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square: {fileID: 2005292373}
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flashInDuration: 0.05
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flashOutDuration: 0.2
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--- !u!4 &1419181043
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Transform:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1419181041}
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serializedVersion: 2
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: -10}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children:
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- {fileID: 2005292375}
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m_Father: {fileID: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!1 &1435210807
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GameObject:
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m_ObjectHideFlags: 0
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@@ -2398,14 +2447,14 @@ LineRenderer:
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m_SortingLayer: 0
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m_SortingOrder: 0
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m_Positions:
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@@ -2971,6 +3020,96 @@ Transform:
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m_Children: []
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m_Father: {fileID: 747976397}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!1 &2005292373
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GameObject:
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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serializedVersion: 6
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m_Component:
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- component: {fileID: 2005292375}
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- component: {fileID: 2005292374}
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m_Layer: 0
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m_Name: Square
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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--- !u!212 &2005292374
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SpriteRenderer:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 2005292373}
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m_Enabled: 1
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m_CastShadows: 0
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m_ReceiveShadows: 0
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m_DynamicOccludee: 1
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m_StaticShadowCaster: 0
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m_MotionVectors: 1
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m_LightProbeUsage: 1
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m_ReflectionProbeUsage: 1
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m_RayTracingMode: 0
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m_RayTraceProcedural: 0
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m_RayTracingAccelStructBuildFlagsOverride: 0
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m_RayTracingAccelStructBuildFlags: 1
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m_SmallMeshCulling: 1
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m_ForceMeshLod: -1
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m_MeshLodSelectionBias: 0
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m_RenderingLayerMask: 1
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m_RendererPriority: 0
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m_Materials:
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- {fileID: 2100000, guid: a97c105638bdf8b4a8650670310a4cd3, type: 2}
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m_StaticBatchInfo:
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firstSubMesh: 0
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subMeshCount: 0
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m_StaticBatchRoot: {fileID: 0}
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m_ProbeAnchor: {fileID: 0}
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m_LightProbeVolumeOverride: {fileID: 0}
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m_ScaleInLightmap: 1
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m_ReceiveGI: 1
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m_PreserveUVs: 0
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m_GlobalIlluminationMeshLod: 0
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m_SortingLayerID: -1132846201
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m_SortingLayer: 1
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m_SortingOrder: 10
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m_Sprite: {fileID: 7482667652216324306, guid: 311925a002f4447b3a28927169b83ea6, type: 3}
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--- !u!4 &2005292375
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Transform:
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m_GameObject: {fileID: 2005292373}
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serializedVersion: 2
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 10}
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m_Father: {fileID: 1419181043}
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--- !u!1 &2010418241
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GameObject:
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m_ObjectHideFlags: 0
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@@ -3226,6 +3365,7 @@ SceneRoots:
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- {fileID: 1063641114}
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- {fileID: 224729333}
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- {fileID: 747976397}
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- {fileID: 1419181043}
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- {fileID: 2106431002}
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- {fileID: 116234201}
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- {fileID: 824396217}
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69
Assets/Scripts/DamianExperiments/Minigame/FlashBehaviour.cs
Normal file
69
Assets/Scripts/DamianExperiments/Minigame/FlashBehaviour.cs
Normal file
@@ -0,0 +1,69 @@
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using UnityEngine;
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using System.Collections;
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public class FlashBehaviour : MonoBehaviour
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{
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||||
public GameObject square; // Assign in inspector or find in Start
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public float flashInDuration = 0.05f;
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public float flashOutDuration = 0.2f;
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private Color squareColor;
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private Coroutine flashCoroutine;
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||||
private SpriteRenderer spriteRenderer;
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||||
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void Start()
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||||
{
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||||
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if (square == null)
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||||
square = transform.Find("Square")?.gameObject;
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||||
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if (square != null)
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spriteRenderer = square.GetComponent<SpriteRenderer>();
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if (spriteRenderer != null)
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||||
{
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squareColor = spriteRenderer.color;
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||||
squareColor.a = 0;
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||||
}
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||||
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}
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public void TriggerFlash()
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{
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if (flashCoroutine != null)
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StopCoroutine(flashCoroutine);
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flashCoroutine = StartCoroutine(FlashRoutine());
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}
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private IEnumerator FlashRoutine()
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{
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||||
// Fade in
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float t = 0;
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while (t < flashInDuration)
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{
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t += Time.deltaTime;
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SetAlpha(Mathf.Lerp(0, 1, t / flashInDuration));
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yield return null;
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}
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SetAlpha(1);
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// Fade out
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t = 0;
|
||||
while (t < flashOutDuration)
|
||||
{
|
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t += Time.deltaTime;
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SetAlpha(Mathf.Lerp(1, 0, t / flashOutDuration));
|
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yield return null;
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}
|
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SetAlpha(0);
|
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}
|
||||
|
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private void SetAlpha(float alpha)
|
||||
{
|
||||
if (spriteRenderer != null)
|
||||
{
|
||||
squareColor.a = alpha;
|
||||
spriteRenderer.color = squareColor;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
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fileFormatVersion: 2
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guid: 194155c0137366c4ea64558d2601e19a
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@@ -29,7 +29,12 @@ namespace Minigames.DivingForPictures
|
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[Header("Surfacing Settings")]
|
||||
[Tooltip("Reference to the PlayableDirector that will play the surfacing timeline")]
|
||||
[SerializeField] private PlayableDirector surfacingTimeline;
|
||||
|
||||
|
||||
[Header("Flash Effect Reference")]
|
||||
[Tooltip("Reference to the Flash Effect when the picture is taken")]
|
||||
[SerializeField] private GameObject flashRef;
|
||||
|
||||
|
||||
private CameraViewfinderManager viewfinderManager;
|
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|
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// Settings reference
|
||||
@@ -871,7 +876,19 @@ namespace Minigames.DivingForPictures
|
||||
|
||||
// Calculate score based on proximity and depth
|
||||
CalculateScore(_currentPhotoTarget, _capturedProximity);
|
||||
|
||||
|
||||
//Trigger the Flash Effect
|
||||
if (flashRef != null)
|
||||
{
|
||||
|
||||
var flash = flashRef.GetComponent<FlashBehaviour>();
|
||||
if (flash != null)
|
||||
{
|
||||
|
||||
flash.TriggerFlash();
|
||||
}
|
||||
}
|
||||
|
||||
// Complete the sequence
|
||||
CompletePhotoSequence();
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user