Lifecycle System Refactor & Logging Centralization #56

Merged
tschesky merged 7 commits from update_tooling_and_docs into main 2025-11-11 08:48:29 +00:00
60 changed files with 1222 additions and 1733 deletions
Showing only changes of commit 961da5e729 - Show all commits

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@@ -71,7 +71,6 @@ namespace AppleHills.Editor
{
CardSystemManager.Instance.OnBoosterOpened += OnBoosterOpened;
CardSystemManager.Instance.OnCardCollected += OnCardCollected;
CardSystemManager.Instance.OnCardRarityUpgraded += OnCardRarityUpgraded;
CardSystemManager.Instance.OnBoosterCountChanged += OnBoosterCountChanged;
isSubscribed = true;
@@ -87,7 +86,6 @@ namespace AppleHills.Editor
{
CardSystemManager.Instance.OnBoosterOpened -= OnBoosterOpened;
CardSystemManager.Instance.OnCardCollected -= OnCardCollected;
CardSystemManager.Instance.OnCardRarityUpgraded -= OnCardRarityUpgraded;
CardSystemManager.Instance.OnBoosterCountChanged -= OnBoosterCountChanged;
}
@@ -109,13 +107,6 @@ namespace AppleHills.Editor
Repaint();
}
private void OnCardRarityUpgraded(CardData card)
{
lastEventMessage = $"Card upgraded: {card.Name} → {card.Rarity}!";
RefreshData();
Repaint();
}
private void OnBoosterCountChanged(int count)
{
boosterCount = count;

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@@ -181,7 +181,7 @@ namespace Editor
string scenePath = AssetDatabase.GUIDToAssetPath(guid);
var scene = EditorSceneManager.OpenScene(scenePath, OpenSceneMode.Additive);
var allComponents = GameObject.FindObjectsOfType<Component>(true);
var allComponents = GameObject.FindObjectsByType<Component>(FindObjectsInactive.Include, FindObjectsSortMode.None);
foreach (var component in allComponents)
{
if (component == null || component.gameObject.scene != scene) continue;

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@@ -15,7 +15,6 @@ namespace Cinematics
private float _holdStartTime;
private bool _isHolding;
private bool _skipPerformed;
private bool _initialized = false;
public override int ManagedAwakePriority => 180; // Cinematic UI

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@@ -142,7 +142,6 @@ namespace Core
{
s.OnCorrectItemSlotted -= ItemSlot_OnCorrectItemSlotted;
s.OnIncorrectItemSlotted -= ItemSlot_OnIncorrectItemSlotted;
s.OnForbiddenItemSlotted -= ItemSlot_OnForbiddenItemSlotted;
s.OnItemSlotRemoved -= ItemSlot_OnItemSlotRemoved;
}
}
@@ -189,7 +188,6 @@ namespace Core
// Subscribe to all slot events
slot.OnCorrectItemSlotted += ItemSlot_OnCorrectItemSlotted;
slot.OnIncorrectItemSlotted += ItemSlot_OnIncorrectItemSlotted;
slot.OnForbiddenItemSlotted += ItemSlot_OnForbiddenItemSlotted;
slot.OnItemSlotRemoved += ItemSlot_OnItemSlotRemoved;
}
}
@@ -202,7 +200,6 @@ namespace Core
// Unsubscribe from all slot events
slot.OnCorrectItemSlotted -= ItemSlot_OnCorrectItemSlotted;
slot.OnIncorrectItemSlotted -= ItemSlot_OnIncorrectItemSlotted;
slot.OnForbiddenItemSlotted -= ItemSlot_OnForbiddenItemSlotted;
slot.OnItemSlotRemoved -= ItemSlot_OnItemSlotRemoved;
}
}

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@@ -40,7 +40,6 @@ namespace Data.CardSystem
// Event callbacks using System.Action
public event Action<List<CardData>> OnBoosterOpened;
public event Action<CardData> OnCardCollected;
public event Action<CardData> OnCardRarityUpgraded;
public event Action<int> OnBoosterCountChanged;
public event Action<CardData> OnPendingCardAdded;
public event Action<CardData> OnCardPlacedInAlbum;

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@@ -184,8 +184,10 @@ namespace Dialogue
return null;
}
private void OnDestroy()
protected override void OnDestroy()
{
base.OnDestroy();
// Unregister from events
if (PuzzleManager.Instance != null)
PuzzleManager.Instance.OnStepCompleted -= OnAnyPuzzleStepCompleted;

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@@ -68,8 +68,6 @@ namespace Interactions
public event Action<PickupItemData, PickupItemData> OnIncorrectItemSlotted;
public UnityEvent onForbiddenItemSlotted;
// Native C# event alternative for code-only subscribers
public event Action<PickupItemData, PickupItemData> OnForbiddenItemSlotted;
public GameObject GetSlottedObject()
{

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@@ -35,11 +35,7 @@ namespace Levels
[SerializeField] private bool startUnlocked = false;
private SpriteRenderer iconRenderer;
// Settings reference
private IInteractionSettings interactionSettings;
private bool switchActive = true;
private bool isUnlocked;
/// <summary>
@@ -48,8 +44,7 @@ namespace Levels
internal override void OnManagedAwake()
{
base.OnManagedAwake();
switchActive = true;
if (iconRenderer == null)
iconRenderer = GetComponent<SpriteRenderer>();
@@ -143,15 +138,7 @@ namespace Levels
{
return base.CanBeClicked() && isUnlocked;
}
/// <summary>
/// Setup: Prevent re-entry while interaction is in progress.
/// </summary>
protected override void OnInteractionStarted()
{
switchActive = false;
}
/// <summary>
/// Main interaction logic: Spawn menu and switch input mode.
/// </summary>
@@ -202,7 +189,7 @@ namespace Levels
private void OnMenuCancel()
{
switchActive = true; // Allow interaction again if cancelled
InputManager.Instance.SetInputMode(InputMode.GameAndUI);
}

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@@ -914,7 +914,7 @@ public class FollowerController : ManagedBehaviour
/// </summary>
public static FollowerController FindInstance()
{
return FindObjectOfType<FollowerController>();
return FindFirstObjectByType<FollowerController>();
}
#endregion Save/Load Lifecycle Hooks

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@@ -34,7 +34,6 @@ namespace UI.CardSystem
[SerializeField] private float cardSpacing = 150f;
[Header("Settings")]
[SerializeField] private float cardRevealDelay = 0.5f;
[SerializeField] private float boosterDisappearDuration = 0.5f;
[SerializeField] private CinemachineImpulseSource impulseSource;
[SerializeField] private ParticleSystem openingParticleSystem;
@@ -77,8 +76,10 @@ namespace UI.CardSystem
gameObject.SetActive(false);
}
private void OnDestroy()
protected override void OnDestroy()
{
base.OnDestroy();
// Unsubscribe from dismiss button
if (_dismissButton != null)
{

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@@ -73,7 +73,7 @@ namespace UI.CardSystem
albumCard.SetParentSlot(this);
// Register with AlbumViewPage for enlarge/shrink handling
AlbumViewPage albumPage = FindObjectOfType<AlbumViewPage>();
AlbumViewPage albumPage = FindFirstObjectByType<AlbumViewPage>();
if (albumPage != null)
{
albumPage.RegisterAlbumCard(albumCard);
@@ -208,7 +208,7 @@ namespace UI.CardSystem
}
// Register with AlbumViewPage for enlarge/shrink handling
AlbumViewPage albumPage = FindObjectOfType<AlbumViewPage>();
AlbumViewPage albumPage = FindFirstObjectByType<AlbumViewPage>();
if (albumPage != null)
{
albumPage.RegisterAlbumCard(albumCard);
@@ -284,7 +284,7 @@ namespace UI.CardSystem
previewCardDisplay.transform.localScale = _previewOriginalScale;
// Get AlbumViewPage to show backdrop and reparent
AlbumViewPage albumPage = FindObjectOfType<AlbumViewPage>();
AlbumViewPage albumPage = FindFirstObjectByType<AlbumViewPage>();
if (albumPage != null)
{
albumPage.ShowSlotPreview(this, previewCardDisplay.transform);
@@ -311,7 +311,7 @@ namespace UI.CardSystem
previewCardDisplay.SetPreviewMode(false, null);
// Get AlbumViewPage to hide backdrop
AlbumViewPage albumPage = FindObjectOfType<AlbumViewPage>();
AlbumViewPage albumPage = FindFirstObjectByType<AlbumViewPage>();
if (albumPage != null)
{
albumPage.HideSlotPreview(this, previewCardDisplay.transform, () =>

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@@ -41,7 +41,6 @@ namespace UI.CardSystem
// State
private bool _isFlipped = false;
private bool _isFlipping = false;
private bool _isHovering = false;
private TweenBase _idleHoverTween;
private CardData _cardData;
private Vector2 _originalPosition; // Track original spawn position
@@ -242,8 +241,6 @@ namespace UI.CardSystem
if (_isFlipped || _isFlipping)
return;
_isHovering = true;
// Scale up slightly on hover
Tween.LocalScale(transform, Vector3.one * hoverScaleMultiplier, 0.2f, 0f, Tween.EaseOutBack);
}
@@ -253,8 +250,6 @@ namespace UI.CardSystem
if (_isFlipped || _isFlipping)
return;
_isHovering = false;
// Scale back to normal
Tween.LocalScale(transform, Vector3.one, 0.2f, 0f, Tween.EaseOutBack);
}

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@@ -27,7 +27,6 @@ namespace UI.CardSystem
[Header("Animation Settings")]
[SerializeField] private float hoverAmount = 20f;
[SerializeField] private float hoverDuration = 1.5f;
[SerializeField] private float glowPulseMin = 0.9f;
[SerializeField] private float glowPulseMax = 1.1f;
[SerializeField] private float glowPulseDuration = 1.2f;

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@@ -346,7 +346,7 @@ namespace UI.DragAndDrop.Core
protected virtual void FindAndSnapToSlot()
{
SlotContainer[] containers = FindObjectsOfType<SlotContainer>();
SlotContainer[] containers = FindObjectsByType<SlotContainer>(FindObjectsSortMode.None);
DraggableSlot closestSlot = null;
float closestDistance = float.MaxValue;