Lifecycle System Refactor & Logging Centralization #56

Merged
tschesky merged 7 commits from update_tooling_and_docs into main 2025-11-11 08:48:29 +00:00
53 changed files with 1206 additions and 1685 deletions
Showing only changes of commit a049c6a750 - Show all commits

View File

@@ -56,7 +56,7 @@ public class BirdEyesBehavior : ManagedBehaviour
_statemachine.ChangeState("BirdSpawned");
}
protected override void OnSceneRestoreRequested(string serializedData)
internal override void OnSceneRestoreRequested(string serializedData)
{
base.OnSceneRestoreRequested(serializedData);
@@ -75,7 +75,7 @@ public class BirdEyesBehavior : ManagedBehaviour
}
}
protected override string OnSceneSaveRequested()
internal override string OnSceneSaveRequested()
{
return _wolterisoutTriggered.ToString();
}

View File

@@ -33,7 +33,7 @@ namespace Bootstrap
// Run very early - need to set up loading screen before other systems initialize
public override int ManagedAwakePriority => 5;
protected override void OnManagedAwake()
internal override void OnManagedAwake()
{
LogDebugMessage("BootSceneController.Awake() - Initializing loading screen DURING bootstrap");
@@ -69,7 +69,7 @@ namespace Bootstrap
}
}
protected override void OnManagedStart()
internal override void OnManagedStart()
{
LogDebugMessage("BootSceneController.OnManagedStart() - Boot is GUARANTEED complete, starting scene loading");

View File

@@ -39,13 +39,13 @@ namespace Cinematics
public override int ManagedAwakePriority => 170; // Cinematic systems
protected override void OnManagedAwake()
internal override void OnManagedAwake()
{
// Set instance immediately (early initialization)
_instance = this;
}
protected override void OnManagedStart()
internal override void OnManagedStart()
{
Logging.Debug("[CinematicsManager] Initialized");
}

View File

@@ -19,7 +19,7 @@ namespace Cinematics
public override int ManagedAwakePriority => 180; // Cinematic UI
protected override void OnManagedStart()
internal override void OnManagedStart()
{
// Reset the progress bar
if (radialProgressBar != null)

View File

@@ -37,7 +37,7 @@ namespace Core
// ManagedBehaviour configuration
public override int ManagedAwakePriority => 10; // Core infrastructure - runs early
protected override void OnManagedAwake()
internal override void OnManagedAwake()
{
// Set instance immediately (early initialization)
_instance = this;
@@ -55,7 +55,7 @@ namespace Core
_managerLogVerbosity = DeveloperSettingsProvider.Instance.GetSettings<DebugSettings>().gameManagerLogVerbosity;
}
protected override void OnManagedStart()
internal override void OnManagedStart()
{
// Settings are already initialized in OnManagedAwake()
// This is available for future initialization that depends on other managers

View File

@@ -50,18 +50,18 @@ namespace Core
public override int ManagedAwakePriority => 75; // Item registry
protected override void OnManagedAwake()
internal override void OnManagedAwake()
{
// Set instance immediately (early initialization)
_instance = this;
}
protected override void OnManagedStart()
internal override void OnManagedStart()
{
Logging.Debug("[ItemManager] Initialized");
}
protected override void OnSceneReady()
internal override void OnSceneReady()
{
// Replaces SceneLoadStarted subscription for clearing registrations
ClearAllRegistrations();

View File

@@ -133,7 +133,7 @@ namespace Core.Lifecycle
// Call OnManagedAwake immediately after registration (early initialization hook)
try
{
component.InvokeManagedAwake();
component.OnManagedAwake();
}
catch (Exception ex)
{
@@ -157,7 +157,7 @@ namespace Core.Lifecycle
LogDebug($"Late registration: Calling OnManagedStart immediately for {component.gameObject.name}");
try
{
component.InvokeManagedStart();
component.OnManagedStart();
HandleAutoRegistrations(component);
}
catch (Exception ex)
@@ -174,7 +174,7 @@ namespace Core.Lifecycle
LogDebug($"Late registration: Calling OnSceneReady immediately for {component.gameObject.name}");
try
{
component.InvokeSceneReady();
component.OnSceneReady();
}
catch (Exception ex)
{
@@ -240,7 +240,7 @@ namespace Core.Lifecycle
try
{
component.InvokeManagedStart();
component.OnManagedStart();
HandleAutoRegistrations(component);
}
catch (Exception ex)
@@ -292,7 +292,7 @@ namespace Core.Lifecycle
try
{
component.InvokeManagedStart();
component.OnManagedStart();
HandleAutoRegistrations(component);
LogDebug($"Processed batched component: {component.gameObject.name} (Priority: {component.ManagedAwakePriority})");
}
@@ -325,7 +325,7 @@ namespace Core.Lifecycle
{
try
{
component.InvokeSceneUnloading();
component.OnSceneUnloading();
}
catch (Exception ex)
{
@@ -361,7 +361,7 @@ namespace Core.Lifecycle
{
try
{
component.InvokeSceneReady();
component.OnSceneReady();
}
catch (Exception ex)
{
@@ -389,7 +389,7 @@ namespace Core.Lifecycle
try
{
string serializedData = component.InvokeSceneSaveRequested();
string serializedData = component.OnSceneSaveRequested();
if (!string.IsNullOrEmpty(serializedData))
{
string saveId = component.SaveId;
@@ -425,7 +425,7 @@ namespace Core.Lifecycle
try
{
string serializedData = component.InvokeGlobalSaveRequested();
string serializedData = component.OnGlobalSaveRequested();
if (!string.IsNullOrEmpty(serializedData))
{
saveData[component.SaveId] = serializedData;
@@ -465,7 +465,7 @@ namespace Core.Lifecycle
{
try
{
component.InvokeSceneRestoreRequested(serializedData);
component.OnSceneRestoreRequested(serializedData);
restoredCount++;
LogDebug($"Restored scene data to: {component.SaveId}");
}
@@ -496,7 +496,7 @@ namespace Core.Lifecycle
try
{
component.InvokeSceneRestoreCompleted();
component.OnSceneRestoreCompleted();
}
catch (Exception ex)
{
@@ -529,7 +529,7 @@ namespace Core.Lifecycle
{
try
{
component.InvokeGlobalRestoreRequested(serializedData);
component.OnGlobalRestoreRequested(serializedData);
restoredCount++;
LogDebug($"Restored global data to: {component.SaveId}");
}
@@ -561,7 +561,7 @@ namespace Core.Lifecycle
try
{
component.InvokeGlobalLoadCompleted();
component.OnGlobalLoadCompleted();
}
catch (Exception ex)
{
@@ -588,7 +588,7 @@ namespace Core.Lifecycle
try
{
component.InvokeGlobalSaveStarted();
component.OnGlobalSaveStarted();
}
catch (Exception ex)
{

View File

@@ -80,24 +80,6 @@ namespace Core.Lifecycle
#endregion
#region Public Accessors (for LifecycleManager)
// Public wrappers to invoke protected lifecycle methods
public void InvokeManagedAwake() => OnManagedAwake();
public void InvokeManagedStart() => OnManagedStart();
public void InvokeSceneUnloading() => OnSceneUnloading();
public void InvokeSceneReady() => OnSceneReady();
public string InvokeSceneSaveRequested() => OnSceneSaveRequested();
public void InvokeSceneRestoreRequested(string data) => OnSceneRestoreRequested(data);
public void InvokeSceneRestoreCompleted() => OnSceneRestoreCompleted();
public string InvokeGlobalSaveRequested() => OnGlobalSaveRequested();
public void InvokeGlobalRestoreRequested(string data) => OnGlobalRestoreRequested(data);
public void InvokeManagedDestroy() => OnManagedDestroy();
public void InvokeGlobalLoadCompleted() => OnGlobalLoadCompleted();
public void InvokeGlobalSaveStarted() => OnGlobalSaveStarted();
#endregion
#region Private Fields
private bool _isRegistered;
@@ -157,8 +139,9 @@ namespace Core.Lifecycle
/// Use for early initialization such as setting singleton instances.
/// TIMING: Fires during component's Awake(), no execution order guarantees between components.
/// NOT priority-ordered - fires whenever Unity calls this component's Awake().
/// NOTE: Internal visibility allows LifecycleManager to call directly. Override in derived classes.
/// </summary>
protected virtual void OnManagedAwake()
internal virtual void OnManagedAwake()
{
// Override in derived classes
}
@@ -169,8 +152,9 @@ namespace Core.Lifecycle
/// For boot-time components: Called during LifecycleManager.BroadcastManagedStart (priority ordered).
/// For late-registered components: Called immediately upon registration (bootstrap already complete).
/// Use for initialization that depends on other systems.
/// NOTE: Internal visibility allows LifecycleManager to call directly. Override in derived classes.
/// </summary>
protected virtual void OnManagedStart()
internal virtual void OnManagedStart()
{
// Override in derived classes
}
@@ -179,8 +163,9 @@ namespace Core.Lifecycle
/// Called before the scene this component belongs to is unloaded.
/// Called in REVERSE priority order (higher values execute first).
/// Use for scene-specific cleanup.
/// NOTE: Internal visibility allows LifecycleManager to call directly. Override in derived classes.
/// </summary>
protected virtual void OnSceneUnloading()
internal virtual void OnSceneUnloading()
{
// Override in derived classes
}
@@ -189,8 +174,9 @@ namespace Core.Lifecycle
/// Called after the scene this component belongs to has finished loading.
/// Called in priority order (lower values execute first).
/// Use for scene-specific initialization.
/// NOTE: Internal visibility allows LifecycleManager to call directly. Override in derived classes.
/// </summary>
protected virtual void OnSceneReady()
internal virtual void OnSceneReady()
{
// Override in derived classes
}
@@ -204,8 +190,10 @@ namespace Core.Lifecycle
/// - Called BEFORE scene unload during scene transitions
/// - Frequency: Every scene transition
/// - Use for: Level progress, object positions, puzzle states
///
/// NOTE: Internal visibility allows LifecycleManager to call directly. Override in derived classes.
/// </summary>
protected virtual string OnSceneSaveRequested()
internal virtual string OnSceneSaveRequested()
{
return null; // Default: no data to save
}
@@ -222,8 +210,10 @@ namespace Core.Lifecycle
/// - Called AFTER scene load, during OnSceneReady phase
/// - Frequency: Every scene transition
/// - Use for: Restoring level progress, object positions, puzzle states
///
/// NOTE: Internal visibility allows LifecycleManager to call directly. Override in derived classes.
/// </summary>
protected virtual void OnSceneRestoreRequested(string serializedData)
internal virtual void OnSceneRestoreRequested(string serializedData)
{
// Default: no-op
}
@@ -245,8 +235,10 @@ namespace Core.Lifecycle
/// COMMON PATTERN:
/// Use this to perform actions that depend on whether data was restored or not.
/// Example: Play one-time audio only if it hasn't been played before (_hasPlayed == false).
///
/// NOTE: Internal visibility allows LifecycleManager to call directly. Override in derived classes.
/// </summary>
protected virtual void OnSceneRestoreCompleted()
internal virtual void OnSceneRestoreCompleted()
{
// Default: no-op
}
@@ -259,8 +251,10 @@ namespace Core.Lifecycle
/// - Called ONCE on game boot after save file is read
/// - NOT called during scene transitions
/// - Use for: Player inventory, unlocked features, card collections
///
/// NOTE: Internal visibility allows LifecycleManager to call directly. Override in derived classes.
/// </summary>
protected virtual void OnGlobalRestoreRequested(string serializedData)
internal virtual void OnGlobalRestoreRequested(string serializedData)
{
// Default: no-op
}
@@ -274,8 +268,10 @@ namespace Core.Lifecycle
/// - Called ONCE before save file is written (on quit, manual save, etc.)
/// - NOT called during scene transitions
/// - Use for: Player inventory, unlocked features, card collections
///
/// NOTE: Internal visibility allows LifecycleManager to call directly. Override in derived classes.
/// </summary>
protected virtual string OnGlobalSaveRequested()
internal virtual string OnGlobalSaveRequested()
{
return null; // Default: no data to save
}
@@ -289,8 +285,10 @@ namespace Core.Lifecycle
/// - Called ONCE on game boot after all restore operations complete
/// - NOT called during scene transitions
/// - Use for: Triggering UI updates, broadcasting load events
///
/// NOTE: Internal visibility allows LifecycleManager to call directly. Override in derived classes.
/// </summary>
protected virtual void OnGlobalLoadCompleted()
internal virtual void OnGlobalLoadCompleted()
{
// Default: no-op
}
@@ -304,8 +302,10 @@ namespace Core.Lifecycle
/// - Called ONCE before save file is written
/// - NOT called during scene transitions
/// - Use for: Final validation, cleanup operations
///
/// NOTE: Internal visibility allows LifecycleManager to call directly. Override in derived classes.
/// </summary>
protected virtual void OnGlobalSaveStarted()
internal virtual void OnGlobalSaveStarted()
{
// Default: no-op
}
@@ -315,8 +315,9 @@ namespace Core.Lifecycle
/// Called in REVERSE priority order (higher values execute first).
/// NOTE: Most cleanup is automatic (managed events, auto-registrations).
/// Only override if you need custom cleanup logic.
/// Internal visibility allows LifecycleManager to call directly. Override in derived classes.
/// </summary>
protected virtual void OnManagedDestroy()
internal virtual void OnManagedDestroy()
{
// Override in derived classes
}

View File

@@ -129,18 +129,18 @@ namespace AppleHills.Core
#region Lifecycle Methods
protected override void OnManagedAwake()
internal override void OnManagedAwake()
{
// Set instance immediately (early initialization)
_instance = this;
}
protected override void OnManagedStart()
internal override void OnManagedStart()
{
// QuickAccess has minimal initialization
}
protected override void OnSceneUnloading()
internal override void OnSceneUnloading()
{
// Clear references BEFORE scene unloads for better cleanup timing
ClearReferences();

View File

@@ -46,7 +46,7 @@ namespace Core.SaveLoad
// ManagedBehaviour configuration
public override int ManagedAwakePriority => 20; // After GameManager and SceneManagerService
protected override void OnManagedAwake()
internal override void OnManagedAwake()
{
// Set instance immediately (early initialization)
_instance = this;
@@ -56,7 +56,7 @@ namespace Core.SaveLoad
IsRestoringState = false;
}
protected override void OnManagedStart()
internal override void OnManagedStart()
{
Logging.Debug("[SaveLoadManager] Initialized");
@@ -67,19 +67,19 @@ namespace Core.SaveLoad
}
}
protected override void OnSceneReady()
internal override void OnSceneReady()
{
// SaveableInteractables now auto-register via ManagedBehaviour lifecycle
// No need to discover and register them manually
}
protected override string OnSceneSaveRequested()
internal override string OnSceneSaveRequested()
{
// SaveLoadManager orchestrates saves, doesn't participate in them
return null;
}
protected override string OnGlobalSaveRequested()
internal override string OnGlobalSaveRequested()
{
// SaveLoadManager orchestrates saves, doesn't participate in them
return null;

View File

@@ -30,7 +30,7 @@ namespace Core
// Enable save/load participation
public override bool AutoRegisterForSave => true;
protected override void OnManagedAwake()
internal override void OnManagedAwake()
{
base.OnManagedAwake();
@@ -65,7 +65,7 @@ namespace Core
#region Save/Load Implementation
protected override string OnSceneSaveRequested()
internal override string OnSceneSaveRequested()
{
var saveData = new PlayableDirectorSaveData
{
@@ -77,7 +77,7 @@ namespace Core
return JsonUtility.ToJson(saveData);
}
protected override void OnSceneRestoreRequested(string serializedData)
internal override void OnSceneRestoreRequested(string serializedData)
{
if (string.IsNullOrEmpty(serializedData))
{

View File

@@ -47,7 +47,7 @@ namespace Core
// ManagedBehaviour configuration
public override int ManagedAwakePriority => 15; // Core infrastructure, after GameManager
protected override void OnManagedAwake()
internal override void OnManagedAwake()
{
// Set instance immediately (early initialization)
_instance = this;
@@ -63,7 +63,7 @@ namespace Core
}
}
protected override void OnManagedStart()
internal override void OnManagedStart()
{
// Set up loading screen reference and events
// This must happen in ManagedStart because LoadingScreenController instance needs to be set first

View File

@@ -21,7 +21,7 @@ namespace Core
// ManagedBehaviour configuration
public override int ManagedAwakePriority => 70; // Platform-specific utility
protected override void OnManagedAwake()
internal override void OnManagedAwake()
{
// Set instance immediately (early initialization)
_instance = this;
@@ -32,7 +32,7 @@ namespace Core
LogDebugMessage("Initialized");
}
protected override void OnManagedStart()
internal override void OnManagedStart()
{
// Subscribe to SceneManagerService to enforce orientation on every scene load
if (SceneManagerService.Instance != null)
@@ -49,7 +49,7 @@ namespace Core
#endif
}
protected override void OnSceneReady()
internal override void OnSceneReady()
{
// Handle orientation when scene is ready (initial scene)
// Note: This fires for the scene that just loaded, LifecycleManager tracks which scene

View File

@@ -33,14 +33,14 @@ public class PicnicBehaviour : ManagedBehaviour
// Runtime state tracking
private bool _fakeChocolateDestroyed;
protected override void OnManagedAwake()
internal override void OnManagedAwake()
{
stateMachine = GetComponent<AppleMachine>();
animator = GetComponent<Animator>();
_audioSource = GetComponent<AppleAudioSource>();
}
protected override void OnSceneRestoreCompleted()
internal override void OnSceneRestoreCompleted()
{
if (_fakeChocolateDestroyed)
{
@@ -120,13 +120,13 @@ public class PicnicBehaviour : ManagedBehaviour
_audioSource.Play(0);
}
protected override string OnSceneSaveRequested()
internal override string OnSceneSaveRequested()
{
var state = new PicnicBehaviourState { fakeChocolateDestroyed = _fakeChocolateDestroyed };
return JsonUtility.ToJson(state);
}
protected override void OnSceneRestoreRequested(string serializedData)
internal override void OnSceneRestoreRequested(string serializedData)
{
if (string.IsNullOrEmpty(serializedData)) return;

View File

@@ -22,7 +22,7 @@ public class soundBird_CanFly : ManagedBehaviour
#region Save/Load Implementation
protected override string OnSceneSaveRequested()
internal override string OnSceneSaveRequested()
{
var saveData = new SoundBirdSaveData
{
@@ -32,7 +32,7 @@ public class soundBird_CanFly : ManagedBehaviour
return JsonUtility.ToJson(saveData);
}
protected override void OnSceneRestoreRequested(string serializedData)
internal override void OnSceneRestoreRequested(string serializedData)
{
if (string.IsNullOrEmpty(serializedData))
{

View File

@@ -47,7 +47,7 @@ namespace Data.CardSystem
public override int ManagedAwakePriority => 60; // Data systems
protected override void OnManagedAwake()
internal override void OnManagedAwake()
{
// Set instance immediately (early initialization)
_instance = this;
@@ -56,7 +56,7 @@ namespace Data.CardSystem
LoadCardDefinitionsFromAddressables();
}
protected override void OnManagedStart()
internal override void OnManagedStart()
{
Logging.Debug("[CardSystemManager] Initialized");
}
@@ -718,13 +718,13 @@ namespace Data.CardSystem
#region Save/Load Lifecycle Hooks
protected override string OnGlobalSaveRequested()
internal override string OnGlobalSaveRequested()
{
var state = ExportCardCollectionState();
return JsonUtility.ToJson(state);
}
protected override void OnGlobalRestoreRequested(string serializedData)
internal override void OnGlobalRestoreRequested(string serializedData)
{
if (string.IsNullOrEmpty(serializedData))
{

View File

@@ -35,7 +35,7 @@ namespace Dialogue
public override int ManagedAwakePriority => 150; // Dialogue systems
protected override void OnManagedStart()
internal override void OnManagedStart()
{
// Get required components
appleAudioSource = GetComponent<AppleAudioSource>();

View File

@@ -52,7 +52,7 @@ namespace Input
public override int ManagedAwakePriority => 25; // Input infrastructure
protected override void OnManagedAwake()
internal override void OnManagedAwake()
{
// Set instance immediately (early initialization)
_instance = this;
@@ -87,7 +87,7 @@ namespace Input
SwitchInputOnSceneLoaded(SceneManager.GetActiveScene().name);
}
protected override void OnManagedStart()
internal override void OnManagedStart()
{
// Subscribe to scene load events from SceneManagerService
// This must happen in ManagedStart because SceneManagerService instance needs to be set first

View File

@@ -73,7 +73,7 @@ namespace Input
public override string SaveId => $"{gameObject.scene.name}/PlayerController";
public override int ManagedAwakePriority => 100; // Player controller
protected override void OnManagedStart()
internal override void OnManagedStart()
{
aiPath = GetComponent<AIPath>();
artTransform = transform.Find("CharacterArt");
@@ -435,7 +435,7 @@ namespace Input
#region Save/Load Lifecycle Hooks
protected override string OnSceneSaveRequested()
internal override string OnSceneSaveRequested()
{
var saveData = new PlayerSaveData
{
@@ -445,7 +445,7 @@ namespace Input
return JsonUtility.ToJson(saveData);
}
protected override void OnSceneRestoreRequested(string serializedData)
internal override void OnSceneRestoreRequested(string serializedData)
{
if (string.IsNullOrEmpty(serializedData))
{

View File

@@ -85,7 +85,7 @@ namespace Interactions
}
}
protected override void OnManagedAwake()
internal override void OnManagedAwake()
{
base.OnManagedAwake(); // SaveableInteractable registration

View File

@@ -32,7 +32,7 @@ namespace Interactions
public event Action<PickupItemData> OnItemPickedUp;
public event Action<PickupItemData, PickupItemData, PickupItemData> OnItemsCombined;
protected override void OnManagedAwake()
internal override void OnManagedAwake()
{
base.OnManagedAwake(); // Register with save system
@@ -44,7 +44,7 @@ namespace Interactions
// Always register with ItemManager, even if picked up
// This allows the save/load system to find held items when restoring state
protected override void OnManagedStart()
internal override void OnManagedStart()
{
base.OnManagedStart();
ItemManager.Instance?.RegisterPickup(this);

View File

@@ -24,7 +24,7 @@ namespace Interactions
#region Save/Load Lifecycle Hooks
protected override string OnSceneSaveRequested()
internal override string OnSceneSaveRequested()
{
object stateData = GetSerializableState();
if (stateData == null)
@@ -35,7 +35,7 @@ namespace Interactions
return JsonUtility.ToJson(stateData);
}
protected override void OnSceneRestoreRequested(string serializedData)
internal override void OnSceneRestoreRequested(string serializedData)
{
if (string.IsNullOrEmpty(serializedData))
{

View File

@@ -21,7 +21,7 @@ namespace Levels
/// <summary>
/// Unity Awake callback. Sets up icon, interactable, and event handlers.
/// </summary>
protected override void OnManagedAwake()
internal override void OnManagedAwake()
{
base.OnManagedAwake();
@@ -36,12 +36,12 @@ namespace Levels
ApplySwitchData();
}
protected override void OnManagedStart()
internal override void OnManagedStart()
{
Logging.Debug($"[LevelSwitch] OnManagedStart called for {gameObject.name}");
}
protected override void OnSceneReady()
internal override void OnSceneReady()
{
Logging.Debug($"[LevelSwitch] OnSceneReady called for {gameObject.name}");
}

View File

@@ -45,7 +45,7 @@ namespace Levels
/// <summary>
/// Unity Awake callback. Sets up icon, interactable, and event handlers.
/// </summary>
protected override void OnManagedAwake()
internal override void OnManagedAwake()
{
base.OnManagedAwake();
@@ -64,7 +64,7 @@ namespace Levels
ApplySwitchData();
}
protected override void OnManagedStart()
internal override void OnManagedStart()
{
base.OnManagedStart();
// If startUnlocked is true, always start active

View File

@@ -107,7 +107,7 @@ namespace Minigames.DivingForPictures
public override int ManagedAwakePriority => 190;
public override bool AutoRegisterPausable => true; // Automatic GameManager registration
protected override void OnManagedAwake()
internal override void OnManagedAwake()
{
if (_instance == null)
{
@@ -119,7 +119,7 @@ namespace Minigames.DivingForPictures
}
}
protected override void OnManagedStart()
internal override void OnManagedStart()
{
_settings = GameManager.GetSettingsObject<IDivingMinigameSettings>();
_currentSpawnProbability = _settings?.BaseSpawnProbability ?? 0.2f;
@@ -130,7 +130,7 @@ namespace Minigames.DivingForPictures
Logging.Debug("[DivingGameManager] Initialized");
}
protected override void OnSceneReady()
internal override void OnSceneReady()
{
InitializeGame();

View File

@@ -108,7 +108,7 @@ public class FollowerController : ManagedBehaviour
public override int ManagedAwakePriority => 110; // Follower after player
protected override void OnManagedStart()
internal override void OnManagedStart()
{
_aiPath = GetComponent<AIPath>();
// Find art prefab and animator
@@ -129,7 +129,7 @@ public class FollowerController : ManagedBehaviour
_interactionSettings = GameManager.GetSettingsObject<IInteractionSettings>();
}
protected override void OnSceneReady()
internal override void OnSceneReady()
{
// Find player reference when scene is ready (called for every scene load)
FindPlayerReference();
@@ -727,7 +727,7 @@ public class FollowerController : ManagedBehaviour
#region Save/Load Lifecycle Hooks
protected override string OnSceneSaveRequested()
internal override string OnSceneSaveRequested()
{
var saveData = new FollowerSaveData
{
@@ -754,7 +754,7 @@ public class FollowerController : ManagedBehaviour
return JsonUtility.ToJson(saveData);
}
protected override void OnSceneRestoreRequested(string serializedData)
internal override void OnSceneRestoreRequested(string serializedData)
{
if (string.IsNullOrEmpty(serializedData))
{

View File

@@ -16,7 +16,7 @@ namespace PuzzleS
// Save system configuration
public override bool AutoRegisterForSave => true;
protected override void OnManagedStart()
internal override void OnManagedStart()
{
// Initialize after all managers are ready
}
@@ -28,7 +28,7 @@ namespace PuzzleS
#region Save/Load Lifecycle Hooks
protected override string OnSceneSaveRequested()
internal override string OnSceneSaveRequested()
{
// Save scene-specific progress
var state = new BirdGameState
@@ -38,7 +38,7 @@ namespace PuzzleS
return JsonUtility.ToJson(state);
}
protected override void OnSceneRestoreRequested(string serializedData)
internal override void OnSceneRestoreRequested(string serializedData)
{
if (string.IsNullOrEmpty(serializedData))
{

View File

@@ -32,7 +32,7 @@ namespace PuzzleS
// Enum for tracking proximity state (simplified to just Close and Far)
public enum ProximityState { Close, Far }
protected override void OnManagedAwake()
internal override void OnManagedAwake()
{
_interactable = GetComponent<InteractableBase>();
@@ -58,7 +58,7 @@ namespace PuzzleS
}
}
protected override void OnManagedStart()
internal override void OnManagedStart()
{
// Register with PuzzleManager - safe to access .Instance here
if (stepData != null && PuzzleManager.Instance != null)

View File

@@ -96,13 +96,13 @@ namespace PuzzleS
public override int ManagedAwakePriority => 80; // Puzzle systems
protected override void OnManagedAwake()
internal override void OnManagedAwake()
{
// Set instance immediately (early initialization)
_instance = this;
}
protected override void OnManagedStart()
internal override void OnManagedStart()
{
// Initialize settings reference
_interactionSettings = GameManager.GetSettingsObject<IInteractionSettings>();
@@ -589,7 +589,7 @@ namespace PuzzleS
#region Save/Load Lifecycle Hooks
protected override string OnSceneSaveRequested()
internal override string OnSceneSaveRequested()
{
if (_currentLevelData == null)
{
@@ -609,7 +609,7 @@ namespace PuzzleS
return json;
}
protected override void OnSceneRestoreRequested(string data)
internal override void OnSceneRestoreRequested(string data)
{
Logging.Debug("[XAXA] PuzzleManager loading with data: " + data);

View File

@@ -20,12 +20,12 @@ public class AppleAudioSource : ManagedBehaviour
public int sourcePriority;
protected override void OnManagedAwake()
internal override void OnManagedAwake()
{
audioSource = GetComponent<AudioSource>();
}
protected override void OnManagedStart()
internal override void OnManagedStart()
{
AudioManager.Instance.RegisterNewAudioSource(this);
_audioMixer = AudioManager.Instance.audioMixer;

View File

@@ -44,13 +44,13 @@ public class AudioManager : ManagedBehaviour, IPausable
public override int ManagedAwakePriority => 30; // Audio infrastructure
public override bool AutoRegisterPausable => true; // Auto-register as IPausable
protected override void OnManagedAwake()
internal override void OnManagedAwake()
{
// Set instance immediately (early initialization)
_instance = this;
}
protected override void OnManagedStart()
internal override void OnManagedStart()
{
// Initialize lists if they were not set in inspector
criticalVOSources = criticalVOSources ?? new List<AppleAudioSource>();

View File

@@ -23,7 +23,7 @@ public class BushAudioController : ManagedBehaviour
// Start is called once before the first execution of Update after the MonoBehaviour is created
protected override void OnManagedStart()
internal override void OnManagedStart()
{
_eventSource = VOPlayer.audioSource.RequestEventHandlers();
_eventSource.AudioStopped += PlayBirdCounter;

View File

@@ -26,7 +26,7 @@ public class LevelAudioObject : ManagedBehaviour
public override bool AutoRegisterForSave => isOneTime; // Only save if one-time audio
protected override string OnSceneSaveRequested()
internal override string OnSceneSaveRequested()
{
if (!isOneTime)
return null; // No need to save if not one-time
@@ -39,7 +39,7 @@ public class LevelAudioObject : ManagedBehaviour
return JsonUtility.ToJson(saveData);
}
protected override void OnSceneRestoreRequested(string serializedData)
internal override void OnSceneRestoreRequested(string serializedData)
{
if (!isOneTime || string.IsNullOrEmpty(serializedData))
return;
@@ -55,7 +55,7 @@ public class LevelAudioObject : ManagedBehaviour
}
}
protected override void OnSceneRestoreCompleted()
internal override void OnSceneRestoreCompleted()
{
if (isOneTime && !_hasPlayed)
{

View File

@@ -10,7 +10,7 @@ public class PulverAudioController : ManagedBehaviour
private FollowerController followerController;
public ItemManager itemManager;
protected override void OnManagedStart()
internal override void OnManagedStart()
{
followerController = GetComponent<FollowerController>();
followerController.PulverIsCombining.AddListener(PulverIsCombining);

View File

@@ -25,7 +25,7 @@ public class AppSwitcher : UIPage
private TweenBase slideInTween;
private TweenBase slideOutTween;
protected override void OnManagedAwake()
internal override void OnManagedAwake()
{
base.OnManagedAwake();

View File

@@ -44,7 +44,7 @@ namespace UI.CardSystem
private List<AlbumCardPlacementDraggable> _activeCards = new List<AlbumCardPlacementDraggable>();
private const int MAX_VISIBLE_CARDS = 3;
protected override void OnManagedStart()
internal override void OnManagedStart()
{
// Discover zone tabs from container
DiscoverZoneTabs();

View File

@@ -40,7 +40,7 @@ namespace UI.CardSystem
private TweenBase _activeTween;
protected override void OnManagedStart()
internal override void OnManagedStart()
{
// Store original scale for pulse animation
if (dotBackground != null)

View File

@@ -39,13 +39,13 @@ namespace UI.Core
public override int ManagedAwakePriority => 50; // UI infrastructure
protected override void OnManagedAwake()
internal override void OnManagedAwake()
{
// Set instance immediately (early initialization)
_instance = this;
}
protected override void OnManagedStart()
internal override void OnManagedStart()
{
Logging.Debug("[UIPageController] Initialized");
}

View File

@@ -56,7 +56,7 @@ namespace UI
// ManagedBehaviour configuration
public override int ManagedAwakePriority => 45; // UI infrastructure, before UIPageController
protected override void OnManagedAwake()
internal override void OnManagedAwake()
{
// Set instance immediately (early initialization)
_instance = this;
@@ -72,7 +72,7 @@ namespace UI
}
}
protected override void OnManagedStart()
internal override void OnManagedStart()
{
Logging.Debug("[LoadingScreenController] Initialized");
}

View File

@@ -31,7 +31,7 @@ namespace UI
// After UIPageController (50)
public override int ManagedAwakePriority => 55;
protected override void OnManagedAwake()
internal override void OnManagedAwake()
{
// Set instance immediately (early initialization)
_instance = this;
@@ -49,7 +49,7 @@ namespace UI
gameObject.SetActive(false);
}
protected override void OnManagedStart()
internal override void OnManagedStart()
{
// Subscribe to scene-dependent events - must be in OnManagedStart, not OnSceneReady
// because PauseMenu is in DontDestroyOnLoad and OnSceneReady only fires once
@@ -71,7 +71,7 @@ namespace UI
Logging.Debug("[PauseMenu] Subscribed to SceneManagerService events");
}
protected override void OnSceneReady()
internal override void OnSceneReady()
{
// This only fires once for DontDestroyOnLoad objects, so we handle scene loads in OnManagedAwake
}

View File

@@ -115,7 +115,7 @@ namespace UI
private UIPageController _uiPageController;
private AppSwitcher _appSwitcherComponent;
protected override void OnManagedAwake()
internal override void OnManagedAwake()
{
if (Instance != null)
{
@@ -135,7 +135,7 @@ namespace UI
InitializeReferences();
}
protected override void OnManagedStart()
internal override void OnManagedStart()
{
// Subscribe to UIPageController page changes for auto HUD management
if (_uiPageController != null)

View File

@@ -32,7 +32,7 @@ namespace UI.Tutorial
public override int ManagedAwakePriority => 200; // Tutorial runs late, after other systems
protected override void OnManagedStart()
internal override void OnManagedStart()
{
// Ensure prompt is hidden initially (even before tutorial initialization)
if (tapPrompt != null)