## ManagedBehaviour System Refactor - **Sealed `Awake()`** to prevent override mistakes that break singleton registration - **Added `OnManagedAwake()`** for early initialization (fires during registration) - **Renamed lifecycle hook:** `OnManagedAwake()` → `OnManagedStart()` (fires after boot, mirrors Unity's Awake→Start) - **40 files migrated** to new pattern (2 core, 38 components) - Eliminated all fragile `private new void Awake()` patterns - Zero breaking changes - backward compatible ## Centralized Logging System - **Automatic tagging** via `CallerMemberName` and `CallerFilePath` - logs auto-tagged as `[ClassName][MethodName] message` - **Unified API:** Single `Logging.Debug/Info/Warning/Error()` replaces custom `LogDebugMessage()` implementations - **~90 logging call sites** migrated across 10 files - **10 redundant helper methods** removed - All logs broadcast via `Logging.OnLogEntryAdded` event for real-time monitoring ## Custom Log Console (Editor Window) - **Persistent filter popups** for multi-selection (classes, methods, log levels) - windows stay open during selection - **Search** across class names, methods, and message content - **Time range filter** with MinMaxSlider - **Export** filtered logs to timestamped `.txt` files - **Right-click context menu** for quick filtering and copy actions - **Visual improvements:** White text, alternating row backgrounds, color-coded log levels - **Multiple instances** supported for simultaneous system monitoring - Open via `AppleHills > Custom Log Console` Co-authored-by: Michal Pikulski <michal@foolhardyhorizons.com> Co-authored-by: Michal Pikulski <michal.a.pikulski@gmail.com> Reviewed-on: #56
60 lines
1.5 KiB
C#
60 lines
1.5 KiB
C#
using AudioSourceEvents;
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using Input;
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using System;
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using System.Diagnostics.Tracing;
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using UnityEngine;
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using UnityEngine.Audio;
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using Core;
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using Core.Lifecycle;
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using PuzzleS;
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public class BushAudioController : ManagedBehaviour
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{
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private IAudioEventSource _eventSource;
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public AppleAudioSource VOPlayer;
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public AppleAudioSource SFXPlayer;
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public AudioResource reactionClipToPlay;
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public AudioResource flashSFXClipToPlay;
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public BirdGameStats birdGameStats;
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public AudioResource[] birdCounterClip;
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private int _birdCounter;
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// Start is called once before the first execution of Update after the MonoBehaviour is created
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internal override void OnManagedStart()
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{
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_eventSource = VOPlayer.audioSource.RequestEventHandlers();
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_eventSource.AudioStopped += PlayBirdCounter;
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}
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public void PlayPhotoSoundBite()
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{
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VOPlayer.audioSource.resource = reactionClipToPlay;
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VOPlayer.Play(1);
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}
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public void PlayFlashSound()
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{
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SFXPlayer.audioSource.resource = flashSFXClipToPlay;
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SFXPlayer.Play(0);
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}
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private void PlayBirdCounter(object sender, EventArgs e)
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{
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_eventSource.AudioStopped -= PlayBirdCounter;
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VOPlayer.audioSource.resource = birdCounterClip[birdGameStats.birdsFoundInLevel];
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VOPlayer.Play(0);
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birdGameStats.BirdFound();
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}
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//public void OnDisable()
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//{
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// // Unsubscribe from events when disabled
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// _eventSource.AudioStopped -= PlayBirdCounter;
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//}
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}
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