Files
tschesky 235fa04eba Merge a card refresh (#59)
- **Refactored Card Placement Flow**
  - Separated card presentation from orchestration logic
  - Extracted `CornerCardManager` for pending card lifecycle (spawn, shuffle, rebuild)
  - Extracted `AlbumNavigationService` for book page navigation and zone mapping
  - Extracted `CardEnlargeController` for backdrop management and card reparenting
  - Implemented controller pattern (non-MonoBehaviour) for complex logic
  - Cards now unparent from slots before rebuild to prevent premature destruction

- **Improved Corner Card Display**
  - Fixed cards spawning on top of each other during rebuild
  - Implemented shuffle-to-front logic (remaining cards occupy slots 0→1→2)
  - Added smart card selection (prioritizes cards matching current album page)
  - Pending cards now removed from queue immediately on drag start
  - Corner cards rebuild after each placement with proper slot reassignment

- **Enhanced Album Card Viewing**
  - Added dramatic scale increase when viewing cards from album slots
  - Implemented shrink animation when dismissing enlarged cards
  - Cards transition: `PlacedInSlotState` → `AlbumEnlargedState` → `PlacedInSlotState`
  - Backdrop shows/hides with card enlarge/shrink cycle
  - Cards reparent to enlarged container while viewing, return to slot after

- **State Machine Improvements**
  - Added `CardStateNames` constants for type-safe state transitions
  - Implemented `ICardClickHandler` and `ICardStateDragHandler` interfaces
  - State transitions now use cached property indices
  - `BoosterCardContext` separated from `CardContext` for single responsibility

- **Code Cleanup**
  - Identified unused `SlotContainerHelper.cs` (superseded by `CornerCardManager`)
  - Identified unused `BoosterPackDraggable.canOpenOnDrop` field
  - Identified unused `AlbumViewPage._previousInputMode` (hardcoded value)
  - Identified unused `Card.OnPlacedInAlbumSlot` event (no subscribers)

Co-authored-by: Michal Pikulski <michal.a.pikulski@gmail.com>
Co-authored-by: Michal Pikulski <michal@foolhardyhorizons.com>
Reviewed-on: #59
2025-11-18 08:40:59 +00:00

93 lines
2.8 KiB
C#

using Core;
using UI.Core;
using UnityEngine;
using UnityEngine.UI;
namespace UI.CardSystem
{
/// <summary>
/// Opens the card album view when the button is pressed.
/// Attach this to a top-level GameObject in the scene.
/// </summary>
public class CardAlbumOpener : MonoBehaviour
{
[Header("References")]
[SerializeField] private Button openAlbumButton;
[SerializeField] private AlbumViewPage albumViewPage;
[SerializeField] private BoosterOpeningPage boosterOpeningPage;
private void Awake()
{
if (openAlbumButton != null)
{
openAlbumButton.onClick.AddListener(OnOpenAlbumClicked);
}
}
private void Start()
{
if (UIPageController.Instance != null)
{
UIPageController.Instance.OnPageChanged += OnPageChanged;
}
}
private void OnDisable()
{
if (UIPageController.Instance != null)
{
UIPageController.Instance.OnPageChanged -= OnPageChanged;
}
}
private void OnDestroy()
{
if (openAlbumButton != null)
{
openAlbumButton.onClick.RemoveListener(OnOpenAlbumClicked);
}
Logging.Debug("ALBUM: CardAlbumDestroyed");
}
private void OnOpenAlbumClicked()
{
if (UIPageController.Instance == null) return;
// Check if we're currently on the booster opening page
if (UIPageController.Instance.CurrentPage == boosterOpeningPage)
{
// We're in booster opening page, pop back to album main page
UIPageController.Instance.PopPage();
}
else if (UIPageController.Instance.CurrentPage != albumViewPage)
{
// We're not in the album at all, open it
if (openAlbumButton != null)
{
openAlbumButton.gameObject.SetActive(false);
}
if (albumViewPage != null)
{
UIPageController.Instance.PushPage(albumViewPage);
}
}
}
private void OnPageChanged(UIPage currentPage)
{
if (openAlbumButton == null) return;
// Show the button when:
// 1. We're on the booster opening page (acts as "back to album" button)
// 2. We're NOT on the album main page (acts as "open album" button)
// Hide the button only when we're on the album main page
bool shouldShowButton = currentPage == boosterOpeningPage || currentPage != albumViewPage;
openAlbumButton.gameObject.SetActive(shouldShowButton);
}
}
}