Files
AppleHillsProduction/Assets/Scripts/CardSystem/StateMachine/States/CardEnlargedNewState.cs
tschesky 235fa04eba Merge a card refresh (#59)
- **Refactored Card Placement Flow**
  - Separated card presentation from orchestration logic
  - Extracted `CornerCardManager` for pending card lifecycle (spawn, shuffle, rebuild)
  - Extracted `AlbumNavigationService` for book page navigation and zone mapping
  - Extracted `CardEnlargeController` for backdrop management and card reparenting
  - Implemented controller pattern (non-MonoBehaviour) for complex logic
  - Cards now unparent from slots before rebuild to prevent premature destruction

- **Improved Corner Card Display**
  - Fixed cards spawning on top of each other during rebuild
  - Implemented shuffle-to-front logic (remaining cards occupy slots 0→1→2)
  - Added smart card selection (prioritizes cards matching current album page)
  - Pending cards now removed from queue immediately on drag start
  - Corner cards rebuild after each placement with proper slot reassignment

- **Enhanced Album Card Viewing**
  - Added dramatic scale increase when viewing cards from album slots
  - Implemented shrink animation when dismissing enlarged cards
  - Cards transition: `PlacedInSlotState` → `AlbumEnlargedState` → `PlacedInSlotState`
  - Backdrop shows/hides with card enlarge/shrink cycle
  - Cards reparent to enlarged container while viewing, return to slot after

- **State Machine Improvements**
  - Added `CardStateNames` constants for type-safe state transitions
  - Implemented `ICardClickHandler` and `ICardStateDragHandler` interfaces
  - State transitions now use cached property indices
  - `BoosterCardContext` separated from `CardContext` for single responsibility

- **Code Cleanup**
  - Identified unused `SlotContainerHelper.cs` (superseded by `CornerCardManager`)
  - Identified unused `BoosterPackDraggable.canOpenOnDrop` field
  - Identified unused `AlbumViewPage._previousInputMode` (hardcoded value)
  - Identified unused `Card.OnPlacedInAlbumSlot` event (no subscribers)

Co-authored-by: Michal Pikulski <michal.a.pikulski@gmail.com>
Co-authored-by: Michal Pikulski <michal@foolhardyhorizons.com>
Reviewed-on: #59
2025-11-18 08:40:59 +00:00

81 lines
2.6 KiB
C#

using Core.SaveLoad;
using UnityEngine;
using AppleHills.Core.Settings;
using Core;
namespace UI.CardSystem.StateMachine.States
{
/// <summary>
/// Enlarged state for NEW cards - shows "NEW CARD" badge and waits for tap to dismiss.
/// Owns the NewCardBadge as a child GameObject.
/// </summary>
public class CardEnlargedNewState : AppleState, ICardClickHandler
{
[Header("State-Owned Visuals")]
[SerializeField] private GameObject newCardBadge;
private CardContext _context;
private ICardSystemSettings _settings;
private void Awake()
{
_context = GetComponentInParent<CardContext>();
_settings = GameManager.GetSettingsObject<ICardSystemSettings>();
}
public override void OnEnterState()
{
// Ensure card front is visible and facing camera
if (_context.CardDisplay != null)
{
_context.CardDisplay.gameObject.SetActive(true);
_context.CardDisplay.transform.localRotation = Quaternion.Euler(0, 0, 0);
}
// Check if we're already enlarged (coming from upgrade flow)
bool alreadyEnlarged = _context.RootTransform.localScale.x >= _settings.NewCardEnlargedScale * 0.9f;
if (!alreadyEnlarged)
{
// Normal flow - enlarge the card
if (_context.Animator != null)
{
_context.Animator.PlayEnlarge(_settings.NewCardEnlargedScale);
}
}
// Show NEW badge
if (newCardBadge != null)
{
newCardBadge.SetActive(true);
}
}
public void OnCardClicked(CardContext context)
{
// Tap to dismiss - shrink back to original scale and transition to revealed state
if (context.Animator != null)
{
context.Animator.PlayShrink(context.OriginalScale, onComplete: () =>
{
context.StateMachine.ChangeState(CardStateNames.Revealed);
});
}
else
{
// Fallback if no animator
context.StateMachine.ChangeState(CardStateNames.Revealed);
}
}
private void OnDisable()
{
// Hide NEW badge when leaving state
if (newCardBadge != null)
{
newCardBadge.SetActive(false);
}
}
}
}