Files
AppleHillsProduction/Assets/Scripts/CardSystem/Data/CardDefinition.cs
tschesky 235fa04eba Merge a card refresh (#59)
- **Refactored Card Placement Flow**
  - Separated card presentation from orchestration logic
  - Extracted `CornerCardManager` for pending card lifecycle (spawn, shuffle, rebuild)
  - Extracted `AlbumNavigationService` for book page navigation and zone mapping
  - Extracted `CardEnlargeController` for backdrop management and card reparenting
  - Implemented controller pattern (non-MonoBehaviour) for complex logic
  - Cards now unparent from slots before rebuild to prevent premature destruction

- **Improved Corner Card Display**
  - Fixed cards spawning on top of each other during rebuild
  - Implemented shuffle-to-front logic (remaining cards occupy slots 0→1→2)
  - Added smart card selection (prioritizes cards matching current album page)
  - Pending cards now removed from queue immediately on drag start
  - Corner cards rebuild after each placement with proper slot reassignment

- **Enhanced Album Card Viewing**
  - Added dramatic scale increase when viewing cards from album slots
  - Implemented shrink animation when dismissing enlarged cards
  - Cards transition: `PlacedInSlotState` → `AlbumEnlargedState` → `PlacedInSlotState`
  - Backdrop shows/hides with card enlarge/shrink cycle
  - Cards reparent to enlarged container while viewing, return to slot after

- **State Machine Improvements**
  - Added `CardStateNames` constants for type-safe state transitions
  - Implemented `ICardClickHandler` and `ICardStateDragHandler` interfaces
  - State transitions now use cached property indices
  - `BoosterCardContext` separated from `CardContext` for single responsibility

- **Code Cleanup**
  - Identified unused `SlotContainerHelper.cs` (superseded by `CornerCardManager`)
  - Identified unused `BoosterPackDraggable.canOpenOnDrop` field
  - Identified unused `AlbumViewPage._previousInputMode` (hardcoded value)
  - Identified unused `Card.OnPlacedInAlbumSlot` event (no subscribers)

Co-authored-by: Michal Pikulski <michal.a.pikulski@gmail.com>
Co-authored-by: Michal Pikulski <michal@foolhardyhorizons.com>
Reviewed-on: #59
2025-11-18 08:40:59 +00:00

60 lines
1.8 KiB
C#

using System;
using UnityEngine;
namespace AppleHills.Data.CardSystem
{
/// <summary>
/// Scriptable object defining a collectible card's properties.
/// Used as a template for generating CardData instances.
/// </summary>
[CreateAssetMenu(fileName = "New Card", menuName = "AppleHills/Card System/Card Definition")]
public class CardDefinition : ScriptableObject
{
[Header("Identification")]
[Tooltip("Unique identifier for this card definition")]
public string Id = Guid.NewGuid().ToString();
[Header("Basic Info")]
public string Name;
[Tooltip("Use a custom file name instead of the card name")]
public bool UseCustomFileName = false;
[Tooltip("Custom file name (only used if UseCustomFileName is true)")]
public string CustomFileName = "";
[TextArea(3, 5)]
public string Description;
public CardRarity Rarity;
public CardZone Zone;
[Header("Visual Elements")]
public Sprite CardImage; // The actual card image
[Header("Collection Info")]
public int CollectionIndex; // Position in the album
/// <summary>
/// Creates a new CardData instance from this definition
/// </summary>
public CardData CreateCardData()
{
return new CardData(this);
}
public override bool Equals(object obj)
{
if (obj is CardDefinition other)
{
return string.Equals(Id, other.Id, StringComparison.Ordinal);
}
return false;
}
public override int GetHashCode()
{
return Id != null ? Id.GetHashCode() : 0;
}
}
}