- In-level authoring utility to designate level bounds - Camera Adapter component to be placed on a level's camera to perform the adjustments - EdgeAnchor tool, which allows anchoring of game objects to the screen bounds Co-authored-by: Michal Pikulski <michal@foolhardyhorizons.com> Reviewed-on: #26
fileFormatVersion: 2
guid: 1d7cedb2ffa7b3f40ae4527eaaa3ab7e
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 0
userData:
assetBundleName:
assetBundleVariant: