4.1 KiB
4.1 KiB
🎯 Quick Setup Checklist - Copy This!
✅ What's Done (By AI)
- ✅ Created
BoosterVisual.prefabinAssets/Prefabs/UI/DragAndDrop/ - ✅ Created
BoosterPackPrefab.prefabinAssets/Prefabs/UI/Cards/ - ✅ Created
FlippableCardPrefab.prefabinAssets/Prefabs/UI/Cards/ - ✅ BoosterVisual has TiltParent, ShakeParent, PackImage structure
- ✅ All components are added
📝 What YOU Need To Do (Quick Version)
1. BoosterVisual.prefab (2 minutes)
Open prefab → Select root
├─ Assign: TiltParent → to "Tilt Parent" field
├─ Assign: ShakeParent → to "Shake Parent" field
├─ Assign: TiltParent/PackImage → to "Pack Image" field
└─ Assign: YOUR SPRITE → to "Pack Sprite" field
Select TiltParent/PackImage
└─ Uncheck "Raycast Target" on Image component
2. BoosterPackPrefab.prefab (1 minute)
Open prefab → Select root
├─ Set size: 200x300
├─ Check "Raycast Target" on Image component
├─ Assign: BoosterVisual.prefab → to "Visual Prefab" field
├─ Check: "Can Tap To Open"
└─ Set: "Max Taps To Open" = 3
3. FlippableCardPrefab.prefab (1 minute)
Open prefab → Select root
├─ Set size: 200x300
└─ Assign: YOUR CARD BACK SPRITE → to Image sprite
4. BoosterOpeningPage.prefab (10 minutes)
Open prefab → Add children manually:
CREATE THESE CHILDREN:
├─ CloseButton (UI > Button)
├─ BottomRightContainer (Empty + SlotContainer component)
│ ├─ Slot_0 (Empty + DraggableSlot)
│ ├─ Slot_1 (Empty + DraggableSlot)
│ └─ Slot_2 (Empty + DraggableSlot)
├─ CenterSlot (Empty + DraggableSlot)
│ └─ IMPORTANT: Apply Scale = ✓, Scale = (2,2,1)
├─ CardDisplayContainer (Empty)
└─ BoosterInstances (Empty)
├─ Drag BoosterPackPrefab → name "BoosterPack_0" → Uncheck Active
├─ Drag BoosterPackPrefab → name "BoosterPack_1" → Uncheck Active
└─ Drag BoosterPackPrefab → name "BoosterPack_2" → Uncheck Active
WIRE UP ROOT COMPONENT:
Select BoosterOpeningPage root → Assign all references:
├─ Close Button → CloseButton
├─ Booster Pack Instances [0-2] → BoosterPack_0, 1, 2
├─ Bottom Right Slots → BottomRightContainer
├─ Center Opening Slot → CenterSlot
├─ Card Display Container → CardDisplayContainer
└─ Flippable Card Prefab → FlippableCardPrefab.prefab
🔍 Critical Settings
CenterSlot (Most Important!)
Apply Scale To Occupant: ✓ CHECK THIS!
Occupant Scale: (2, 2, 1) # Makes booster 2x bigger
Filter By Type: ✓
Allowed Type Names: ["BoosterPackDraggable"]
BottomRightContainer SlotContainer
Layout Type: Vertical
Spacing: 120
Center Slots: ✓
Auto Register Children: ✓
Each Bottom Slot (Slot_0, 1, 2)
Filter By Type: ✓
Allowed Type Names: ["BoosterPackDraggable"]
Apply Scale To Occupant: ☐ UNCHECKED (normal size)
⚡ Super Quick Start
Fastest path to testing:
- Open
BoosterVisual.prefab→ Assign 4 references → Save - Open
BoosterPackPrefab.prefab→ Assign BoosterVisual, check tap settings → Save - Open
FlippableCardPrefab.prefab→ Assign sprite → Save - Open
BoosterOpeningPage.prefab→ Build child structure (see above) → Wire references → Save - Test!
🎨 Sprite Assignments Needed
You need to assign these sprites:
- Booster Pack Sprite → BoosterVisual/PackImage
- Card Back Sprite → FlippableCardPrefab
- Optional: Background → BoosterOpeningPage/Background
🐛 If Something Doesn't Work
Can't drag booster: → Check BoosterPackPrefab base Image has raycastTarget = ✓
Booster doesn't scale in center: → Check CenterSlot "Apply Scale To Occupant" = ✓
Taps don't work: → Check "Can Tap To Open" = ✓ on booster
No boosters show: → Check they're assigned in BoosterOpeningPage component → Check CardSystemManager has boosters available
📄 Full Details
See SETUP_COMPLETE_Manual_Steps.md for detailed step-by-step instructions!
Estimated Time: 15-20 minutes total 🕐