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348e982930d7f2f4fca49cce5857046700aeb4de
AppleHillsProduction/Assets/Editor/Utilities
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tschesky 46755fecb3 Populate minigame with obstacles and monster spawns (#5)
- Simulated "fake" physics and collisions
- Object pooling for tiles, obstacles and monster spawns
- Base monster scoring with proximity triggers and depth multiplier

Co-authored-by: AlexanderT <alexander@foolhardyhorizons.com>
Co-authored-by: Michal Pikulski <michal.a.pikulski@gmail.com>
Reviewed-on: #5
2025-09-21 07:32:56 +00:00
..
BatchComponentAdder.cs
Working generic object pooling, pool monitor editor tool and batch component adder editor tool
2025-09-16 15:02:57 +02:00
BatchComponentAdder.cs.meta
Working generic object pooling, pool monitor editor tool and batch component adder editor tool
2025-09-16 15:02:57 +02:00
ComponentTransferWindow.cs
Component move/copy utility
2025-09-19 10:08:58 +02:00
ComponentTransferWindow.cs.meta
Component move/copy utility
2025-09-19 10:08:58 +02:00
PoolMonitorWindow.cs
Working generic object pooling, pool monitor editor tool and batch component adder editor tool
2025-09-16 15:02:57 +02:00
PoolMonitorWindow.cs.meta
Working single-purpose object pooling solution
2025-09-16 15:02:57 +02:00
SpriteColliderGenerator.cs
Populate minigame with obstacles and monster spawns (#5)
2025-09-21 07:32:56 +00:00
SpriteColliderGenerator.cs.meta
Add a sprite collider generator tool window
2025-09-16 15:39:49 +02:00
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