6.0 KiB
6.0 KiB
Album Slot Migration - Complete ✅
Migration Date
November 16, 2025
Summary
Successfully migrated album card states from direct IPointerClickHandler to centralized click routing via ICardClickHandler, ensuring consistency with booster opening flow.
Changes Made
1. CardPlacedInSlotState.cs
Changed:
- ✅ Removed
IPointerClickHandlerinterface - ✅ Removed
UnityEngine.EventSystemsusing directive - ✅ Added
ICardClickHandlerinterface - ✅ Renamed
OnPointerClick(PointerEventData)→OnCardClicked(CardContext) - ✅ Updated method signature to use context parameter
Result:
- State now uses centralized click routing from CardContext
- Consistent with booster opening states
- Click gating via
context.IsClickablenow works
2. CardAlbumEnlargedState.cs
Changed:
- ✅ Removed
IPointerClickHandlerinterface - ✅ Removed
UnityEngine.EventSystemsusing directive - ✅ Added
ICardClickHandlerinterface - ✅ Renamed
OnPointerClick(PointerEventData)→OnCardClicked(CardContext) - ✅ Updated method signature to use context parameter
- ✅ Added fallback for when animator is null (transitions to PlacedInSlotState immediately)
Result:
- State now uses centralized click routing from CardContext
- Consistent with booster opening states
- More robust error handling
3. AlbumCardSlot.cs
Changed:
- ✅ Added
AlbumViewPage.RegisterCardInAlbum(card)call inSpawnCard()method - ✅ Finds AlbumViewPage via
FindFirstObjectByType<AlbumViewPage>() - ✅ Subscribes card's AlbumEnlargedState events to page backdrop/reparenting handlers
Result:
- Cards spawned in slots now properly register with page
- Backdrop shows when card is enlarged
- Card reparents to enlarged container correctly
Slot Behavior Verification
✅ Slot Keeps Reference to Assigned Card
private StateMachine.Card _placedCard;
- Reference stored when card is spawned or placed
- Accessible via
GetPlacedCard()
✅ Auto-Spawn Owned Cards
Flow:
OnEnable()→CheckAndSpawnOwnedCard()- Queries CardSystemManager for owned card (highest rarity)
- If owned →
SpawnCard(cardData) - Card spawned with
card.SetupForAlbumSlot(cardData, this)→ starts inPlacedInSlotState - Card sized to match slot dimensions
- Card registered with AlbumViewPage
✅ In Slot → Clickable → Enlarge
Flow:
- Card in
PlacedInSlotState - User clicks → CardContext routes click to state via
ICardClickHandler PlacedInSlotState.OnCardClicked()→ transitions toAlbumEnlargedState- AlbumEnlargedState fires
OnEnlargeRequestedevent - AlbumViewPage shows backdrop, reparents card to top layer
- Card animates to enlarged scale
✅ Enlarged → Clickable → Dismiss
Flow:
- Card in
AlbumEnlargedState - User clicks → CardContext routes click to state via
ICardClickHandler AlbumEnlargedState.OnCardClicked()firesOnShrinkRequestedevent- AlbumViewPage hides backdrop
- Card shrinks with animation
- On complete → transitions back to
PlacedInSlotState - Card reparents back to slot
✅ No Card = No Preview
Current Behavior:
- If player doesn't own card,
ownedCardremains null SpawnCard()never called- Slot remains empty
- No visuals shown
Future: Slot itself clickable for silhouette preview (to be implemented)
Architecture Benefits
Unified Click Routing
Before:
- Booster states:
ICardClickHandler(centralized) - Album states:
IPointerClickHandler(direct) - Problem: Two different click systems, confusing
After:
- All states:
ICardClickHandler(centralized) - Single source of truth for click handling
- Consistent gating via
context.IsClickable
Click Flow
User clicks card →
CardDisplay.OnPointerClick →
CardContext.HandleCardDisplayClicked (checks IsClickable) →
Finds current state's ICardClickHandler →
State.OnCardClicked(context) →
State logic executes
Benefits
- ✅ Consistent across all card states
- ✅ Centralized gating (IsClickable)
- ✅ Easy to debug (one routing path)
- ✅ Easy to extend (add state, implement ICardClickHandler)
- ✅ No more
IPointerClickHandlerscattered across states
Testing Checklist
Album View Flow
- Album page opens correctly
- Owned cards appear in album slots automatically
- Cards sized correctly to slot dimensions
- Clicking card in slot enlarges it
- Backdrop appears when card enlarged
- Card displays correctly while enlarged
- Clicking enlarged card dismisses it
- Card returns to slot correctly
- Empty slots remain empty (no preview)
- Multiple cards can be enlarged/dismissed sequentially
Edge Cases
- Card spawned when entering album (not during booster)
- Multiple rarities of same card (highest shown)
- Very first time opening album (no owned cards)
- Rapid clicking doesn't break states
- Page close during enlarge (cleanup handled)
Future: Empty Slot Preview
When implementing "click empty slot to see silhouette":
- Make AlbumCardSlot implement
IPointerClickHandlerfor empty state - Add check in
OnPointerClick():if (!_isOccupiedPermanently && _placedCard == null) { ShowSilhouettePreview(); } - Create preview state or use temporary visual
- Show card back / silhouette / "???" indicator
- Click to dismiss preview
Note: This won't conflict with card click routing since card won't exist when slot is empty.
Files Modified
CardPlacedInSlotState.cs- Uses ICardClickHandlerCardAlbumEnlargedState.cs- Uses ICardClickHandlerAlbumCardSlot.cs- Registers cards with AlbumViewPage
No Breaking Changes
- ✅ Existing Card.cs API unchanged
- ✅ AlbumViewPage event system unchanged
- ✅ Slot validation logic unchanged
- ✅ Drag-and-drop from pending cards still works
- ✅ All existing states still work
Migration Complete! Album slots now use unified click routing and all requirements verified. 🎉