27 lines
531 B
C#
27 lines
531 B
C#
using Core;
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using UnityEngine;
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public class ProximitySoundReaction : MonoBehaviour
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{
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private Collider2D _collider;
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// Start is called once before the first execution of Update after the MonoBehaviour is created
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void Start()
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{
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_collider = GetComponent<Collider2D>();
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}
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private void OnCollisionEnter2D(Collision2D collision)
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{
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Logging.Debug("overlap!");
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}
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private void OnTriggerEnter2D(Collider2D collision)
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{
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Logging.Debug("Wolter triggered!");
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}
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}
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