Files
AppleHillsProduction/Assets/Scripts/Sound/ProximitySoundReaction.cs
Michal Pikulski 3ebbecc277 Clean up logging
2025-11-10 13:03:36 +01:00

27 lines
531 B
C#

using Core;
using UnityEngine;
public class ProximitySoundReaction : MonoBehaviour
{
private Collider2D _collider;
// Start is called once before the first execution of Update after the MonoBehaviour is created
void Start()
{
_collider = GetComponent<Collider2D>();
}
private void OnCollisionEnter2D(Collision2D collision)
{
Logging.Debug("overlap!");
}
private void OnTriggerEnter2D(Collider2D collision)
{
Logging.Debug("Wolter triggered!");
}
}