Files
AppleHillsProduction/Assets/Scripts/PuzzleS/BirdGameStats.cs
Michal Pikulski 3ebbecc277 Clean up logging
2025-11-10 13:03:36 +01:00

75 lines
1.9 KiB
C#

using System;
using Core;
using Core.Lifecycle;
using UnityEngine;
namespace PuzzleS
{
/// <summary>
/// Tracks bird discovery progress in the bird finding minigame.
/// Saves scene-specific progress using the ManagedBehaviour lifecycle system.
/// </summary>
public class BirdGameStats : ManagedBehaviour
{
public int birdsFoundInLevel;
// Save system configuration
public override bool AutoRegisterForSave => true;
protected override void OnManagedAwake()
{
// Initialize after all managers are ready
}
public void BirdFound()
{
birdsFoundInLevel += 1;
}
#region Save/Load Lifecycle Hooks
protected override string OnSceneSaveRequested()
{
// Save scene-specific progress
var state = new BirdGameState
{
birdsFoundInLevel = this.birdsFoundInLevel
};
return JsonUtility.ToJson(state);
}
protected override void OnSceneRestoreRequested(string serializedData)
{
if (string.IsNullOrEmpty(serializedData))
{
// No saved data, keep default values
return;
}
try
{
var state = JsonUtility.FromJson<BirdGameState>(serializedData);
if (state != null)
{
birdsFoundInLevel = state.birdsFoundInLevel;
}
}
catch (Exception ex)
{
Logging.Warning($"[BirdGameStats] Failed to restore state: {ex.Message}");
}
}
#endregion
}
/// <summary>
/// Serializable state for bird game progress
/// </summary>
[Serializable]
public class BirdGameState
{
public int birdsFoundInLevel;
}
}