Files
AppleHillsProduction/Assets/Scripts/DamianExperiments/SoundBirdPuzzleSection/cameraSwitcher.cs
DamianCorazza 27b38ca9b1 Added new animas for Pulver
Added new sprite sheets and anims for pulver front and back walk/idle.
2025-09-26 00:23:27 +02:00

55 lines
1.6 KiB
C#

using UnityEngine;
using Unity.Cinemachine;
public class cameraSwitcher : MonoBehaviour
{
[SerializeField] private CinemachineCamera virtualCamera;
[SerializeField] private float zoomedFOV = 30f;
[SerializeField] private float normalFOV = 40f;
[SerializeField] private Vector3 zoomedOffset = new Vector3(0, 2, -10);
[SerializeField] private Vector3 normalOffset = new Vector3(0, 5, -10);
private int playerInsideCount = 0;
//private CinemachineTransposer transposer;
private void Start()
{
/* if (virtualCamera != null)
{
transposer = virtualCamera.GetCinemachineComponent<CinemachineTransposer>();
}*/
}
private void OnTriggerEnter2D(Collider2D other)
{
if (other.CompareTag("Player"))
{
playerInsideCount++;
/*if (playerInsideCount == 1 && virtualCamera != null)
{
// Adjust FOV
virtualCamera.m_Lens.FieldOfView = zoomedFOV;
// Adjust follow distance (offset)
if (transposer != null)
transposer.m_FollowOffset = zoomedOffset;
}*/
}
}
private void OnTriggerExit2D(Collider2D other)
{
if (other.CompareTag("Player"))
{
playerInsideCount--;
/*if (playerInsideCount == 0 && virtualCamera != null)
{
// Restore FOV
virtualCamera.m_Lens.FieldOfView = normalFOV;
// Restore follow distance (offset)
if (transposer != null)
transposer.m_FollowOffset = normalOffset;
}*/
}
}
}