2025-09-11 13:03:43 +02:00
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using UnityEngine;
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public class Distancemeasurer : MonoBehaviour
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{
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2025-09-12 12:49:07 +02:00
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public float playerToPlaceDistance;
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2025-09-11 13:53:42 +02:00
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public BirdEyesBehavior birdEyes;
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2025-09-12 12:49:07 +02:00
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private Vector2 placePosition;
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2025-09-11 13:53:42 +02:00
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private Vector2 playerPosition;
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private float distance;
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2025-09-11 17:03:56 +02:00
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private GameObject player;
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2025-09-11 13:53:42 +02:00
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2025-09-11 13:03:43 +02:00
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// Start is called once before the first execution of Update after the MonoBehaviour is created
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void Start()
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{
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2025-09-12 12:49:07 +02:00
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placePosition = transform.position;
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2025-09-11 17:03:56 +02:00
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player = GameObject.FindWithTag("Player");
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playerPosition = player.transform.position;
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2025-09-12 12:49:07 +02:00
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distance = Vector2.Distance(placePosition, playerPosition);
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2025-09-11 13:03:43 +02:00
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}
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// Update is called once per frame
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2025-09-12 12:49:07 +02:00
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// TODO: Make this less expensive by not doing it every frame
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2025-09-11 13:03:43 +02:00
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void Update()
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{
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2025-09-11 17:03:56 +02:00
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playerPosition = player.transform.position;
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2025-09-12 12:49:07 +02:00
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distance = Vector2.Distance(placePosition, playerPosition);
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2025-10-14 15:53:58 +02:00
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//Logging.Debug("Distance to player: " + distance);
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2025-09-12 12:49:07 +02:00
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if (distance > playerToPlaceDistance && birdEyes.correctItemIsIn == true)
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2025-09-11 17:03:56 +02:00
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{
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2025-09-12 12:49:07 +02:00
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birdEyes.BirdReveal();
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}
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2025-09-11 13:03:43 +02:00
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}
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2025-09-11 13:53:42 +02:00
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2025-09-11 13:03:43 +02:00
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}
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