2025-11-07 01:51:03 +01:00
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using System.Collections.Generic;
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using AppleHills.Data.CardSystem;
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2025-11-08 22:16:43 +01:00
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using Core;
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2025-11-06 10:10:54 +01:00
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using Data.CardSystem;
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using Pixelplacement;
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2025-10-21 12:10:16 +02:00
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using UI.Core;
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2025-11-07 01:51:03 +01:00
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using UI.DragAndDrop.Core;
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2025-10-10 14:31:51 +02:00
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using UnityEngine;
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using UnityEngine.UI;
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2025-11-16 20:35:54 +01:00
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using UnityEngine.Serialization;
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2025-10-21 12:10:16 +02:00
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namespace UI.CardSystem
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{
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/// <summary>
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/// UI page for viewing the player's card collection in an album.
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/// Manages booster pack button visibility and opening flow.
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/// </summary>
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public class AlbumViewPage : UIPage
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{
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[Header("UI References")]
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[SerializeField] private CanvasGroup canvasGroup;
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[SerializeField] private Button exitButton;
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[SerializeField] private BookCurlPro.BookPro book;
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[Header("Zone Navigation")]
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[SerializeField] private Transform tabContainer; // Container holding all BookTabButton children
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private BookTabButton[] _zoneTabs; // Discovered zone tab buttons
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[Header("Album Card Reveal")]
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[SerializeField] private SlotContainer bottomRightSlots;
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[FormerlySerializedAs("albumCardPlacementPrefab")]
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[SerializeField] private GameObject cardPrefab; // New Card prefab for placement
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2025-11-07 11:24:19 +01:00
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[Header("Card Enlarge System")]
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[SerializeField] private GameObject cardEnlargedBackdrop; // Backdrop to block interactions
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[SerializeField] private Transform cardEnlargedContainer; // Container for enlarged cards (sits above backdrop)
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[Header("Booster Pack UI")]
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[SerializeField] private GameObject[] boosterPackButtons;
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[SerializeField] private BoosterOpeningPage boosterOpeningPage;
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private Input.InputMode _previousInputMode;
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private List<StateMachine.Card> _pendingCornerCards = new List<StateMachine.Card>();
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private const int MaxPendingCorner = 3;
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2025-11-17 17:10:24 +01:00
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// Page flip tracking (for card placement coordination)
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private bool _isPageFlipping = false;
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/// <summary>
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/// Query method: Check if the book is currently flipping to a page.
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/// Used by card states to know if they should wait before placing.
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/// </summary>
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public bool IsPageFlipping => _isPageFlipping;
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internal override void OnManagedStart()
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{
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// Discover zone tabs from container
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DiscoverZoneTabs();
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2025-10-15 09:22:13 +02:00
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// Make sure we have a CanvasGroup for transitions
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if (canvasGroup == null)
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canvasGroup = GetComponent<CanvasGroup>();
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if (canvasGroup == null)
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canvasGroup = gameObject.AddComponent<CanvasGroup>();
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// Hide backdrop initially
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if (cardEnlargedBackdrop != null)
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{
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cardEnlargedBackdrop.SetActive(false);
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}
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// Set up exit button
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if (exitButton != null)
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{
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exitButton.onClick.AddListener(OnExitButtonClicked);
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}
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// Set up booster pack button listeners
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SetupBoosterButtonListeners();
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// Subscribe to book page flip events
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if (book != null)
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{
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book.OnFlip.AddListener(OnPageFlipped);
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Logging.Debug("[AlbumViewPage] Subscribed to book.OnFlip event");
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}
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else
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{
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Logging.Warning("[AlbumViewPage] Book reference is null, cannot subscribe to OnFlip event!");
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}
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// Subscribe to CardSystemManager events (managers are guaranteed to be initialized)
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if (CardSystemManager.Instance != null)
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{
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CardSystemManager.Instance.OnBoosterCountChanged += OnBoosterCountChanged;
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// NOTE: OnPendingCardAdded is subscribed in TransitionIn, not here
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// This prevents spawning cards when page is not active
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// Update initial button visibility
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int initialCount = CardSystemManager.Instance.GetBoosterPackCount();
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UpdateBoosterButtons(initialCount);
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}
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// UI pages should start disabled
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gameObject.SetActive(false);
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}
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/// <summary>
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/// Discover all BookTabButton components from the tab container
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/// </summary>
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private void DiscoverZoneTabs()
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{
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if (tabContainer == null)
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{
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Debug.LogError("[AlbumViewPage] Tab container is not assigned! Cannot discover zone tabs.");
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_zoneTabs = new BookTabButton[0];
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return;
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}
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// Get all BookTabButton components from children
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_zoneTabs = tabContainer.GetComponentsInChildren<BookTabButton>(includeInactive: false);
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if (_zoneTabs == null || _zoneTabs.Length == 0)
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{
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Logging.Warning($"[AlbumViewPage] No BookTabButton components found in tab container '{tabContainer.name}'!");
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_zoneTabs = new BookTabButton[0];
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}
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else
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{
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Logging.Debug($"[AlbumViewPage] Discovered {_zoneTabs.Length} zone tabs from container '{tabContainer.name}'");
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foreach (var tab in _zoneTabs)
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{
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Logging.Debug($" - Tab: {tab.name}, Zone: {tab.Zone}, TargetPage: {tab.TargetPage}");
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}
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}
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}
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private void SetupBoosterButtonListeners()
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{
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if (boosterPackButtons == null) return;
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for (int i = 0; i < boosterPackButtons.Length; i++)
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{
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if (boosterPackButtons[i] == null) continue;
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2025-11-17 10:59:59 +01:00
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Button button = boosterPackButtons[i].GetComponent<Button>();
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if (button != null)
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{
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button.onClick.AddListener(OnBoosterButtonClicked);
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}
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}
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}
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2025-11-11 12:32:36 +00:00
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internal override void OnManagedDestroy()
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{
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// Unsubscribe from book events
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if (book != null)
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{
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book.OnFlip.RemoveListener(OnPageFlipped);
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}
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// Unsubscribe from CardSystemManager
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if (CardSystemManager.Instance != null)
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{
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CardSystemManager.Instance.OnBoosterCountChanged -= OnBoosterCountChanged;
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}
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// Clean up exit button
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if (exitButton != null)
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{
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exitButton.onClick.RemoveListener(OnExitButtonClicked);
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}
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2025-11-06 10:10:54 +01:00
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// Clean up booster button listeners
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if (boosterPackButtons != null)
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{
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foreach (var buttonObj in boosterPackButtons)
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{
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if (buttonObj == null) continue;
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Button button = buttonObj.GetComponent<Button>();
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if (button != null)
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{
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button.onClick.RemoveListener(OnBoosterButtonClicked);
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}
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}
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}
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2025-11-07 01:51:03 +01:00
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2025-11-17 10:59:59 +01:00
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// Clean up pending corner cards
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CleanupPendingCornerCards();
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}
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2025-10-20 13:45:56 +02:00
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private void OnExitButtonClicked()
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{
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if (book != null && book.CurrentPaper != 1)
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{
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// Not on page 0, flip to page 0 first
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BookCurlPro.AutoFlip autoFlip = book.GetComponent<BookCurlPro.AutoFlip>();
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if (autoFlip == null)
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{
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autoFlip = book.gameObject.AddComponent<BookCurlPro.AutoFlip>();
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}
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autoFlip.enabled = true;
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autoFlip.StartFlipping(1);
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}
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else
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{
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2025-11-06 01:25:13 +01:00
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// Already on page 0 or no book reference, exit
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2025-11-06 13:18:39 +01:00
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// Restore input mode before popping
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if (Input.InputManager.Instance != null)
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{
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Input.InputManager.Instance.SetInputMode(_previousInputMode);
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2025-11-10 13:03:36 +01:00
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Logging.Debug($"[AlbumViewPage] Restored input mode to {_previousInputMode} on exit");
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2025-11-06 13:18:39 +01:00
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}
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2025-11-06 01:25:13 +01:00
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if (UIPageController.Instance != null)
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{
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2025-11-06 01:25:13 +01:00
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UIPageController.Instance.PopPage();
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}
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2025-10-10 14:31:51 +02:00
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}
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2025-10-15 09:22:13 +02:00
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}
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2025-11-06 10:10:54 +01:00
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private void OnBoosterCountChanged(int newCount)
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{
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UpdateBoosterButtons(newCount);
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}
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private void UpdateBoosterButtons(int boosterCount)
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{
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if (boosterPackButtons == null || boosterPackButtons.Length == 0) return;
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int visibleCount = Mathf.Min(boosterCount, boosterPackButtons.Length);
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for (int i = 0; i < boosterPackButtons.Length; i++)
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{
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if (boosterPackButtons[i] != null)
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{
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boosterPackButtons[i].SetActive(i < visibleCount);
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}
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}
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}
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private void OnBoosterButtonClicked()
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{
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if (boosterOpeningPage != null && UIPageController.Instance != null)
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{
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2025-11-06 11:11:15 +01:00
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// Pass current booster count to the opening page
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int boosterCount = CardSystemManager.Instance?.GetBoosterPackCount() ?? 0;
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boosterOpeningPage.SetAvailableBoosterCount(boosterCount);
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|
|
|
|
2025-11-06 10:10:54 +01:00
|
|
|
|
UIPageController.Instance.PushPage(boosterOpeningPage);
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
2025-11-06 13:18:39 +01:00
|
|
|
|
|
|
|
|
|
|
public override void TransitionIn()
|
|
|
|
|
|
{
|
|
|
|
|
|
// Only store and switch input mode if this is the first time entering
|
2025-11-06 15:27:05 +01:00
|
|
|
|
if (Input.InputManager.Instance != null)
|
2025-11-06 13:18:39 +01:00
|
|
|
|
{
|
|
|
|
|
|
// Store the current input mode before switching
|
|
|
|
|
|
_previousInputMode = Input.InputMode.GameAndUI;
|
|
|
|
|
|
Input.InputManager.Instance.SetInputMode(Input.InputMode.UI);
|
2025-11-10 13:03:36 +01:00
|
|
|
|
Logging.Debug("[AlbumViewPage] Switched to UI-only input mode on first entry");
|
2025-11-06 13:18:39 +01:00
|
|
|
|
}
|
|
|
|
|
|
|
2025-11-10 12:41:28 +01:00
|
|
|
|
// Only spawn pending cards if we're already on an album page (not the menu)
|
|
|
|
|
|
if (IsInAlbumProper())
|
|
|
|
|
|
{
|
2025-11-10 13:03:36 +01:00
|
|
|
|
Logging.Debug("[AlbumViewPage] Opening directly to album page - spawning cards immediately");
|
2025-11-17 10:59:59 +01:00
|
|
|
|
SpawnPendingCornerCards();
|
2025-11-10 12:41:28 +01:00
|
|
|
|
}
|
|
|
|
|
|
else
|
|
|
|
|
|
{
|
2025-11-10 13:03:36 +01:00
|
|
|
|
Logging.Debug("[AlbumViewPage] Opening to menu page - cards will spawn when entering album");
|
2025-11-10 12:41:28 +01:00
|
|
|
|
}
|
2025-11-07 01:51:03 +01:00
|
|
|
|
|
2025-11-06 13:18:39 +01:00
|
|
|
|
base.TransitionIn();
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
public override void TransitionOut()
|
|
|
|
|
|
{
|
2025-11-10 11:55:55 +01:00
|
|
|
|
// Clean up active pending cards to prevent duplicates on next opening
|
2025-11-17 10:59:59 +01:00
|
|
|
|
CleanupPendingCornerCards();
|
2025-11-10 11:55:55 +01:00
|
|
|
|
|
2025-11-06 13:18:39 +01:00
|
|
|
|
// Don't restore input mode here - only restore when actually exiting (in OnExitButtonClicked)
|
|
|
|
|
|
base.TransitionOut();
|
|
|
|
|
|
}
|
2025-11-06 01:25:13 +01:00
|
|
|
|
|
2025-10-10 14:31:51 +02:00
|
|
|
|
protected override void DoTransitionIn(System.Action onComplete)
|
|
|
|
|
|
{
|
2025-10-20 13:45:56 +02:00
|
|
|
|
// Simple fade in animation
|
2025-10-15 09:22:13 +02:00
|
|
|
|
if (canvasGroup != null)
|
2025-10-10 14:31:51 +02:00
|
|
|
|
{
|
2025-10-15 09:22:13 +02:00
|
|
|
|
canvasGroup.alpha = 0f;
|
2025-10-27 15:21:23 +01:00
|
|
|
|
Tween.Value(0f, 1f, (value) => canvasGroup.alpha = value, transitionDuration, 0f, Tween.EaseInOut, Tween.LoopType.None, null, onComplete, obeyTimescale: false);
|
2025-10-10 14:31:51 +02:00
|
|
|
|
}
|
|
|
|
|
|
else
|
|
|
|
|
|
{
|
2025-10-20 13:45:56 +02:00
|
|
|
|
// Fallback if no CanvasGroup
|
|
|
|
|
|
onComplete?.Invoke();
|
2025-10-10 14:31:51 +02:00
|
|
|
|
}
|
|
|
|
|
|
}
|
2025-11-06 01:25:13 +01:00
|
|
|
|
|
2025-10-10 14:31:51 +02:00
|
|
|
|
protected override void DoTransitionOut(System.Action onComplete)
|
|
|
|
|
|
{
|
2025-11-07 11:24:19 +01:00
|
|
|
|
// Clean up any enlarged card state before closing
|
|
|
|
|
|
CleanupEnlargedCardState();
|
|
|
|
|
|
|
2025-10-20 13:45:56 +02:00
|
|
|
|
// Simple fade out animation
|
2025-10-15 09:22:13 +02:00
|
|
|
|
if (canvasGroup != null)
|
2025-10-10 14:31:51 +02:00
|
|
|
|
{
|
2025-10-27 15:21:23 +01:00
|
|
|
|
Tween.Value(canvasGroup.alpha, 0f, (value) => canvasGroup.alpha = value, transitionDuration, 0f, Tween.EaseInOut, Tween.LoopType.None, null, onComplete, obeyTimescale: false);
|
2025-10-10 14:31:51 +02:00
|
|
|
|
}
|
|
|
|
|
|
else
|
|
|
|
|
|
{
|
2025-10-20 13:45:56 +02:00
|
|
|
|
// Fallback if no CanvasGroup
|
|
|
|
|
|
onComplete?.Invoke();
|
2025-10-15 09:22:13 +02:00
|
|
|
|
}
|
|
|
|
|
|
}
|
2025-11-07 01:51:03 +01:00
|
|
|
|
|
2025-11-07 11:24:19 +01:00
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// Clean up enlarged card state when closing the album
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
private void CleanupEnlargedCardState()
|
|
|
|
|
|
{
|
|
|
|
|
|
// Hide backdrop if visible
|
|
|
|
|
|
if (cardEnlargedBackdrop != null && cardEnlargedBackdrop.activeSelf)
|
|
|
|
|
|
{
|
|
|
|
|
|
cardEnlargedBackdrop.SetActive(false);
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// If there's an enlarged card in the container, return it to its slot
|
|
|
|
|
|
if (cardEnlargedContainer != null && cardEnlargedContainer.childCount > 0)
|
|
|
|
|
|
{
|
|
|
|
|
|
for (int i = cardEnlargedContainer.childCount - 1; i >= 0; i--)
|
|
|
|
|
|
{
|
|
|
|
|
|
Transform cardTransform = cardEnlargedContainer.GetChild(i);
|
2025-11-16 20:35:54 +01:00
|
|
|
|
var card = cardTransform.GetComponent<StateMachine.Card>();
|
|
|
|
|
|
var state = cardTransform.GetComponentInChildren<StateMachine.States.CardAlbumEnlargedState>(true);
|
|
|
|
|
|
if (card != null && state != null)
|
2025-11-07 11:24:19 +01:00
|
|
|
|
{
|
2025-11-16 20:35:54 +01:00
|
|
|
|
Transform originalParent = state.GetOriginalParent();
|
2025-11-07 11:24:19 +01:00
|
|
|
|
if (originalParent != null)
|
|
|
|
|
|
{
|
|
|
|
|
|
cardTransform.SetParent(originalParent, true);
|
2025-11-16 20:35:54 +01:00
|
|
|
|
cardTransform.localPosition = state.GetOriginalLocalPosition();
|
|
|
|
|
|
cardTransform.localRotation = state.GetOriginalLocalRotation();
|
2025-11-07 11:24:19 +01:00
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
2025-11-10 12:41:28 +01:00
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// Check if we're currently viewing the album proper (not the menu page)
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
private bool IsInAlbumProper()
|
|
|
|
|
|
{
|
|
|
|
|
|
if (book == null)
|
|
|
|
|
|
{
|
2025-11-10 13:03:36 +01:00
|
|
|
|
Logging.Warning("[AlbumViewPage] Book reference is null in IsInAlbumProper check");
|
2025-11-10 12:41:28 +01:00
|
|
|
|
return false;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// Page 1 is the menu/cover, page 2+ are album pages with card slots
|
|
|
|
|
|
bool inAlbum = book.CurrentPaper > 1;
|
|
|
|
|
|
return inAlbum;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// Called when book page flips - show/hide pending cards based on whether we're in the album proper
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
private void OnPageFlipped()
|
|
|
|
|
|
{
|
|
|
|
|
|
bool isInAlbum = IsInAlbumProper();
|
2025-11-17 10:59:59 +01:00
|
|
|
|
if (isInAlbum && _pendingCornerCards.Count == 0)
|
2025-11-10 12:41:28 +01:00
|
|
|
|
{
|
|
|
|
|
|
// Entering album proper and no cards spawned yet - spawn them with animation
|
2025-11-10 13:03:36 +01:00
|
|
|
|
Logging.Debug("[AlbumViewPage] Entering album proper - spawning pending cards with animation");
|
2025-11-17 10:59:59 +01:00
|
|
|
|
SpawnPendingCornerCards();
|
2025-11-10 12:41:28 +01:00
|
|
|
|
}
|
2025-11-17 10:59:59 +01:00
|
|
|
|
else if (!isInAlbum && _pendingCornerCards.Count > 0)
|
2025-11-10 12:41:28 +01:00
|
|
|
|
{
|
|
|
|
|
|
// Returning to menu page - cleanup cards
|
2025-11-10 13:03:36 +01:00
|
|
|
|
Logging.Debug("[AlbumViewPage] Returning to menu page - cleaning up pending cards");
|
2025-11-17 10:59:59 +01:00
|
|
|
|
CleanupPendingCornerCards();
|
2025-11-10 12:41:28 +01:00
|
|
|
|
}
|
|
|
|
|
|
else
|
|
|
|
|
|
{
|
2025-11-10 13:03:36 +01:00
|
|
|
|
Logging.Debug($"[AlbumViewPage] Page flipped but no card state change needed (already in correct state)");
|
2025-11-10 12:41:28 +01:00
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
2025-11-16 20:35:54 +01:00
|
|
|
|
#region Card Enlarge System (Album Slots)
|
2025-11-07 11:24:19 +01:00
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
2025-11-16 20:35:54 +01:00
|
|
|
|
/// Subscribe to a placed card's enlarged state events to manage backdrop and reparenting.
|
|
|
|
|
|
/// Called by AlbumCardSlot when it spawns an owned card in a slot.
|
2025-11-07 11:24:19 +01:00
|
|
|
|
/// </summary>
|
2025-11-16 20:35:54 +01:00
|
|
|
|
public void RegisterCardInAlbum(StateMachine.Card card)
|
2025-11-07 11:24:19 +01:00
|
|
|
|
{
|
2025-11-16 20:35:54 +01:00
|
|
|
|
if (card == null) return;
|
|
|
|
|
|
var enlargeState = card.GetStateComponent<StateMachine.States.CardAlbumEnlargedState>("AlbumEnlargedState");
|
|
|
|
|
|
if (enlargeState != null)
|
|
|
|
|
|
{
|
|
|
|
|
|
enlargeState.OnEnlargeRequested += OnCardEnlargeRequested;
|
|
|
|
|
|
enlargeState.OnShrinkRequested += OnCardShrinkRequested;
|
|
|
|
|
|
}
|
2025-11-07 11:24:19 +01:00
|
|
|
|
}
|
|
|
|
|
|
|
2025-11-16 20:35:54 +01:00
|
|
|
|
public void UnregisterCardInAlbum(StateMachine.Card card)
|
2025-11-07 11:24:19 +01:00
|
|
|
|
{
|
2025-11-16 20:35:54 +01:00
|
|
|
|
if (card == null) return;
|
|
|
|
|
|
var enlargeState = card.GetStateComponent<StateMachine.States.CardAlbumEnlargedState>("AlbumEnlargedState");
|
|
|
|
|
|
if (enlargeState != null)
|
|
|
|
|
|
{
|
|
|
|
|
|
enlargeState.OnEnlargeRequested -= OnCardEnlargeRequested;
|
|
|
|
|
|
enlargeState.OnShrinkRequested -= OnCardShrinkRequested;
|
|
|
|
|
|
}
|
2025-11-07 11:24:19 +01:00
|
|
|
|
}
|
|
|
|
|
|
|
2025-11-16 20:35:54 +01:00
|
|
|
|
private void OnCardEnlargeRequested(StateMachine.States.CardAlbumEnlargedState state)
|
2025-11-07 11:24:19 +01:00
|
|
|
|
{
|
2025-11-16 20:35:54 +01:00
|
|
|
|
if (state == null) return;
|
2025-11-07 11:24:19 +01:00
|
|
|
|
// Show backdrop
|
|
|
|
|
|
if (cardEnlargedBackdrop != null)
|
|
|
|
|
|
{
|
|
|
|
|
|
cardEnlargedBackdrop.SetActive(true);
|
|
|
|
|
|
}
|
2025-11-16 20:35:54 +01:00
|
|
|
|
// Reparent card root to enlarged container preserving world transform
|
2025-11-07 11:24:19 +01:00
|
|
|
|
if (cardEnlargedContainer != null)
|
|
|
|
|
|
{
|
2025-11-16 20:35:54 +01:00
|
|
|
|
var ctx = state.GetComponentInParent<StateMachine.CardContext>();
|
|
|
|
|
|
if (ctx != null)
|
|
|
|
|
|
{
|
|
|
|
|
|
ctx.RootTransform.SetParent(cardEnlargedContainer, true);
|
|
|
|
|
|
ctx.RootTransform.SetAsLastSibling();
|
|
|
|
|
|
}
|
2025-11-07 11:24:19 +01:00
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
2025-11-16 20:35:54 +01:00
|
|
|
|
private void OnCardShrinkRequested(StateMachine.States.CardAlbumEnlargedState state)
|
2025-11-07 11:24:19 +01:00
|
|
|
|
{
|
2025-11-16 20:35:54 +01:00
|
|
|
|
if (state == null) return;
|
2025-11-17 23:49:37 +01:00
|
|
|
|
// Hide backdrop; state will animate back to slot and reparent on completion
|
2025-11-07 11:24:19 +01:00
|
|
|
|
if (cardEnlargedBackdrop != null)
|
|
|
|
|
|
{
|
|
|
|
|
|
cardEnlargedBackdrop.SetActive(false);
|
|
|
|
|
|
}
|
2025-11-17 23:49:37 +01:00
|
|
|
|
// Do not reparent here; reverse animation is orchestrated by the state
|
2025-11-07 11:24:19 +01:00
|
|
|
|
}
|
|
|
|
|
|
|
2025-11-16 20:35:54 +01:00
|
|
|
|
#endregion
|
2025-11-17 17:10:24 +01:00
|
|
|
|
|
2025-11-07 12:51:45 +01:00
|
|
|
|
/// <summary>
|
2025-11-16 20:35:54 +01:00
|
|
|
|
/// Find a slot by its SlotIndex property
|
2025-11-07 12:51:45 +01:00
|
|
|
|
/// </summary>
|
2025-11-16 20:35:54 +01:00
|
|
|
|
private DraggableSlot FindSlotByIndex(int slotIndex)
|
2025-11-07 12:51:45 +01:00
|
|
|
|
{
|
2025-11-16 20:35:54 +01:00
|
|
|
|
if (bottomRightSlots == null)
|
|
|
|
|
|
return null;
|
2025-11-07 12:51:45 +01:00
|
|
|
|
|
2025-11-16 20:35:54 +01:00
|
|
|
|
foreach (var slot in bottomRightSlots.Slots)
|
2025-11-07 12:51:45 +01:00
|
|
|
|
{
|
2025-11-16 20:35:54 +01:00
|
|
|
|
if (slot.SlotIndex == slotIndex)
|
|
|
|
|
|
{
|
|
|
|
|
|
return slot;
|
|
|
|
|
|
}
|
2025-11-07 12:51:45 +01:00
|
|
|
|
}
|
2025-11-16 20:35:54 +01:00
|
|
|
|
return null;
|
2025-11-07 12:51:45 +01:00
|
|
|
|
}
|
2025-11-17 08:39:41 +01:00
|
|
|
|
|
|
|
|
|
|
public void SpawnPendingCornerCards()
|
2025-11-17 17:10:24 +01:00
|
|
|
|
{
|
|
|
|
|
|
RebuildCornerCards();
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
2025-11-17 23:38:34 +01:00
|
|
|
|
/// Rebuild corner card display incrementally.
|
|
|
|
|
|
/// Flow: 1) Shuffle remaining cards to front slots (0→1→2)
|
|
|
|
|
|
/// 2) Spawn new card in last slot if needed
|
2025-11-17 17:10:24 +01:00
|
|
|
|
/// Called on initial spawn and after card is removed.
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
private void RebuildCornerCards()
|
2025-11-17 08:39:41 +01:00
|
|
|
|
{
|
|
|
|
|
|
if (cardPrefab == null || bottomRightSlots == null) return;
|
2025-11-17 17:10:24 +01:00
|
|
|
|
|
2025-11-17 23:38:34 +01:00
|
|
|
|
// Step 1: Determine how many cards should be displayed
|
2025-11-17 14:30:07 +01:00
|
|
|
|
var uniquePending = GetUniquePendingCards();
|
2025-11-17 17:10:24 +01:00
|
|
|
|
int totalPendingCards = uniquePending.Count;
|
|
|
|
|
|
int cardsToDisplay = Mathf.Min(totalPendingCards, MaxPendingCorner);
|
2025-11-17 14:30:07 +01:00
|
|
|
|
|
2025-11-17 23:38:34 +01:00
|
|
|
|
int currentCardCount = _pendingCornerCards.Count;
|
|
|
|
|
|
|
|
|
|
|
|
Logging.Debug($"[AlbumViewPage] RebuildCornerCards: current={currentCardCount}, target={cardsToDisplay}");
|
|
|
|
|
|
|
|
|
|
|
|
// Step 2: Remove excess cards if we have too many
|
|
|
|
|
|
while (_pendingCornerCards.Count > cardsToDisplay)
|
2025-11-17 14:30:07 +01:00
|
|
|
|
{
|
2025-11-17 23:38:34 +01:00
|
|
|
|
int lastIndex = _pendingCornerCards.Count - 1;
|
|
|
|
|
|
var cardToRemove = _pendingCornerCards[lastIndex];
|
|
|
|
|
|
|
|
|
|
|
|
if (cardToRemove != null)
|
|
|
|
|
|
{
|
|
|
|
|
|
if (cardToRemove.Context != null)
|
|
|
|
|
|
{
|
|
|
|
|
|
cardToRemove.Context.OnDragStarted -= OnCardDragStarted;
|
|
|
|
|
|
}
|
|
|
|
|
|
Destroy(cardToRemove.gameObject);
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
_pendingCornerCards.RemoveAt(lastIndex);
|
|
|
|
|
|
Logging.Debug($"[AlbumViewPage] Removed excess card, now have {_pendingCornerCards.Count}");
|
2025-11-17 14:30:07 +01:00
|
|
|
|
}
|
|
|
|
|
|
|
2025-11-17 23:38:34 +01:00
|
|
|
|
// Step 3: Shuffle remaining cards to occupy first slots (0, 1, 2)
|
|
|
|
|
|
ShuffleCardsToFrontSlots();
|
2025-11-17 14:30:07 +01:00
|
|
|
|
|
2025-11-17 23:38:34 +01:00
|
|
|
|
// Step 4: Spawn new cards in remaining slots if needed
|
|
|
|
|
|
while (_pendingCornerCards.Count < cardsToDisplay)
|
2025-11-17 08:39:41 +01:00
|
|
|
|
{
|
2025-11-17 23:38:34 +01:00
|
|
|
|
int slotIndex = _pendingCornerCards.Count; // Next available slot
|
2025-11-17 17:10:24 +01:00
|
|
|
|
var slot = FindSlotByIndex(slotIndex);
|
2025-11-17 23:38:34 +01:00
|
|
|
|
|
2025-11-17 17:10:24 +01:00
|
|
|
|
if (slot == null)
|
2025-11-17 08:39:41 +01:00
|
|
|
|
{
|
2025-11-17 17:10:24 +01:00
|
|
|
|
Logging.Warning($"[AlbumViewPage] Slot {slotIndex} not found, stopping spawn");
|
|
|
|
|
|
break;
|
2025-11-17 08:39:41 +01:00
|
|
|
|
}
|
2025-11-17 17:10:24 +01:00
|
|
|
|
|
|
|
|
|
|
SpawnCardInSlot(slot);
|
2025-11-17 23:38:34 +01:00
|
|
|
|
Logging.Debug($"[AlbumViewPage] Added new card in slot {slotIndex}, now have {_pendingCornerCards.Count}");
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
if (cardsToDisplay == 0)
|
|
|
|
|
|
{
|
|
|
|
|
|
Logging.Debug("[AlbumViewPage] No pending cards to display in corner");
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// Shuffle remaining cards to occupy the first available slots (0 → 1 → 2).
|
|
|
|
|
|
/// Example: If we have 2 cards in slots 0 and 2, move the card from slot 2 to slot 1.
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
private void ShuffleCardsToFrontSlots()
|
|
|
|
|
|
{
|
|
|
|
|
|
if (_pendingCornerCards.Count == 0) return;
|
|
|
|
|
|
|
|
|
|
|
|
Logging.Debug($"[AlbumViewPage] Shuffling {_pendingCornerCards.Count} cards to front slots");
|
|
|
|
|
|
|
|
|
|
|
|
// Reassign each card to the first N slots (0, 1, 2...)
|
|
|
|
|
|
for (int i = 0; i < _pendingCornerCards.Count; i++)
|
|
|
|
|
|
{
|
|
|
|
|
|
var card = _pendingCornerCards[i];
|
|
|
|
|
|
var targetSlot = FindSlotByIndex(i);
|
|
|
|
|
|
|
|
|
|
|
|
if (targetSlot == null)
|
|
|
|
|
|
{
|
|
|
|
|
|
Logging.Warning($"[AlbumViewPage] Could not find slot with index {i} during shuffle");
|
|
|
|
|
|
continue;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// Check if card is already in the correct slot
|
|
|
|
|
|
if (card.CurrentSlot == targetSlot)
|
|
|
|
|
|
{
|
|
|
|
|
|
// Already in correct slot, skip
|
|
|
|
|
|
continue;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// Vacate current slot if occupied
|
|
|
|
|
|
if (card.CurrentSlot != null)
|
|
|
|
|
|
{
|
|
|
|
|
|
card.CurrentSlot.Vacate();
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// Assign to target slot with animation
|
|
|
|
|
|
card.AssignToSlot(targetSlot, true); // true = animate
|
|
|
|
|
|
Logging.Debug($"[AlbumViewPage] Shuffled card {i} to slot {targetSlot.SlotIndex}");
|
2025-11-17 08:39:41 +01:00
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
2025-11-17 17:10:24 +01:00
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// Spawn a single card in the specified slot.
|
|
|
|
|
|
/// Card will be in PendingFaceDownState and match slot transform.
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
private void SpawnCardInSlot(DraggableSlot slot)
|
|
|
|
|
|
{
|
|
|
|
|
|
if (slot == null || cardPrefab == null) return;
|
|
|
|
|
|
|
|
|
|
|
|
// Instantiate card as child of slot (not container)
|
|
|
|
|
|
GameObject cardObj = Instantiate(cardPrefab, slot.transform);
|
|
|
|
|
|
var card = cardObj.GetComponent<StateMachine.Card>();
|
|
|
|
|
|
|
|
|
|
|
|
if (card == null)
|
|
|
|
|
|
{
|
|
|
|
|
|
Logging.Warning("[AlbumViewPage] Card prefab missing Card component!");
|
|
|
|
|
|
Destroy(cardObj);
|
|
|
|
|
|
return;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
2025-11-17 23:38:34 +01:00
|
|
|
|
// IMPORTANT: Assign to slot FIRST (establishes correct transform)
|
2025-11-17 17:10:24 +01:00
|
|
|
|
card.AssignToSlot(slot, false); // false = instant, no animation
|
|
|
|
|
|
|
2025-11-17 23:38:34 +01:00
|
|
|
|
// THEN setup card for pending state (transitions to PendingFaceDownState)
|
|
|
|
|
|
// This ensures OriginalScale is captured AFTER slot assignment
|
|
|
|
|
|
card.SetupForAlbumPending();
|
|
|
|
|
|
|
2025-11-17 17:10:24 +01:00
|
|
|
|
// Subscribe to drag events for reorganization
|
|
|
|
|
|
card.Context.OnDragStarted += OnCardDragStarted;
|
|
|
|
|
|
|
|
|
|
|
|
// Track in list
|
|
|
|
|
|
_pendingCornerCards.Add(card);
|
|
|
|
|
|
|
|
|
|
|
|
Logging.Debug($"[AlbumViewPage] Spawned card in slot {slot.SlotIndex}, state: {card.GetCurrentStateName()}");
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// Handle card drag started - cleanup and unparent from corner slot
|
|
|
|
|
|
/// Rebuild happens in GetCardForPendingSlot after pending list is updated
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
private void OnCardDragStarted(StateMachine.CardContext context)
|
|
|
|
|
|
{
|
|
|
|
|
|
if (context == null) return;
|
|
|
|
|
|
|
|
|
|
|
|
var card = context.GetComponent<StateMachine.Card>();
|
|
|
|
|
|
if (card == null) return;
|
|
|
|
|
|
|
|
|
|
|
|
// Only handle pending corner cards
|
|
|
|
|
|
if (!_pendingCornerCards.Contains(card)) return;
|
|
|
|
|
|
|
|
|
|
|
|
Logging.Debug($"[AlbumViewPage] Card drag started, removing from corner");
|
|
|
|
|
|
|
|
|
|
|
|
// 1. Remove from tracking (card is transitioning to placement flow)
|
|
|
|
|
|
_pendingCornerCards.Remove(card);
|
|
|
|
|
|
|
|
|
|
|
|
// 2. Unsubscribe from this card's events
|
|
|
|
|
|
if (card.Context != null)
|
|
|
|
|
|
{
|
|
|
|
|
|
card.Context.OnDragStarted -= OnCardDragStarted;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// 3. CRITICAL: Unparent from corner slot BEFORE rebuild happens
|
|
|
|
|
|
// This prevents the card from being destroyed when CleanupPendingCornerCards runs
|
|
|
|
|
|
// Reparent to this page's transform (or canvas) to keep it alive during drag
|
|
|
|
|
|
if (card.transform.parent != null)
|
|
|
|
|
|
{
|
|
|
|
|
|
card.transform.SetParent(transform, true); // Keep world position
|
|
|
|
|
|
Logging.Debug($"[AlbumViewPage] Card unparented from corner slot - safe for rebuild");
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// Note: RebuildCornerCards() is called in GetCardForPendingSlot()
|
|
|
|
|
|
// after the card is removed from CardSystemManager's pending list
|
|
|
|
|
|
// The card is now safe from being destroyed since it's no longer a child of corner slots
|
|
|
|
|
|
}
|
|
|
|
|
|
|
2025-11-17 14:30:07 +01:00
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// Get unique pending cards (one per definition+rarity combo)
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
private List<CardData> GetUniquePendingCards()
|
|
|
|
|
|
{
|
|
|
|
|
|
if (CardSystemManager.Instance == null) return new List<CardData>();
|
|
|
|
|
|
|
|
|
|
|
|
var pending = CardSystemManager.Instance.GetPendingRevealCards();
|
|
|
|
|
|
|
|
|
|
|
|
// Group by definition+rarity, take first of each group
|
|
|
|
|
|
var uniqueDict = new Dictionary<string, CardData>();
|
|
|
|
|
|
int duplicateCount = 0;
|
|
|
|
|
|
|
|
|
|
|
|
foreach (var card in pending)
|
|
|
|
|
|
{
|
|
|
|
|
|
string key = $"{card.DefinitionId}_{card.Rarity}";
|
|
|
|
|
|
if (!uniqueDict.ContainsKey(key))
|
|
|
|
|
|
{
|
|
|
|
|
|
uniqueDict[key] = card;
|
|
|
|
|
|
}
|
|
|
|
|
|
else
|
|
|
|
|
|
{
|
|
|
|
|
|
duplicateCount++;
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
if (duplicateCount > 0)
|
|
|
|
|
|
{
|
|
|
|
|
|
Logging.Warning($"[AlbumViewPage] Found {duplicateCount} duplicate pending cards (same definition+rarity combo)");
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
return new List<CardData>(uniqueDict.Values);
|
|
|
|
|
|
}
|
|
|
|
|
|
|
2025-11-17 08:39:41 +01:00
|
|
|
|
private void CleanupPendingCornerCards()
|
|
|
|
|
|
{
|
2025-11-17 17:10:24 +01:00
|
|
|
|
// First, unsubscribe and destroy tracked cards
|
2025-11-17 08:39:41 +01:00
|
|
|
|
foreach (var c in _pendingCornerCards)
|
|
|
|
|
|
{
|
2025-11-17 10:59:59 +01:00
|
|
|
|
if (c != null)
|
|
|
|
|
|
{
|
|
|
|
|
|
if (c.Context != null)
|
|
|
|
|
|
{
|
|
|
|
|
|
c.Context.OnDragStarted -= OnCardDragStarted;
|
|
|
|
|
|
}
|
|
|
|
|
|
Destroy(c.gameObject);
|
|
|
|
|
|
}
|
2025-11-17 08:39:41 +01:00
|
|
|
|
}
|
|
|
|
|
|
_pendingCornerCards.Clear();
|
2025-11-17 10:59:59 +01:00
|
|
|
|
|
2025-11-17 17:10:24 +01:00
|
|
|
|
// IMPORTANT: Also clear ALL children from corner slots
|
|
|
|
|
|
// This catches cards that were removed from tracking but not destroyed
|
|
|
|
|
|
// (e.g., cards being dragged to album)
|
|
|
|
|
|
if (bottomRightSlots != null)
|
2025-11-17 14:30:07 +01:00
|
|
|
|
{
|
2025-11-17 17:10:24 +01:00
|
|
|
|
foreach (var slot in bottomRightSlots.Slots)
|
|
|
|
|
|
{
|
|
|
|
|
|
if (slot == null || slot.transform == null) continue;
|
|
|
|
|
|
|
|
|
|
|
|
// Destroy all card children in this slot
|
|
|
|
|
|
for (int i = slot.transform.childCount - 1; i >= 0; i--)
|
|
|
|
|
|
{
|
|
|
|
|
|
var child = slot.transform.GetChild(i);
|
|
|
|
|
|
var card = child.GetComponent<StateMachine.Card>();
|
|
|
|
|
|
if (card != null)
|
|
|
|
|
|
{
|
|
|
|
|
|
// Unsubscribe if somehow still subscribed
|
|
|
|
|
|
if (card.Context != null)
|
|
|
|
|
|
{
|
|
|
|
|
|
card.Context.OnDragStarted -= OnCardDragStarted;
|
|
|
|
|
|
}
|
|
|
|
|
|
Destroy(child.gameObject);
|
|
|
|
|
|
Logging.Debug($"[AlbumViewPage] Cleaned up orphaned card from slot {slot.SlotIndex}");
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
2025-11-17 14:30:07 +01:00
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
2025-11-17 17:10:24 +01:00
|
|
|
|
#region Query Methods for Card States (Data Providers)
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// Query method: Get card data for a pending slot.
|
|
|
|
|
|
/// Called by PendingFaceDownState when drag starts.
|
|
|
|
|
|
/// IMPORTANT: This removes the card from pending list immediately, then rebuilds corner.
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
public CardData GetCardForPendingSlot()
|
2025-11-17 14:30:07 +01:00
|
|
|
|
{
|
2025-11-17 17:10:24 +01:00
|
|
|
|
if (CardSystemManager.Instance == null) return null;
|
|
|
|
|
|
var pending = CardSystemManager.Instance.GetPendingRevealCards();
|
|
|
|
|
|
if (pending.Count == 0) return null;
|
2025-11-17 14:30:07 +01:00
|
|
|
|
|
2025-11-17 17:10:24 +01:00
|
|
|
|
// Try current page match
|
|
|
|
|
|
var pageDefs = GetDefinitionsOnCurrentPage();
|
|
|
|
|
|
var match = pending.Find(c => pageDefs.Contains(c.DefinitionId));
|
2025-11-17 14:30:07 +01:00
|
|
|
|
|
2025-11-17 17:10:24 +01:00
|
|
|
|
// If no match, use random
|
|
|
|
|
|
if (match == null)
|
|
|
|
|
|
{
|
|
|
|
|
|
int idx = Random.Range(0, pending.Count);
|
|
|
|
|
|
match = pending[idx];
|
|
|
|
|
|
}
|
2025-11-17 14:30:07 +01:00
|
|
|
|
|
2025-11-17 17:10:24 +01:00
|
|
|
|
// IMPORTANT: Remove from pending list immediately
|
|
|
|
|
|
// Card is now in "reveal flow" and will be added to collection when placed
|
|
|
|
|
|
if (match != null)
|
2025-11-17 14:30:07 +01:00
|
|
|
|
{
|
2025-11-17 17:10:24 +01:00
|
|
|
|
// Remove from pending using the manager (fires OnPendingCardRemoved event)
|
|
|
|
|
|
CardSystemManager.Instance.RemoveFromPending(match);
|
|
|
|
|
|
Logging.Debug($"[AlbumViewPage] Removed '{match.Name}' from pending cards, starting reveal flow");
|
2025-11-17 14:30:07 +01:00
|
|
|
|
|
2025-11-17 17:10:24 +01:00
|
|
|
|
// Rebuild corner cards AFTER removing from pending list
|
|
|
|
|
|
// This ensures the removed card doesn't get re-spawned
|
|
|
|
|
|
RebuildCornerCards();
|
2025-11-17 14:30:07 +01:00
|
|
|
|
}
|
2025-11-17 17:10:24 +01:00
|
|
|
|
|
|
|
|
|
|
return match;
|
2025-11-17 14:30:07 +01:00
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
2025-11-17 17:10:24 +01:00
|
|
|
|
/// Query method: Get target slot for a card.
|
|
|
|
|
|
/// Called by PendingFaceDownState to find where card should go.
|
2025-11-17 14:30:07 +01:00
|
|
|
|
/// </summary>
|
2025-11-17 17:10:24 +01:00
|
|
|
|
public AlbumCardSlot GetTargetSlotForCard(CardData cardData)
|
2025-11-17 14:30:07 +01:00
|
|
|
|
{
|
|
|
|
|
|
if (cardData == null) return null;
|
|
|
|
|
|
|
|
|
|
|
|
var allSlots = FindObjectsByType<AlbumCardSlot>(FindObjectsSortMode.None);
|
|
|
|
|
|
|
|
|
|
|
|
foreach (var slot in allSlots)
|
|
|
|
|
|
{
|
|
|
|
|
|
if (slot.TargetCardDefinition != null &&
|
|
|
|
|
|
slot.TargetCardDefinition.Id == cardData.DefinitionId)
|
|
|
|
|
|
{
|
|
|
|
|
|
return slot;
|
|
|
|
|
|
}
|
2025-11-17 08:39:41 +01:00
|
|
|
|
}
|
2025-11-17 10:59:59 +01:00
|
|
|
|
|
2025-11-17 14:30:07 +01:00
|
|
|
|
return null;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
2025-11-17 17:10:24 +01:00
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// Service method: Navigate to the page for a specific card.
|
|
|
|
|
|
/// Called by PendingFaceDownState to flip book to correct zone page.
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
public void NavigateToCardPage(CardData cardData, System.Action onComplete)
|
2025-11-17 14:30:07 +01:00
|
|
|
|
{
|
2025-11-17 17:10:24 +01:00
|
|
|
|
if (cardData == null || book == null)
|
|
|
|
|
|
{
|
|
|
|
|
|
onComplete?.Invoke();
|
|
|
|
|
|
return;
|
|
|
|
|
|
}
|
2025-11-17 14:30:07 +01:00
|
|
|
|
|
2025-11-17 17:10:24 +01:00
|
|
|
|
// Find target page based on card's zone
|
|
|
|
|
|
int targetPage = FindPageForZone(cardData.Zone);
|
2025-11-17 14:30:07 +01:00
|
|
|
|
|
2025-11-17 17:10:24 +01:00
|
|
|
|
if (targetPage < 0)
|
|
|
|
|
|
{
|
|
|
|
|
|
Logging.Warning($"[AlbumViewPage] No page found for zone {cardData.Zone}");
|
|
|
|
|
|
onComplete?.Invoke();
|
|
|
|
|
|
return;
|
|
|
|
|
|
}
|
2025-11-17 14:30:07 +01:00
|
|
|
|
|
2025-11-17 17:10:24 +01:00
|
|
|
|
// Mark as flipping
|
|
|
|
|
|
_isPageFlipping = true;
|
|
|
|
|
|
Logging.Debug($"[AlbumViewPage] Starting page flip to page {targetPage}");
|
2025-11-17 14:30:07 +01:00
|
|
|
|
|
2025-11-17 17:10:24 +01:00
|
|
|
|
// Get or add AutoFlip component
|
|
|
|
|
|
BookCurlPro.AutoFlip autoFlip = book.GetComponent<BookCurlPro.AutoFlip>();
|
|
|
|
|
|
if (autoFlip == null)
|
|
|
|
|
|
{
|
|
|
|
|
|
autoFlip = book.gameObject.AddComponent<BookCurlPro.AutoFlip>();
|
|
|
|
|
|
}
|
2025-11-17 14:30:07 +01:00
|
|
|
|
|
2025-11-17 17:10:24 +01:00
|
|
|
|
// Start flipping with callback
|
|
|
|
|
|
autoFlip.enabled = true;
|
|
|
|
|
|
autoFlip.StartFlipping(targetPage, () =>
|
|
|
|
|
|
{
|
|
|
|
|
|
// Mark as complete
|
|
|
|
|
|
_isPageFlipping = false;
|
|
|
|
|
|
Logging.Debug($"[AlbumViewPage] Page flip to {targetPage} completed");
|
|
|
|
|
|
|
|
|
|
|
|
// Call original callback if provided
|
|
|
|
|
|
onComplete?.Invoke();
|
|
|
|
|
|
});
|
2025-11-17 14:30:07 +01:00
|
|
|
|
}
|
|
|
|
|
|
|
2025-11-17 17:10:24 +01:00
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// Notify that a card has been placed (for cleanup).
|
|
|
|
|
|
/// Called by PlacedInSlotState after placement is complete.
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
public void NotifyCardPlaced(StateMachine.Card card)
|
2025-11-17 14:30:07 +01:00
|
|
|
|
{
|
2025-11-17 17:10:24 +01:00
|
|
|
|
if (card != null)
|
|
|
|
|
|
{
|
|
|
|
|
|
// Remove from tracking list
|
|
|
|
|
|
_pendingCornerCards.Remove(card);
|
|
|
|
|
|
|
|
|
|
|
|
// IMPORTANT: Unsubscribe from drag events
|
|
|
|
|
|
// Placed cards should never respond to AlbumViewPage drag events
|
|
|
|
|
|
if (card.Context != null)
|
|
|
|
|
|
{
|
|
|
|
|
|
card.Context.OnDragStarted -= OnCardDragStarted;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// Register for enlarge/shrink functionality
|
|
|
|
|
|
RegisterCardInAlbum(card);
|
|
|
|
|
|
|
|
|
|
|
|
Logging.Debug($"[AlbumViewPage] Card placed and unsubscribed from corner events: {card.CardData?.Name}");
|
|
|
|
|
|
}
|
2025-11-17 08:39:41 +01:00
|
|
|
|
}
|
|
|
|
|
|
|
2025-11-17 17:10:24 +01:00
|
|
|
|
#endregion
|
|
|
|
|
|
|
|
|
|
|
|
#region Helper Methods
|
2025-11-17 08:39:41 +01:00
|
|
|
|
|
2025-11-17 14:30:07 +01:00
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// Find the target page for a card zone using BookTabButtons
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
private int FindPageForZone(CardZone zone)
|
|
|
|
|
|
{
|
|
|
|
|
|
if (_zoneTabs == null || _zoneTabs.Length == 0)
|
|
|
|
|
|
{
|
|
|
|
|
|
Logging.Warning("[AlbumViewPage] No zone tabs discovered!");
|
|
|
|
|
|
return -1;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
foreach (var tab in _zoneTabs)
|
|
|
|
|
|
{
|
|
|
|
|
|
if (tab.Zone == zone)
|
|
|
|
|
|
{
|
|
|
|
|
|
return tab.TargetPage;
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
Logging.Warning($"[AlbumViewPage] No BookTabButton found for zone {zone}");
|
|
|
|
|
|
return -1;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
2025-11-17 08:39:41 +01:00
|
|
|
|
private List<string> GetDefinitionsOnCurrentPage()
|
|
|
|
|
|
{
|
2025-11-17 10:59:59 +01:00
|
|
|
|
var result = new List<string>();
|
|
|
|
|
|
if (book == null) return result;
|
|
|
|
|
|
|
|
|
|
|
|
int currentPage = book.CurrentPaper;
|
|
|
|
|
|
|
|
|
|
|
|
// Find all AlbumCardSlot in scene
|
|
|
|
|
|
var allSlots = FindObjectsByType<AlbumCardSlot>(FindObjectsSortMode.None);
|
|
|
|
|
|
|
|
|
|
|
|
foreach (var slot in allSlots)
|
|
|
|
|
|
{
|
|
|
|
|
|
if (IsSlotOnPage(slot.transform, currentPage))
|
|
|
|
|
|
{
|
|
|
|
|
|
if (slot.TargetCardDefinition != null && !string.IsNullOrEmpty(slot.TargetCardDefinition.Id))
|
|
|
|
|
|
{
|
|
|
|
|
|
result.Add(slot.TargetCardDefinition.Id);
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
return result;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
private bool IsSlotOnPage(Transform slotTransform, int pageIndex)
|
|
|
|
|
|
{
|
|
|
|
|
|
if (book == null || book.papers == null || pageIndex < 0 || pageIndex >= book.papers.Length)
|
|
|
|
|
|
return false;
|
|
|
|
|
|
|
|
|
|
|
|
var paper = book.papers[pageIndex];
|
|
|
|
|
|
if (paper == null) return false;
|
|
|
|
|
|
|
|
|
|
|
|
// Check if slotTransform parent hierarchy contains paper.Front or paper.Back
|
|
|
|
|
|
Transform current = slotTransform;
|
|
|
|
|
|
while (current != null)
|
|
|
|
|
|
{
|
|
|
|
|
|
if ((paper.Front != null && current.gameObject == paper.Front) ||
|
|
|
|
|
|
(paper.Back != null && current.gameObject == paper.Back))
|
|
|
|
|
|
return true;
|
|
|
|
|
|
current = current.parent;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
return false;
|
2025-11-17 08:39:41 +01:00
|
|
|
|
}
|
|
|
|
|
|
|
2025-11-17 14:30:07 +01:00
|
|
|
|
#endregion
|
2025-10-10 14:31:51 +02:00
|
|
|
|
}
|
|
|
|
|
|
}
|