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AppleHillsProduction/Assets/Scripts/DamianExperiments/DistanceMeasurer.cs

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using UnityEngine;
public class Distancemeasurer : MonoBehaviour
{
public float playerToPlaceDistance;
public BirdEyesBehavior birdEyes;
private Vector2 placePosition;
private Vector2 playerPosition;
private float distance;
private GameObject player;
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// Start is called once before the first execution of Update after the MonoBehaviour is created
void Start()
{
placePosition = transform.position;
player = GameObject.FindWithTag("Player");
playerPosition = player.transform.position;
distance = Vector2.Distance(placePosition, playerPosition);
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}
// Update is called once per frame
// TODO: Make this less expensive by not doing it every frame
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void Update()
{
playerPosition = player.transform.position;
distance = Vector2.Distance(placePosition, playerPosition);
//Debug.Log("Distance to player: " + distance);
if (distance > playerToPlaceDistance && birdEyes.correctItemIsIn == true)
{
birdEyes.BirdReveal();
}
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}
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}