te-he, compile error
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@@ -374,7 +374,7 @@ public class FollowerController: MonoBehaviour
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// Wait until follower reaches target
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// Wait until follower reaches target
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while (Vector2.Distance(new Vector2(transform.position.x, transform.position.y),
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while (Vector2.Distance(new Vector2(transform.position.x, transform.position.y),
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new Vector2(targetPosition.x, targetPosition.y)) > GameManager.Instance.StopThreshold)
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new Vector2(targetPosition.x, targetPosition.y)) > _settings.StopThreshold)
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{
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{
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yield return null;
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yield return null;
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}
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}
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@@ -398,7 +398,7 @@ public class FollowerController: MonoBehaviour
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// Wait until follower returns to player
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// Wait until follower returns to player
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while (playerTransform != null &&
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while (playerTransform != null &&
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Vector2.Distance(new Vector2(transform.position.x, transform.position.y),
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Vector2.Distance(new Vector2(transform.position.x, transform.position.y),
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new Vector2(playerTransform.position.x, playerTransform.position.y)) > GameManager.Instance.StopThreshold)
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new Vector2(playerTransform.position.x, playerTransform.position.y)) > _settings.StopThreshold)
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{
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{
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yield return null;
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yield return null;
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}
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}
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