Merge pull request 'DamianBranch' (#64) from DamianBranch into main

Reviewed-on: #64
This commit is contained in:
2025-11-25 19:43:23 +00:00
163 changed files with 10339 additions and 8 deletions

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using Core.SaveLoad;
using Core;
using UnityEngine;
public class CabinetStateMachine : AppleMachine
{
public void stateSwitch(string StateName)
{
Logging.Debug("State Switch to: " + StateName);
ChangeState(StateName);
}
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using UnityEngine;
public class Destroyer : MonoBehaviour
{
[SerializeField]
private GameObject targetToDestroy;
// Destroy the GameObject this component is attached to
public void DestroySelf()
{
Destroy(gameObject);
}
// Destroy the GameObject assigned in the inspector
public void DestroyTarget()
{
if (targetToDestroy == null)
{
Debug.LogWarning("Destroyer: No target assigned to destroy.", this);
return;
}
Destroy(targetToDestroy);
}
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