0ea7e7ca84
All settings migrated, stuff should work
2025-09-24 15:28:13 +02:00
783541a776
Working Developer Settings
2025-09-24 13:31:15 +02:00
8b96a5d0c3
IMplement basic Developer Settings
2025-09-24 12:21:21 +02:00
Michal Pikulski
f07ce88331
Refactor the settings to remove the old class
2025-09-24 10:30:28 +02:00
Michal Pikulski
404f6f4e5c
Working synchronous Addressables settings loading
2025-09-23 15:30:21 +02:00
Michal Pikulski
197aedddb0
Migrate settings to a more manageable structure and implement Service Locator pattern for runtime Addressables retrieval
2025-09-23 14:43:02 +02:00
2ae2bc3ac5
Updates to make sure the build goes through
2025-09-22 15:40:41 +02:00
5305c20b00
Create a diving minigame MVP ( #6 )
...
- Obstacles
- Tiles
- Object pooling
- Monster spawns
- Scoring
- Minigame End
Co-authored-by: Michal Pikulski <michal.a.pikulski@gmail.com >
Co-authored-by: AlexanderT <alexander@foolhardyhorizons.com >
Reviewed-on: #6
2025-09-22 12:16:32 +00:00
46755fecb3
Populate minigame with obstacles and monster spawns ( #5 )
...
- Simulated "fake" physics and collisions
- Object pooling for tiles, obstacles and monster spawns
- Base monster scoring with proximity triggers and depth multiplier
Co-authored-by: AlexanderT <alexander@foolhardyhorizons.com >
Co-authored-by: Michal Pikulski <michal.a.pikulski@gmail.com >
Reviewed-on: #5
2025-09-21 07:32:56 +00:00
40c3867d29
Add a sprite variant generator and create monster prefabs for heads
2025-09-19 13:14:47 +02:00
d110616907
Add Monster Spawn points, monster head placeholders. Add utility for prefab variation by sprite selection.
2025-09-19 12:51:25 +02:00
31f2ce338d
Component move/copy utility
2025-09-19 10:08:58 +02:00
Michal Pikulski
a455e34ed0
Add a sprite collider generator tool window
2025-09-16 15:39:49 +02:00
Michal Pikulski
75be338065
Working generic object pooling, pool monitor editor tool and batch component adder editor tool
2025-09-16 15:02:57 +02:00
Michal Pikulski
bcc6f05058
Working single-purpose object pooling solution
2025-09-16 15:02:57 +02:00
Michal Pikulski
c5b8561b73
Quick scene browser tab
2025-09-11 15:29:28 +02:00
Michal Pikulski
6c76759057
Touched up editor tool windows
2025-09-11 14:07:58 +02:00
Michal Pikulski
e1ff13db30
Rework interactables into a flatter hierarchy, reenable puzzles as well
2025-09-11 14:07:57 +02:00
Michal Pikulski
5d81a2acfc
Move the prefab editor to a dedicated tool window
2025-09-10 15:53:31 +02:00
Michal Pikulski
9579a8ef57
[Util] Add the possiblity to also edit items via the custom editor window
2025-09-10 14:45:25 +02:00
Michal Pikulski
ba56f1ec9c
Add a prefab creator window
2025-09-10 13:49:27 +02:00
Michal Pikulski
d19077b907
Add a simple utility to list objects in the current scene
2025-09-10 13:18:44 +02:00
Michal Pikulski
ffd26a4e28
Make the puzzle chain editor work again
2025-09-10 13:08:08 +02:00
Michal Pikulski
d20004238d
[Bootstrap] First go at Addressables bootsrapped objects
2025-09-07 12:36:35 +02:00
Michal Pikulski
c36301888e
[Tools] Add a simple quest preview window for Puzzle Step SO
2025-09-04 15:24:16 +02:00
Michal Pikulski
a2b62fc4b1
GO back to a simple ignore file and commit all meta assets
2025-09-01 16:19:19 +02:00
Michal Pikulski
76e9b9d99a
Initial Repo Commit
2025-08-06 17:00:32 +02:00