67b8aea93a
Pulver can carry shit
2025-10-14 16:20:57 +02:00
Michal Pikulski
e8180b21bf
Strip debug logging from the game, fix screen weirdness
2025-10-14 15:54:11 +02:00
Michal Pikulski
18be597424
Add card inventory classes and helpers
2025-10-14 15:54:11 +02:00
DamianCorazza
e8bf6fbded
Fixed tiles not spawning and reduced the speed of the descent.
2025-10-14 14:13:10 +02:00
2b58e9d670
Merge branch 'main' into DamianBranch
2025-10-14 11:29:29 +00:00
Michal Pikulski
9780991a76
Update the orientation enforcer to periodically check the orientation in diving minigamw
2025-10-14 12:49:22 +02:00
Michal Pikulski
21bec076a9
[Bug] Fix the issue with input being blocked after missed camera sequence
2025-10-14 11:48:19 +02:00
9c44a0c91f
photo_input_switch ( #27 )
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Co-authored-by: Michal Pikulski <michal.a.pikulski@gmail.com >
Reviewed-on: #27
2025-10-14 07:09:16 +00:00
2573e7f80e
Add a system for setting up "real" camera framing to work between devices ( #26 )
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- In-level authoring utility to designate level bounds
- Camera Adapter component to be placed on a level's camera to perform the adjustments
- EdgeAnchor tool, which allows anchoring of game objects to the screen bounds
Co-authored-by: Michal Pikulski <michal@foolhardyhorizons.com >
Reviewed-on: #26
2025-10-14 04:56:00 +00:00
ddbeb0fca3
Added alerts and modified the rocks in the environment.
2025-10-13 17:10:25 +02:00
Michal Pikulski
aefff3d050
Semi-working intro cinematic with loading screen
2025-10-13 14:25:11 +02:00
Michal Pikulski
65e14c07d2
Fix bug where input was blocked from levels other than main menu
2025-10-13 12:41:04 +02:00
af4bddf1e3
Merge branch 'main' into DamianBranch
2025-10-13 10:17:54 +00:00
Michal Pikulski
447d33fe55
Add a loading screen between scenes
2025-10-13 10:41:58 +02:00
Michal Pikulski
ab84c97675
Add skip functionality to Cinematics Manager
2025-10-13 09:22:18 +02:00
Michal Pikulski
f150ad0ce4
Fix bug with Pulver not returning to his usual movement after item pickup
2025-10-12 01:17:21 +02:00
Michal Pikulski
d5b30bdd99
Bandaid fix for input manager issues. Remove ass from applehills overworld.
2025-10-12 00:51:56 +02:00
75826f2dc9
Final addition of the cinematic managers
2025-10-10 17:26:55 +02:00
57652b87f6
Merge branch 'main' into DamianBranch
2025-10-10 16:49:25 +02:00
9359c47499
Added Decorations
2025-10-10 16:25:03 +02:00
Michal Pikulski
64bafa9ff8
Merge branch 'main' of https://homelab.tailf7f81b.ts.net/tschesky/AppleHillsProduction
2025-10-10 16:19:10 +02:00
Michal Pikulski
5b3f77c67b
Simple QuickAccess setting to more easily retrieve common data
2025-10-10 16:19:05 +02:00
9475a70d09
Re-added maps
2025-10-10 16:03:48 +02:00
7288228b99
Merge branch 'main' of https://homelab.tailf7f81b.ts.net/tschesky/AppleHillsProduction
2025-10-10 15:56:07 +02:00
9f630e832d
Intro cinematic plays when playing from mainmenu
2025-10-10 15:51:49 +02:00
Michal Pikulski
81a6becd44
Implement Debug settings and provide an overview of the settings madness
2025-10-10 15:47:38 +02:00
Michal Pikulski
5058e96b48
Integrate the changes into Minigame Level
2025-10-10 14:53:49 +02:00
Michal Pikulski
0c5546efd2
Add backbone for card creation and implement Camera minigame mechanics
2025-10-10 14:49:42 +02:00
d9039ce655
Merge pull request 'Commit tile prefabs' ( #22 ) from commit_tiles_only into main
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Reviewed-on: #22
2025-10-10 12:49:32 +00:00
1fe48c995b
Commmit minigame and tile logic
2025-10-10 14:45:23 +02:00
6b1eb45490
Commit tile prefabs
2025-10-10 14:45:07 +02:00
9d8dd28efd
Added sound and cinematics managers to boot settings
2025-10-10 10:07:08 +02:00
journaliciouz
b777450bd1
Anne Lise bush behavior update
2025-10-09 16:38:27 +02:00
4ea8e7d16b
Merge pull request 'DamianBranch' ( #21 ) from DamianBranch into main
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Reviewed-on: #21
2025-10-09 11:50:47 +00:00
9781653430
Modified The Tiles
2025-10-09 13:49:25 +02:00
3bd43a4d6d
Added New Diving Tiles to the Minigame
2025-10-08 17:15:20 +02:00
92f935f272
Refactored Anne Lise bush into state machine
2025-10-08 15:47:36 +02:00
a5fab5ba86
Tweaked some Pulver transitions so he is not sliding in idle
2025-10-08 13:03:56 +02:00
Michal Pikulski
0e17516df7
Add a pausable interface and make minigameobjecs pausable
2025-10-08 12:36:08 +02:00
3807ac652c
Add support for images in dialogue windows ( #19 )
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- Extend editor nodes with custom DialogueContent data type that holds either image or text
- Extend the dialogue importer to correctly process the new content into updated RuntimeDialogue content
- Update SpeechBubble to be able to display either text or image
- Add a custom property drawer for the DialogueContent to allow easy switching in graph authoring
Co-authored-by: Michal Pikulski <michal@foolhardyhorizons.com >
Reviewed-on: #19
2025-10-08 09:34:58 +00:00
DamianCorazza
005cf510d5
Changes to some Lurespots
2025-10-07 23:15:19 +02:00
a91b776c20
WIP Ended the BallTree
2025-10-07 16:56:52 +02:00
Michal Pikulski
d6ed35969d
Fix quarry level
2025-10-07 14:26:33 +02:00
0a553162a6
Pull from Michal Stuff
2025-10-07 13:14:45 +02:00
dea470f93f
Replaced almost all placeholders with final art
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Some animations still need to be added and replaced, but most of the sprites are final now.
2025-10-07 13:04:14 +02:00
Michal Pikulski
d0d785d605
te-he, compile error
2025-10-07 13:00:58 +02:00
Michal Pikulski
eb938f9adb
Merge branch 'main' of https://homelab.tailf7f81b.ts.net/tschesky/AppleHillsProduction
2025-10-07 12:57:23 +02:00
10992b43cc
Unity Timeline Interaction System Integration ( #17 )
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- Added InteractionTimelineAction component for timeline-driven interactions
- Implemented custom editor for timeline event mapping
- Updated interaction event flow to support timeline actions
- Enhanced character move target configuration
- Improved inspector UI for interactable components
- Added technical documentation for interaction system
- Refactored interaction action base classes for extensibility
- Fixed issues with character binding in timelines
Co-authored-by: Michal Pikulski <michal@foolhardyhorizons.com >
Co-authored-by: Michal Pikulski <michal.a.pikulski@gmail.com >
Reviewed-on: #17
2025-10-07 10:57:11 +00:00
Michal Pikulski
f845673eca
Remove dependencies on legacy variables in GameManager.Instance
2025-10-07 10:44:26 +02:00
Michal Pikulski
c46036dce6
Fix speed mismatch between direct and tap movement modes
2025-10-07 10:11:55 +02:00