Commit Graph

92 Commits

Author SHA1 Message Date
Michal Pikulski
a705b3a829 Semi-working rarity upgrades 2025-11-06 23:18:02 +01:00
Michal Pikulski
d23c000347 Working flipping cards 2025-11-06 23:17:55 +01:00
Michal Pikulski
774f27410a Working drag, tap, open sequence, looking pretty OK 2025-11-06 23:17:46 +01:00
Michal Pikulski
1b1ea65744 Fire off impulses on booster taps 2025-11-06 23:17:36 +01:00
Michal Pikulski
d01859cec0 More snappy tap animation 2025-11-06 23:17:35 +01:00
ba6f671104 Merge branch 'main' into DamianBranch 2025-11-06 19:44:15 +01:00
69e628ceb8 Added New art for level selection 2025-11-06 19:22:26 +01:00
eb9da316ad Put the appswitcher in the overworld for build test 2025-11-06 17:59:26 +01:00
7fb0b14337 Merge branch 'ui-animation' 2025-11-06 17:49:57 +01:00
eba2befc5f Good-enough-for-now appswitcher 2025-11-06 17:49:44 +01:00
0eb1e0efd5 Merge branch 'main' into DamianBranch 2025-11-06 17:11:57 +01:00
5e4de3ebef Added the Eagle Eye button, It's a standalone prefab that can be added to other canvases. 2025-11-06 17:11:30 +01:00
78d0bf6441 AppSwitcher work 2025-11-06 15:36:02 +01:00
Michal Pikulski
2d10d92bf5 Add a semi-finished booster opening sequence 2025-11-06 15:27:08 +01:00
Michal Pikulski
4e0c9cb4c4 Working visual part 2025-11-06 15:27:08 +01:00
Michal Pikulski
b6d8586eab Setup booster page opening 2025-11-06 15:27:08 +01:00
9a4f604314 Update LevelConfirmMenu.prefab 2025-11-06 15:06:47 +01:00
6a1831c5e2 Merge branch 'main' into ui-animation 2025-11-06 14:27:53 +01:00
e7ff137d57 Implemented new Lottie plugin, added AppSwitcher icon 2025-11-06 14:27:44 +01:00
a3d0c3232d Merge branch 'main' into DamianBranch 2025-11-06 14:17:35 +01:00
0f1a0cfecc Delete CardSystem.prefab 2025-11-06 14:17:23 +01:00
2b3154c22b Level Change and Confirmation popups art change 2025-11-06 14:11:52 +01:00
Michal Pikulski
b17ba7bd98 Finish setting up the basic album layout 2025-11-06 01:25:13 +01:00
0ac8f4b70c CHanged Menus Backgrounds 2025-11-06 00:22:07 +01:00
Michal Pikulski
50c0a12391 New card UI, new visual config, new card definitions, new working editor window for authoring! 2025-11-05 23:50:15 +01:00
DamianCorazza
1442a2426b Changed ScrapBook Icon 2025-11-05 23:14:27 +01:00
journaliciouz
949bd6d32b You can close the card album again 2025-11-05 16:36:00 +01:00
journaliciouz
0a183703db Unfucked the card UI 2025-11-05 16:00:22 +01:00
journaliciouz
54d6603f17 Merge branch 'main' into ui-animation 2025-11-05 14:49:08 +01:00
journaliciouz
041159a02a Implemented scrapbook assets into book plugin 2025-11-05 14:48:10 +01:00
1a6324b054 Clarifying name changes for cards 2025-11-05 12:59:57 +01:00
journaliciouz
92c08da136 Merge branch 'main' into ui-animation 2025-11-05 11:17:47 +01:00
282904bae0 Moved the prefab 2025-11-04 18:56:57 +01:00
035fdda2be Added the textures for a smaller version of the scrapbook. 2025-11-04 18:51:42 +01:00
DamianCorazza
d00d20121c WIP Moving work from home to the office. 2025-11-04 12:21:02 +01:00
DamianCorazza
7051267c33 ScrapBookPrefab and textures 2025-11-04 04:59:33 +01:00
journaliciouz
4d23a2ba8f confetti work 2025-11-03 15:52:52 +01:00
011901eb8f Refactoring of the interaction system and preliminary integration of save/load functionality across the game. (#44)
### Interactables Architecture Refactor
- Converted composition to inheritance, moved from component-based to class-based interactables. No more requirement for chain of "Interactable -> Item" etc.
- Created `InteractableBase` abstract base class with common functionality that replaces the old component
- Specialized child classes: `Pickup`, `ItemSlot`, `LevelSwitch`, `MinigameSwitch`, `CombinationItem`, `OneClickInteraction` are now children classes
- Light updates to the interactable inspector, moved some things arround, added collapsible inspector sections in the  UI for better editor experience

### State Machine Integration
- Custom `AppleMachine` inheritong from Pixelplacement's StateMachine which implements our own interface for saving, easy place for future improvements
- Replaced all previous StateMachines by `AppleMachine`
- Custom `AppleState`  extends from default `State`. Added serialization, split state logic into "EnterState", "RestoreState", "ExitState" allowing for separate logic when triggering in-game vs loading game
- Restores directly to target state without triggering transitional logic
- Migration tool converts existing instances

### Prefab Organization
- Saved changes from scenes into prefabs
- Cleaned up duplicated components, confusing prefabs hierarchies
- Created prefab variants where possible
- Consolidated Environment prefabs and moved them out of Placeholders subfolder into main Environment folder
- Organized item prefabs from PrefabsPLACEHOLDER into proper Items folder
- Updated prefab references - All scene references updated to new locations
- Removed placeholder files from Characters, Levels, UI, and Minigames folders

### Scene Updates
- Quarry scene with major updates
- Saved multiple working versions (Quarry, Quarry_Fixed, Quarry_OLD)
- Added proper lighting data
- Updated all interactable components to new architecture

### Minor editor tools
- New tool for testing cards from an editor window (no in-scene object required)
- Updated Interactable Inspector
- New debug option to opt in-and-out of the save/load system
- Tooling for easier migration

Co-authored-by: Michal Pikulski <michal.a.pikulski@gmail.com>
Reviewed-on: #44
2025-11-03 10:12:51 +00:00
Michal Pikulski
f6ebadf21e Update Pause menu and MinigameSelection menu to icon-based with no text 2025-10-30 10:47:34 +01:00
Michal Pikulski
a020e9af04 Update level select menu with icons and scrollable view 2025-10-29 14:37:11 +01:00
54f355beda Merge branch 'main' into DamianCardStyles 2025-10-29 12:34:48 +00:00
d5d01e46ea Test the new cards and organized card textures in folders 2025-10-29 13:23:55 +01:00
Michal Pikulski
bda645dcc3 Updates to minigame switching 2025-10-29 09:57:33 +01:00
2ce6452d90 Trying to make text Warp 2025-10-28 19:10:56 +01:00
Michal Pikulski
b56524f1f2 Updates to the level switcher UI menu, making it much larger 2025-10-28 16:04:44 +01:00
Michal Pikulski
43779c560e Cleanup compile warnings, cleanup logs, spruce up level selection menu 2025-10-28 14:31:17 +01:00
062297ce6f Merge branch 'main' into DamianCardStyles 2025-10-27 13:56:31 +01:00
2524d4dcdd WIP Card Reformatting 2025-10-24 18:07:18 +02:00
5a85a602bd Revamp game pausing and input handling. Fix minigame tutorial and end sequence. (#39)
- Revamp pausing and centralize management in GameManager
- Switch Pause implementation to be counter-based to solve corner case of multiple pause requests
- Remove duplicated Pause logic from other components
- Add pausing when browsing the card album
- Fully deliver the exclusive UI implementation
- Spruce up the MiniGame tutorial with correct pausing, hiding other UI
- Correctly unpause after showing tutorial
- Fix minigame ending sequence. The cinematic correctly plays only once now
- Replaying the minigame works

Co-authored-by: Michal Adam Pikulski <michal@foolhardyhorizons.com>
Co-authored-by: Michal Pikulski <michal@foolhardyhorizons.com>
Reviewed-on: #39
2025-10-24 11:09:32 +00:00
2e05e500c9 Added the art for cards 2025-10-23 16:55:01 +02:00