acf3ecec3f
Added Highlights to the quarry button and the Bunfflers.
2025-10-22 10:36:56 +02:00
Michal Adam Pikulski
68886aafd4
Roll the pause menu into the UI page system
2025-10-22 09:35:34 +02:00
Michal Adam Pikulski
357f942e0d
Moved UIPageController out of the card system and into a dedicated prefab
2025-10-22 09:20:18 +02:00
Michal Adam Pikulski
5763aeb4b3
Un-fuck the booster opening page
2025-10-22 07:32:45 +02:00
Michal Adam Pikulski
3aed47b183
Fix input issues
2025-10-21 15:58:13 +02:00
Michal Adam Pikulski
00f6d2c6c6
Add a dirty booster pack opening sequence
2025-10-21 15:40:47 +02:00
DamianCorazza
0a240da9a7
Merge branch 'main' of https://homelab.tailf7f81b.ts.net/tschesky/AppleHillsProduction
2025-10-21 14:54:08 +02:00
DamianCorazza
14d1b8316e
Added New Textures for Cards And Configure basic Card Variations
2025-10-21 14:53:59 +02:00
MacBuilder
8e90878a97
Updated diving controls and tutorial
2025-10-21 13:47:18 +02:00
Michal Adam Pikulski
3e833b8991
Working card system
2025-10-20 16:33:58 +02:00
Michal Adam Pikulski
83b5c8994d
Kind of working booster packs
2025-10-20 16:33:58 +02:00
Michal Adam Pikulski
32f726d229
Second draft of the consolidated card system
2025-10-20 16:33:58 +02:00
Michal Adam Pikulski
542dd9a4b7
First draft of the consolidated card system
2025-10-20 16:33:58 +02:00
Michal Adam Pikulski
07750dd5ba
Add AlbumViewPage prefab
2025-10-20 16:33:58 +02:00
Michal Pikulski
80005e6b7d
Setup more of the card system stuff
2025-10-20 16:33:58 +02:00
Michal Pikulski
b1df36d48c
Add prefabs for main menu and album page
2025-10-20 16:33:58 +02:00
Michal Pikulski
6c23d1bcfa
Add implementation plan and main UI for the card system
2025-10-20 16:33:58 +02:00
Michal Pikulski
0557ddd3dc
Add prompt when dialogue
2025-10-17 15:35:25 +02:00
246e66a1f6
New Menus And Fixed the headband Glow
2025-10-17 15:08:00 +02:00
Michal Pikulski
5851b5a12f
Remove main menu from build and game flow
2025-10-17 14:03:33 +02:00
c94cd4f567
Merge branch 'main' into damianContentFreeze
2025-10-17 09:04:54 +00:00
15bc868cad
Modified The size of the Images in dialogue
2025-10-17 11:04:15 +02:00
Michal Pikulski
dafccdc286
Add main menu prefab
2025-10-17 09:57:20 +02:00
journaliciouz
4fc005b082
WIP
2025-10-16 22:35:23 +02:00
journaliciouz
6f6333c8c4
Merge branch 'main' into diving-outrocinematic
2025-10-16 22:26:04 +02:00
Michal Pikulski
50448c5bd3
Revamp the prompt system, the bootstrapper system, the starting cinematic
2025-10-16 19:43:24 +02:00
eab8899720
WIP game over diving
2025-10-16 16:23:48 +02:00
5f46c963b5
Implemented Diving tutorial
2025-10-15 15:58:19 +02:00
Michal Pikulski
e8180b21bf
Strip debug logging from the game, fix screen weirdness
2025-10-14 15:54:11 +02:00
Michal Pikulski
447d33fe55
Add a loading screen between scenes
2025-10-13 10:41:58 +02:00
Michal Pikulski
ab84c97675
Add skip functionality to Cinematics Manager
2025-10-13 09:22:18 +02:00
Michal Pikulski
d5b30bdd99
Bandaid fix for input manager issues. Remove ass from applehills overworld.
2025-10-12 00:51:56 +02:00
Michal Pikulski
0c5546efd2
Add backbone for card creation and implement Camera minigame mechanics
2025-10-10 14:49:42 +02:00
3807ac652c
Add support for images in dialogue windows ( #19 )
...
- Extend editor nodes with custom DialogueContent data type that holds either image or text
- Extend the dialogue importer to correctly process the new content into updated RuntimeDialogue content
- Update SpeechBubble to be able to display either text or image
- Add a custom property drawer for the DialogueContent to allow easy switching in graph authoring
Co-authored-by: Michal Pikulski <michal@foolhardyhorizons.com >
Reviewed-on: #19
2025-10-08 09:34:58 +00:00
e713a580a9
puzzlestep_indicators ( #14 )
...
Co-authored-by: Michal Pikulski <michal.a.pikulski@gmail.com >
Reviewed-on: #14
2025-10-02 05:42:17 +00:00
Michal Pikulski
f1f4234c2a
Wait for correct screen orientation
2025-09-30 13:13:37 +02:00
f686f28cb8
Create a simple dialogue authoring system, tied into our items ( #10 )
...
- Editor dialogue graph
- Asset importer for processing the graph into runtime data
- DialogueComponent that steers the dialogue interactions
- DialogueCanbas with a scalable speech bubble to display everything
- Brief README overview of the system
Co-authored-by: AlexanderT <alexander@foolhardyhorizons.com >
Co-authored-by: Michal Pikulski <michal.a.pikulski@gmail.com >
Reviewed-on: #10
2025-09-29 09:34:15 +00:00
e878a32263
Introduce input modes and Pause Menu ( #8 )
...
- Add input mode switching to the Input Manager
- Automatically set input mode on scene load - UI for MainMenu and GameAndUI for other scenes
- Add PauseMenu prefab, auto-loaded via the boostrap system
- Automatically control PauseMenu visibility based on current scene
Co-authored-by: AlexanderT <alexander@foolhardyhorizons.com >
Co-authored-by: Michal Pikulski <michal.a.pikulski@gmail.com >
Reviewed-on: #8
2025-09-25 10:06:51 +00:00
Michal Pikulski
3f93ca3b66
Add level switch confirmation popup
2025-09-09 10:23:00 +02:00
Michal Pikulski
a1b1d7475f
Preliminary screen rotation work
2025-09-08 14:25:50 +02:00
Michal Pikulski
a2b62fc4b1
GO back to a simple ignore file and commit all meta assets
2025-09-01 16:19:19 +02:00
Michal Pikulski
f8d80aac62
Push out Folder Structure and touch control player controller
2025-09-01 11:51:01 +02:00