Michal Pikulski
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f4a183d524
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[Interactions] Make combinable object pickup-able and swappable
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2025-09-08 14:56:59 +02:00 |
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Michal Pikulski
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a1b1d7475f
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Preliminary screen rotation work
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2025-09-08 14:25:50 +02:00 |
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Michal Pikulski
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749d72904e
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Add main menu scene, setup framework for orientation switching
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2025-09-08 12:44:35 +02:00 |
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Michal Pikulski
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604871a870
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[Input] Fix issue where player would not move to items after using direct/drag movement mode
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2025-09-08 08:56:11 +02:00 |
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Michal Pikulski
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3b0988243e
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[Misc] Singleton pattern improvements, get rid of warnings and errors
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2025-09-08 08:45:13 +02:00 |
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Michal Pikulski
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f161d0069b
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[Bootstrap] Redo scenes with bootstrapper
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2025-09-07 14:18:17 +02:00 |
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Michal Pikulski
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d20004238d
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[Bootstrap] First go at Addressables bootsrapped objects
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2025-09-07 12:36:35 +02:00 |
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Michal Pikulski
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d3c6b838b4
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Big script cleanup. Remove the examples from Ropes' external package
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2025-09-06 22:29:55 +02:00 |
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Michal Pikulski
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1489dbda05
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Big Input refactor
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2025-09-05 15:04:02 +02:00 |
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Michal Pikulski
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5d3a587b5e
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Update touch input settings
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2025-09-05 14:10:58 +02:00 |
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Michal Pikulski
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fbb658098b
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[Diving] Movement with a rock and 3 ropes is working
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2025-09-04 23:13:19 +02:00 |
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Michal Pikulski
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d34eb77e20
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[Diving][FX] Add some simple bubble fun
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2025-09-04 22:26:45 +02:00 |
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Michal Pikulski
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74ca33208e
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[Diving][Input] First doodle on first minigame with basic controller
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2025-09-04 21:58:05 +02:00 |
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6a3135d7ec
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Forgot to add all changes
I forgot to select all the changes in my previous commit
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2025-09-04 16:13:58 +02:00 |
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Michal Pikulski
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c36301888e
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[Tools] Add a simple quest preview window for Puzzle Step SO
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2025-09-04 15:24:16 +02:00 |
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Michal Pikulski
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4215d4b437
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[Interaction] Zip up edge cases, base for interactions is now done
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2025-09-04 15:01:28 +02:00 |
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Michal Pikulski
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05a8a5445f
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[Interactions] Pulver now swaps, slots and combines items
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2025-09-04 14:24:38 +02:00 |
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Michal Pikulski
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da5d2f2545
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[Player][Interaction][Assets] Add placeholder assets for some more sprites. Move all to External/Placeholder. Add list of assets with attributions. Pulver combines items now
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2025-09-04 13:08:42 +02:00 |
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Michal Pikulski
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496ef10b8b
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[Player][Interactions] Items can be switched when picked up now
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2025-09-04 13:08:42 +02:00 |
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Michal Pikulski
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68592e8514
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[Player] Add dispatcher for cancelled movement and reset pickup correctly when move cancelled during pickup
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2025-09-04 11:19:05 +02:00 |
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Michal Pikulski
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5d395ba4f4
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[Player][Interactions] Refactor common settings to be in the Game Settings SO. Update follow paramters and pathfinding for Pulver
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2025-09-04 11:12:19 +02:00 |
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Michal Pikulski
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65d8be6cf2
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Pulver correctly goes and retrieves the item. Items still need to be enabled again after a failed couroutine
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2025-09-04 00:14:31 +02:00 |
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Michal Pikulski
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0c930d09a4
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[Player][Interactions] Pulver moves to item and goes back. Item disappears, but in wrong order
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2025-09-04 00:00:46 +02:00 |
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Michal Pikulski
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97c5edf619
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[Bug] Fix issue with singleton providers when reloading levels
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2025-09-03 19:07:27 +02:00 |
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Michal Pikulski
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1dfcee3d2c
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[Puzzles][Input] Update input handling to not mistakingly miss frames. Add debug frame input debugging.
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2025-09-03 16:55:21 +02:00 |
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Michal Pikulski
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93242b2702
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[Puzzles] Add basic framework for ScriptableObject puzzle steps and puzzle solving.
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2025-09-03 15:43:47 +02:00 |
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Michal Pikulski
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fdf871aac0
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[Player][Animation] Setup speed variables to play animations on Trafalgar and Pulver
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2025-09-02 16:19:45 +02:00 |
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Michal Pikulski
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634fd8aaff
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[Player][Input] Refine hold and drag inputs
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2025-09-02 15:12:36 +02:00 |
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Michal Pikulski
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39eeb044fd
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Setup correct sizes and Quarry level switch
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2025-09-02 13:59:31 +02:00 |
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Michal Pikulski
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48c4992517
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[Player] Add simple Pulver point-based following behind Trafalgar. Leave option for manually-directed movement.
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2025-09-02 13:20:25 +02:00 |
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Michal Pikulski
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d0dd3cdd17
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[Player] Setup pulver player prefab
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2025-09-02 12:33:36 +02:00 |
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Michal Pikulski
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e53b5a0034
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[Player] Add AI Pathfinding on a 2D grid to the player character
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2025-09-02 11:42:25 +02:00 |
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Michal Pikulski
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a03b70a1ca
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Implement SceneManager with asynchronous load/unload routines ready for bootstrapper scene. Implement simple level switching
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2025-09-01 22:51:52 +02:00 |
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Michal Pikulski
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82595e8991
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[Player] Add CineMachine tracking camera in the main level, set to follow player
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2025-09-01 16:57:08 +02:00 |
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Michal Pikulski
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a2b62fc4b1
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GO back to a simple ignore file and commit all meta assets
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2025-09-01 16:19:19 +02:00 |
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Michal Pikulski
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8e1174d4bf
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[Input][Interaction] Add interactable items
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2025-09-01 16:14:21 +02:00 |
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Michal Pikulski
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1a5126a259
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[Player][Input] Switch to generic input consumption interface. Version package json file
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2025-09-01 15:04:15 +02:00 |
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Michal Pikulski
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90782f0fb0
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[Player][MainLevel] Add Player prefab. Configure touch input. Configure RigidBody physics and colliders. Add placeholder main map with placeholder tiles and sprites
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2025-09-01 13:14:21 +02:00 |
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Michal Pikulski
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f8d80aac62
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Push out Folder Structure and touch control player controller
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2025-09-01 11:51:01 +02:00 |
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