aa16f36eac
Lawnmower Chase Work
...
Gardener chases but gets flipped
2025-09-22 14:37:15 +02:00
6abf25b2ad
Working gardener chase without flipping
2025-09-22 14:37:15 +02:00
074b052abe
Populate minigame with obstacles and monster spawns ( #5 )
...
- Simulated "fake" physics and collisions
- Object pooling for tiles, obstacles and monster spawns
- Base monster scoring with proximity triggers and depth multiplier
Co-authored-by: AlexanderT <alexander@foolhardyhorizons.com >
Co-authored-by: Michal Pikulski <michal.a.pikulski@gmail.com >
Reviewed-on: #5
2025-09-22 14:37:15 +02:00
5305c20b00
Create a diving minigame MVP ( #6 )
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- Obstacles
- Tiles
- Object pooling
- Monster spawns
- Scoring
- Minigame End
Co-authored-by: Michal Pikulski <michal.a.pikulski@gmail.com >
Co-authored-by: AlexanderT <alexander@foolhardyhorizons.com >
Reviewed-on: #6
2025-09-22 12:16:32 +00:00
46755fecb3
Populate minigame with obstacles and monster spawns ( #5 )
...
- Simulated "fake" physics and collisions
- Object pooling for tiles, obstacles and monster spawns
- Base monster scoring with proximity triggers and depth multiplier
Co-authored-by: AlexanderT <alexander@foolhardyhorizons.com >
Co-authored-by: Michal Pikulski <michal.a.pikulski@gmail.com >
Reviewed-on: #5
2025-09-21 07:32:56 +00:00
2ec5c3d855
Working monster spawns
2025-09-19 13:46:24 +02:00
d110616907
Add Monster Spawn points, monster head placeholders. Add utility for prefab variation by sprite selection.
2025-09-19 12:51:25 +02:00
24f5228003
Started to deal with the Gardener
...
This is driving slightly insane plus I forgot ALL the programs Alex told me about, i'll adress this tomorrow.
2025-09-17 15:30:59 +02:00
8b3c9a09cb
Anna Lise is working!
...
A lot of hardcoded stuff but Anna Lise is working
2025-09-17 13:59:21 +02:00
DamianCorazza
6a24330ea0
Trying to make Anna Lise face the Bird before taking the picture to no avail
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Can't make her look at the bird, got pissed off, gonna try tomorrow.
2025-09-16 23:52:28 +02:00
81723a3cdb
Anna Lise Moves To the Spot and takes a picture when the bird is there.
2025-09-16 18:14:00 +02:00
70a14e5a84
AnneLise moved to the spot, still trying to make her interactable then
2025-09-16 15:52:30 +02:00
Michal Pikulski
75be338065
Working generic object pooling, pool monitor editor tool and batch component adder editor tool
2025-09-16 15:02:57 +02:00
Michal Pikulski
bcc6f05058
Working single-purpose object pooling solution
2025-09-16 15:02:57 +02:00
Michal Pikulski
15414f9414
[Test] Add unit tests for base code
2025-09-14 13:35:35 +02:00
Michal Pikulski
8cffe0b161
Fix build issues due to comparison operators
2025-09-12 16:47:45 +02:00
Michal Pikulski
0057ae9fa3
Fix issues with scene loading, introduce an intermediate bootstrap scene
2025-09-12 15:37:26 +02:00
Michal Pikulski
cec661586e
Fix issues with disabled puzzle steps not registering with puzzle manager
2025-09-12 14:39:08 +02:00
DamianCorazza
a580a5f35a
Eyes are working now
2025-09-12 13:57:26 +02:00
Michal Pikulski
c0df46f9f8
Update dispatchers and message for slotting items
2025-09-12 13:24:04 +02:00
Michal Pikulski
9a12a79698
Fix item removed being called one too many times, fix Pulver movement
2025-09-12 13:14:21 +02:00
DamianCorazza
d62516f0cb
Added Bird Spawning and Copied behaviour for the hammer bird
2025-09-12 12:49:07 +02:00
Michal Pikulski
445e36975d
Interactable items - slotting working correctly and calling the dispatchers each time
2025-09-12 12:26:44 +02:00
DamianCorazza
afd3bc3863
Eyes Work nicely now, switching items is a bit iffy though
2025-09-12 10:30:49 +02:00
9b590ca6ec
Made Changes To slotted items (not fully functional but progressing)
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Added Unity events to the Slotting Items, the eyes react fine but sometimes they fuck up. gonna check that out later.
2025-09-11 17:03:56 +02:00
Michal Pikulski
15b8146815
Update Puzzle Manager's initialization sequence
2025-09-11 15:48:44 +02:00
Michal Pikulski
c5b8561b73
Quick scene browser tab
2025-09-11 15:29:28 +02:00
Michal Pikulski
e1ff13db30
Rework interactables into a flatter hierarchy, reenable puzzles as well
2025-09-11 14:07:57 +02:00
Michal Pikulski
3a40d1a151
Interactables fully working now
2025-09-11 14:07:57 +02:00
Michal Pikulski
0ef25f265c
Semi-working Interactables rework
2025-09-11 14:07:57 +02:00
abffb5c558
Michal saw we were programming with sticks
2025-09-11 13:53:42 +02:00
16c98ee8e3
Prefabs Modified
2025-09-11 13:03:43 +02:00
1239052a5f
Fiddling with state machines
2025-09-11 10:44:01 +02:00
1c987af2b8
Added animations, two state machines
2025-09-10 22:17:51 +02:00
Michal Pikulski
e0af6b999d
[DivingForPictures] Tile spawning prototype for descending minigame
2025-09-10 12:35:29 +02:00
Michal Pikulski
2dfe6de144
Updates and reworks, code rewrites
2025-09-10 12:35:29 +02:00
Michal Pikulski
a3649c65b0
Touch-up some warnings in IntroCinematicsPlayer
2025-09-10 09:10:58 +02:00
5a07c4b135
Merge branch 'main' of https://homelab.tailf7f81b.ts.net/tschesky/AppleHillsProduction
2025-09-09 14:23:57 +02:00
2be6b5626e
Reimplemented intro animation as regular ol' sprites
2025-09-09 14:22:05 +02:00
Michal Pikulski
c15f207415
Fake Physics on Player
2025-09-09 14:18:19 +02:00
Michal Pikulski
cfa3c32657
Sprite flips depending on movement direction
2025-09-09 14:01:24 +02:00
Michal Pikulski
07e88a88fe
OneClickInteractable
2025-09-09 13:38:46 +02:00
aa127bf6d5
Merge branch 'main' of https://homelab.tailf7f81b.ts.net/tschesky/AppleHillsProduction
2025-09-09 13:11:26 +02:00
ed093c3ddd
Intro cinematic implementation and Apple Hills map
2025-09-09 13:11:18 +02:00
Michal Pikulski
bf81da11cd
[Bug] Fix the issue where player would move back if already close to an item
2025-09-09 11:38:51 +02:00
Michal Pikulski
6e52de3f42
Fix orientation forcing
2025-09-09 11:00:25 +02:00
Michal Pikulski
3f93ca3b66
Add level switch confirmation popup
2025-09-09 10:23:00 +02:00
Michal Pikulski
5804b170d0
Fix slot items to fully work with the stashing prefab flow
2025-09-09 10:10:21 +02:00
Michal Pikulski
6bbb40b1c0
[Interactions] Correctly display items now
2025-09-08 15:23:31 +02:00
Michal Pikulski
2e24b343c3
Cache full pickup object on Pulver
2025-09-08 15:09:45 +02:00