8326f03086
Improvements to tile spawning and refactors in the tile management
2025-09-22 09:27:01 +02:00
Michal Pikulski
2942b22c62
Add background
2025-09-22 00:01:28 +02:00
Michal Pikulski
ef3b50b99f
Somewhat working breaking rope
2025-09-21 23:25:51 +02:00
Michal Pikulski
af5dfbb7a2
Ropes breaking and shit
2025-09-21 22:36:05 +02:00
46755fecb3
Populate minigame with obstacles and monster spawns ( #5 )
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- Simulated "fake" physics and collisions
- Object pooling for tiles, obstacles and monster spawns
- Base monster scoring with proximity triggers and depth multiplier
Co-authored-by: AlexanderT <alexander@foolhardyhorizons.com >
Co-authored-by: Michal Pikulski <michal.a.pikulski@gmail.com >
Reviewed-on: #5
2025-09-21 07:32:56 +00:00
2ec5c3d855
Working monster spawns
2025-09-19 13:46:24 +02:00
d110616907
Add Monster Spawn points, monster head placeholders. Add utility for prefab variation by sprite selection.
2025-09-19 12:51:25 +02:00
31f2ce338d
Component move/copy utility
2025-09-19 10:08:58 +02:00
24f5228003
Started to deal with the Gardener
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This is driving slightly insane plus I forgot ALL the programs Alex told me about, i'll adress this tomorrow.
2025-09-17 15:30:59 +02:00
8b3c9a09cb
Anna Lise is working!
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A lot of hardcoded stuff but Anna Lise is working
2025-09-17 13:59:21 +02:00
DamianCorazza
6a24330ea0
Trying to make Anna Lise face the Bird before taking the picture to no avail
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Can't make her look at the bird, got pissed off, gonna try tomorrow.
2025-09-16 23:52:28 +02:00
81723a3cdb
Anna Lise Moves To the Spot and takes a picture when the bird is there.
2025-09-16 18:14:00 +02:00
70a14e5a84
AnneLise moved to the spot, still trying to make her interactable then
2025-09-16 15:52:30 +02:00
Michal Pikulski
75be338065
Working generic object pooling, pool monitor editor tool and batch component adder editor tool
2025-09-16 15:02:57 +02:00
Michal Pikulski
bcc6f05058
Working single-purpose object pooling solution
2025-09-16 15:02:57 +02:00
Michal Pikulski
0057ae9fa3
Fix issues with scene loading, introduce an intermediate bootstrap scene
2025-09-12 15:37:26 +02:00
DamianCorazza
a580a5f35a
Eyes are working now
2025-09-12 13:57:26 +02:00
DamianCorazza
d62516f0cb
Added Bird Spawning and Copied behaviour for the hammer bird
2025-09-12 12:49:07 +02:00
Michal Pikulski
ef96d80d51
Small touchups of input and A* graphing
2025-09-12 10:36:23 +02:00
9b590ca6ec
Made Changes To slotted items (not fully functional but progressing)
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Added Unity events to the Slotting Items, the eyes react fine but sometimes they fuck up. gonna check that out later.
2025-09-11 17:03:56 +02:00
Michal Pikulski
6c76759057
Touched up editor tool windows
2025-09-11 14:07:58 +02:00
Michal Pikulski
e1ff13db30
Rework interactables into a flatter hierarchy, reenable puzzles as well
2025-09-11 14:07:57 +02:00
Michal Pikulski
0ef25f265c
Semi-working Interactables rework
2025-09-11 14:07:57 +02:00
abffb5c558
Michal saw we were programming with sticks
2025-09-11 13:53:42 +02:00
16c98ee8e3
Prefabs Modified
2025-09-11 13:03:43 +02:00
1c987af2b8
Added animations, two state machines
2025-09-10 22:17:51 +02:00
e431846cc1
Modified the Prefabs for items
2025-09-10 17:41:01 +02:00
ce9f490ed5
Changed All prefabs to variants of BasePrefab
2025-09-10 16:13:43 +02:00
e970aa7b66
Merge branch 'main' of https://homelab.tailf7f81b.ts.net/tschesky/AppleHillsProduction
2025-09-10 13:38:48 +02:00
36ab5864e5
Placeholder for bike horn + Pulver grid change + changed gardener tag
2025-09-10 13:38:40 +02:00
Michal Pikulski
e0af6b999d
[DivingForPictures] Tile spawning prototype for descending minigame
2025-09-10 12:35:29 +02:00
Michal Pikulski
2dfe6de144
Updates and reworks, code rewrites
2025-09-10 12:35:29 +02:00
6f65297ba1
Gardener and his animations implemented
2025-09-09 17:45:51 +02:00
91f1e3f114
Update Quarry.unity
2025-09-09 16:20:11 +02:00
08dde63c5d
Update Quarry.unity
2025-09-09 15:26:49 +02:00
253708a909
Added Camera limits to town map and made some puzzle updates in quarry
2025-09-09 14:30:37 +02:00
5a07c4b135
Merge branch 'main' of https://homelab.tailf7f81b.ts.net/tschesky/AppleHillsProduction
2025-09-09 14:23:57 +02:00
2be6b5626e
Reimplemented intro animation as regular ol' sprites
2025-09-09 14:22:05 +02:00
Michal Pikulski
c15f207415
Fake Physics on Player
2025-09-09 14:18:19 +02:00
ccdc80e89e
Update AppleHillsOverworld.unity
2025-09-09 13:53:40 +02:00
d0adfd4933
Merge branch 'main' of https://homelab.tailf7f81b.ts.net/tschesky/AppleHillsProduction
2025-09-09 13:46:49 +02:00
1838b84a76
Updates to the Quarry
2025-09-09 13:46:45 +02:00
Michal Pikulski
07e88a88fe
OneClickInteractable
2025-09-09 13:38:46 +02:00
aa127bf6d5
Merge branch 'main' of https://homelab.tailf7f81b.ts.net/tschesky/AppleHillsProduction
2025-09-09 13:11:26 +02:00
ed093c3ddd
Intro cinematic implementation and Apple Hills map
2025-09-09 13:11:18 +02:00
8d94fad5d9
Puzzle hiccup
2025-09-09 13:04:19 +02:00
Michal Pikulski
4d0ba9fad8
Add minigame switcher to Quarry
2025-09-09 10:35:02 +02:00
e2e5c9ae09
Merge branch 'main' of https://homelab.tailf7f81b.ts.net/tschesky/AppleHillsProduction
2025-09-09 10:25:00 +02:00
6080419105
Changed the Quarry camera limits
2025-09-09 10:24:48 +02:00
Michal Pikulski
3f93ca3b66
Add level switch confirmation popup
2025-09-09 10:23:00 +02:00