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40 Commits

Author SHA1 Message Date
Michal Adam Pikulski
3e833b8991 Working card system 2025-10-20 16:33:58 +02:00
Michal Adam Pikulski
83b5c8994d Kind of working booster packs 2025-10-20 16:33:58 +02:00
Michal Adam Pikulski
32f726d229 Second draft of the consolidated card system 2025-10-20 16:33:58 +02:00
Michal Adam Pikulski
542dd9a4b7 First draft of the consolidated card system 2025-10-20 16:33:58 +02:00
Michal Adam Pikulski
07750dd5ba Add AlbumViewPage prefab 2025-10-20 16:33:58 +02:00
Michal Pikulski
80005e6b7d Setup more of the card system stuff 2025-10-20 16:33:58 +02:00
Michal Pikulski
b1df36d48c Add prefabs for main menu and album page 2025-10-20 16:33:58 +02:00
Michal Pikulski
6c23d1bcfa Add implementation plan and main UI for the card system 2025-10-20 16:33:58 +02:00
Michal Pikulski
44e1833aea Add backpack 2025-10-20 16:33:58 +02:00
Michal Pikulski
ed9f2d6c6d First go at the card UI 2025-10-20 16:33:58 +02:00
7f3dccf1ea Merge branch 'main' of https://homelab.tailf7f81b.ts.net/tschesky/AppleHillsProduction 2025-10-20 16:21:37 +02:00
c07f64ea4f Spatial lawnmower audio implemented 2025-10-20 16:21:32 +02:00
51d886c757 Merge pull request 'Implementing the Flash when taking pictures' (#37) from implementingFlash into main
Reviewed-on: #37
2025-10-20 14:19:32 +00:00
9df43b8f53 Implemented Flash Feedback to the Diving Minigame 2025-10-20 16:19:08 +02:00
b49bb43f79 AnneLise bird counter implemented 2025-10-20 13:57:38 +02:00
6e5a6c049f Underwater rushed audio job 2025-10-17 16:31:23 +02:00
f465e50197 Merge branch 'audio' 2025-10-17 16:16:01 +02:00
9c1a0fdc4c Merge branch 'main' of https://homelab.tailf7f81b.ts.net/tschesky/AppleHillsProduction 2025-10-17 16:15:50 +02:00
594a9815cc AnneLise guidance 2025-10-17 16:15:43 +02:00
Michal Pikulski
0557ddd3dc Add prompt when dialogue 2025-10-17 15:35:25 +02:00
Michal Pikulski
c3c9fd95a4 Add audio to dialogues 2025-10-17 15:20:51 +02:00
2fe872d8dc Merge pull request 'damianContentFreeze' (#35) from damianContentFreeze into main
Reviewed-on: #35
2025-10-17 13:16:12 +00:00
1c721541db Merge branch 'main' into damianContentFreeze 2025-10-17 13:16:04 +00:00
6c0e1acdd6 Modified the Quarry Level Switcher in the Overworld and moved the area to move around. 2025-10-17 15:14:41 +02:00
246e66a1f6 New Menus And Fixed the headband Glow 2025-10-17 15:08:00 +02:00
99dc459aa0 Added lake ambience 2025-10-17 15:02:31 +02:00
Michal Pikulski
09af055d18 Strip UI debug stuff from the game 2025-10-17 14:44:10 +02:00
d8653762f4 Merge branch 'audio' 2025-10-17 14:38:53 +02:00
512e8cade5 IntroNarration 2025-10-17 14:38:42 +02:00
Michal Pikulski
2a0dbe98a2 Game over screen return to levels menu 2025-10-17 14:28:13 +02:00
Michal Pikulski
5851b5a12f Remove main menu from build and game flow 2025-10-17 14:03:33 +02:00
bb6059a885 Merge branch 'audio' 2025-10-17 13:44:33 +02:00
7cdc8fab22 Fixed outrocinematic and added audio 2025-10-17 13:44:22 +02:00
099a6093e0 Outro WIP 2025-10-17 13:03:01 +02:00
646e9711eb Updated intro voiceover 2025-10-17 12:55:14 +02:00
bb6a595104 Merge branch 'main' into audio 2025-10-17 12:42:18 +02:00
3dcae9ba26 All the voices 2025-10-17 12:42:07 +02:00
49c1f55ec0 Merge branch 'main' into audio 2025-10-17 12:40:19 +02:00
journaliciouz
933e29edf9 AnneLise voicedump 2025-10-17 01:04:30 +02:00
journaliciouz
d520f1c1c3 AudioPrep 2025-10-17 00:44:20 +02:00
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m_Name: Card_New Card
m_EditorClassIdentifier: AppleHillsScripts::AppleHills.Data.CardSystem.CardDefinition
Id: c392baeb-f816-4482-8b9c-2e2b81e36527
Name: Test example card
Name: Test #2
Description: Some example description
Rarity: 4
Zone: 4

View File

@@ -13,7 +13,7 @@ MonoBehaviour:
m_Name: Card_Test example card (Copy) 1
m_EditorClassIdentifier: AppleHillsScripts::AppleHills.Data.CardSystem.CardDefinition
Id: 629423af-af60-495b-8c89-36709e063acd
Name: Test example card (Copy)
Name: Test #3
Description: Some example description
Rarity: 0
Zone: 0

View File

@@ -13,7 +13,7 @@ MonoBehaviour:
m_Name: Card_Test example card (Copy)
m_EditorClassIdentifier: AppleHillsScripts::AppleHills.Data.CardSystem.CardDefinition
Id: 6aa0d454-47f5-4617-ae30-50614fd2fa94
Name: Test example card 2
Name: Test #4
Description: Some example description
Rarity: 1
Zone: 0

View File

@@ -13,7 +13,7 @@ MonoBehaviour:
m_Name: Card_Test example card 2 (Copy) 1
m_EditorClassIdentifier: AppleHillsScripts::AppleHills.Data.CardSystem.CardDefinition
Id: ee76a6fc-d86d-469f-9b0f-c19286228357
Name: Test example card 2 (Copy)
Name: Test #5
Description: Some example description
Rarity: 1
Zone: 3

View File

@@ -13,7 +13,7 @@ MonoBehaviour:
m_Name: Card_Test example card 2 (Copy)
m_EditorClassIdentifier: AppleHillsScripts::AppleHills.Data.CardSystem.CardDefinition
Id: ee1e2aec-bdb6-4c68-8d7a-061c7f5e8583
Name: Test example card 3
Name: Test #6
Description: Some example description
Rarity: 2
Zone: 0

View File

@@ -13,7 +13,7 @@ MonoBehaviour:
m_Name: Card_Test example card 3 (Copy)
m_EditorClassIdentifier: AppleHillsScripts::AppleHills.Data.CardSystem.CardDefinition
Id: 1afdfea7-ca85-45ae-bd2c-3814729e628d
Name: Test example card 3 (Copy)
Name: Test #7
Description: Some example description
Rarity: 2
Zone: 4

View File

@@ -14,4 +14,4 @@ MonoBehaviour:
m_EditorClassIdentifier:
targetLevelSceneName: Quarry
description: Level loading for Quarry
mapSprite: {fileID: 8539217831253106567, guid: 69e3e7adfbf712247a6a498c83e9a4f7, type: 3}
mapSprite: {fileID: -3645797367086948227, guid: fea1a8662ef819746b8073c9ba0d9047, type: 3}

View File

@@ -26,6 +26,7 @@ MonoBehaviour:
_contentType: 1
_text:
_image: {fileID: 4728896231509914993, guid: 27419b0e3639a3e4184d676890da073a, type: 3}
_audio: {fileID: 8300000, guid: f189b8a044a8ae94fb38d99dbfc7deed, type: 3}
- rid: 4008004961021984848
type: {class: 'Constant`1[[Dialogue.DialogueContent, AppleHillsScripts]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
data:
@@ -33,6 +34,7 @@ MonoBehaviour:
_contentType: 1
_text:
_image: {fileID: -1125559343802010594, guid: 46b2fe6896b27cc4c8bd9f0da3f0de50, type: 3}
_audio: {fileID: 8300000, guid: 3f542c523460c5148a53ca2d5476a545, type: 3}
- rid: 4008004961021984849
type: {class: 'Constant`1[[Dialogue.DialogueContent, AppleHillsScripts]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
data:
@@ -40,6 +42,7 @@ MonoBehaviour:
_contentType: 1
_text:
_image: {fileID: -642587728066523507, guid: 95d6dbee5cb1f694c971791ee60cad14, type: 3}
_audio: {fileID: 8300000, guid: 195905675bf639f458a88f7567a3adc1, type: 3}
- rid: 4008004961021984850
type: {class: 'Constant`1[[Dialogue.DialogueContent, AppleHillsScripts]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
data:
@@ -47,6 +50,7 @@ MonoBehaviour:
_contentType: 1
_text:
_image: {fileID: -8438005379329254897, guid: fe735eb4f8856904caec179520dcb92f, type: 3}
_audio: {fileID: 8300000, guid: 95e98023d04bb6043967626c1b05833e, type: 3}
- rid: 4008004961021984866
type: {class: UserNodeModelImp, ns: Unity.GraphToolkit.Editor.Implementation, asm: Unity.GraphToolkit.Editor}
data:

View File

@@ -424,6 +424,7 @@ MonoBehaviour:
_contentType: 1
_text:
_image: {fileID: -454384845472657506, guid: bbfabe7e36be4f341a775b4323900b5b, type: 3}
_audio: {fileID: 8300000, guid: edff293418f52fe4badb4f8ba8e770ab, type: 3}
- rid: 4008004961314799721
type: {class: 'Constant`1[[System.Boolean, mscorlib]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
data:
@@ -435,6 +436,7 @@ MonoBehaviour:
_contentType: 1
_text:
_image: {fileID: -5941552768301239376, guid: 300528d856c15824989bade57a7e04e4, type: 3}
_audio: {fileID: 8300000, guid: 69b3ae7103725d843b45b91cd31c0a4a, type: 3}
- rid: 4008004961314799723
type: {class: 'Constant`1[[System.Boolean, mscorlib]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
data:
@@ -446,6 +448,7 @@ MonoBehaviour:
_contentType: 1
_text:
_image: {fileID: -5941552768301239376, guid: 300528d856c15824989bade57a7e04e4, type: 3}
_audio: {fileID: 8300000, guid: 9cd155aba23b8ca4394ea3ecec4a0792, type: 3}
- rid: 4008004961314799725
type: {class: 'Constant`1[[System.Boolean, mscorlib]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
data:

View File

@@ -479,6 +479,7 @@ MonoBehaviour:
_contentType: 1
_text:
_image: {fileID: -3811075571101519331, guid: cf5af87e6a25e9442b89f069b894a5fd, type: 3}
_audio: {fileID: 8300000, guid: e479d4c09170f7c4998db6919a1900ef, type: 3}
- rid: 4008004961314799811
type: {class: 'Constant`1[[System.Boolean, mscorlib]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
data:
@@ -490,6 +491,7 @@ MonoBehaviour:
_contentType: 1
_text:
_image: {fileID: -5941552768301239376, guid: 300528d856c15824989bade57a7e04e4, type: 3}
_audio: {fileID: 8300000, guid: 9cd155aba23b8ca4394ea3ecec4a0792, type: 3}
- rid: 4008004961314799813
type: {class: 'Constant`1[[System.Boolean, mscorlib]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
data:
@@ -501,6 +503,7 @@ MonoBehaviour:
_contentType: 1
_text:
_image: {fileID: -5941552768301239376, guid: 300528d856c15824989bade57a7e04e4, type: 3}
_audio: {fileID: 8300000, guid: 69b3ae7103725d843b45b91cd31c0a4a, type: 3}
- rid: 4008004961314799815
type: {class: 'Constant`1[[System.Boolean, mscorlib]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
data:

View File

@@ -51,7 +51,7 @@ MonoBehaviour:
x: 754
y: 722
width: 1209
height: 646
height: 706
m_GraphElementMetaData:
- m_Guid:
m_Value0: 2073825529632823756
@@ -479,6 +479,7 @@ MonoBehaviour:
_contentType: 1
_text:
_image: {fileID: 21300000, guid: 34b9ddb77aae2df4ab489b7bb8f16cff, type: 3}
_audio: {fileID: 8300000, guid: 81198916f8cd0134fafe4cc46c1d020f, type: 3}
- rid: 4008004961314799855
type: {class: 'Constant`1[[System.Boolean, mscorlib]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
data:
@@ -490,6 +491,7 @@ MonoBehaviour:
_contentType: 1
_text:
_image: {fileID: -5941552768301239376, guid: 300528d856c15824989bade57a7e04e4, type: 3}
_audio: {fileID: 8300000, guid: 9cd155aba23b8ca4394ea3ecec4a0792, type: 3}
- rid: 4008004961314799857
type: {class: 'Constant`1[[System.Boolean, mscorlib]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
data:
@@ -501,6 +503,7 @@ MonoBehaviour:
_contentType: 1
_text:
_image: {fileID: -5941552768301239376, guid: 300528d856c15824989bade57a7e04e4, type: 3}
_audio: {fileID: 8300000, guid: 69b3ae7103725d843b45b91cd31c0a4a, type: 3}
- rid: 4008004961314799859
type: {class: 'Constant`1[[System.Boolean, mscorlib]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
data:

View File

@@ -479,6 +479,7 @@ MonoBehaviour:
_contentType: 1
_text:
_image: {fileID: -8203946286166492161, guid: 6cb19dd8ad625c543abe9aa233cd676d, type: 3}
_audio: {fileID: 8300000, guid: 9503ed836f046914395f0ece800a4d83, type: 3}
- rid: 4008004961314799899
type: {class: 'Constant`1[[System.Boolean, mscorlib]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
data:
@@ -490,6 +491,7 @@ MonoBehaviour:
_contentType: 1
_text:
_image: {fileID: -5941552768301239376, guid: 300528d856c15824989bade57a7e04e4, type: 3}
_audio: {fileID: 8300000, guid: 69b3ae7103725d843b45b91cd31c0a4a, type: 3}
- rid: 4008004961314799901
type: {class: 'Constant`1[[System.Boolean, mscorlib]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
data:
@@ -501,6 +503,7 @@ MonoBehaviour:
_contentType: 1
_text:
_image: {fileID: -5941552768301239376, guid: 300528d856c15824989bade57a7e04e4, type: 3}
_audio: {fileID: 8300000, guid: 9cd155aba23b8ca4394ea3ecec4a0792, type: 3}
- rid: 4008004961314799903
type: {class: 'Constant`1[[System.Boolean, mscorlib]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
data:

View File

@@ -89,6 +89,7 @@ MonoBehaviour:
_contentType: 1
_text:
_image: {fileID: 1487011052474782424, guid: f489e2c9ce64ff34aa3c7a91a4edbd77, type: 3}
_audio: {fileID: 0}
- rid: 4008004961314799763
type: {class: 'Constant`1[[System.Boolean, mscorlib]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
data:
@@ -167,6 +168,7 @@ MonoBehaviour:
_contentType: 1
_text:
_image: {fileID: 1487011052474782424, guid: f489e2c9ce64ff34aa3c7a91a4edbd77, type: 3}
_audio: {fileID: 0}
- rid: 7772910664224079994
type: {class: GraphModelImp, ns: Unity.GraphToolkit.Editor.Implementation, asm: Unity.GraphToolkit.Editor}
data:

View File

@@ -1123,6 +1123,7 @@ MonoBehaviour:
_contentType: 0
_text: Hey boy, go on and pick up that ass over there!
_image: {fileID: 0}
_audio: {fileID: 0}
- rid: 7545629632211976304
type: {class: 'Constant`1[[Dialogue.DialogueContent, AppleHillsScripts]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
data:
@@ -1130,6 +1131,7 @@ MonoBehaviour:
_contentType: 0
_text: "Go on, it's right there!\t\t"
_image: {fileID: 0}
_audio: {fileID: 0}
- rid: 7545629632211976305
type: {class: 'Constant`1[[Dialogue.DialogueContent, AppleHillsScripts]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
data:
@@ -1137,6 +1139,7 @@ MonoBehaviour:
_contentType: 0
_text: I need ASS!
_image: {fileID: 0}
_audio: {fileID: 0}
- rid: 7545629632211976306
type: {class: 'Constant`1[[Dialogue.DialogueContent, AppleHillsScripts]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
data:
@@ -1144,6 +1147,7 @@ MonoBehaviour:
_contentType: 0
_text: C'mon, don't be like this!
_image: {fileID: 0}
_audio: {fileID: 0}
- rid: 7545629632211976307
type: {class: 'Constant`1[[Dialogue.DialogueContent, AppleHillsScripts]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
data:
@@ -1151,6 +1155,7 @@ MonoBehaviour:
_contentType: 0
_text: Yessss, that's the stuff, now chop it!
_image: {fileID: 0}
_audio: {fileID: 0}
- rid: 7545629632211976308
type: {class: 'Constant`1[[Dialogue.DialogueContent, AppleHillsScripts]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
data:
@@ -1158,6 +1163,7 @@ MonoBehaviour:
_contentType: 1
_text:
_image: {fileID: 6282751622250221668, guid: 204325ac88be74d4d882a078c64cf5e1, type: 3}
_audio: {fileID: 0}
- rid: 7545629632211976309
type: {class: 'Constant`1[[Dialogue.DialogueContent, AppleHillsScripts]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
data:
@@ -1165,6 +1171,7 @@ MonoBehaviour:
_contentType: 0
_text: Chop it!!
_image: {fileID: 0}
_audio: {fileID: 0}
- rid: 7545629632211976310
type: {class: 'Constant`1[[Dialogue.DialogueContent, AppleHillsScripts]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
data:
@@ -1172,6 +1179,7 @@ MonoBehaviour:
_contentType: 0
_text: Good, shit now cook!
_image: {fileID: 0}
_audio: {fileID: 0}
- rid: 7545629632211976311
type: {class: 'Constant`1[[Dialogue.DialogueContent, AppleHillsScripts]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
data:
@@ -1179,6 +1187,7 @@ MonoBehaviour:
_contentType: 1
_text:
_image: {fileID: 6282751622250221668, guid: 204325ac88be74d4d882a078c64cf5e1, type: 3}
_audio: {fileID: 0}
- rid: 7545629632211976312
type: {class: 'Constant`1[[Dialogue.DialogueContent, AppleHillsScripts]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
data:
@@ -1186,6 +1195,7 @@ MonoBehaviour:
_contentType: 0
_text: What exactly are you cooking?!
_image: {fileID: 0}
_audio: {fileID: 0}
- rid: 7545629632211976313
type: {class: 'Constant`1[[Dialogue.DialogueContent, AppleHillsScripts]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
data:
@@ -1193,6 +1203,7 @@ MonoBehaviour:
_contentType: 0
_text: What exactly are you cooking?!
_image: {fileID: 0}
_audio: {fileID: 0}
- rid: 7545629632211976314
type: {class: 'Constant`1[[Dialogue.DialogueContent, AppleHillsScripts]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
data:
@@ -1200,3 +1211,4 @@ MonoBehaviour:
_contentType: 0
_text: Yessssss, thanks!
_image: {fileID: 0}
_audio: {fileID: 0}

View File

@@ -656,6 +656,7 @@ MonoBehaviour:
_contentType: 0
_text: Some other test
_image: {fileID: 0}
_audio: {fileID: 0}
- rid: 7545629632211976295
type: {class: 'Constant`1[[Dialogue.DialogueContent, AppleHillsScripts]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
data:
@@ -663,6 +664,7 @@ MonoBehaviour:
_contentType: 0
_text: Some much longer text in here etc.
_image: {fileID: 0}
_audio: {fileID: 0}
- rid: 7545629632211976296
type: {class: 'Constant`1[[Dialogue.DialogueContent, AppleHillsScripts]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
data:
@@ -670,6 +672,7 @@ MonoBehaviour:
_contentType: 0
_text: Some oooother text
_image: {fileID: 0}
_audio: {fileID: 0}
- rid: 7545629632211976297
type: {class: 'Constant`1[[Dialogue.DialogueContent, AppleHillsScripts]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
data:
@@ -677,6 +680,7 @@ MonoBehaviour:
_contentType: 1
_text:
_image: {fileID: -765527507412255412, guid: f70246e6148769846aaea223ec0c2a55, type: 3}
_audio: {fileID: 0}
- rid: 7545629632211976298
type: {class: 'Constant`1[[Dialogue.DialogueContent, AppleHillsScripts]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
data:
@@ -684,6 +688,7 @@ MonoBehaviour:
_contentType: 0
_text: Now it's text
_image: {fileID: -9213056636207805707, guid: 00354ded9d8f8d643acc14837a229544, type: 3}
_audio: {fileID: 0}
- rid: 7545629632211976301
type: {class: 'Constant`1[[Dialogue.DialogueContent, AppleHillsScripts]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
data:
@@ -691,6 +696,7 @@ MonoBehaviour:
_contentType: 0
_text: Psst, I'm just testing some stuff df
_image: {fileID: 0}
_audio: {fileID: 0}
- rid: 7545629632211976302
type: {class: 'Constant`1[[Dialogue.DialogueContent, AppleHillsScripts]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
data:
@@ -698,6 +704,7 @@ MonoBehaviour:
_contentType: 1
_text:
_image: {fileID: -9213056636207805707, guid: 00354ded9d8f8d643acc14837a229544, type: 3}
_audio: {fileID: 0}
- rid: 7545629632211976322
type: {class: WireModel, ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
data:
@@ -737,6 +744,7 @@ MonoBehaviour:
_contentType: 1
_text:
_image: {fileID: -9213056636207805707, guid: 00354ded9d8f8d643acc14837a229544, type: 3}
_audio: {fileID: 0}
- rid: 7545629632211976324
type: {class: 'Constant`1[[Dialogue.DialogueContent, AppleHillsScripts]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
data:
@@ -744,3 +752,4 @@ MonoBehaviour:
_contentType: 0
_text: Now it's text again and it should loop!
_image: {fileID: -9213056636207805707, guid: 00354ded9d8f8d643acc14837a229544, type: 3}
_audio: {fileID: 0}

View File

@@ -18,7 +18,7 @@ namespace AppleHills.Editor.CardSystem
// Paths
private const string CardDefinitionsPath = "Assets/Data/Cards";
private const string MenuPath = "AppleHills/Card Editor";
private const string CardUIPrefabPath = "Assets/Prefabs/UI/Cards/CardUI.prefab";
private const string CardUIPrefabPath = "Assets/Prefabs/UI/Cards/SIngleCardDisplayUI.prefab";
private const string CardVisualConfigPath = CardDefinitionsPath + "/CardVisualConfig.asset";
// Editor state

View File

@@ -11,33 +11,44 @@ namespace Dialogue.Editor
{
// Height constants
private const float TypeSelectorHeight = 20f;
private const float PropertySpacing = 2f;
private const float PropertySpacing = 2f; // Reduced spacing for tighter layout
private const float TextFieldHeight = 40f; // Taller for multi-line text
private const float ImageFieldHeight = 18f;
private const float AudioFieldHeight = 18f;
private const float PreviewHeight = 64f;
// Track the last assigned sprite to detect changes
private static Sprite lastAssignedSprite;
private static string lastAssignedPropertyPath;
public override float GetPropertyHeight(SerializedProperty property, GUIContent label)
{
var contentTypeProperty = property.FindPropertyRelative("_contentType");
var imageProperty = property.FindPropertyRelative("_image");
// Start with base height for type selector
var height = TypeSelectorHeight + PropertySpacing;
// Add height based on content type
if (contentTypeProperty.enumValueIndex == (int)DialogueContentType.Text)
{
height += TextFieldHeight;
height += TextFieldHeight + PropertySpacing;
}
else // Image
{
height += ImageFieldHeight;
height += ImageFieldHeight + PropertySpacing;
// Add preview height if an image is assigned
var imageProperty = property.FindPropertyRelative("_image");
// Add preview height if an image is assigned - make sure it's AFTER the image field
// but BEFORE the audio field
if (imageProperty.objectReferenceValue != null)
{
height += PropertySpacing + PreviewHeight;
height += PreviewHeight + PropertySpacing;
}
}
// Add height for audio field (always displayed)
height += AudioFieldHeight;
return height;
}
@@ -54,15 +65,58 @@ namespace Dialogue.Editor
var contentTypeProperty = property.FindPropertyRelative("_contentType");
var textProperty = property.FindPropertyRelative("_text");
var imageProperty = property.FindPropertyRelative("_image");
var audioProperty = property.FindPropertyRelative("_audio");
// Calculate rects
var typeRect = new Rect(contentRect.x, contentRect.y, contentRect.width, TypeSelectorHeight);
// Check for sprite changes and force repaint if needed
var currentSprite = imageProperty.objectReferenceValue as Sprite;
if (currentSprite != lastAssignedSprite && property.propertyPath == lastAssignedPropertyPath)
{
// Sprite changed, force a layout recalculation
EditorUtility.SetDirty(property.serializedObject.targetObject);
GUI.changed = true;
}
// Track current y position as we add controls
float currentY = contentRect.y;
// Calculate type rect
var typeRect = new Rect(contentRect.x, currentY, contentRect.width, TypeSelectorHeight);
currentY += TypeSelectorHeight + PropertySpacing;
// Calculate content field rect based on the content type
var contentHeight = contentTypeProperty.enumValueIndex == (int)DialogueContentType.Text ?
TextFieldHeight : ImageFieldHeight;
var contentFieldRect = new Rect(
contentRect.x,
contentRect.y + TypeSelectorHeight + PropertySpacing,
currentY,
contentRect.width,
contentTypeProperty.enumValueIndex == (int)DialogueContentType.Text ? TextFieldHeight : ImageFieldHeight);
contentHeight);
currentY += contentHeight + PropertySpacing;
// If we have an image and it's selected, calculate preview rect
Rect previewRect = Rect.zero;
if (contentTypeProperty.enumValueIndex == (int)DialogueContentType.Image &&
imageProperty.objectReferenceValue != null)
{
previewRect = new Rect(
contentRect.x,
currentY,
contentRect.width,
PreviewHeight);
currentY += PreviewHeight + PropertySpacing;
}
// Calculate audio field rect
var audioFieldRect = new Rect(
contentRect.x,
currentY,
contentRect.width,
AudioFieldHeight);
// Now draw all the controls
// Draw the content type dropdown
EditorGUI.PropertyField(typeRect, contentTypeProperty, GUIContent.none);
@@ -78,8 +132,27 @@ namespace Dialogue.Editor
}
else // Image
{
// Store the sprite before drawing the field to detect changes
var previousSprite = imageProperty.objectReferenceValue as Sprite;
// Draw the image field
EditorGUI.BeginChangeCheck();
EditorGUI.PropertyField(contentFieldRect, imageProperty, GUIContent.none);
if (EditorGUI.EndChangeCheck())
{
// Image changed, store the property path so we can detect which property changed
lastAssignedPropertyPath = property.propertyPath;
lastAssignedSprite = imageProperty.objectReferenceValue as Sprite;
// Force an inspector update to recalculate layout
EditorUtility.SetDirty(property.serializedObject.targetObject);
// Mark the scene as dirty to ensure serialization and proper layout refresh
if (!EditorApplication.isPlaying)
{
UnityEditor.SceneManagement.EditorSceneManager.MarkSceneDirty(
UnityEditor.SceneManagement.EditorSceneManager.GetActiveScene());
}
}
// Draw a preview if an image is assigned
if (imageProperty.objectReferenceValue != null)
@@ -87,44 +160,58 @@ namespace Dialogue.Editor
var sprite = imageProperty.objectReferenceValue as Sprite;
if (sprite != null)
{
var previewRect = new Rect(
contentRect.x,
contentFieldRect.y + contentFieldRect.height + PropertySpacing,
contentRect.width,
PreviewHeight);
// Draw the preview with preserved aspect ratio
DrawSpritePreview(previewRect, sprite);
}
}
}
// Draw the audio field (always displayed regardless of content type)
EditorGUI.PropertyField(audioFieldRect, audioProperty, new GUIContent("Audio"));
// Restore indent
EditorGUI.indentLevel = indent;
EditorGUI.EndProperty();
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private void DrawSpritePreview(Rect position, Sprite sprite)
// Helper method to draw a sprite preview with preserved aspect ratio
private void DrawSpritePreview(Rect rect, Sprite sprite)
{
if (sprite == null || sprite.texture == null) return;
if (sprite == null || sprite.texture == null)
return;
var texture = sprite.texture;
var spriteRect = sprite.rect;
var aspectRatio = spriteRect.width / spriteRect.height;
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float aspectRatio = sprite.rect.width / sprite.rect.height;
float targetWidth = Mathf.Min(position.width, position.height * aspectRatio);
float targetHeight = targetWidth / aspectRatio;
// Calculate preview rect while preserving aspect ratio within our fixed area
Rect previewRect = rect;
// Center the preview
Rect previewRect = new Rect(
position.x + (position.width - targetWidth) * 0.5f,
position.y + (position.height - targetHeight) * 0.5f,
targetWidth,
targetHeight
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if (aspectRatio > 1f) // Wider than tall
{
previewRect.height = Mathf.Min(rect.width / aspectRatio, rect.height);
previewRect.y += (rect.height - previewRect.height) * 0.5f;
}
else // Taller than wide or square
{
previewRect.width = Mathf.Min(rect.height * aspectRatio, rect.width);
previewRect.x += (rect.width - previewRect.width) * 0.5f;
}
// Draw the sprite preview
EditorGUI.DrawPreviewTexture(previewRect, sprite.texture, null, ScaleMode.ScaleToFit);
// Constrain the preview to the allocated space
previewRect.height = Mathf.Min(previewRect.height, rect.height);
previewRect.width = Mathf.Min(previewRect.width, rect.width);
// Draw a border around the preview
GUI.Box(previewRect, GUIContent.none);
// Draw preview with a dark background for better visibility
EditorGUI.DrawRect(rect, new Color(0.1f, 0.1f, 0.1f, 1f));
GUI.DrawTexture(previewRect, texture, ScaleMode.ScaleToFit);
// Draw sprite bounds
EditorGUI.DrawRect(new Rect(previewRect.x, previewRect.y, previewRect.width, 1), Color.gray);
EditorGUI.DrawRect(new Rect(previewRect.x, previewRect.y + previewRect.height - 1, previewRect.width, 1), Color.gray);
EditorGUI.DrawRect(new Rect(previewRect.x, previewRect.y, 1, previewRect.height), Color.gray);
EditorGUI.DrawRect(new Rect(previewRect.x + previewRect.width - 1, previewRect.y, 1, previewRect.height), Color.gray);
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View File

@@ -11,10 +11,14 @@ public class GardenerChaseBehavior : MonoBehaviour
[SerializeField] private Animator animator;
[SerializeField] public GameObject lawnMowerRef;
private TweenBase tweenRef;
public GardenerAudioController audioController;
// Start is called once before the first execution of Update after the MonoBehaviour is created
void Start()
{
tweenRef = Tween.Spline (ChaseSpline, GardenerObject, 0, 1, false, chaseDuration, chaseDelay, Tween.EaseLinear, Tween.LoopType.None, HandleTweenStarted, HandleTweenFinished);
}
void HandleTweenFinished ()

View File

@@ -9,7 +9,8 @@
"Unity.InputSystem",
"Unity.TextMeshPro",
"OptimizedRope",
"Unity.Cinemachine"
"Unity.Cinemachine",
"AudioSourceEvents"
],
"includePlatforms": [],
"excludePlatforms": [],

View File

@@ -4,6 +4,7 @@ using UI;
using Core;
using UnityEngine.SceneManagement;
using Cinematics;
using UnityEngine.Serialization;
namespace Bootstrap
{
@@ -12,7 +13,7 @@ namespace Bootstrap
/// </summary>
public class BootSceneController : MonoBehaviour
{
[SerializeField] private string mainMenuSceneName = "MainMenu";
[SerializeField] private string mainSceneName = "AppleHillsOverworld";
[SerializeField] private float minDelayAfterBoot = 0.5f; // Small delay after boot to ensure smooth transition
[SerializeField] private bool debugMode = false;
[SerializeField] private InitialLoadingScreen initialLoadingScreen; // Reference to our specialized loading screen
@@ -160,12 +161,12 @@ namespace Bootstrap
_hasStartedLoading = true;
_currentPhase = LoadingPhase.SceneLoading;
LoadMainMenu();
LoadMainScene();
}
private async void LoadMainMenu()
private async void LoadMainScene()
{
Debug.Log($"[BootSceneController] Loading main menu scene: {mainMenuSceneName}");
Debug.Log($"[BootSceneController] Loading main menu scene: {mainSceneName}");
try
{
@@ -184,7 +185,7 @@ namespace Bootstrap
});
// Step 1: Additively load the main menu scene - don't unload StartingScene yet
var op = SceneManager.LoadSceneAsync(mainMenuSceneName, LoadSceneMode.Additive);
var op = SceneManager.LoadSceneAsync(mainSceneName, LoadSceneMode.Additive);
// Disable scene activation until we're ready to show it
op.allowSceneActivation = true;
@@ -197,7 +198,7 @@ namespace Bootstrap
}
// Update the current gameplay scene in SceneManagerService
SceneManagerService.Instance.CurrentGameplayScene = mainMenuSceneName;
SceneManagerService.Instance.CurrentGameplayScene = mainSceneName;
// Ensure progress is complete
_sceneLoadingProgress = 1f;
@@ -234,10 +235,10 @@ namespace Bootstrap
await SceneManager.UnloadSceneAsync(startingSceneName);
// Set the main menu scene as the active scene
Scene mainMenuScene = SceneManager.GetSceneByName(mainMenuSceneName);
Scene mainMenuScene = SceneManager.GetSceneByName(mainSceneName);
SceneManager.SetActiveScene(mainMenuScene);
Debug.Log($"[BootSceneController] Transition complete: {startingSceneName} unloaded, {mainMenuSceneName} is now active");
Debug.Log($"[BootSceneController] Transition complete: {startingSceneName} unloaded, {mainSceneName} is now active");
// Destroy the boot scene controller since its job is done
Destroy(gameObject);

View File

@@ -21,6 +21,7 @@ namespace Cinematics
private static CinematicsManager _instance;
private static bool _isQuitting;
private Image _cinematicSprites;
public GameObject cinematicSpritesGameObject;
private bool _isCinematicPlaying = false;
public bool IsCinematicPlaying => _isCinematicPlaying;
public GameObject cinematicBackground;
@@ -116,6 +117,7 @@ namespace Cinematics
if (_cinematicSprites != null)
{
_cinematicSprites.enabled = true;
cinematicSpritesGameObject.SetActive(true);
}
playableDirector.stopped += OnPlayableDirectorStopped;
@@ -129,6 +131,7 @@ namespace Cinematics
void OnPlayableDirectorStopped(PlayableDirector director)
{
_cinematicSprites.enabled = false;
cinematicSpritesGameObject.SetActive(false);
Logging.Debug("Cinematic stopped!");
_isCinematicPlaying = false;
OnCinematicStopped?.Invoke();

View File

@@ -1,6 +1,8 @@
using UnityEngine;
using UnityEngine.UI;
using System.Collections;
using AppleHills.Core.Settings;
using Core;
public class DebugUIMessage : MonoBehaviour
{
@@ -17,6 +19,14 @@ public class DebugUIMessage : MonoBehaviour
/// <param name="displayColor"></param>
public static void Show(string message, Color displayColor, float duration = 2f)
{
#if UNITY_EDITOR
var divingDevSettings = DeveloperSettingsProvider.Instance.GetSettings<DebugSettings>();
if (divingDevSettings && !divingDevSettings.ShowDebugUiMessages)
{
Logging.Debug($"[DebugUIMessage] Loggig debug message: {message}");
return;
}
if (instance == null)
{
var go = new GameObject("DebugUIMessage");
@@ -25,6 +35,9 @@ public class DebugUIMessage : MonoBehaviour
DontDestroyOnLoad(go);
}
instance.ShowMessage(message, duration, displayColor);
# else
Logging.Debug($"[DebugUIMessage] Loggig debug message: {message}");
#endif
}
/// <summary>

View File

@@ -73,13 +73,13 @@ namespace Core
// Otherwise default to MainMenu
else
{
CurrentGameplayScene = "MainMenu";
CurrentGameplayScene = "AppleHillsOverworld";
Logging.Debug($"[SceneManagerService] Initialized with default scene: {CurrentGameplayScene}");
}
}
else
{
CurrentGameplayScene = "MainMenu";
CurrentGameplayScene = "AppleHillsOverworld";
Logging.Debug($"[SceneManagerService] No valid active scene, defaulting to: {CurrentGameplayScene}");
}
}
@@ -277,7 +277,7 @@ namespace Core
}
// Tracks the currently loaded gameplay scene (not persistent/bootstrapper)
public string CurrentGameplayScene { get; set; } = "MainMenu";
public string CurrentGameplayScene { get; set; } = "AppleHillsOverworld";
public async Task ReloadCurrentScene(IProgress<float> progress = null, bool autoHideLoadingScreen = true)
{

View File

@@ -21,31 +21,12 @@ namespace AppleHills.Core.Settings
[CreateAssetMenu(fileName = "DebugSettings", menuName = "AppleHills/Developer Settings/Debug", order = 2)]
public class DebugSettings : BaseDeveloperSettings
{
[Header("Visualization")]
[Tooltip("Show colliders for game objects")]
[SerializeField] private bool showColliders = false;
[Tooltip("Show performance statistics (FPS, memory usage, etc.)")]
[SerializeField] private bool showPerformanceStats = false;
[Header("Logging")]
[Tooltip("Level of detail for logging")]
[SerializeField] private LogVerbosity logLevel = LogVerbosity.Warnings;
[Header("Gameplay")]
[Tooltip("Make player invulnerable and ignore gameplay restrictions")]
[SerializeField] private bool godMode = false;
[Tooltip("Global time scale for debugging animations and effects")]
[Range(0.1f, 10f)]
[SerializeField] private float timeScale = 1.0f;
[Header("Visual Debugging Options")]
[Tooltip("Should debug messages be show on screen in Editor")]
[SerializeField] private bool showDebugUiMessages = false;
// Property getters
public bool ShowColliders => showColliders;
public bool ShowPerformanceStats => showPerformanceStats;
public LogVerbosity LogLevel => logLevel;
public bool GodMode => godMode;
public float TimeScale => timeScale;
public bool ShowDebugUiMessages => showDebugUiMessages;
public override void OnValidate()
{
@@ -54,8 +35,7 @@ namespace AppleHills.Core.Settings
// Apply any immediate effects when values change in the editor
if (Application.isPlaying)
{
// Set time scale directly when changed in editor
Time.timeScale = timeScale;
}
}
}

View File

@@ -21,6 +21,7 @@ public class LawnMowerChaseBehaviour : MonoBehaviour
public GameObject gardenerRef = null;
public Animator gardenerAnimator = null;
public bool gardenerChasing = true;
public GardenerAudioController gardenerAudioController;
void Start()
{
@@ -28,6 +29,7 @@ public class LawnMowerChaseBehaviour : MonoBehaviour
float distanceToStart = Mathf.Abs(startPercentage - 0f);
float distanceToEnd = Mathf.Abs(startPercentage - 1f);
gardenerAudioController.StartMowerSound();
if (distanceToStart < distanceToEnd)
{

View File

@@ -0,0 +1,69 @@
using UnityEngine;
using System.Collections;
public class FlashBehaviour : MonoBehaviour
{
public GameObject square; // Assign in inspector or find in Start
public float flashInDuration = 0.05f;
public float flashOutDuration = 0.2f;
private Color squareColor;
private Coroutine flashCoroutine;
private SpriteRenderer spriteRenderer;
void Start()
{
if (square == null)
square = transform.Find("Square")?.gameObject;
if (square != null)
spriteRenderer = square.GetComponent<SpriteRenderer>();
if (spriteRenderer != null)
{
squareColor = spriteRenderer.color;
squareColor.a = 0;
}
}
public void TriggerFlash()
{
if (flashCoroutine != null)
StopCoroutine(flashCoroutine);
flashCoroutine = StartCoroutine(FlashRoutine());
}
private IEnumerator FlashRoutine()
{
// Fade in
float t = 0;
while (t < flashInDuration)
{
t += Time.deltaTime;
SetAlpha(Mathf.Lerp(0, 1, t / flashInDuration));
yield return null;
}
SetAlpha(1);
// Fade out
t = 0;
while (t < flashOutDuration)
{
t += Time.deltaTime;
SetAlpha(Mathf.Lerp(1, 0, t / flashOutDuration));
yield return null;
}
SetAlpha(0);
}
private void SetAlpha(float alpha)
{
if (spriteRenderer != null)
{
squareColor.a = alpha;
spriteRenderer.color = squareColor;
}
}
}

View File

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