Compare commits
21 Commits
74339d7c47
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damianCont
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298
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namespace Bootstrap
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{
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|
||||
[SerializeField] private float minDelayAfterBoot = 0.5f; // Small delay after boot to ensure smooth transition
|
||||
[SerializeField] private bool debugMode = false;
|
||||
[SerializeField] private InitialLoadingScreen initialLoadingScreen; // Reference to our specialized loading screen
|
||||
@@ -160,12 +161,12 @@ namespace Bootstrap
|
||||
|
||||
_hasStartedLoading = true;
|
||||
_currentPhase = LoadingPhase.SceneLoading;
|
||||
LoadMainMenu();
|
||||
LoadMainScene();
|
||||
}
|
||||
|
||||
private async void LoadMainMenu()
|
||||
private async void LoadMainScene()
|
||||
{
|
||||
Debug.Log($"[BootSceneController] Loading main menu scene: {mainMenuSceneName}");
|
||||
Debug.Log($"[BootSceneController] Loading main menu scene: {mainSceneName}");
|
||||
|
||||
try
|
||||
{
|
||||
@@ -184,7 +185,7 @@ namespace Bootstrap
|
||||
});
|
||||
|
||||
// Step 1: Additively load the main menu scene - don't unload StartingScene yet
|
||||
var op = SceneManager.LoadSceneAsync(mainMenuSceneName, LoadSceneMode.Additive);
|
||||
var op = SceneManager.LoadSceneAsync(mainSceneName, LoadSceneMode.Additive);
|
||||
|
||||
// Disable scene activation until we're ready to show it
|
||||
op.allowSceneActivation = true;
|
||||
@@ -197,7 +198,7 @@ namespace Bootstrap
|
||||
}
|
||||
|
||||
// Update the current gameplay scene in SceneManagerService
|
||||
SceneManagerService.Instance.CurrentGameplayScene = mainMenuSceneName;
|
||||
SceneManagerService.Instance.CurrentGameplayScene = mainSceneName;
|
||||
|
||||
// Ensure progress is complete
|
||||
_sceneLoadingProgress = 1f;
|
||||
@@ -234,10 +235,10 @@ namespace Bootstrap
|
||||
await SceneManager.UnloadSceneAsync(startingSceneName);
|
||||
|
||||
// Set the main menu scene as the active scene
|
||||
Scene mainMenuScene = SceneManager.GetSceneByName(mainMenuSceneName);
|
||||
Scene mainMenuScene = SceneManager.GetSceneByName(mainSceneName);
|
||||
SceneManager.SetActiveScene(mainMenuScene);
|
||||
|
||||
Debug.Log($"[BootSceneController] Transition complete: {startingSceneName} unloaded, {mainMenuSceneName} is now active");
|
||||
Debug.Log($"[BootSceneController] Transition complete: {startingSceneName} unloaded, {mainSceneName} is now active");
|
||||
|
||||
// Destroy the boot scene controller since its job is done
|
||||
Destroy(gameObject);
|
||||
|
||||
@@ -21,6 +21,7 @@ namespace Cinematics
|
||||
private static CinematicsManager _instance;
|
||||
private static bool _isQuitting;
|
||||
private Image _cinematicSprites;
|
||||
public GameObject cinematicSpritesGameObject;
|
||||
private bool _isCinematicPlaying = false;
|
||||
public bool IsCinematicPlaying => _isCinematicPlaying;
|
||||
public GameObject cinematicBackground;
|
||||
@@ -116,6 +117,7 @@ namespace Cinematics
|
||||
if (_cinematicSprites != null)
|
||||
{
|
||||
_cinematicSprites.enabled = true;
|
||||
cinematicSpritesGameObject.SetActive(true);
|
||||
}
|
||||
|
||||
playableDirector.stopped += OnPlayableDirectorStopped;
|
||||
@@ -129,6 +131,7 @@ namespace Cinematics
|
||||
void OnPlayableDirectorStopped(PlayableDirector director)
|
||||
{
|
||||
_cinematicSprites.enabled = false;
|
||||
cinematicSpritesGameObject.SetActive(false);
|
||||
Logging.Debug("Cinematic stopped!");
|
||||
_isCinematicPlaying = false;
|
||||
OnCinematicStopped?.Invoke();
|
||||
|
||||
@@ -1,6 +1,8 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using System.Collections;
|
||||
using AppleHills.Core.Settings;
|
||||
using Core;
|
||||
|
||||
public class DebugUIMessage : MonoBehaviour
|
||||
{
|
||||
@@ -17,6 +19,14 @@ public class DebugUIMessage : MonoBehaviour
|
||||
/// <param name="displayColor"></param>
|
||||
public static void Show(string message, Color displayColor, float duration = 2f)
|
||||
{
|
||||
#if UNITY_EDITOR
|
||||
var divingDevSettings = DeveloperSettingsProvider.Instance.GetSettings<DebugSettings>();
|
||||
if (divingDevSettings && !divingDevSettings.ShowDebugUiMessages)
|
||||
{
|
||||
Logging.Debug($"[DebugUIMessage] Loggig debug message: {message}");
|
||||
return;
|
||||
}
|
||||
|
||||
if (instance == null)
|
||||
{
|
||||
var go = new GameObject("DebugUIMessage");
|
||||
@@ -25,6 +35,9 @@ public class DebugUIMessage : MonoBehaviour
|
||||
DontDestroyOnLoad(go);
|
||||
}
|
||||
instance.ShowMessage(message, duration, displayColor);
|
||||
# else
|
||||
Logging.Debug($"[DebugUIMessage] Loggig debug message: {message}");
|
||||
#endif
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
||||
@@ -73,13 +73,13 @@ namespace Core
|
||||
// Otherwise default to MainMenu
|
||||
else
|
||||
{
|
||||
CurrentGameplayScene = "MainMenu";
|
||||
CurrentGameplayScene = "AppleHillsOverworld";
|
||||
Logging.Debug($"[SceneManagerService] Initialized with default scene: {CurrentGameplayScene}");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
CurrentGameplayScene = "MainMenu";
|
||||
CurrentGameplayScene = "AppleHillsOverworld";
|
||||
Logging.Debug($"[SceneManagerService] No valid active scene, defaulting to: {CurrentGameplayScene}");
|
||||
}
|
||||
}
|
||||
@@ -277,7 +277,7 @@ namespace Core
|
||||
}
|
||||
|
||||
// Tracks the currently loaded gameplay scene (not persistent/bootstrapper)
|
||||
public string CurrentGameplayScene { get; set; } = "MainMenu";
|
||||
public string CurrentGameplayScene { get; set; } = "AppleHillsOverworld";
|
||||
|
||||
public async Task ReloadCurrentScene(IProgress<float> progress = null, bool autoHideLoadingScreen = true)
|
||||
{
|
||||
|
||||
@@ -21,31 +21,12 @@ namespace AppleHills.Core.Settings
|
||||
[CreateAssetMenu(fileName = "DebugSettings", menuName = "AppleHills/Developer Settings/Debug", order = 2)]
|
||||
public class DebugSettings : BaseDeveloperSettings
|
||||
{
|
||||
[Header("Visualization")]
|
||||
[Tooltip("Show colliders for game objects")]
|
||||
[SerializeField] private bool showColliders = false;
|
||||
|
||||
[Tooltip("Show performance statistics (FPS, memory usage, etc.)")]
|
||||
[SerializeField] private bool showPerformanceStats = false;
|
||||
|
||||
[Header("Logging")]
|
||||
[Tooltip("Level of detail for logging")]
|
||||
[SerializeField] private LogVerbosity logLevel = LogVerbosity.Warnings;
|
||||
|
||||
[Header("Gameplay")]
|
||||
[Tooltip("Make player invulnerable and ignore gameplay restrictions")]
|
||||
[SerializeField] private bool godMode = false;
|
||||
|
||||
[Tooltip("Global time scale for debugging animations and effects")]
|
||||
[Range(0.1f, 10f)]
|
||||
[SerializeField] private float timeScale = 1.0f;
|
||||
[Header("Visual Debugging Options")]
|
||||
[Tooltip("Should debug messages be show on screen in Editor")]
|
||||
[SerializeField] private bool showDebugUiMessages = false;
|
||||
|
||||
// Property getters
|
||||
public bool ShowColliders => showColliders;
|
||||
public bool ShowPerformanceStats => showPerformanceStats;
|
||||
public LogVerbosity LogLevel => logLevel;
|
||||
public bool GodMode => godMode;
|
||||
public float TimeScale => timeScale;
|
||||
public bool ShowDebugUiMessages => showDebugUiMessages;
|
||||
|
||||
public override void OnValidate()
|
||||
{
|
||||
@@ -54,8 +35,7 @@ namespace AppleHills.Core.Settings
|
||||
// Apply any immediate effects when values change in the editor
|
||||
if (Application.isPlaying)
|
||||
{
|
||||
// Set time scale directly when changed in editor
|
||||
Time.timeScale = timeScale;
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
69
Assets/Scripts/DamianExperiments/Minigame/FlashBehaviour.cs
Normal file
69
Assets/Scripts/DamianExperiments/Minigame/FlashBehaviour.cs
Normal file
@@ -0,0 +1,69 @@
|
||||
using UnityEngine;
|
||||
using System.Collections;
|
||||
|
||||
public class FlashBehaviour : MonoBehaviour
|
||||
{
|
||||
public GameObject square; // Assign in inspector or find in Start
|
||||
public float flashInDuration = 0.05f;
|
||||
public float flashOutDuration = 0.2f;
|
||||
|
||||
private Color squareColor;
|
||||
private Coroutine flashCoroutine;
|
||||
private SpriteRenderer spriteRenderer;
|
||||
|
||||
void Start()
|
||||
{
|
||||
|
||||
if (square == null)
|
||||
square = transform.Find("Square")?.gameObject;
|
||||
|
||||
if (square != null)
|
||||
spriteRenderer = square.GetComponent<SpriteRenderer>();
|
||||
|
||||
if (spriteRenderer != null)
|
||||
{
|
||||
squareColor = spriteRenderer.color;
|
||||
squareColor.a = 0;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public void TriggerFlash()
|
||||
{
|
||||
if (flashCoroutine != null)
|
||||
StopCoroutine(flashCoroutine);
|
||||
flashCoroutine = StartCoroutine(FlashRoutine());
|
||||
}
|
||||
|
||||
private IEnumerator FlashRoutine()
|
||||
{
|
||||
// Fade in
|
||||
float t = 0;
|
||||
while (t < flashInDuration)
|
||||
{
|
||||
t += Time.deltaTime;
|
||||
SetAlpha(Mathf.Lerp(0, 1, t / flashInDuration));
|
||||
yield return null;
|
||||
}
|
||||
SetAlpha(1);
|
||||
|
||||
// Fade out
|
||||
t = 0;
|
||||
while (t < flashOutDuration)
|
||||
{
|
||||
t += Time.deltaTime;
|
||||
SetAlpha(Mathf.Lerp(1, 0, t / flashOutDuration));
|
||||
yield return null;
|
||||
}
|
||||
SetAlpha(0);
|
||||
}
|
||||
|
||||
private void SetAlpha(float alpha)
|
||||
{
|
||||
if (spriteRenderer != null)
|
||||
{
|
||||
squareColor.a = alpha;
|
||||
spriteRenderer.color = squareColor;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 194155c0137366c4ea64558d2601e19a
|
||||
@@ -29,7 +29,11 @@ namespace Minigames.DivingForPictures
|
||||
[Header("Surfacing Settings")]
|
||||
[Tooltip("Reference to the PlayableDirector that will play the surfacing timeline")]
|
||||
[SerializeField] private PlayableDirector surfacingTimeline;
|
||||
|
||||
|
||||
[Header("Flash Effect Reference")]
|
||||
[Tooltip("Reference to the Flash Effect when the picture is taken")]
|
||||
[SerializeField] private GameObject flashRef;
|
||||
|
||||
private CameraViewfinderManager viewfinderManager;
|
||||
|
||||
// Settings reference
|
||||
@@ -866,7 +870,20 @@ namespace Minigames.DivingForPictures
|
||||
|
||||
// Calculate score based on proximity and depth
|
||||
CalculateScore(_currentPhotoTarget, _capturedProximity);
|
||||
|
||||
|
||||
|
||||
//Trigger the Flash Effect
|
||||
if (flashRef != null)
|
||||
{
|
||||
|
||||
var flash = flashRef.GetComponent<FlashBehaviour>();
|
||||
if (flash != null)
|
||||
{
|
||||
|
||||
flash.TriggerFlash();
|
||||
}
|
||||
}
|
||||
|
||||
// Complete the sequence
|
||||
CompletePhotoSequence();
|
||||
}
|
||||
|
||||
@@ -24,4 +24,26 @@ public class DivingGameOverScreen : MonoBehaviour
|
||||
await SceneManagerService.Instance.ReloadCurrentScene(progress);;
|
||||
gameObject.SetActive(false);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Exits to the main menu scene.
|
||||
/// </summary>
|
||||
public async void ExitToAppleHills()
|
||||
{
|
||||
gameObject.SetActive(false);
|
||||
// Replace with the actual scene name as set in Build Settings
|
||||
var progress = new Progress<float>(p => Logging.Debug($"Loading progress: {p * 100:F0}%"));
|
||||
await SceneManagerService.Instance.SwitchSceneAsync("AppleHillsOverworld", progress);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Exits to the main menu scene.
|
||||
/// </summary>
|
||||
public async void ExitToQuarry()
|
||||
{
|
||||
gameObject.SetActive(false);
|
||||
// Replace with the actual scene name as set in Build Settings
|
||||
var progress = new Progress<float>(p => Logging.Debug($"Loading progress: {p * 100:F0}%"));
|
||||
await SceneManagerService.Instance.SwitchSceneAsync("Quarry", progress);
|
||||
}
|
||||
}
|
||||
@@ -48,12 +48,7 @@ namespace UI
|
||||
|
||||
// Set initial state based on current scene
|
||||
SetPauseMenuByLevel(SceneManager.GetActiveScene().name);
|
||||
|
||||
#if UNITY_EDITOR
|
||||
// Initialize pause menu state
|
||||
HidePauseMenu(false);
|
||||
#endif
|
||||
|
||||
|
||||
Logging.Debug("[PauseMenu] Subscribed to SceneManagerService events");
|
||||
}
|
||||
|
||||
@@ -77,18 +72,17 @@ namespace UI
|
||||
/// <param name="levelName">The name of the level/scene</param>
|
||||
public void SetPauseMenuByLevel(string levelName)
|
||||
{
|
||||
if (string.IsNullOrEmpty(levelName))
|
||||
HidePauseMenu(false);
|
||||
// TODO: Implement level-based pause menu visibility logic if needed
|
||||
/*if (string.IsNullOrEmpty(levelName))
|
||||
return;
|
||||
|
||||
bool isMainMenu = levelName.ToLower().Contains("mainmenu");
|
||||
bool isStartingLevel = levelName.ToLower().Contains("startingscene");
|
||||
|
||||
gameObject.SetActive(!(isMainMenu || isStartingLevel));
|
||||
|
||||
if(!isMainMenu && !isStartingLevel)
|
||||
if(isStartingLevel)
|
||||
HidePauseMenu(false); // Ensure menu is hidden when switching to a game level
|
||||
|
||||
Logging.Debug($"[PauseMenu] Setting pause menu active: {!isMainMenu} for scene: {levelName}");
|
||||
Logging.Debug($"[PauseMenu] Setting pause menu active: {!isStartingLevel} for scene: {levelName}");*/
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -141,11 +135,11 @@ namespace UI
|
||||
/// <summary>
|
||||
/// Exits to the main menu scene.
|
||||
/// </summary>
|
||||
public async void ExitToMainMenu()
|
||||
public async void ExitToAppleHills()
|
||||
{
|
||||
// Replace with the actual scene name as set in Build Settings
|
||||
var progress = new Progress<float>(p => Logging.Debug($"Loading progress: {p * 100:F0}%"));
|
||||
await SceneManagerService.Instance.SwitchSceneAsync("MainMenu", progress);
|
||||
await SceneManagerService.Instance.SwitchSceneAsync("AppleHillsOverworld", progress);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -181,15 +175,12 @@ namespace UI
|
||||
switch (levelSelection)
|
||||
{
|
||||
case 0:
|
||||
await SceneManagerService.Instance.SwitchSceneAsync("MainMenu", progress);
|
||||
break;
|
||||
case 1:
|
||||
await SceneManagerService.Instance.SwitchSceneAsync("AppleHillsOverworld", progress);
|
||||
break;
|
||||
case 2:
|
||||
case 1:
|
||||
await SceneManagerService.Instance.SwitchSceneAsync("Quarry", progress);
|
||||
break;
|
||||
case 3:
|
||||
case 2:
|
||||
await SceneManagerService.Instance.SwitchSceneAsync("DivingForPictures", progress);
|
||||
break;
|
||||
}
|
||||
|
||||
@@ -12,8 +12,4 @@ MonoBehaviour:
|
||||
m_Script: {fileID: 11500000, guid: d9fd485d4ab84bea9946425e742ccd9c, type: 3}
|
||||
m_Name: DebugSettings
|
||||
m_EditorClassIdentifier: AppleHillsScripts::AppleHills.Core.Settings.DebugSettings
|
||||
showColliders: 0
|
||||
showPerformanceStats: 0
|
||||
logLevel: 2
|
||||
godMode: 0
|
||||
timeScale: 7.09
|
||||
showDebugUiMessages: 1
|
||||
|
||||
8
Assets/Sound/Quarry.meta
Normal file
8
Assets/Sound/Quarry.meta
Normal file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: ba4a6bb6b69151746984772bab128d4a
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
410
Assets/Sound/Quarry/QuarryAudio.prefab
Normal file
410
Assets/Sound/Quarry/QuarryAudio.prefab
Normal file
@@ -0,0 +1,410 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
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--- !u!1 &5928208945904495084
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GameObject:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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serializedVersion: 6
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m_Component:
|
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- component: {fileID: 4121215864022656322}
|
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- component: {fileID: 4192226596753188864}
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m_Layer: 0
|
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m_Name: AmbiencePlayer
|
||||
m_TagString: Untagged
|
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m_Icon: {fileID: 0}
|
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m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
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m_IsActive: 1
|
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--- !u!4 &4121215864022656322
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
|
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 5928208945904495084}
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serializedVersion: 2
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalPosition: {x: -26.82, y: -0.5, z: 0}
|
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
|
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m_Father: {fileID: 2873907538289469479}
|
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!82 &4192226596753188864
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||||
AudioSource:
|
||||
m_ObjectHideFlags: 0
|
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
|
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 5928208945904495084}
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m_Enabled: 1
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serializedVersion: 4
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OutputAudioMixerGroup: {fileID: -1208528772216134639, guid: 727a7e4b6df4b0d47897f7d8ee7fa323, type: 2}
|
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m_audioClip: {fileID: 0}
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m_Resource: {fileID: 8300000, guid: c659b192bb731194d910905e33768b9e, type: 3}
|
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m_PlayOnAwake: 1
|
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m_Volume: 1
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m_Pitch: 1
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Loop: 0
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Mute: 0
|
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Spatialize: 0
|
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SpatializePostEffects: 0
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Priority: 128
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DopplerLevel: 1
|
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MinDistance: 41.594288
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MaxDistance: 48
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Pan2D: 0
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||||
rolloffMode: 0
|
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BypassEffects: 0
|
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BypassListenerEffects: 0
|
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BypassReverbZones: 0
|
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rolloffCustomCurve:
|
||||
serializedVersion: 2
|
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m_Curve:
|
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- serializedVersion: 3
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time: 0
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value: 1
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inSlope: 0
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outSlope: 0
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tangentMode: 0
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weightedMode: 0
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inWeight: 0.33333334
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Assets/Sound/Quarry/Scripts/AnneLiseMain.cs
Normal file
15
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Normal file
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using UnityEngine;
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2
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Normal file
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Normal file
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Normal file
35
Assets/Sound/Quarry/Scripts/NarratorVO.cs
Normal file
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using UnityEngine;
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using AudioSourceEvents;
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{
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Normal file
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Normal file
8
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||||
defaultSettings:
|
||||
serializedVersion: 2
|
||||
loadType: 0
|
||||
sampleRateSetting: 0
|
||||
sampleRateOverride: 44100
|
||||
compressionFormat: 1
|
||||
quality: 1
|
||||
conversionMode: 0
|
||||
preloadAudioData: 0
|
||||
platformSettingOverrides: {}
|
||||
forceToMono: 0
|
||||
normalize: 1
|
||||
loadInBackground: 0
|
||||
ambisonic: 0
|
||||
3D: 1
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user