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21 Commits

Author SHA1 Message Date
Michal Pikulski
9f2230c8b1 Add a brief README explaining the dialogue system 2025-09-29 11:31:50 +02:00
Michal Pikulski
cee5d575b1 Working slotting items 2025-09-29 11:15:55 +02:00
Michal Pikulski
e6cb55975c Mostly working, double invocation of dialogue progression 2025-09-29 11:15:55 +02:00
Michal Pikulski
02031335e3 Working Dialogue 2025-09-29 11:15:55 +02:00
Michal Pikulski
665cfa89c6 Working regular dialogue and speech bubble. Item conditions need work 2025-09-29 11:15:55 +02:00
4c1be82cf2 Final touchups to the dialogue component 2025-09-29 11:15:55 +02:00
b07eea6aae DialogueComponent doodles 2025-09-29 11:15:55 +02:00
c8cbc45f04 Small updates to dispatchers in items and puzzles 2025-09-29 11:15:55 +02:00
0bb3ad10a0 Introduced dialogue graph magic, created assest and importers. Added events for broadcasting puzzle steps 2025-09-29 11:15:55 +02:00
2cd791f69d Merge pull request 'DamianBranch' (#9) from DamianBranch into main
Reviewed-on: #9
2025-09-26 08:33:30 +00:00
3e6867ff51 Merge branch 'main' into DamianBranch 2025-09-26 10:30:12 +02:00
a10fb31ada Making the Picnic Couple Work WIP 2025-09-26 10:29:39 +02:00
47d942d176 Switched Unity version to 6.2, updated some packages + installed GraphToolkit 2025-09-26 08:48:33 +02:00
DamianCorazza
c05f54efa7 Added some of the picnic Sprites
The picnic sprites might need rework on making respect the anim sequence
2025-09-26 02:02:55 +02:00
DamianCorazza
27b38ca9b1 Added new animas for Pulver
Added new sprite sheets and anims for pulver front and back walk/idle.
2025-09-26 00:23:27 +02:00
e878a32263 Introduce input modes and Pause Menu (#8)
- Add input mode switching to the Input Manager
- Automatically set input mode on scene load - UI for MainMenu and GameAndUI for other scenes
- Add PauseMenu prefab, auto-loaded via the boostrap system
- Automatically control PauseMenu visibility based on current scene

Co-authored-by: AlexanderT <alexander@foolhardyhorizons.com>
Co-authored-by: Michal Pikulski <michal.a.pikulski@gmail.com>
Reviewed-on: #8
2025-09-25 10:06:51 +00:00
e69542879b Redid the SoundBird Logic of flight
changed the flight of the bird to be able to have more control over the takeoff, loops and landing.
2025-09-24 17:24:51 +02:00
63cb3f1a8c Revamp the settings system (#7)
- A Settings Provider system to utilize addressables for loading settings at runtime
- An editor UI for easy modifications of the settings objects
- A split out developer settings functionality to keep gameplay and nitty-gritty details separately
- Most settings migrated out of game objects and into the new system
- An additional Editor utility for fetching the settings at editor runtime, for gizmos, visualization etc

Co-authored-by: Michal Pikulski <michal.a.pikulski@gmail.com>
Co-authored-by: AlexanderT <alexander@foolhardyhorizons.com>
Reviewed-on: #7
2025-09-24 13:33:43 +00:00
f5a6eff85a Created art for the luring spot D
added a spot for the soundbird with a little sign
2025-09-24 13:51:39 +02:00
7f862d4ead Added Sprites and anims for trafalgar back and front walk cycle.
Added the sprite sheets for the animations, and created the individual animation clips, but didn't hook them up to the input.
2025-09-24 12:31:18 +02:00
ceca90e058 Sound Bird First iteration Complete
Sound generator creates sound, bird gets spooked, is no longer interactable, and comes back after flying around.
2025-09-23 15:51:25 +02:00
234 changed files with 22508 additions and 1560 deletions

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type: {class: 'Constant`1[[System.Int32, mscorlib]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
data:
m_Value: 3
- rid: 1219994508087787863
type: {class: EnumConstant, ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
data:
m_Value:
m_EnumType:
m_Identification: Editor.Dialogue.DialogueType, AppleHillsEditor, Version=0.0.0.0,
Culture=neutral, PublicKeyToken=null
m_Value: 0
m_EnumType:
m_Identification: Editor.Dialogue.DialogueType, AppleHillsEditor, Version=0.0.0.0,
Culture=neutral, PublicKeyToken=null
- rid: 1219994508087787864
type: {class: 'Constant`1[[System.Int32, mscorlib]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
data:
m_Value: 1
- rid: 1219994508087787897
type: {class: 'Constant`1[[System.String, mscorlib]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
data:
m_Value: This is a first line of dialogue
- rid: 1219994508087787898
type: {class: 'Constant`1[[System.String, mscorlib]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
data:
m_Value: Another regular line
- rid: 1219994508087787900
type: {class: 'Constant`1[[System.String, mscorlib]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
data:
m_Value: One multiline
- rid: 1219994508087787901
type: {class: 'Constant`1[[System.String, mscorlib]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
data:
m_Value: Two multiline
- rid: 1219994508087787902
type: {class: 'Constant`1[[System.String, mscorlib]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
data:
m_Value: Three multiline
- rid: 1219994508087787904
type: {class: 'Constant`1[[System.Boolean, mscorlib]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
data:
m_Value: 0
- rid: 1219994508087787905
type: {class: 'Constant`1[[System.Boolean, mscorlib]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
data:
m_Value: 0
- rid: 1219994508087787906
type: {class: 'Constant`1[[System.Boolean, mscorlib]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
data:
m_Value: 0
- rid: 1226592702090706949
type: {class: UserNodeModelImp, ns: Unity.GraphToolkit.Editor.Implementation, asm: Unity.GraphToolkit.Editor}
data:
m_Guid:
m_Value0: 3534792673092891566
m_Value1: 6472493350207860515
m_HashGuid:
serializedVersion: 2
Hash: aef35a42351b0e3123af37c668ead259
m_Version: 2
m_Position: {x: 1675.55, y: -47.149998}
m_Title: DialogueNode
m_Tooltip:
m_NodePreviewModel:
rid: -2
m_State: 0
m_InputConstantsById:
m_KeyList:
- __option_DialogueLineType
- __option_NoLines
- DefaultDialogueLine2
- LoopThroughDefaultLines
- DefaultDialogueLine1
m_ValueList:
- rid: 1226592702090706950
- rid: 1226592702090706951
- rid: 1226592702090706958
- rid: 1226592702090706953
- rid: 1226592702090706957
m_InputPortInfos:
expandedPortsById:
m_KeyList: []
m_ValueList:
m_OutputPortInfos:
expandedPortsById:
m_KeyList: []
m_ValueList:
m_Collapsed: 0
m_CurrentModeIndex: 0
m_ElementColor:
m_Color: {r: 0, g: 0, b: 0, a: 0}
m_HasUserColor: 0
m_Node:
rid: 1226592702090706954
- rid: 1226592702090706950
type: {class: EnumConstant, ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
data:
m_Value:
m_EnumType:
m_Identification: Editor.Dialogue.DialogueType, AppleHillsEditor, Version=0.0.0.0,
Culture=neutral, PublicKeyToken=null
m_Value: 1
m_EnumType:
m_Identification: Editor.Dialogue.DialogueType, AppleHillsEditor, Version=0.0.0.0,
Culture=neutral, PublicKeyToken=null
- rid: 1226592702090706951
type: {class: 'Constant`1[[System.Int32, mscorlib]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
data:
m_Value: 2
- rid: 1226592702090706953
type: {class: 'Constant`1[[System.Boolean, mscorlib]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
data:
m_Value: 1
- rid: 1226592702090706954
type: {class: DialogueNode, ns: Editor.Dialogue, asm: AppleHillsEditor}
data:
- rid: 1226592702090706955
type: {class: WireModel, ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
data:
m_Guid:
m_Value0: 1069232297653548642
m_Value1: 12871763382231758094
m_HashGuid:
serializedVersion: 2
Hash: 62b603141cadd60e0ef5cd3e99b0a1b2
m_Version: 2
m_FromPortReference:
m_NodeModelGuid:
m_Value0: 10537482371379217669
m_Value1: 805153394380735108
m_NodeModelHashGuid:
serializedVersion: 2
Hash: 05c5ff0463a83c928482c30dbf7a2c0b
m_UniqueId: out
m_PortDirection: 2
m_PortOrientation: 0
m_Title: out
m_ToPortReference:
m_NodeModelGuid:
m_Value0: 3534792673092891566
m_Value1: 6472493350207860515
m_NodeModelHashGuid:
serializedVersion: 2
Hash: aef35a42351b0e3123af37c668ead259
m_UniqueId: in
m_PortDirection: 1
m_PortOrientation: 0
m_Title: in
- rid: 1226592702090706956
type: {class: WireModel, ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
data:
m_Guid:
m_Value0: 6652862542851746443
m_Value1: 1010545699289270970
m_HashGuid:
serializedVersion: 2
Hash: 8b2a2efe3bb7535cba8a6f9bf52d060e
m_Version: 2
m_FromPortReference:
m_NodeModelGuid:
m_Value0: 3534792673092891566
m_Value1: 6472493350207860515
m_NodeModelHashGuid:
serializedVersion: 2
Hash: aef35a42351b0e3123af37c668ead259
m_UniqueId: out
m_PortDirection: 2
m_PortOrientation: 0
m_Title: out
m_ToPortReference:
m_NodeModelGuid:
m_Value0: 356371523793864382
m_Value1: 4751895819492649258
m_NodeModelHashGuid:
serializedVersion: 2
Hash: be46cc430316f2042ae9853a1220f241
m_UniqueId: in
m_PortDirection: 1
m_PortOrientation: 0
m_Title: in
- rid: 1226592702090706957
type: {class: 'Constant`1[[System.String, mscorlib]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
data:
m_Value: And we're...
- rid: 1226592702090706958
type: {class: 'Constant`1[[System.String, mscorlib]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
data:
m_Value: ...in a loop

View File

@@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: 9050f99a225035b40b415df272d2b341
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -4,7 +4,9 @@
"references": [
"GUID:d91d3f46515a6954caa674697afbf416",
"GUID:69448af7b92c7f342b298e06a37122aa",
"GUID:9e24947de15b9834991c9d8411ea37cf"
"GUID:9e24947de15b9834991c9d8411ea37cf",
"GUID:70ef9a24f4cfc4aec911c1414e3f90ad",
"GUID:d1e08c06f8f9473888c892637c83c913"
],
"includePlatforms": [
"Editor"

View File

@@ -0,0 +1,207 @@
using UnityEngine;
using UnityEditor;
using System.Collections.Generic;
using System.Linq;
using System.IO;
namespace AppleHills.Core.Settings.Editor
{
public class DeveloperSettingsEditorWindow : EditorWindow
{
private Vector2 scrollPosition;
private List<BaseDeveloperSettings> allDeveloperSettings = new List<BaseDeveloperSettings>();
private string[] tabNames = new string[] { "Diving", "Other Systems" }; // Add more tabs as needed
private int selectedTab = 0;
private Dictionary<string, SerializedObject> serializedSettingsObjects = new Dictionary<string, SerializedObject>();
private GUIStyle headerStyle;
[MenuItem("AppleHills/Developer Settings Editor")]
public static void ShowWindow()
{
GetWindow<DeveloperSettingsEditorWindow>("Developer Settings");
}
private void OnEnable()
{
LoadAllSettings();
}
private void LoadAllSettings()
{
allDeveloperSettings.Clear();
serializedSettingsObjects.Clear();
// Find all developer settings assets
string[] guids = AssetDatabase.FindAssets("t:BaseDeveloperSettings");
foreach (string guid in guids)
{
string path = AssetDatabase.GUIDToAssetPath(guid);
BaseDeveloperSettings settings = AssetDatabase.LoadAssetAtPath<BaseDeveloperSettings>(path);
if (settings != null)
{
allDeveloperSettings.Add(settings);
serializedSettingsObjects[settings.GetType().Name] = new SerializedObject(settings);
}
}
// If any settings are missing, create them
CreateSettingsIfMissing<DivingDeveloperSettings>("DivingDeveloperSettings");
// Add more developer settings types here as needed
// CreateSettingsIfMissing<OtherDeveloperSettings>("OtherDeveloperSettings");
}
private void CreateSettingsIfMissing<T>(string fileName) where T : BaseDeveloperSettings
{
if (!allDeveloperSettings.Any(s => s is T))
{
// Check if the asset already exists
string[] guids = AssetDatabase.FindAssets($"t:{typeof(T).Name}");
if (guids.Length == 0)
{
// Create the settings folder if it doesn't exist
string settingsFolder = "Assets/Settings/Developer";
if (!AssetDatabase.IsValidFolder("Assets/Settings"))
{
AssetDatabase.CreateFolder("Assets", "Settings");
}
if (!AssetDatabase.IsValidFolder(settingsFolder))
{
AssetDatabase.CreateFolder("Assets/Settings", "Developer");
}
// Create new settings asset
T settings = CreateInstance<T>();
string path = $"{settingsFolder}/{fileName}.asset";
AssetDatabase.CreateAsset(settings, path);
AssetDatabase.SaveAssets();
allDeveloperSettings.Add(settings);
serializedSettingsObjects[typeof(T).Name] = new SerializedObject(settings);
Debug.Log($"Created missing developer settings asset: {path}");
}
else
{
// Load existing asset
string path = AssetDatabase.GUIDToAssetPath(guids[0]);
T settings = AssetDatabase.LoadAssetAtPath<T>(path);
allDeveloperSettings.Add(settings);
serializedSettingsObjects[typeof(T).Name] = new SerializedObject(settings);
}
}
}
private void OnGUI()
{
if (headerStyle == null)
{
headerStyle = new GUIStyle(EditorStyles.boldLabel);
headerStyle.fontSize = 14;
headerStyle.margin = new RectOffset(0, 0, 10, 10);
}
EditorGUILayout.Space(10);
EditorGUILayout.LabelField("Apple Hills Developer Settings", headerStyle);
EditorGUILayout.HelpBox("This editor is for technical settings intended for developers. For gameplay settings, use the Game Settings editor.", MessageType.Info);
EditorGUILayout.Space(10);
selectedTab = GUILayout.Toolbar(selectedTab, tabNames);
scrollPosition = EditorGUILayout.BeginScrollView(scrollPosition);
switch (selectedTab)
{
case 0: // Diving
DrawSettingsEditor<DivingDeveloperSettings>();
break;
case 1: // Other Systems
EditorGUILayout.HelpBox("Other developer settings will appear here as they are added.", MessageType.Info);
break;
// Add additional cases as more developer settings types are added
}
EditorGUILayout.EndScrollView();
EditorGUILayout.Space(10);
EditorGUILayout.BeginHorizontal();
GUILayout.FlexibleSpace();
if (GUILayout.Button("Refresh", GUILayout.Width(100)))
{
LoadAllSettings();
}
if (GUILayout.Button("Save All", GUILayout.Width(100)))
{
foreach (var serializedObj in serializedSettingsObjects.Values)
{
serializedObj.ApplyModifiedProperties();
EditorUtility.SetDirty(serializedObj.targetObject);
}
AssetDatabase.SaveAssets();
Debug.Log("All developer settings saved!");
}
EditorGUILayout.EndHorizontal();
}
private void DrawSettingsEditor<T>() where T : BaseDeveloperSettings
{
BaseDeveloperSettings settings = allDeveloperSettings.Find(s => s is T);
if (settings == null)
{
EditorGUILayout.HelpBox($"No {typeof(T).Name} found. Click Refresh to create one.", MessageType.Warning);
return;
}
SerializedObject serializedObj = serializedSettingsObjects[typeof(T).Name];
serializedObj.Update();
EditorGUILayout.Space(10);
// Draw all properties
SerializedProperty property = serializedObj.GetIterator();
bool enterChildren = true;
while (property.NextVisible(enterChildren))
{
enterChildren = false;
// Skip the script field
if (property.name == "m_Script") continue;
// Group headers
if (property.isArray && property.propertyType == SerializedPropertyType.Generic)
{
EditorGUILayout.LabelField(property.displayName, EditorStyles.boldLabel);
}
EditorGUILayout.PropertyField(property, true);
}
// Apply changes
if (serializedObj.ApplyModifiedProperties())
{
EditorUtility.SetDirty(settings);
// Trigger OnValidate on the asset
if (settings != null)
{
settings.OnValidate();
}
}
}
// Helper method to highlight important fields
private void DrawHighlightedProperty(SerializedProperty property, string tooltip = null)
{
GUI.backgroundColor = new Color(0.8f, 0.9f, 1f); // Light blue for developer settings
EditorGUILayout.BeginVertical(EditorStyles.helpBox);
GUI.backgroundColor = Color.white;
EditorGUILayout.PropertyField(property, new GUIContent(property.displayName, tooltip));
EditorGUILayout.EndVertical();
}
}
}

View File

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fileFormatVersion: 2
guid: 8ab6d9fee0924431b8e22edb500b35df
timeCreated: 1758710778

View File

@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 5ced9daeaad4427f9feb953a53b6d3df
timeCreated: 1758869763

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@@ -0,0 +1,20 @@
using System;
using UnityEngine;
using UnityEditor;
using Unity.GraphToolkit.Editor;
namespace Editor.Dialogue
{
[Serializable]
[Graph(AssetExtension)]
public class DialogueGraph : Graph
{
public const string AssetExtension = "dialoguegraph";
[MenuItem("Assets/Create/Dialogue Graph", false)]
private static void CreateAssetFile()
{
GraphDatabase.PromptInProjectBrowserToCreateNewAsset<DialogueGraph>();
}
}
}

View File

@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: eff5cdbb7a22496e93560cffa5754029
timeCreated: 1758869773

View File

@@ -0,0 +1,262 @@
using UnityEngine;
using UnityEditor.AssetImporters;
using Unity.GraphToolkit.Editor;
using System;
using System.Collections.Generic;
using System.Linq;
using Dialogue;
using PuzzleS;
namespace Editor.Dialogue
{
[ScriptedImporter(1, DialogueGraph.AssetExtension)]
public class DialogueGraphImporter : ScriptedImporter
{
public override void OnImportAsset(AssetImportContext ctx)
{
DialogueGraph editorGraph = GraphDatabase.LoadGraphForImporter<DialogueGraph>(ctx.assetPath);
RuntimeDialogueGraph runtimeGraph = ScriptableObject.CreateInstance<RuntimeDialogueGraph>();
var nodeIDMap = new Dictionary<INode, string>();
// Generate stable GUIDs for each node
foreach (var node in editorGraph.GetNodes())
{
nodeIDMap[node] = Guid.NewGuid().ToString();
}
// Process start node to get entry point and speaker name
var startNode = editorGraph.GetNodes().OfType<StartNode>().FirstOrDefault();
if (startNode != null)
{
var entryPoint = startNode.GetOutputPorts().FirstOrDefault()?.firstConnectedPort;
if (entryPoint != null)
{
runtimeGraph.entryNodeID = nodeIDMap[entryPoint.GetNode()];
}
runtimeGraph.speakerName = GetPortValue<string>(startNode.GetInputPortByName("SpeakerName"));
}
// Process each node in the graph
foreach (var iNode in editorGraph.GetNodes())
{
if (iNode is StartNode || iNode is IVariableNode)
continue;
var runtimeNode = new RuntimeDialogueNode{ nodeID = nodeIDMap[iNode] };
// Process node based on its type
if (iNode is DialogueNode dialogueNode)
{
// Process base dialogue node properties (for all node types)
ProcessDialogueNodeBase(dialogueNode, runtimeNode);
if (iNode is WaitOnPuzzleStep puzzleNode)
{
ProcessPuzzleNode(puzzleNode, runtimeNode);
}
else if (iNode is WaitOnPickup pickupNode)
{
ProcessPickupNode(pickupNode, runtimeNode);
}
else if (iNode is WaitOnSlot slotNode)
{
ProcessSlotNode(slotNode, runtimeNode);
}
else if (iNode is WaitOnCombination combinationNode)
{
ProcessCombinationNode(combinationNode, runtimeNode);
}
}
else if (iNode is EndNode)
{
runtimeNode.nodeType = RuntimeDialogueNodeType.End;
// End nodes don't have next nodes, so we don't need to look for "out" ports
}
// Get next node connection (skip for EndNodes as they don't have out ports)
if (!(iNode is EndNode))
{
// Check if the node has output ports before trying to get one by name
var outputPorts = iNode.GetOutputPorts();
if (outputPorts != null && outputPorts.Any())
{
var outPort = outputPorts.FirstOrDefault(p => p.name == "out");
if (outPort != null && outPort.firstConnectedPort != null)
{
runtimeNode.nextNodeID = nodeIDMap[outPort.firstConnectedPort.GetNode()];
}
}
}
// Add node to runtime graph
runtimeGraph.allNodes.Add(runtimeNode);
}
ctx.AddObjectToAsset("RuntimeData", runtimeGraph);
ctx.SetMainObject(runtimeGraph);
Debug.Log($"Imported DialogueGraph with {runtimeGraph.allNodes.Count} nodes.");
}
private void ProcessDialogueNodeBase(DialogueNode node, RuntimeDialogueNode runtimeNode)
{
// Set default node type
runtimeNode.nodeType = RuntimeDialogueNodeType.Dialogue;
// Get line type and count options
var lineTypeOption = node.GetNodeOptionByName("DialogueLineType");
lineTypeOption.TryGetValue<DialogueType>(out var lineType);
var lineCountOption = node.GetNodeOptionByName("NoLines");
lineCountOption.TryGetValue<int>(out var lineCount);
// Process dialogue lines based on line type
if (lineType == DialogueType.SayMultipleLines)
{
for (var i = 0; i < lineCount; i++)
{
var lineValue = GetPortValue<string>(node.GetInputPortByName($"DefaultDialogueLine{i + 1}"));
if (!string.IsNullOrEmpty(lineValue))
{
runtimeNode.dialogueLines.Add(lineValue);
}
}
}
else
{
var lineValue = GetPortValue<string>(node.GetInputPortByName("DefaultDialogueLine"));
if (!string.IsNullOrEmpty(lineValue))
{
runtimeNode.dialogueLines.Add(lineValue);
}
}
// Get loop through lines option
var loopThroughLines = GetPortValue<bool>(node.GetInputPortByName("LoopThroughDefaultLines"));
runtimeNode.loopThroughLines = loopThroughLines;
}
private void ProcessPuzzleNode(WaitOnPuzzleStep node, RuntimeDialogueNode runtimeNode)
{
runtimeNode.nodeType = RuntimeDialogueNodeType.WaitOnPuzzleStep;
var puzzleStep = GetPortValue<PuzzleStepSO>(node.GetInputPortByName("RequiredPuzzleStep"));
if (puzzleStep != null)
{
runtimeNode.puzzleStepID = puzzleStep.stepId;
}
}
private void ProcessPickupNode(WaitOnPickup node, RuntimeDialogueNode runtimeNode)
{
runtimeNode.nodeType = RuntimeDialogueNodeType.WaitOnPickup;
var pickup = GetPortValue<PickupItemData>(node.GetInputPortByName("RequiredPickup"));
if (pickup != null)
{
runtimeNode.pickupItemID = pickup.itemId;
}
}
private void ProcessSlotNode(WaitOnSlot node, RuntimeDialogueNode runtimeNode)
{
runtimeNode.nodeType = RuntimeDialogueNodeType.WaitOnSlot;
var slot = GetPortValue<PickupItemData>(node.GetInputPortByName("RequiredSlot"));
if (slot != null)
{
runtimeNode.slotItemID = slot.itemId;
}
// Process incorrect item lines
var incorrectItemLineTypeOption = node.GetNodeOptionByName("IncorrectItemDialogueLineType");
incorrectItemLineTypeOption.TryGetValue<DialogueType>(out var incorrectItemLineType);
var incorrectItemLineCountOption = node.GetNodeOptionByName("IncorrectItemNoLines");
incorrectItemLineCountOption.TryGetValue<int>(out var incorrectItemLineCount);
if (incorrectItemLineType == DialogueType.SayMultipleLines)
{
for (var i = 0; i < incorrectItemLineCount; i++)
{
var lineValue = GetPortValue<string>(node.GetInputPortByName($"IncorrectItemDialogueLine{i + 1}"));
if (!string.IsNullOrEmpty(lineValue))
{
runtimeNode.incorrectItemLines.Add(lineValue);
}
}
}
else
{
var lineValue = GetPortValue<string>(node.GetInputPortByName("IncorrectItemDialogueLine"));
if (!string.IsNullOrEmpty(lineValue))
{
runtimeNode.incorrectItemLines.Add(lineValue);
}
}
runtimeNode.loopThroughIncorrectLines =
GetPortValue<bool>(node.GetInputPortByName("LoopThroughIncorrectItemLines"));
// Process forbidden item lines
var forbiddenItemLineTypeOption = node.GetNodeOptionByName("ForbiddenItemDialogueLineType");
forbiddenItemLineTypeOption.TryGetValue<DialogueType>(out var forbiddenItemLineType);
var forbiddenItemLineCountOption = node.GetNodeOptionByName("ForbiddenItemNoLines");
forbiddenItemLineCountOption.TryGetValue<int>(out var forbiddenItemLineCount);
if (forbiddenItemLineType == DialogueType.SayMultipleLines)
{
for (var i = 0; i < forbiddenItemLineCount; i++)
{
var lineValue = GetPortValue<string>(node.GetInputPortByName($"ForbiddenItemDialogueLine{i + 1}"));
if (!string.IsNullOrEmpty(lineValue))
{
runtimeNode.forbiddenItemLines.Add(lineValue);
}
}
}
else
{
var lineValue = GetPortValue<string>(node.GetInputPortByName("ForbiddenItemDialogueLine"));
if (!string.IsNullOrEmpty(lineValue))
{
runtimeNode.forbiddenItemLines.Add(lineValue);
}
}
runtimeNode.loopThroughForbiddenLines =
GetPortValue<bool>(node.GetInputPortByName("LoopThroughForbiddenItemLines"));
}
// Add new method to process combination nodes
private void ProcessCombinationNode(WaitOnCombination node, RuntimeDialogueNode runtimeNode)
{
runtimeNode.nodeType = RuntimeDialogueNodeType.WaitOnCombination;
var resultItem = GetPortValue<PickupItemData>(node.GetInputPortByName("RequiredResultItem"));
if (resultItem != null)
{
runtimeNode.combinationResultItemID = resultItem.itemId;
}
}
private T GetPortValue<T>(IPort port)
{
if (port == null) return default(T);
if (port.isConnected)
{
if (port.firstConnectedPort.GetNode() is IVariableNode variableNode)
{
variableNode.variable.TryGetDefaultValue(out T value);
return value;
}
}
port.TryGetValue(out T fallbackValue);
return fallbackValue;
}
}
}

View File

@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: a2334d3ee5254a2bbcb316035c681b27
timeCreated: 1758871584

View File

@@ -0,0 +1,209 @@
using UnityEngine;
using Unity.GraphToolkit.Editor;
using System;
namespace Editor.Dialogue
{
[Serializable]
public class StartNode : Node
{
protected override void OnDefinePorts(IPortDefinitionContext context)
{
context.AddOutputPort("out").Build();
context.AddInputPort<string>("SpeakerName").Build();
}
}
[Serializable]
public class EndNode : Node
{
protected override void OnDefinePorts(IPortDefinitionContext context)
{
context.AddInputPort("in").Build();
}
}
[Serializable]
public enum DialogueType
{
SayOneLine,
SayMultipleLines
}
[Serializable]
public class DialogueNode : Node
{
const string LineTypeOptionName = "DialogueLineType";
const string NoLinesOptionName = "NoLines";
const string LoopThroughDefaultLinesOptionName = "LoopThroughDefaultLines";
const string DefaultDialogueLineOptionName = "DefaultDialogueLine";
protected override void OnDefineOptions(IOptionDefinitionContext context)
{
context.AddOption<DialogueType>(LineTypeOptionName)
.WithDisplayName("Default Line Type")
.WithDefaultValue(DialogueType.SayOneLine)
.Delayed();
context.AddOption<int>(NoLinesOptionName)
.WithDisplayName("Number of Default Lines")
.WithDefaultValue(1)
.Delayed();
}
protected override void OnDefinePorts(IPortDefinitionContext context)
{
context.AddInputPort("in").Build();
context.AddOutputPort("out").Build();
var lineTypeOption = GetNodeOptionByName(LineTypeOptionName);
lineTypeOption.TryGetValue<DialogueType>(out var lineType);
var lineCountOption = GetNodeOptionByName(NoLinesOptionName);
lineCountOption.TryGetValue<int>(out var lineCount);
if (lineType == DialogueType.SayMultipleLines)
{
for (var i = 0; i < lineCount; i++)
{
context.AddInputPort<string>($"{DefaultDialogueLineOptionName}{i + 1}").WithDisplayName($"Default Dialogue Line {i + 1}").Build();
}
}
else
{
context.AddInputPort<string>($"{DefaultDialogueLineOptionName}").WithDisplayName("Default Dialogue Line").Build();
}
context.AddInputPort<bool>($"{LoopThroughDefaultLinesOptionName}").WithDisplayName("Loop Through Default Lines?").Build();
}
}
[Serializable]
public class WaitOnPuzzleStep : DialogueNode
{
const string RequiredPuzzleStep = "RequiredPuzzleStep";
protected override void OnDefinePorts(IPortDefinitionContext context)
{
context.AddInputPort<PuzzleStepSO>(RequiredPuzzleStep).WithDisplayName("Required Puzzle Step").Build();
base.OnDefinePorts(context);
}
}
[Serializable]
public class WaitOnPickup : DialogueNode
{
const string RequiredPickupsOptionName = "RequiredPickup";
protected override void OnDefinePorts(IPortDefinitionContext context)
{
context.AddInputPort<PickupItemData>(RequiredPickupsOptionName).WithDisplayName("Required Pickup").Build();
base.OnDefinePorts(context);
}
}
[Serializable]
public class WaitOnSlot : DialogueNode
{
const string RequiredSlotOptionName = "RequiredSlot";
// Incorrect item - i.e. not the correct one but also not forbidden
const string IncorrectItemLineTypeOptionName = "IncorrectItemDialogueLineType";
const string IncorrectItemNoLinesOptionName = "IncorrectItemNoLines";
const string LoopThroughIncorrectItemLinesOptionName = "LoopThroughIncorrectItemLines";
const string IncorrectIteDialogueLineOptionName = "IncorrectItemDialogueLine";
// Explicitely forbidden item
const string ForbiddenItemLineTypeOptionName = "ForbiddenItemDialogueLineType";
const string ForbiddenItemNoLinesOptionName = "ForbiddenItemNoLines";
const string LoopThroughForbiddenItemLinesOptionName = "LoopThroughForbiddenItemLines";
const string ForbiddenIteDialogueLineOptionName = "ForbiddenItemDialogueLine";
protected override void OnDefineOptions(IOptionDefinitionContext context)
{
base.OnDefineOptions(context);
// Incorrect
context.AddOption<DialogueType>(IncorrectItemLineTypeOptionName)
.WithDisplayName("Incorrect Item Line Type")
.WithDefaultValue(DialogueType.SayOneLine)
.Delayed();
context.AddOption<int>(IncorrectItemNoLinesOptionName)
.WithDisplayName("Number of Incorrect Item Lines")
.WithDefaultValue(1)
.Delayed();
// Forbidden
context.AddOption<DialogueType>(ForbiddenItemLineTypeOptionName)
.WithDisplayName("Forbidden Item Line Type")
.WithDefaultValue(DialogueType.SayOneLine)
.Delayed();
context.AddOption<int>(ForbiddenItemNoLinesOptionName)
.WithDisplayName("Forbidden of Incorrect Item Lines")
.WithDefaultValue(1)
.Delayed();
}
protected override void OnDefinePorts(IPortDefinitionContext context)
{
context.AddInputPort<PickupItemData>(RequiredSlotOptionName).WithDisplayName("Required Slot").Build();
base.OnDefinePorts(context);
// Incorrect
var incorrectItemLineTypeOption = GetNodeOptionByName(IncorrectItemLineTypeOptionName);
incorrectItemLineTypeOption.TryGetValue<DialogueType>(out var incorrectItemLineType);
var incorrectItemLineCountOption = GetNodeOptionByName(IncorrectItemNoLinesOptionName);
incorrectItemLineCountOption.TryGetValue<int>(out var incorrectItemLineCount);
if (incorrectItemLineType == DialogueType.SayMultipleLines)
{
for (var i = 0; i < incorrectItemLineCount; i++)
{
context.AddInputPort<string>($"{IncorrectIteDialogueLineOptionName}{i + 1}").WithDisplayName($"Incorrect Item Dialogue Line {i + 1}").Build();
}
}
else
{
context.AddInputPort<string>($"{IncorrectIteDialogueLineOptionName}").WithDisplayName("Incorrect Item Dialogue Line").Build();
}
context.AddInputPort<bool>($"{LoopThroughIncorrectItemLinesOptionName}").WithDisplayName("Loop Through Incorrect Item Lines?").Build();
// Forbidden
var forbiddenItemLineTypeOption = GetNodeOptionByName(ForbiddenItemLineTypeOptionName);
forbiddenItemLineTypeOption.TryGetValue<DialogueType>(out var forbiddenItemLineType);
var forbiddenItemLineCountOption = GetNodeOptionByName(ForbiddenItemNoLinesOptionName);
forbiddenItemLineCountOption.TryGetValue<int>(out var forbiddenItemLineCount);
if (forbiddenItemLineType == DialogueType.SayMultipleLines)
{
for (var i = 0; i < forbiddenItemLineCount; i++)
{
context.AddInputPort<string>($"{ForbiddenIteDialogueLineOptionName}{i + 1}").WithDisplayName($"Forbidden Item Dialogue Line {i + 1}").Build();
}
}
else
{
context.AddInputPort<string>($"{ForbiddenIteDialogueLineOptionName}").WithDisplayName("Forbidden Item Dialogue Line").Build();
}
context.AddInputPort<bool>($"{LoopThroughForbiddenItemLinesOptionName}").WithDisplayName("Loop Through Forbidden Item Lines?").Build();
}
}
[Serializable]
public class WaitOnCombination : DialogueNode
{
const string RequiredResultItemOptionName = "RequiredResultItem";
protected override void OnDefinePorts(IPortDefinitionContext context)
{
context.AddInputPort<PickupItemData>(RequiredResultItemOptionName).WithDisplayName("Required Result Item").Build();
base.OnDefinePorts(context);
}
}
}

View File

@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: a8b3213c46b447a9adc5627a273f2b2d
timeCreated: 1758870466

View File

@@ -0,0 +1,97 @@
using UnityEditor;
using AppleHills.Core.Settings;
using UnityEngine;
namespace AppleHills.Editor
{
/// <summary>
/// Provides access to settings in editor (non-play) mode
/// </summary>
[InitializeOnLoad]
public static class EditorSettingsProvider
{
private static PlayerFollowerSettings _playerFollowerSettings;
private static InteractionSettings _interactionSettings;
private static DivingMinigameSettings _divingMinigameSettings;
// Static constructor will be called when Unity loads/reloads scripts
static EditorSettingsProvider()
{
LoadAllSettings();
// Set up the delegates in SettingsAccess
AppleHills.SettingsAccess.SetupEditorProviders(
GetPlayerStopDistance,
GetPlayerStopDistanceDirectInteraction
);
// Subscribe to asset changes to auto-refresh when settings are modified
EditorApplication.delayCall += () =>
{
EditorApplication.projectChanged += OnProjectChanged;
};
}
private static void OnProjectChanged()
{
// Check if any settings assets have changed
if (HasSettingsChanged())
{
LoadAllSettings();
RefreshSceneViews();
}
}
private static bool HasSettingsChanged()
{
// Simplified check - you might want to make this more efficient
// by checking timestamps or specific files
return true;
}
public static void LoadAllSettings()
{
_playerFollowerSettings = AssetDatabase.LoadAssetAtPath<PlayerFollowerSettings>("Assets/Settings/PlayerFollowerSettings.asset");
_interactionSettings = AssetDatabase.LoadAssetAtPath<InteractionSettings>("Assets/Settings/InteractionSettings.asset");
_divingMinigameSettings = AssetDatabase.LoadAssetAtPath<DivingMinigameSettings>("Assets/Settings/MinigameSettings.asset");
// Re-register the delegates in case they were lost
AppleHills.SettingsAccess.SetupEditorProviders(
GetPlayerStopDistance,
GetPlayerStopDistanceDirectInteraction
);
Debug.Log("Editor settings loaded for Scene View use");
}
public static void RefreshSceneViews()
{
// Force scene views to repaint to refresh gizmos
SceneView.RepaintAll();
}
// Implementation of delegate methods
private static float GetPlayerStopDistance()
{
return _interactionSettings?.PlayerStopDistance ?? 6.0f;
}
private static float GetPlayerStopDistanceDirectInteraction()
{
return _interactionSettings?.PlayerStopDistanceDirectInteraction ?? 2.0f;
}
// Other utility methods
public static T GetSettings<T>() where T : BaseSettings
{
if (typeof(T) == typeof(PlayerFollowerSettings))
return _playerFollowerSettings as T;
else if (typeof(T) == typeof(InteractionSettings))
return _interactionSettings as T;
else if (typeof(T) == typeof(DivingMinigameSettings))
return _divingMinigameSettings as T;
return null;
}
}
}

View File

@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 1e8da573a8db4ea892fe476592276e0f
timeCreated: 1758634265

View File

@@ -18,7 +18,7 @@ namespace Editor
private enum ItemType { None, Pickup, ItemSlot }
private ItemType _itemType = ItemType.None;
[MenuItem("Tools/Item Prefab Editor")]
[MenuItem("AppleHills/Item Prefab Editor")]
public static void ShowWindow()
{
var window = GetWindow<ItemPrefabEditorWindow>("Item Prefab Editor");

View File

@@ -0,0 +1,54 @@
using UnityEngine;
using UnityEditor;
namespace AppleHills.Core.Settings.Editor
{
/// <summary>
/// Custom property drawer for layer fields to display a dropdown with layer names
/// </summary>
[CustomPropertyDrawer(typeof(LayerAttribute))]
public class LayerPropertyDrawer : PropertyDrawer
{
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
{
EditorGUI.BeginProperty(position, label, property);
// Draw a nice layer selection dropdown like the one in Unity inspector
if (property.propertyType == SerializedPropertyType.Integer)
{
property.intValue = EditorGUI.LayerField(position, label, property.intValue);
}
else
{
EditorGUI.LabelField(position, label.text, "Use [Layer] with int fields only");
}
EditorGUI.EndProperty();
}
}
/// <summary>
/// Custom property drawer for LayerMask fields to display a mask dropdown with layer names
/// </summary>
[CustomPropertyDrawer(typeof(LayerMaskAttribute))]
public class LayerMaskPropertyDrawer : PropertyDrawer
{
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
{
EditorGUI.BeginProperty(position, label, property);
// Draw a nice layer mask selection like the one in Unity inspector
if (property.propertyType == SerializedPropertyType.LayerMask)
{
property.intValue = EditorGUI.MaskField(position, label,
property.intValue, UnityEditorInternal.InternalEditorUtility.layers);
}
else
{
EditorGUI.LabelField(position, label.text, "Use [LayerMask] with LayerMask fields only");
}
EditorGUI.EndProperty();
}
}
}

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