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50 Commits

Author SHA1 Message Date
Michal Pikulski
9f2230c8b1 Add a brief README explaining the dialogue system 2025-09-29 11:31:50 +02:00
Michal Pikulski
cee5d575b1 Working slotting items 2025-09-29 11:15:55 +02:00
Michal Pikulski
e6cb55975c Mostly working, double invocation of dialogue progression 2025-09-29 11:15:55 +02:00
Michal Pikulski
02031335e3 Working Dialogue 2025-09-29 11:15:55 +02:00
Michal Pikulski
665cfa89c6 Working regular dialogue and speech bubble. Item conditions need work 2025-09-29 11:15:55 +02:00
4c1be82cf2 Final touchups to the dialogue component 2025-09-29 11:15:55 +02:00
b07eea6aae DialogueComponent doodles 2025-09-29 11:15:55 +02:00
c8cbc45f04 Small updates to dispatchers in items and puzzles 2025-09-29 11:15:55 +02:00
0bb3ad10a0 Introduced dialogue graph magic, created assest and importers. Added events for broadcasting puzzle steps 2025-09-29 11:15:55 +02:00
2cd791f69d Merge pull request 'DamianBranch' (#9) from DamianBranch into main
Reviewed-on: #9
2025-09-26 08:33:30 +00:00
3e6867ff51 Merge branch 'main' into DamianBranch 2025-09-26 10:30:12 +02:00
a10fb31ada Making the Picnic Couple Work WIP 2025-09-26 10:29:39 +02:00
47d942d176 Switched Unity version to 6.2, updated some packages + installed GraphToolkit 2025-09-26 08:48:33 +02:00
DamianCorazza
c05f54efa7 Added some of the picnic Sprites
The picnic sprites might need rework on making respect the anim sequence
2025-09-26 02:02:55 +02:00
DamianCorazza
27b38ca9b1 Added new animas for Pulver
Added new sprite sheets and anims for pulver front and back walk/idle.
2025-09-26 00:23:27 +02:00
e878a32263 Introduce input modes and Pause Menu (#8)
- Add input mode switching to the Input Manager
- Automatically set input mode on scene load - UI for MainMenu and GameAndUI for other scenes
- Add PauseMenu prefab, auto-loaded via the boostrap system
- Automatically control PauseMenu visibility based on current scene

Co-authored-by: AlexanderT <alexander@foolhardyhorizons.com>
Co-authored-by: Michal Pikulski <michal.a.pikulski@gmail.com>
Reviewed-on: #8
2025-09-25 10:06:51 +00:00
e69542879b Redid the SoundBird Logic of flight
changed the flight of the bird to be able to have more control over the takeoff, loops and landing.
2025-09-24 17:24:51 +02:00
63cb3f1a8c Revamp the settings system (#7)
- A Settings Provider system to utilize addressables for loading settings at runtime
- An editor UI for easy modifications of the settings objects
- A split out developer settings functionality to keep gameplay and nitty-gritty details separately
- Most settings migrated out of game objects and into the new system
- An additional Editor utility for fetching the settings at editor runtime, for gizmos, visualization etc

Co-authored-by: Michal Pikulski <michal.a.pikulski@gmail.com>
Co-authored-by: AlexanderT <alexander@foolhardyhorizons.com>
Reviewed-on: #7
2025-09-24 13:33:43 +00:00
f5a6eff85a Created art for the luring spot D
added a spot for the soundbird with a little sign
2025-09-24 13:51:39 +02:00
7f862d4ead Added Sprites and anims for trafalgar back and front walk cycle.
Added the sprite sheets for the animations, and created the individual animation clips, but didn't hook them up to the input.
2025-09-24 12:31:18 +02:00
ceca90e058 Sound Bird First iteration Complete
Sound generator creates sound, bird gets spooked, is no longer interactable, and comes back after flying around.
2025-09-23 15:51:25 +02:00
Michal Pikulski
4b206b9b2e Little Trafalgar dust trail fun 2025-09-23 11:05:35 +02:00
2ae2bc3ac5 Updates to make sure the build goes through 2025-09-22 15:40:41 +02:00
1a9c82f5d7 Touch up touch input 2025-09-22 15:01:53 +02:00
da07f778c3 Move around scripts to cleanup the Minigame structure 2025-09-22 14:50:51 +02:00
96aad806a9 Merge branch 'main' of https://homelab.tailf7f81b.ts.net/tschesky/AppleHillsProduction 2025-09-22 14:49:36 +02:00
f589b53234 Changes to the Diving For Pictures Minigame 2025-09-22 14:49:17 +02:00
28c342235c Merge pull request 'damianNonsense' (#4) from damianNonsense into main
Reviewed-on: #4
2025-09-22 12:46:50 +00:00
322bd5377d SoundGenerator Puzzle Section WIP
Started on the sound generator section of the soundbird puzzle, plus organized folders.
2025-09-22 14:37:16 +02:00
2923ba0851 Lawnmowwer is working!
Done with the lawnmower section of the puzzle.
2025-09-22 14:37:16 +02:00
8ed40e137c Update Quarry.unity 2025-09-22 14:37:16 +02:00
aa16f36eac Lawnmower Chase Work
Gardener chases but gets flipped
2025-09-22 14:37:15 +02:00
6abf25b2ad Working gardener chase without flipping 2025-09-22 14:37:15 +02:00
e1ee73bfb4 Trying to make the lawnmower flip 2025-09-22 14:37:15 +02:00
074b052abe Populate minigame with obstacles and monster spawns (#5)
- Simulated "fake" physics and collisions
- Object pooling for tiles, obstacles and monster spawns
- Base monster scoring with proximity triggers and depth multiplier

Co-authored-by: AlexanderT <alexander@foolhardyhorizons.com>
Co-authored-by: Michal Pikulski <michal.a.pikulski@gmail.com>
Reviewed-on: #5
2025-09-22 14:37:15 +02:00
5305c20b00 Create a diving minigame MVP (#6)
- Obstacles
- Tiles
- Object pooling
- Monster spawns
- Scoring
- Minigame End

Co-authored-by: Michal Pikulski <michal.a.pikulski@gmail.com>
Co-authored-by: AlexanderT <alexander@foolhardyhorizons.com>
Reviewed-on: #6
2025-09-22 12:16:32 +00:00
46755fecb3 Populate minigame with obstacles and monster spawns (#5)
- Simulated "fake" physics and collisions
- Object pooling for tiles, obstacles and monster spawns
- Base monster scoring with proximity triggers and depth multiplier

Co-authored-by: AlexanderT <alexander@foolhardyhorizons.com>
Co-authored-by: Michal Pikulski <michal.a.pikulski@gmail.com>
Reviewed-on: #5
2025-09-21 07:32:56 +00:00
2ec5c3d855 Working monster spawns 2025-09-19 13:46:24 +02:00
40c3867d29 Add a sprite variant generator and create monster prefabs for heads 2025-09-19 13:14:47 +02:00
d110616907 Add Monster Spawn points, monster head placeholders. Add utility for prefab variation by sprite selection. 2025-09-19 12:51:25 +02:00
31f2ce338d Component move/copy utility 2025-09-19 10:08:58 +02:00
24f5228003 Started to deal with the Gardener
This is driving slightly insane plus I forgot ALL the programs Alex told me about, i'll adress this tomorrow.
2025-09-17 15:30:59 +02:00
8b3c9a09cb Anna Lise is working!
A lot of hardcoded stuff but Anna Lise is working
2025-09-17 13:59:21 +02:00
DamianCorazza
6a24330ea0 Trying to make Anna Lise face the Bird before taking the picture to no avail
Can't make her look at the bird, got pissed off, gonna try tomorrow.
2025-09-16 23:52:28 +02:00
81723a3cdb Anna Lise Moves To the Spot and takes a picture when the bird is there. 2025-09-16 18:14:00 +02:00
70a14e5a84 AnneLise moved to the spot, still trying to make her interactable then 2025-09-16 15:52:30 +02:00
Michal Pikulski
a455e34ed0 Add a sprite collider generator tool window 2025-09-16 15:39:49 +02:00
Michal Pikulski
75be338065 Working generic object pooling, pool monitor editor tool and batch component adder editor tool 2025-09-16 15:02:57 +02:00
Michal Pikulski
bcc6f05058 Working single-purpose object pooling solution 2025-09-16 15:02:57 +02:00
2c56d0e1de Merge pull request 'Introduce unit and integration tests' (#3) from integration_test into main
Reviewed-on: #3
2025-09-15 07:32:18 +00:00
405 changed files with 48858 additions and 2489 deletions

5
.gitignore vendored
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