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10 Commits
settings_r
...
minigame_e
| Author | SHA1 | Date | |
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guid: 2e6d5c9e1ab5664428bd966573578533
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TextureImporter:
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internalIDToNameTable:
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213: -7985933250357003947
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second: HornPLACEHOLDER 1_0
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213: 385901794228357913
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second: HornPLACEHOLDER_0
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externalObjects: {}
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serializedVersion: 13
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mipmaps:
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@@ -126,13 +126,13 @@ TextureImporter:
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serializedVersion: 2
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sprites:
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- serializedVersion: 2
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name: HornPLACEHOLDER 1_0
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name: HornPLACEHOLDER_0
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rect:
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serializedVersion: 2
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alignment: 0
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pivot: {x: 0, y: 0}
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border: {x: 0, y: 0, z: 0, w: 0}
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@@ -141,8 +141,8 @@ TextureImporter:
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physicsShape: []
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tessellationDetail: -1
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bones: []
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spriteID: 5597d7425044c2190800000000000000
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internalID: -7985933250357003947
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spriteID: 91bca2323affa5500800000000000000
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internalID: 385901794228357913
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vertices: []
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indices:
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edges: []
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@@ -161,7 +161,7 @@ TextureImporter:
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spriteCustomMetadata:
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entries: []
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nameFileIdTable:
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HornPLACEHOLDER 1_0: -7985933250357003947
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HornPLACEHOLDER_0: 385901794228357913
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mipmapLimitGroupName:
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pSDRemoveMatte: 0
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userData:
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@@ -150,7 +150,7 @@ TextureImporter:
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x: 24
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width: 569
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height: 384
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height: 380
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alignment: 9
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pivot: {x: 0.5, y: 0.2}
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border: {x: 0, y: 0, z: 0, w: 0}
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@@ -169,12 +169,12 @@ TextureImporter:
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name: LawnMowerMovingPLACEHOLDER_1
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rect:
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serializedVersion: 2
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x: 416
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pivot: {x: 0.5, y: 0.2}
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pivot: {x: 0.5, y: 0.5}
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border: {x: 0, y: 0, z: 0, w: 0}
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customData:
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outline: []
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@@ -193,8 +193,8 @@ TextureImporter:
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serializedVersion: 2
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x: 632
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width: 570
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width: 569
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alignment: 9
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pivot: {x: 0.5, y: 0.2}
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border: {x: 0, y: 0, z: 0, w: 0}
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@@ -214,11 +214,11 @@ TextureImporter:
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rect:
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serializedVersion: 2
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x: 1013
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y: 11
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y: 12
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width: 24
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alignment: 9
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pivot: {x: 0.5, y: 0.2}
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height: 24
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alignment: 0
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pivot: {x: 0.5, y: 0.5}
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border: {x: 0, y: 0, z: 0, w: 0}
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customData:
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outline: []
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@@ -235,10 +235,10 @@ TextureImporter:
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name: LawnMowerMovingPLACEHOLDER_4
|
||||
rect:
|
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serializedVersion: 2
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x: 1238
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x: 1239
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y: 13
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width: 575
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height: 384
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width: 569
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height: 380
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alignment: 9
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pivot: {x: 0.5, y: 0.2}
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border: {x: 0, y: 0, z: 0, w: 0}
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@@ -258,9 +258,9 @@ TextureImporter:
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rect:
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serializedVersion: 2
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x: 1861
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y: 11
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width: 568
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height: 386
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y: 12
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width: 569
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height: 380
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alignment: 9
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pivot: {x: 0.5, y: 0.2}
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border: {x: 0, y: 0, z: 0, w: 0}
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@@ -279,12 +279,12 @@ TextureImporter:
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name: LawnMowerMovingPLACEHOLDER_6
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rect:
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serializedVersion: 2
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x: 2243
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y: 10
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x: 2242
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y: 11
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width: 24
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height: 26
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alignment: 9
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pivot: {x: 0.5, y: 0.2}
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height: 24
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alignment: 0
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pivot: {x: 0.5, y: 0.5}
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border: {x: 0, y: 0, z: 0, w: 0}
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customData:
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outline: []
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@@ -309,9 +309,7 @@ TextureImporter:
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weights: []
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secondaryTextures: []
|
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spriteCustomMetadata:
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entries:
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- key: SpriteEditor.SliceSettings
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value: '{"sliceOnImport":false,"gridCellCount":{"x":1.0,"y":1.0},"gridSpriteSize":{"x":100.0,"y":100.0},"gridSpriteOffset":{"x":0.0,"y":0.0},"gridSpritePadding":{"x":0.0,"y":0.0},"pivot":{"x":0.5,"y":0.20000000298023225},"autoSlicingMethod":0,"spriteAlignment":9,"slicingType":0,"keepEmptyRects":false,"isAlternate":false}'
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entries: []
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nameFileIdTable:
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LawnMowerMovingPLACEHOLDER_0: -4444670910754578914
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LawnMowerMovingPLACEHOLDER_1: 6348190279078284696
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|
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@@ -16,4 +16,5 @@ MonoBehaviour:
|
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displayName: Start Lawnmower
|
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description: Start up the lawnmower so the Gardener runs after it.
|
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icon: {fileID: 0}
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unlocks: []
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unlocks:
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- {fileID: 11400000, guid: f9da68caaae2a244885a13cf2e2e45c0, type: 2}
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|
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@@ -1,20 +0,0 @@
|
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{
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"name": "AppleHillsEditor",
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"rootNamespace": "",
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"references": [
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"GUID:d91d3f46515a6954caa674697afbf416",
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"GUID:69448af7b92c7f342b298e06a37122aa",
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"GUID:9e24947de15b9834991c9d8411ea37cf"
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],
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"includePlatforms": [
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"Editor"
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],
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"excludePlatforms": [],
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"allowUnsafeCode": false,
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"overrideReferences": false,
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"precompiledReferences": [],
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"autoReferenced": true,
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"defineConstraints": [],
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"versionDefines": [],
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"noEngineReferences": false
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}
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@@ -1,7 +0,0 @@
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fileFormatVersion: 2
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guid: 1ab90989592ecff489d33348d53a0d25
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AssemblyDefinitionImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -1,207 +0,0 @@
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.IO;
|
||||
|
||||
namespace AppleHills.Core.Settings.Editor
|
||||
{
|
||||
public class DeveloperSettingsEditorWindow : EditorWindow
|
||||
{
|
||||
private Vector2 scrollPosition;
|
||||
private List<BaseDeveloperSettings> allDeveloperSettings = new List<BaseDeveloperSettings>();
|
||||
private string[] tabNames = new string[] { "Diving", "Other Systems" }; // Add more tabs as needed
|
||||
private int selectedTab = 0;
|
||||
private Dictionary<string, SerializedObject> serializedSettingsObjects = new Dictionary<string, SerializedObject>();
|
||||
private GUIStyle headerStyle;
|
||||
|
||||
[MenuItem("AppleHills/Developer Settings Editor")]
|
||||
public static void ShowWindow()
|
||||
{
|
||||
GetWindow<DeveloperSettingsEditorWindow>("Developer Settings");
|
||||
}
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
LoadAllSettings();
|
||||
}
|
||||
|
||||
private void LoadAllSettings()
|
||||
{
|
||||
allDeveloperSettings.Clear();
|
||||
serializedSettingsObjects.Clear();
|
||||
|
||||
// Find all developer settings assets
|
||||
string[] guids = AssetDatabase.FindAssets("t:BaseDeveloperSettings");
|
||||
foreach (string guid in guids)
|
||||
{
|
||||
string path = AssetDatabase.GUIDToAssetPath(guid);
|
||||
BaseDeveloperSettings settings = AssetDatabase.LoadAssetAtPath<BaseDeveloperSettings>(path);
|
||||
if (settings != null)
|
||||
{
|
||||
allDeveloperSettings.Add(settings);
|
||||
serializedSettingsObjects[settings.GetType().Name] = new SerializedObject(settings);
|
||||
}
|
||||
}
|
||||
|
||||
// If any settings are missing, create them
|
||||
CreateSettingsIfMissing<DivingDeveloperSettings>("DivingDeveloperSettings");
|
||||
|
||||
// Add more developer settings types here as needed
|
||||
// CreateSettingsIfMissing<OtherDeveloperSettings>("OtherDeveloperSettings");
|
||||
}
|
||||
|
||||
private void CreateSettingsIfMissing<T>(string fileName) where T : BaseDeveloperSettings
|
||||
{
|
||||
if (!allDeveloperSettings.Any(s => s is T))
|
||||
{
|
||||
// Check if the asset already exists
|
||||
string[] guids = AssetDatabase.FindAssets($"t:{typeof(T).Name}");
|
||||
if (guids.Length == 0)
|
||||
{
|
||||
// Create the settings folder if it doesn't exist
|
||||
string settingsFolder = "Assets/Settings/Developer";
|
||||
if (!AssetDatabase.IsValidFolder("Assets/Settings"))
|
||||
{
|
||||
AssetDatabase.CreateFolder("Assets", "Settings");
|
||||
}
|
||||
if (!AssetDatabase.IsValidFolder(settingsFolder))
|
||||
{
|
||||
AssetDatabase.CreateFolder("Assets/Settings", "Developer");
|
||||
}
|
||||
|
||||
// Create new settings asset
|
||||
T settings = CreateInstance<T>();
|
||||
string path = $"{settingsFolder}/{fileName}.asset";
|
||||
AssetDatabase.CreateAsset(settings, path);
|
||||
AssetDatabase.SaveAssets();
|
||||
|
||||
allDeveloperSettings.Add(settings);
|
||||
serializedSettingsObjects[typeof(T).Name] = new SerializedObject(settings);
|
||||
Debug.Log($"Created missing developer settings asset: {path}");
|
||||
}
|
||||
else
|
||||
{
|
||||
// Load existing asset
|
||||
string path = AssetDatabase.GUIDToAssetPath(guids[0]);
|
||||
T settings = AssetDatabase.LoadAssetAtPath<T>(path);
|
||||
allDeveloperSettings.Add(settings);
|
||||
serializedSettingsObjects[typeof(T).Name] = new SerializedObject(settings);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void OnGUI()
|
||||
{
|
||||
if (headerStyle == null)
|
||||
{
|
||||
headerStyle = new GUIStyle(EditorStyles.boldLabel);
|
||||
headerStyle.fontSize = 14;
|
||||
headerStyle.margin = new RectOffset(0, 0, 10, 10);
|
||||
}
|
||||
|
||||
EditorGUILayout.Space(10);
|
||||
EditorGUILayout.LabelField("Apple Hills Developer Settings", headerStyle);
|
||||
EditorGUILayout.HelpBox("This editor is for technical settings intended for developers. For gameplay settings, use the Game Settings editor.", MessageType.Info);
|
||||
|
||||
EditorGUILayout.Space(10);
|
||||
selectedTab = GUILayout.Toolbar(selectedTab, tabNames);
|
||||
|
||||
scrollPosition = EditorGUILayout.BeginScrollView(scrollPosition);
|
||||
|
||||
switch (selectedTab)
|
||||
{
|
||||
case 0: // Diving
|
||||
DrawSettingsEditor<DivingDeveloperSettings>();
|
||||
break;
|
||||
case 1: // Other Systems
|
||||
EditorGUILayout.HelpBox("Other developer settings will appear here as they are added.", MessageType.Info);
|
||||
break;
|
||||
// Add additional cases as more developer settings types are added
|
||||
}
|
||||
|
||||
EditorGUILayout.EndScrollView();
|
||||
|
||||
EditorGUILayout.Space(10);
|
||||
EditorGUILayout.BeginHorizontal();
|
||||
GUILayout.FlexibleSpace();
|
||||
|
||||
if (GUILayout.Button("Refresh", GUILayout.Width(100)))
|
||||
{
|
||||
LoadAllSettings();
|
||||
}
|
||||
|
||||
if (GUILayout.Button("Save All", GUILayout.Width(100)))
|
||||
{
|
||||
foreach (var serializedObj in serializedSettingsObjects.Values)
|
||||
{
|
||||
serializedObj.ApplyModifiedProperties();
|
||||
EditorUtility.SetDirty(serializedObj.targetObject);
|
||||
}
|
||||
AssetDatabase.SaveAssets();
|
||||
|
||||
Debug.Log("All developer settings saved!");
|
||||
}
|
||||
|
||||
EditorGUILayout.EndHorizontal();
|
||||
}
|
||||
|
||||
private void DrawSettingsEditor<T>() where T : BaseDeveloperSettings
|
||||
{
|
||||
BaseDeveloperSettings settings = allDeveloperSettings.Find(s => s is T);
|
||||
if (settings == null)
|
||||
{
|
||||
EditorGUILayout.HelpBox($"No {typeof(T).Name} found. Click Refresh to create one.", MessageType.Warning);
|
||||
return;
|
||||
}
|
||||
|
||||
SerializedObject serializedObj = serializedSettingsObjects[typeof(T).Name];
|
||||
serializedObj.Update();
|
||||
|
||||
EditorGUILayout.Space(10);
|
||||
|
||||
// Draw all properties
|
||||
SerializedProperty property = serializedObj.GetIterator();
|
||||
bool enterChildren = true;
|
||||
while (property.NextVisible(enterChildren))
|
||||
{
|
||||
enterChildren = false;
|
||||
|
||||
// Skip the script field
|
||||
if (property.name == "m_Script") continue;
|
||||
|
||||
// Group headers
|
||||
if (property.isArray && property.propertyType == SerializedPropertyType.Generic)
|
||||
{
|
||||
EditorGUILayout.LabelField(property.displayName, EditorStyles.boldLabel);
|
||||
}
|
||||
|
||||
EditorGUILayout.PropertyField(property, true);
|
||||
}
|
||||
|
||||
// Apply changes
|
||||
if (serializedObj.ApplyModifiedProperties())
|
||||
{
|
||||
EditorUtility.SetDirty(settings);
|
||||
|
||||
// Trigger OnValidate on the asset
|
||||
if (settings != null)
|
||||
{
|
||||
settings.OnValidate();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Helper method to highlight important fields
|
||||
private void DrawHighlightedProperty(SerializedProperty property, string tooltip = null)
|
||||
{
|
||||
GUI.backgroundColor = new Color(0.8f, 0.9f, 1f); // Light blue for developer settings
|
||||
EditorGUILayout.BeginVertical(EditorStyles.helpBox);
|
||||
GUI.backgroundColor = Color.white;
|
||||
|
||||
EditorGUILayout.PropertyField(property, new GUIContent(property.displayName, tooltip));
|
||||
|
||||
EditorGUILayout.EndVertical();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,3 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 8ab6d9fee0924431b8e22edb500b35df
|
||||
timeCreated: 1758710778
|
||||
@@ -1,97 +0,0 @@
|
||||
using UnityEditor;
|
||||
using AppleHills.Core.Settings;
|
||||
using UnityEngine;
|
||||
|
||||
namespace AppleHills.Editor
|
||||
{
|
||||
/// <summary>
|
||||
/// Provides access to settings in editor (non-play) mode
|
||||
/// </summary>
|
||||
[InitializeOnLoad]
|
||||
public static class EditorSettingsProvider
|
||||
{
|
||||
private static PlayerFollowerSettings _playerFollowerSettings;
|
||||
private static InteractionSettings _interactionSettings;
|
||||
private static DivingMinigameSettings _divingMinigameSettings;
|
||||
|
||||
// Static constructor will be called when Unity loads/reloads scripts
|
||||
static EditorSettingsProvider()
|
||||
{
|
||||
LoadAllSettings();
|
||||
|
||||
// Set up the delegates in SettingsAccess
|
||||
AppleHills.SettingsAccess.SetupEditorProviders(
|
||||
GetPlayerStopDistance,
|
||||
GetPlayerStopDistanceDirectInteraction
|
||||
);
|
||||
|
||||
// Subscribe to asset changes to auto-refresh when settings are modified
|
||||
EditorApplication.delayCall += () =>
|
||||
{
|
||||
EditorApplication.projectChanged += OnProjectChanged;
|
||||
};
|
||||
}
|
||||
|
||||
private static void OnProjectChanged()
|
||||
{
|
||||
// Check if any settings assets have changed
|
||||
if (HasSettingsChanged())
|
||||
{
|
||||
LoadAllSettings();
|
||||
RefreshSceneViews();
|
||||
}
|
||||
}
|
||||
|
||||
private static bool HasSettingsChanged()
|
||||
{
|
||||
// Simplified check - you might want to make this more efficient
|
||||
// by checking timestamps or specific files
|
||||
return true;
|
||||
}
|
||||
|
||||
public static void LoadAllSettings()
|
||||
{
|
||||
_playerFollowerSettings = AssetDatabase.LoadAssetAtPath<PlayerFollowerSettings>("Assets/Settings/PlayerFollowerSettings.asset");
|
||||
_interactionSettings = AssetDatabase.LoadAssetAtPath<InteractionSettings>("Assets/Settings/InteractionSettings.asset");
|
||||
_divingMinigameSettings = AssetDatabase.LoadAssetAtPath<DivingMinigameSettings>("Assets/Settings/MinigameSettings.asset");
|
||||
|
||||
// Re-register the delegates in case they were lost
|
||||
AppleHills.SettingsAccess.SetupEditorProviders(
|
||||
GetPlayerStopDistance,
|
||||
GetPlayerStopDistanceDirectInteraction
|
||||
);
|
||||
|
||||
Debug.Log("Editor settings loaded for Scene View use");
|
||||
}
|
||||
|
||||
public static void RefreshSceneViews()
|
||||
{
|
||||
// Force scene views to repaint to refresh gizmos
|
||||
SceneView.RepaintAll();
|
||||
}
|
||||
|
||||
// Implementation of delegate methods
|
||||
private static float GetPlayerStopDistance()
|
||||
{
|
||||
return _interactionSettings?.PlayerStopDistance ?? 6.0f;
|
||||
}
|
||||
|
||||
private static float GetPlayerStopDistanceDirectInteraction()
|
||||
{
|
||||
return _interactionSettings?.PlayerStopDistanceDirectInteraction ?? 2.0f;
|
||||
}
|
||||
|
||||
// Other utility methods
|
||||
public static T GetSettings<T>() where T : BaseSettings
|
||||
{
|
||||
if (typeof(T) == typeof(PlayerFollowerSettings))
|
||||
return _playerFollowerSettings as T;
|
||||
else if (typeof(T) == typeof(InteractionSettings))
|
||||
return _interactionSettings as T;
|
||||
else if (typeof(T) == typeof(DivingMinigameSettings))
|
||||
return _divingMinigameSettings as T;
|
||||
|
||||
return null;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,3 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 1e8da573a8db4ea892fe476592276e0f
|
||||
timeCreated: 1758634265
|
||||
@@ -18,7 +18,7 @@ namespace Editor
|
||||
private enum ItemType { None, Pickup, ItemSlot }
|
||||
private ItemType _itemType = ItemType.None;
|
||||
|
||||
[MenuItem("AppleHills/Item Prefab Editor")]
|
||||
[MenuItem("Tools/Item Prefab Editor")]
|
||||
public static void ShowWindow()
|
||||
{
|
||||
var window = GetWindow<ItemPrefabEditorWindow>("Item Prefab Editor");
|
||||
|
||||
@@ -1,54 +0,0 @@
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
|
||||
namespace AppleHills.Core.Settings.Editor
|
||||
{
|
||||
/// <summary>
|
||||
/// Custom property drawer for layer fields to display a dropdown with layer names
|
||||
/// </summary>
|
||||
[CustomPropertyDrawer(typeof(LayerAttribute))]
|
||||
public class LayerPropertyDrawer : PropertyDrawer
|
||||
{
|
||||
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
|
||||
{
|
||||
EditorGUI.BeginProperty(position, label, property);
|
||||
|
||||
// Draw a nice layer selection dropdown like the one in Unity inspector
|
||||
if (property.propertyType == SerializedPropertyType.Integer)
|
||||
{
|
||||
property.intValue = EditorGUI.LayerField(position, label, property.intValue);
|
||||
}
|
||||
else
|
||||
{
|
||||
EditorGUI.LabelField(position, label.text, "Use [Layer] with int fields only");
|
||||
}
|
||||
|
||||
EditorGUI.EndProperty();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Custom property drawer for LayerMask fields to display a mask dropdown with layer names
|
||||
/// </summary>
|
||||
[CustomPropertyDrawer(typeof(LayerMaskAttribute))]
|
||||
public class LayerMaskPropertyDrawer : PropertyDrawer
|
||||
{
|
||||
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
|
||||
{
|
||||
EditorGUI.BeginProperty(position, label, property);
|
||||
|
||||
// Draw a nice layer mask selection like the one in Unity inspector
|
||||
if (property.propertyType == SerializedPropertyType.LayerMask)
|
||||
{
|
||||
property.intValue = EditorGUI.MaskField(position, label,
|
||||
property.intValue, UnityEditorInternal.InternalEditorUtility.layers);
|
||||
}
|
||||
else
|
||||
{
|
||||
EditorGUI.LabelField(position, label.text, "Use [LayerMask] with LayerMask fields only");
|
||||
}
|
||||
|
||||
EditorGUI.EndProperty();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,3 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 6c6b274ce7b14e91bf5a294a23ba0609
|
||||
timeCreated: 1758711663
|
||||
@@ -23,7 +23,7 @@ namespace Editor
|
||||
|
||||
private bool _createNext = false;
|
||||
|
||||
[MenuItem("AppleHills/Item Prefab Creator")]
|
||||
[MenuItem("Tools/Prefab Creator")]
|
||||
public static void ShowWindow()
|
||||
{
|
||||
var window = GetWindow<PrefabCreatorWindow>("Prefab Creator");
|
||||
|
||||
@@ -9,7 +9,7 @@ public class PuzzleChainEditorWindow : EditorWindow
|
||||
private Vector2 scrollPos;
|
||||
private const int INDENT_SIZE = 24;
|
||||
|
||||
[MenuItem("AppleHills/Puzzle Chain Editor")]
|
||||
[MenuItem("Tools/Puzzle Chain Editor")]
|
||||
public static void ShowWindow()
|
||||
{
|
||||
var window = GetWindow<PuzzleChainEditorWindow>("Puzzle Chain Editor");
|
||||
|
||||
@@ -15,7 +15,7 @@ public class SceneObjectLocatorWindow : EditorWindow
|
||||
private List<PickupInfo> pickupInfos = new List<PickupInfo>();
|
||||
private Vector2 scrollPos;
|
||||
|
||||
[MenuItem("AppleHills/Scene Object Locator")]
|
||||
[MenuItem("Tools/Scene Object Locator")]
|
||||
public static void ShowWindow()
|
||||
{
|
||||
var window = GetWindow<SceneObjectLocatorWindow>("Scene Object Locator");
|
||||
|
||||
@@ -1,195 +0,0 @@
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.IO;
|
||||
|
||||
namespace AppleHills.Core.Settings.Editor
|
||||
{
|
||||
public class SettingsEditorWindow : EditorWindow
|
||||
{
|
||||
private Vector2 scrollPosition;
|
||||
private List<BaseSettings> allSettings = new List<BaseSettings>();
|
||||
private string[] tabNames = new string[] { "Player & Follower", "Interaction & Items", "Diving Minigame" };
|
||||
private int selectedTab = 0;
|
||||
private Dictionary<string, SerializedObject> serializedSettingsObjects = new Dictionary<string, SerializedObject>();
|
||||
private GUIStyle headerStyle;
|
||||
|
||||
[MenuItem("AppleHills/Settings Editor")]
|
||||
public static void ShowWindow()
|
||||
{
|
||||
GetWindow<SettingsEditorWindow>("Game Settings");
|
||||
}
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
LoadAllSettings();
|
||||
}
|
||||
|
||||
private void LoadAllSettings()
|
||||
{
|
||||
allSettings.Clear();
|
||||
serializedSettingsObjects.Clear();
|
||||
|
||||
// Find all settings assets
|
||||
string[] guids = AssetDatabase.FindAssets("t:BaseSettings");
|
||||
foreach (string guid in guids)
|
||||
{
|
||||
string path = AssetDatabase.GUIDToAssetPath(guid);
|
||||
BaseSettings settings = AssetDatabase.LoadAssetAtPath<BaseSettings>(path);
|
||||
if (settings != null)
|
||||
{
|
||||
allSettings.Add(settings);
|
||||
serializedSettingsObjects[settings.GetType().Name] = new SerializedObject(settings);
|
||||
}
|
||||
}
|
||||
|
||||
// If any settings are missing, create them
|
||||
CreateSettingsIfMissing<PlayerFollowerSettings>("PlayerFollowerSettings");
|
||||
CreateSettingsIfMissing<InteractionSettings>("InteractionSettings");
|
||||
CreateSettingsIfMissing<DivingMinigameSettings>("DivingMinigameSettings");
|
||||
}
|
||||
|
||||
private void CreateSettingsIfMissing<T>(string fileName) where T : BaseSettings
|
||||
{
|
||||
if (!allSettings.Any(s => s is T))
|
||||
{
|
||||
// Check if the asset already exists
|
||||
string[] guids = AssetDatabase.FindAssets($"t:{typeof(T).Name}");
|
||||
if (guids.Length == 0)
|
||||
{
|
||||
// Create the settings folder if it doesn't exist
|
||||
if (!AssetDatabase.IsValidFolder("Assets/Settings"))
|
||||
{
|
||||
AssetDatabase.CreateFolder("Assets", "Settings");
|
||||
}
|
||||
|
||||
// Create new settings asset
|
||||
T settings = CreateInstance<T>();
|
||||
string path = $"Assets/Settings/{fileName}.asset";
|
||||
AssetDatabase.CreateAsset(settings, path);
|
||||
AssetDatabase.SaveAssets();
|
||||
|
||||
allSettings.Add(settings);
|
||||
serializedSettingsObjects[typeof(T).Name] = new SerializedObject(settings);
|
||||
Debug.Log($"Created missing settings asset: {path}");
|
||||
}
|
||||
else
|
||||
{
|
||||
// Load existing asset
|
||||
string path = AssetDatabase.GUIDToAssetPath(guids[0]);
|
||||
T settings = AssetDatabase.LoadAssetAtPath<T>(path);
|
||||
allSettings.Add(settings);
|
||||
serializedSettingsObjects[typeof(T).Name] = new SerializedObject(settings);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void OnGUI()
|
||||
{
|
||||
if (headerStyle == null)
|
||||
{
|
||||
headerStyle = new GUIStyle(EditorStyles.boldLabel);
|
||||
headerStyle.fontSize = 14;
|
||||
headerStyle.margin = new RectOffset(0, 0, 10, 10);
|
||||
}
|
||||
|
||||
EditorGUILayout.Space(10);
|
||||
EditorGUILayout.LabelField("Apple Hills Game Settings", headerStyle);
|
||||
EditorGUILayout.HelpBox("Use this window to modify game settings. Changes are saved automatically.", MessageType.Info);
|
||||
|
||||
EditorGUILayout.Space(10);
|
||||
selectedTab = GUILayout.Toolbar(selectedTab, tabNames);
|
||||
|
||||
scrollPosition = EditorGUILayout.BeginScrollView(scrollPosition);
|
||||
|
||||
switch (selectedTab)
|
||||
{
|
||||
case 0: // Player & Follower
|
||||
DrawSettingsEditor<PlayerFollowerSettings>();
|
||||
break;
|
||||
case 1: // Interaction & Items
|
||||
DrawSettingsEditor<InteractionSettings>();
|
||||
break;
|
||||
case 2: // Minigames
|
||||
DrawSettingsEditor<DivingMinigameSettings>();
|
||||
break;
|
||||
}
|
||||
|
||||
EditorGUILayout.EndScrollView();
|
||||
|
||||
EditorGUILayout.Space(10);
|
||||
EditorGUILayout.BeginHorizontal();
|
||||
GUILayout.FlexibleSpace();
|
||||
|
||||
if (GUILayout.Button("Refresh", GUILayout.Width(100)))
|
||||
{
|
||||
LoadAllSettings();
|
||||
}
|
||||
|
||||
if (GUILayout.Button("Save All", GUILayout.Width(100)))
|
||||
{
|
||||
foreach (var serializedObj in serializedSettingsObjects.Values)
|
||||
{
|
||||
serializedObj.ApplyModifiedProperties();
|
||||
EditorUtility.SetDirty(serializedObj.targetObject);
|
||||
}
|
||||
AssetDatabase.SaveAssets();
|
||||
|
||||
// Refresh editor settings after save
|
||||
AppleHills.Editor.EditorSettingsProvider.LoadAllSettings();
|
||||
AppleHills.Editor.EditorSettingsProvider.RefreshSceneViews();
|
||||
|
||||
Debug.Log("All settings saved and editor views refreshed!");
|
||||
}
|
||||
|
||||
EditorGUILayout.EndHorizontal();
|
||||
}
|
||||
|
||||
private void DrawSettingsEditor<T>() where T : BaseSettings
|
||||
{
|
||||
BaseSettings settings = allSettings.Find(s => s is T);
|
||||
if (settings == null)
|
||||
{
|
||||
EditorGUILayout.HelpBox($"No {typeof(T).Name} found. Click Refresh to create one.", MessageType.Warning);
|
||||
return;
|
||||
}
|
||||
|
||||
SerializedObject serializedObj = serializedSettingsObjects[typeof(T).Name];
|
||||
serializedObj.Update();
|
||||
|
||||
EditorGUILayout.Space(10);
|
||||
|
||||
// Draw all properties
|
||||
SerializedProperty property = serializedObj.GetIterator();
|
||||
bool enterChildren = true;
|
||||
while (property.NextVisible(enterChildren))
|
||||
{
|
||||
enterChildren = false;
|
||||
|
||||
// Skip the script field
|
||||
if (property.name == "m_Script") continue;
|
||||
|
||||
EditorGUILayout.PropertyField(property, true);
|
||||
}
|
||||
|
||||
// Apply changes
|
||||
if (serializedObj.ApplyModifiedProperties())
|
||||
{
|
||||
EditorUtility.SetDirty(settings);
|
||||
}
|
||||
}
|
||||
|
||||
// Helper method to highlight important fields
|
||||
private void DrawHighlightedProperty(SerializedProperty property, string tooltip = null)
|
||||
{
|
||||
GUI.backgroundColor = new Color(1f, 1f, 0.8f);
|
||||
EditorGUILayout.BeginVertical(EditorStyles.helpBox);
|
||||
GUI.backgroundColor = Color.white;
|
||||
|
||||
EditorGUILayout.PropertyField(property, new GUIContent(property.displayName, tooltip));
|
||||
|
||||
EditorGUILayout.EndVertical();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,3 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: bfb9e77c746e41a2903603a39df3d424
|
||||
timeCreated: 1758619952
|
||||
@@ -1,18 +0,0 @@
|
||||
{
|
||||
"name": "OptimizedRopeEditor",
|
||||
"rootNamespace": "",
|
||||
"references": [
|
||||
"GUID:f7c43f01316c63c43a8b70a1dd6bdfac"
|
||||
],
|
||||
"includePlatforms": [
|
||||
"Editor"
|
||||
],
|
||||
"excludePlatforms": [],
|
||||
"allowUnsafeCode": false,
|
||||
"overrideReferences": false,
|
||||
"precompiledReferences": [],
|
||||
"autoReferenced": true,
|
||||
"defineConstraints": [],
|
||||
"versionDefines": [],
|
||||
"noEngineReferences": false
|
||||
}
|
||||
@@ -1,7 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 57319c21dd728f548b8d33eeb404eb44
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||||
AssemblyDefinitionImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -77,7 +77,7 @@ namespace Pixelplacement
|
||||
/// <summary>
|
||||
/// Moves a Transform along a spline path from a start percentage to an end percentage.
|
||||
/// </summary>
|
||||
public static TweenSystem.TweenBase Spline(Spline spline, Transform target, float startPercentage, float endPercentage, bool faceDirection, float duration, float delay, AnimationCurve easeCurve = null, LoopType loop = LoopType.None, Action startCallback = null, Action completeCallback = null, bool obeyTimescale = true, Action onComplete = null, Action onUpdate = null)
|
||||
public static TweenSystem.TweenBase Spline(Spline spline, Transform target, float startPercentage, float endPercentage, bool faceDirection, float duration, float delay, AnimationCurve easeCurve = null, LoopType loop = LoopType.None, Action startCallback = null, Action completeCallback = null, bool obeyTimescale = true)
|
||||
{
|
||||
TweenSystem.SplinePercentage tween = new TweenSystem.SplinePercentage(spline, target, startPercentage, endPercentage, faceDirection, duration, delay, obeyTimescale, easeCurve, loop, startCallback, completeCallback);
|
||||
SendTweenForProcessing(tween, true);
|
||||
|
||||
@@ -16,7 +16,6 @@ GameObject:
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- component: {fileID: 1676944588148945034}
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- component: {fileID: 6336381894250237969}
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- component: {fileID: 8135726788839410285}
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- component: {fileID: 6886292839344240547}
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||||
m_Layer: 7
|
||||
m_Name: PlayerCharacter
|
||||
m_TagString: Player
|
||||
@@ -38,7 +37,6 @@ Transform:
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children:
|
||||
- {fileID: 3792254836612903466}
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- {fileID: 3694325858318929724}
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m_Father: {fileID: 0}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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||||
--- !u!70 &8910846343857380832
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||||
@@ -223,80 +221,6 @@ MonoBehaviour:
|
||||
bezierTangentLength: 0.4
|
||||
offset: 0.2
|
||||
factor: 0.1
|
||||
--- !u!114 &6886292839344240547
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 4157358163210553531}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: d5435358d90b4c29982a670998cd9a56, type: 3}
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||||
m_Name:
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||||
m_EditorClassIdentifier:
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||||
--- !u!1001 &5987404377581859689
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||||
PrefabInstance:
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||||
m_ObjectHideFlags: 0
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||||
serializedVersion: 2
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||||
m_Modification:
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||||
serializedVersion: 3
|
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m_TransformParent: {fileID: 3823830588451517910}
|
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m_Modifications:
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||||
- target: {fileID: 5394522083755397711, guid: 6f1f2e27b832d7e47952a5db9e3300dd, type: 3}
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propertyPath: m_Name
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value: DustTrail
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objectReference: {fileID: 0}
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- target: {fileID: 6941007193529482325, guid: 6f1f2e27b832d7e47952a5db9e3300dd, type: 3}
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propertyPath: m_LocalPosition.x
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value: 0
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objectReference: {fileID: 0}
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- target: {fileID: 6941007193529482325, guid: 6f1f2e27b832d7e47952a5db9e3300dd, type: 3}
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propertyPath: m_LocalPosition.y
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value: -1.27
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objectReference: {fileID: 0}
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- target: {fileID: 6941007193529482325, guid: 6f1f2e27b832d7e47952a5db9e3300dd, type: 3}
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propertyPath: m_LocalPosition.z
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value: 0
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objectReference: {fileID: 0}
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- target: {fileID: 6941007193529482325, guid: 6f1f2e27b832d7e47952a5db9e3300dd, type: 3}
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propertyPath: m_LocalRotation.w
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value: 1
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objectReference: {fileID: 0}
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- target: {fileID: 6941007193529482325, guid: 6f1f2e27b832d7e47952a5db9e3300dd, type: 3}
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propertyPath: m_LocalRotation.x
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value: -0
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objectReference: {fileID: 0}
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- target: {fileID: 6941007193529482325, guid: 6f1f2e27b832d7e47952a5db9e3300dd, type: 3}
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propertyPath: m_LocalRotation.y
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value: -0
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objectReference: {fileID: 0}
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- target: {fileID: 6941007193529482325, guid: 6f1f2e27b832d7e47952a5db9e3300dd, type: 3}
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propertyPath: m_LocalRotation.z
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value: -0
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objectReference: {fileID: 0}
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- target: {fileID: 6941007193529482325, guid: 6f1f2e27b832d7e47952a5db9e3300dd, type: 3}
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propertyPath: m_LocalEulerAnglesHint.x
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value: 0
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objectReference: {fileID: 0}
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- target: {fileID: 6941007193529482325, guid: 6f1f2e27b832d7e47952a5db9e3300dd, type: 3}
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propertyPath: m_LocalEulerAnglesHint.y
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value: 0
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objectReference: {fileID: 0}
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- target: {fileID: 6941007193529482325, guid: 6f1f2e27b832d7e47952a5db9e3300dd, type: 3}
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propertyPath: m_LocalEulerAnglesHint.z
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value: 0
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objectReference: {fileID: 0}
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m_RemovedComponents: []
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m_RemovedGameObjects: []
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m_AddedGameObjects: []
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m_AddedComponents: []
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m_SourcePrefab: {fileID: 100100000, guid: 6f1f2e27b832d7e47952a5db9e3300dd, type: 3}
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--- !u!4 &3694325858318929724 stripped
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Transform:
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m_CorrespondingSourceObject: {fileID: 6941007193529482325, guid: 6f1f2e27b832d7e47952a5db9e3300dd, type: 3}
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m_PrefabInstance: {fileID: 5987404377581859689}
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m_PrefabAsset: {fileID: 0}
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--- !u!1001 &6481409403749263697
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PrefabInstance:
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m_ObjectHideFlags: 0
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@@ -96,6 +96,7 @@ GameObject:
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- component: {fileID: 7695719922005140445}
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- component: {fileID: 4901186366144297979}
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- component: {fileID: 5264516637087018658}
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- component: {fileID: 8801225172547510663}
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m_Layer: 10
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m_Name: Lawnmower
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m_TagString: Untagged
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@@ -232,21 +233,6 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 73d6494a73174ffabc6a7d3089d51e73, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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isOneTime: 0
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cooldown: -1
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characterToInteract: 1
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interactionStarted:
|
||||
m_PersistentCalls:
|
||||
m_Calls: []
|
||||
interactionInterrupted:
|
||||
m_PersistentCalls:
|
||||
m_Calls: []
|
||||
characterArrived:
|
||||
m_PersistentCalls:
|
||||
m_Calls: []
|
||||
interactionComplete:
|
||||
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@@ -1,6 +1,5 @@
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using UnityEngine;
|
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using Pixelplacement;
|
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using Pixelplacement.TweenSystem;
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public class GardenerChaseBehavior : MonoBehaviour
|
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{
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@@ -8,30 +7,10 @@ public class GardenerChaseBehavior : MonoBehaviour
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public Transform GardenerObject;
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public float chaseDuration;
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public float chaseDelay;
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[SerializeField] private Animator animator;
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[SerializeField] public GameObject lawnMowerRef;
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private TweenBase tweenRef;
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// Start is called once before the first execution of Update after the MonoBehaviour is created
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void Start()
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{
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tweenRef = Tween.Spline (ChaseSpline, GardenerObject, 0, 1, false, chaseDuration, chaseDelay, Tween.EaseLinear, Tween.LoopType.None, HandleTweenStarted, HandleTweenFinished);
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}
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void HandleTweenFinished ()
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{
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//Debug.Log ("Tween finished!");
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tweenRef.Stop();
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Destroy(ChaseSpline);
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var gardenerSpriteRef = gameObject.transform.Find("GardenerRunningSprite");
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gardenerSpriteRef.transform.SetParent(lawnMowerRef.transform, true);
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}
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void HandleTweenStarted ()
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{
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//Debug.Log ("Tween started!");
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animator.SetBool("IsIdle?", false);
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Tween.Spline (ChaseSpline, GardenerObject, 0, 1, false, chaseDuration, chaseDelay, Tween.EaseInOut, Tween.LoopType.PingPong);
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}
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void Awake()
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@@ -44,7 +23,4 @@ public class GardenerChaseBehavior : MonoBehaviour
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{
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}
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}
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@@ -1,6 +1,4 @@
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using UnityEngine;
|
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using AppleHills.Core.Settings;
|
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using System;
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/// <summary>
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/// Singleton manager for global game state and settings. Provides accessors for various gameplay parameters.
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@@ -31,172 +29,53 @@ public class GameManager : MonoBehaviour
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}
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}
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[Header("Settings Status")]
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[SerializeField] private bool _settingsLoaded = false;
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[SerializeField] private bool _developerSettingsLoaded = false;
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public bool SettingsLoaded => _settingsLoaded;
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public bool DeveloperSettingsLoaded => _developerSettingsLoaded;
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[Header("Game Settings")]
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public GameSettings gameSettings;
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void Awake()
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{
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_instance = this;
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// Create settings provider if it doesn't exist
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SettingsProvider.Instance.gameObject.name = "Settings Provider";
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// Create developer settings provider if it doesn't exist
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DeveloperSettingsProvider.Instance.gameObject.name = "Developer Settings Provider";
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// Load all settings synchronously during Awake
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InitializeSettings();
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InitializeDeveloperSettings();
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if (gameSettings == null)
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{
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gameSettings = Resources.Load<GameSettings>("DefaultSettings");
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if (gameSettings == null)
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{
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Debug.LogError("GameSettings asset not found in Resources!");
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}
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}
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// DontDestroyOnLoad(gameObject);
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}
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private void InitializeSettings()
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{
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Debug.Log("Starting settings initialization...");
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// Load settings synchronously
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var playerSettings = SettingsProvider.Instance.LoadSettingsSynchronous<PlayerFollowerSettings>();
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var interactionSettings = SettingsProvider.Instance.LoadSettingsSynchronous<InteractionSettings>();
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var minigameSettings = SettingsProvider.Instance.LoadSettingsSynchronous<DivingMinigameSettings>();
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// Register settings with service locator
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if (playerSettings != null)
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{
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ServiceLocator.Register<IPlayerFollowerSettings>(playerSettings);
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Debug.Log("PlayerFollowerSettings registered successfully");
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}
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else
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{
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Debug.LogError("Failed to load PlayerFollowerSettings");
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}
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if (interactionSettings != null)
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{
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ServiceLocator.Register<IInteractionSettings>(interactionSettings);
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Debug.Log("InteractionSettings registered successfully");
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}
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else
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{
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Debug.LogError("Failed to load InteractionSettings");
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}
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if (minigameSettings != null)
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{
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ServiceLocator.Register<IDivingMinigameSettings>(minigameSettings);
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Debug.Log("MinigameSettings registered successfully");
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}
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else
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{
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Debug.LogError("Failed to load MinigameSettings");
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}
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// Log success
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_settingsLoaded = playerSettings != null && interactionSettings != null && minigameSettings != null;
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if (_settingsLoaded)
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{
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Debug.Log("All settings loaded and registered with ServiceLocator");
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}
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else
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{
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Debug.LogWarning("Some settings failed to load - check that all settings assets exist and are marked as Addressables");
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}
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}
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/// <summary>
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/// Check for and initialize developer settings.
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/// </summary>
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private void InitializeDeveloperSettings()
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{
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Debug.Log("Starting developer settings initialization...");
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// Load developer settings
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var divingDevSettings = DeveloperSettingsProvider.Instance.GetSettings<DivingDeveloperSettings>();
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_developerSettingsLoaded = divingDevSettings != null;
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if (_developerSettingsLoaded)
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{
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Debug.Log("All developer settings loaded successfully");
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}
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else
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{
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Debug.LogWarning("Some developer settings failed to load");
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}
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}
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void OnApplicationQuit()
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{
|
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_isQuitting = true;
|
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ServiceLocator.Clear();
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}
|
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|
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// Helper method to get settings
|
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private T GetSettings<T>() where T : class
|
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{
|
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return ServiceLocator.Get<T>();
|
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}
|
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|
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/// <summary>
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/// Returns the entire settings object of specified type.
|
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/// </summary>
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/// <typeparam name="T">Type of settings to retrieve</typeparam>
|
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/// <returns>The settings object or null if not found</returns>
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public static T GetSettingsObject<T>() where T : class
|
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{
|
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return Instance?.GetSettings<T>();
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}
|
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/// <summary>
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/// Returns the developer settings object of specified type.
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/// </summary>
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/// <typeparam name="T">Type of developer settings to retrieve</typeparam>
|
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/// <returns>The developer settings object or null if not found</returns>
|
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public static T GetDeveloperSettings<T>() where T : BaseDeveloperSettings
|
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{
|
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return DeveloperSettingsProvider.Instance?.GetSettings<T>();
|
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}
|
||||
|
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// PLAYER & FOLLOWER SETTINGS
|
||||
|
||||
// Player settings
|
||||
public float MoveSpeed => GetSettings<IPlayerFollowerSettings>()?.MoveSpeed ?? 5f;
|
||||
public float StopDistance => GetSettings<IPlayerFollowerSettings>()?.StopDistance ?? 0.1f;
|
||||
public bool UseRigidbody => GetSettings<IPlayerFollowerSettings>()?.UseRigidbody ?? true;
|
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public HoldMovementMode DefaultHoldMovementMode =>
|
||||
GetSettings<IPlayerFollowerSettings>()?.DefaultHoldMovementMode ?? HoldMovementMode.Pathfinding;
|
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|
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// Follower settings
|
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public float FollowDistance => GetSettings<IPlayerFollowerSettings>()?.FollowDistance ?? 1.5f;
|
||||
public float ManualMoveSmooth => GetSettings<IPlayerFollowerSettings>()?.ManualMoveSmooth ?? 8f;
|
||||
public float ThresholdFar => GetSettings<IPlayerFollowerSettings>()?.ThresholdFar ?? 2.5f;
|
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public float ThresholdNear => GetSettings<IPlayerFollowerSettings>()?.ThresholdNear ?? 0.5f;
|
||||
public float StopThreshold => GetSettings<IPlayerFollowerSettings>()?.StopThreshold ?? 0.1f;
|
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public float FollowUpdateInterval => GetSettings<IPlayerFollowerSettings>()?.FollowUpdateInterval ?? 0.1f;
|
||||
public float FollowerSpeedMultiplier => GetSettings<IPlayerFollowerSettings>()?.FollowerSpeedMultiplier ?? 1.2f;
|
||||
public float HeldIconDisplayHeight => GetSettings<IPlayerFollowerSettings>()?.HeldIconDisplayHeight ?? 2.0f;
|
||||
|
||||
// INTERACTION SETTINGS
|
||||
|
||||
public float PlayerStopDistance => GetSettings<IInteractionSettings>()?.PlayerStopDistance ?? 6.0f;
|
||||
public float PlayerStopDistanceDirectInteraction => GetSettings<IInteractionSettings>()?.PlayerStopDistanceDirectInteraction ?? 2.0f;
|
||||
public float FollowerPickupDelay => GetSettings<IInteractionSettings>()?.FollowerPickupDelay ?? 0.2f;
|
||||
public LayerMask InteractableLayerMask => GetSettings<IInteractionSettings>()?.InteractableLayerMask ?? -1;
|
||||
public GameObject BasePickupPrefab => GetSettings<IInteractionSettings>()?.BasePickupPrefab;
|
||||
public GameObject LevelSwitchMenuPrefab => GetSettings<IInteractionSettings>()?.LevelSwitchMenuPrefab;
|
||||
// Accessors for game settings
|
||||
public float PlayerStopDistance => gameSettings != null ? gameSettings.playerStopDistance : 1.0f;
|
||||
public float FollowerPickupDelay => gameSettings != null ? gameSettings.followerPickupDelay : 0.2f;
|
||||
public float FollowDistance => gameSettings != null ? gameSettings.followDistance : 1.5f;
|
||||
public float ManualMoveSmooth => gameSettings != null ? gameSettings.manualMoveSmooth : 8f;
|
||||
public float ThresholdFar => gameSettings != null ? gameSettings.thresholdFar : 2.5f;
|
||||
public float ThresholdNear => gameSettings != null ? gameSettings.thresholdNear : 0.5f;
|
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public float StopThreshold => gameSettings != null ? gameSettings.stopThreshold : 0.5f;
|
||||
public float MoveSpeed => gameSettings != null ? gameSettings.moveSpeed : 5f;
|
||||
public float StopDistance => gameSettings != null ? gameSettings.stopDistance : 0.1f;
|
||||
public bool UseRigidbody => gameSettings != null ? gameSettings.useRigidbody : true;
|
||||
public float FollowUpdateInterval => gameSettings != null ? gameSettings.followUpdateInterval : 0.1f;
|
||||
public float FollowerSpeedMultiplier => gameSettings != null ? gameSettings.followerSpeedMultiplier : 1.2f;
|
||||
public float HeldIconDisplayHeight => gameSettings != null ? gameSettings.heldIconDisplayHeight : 2.0f;
|
||||
public GameObject BasePickupPrefab => gameSettings != null ? gameSettings.basePickupPrefab : null;
|
||||
public LayerMask InteractableLayerMask => gameSettings != null ? gameSettings.interactableLayerMask : -1;
|
||||
public float PlayerStopDistanceDirectInteraction => gameSettings != null ? gameSettings.playerStopDistanceDirectInteraction : 2.0f;
|
||||
|
||||
/// <summary>
|
||||
/// Returns the combination rule for two items, if any.
|
||||
/// </summary>
|
||||
public CombinationRule GetCombinationRule(PickupItemData item1, PickupItemData item2)
|
||||
public GameSettings.CombinationRule GetCombinationRule(PickupItemData item1, PickupItemData item2)
|
||||
{
|
||||
var settings = GetSettings<IInteractionSettings>();
|
||||
if (settings == null || settings.CombinationRules == null) return null;
|
||||
|
||||
foreach (var rule in settings.CombinationRules)
|
||||
if (gameSettings == null || gameSettings.combinationRules == null) return null;
|
||||
foreach (var rule in gameSettings.combinationRules)
|
||||
{
|
||||
if ((PickupItemData.AreEquivalent(rule.itemA, item1) && PickupItemData.AreEquivalent(rule.itemB, item2)) ||
|
||||
(PickupItemData.AreEquivalent(rule.itemA, item2) && PickupItemData.AreEquivalent(rule.itemB, item1)))
|
||||
@@ -210,16 +89,22 @@ public class GameManager : MonoBehaviour
|
||||
/// <summary>
|
||||
/// Returns the slot item config for a given slot item.
|
||||
/// </summary>
|
||||
public SlotItemConfig GetSlotItemConfig(PickupItemData slotItem)
|
||||
public GameSettings.SlotItemConfig GetSlotItemConfig(PickupItemData slotItem)
|
||||
{
|
||||
var settings = GetSettings<IInteractionSettings>();
|
||||
if (settings == null || settings.SlotItemConfigs == null || slotItem == null) return null;
|
||||
|
||||
foreach (var config in settings.SlotItemConfigs)
|
||||
if (gameSettings == null || gameSettings.slotItemConfigs == null || slotItem == null) return null;
|
||||
foreach (var config in gameSettings.slotItemConfigs)
|
||||
{
|
||||
if (PickupItemData.AreEquivalent(slotItem, config.slotItem))
|
||||
return config;
|
||||
}
|
||||
return null;
|
||||
}
|
||||
// Add more accessors as needed
|
||||
public float EndlessDescenderLerpSpeed => gameSettings != null ? gameSettings.endlessDescenderLerpSpeed : 12f;
|
||||
public float EndlessDescenderMaxOffset => gameSettings != null ? gameSettings.endlessDescenderMaxOffset : 3f;
|
||||
public float EndlessDescenderClampXMin => gameSettings != null ? gameSettings.endlessDescenderClampXMin : -5f;
|
||||
public float EndlessDescenderClampXMax => gameSettings != null ? gameSettings.endlessDescenderClampXMax : 5f;
|
||||
public float EndlessDescenderSpeedExponent => gameSettings != null ? gameSettings.endlessDescenderSpeedExponent : 2.5f;
|
||||
public GameSettings.HoldMovementMode DefaultHoldMovementMode => gameSettings != null ? gameSettings.defaultHoldMovementMode : GameSettings.HoldMovementMode.Pathfinding;
|
||||
public GameObject LevelSwitchMenuPrefab => gameSettings != null ? gameSettings.levelSwitchMenuPrefab : null;
|
||||
}
|
||||
|
||||
73
Assets/Scripts/Core/GameSettings.cs
Normal file
73
Assets/Scripts/Core/GameSettings.cs
Normal file
@@ -0,0 +1,73 @@
|
||||
using UnityEngine;
|
||||
|
||||
/// <summary>
|
||||
/// ScriptableObject for storing and configuring all game settings, including player, follower, and item configuration.
|
||||
/// </summary>
|
||||
[CreateAssetMenu(fileName = "GameSettings", menuName = "AppleHills/GameSettings", order = 1)]
|
||||
public class GameSettings : ScriptableObject
|
||||
{
|
||||
[Header("Interactions")]
|
||||
public float playerStopDistance = 6.0f;
|
||||
public float playerStopDistanceDirectInteraction = 2.0f;
|
||||
public float followerPickupDelay = 0.2f;
|
||||
|
||||
[Header("Follower Settings")]
|
||||
public float followDistance = 1.5f;
|
||||
public float manualMoveSmooth = 8f;
|
||||
public float thresholdFar = 2.5f;
|
||||
public float thresholdNear = 0.5f;
|
||||
public float stopThreshold = 0.1f;
|
||||
|
||||
[Header("Player Settings")]
|
||||
public float moveSpeed = 5f;
|
||||
public float stopDistance = 0.1f;
|
||||
public bool useRigidbody = true;
|
||||
public enum HoldMovementMode { Pathfinding, Direct }
|
||||
public HoldMovementMode defaultHoldMovementMode = HoldMovementMode.Pathfinding;
|
||||
|
||||
[Header("Backend Settings")]
|
||||
[Tooltip("Technical parameters, not for design tuning")]
|
||||
public float followUpdateInterval = 0.1f;
|
||||
public float followerSpeedMultiplier = 1.2f;
|
||||
public float heldIconDisplayHeight = 2.0f;
|
||||
|
||||
[Header("Default Prefabs")]
|
||||
public GameObject basePickupPrefab;
|
||||
|
||||
[Header("Endless Descender Settings")]
|
||||
[Tooltip("How quickly the character follows the finger horizontally (higher = more responsive)")]
|
||||
public float endlessDescenderLerpSpeed = 12f;
|
||||
[Tooltip("Maximum horizontal offset allowed between character and finger position")]
|
||||
public float endlessDescenderMaxOffset = 3f;
|
||||
[Tooltip("Minimum allowed X position for endless descender movement")]
|
||||
public float endlessDescenderClampXMin = -3.5f;
|
||||
[Tooltip("Maximum allowed X position for endless descender movement")]
|
||||
public float endlessDescenderClampXMax = 3.5f;
|
||||
[Tooltip("Exponent for speed drop-off curve (higher = sharper drop near target)")]
|
||||
public float endlessDescenderSpeedExponent = 2.5f;
|
||||
|
||||
[Header("InputManager Settings")]
|
||||
[Tooltip("Layer(s) to use for interactable objects.")]
|
||||
public LayerMask interactableLayerMask = -1; // Default to Everything
|
||||
|
||||
[Header("UI Prefabs")]
|
||||
public GameObject levelSwitchMenuPrefab;
|
||||
|
||||
[System.Serializable]
|
||||
public class CombinationRule {
|
||||
public PickupItemData itemA;
|
||||
public PickupItemData itemB;
|
||||
public GameObject resultPrefab; // The prefab to spawn as the result
|
||||
}
|
||||
|
||||
[System.Serializable]
|
||||
public class SlotItemConfig {
|
||||
public PickupItemData slotItem; // The slot object (SO reference)
|
||||
public System.Collections.Generic.List<PickupItemData> allowedItems;
|
||||
public System.Collections.Generic.List<PickupItemData> forbiddenItems;
|
||||
}
|
||||
|
||||
[Header("Item Configuration")]
|
||||
public System.Collections.Generic.List<CombinationRule> combinationRules;
|
||||
public System.Collections.Generic.List<SlotItemConfig> slotItemConfigs;
|
||||
}
|
||||
3
Assets/Scripts/Core/GameSettings.cs.meta
Normal file
3
Assets/Scripts/Core/GameSettings.cs.meta
Normal file
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e4ec438b455a4044957501c2c66a6f4b
|
||||
timeCreated: 1756933137
|
||||
@@ -1,3 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e380783135324fcd925048783e01d691
|
||||
timeCreated: 1758619858
|
||||
@@ -1,19 +0,0 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace AppleHills.Core.Settings
|
||||
{
|
||||
/// <summary>
|
||||
/// Base abstract class for all developer settings.
|
||||
/// Developer settings are intended for technical configuration rather than gameplay/design values.
|
||||
/// </summary>
|
||||
public abstract class BaseDeveloperSettings : ScriptableObject
|
||||
{
|
||||
/// <summary>
|
||||
/// Called to validate settings values when they are changed in the inspector.
|
||||
/// </summary>
|
||||
public virtual void OnValidate()
|
||||
{
|
||||
// Base implementation does nothing, override in derived classes
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,3 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 50def2e6e95a4830b57f3e1b76a4df51
|
||||
timeCreated: 1758707161
|
||||
@@ -1,16 +0,0 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace AppleHills.Core.Settings
|
||||
{
|
||||
/// <summary>
|
||||
/// Base class for all settings ScriptableObjects.
|
||||
/// Provides common functionality for all settings types.
|
||||
/// </summary>
|
||||
public abstract class BaseSettings : ScriptableObject
|
||||
{
|
||||
public virtual void OnValidate()
|
||||
{
|
||||
// Override in derived classes to add validation
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,3 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: cd33ef6036eb49358acbbd50dfd9bb13
|
||||
timeCreated: 1758619858
|
||||
@@ -1,116 +0,0 @@
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.AddressableAssets;
|
||||
using System;
|
||||
|
||||
namespace AppleHills.Core.Settings
|
||||
{
|
||||
/// <summary>
|
||||
/// Provides access to developer settings for technical configuration rather than gameplay parameters.
|
||||
/// Follows the singleton pattern for global access.
|
||||
/// </summary>
|
||||
public class DeveloperSettingsProvider : MonoBehaviour
|
||||
{
|
||||
private static DeveloperSettingsProvider _instance;
|
||||
|
||||
/// <summary>
|
||||
/// Singleton instance of the provider.
|
||||
/// </summary>
|
||||
public static DeveloperSettingsProvider Instance
|
||||
{
|
||||
get
|
||||
{
|
||||
if (_instance == null && Application.isPlaying)
|
||||
{
|
||||
_instance = FindFirstObjectByType<DeveloperSettingsProvider>();
|
||||
|
||||
if (_instance == null)
|
||||
{
|
||||
GameObject go = new GameObject("DeveloperSettingsProvider");
|
||||
_instance = go.AddComponent<DeveloperSettingsProvider>();
|
||||
// Don't destroy between scenes
|
||||
DontDestroyOnLoad(go);
|
||||
}
|
||||
}
|
||||
|
||||
return _instance;
|
||||
}
|
||||
}
|
||||
|
||||
// Dictionary to cache loaded settings
|
||||
private Dictionary<System.Type, BaseDeveloperSettings> _settingsCache = new Dictionary<System.Type, BaseDeveloperSettings>();
|
||||
|
||||
// Path prefix for addressable developer settings
|
||||
[SerializeField] private string _addressablePath = "Settings/Developer";
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
if (_instance != null && _instance != this)
|
||||
{
|
||||
Destroy(gameObject);
|
||||
return;
|
||||
}
|
||||
|
||||
_instance = this;
|
||||
DontDestroyOnLoad(gameObject);
|
||||
|
||||
// Initialize settings cache
|
||||
_settingsCache = new Dictionary<System.Type, BaseDeveloperSettings>();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets or loads developer settings of the specified type.
|
||||
/// </summary>
|
||||
/// <typeparam name="T">Type of developer settings to retrieve</typeparam>
|
||||
/// <returns>The settings instance or null if not found</returns>
|
||||
public T GetSettings<T>() where T : BaseDeveloperSettings
|
||||
{
|
||||
System.Type type = typeof(T);
|
||||
|
||||
// Return from cache if available
|
||||
if (_settingsCache.TryGetValue(type, out BaseDeveloperSettings cachedSettings))
|
||||
{
|
||||
return cachedSettings as T;
|
||||
}
|
||||
|
||||
// Load from Addressables if not cached
|
||||
string key = $"{_addressablePath}/{type.Name}";
|
||||
|
||||
try
|
||||
{
|
||||
T settings = Addressables.LoadAssetAsync<T>(key).WaitForCompletion();
|
||||
|
||||
if (settings != null)
|
||||
{
|
||||
_settingsCache[type] = settings;
|
||||
return settings;
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Debug.LogError($"Failed to load developer settings at '{key}': {e.Message}");
|
||||
}
|
||||
|
||||
Debug.LogWarning($"Developer settings of type {type.Name} not found at addressable path '{key}'");
|
||||
|
||||
// Fallback to Resources for backward compatibility
|
||||
T resourcesSettings = Resources.Load<T>($"{_addressablePath}/{type.Name}");
|
||||
if (resourcesSettings != null)
|
||||
{
|
||||
Debug.Log($"Found developer settings in Resources instead of Addressables at '{_addressablePath}/{type.Name}'");
|
||||
_settingsCache[type] = resourcesSettings;
|
||||
return resourcesSettings;
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Clears the settings cache, forcing settings to be reloaded.
|
||||
/// </summary>
|
||||
public void ClearCache()
|
||||
{
|
||||
_settingsCache.Clear();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,3 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: f9945aa4a563434e973ab49176259150
|
||||
timeCreated: 1758707186
|
||||
@@ -1,246 +0,0 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace AppleHills.Core.Settings
|
||||
{
|
||||
/// <summary>
|
||||
/// Enum defining the type of bump response when player collides with obstacles
|
||||
/// </summary>
|
||||
public enum BumpMode
|
||||
{
|
||||
Impulse = 0,
|
||||
SmoothToCenter = 1
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Developer settings for the diving minigame technical configuration.
|
||||
/// These settings are separate from gameplay/design settings and focus on technical implementation details.
|
||||
/// </summary>
|
||||
[CreateAssetMenu(fileName = "DivingDeveloperSettings", menuName = "AppleHills/Developer Settings/Diving", order = 1)]
|
||||
public class DivingDeveloperSettings : BaseDeveloperSettings
|
||||
{
|
||||
[Header("Bubble System")]
|
||||
[Tooltip("Object pooling enabled for bubbles")]
|
||||
[SerializeField] private bool bubbleUseObjectPooling = true;
|
||||
|
||||
[Tooltip("Initial number of bubbles to pre-allocate in pool")]
|
||||
[SerializeField] private int bubbleInitialPoolSize = 10;
|
||||
|
||||
[Tooltip("Maximum number of bubbles allowed in pool")]
|
||||
[SerializeField] private int bubbleMaxPoolSize = 30;
|
||||
|
||||
[Tooltip("Default spawn interval for bubbles in seconds")]
|
||||
[SerializeField] private float bubbleSpawnInterval = 0.3f;
|
||||
|
||||
[Tooltip("Range of possible bubble movement speeds (min, max)")]
|
||||
[SerializeField] private Vector2 bubbleSpeedRange = new Vector2(0.5f, 2f);
|
||||
|
||||
[Tooltip("Range of possible bubble scale factors (min, max)")]
|
||||
[SerializeField] private Vector2 bubbleScaleRange = new Vector2(0.3f, 0.7f);
|
||||
|
||||
[Tooltip("Range of possible bubble wobble speeds (min, max)")]
|
||||
[SerializeField] private Vector2 bubbleWobbleSpeedRange = new Vector2(1f, 3f);
|
||||
|
||||
[Tooltip("Range of possible bubble wobble amounts (min, max)")]
|
||||
[SerializeField] private Vector2 bubbleWobbleAmountRange = new Vector2(0.05f, 0.15f);
|
||||
|
||||
[Tooltip("Minimum X position for bubble spawning")]
|
||||
[SerializeField] private float bubbleSpawnXMin = -3.5f;
|
||||
|
||||
[Tooltip("Maximum X position for bubble spawning")]
|
||||
[SerializeField] private float bubbleSpawnXMax = 3.5f;
|
||||
|
||||
[Tooltip("Y position for bubble spawning")]
|
||||
[SerializeField] private float bubbleSpawnY = -5f;
|
||||
|
||||
[Tooltip("Minimum scale factor during wobble animation")]
|
||||
[SerializeField] private float bubbleWobbleMinScale = 0.2f;
|
||||
|
||||
[Tooltip("Maximum scale factor during wobble animation")]
|
||||
[SerializeField] private float bubbleWobbleMaxScale = 1.2f;
|
||||
|
||||
[Tooltip("Factor to multiply bubble speed by when surfacing")]
|
||||
[SerializeField] private float bubbleSurfacingSpeedFactor = 0.5f;
|
||||
|
||||
[Header("Obstacle System")]
|
||||
[Tooltip("Layer for obstacles to be placed on")]
|
||||
[Layer]
|
||||
[SerializeField] private int obstacleLayer = 9;
|
||||
|
||||
[Tooltip("Whether to use object pooling for obstacles")]
|
||||
[SerializeField] private bool obstacleUseObjectPooling = true;
|
||||
|
||||
[Tooltip("Maximum objects per prefab type in obstacle pool")]
|
||||
[SerializeField] private int obstacleMaxPerPrefabPoolSize = 3;
|
||||
|
||||
[Tooltip("Total maximum size of obstacle pool across all prefab types")]
|
||||
[SerializeField] private int obstacleTotalMaxPoolSize = 15;
|
||||
|
||||
[Header("Trench Tile System")]
|
||||
[Tooltip("Layer for trench tiles to be placed on")]
|
||||
[Layer]
|
||||
[SerializeField] private int trenchTileLayer = 13; // QuarryTrenchTile layer
|
||||
|
||||
[Tooltip("Whether to use object pooling for trench tiles")]
|
||||
[SerializeField] private bool trenchTileUseObjectPooling = true;
|
||||
|
||||
[Tooltip("Maximum objects per prefab type in trench tile pool")]
|
||||
[SerializeField] private int trenchTileMaxPerPrefabPoolSize = 2;
|
||||
|
||||
[Tooltip("Total maximum size of trench tile pool across all prefab types")]
|
||||
[SerializeField] private int trenchTileTotalMaxPoolSize = 10;
|
||||
|
||||
[Header("Player Blink Behavior")]
|
||||
[Tooltip("Color to blink to when taking damage (typically red for damage indication)")]
|
||||
[SerializeField] private Color playerBlinkDamageColor = Color.red;
|
||||
|
||||
[Tooltip("How fast to blink between normal and damage colors (seconds between color changes)")]
|
||||
[SerializeField] private float playerBlinkRate = 0.15f;
|
||||
|
||||
[Tooltip("Alpha value for the damage color (0 = transparent, 1 = opaque)")]
|
||||
[Range(0f, 1f)]
|
||||
[SerializeField] private float playerDamageColorAlpha = 0.7f;
|
||||
|
||||
[Header("Player Wobble Behavior")]
|
||||
[Tooltip("Frequency of wobble (higher = faster rocking)")]
|
||||
[SerializeField] private float playerWobbleFrequency = 1.5f;
|
||||
|
||||
[Tooltip("Base wobble amplitude in degrees from horizontal")]
|
||||
[SerializeField] private float playerBaseWobbleAmplitude = 8f;
|
||||
|
||||
[Tooltip("How much speed affects amplitude")]
|
||||
[SerializeField] private float playerSpeedToAmplitude = 2f;
|
||||
|
||||
[Tooltip("Maximum allowed rotation in degrees")]
|
||||
[SerializeField] private float playerMaxRotationLimit = 45f;
|
||||
|
||||
[Tooltip("Frequency of vertical bobbing")]
|
||||
[SerializeField] private float playerVerticalFrequency = 0.5f;
|
||||
|
||||
[Tooltip("How far the object moves up/down")]
|
||||
[SerializeField] private float playerVerticalAmplitude = 0.5f;
|
||||
|
||||
[Tooltip("How quickly velocity changes are smoothed")]
|
||||
[SerializeField] private float playerVelocitySmoothing = 10f;
|
||||
|
||||
[Tooltip("How quickly rotation is smoothed")]
|
||||
[SerializeField] private float playerRotationSmoothing = 10f;
|
||||
|
||||
[Header("Collision Settings")]
|
||||
[Tooltip("Layer mask for obstacle detection - configure which layers contain obstacles")]
|
||||
[LayerMask]
|
||||
[SerializeField] private LayerMask playerObstacleLayerMask = -1;
|
||||
|
||||
[Tooltip("Whether to block player input during damage immunity period")]
|
||||
[SerializeField] private bool blockInputDuringImmunity = true;
|
||||
|
||||
[Tooltip("Type of bump response: 0=Impulse, 1=SmoothToCenter")]
|
||||
[SerializeField] private BumpMode bumpMode = BumpMode.Impulse;
|
||||
|
||||
[Tooltip("Animation curve controlling bump movement over time")]
|
||||
[SerializeField] private AnimationCurve bumpCurve = new AnimationCurve(
|
||||
new Keyframe(0f, 0f, 0f, 2f),
|
||||
new Keyframe(1f, 1f, 0f, 0f));
|
||||
|
||||
// Bubble properties access
|
||||
public bool BubbleUseObjectPooling => bubbleUseObjectPooling;
|
||||
public int BubbleInitialPoolSize => bubbleInitialPoolSize;
|
||||
public int BubbleMaxPoolSize => bubbleMaxPoolSize;
|
||||
public float BubbleSpawnInterval => bubbleSpawnInterval;
|
||||
public Vector2 BubbleSpeedRange => bubbleSpeedRange;
|
||||
public Vector2 BubbleScaleRange => bubbleScaleRange;
|
||||
public Vector2 BubbleWobbleSpeedRange => bubbleWobbleSpeedRange;
|
||||
public Vector2 BubbleWobbleAmountRange => bubbleWobbleAmountRange;
|
||||
public float BubbleSpawnXMin => bubbleSpawnXMin;
|
||||
public float BubbleSpawnXMax => bubbleSpawnXMax;
|
||||
public float BubbleSpawnY => bubbleSpawnY;
|
||||
public float BubbleWobbleMinScale => bubbleWobbleMinScale;
|
||||
public float BubbleWobbleMaxScale => bubbleWobbleMaxScale;
|
||||
public float BubbleSurfacingSpeedFactor => bubbleSurfacingSpeedFactor;
|
||||
|
||||
// Obstacle properties access
|
||||
public int ObstacleLayer => obstacleLayer;
|
||||
public bool ObstacleUseObjectPooling => obstacleUseObjectPooling;
|
||||
public int ObstacleMaxPerPrefabPoolSize => obstacleMaxPerPrefabPoolSize;
|
||||
public int ObstacleTotalMaxPoolSize => obstacleTotalMaxPoolSize;
|
||||
|
||||
// Trench Tile System properties
|
||||
public int TrenchTileLayer => trenchTileLayer;
|
||||
public bool TrenchTileUseObjectPooling => trenchTileUseObjectPooling;
|
||||
public int TrenchTileMaxPerPrefabPoolSize => trenchTileMaxPerPrefabPoolSize;
|
||||
public int TrenchTileTotalMaxPoolSize => trenchTileTotalMaxPoolSize;
|
||||
|
||||
// Player Blink Behavior properties
|
||||
public Color PlayerBlinkDamageColor => playerBlinkDamageColor;
|
||||
public float PlayerBlinkRate => playerBlinkRate;
|
||||
public float PlayerDamageColorAlpha => playerDamageColorAlpha;
|
||||
|
||||
// Player Wobble Behavior properties
|
||||
public float PlayerWobbleFrequency => playerWobbleFrequency;
|
||||
public float PlayerBaseWobbleAmplitude => playerBaseWobbleAmplitude;
|
||||
public float PlayerSpeedToAmplitude => playerSpeedToAmplitude;
|
||||
public float PlayerMaxRotationLimit => playerMaxRotationLimit;
|
||||
public float PlayerVerticalFrequency => playerVerticalFrequency;
|
||||
public float PlayerVerticalAmplitude => playerVerticalAmplitude;
|
||||
public float PlayerVelocitySmoothing => playerVelocitySmoothing;
|
||||
public float PlayerRotationSmoothing => playerRotationSmoothing;
|
||||
|
||||
// Collision Settings properties
|
||||
public LayerMask PlayerObstacleLayerMask => playerObstacleLayerMask;
|
||||
public bool BlockInputDuringImmunity => blockInputDuringImmunity;
|
||||
public BumpMode BumpMode => bumpMode;
|
||||
public AnimationCurve BumpCurve => bumpCurve;
|
||||
|
||||
public override void OnValidate()
|
||||
{
|
||||
base.OnValidate();
|
||||
|
||||
// Validate bubble settings
|
||||
bubbleInitialPoolSize = Mathf.Max(1, bubbleInitialPoolSize);
|
||||
bubbleMaxPoolSize = Mathf.Max(bubbleInitialPoolSize, bubbleMaxPoolSize);
|
||||
bubbleSpawnInterval = Mathf.Max(0.05f, bubbleSpawnInterval);
|
||||
bubbleSpeedRange = new Vector2(
|
||||
Mathf.Max(0.1f, bubbleSpeedRange.x),
|
||||
Mathf.Max(bubbleSpeedRange.x, bubbleSpeedRange.y)
|
||||
);
|
||||
bubbleScaleRange = new Vector2(
|
||||
Mathf.Max(0.1f, bubbleScaleRange.x),
|
||||
Mathf.Max(bubbleScaleRange.x, bubbleScaleRange.y)
|
||||
);
|
||||
bubbleWobbleSpeedRange = new Vector2(
|
||||
Mathf.Max(0.1f, bubbleWobbleSpeedRange.x),
|
||||
Mathf.Max(bubbleWobbleSpeedRange.x, bubbleWobbleSpeedRange.y)
|
||||
);
|
||||
bubbleWobbleAmountRange = new Vector2(
|
||||
Mathf.Max(0.01f, bubbleWobbleAmountRange.x),
|
||||
Mathf.Max(bubbleWobbleAmountRange.x, bubbleWobbleAmountRange.y)
|
||||
);
|
||||
bubbleWobbleMinScale = Mathf.Max(0.01f, bubbleWobbleMinScale);
|
||||
bubbleWobbleMaxScale = Mathf.Max(bubbleWobbleMinScale, bubbleWobbleMaxScale);
|
||||
bubbleSurfacingSpeedFactor = Mathf.Max(0.01f, bubbleSurfacingSpeedFactor);
|
||||
|
||||
// Validate obstacle settings
|
||||
obstacleMaxPerPrefabPoolSize = Mathf.Max(1, obstacleMaxPerPrefabPoolSize);
|
||||
obstacleTotalMaxPoolSize = Mathf.Max(obstacleMaxPerPrefabPoolSize, obstacleTotalMaxPoolSize);
|
||||
|
||||
// Validate Trench Tile settings
|
||||
trenchTileMaxPerPrefabPoolSize = Mathf.Max(1, trenchTileMaxPerPrefabPoolSize);
|
||||
trenchTileTotalMaxPoolSize = Mathf.Max(trenchTileMaxPerPrefabPoolSize, trenchTileTotalMaxPoolSize);
|
||||
|
||||
// Validate Player Blink settings
|
||||
playerBlinkRate = Mathf.Max(0.01f, playerBlinkRate);
|
||||
playerDamageColorAlpha = Mathf.Clamp01(playerDamageColorAlpha);
|
||||
|
||||
// Validate Player Wobble settings
|
||||
playerWobbleFrequency = Mathf.Max(0.01f, playerWobbleFrequency);
|
||||
playerBaseWobbleAmplitude = Mathf.Max(0f, playerBaseWobbleAmplitude);
|
||||
playerMaxRotationLimit = Mathf.Max(0f, playerMaxRotationLimit);
|
||||
playerVerticalFrequency = Mathf.Max(0.01f, playerVerticalFrequency);
|
||||
playerVerticalAmplitude = Mathf.Max(0f, playerVerticalAmplitude);
|
||||
playerVelocitySmoothing = Mathf.Max(0.1f, playerVelocitySmoothing);
|
||||
playerRotationSmoothing = Mathf.Max(0.1f, playerRotationSmoothing);
|
||||
|
||||
// Validate Collision settings
|
||||
bumpMode = (BumpMode)Mathf.Clamp((int)bumpMode, 0, 1);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,3 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 033961b12e7b4289838d554c2264bacd
|
||||
timeCreated: 1758707215
|
||||
@@ -1,234 +0,0 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace AppleHills.Core.Settings
|
||||
{
|
||||
/// <summary>
|
||||
/// Settings related to minigames
|
||||
/// </summary>
|
||||
[CreateAssetMenu(fileName = "MinigameSettings", menuName = "AppleHills/Settings/Minigames", order = 3)]
|
||||
public class DivingMinigameSettings : BaseSettings, IDivingMinigameSettings
|
||||
{
|
||||
[Header("Basic Movement")]
|
||||
[Tooltip("How quickly the character follows the finger horizontally (higher = more responsive)")]
|
||||
[SerializeField] private float lerpSpeed = 12f;
|
||||
|
||||
[Tooltip("Maximum horizontal offset allowed between character and finger position")]
|
||||
[SerializeField] private float maxOffset = 3f;
|
||||
|
||||
[Tooltip("Minimum allowed X position for movement")]
|
||||
[SerializeField] private float clampXMin = -3.5f;
|
||||
|
||||
[Tooltip("Maximum allowed X position for movement")]
|
||||
[SerializeField] private float clampXMax = 3.5f;
|
||||
|
||||
[Tooltip("Exponent for speed drop-off curve (higher = sharper drop near target)")]
|
||||
[SerializeField] private float speedExponent = 2.5f;
|
||||
|
||||
[Header("Player Movement")]
|
||||
[Tooltip("Maximum distance the player can move from a single tap")]
|
||||
[SerializeField] private float tapMaxDistance = 0.5f;
|
||||
|
||||
[Tooltip("How quickly the tap impulse fades (higher = faster stop)")]
|
||||
[SerializeField] private float tapDecelerationRate = 5.0f;
|
||||
|
||||
[Header("Monster Spawning")]
|
||||
[Tooltip("Base chance (0-1) of spawning a monster on each tile")]
|
||||
[SerializeField] private float baseSpawnProbability = 0.2f;
|
||||
|
||||
[Tooltip("Maximum chance (0-1) of spawning a monster")]
|
||||
[SerializeField] private float maxSpawnProbability = 0.5f;
|
||||
|
||||
[Tooltip("How fast the probability increases per second")]
|
||||
[SerializeField] private float probabilityIncreaseRate = 0.01f;
|
||||
|
||||
[Tooltip("Force a spawn after this many seconds without spawns")]
|
||||
[SerializeField] private float guaranteedSpawnTime = 30f;
|
||||
|
||||
[Tooltip("Minimum time between monster spawns")]
|
||||
[SerializeField] private float spawnCooldown = 5f;
|
||||
|
||||
[Header("Scoring")]
|
||||
[Tooltip("Base points for taking a picture")]
|
||||
[SerializeField] private int basePoints = 100;
|
||||
|
||||
[Tooltip("Additional points per depth unit")]
|
||||
[SerializeField] private int depthMultiplier = 10;
|
||||
|
||||
[Header("Surfacing")]
|
||||
[Tooltip("Duration in seconds for speed transition when surfacing")]
|
||||
[SerializeField] private float speedTransitionDuration = 2.0f;
|
||||
|
||||
[Tooltip("Factor to multiply speed by when surfacing (usually 1.0 for same speed)")]
|
||||
[SerializeField] private float surfacingSpeedFactor = 3.0f;
|
||||
|
||||
[Tooltip("How long to continue spawning tiles after surfacing begins (seconds)")]
|
||||
[SerializeField] private float surfacingSpawnDelay = 5.0f;
|
||||
|
||||
[Header("Tile Generation")]
|
||||
[Tooltip("Initial number of tiles to create at start")]
|
||||
[SerializeField] private int initialTileCount = 3;
|
||||
|
||||
[Tooltip("Buffer distance for spawning new tiles")]
|
||||
[SerializeField] private float tileSpawnBuffer = 1f;
|
||||
|
||||
[Tooltip("Base movement speed for tiles")]
|
||||
[SerializeField] private float moveSpeed = 3f;
|
||||
|
||||
[Tooltip("Factor to increase speed by each interval")]
|
||||
[SerializeField] private float speedUpFactor = 0.2f;
|
||||
|
||||
[Tooltip("Time interval between speed increases (seconds)")]
|
||||
[SerializeField] private float speedUpInterval = 10f;
|
||||
|
||||
[Tooltip("Maximum movement speed allowed")]
|
||||
[SerializeField] private float maxMoveSpeed = 12f;
|
||||
|
||||
[Tooltip("Interval for velocity calculations (seconds)")]
|
||||
[SerializeField] private float velocityCalculationInterval = 0.5f;
|
||||
|
||||
[Header("Obstacles")]
|
||||
[Tooltip("Time interval between obstacle spawn attempts (in seconds)")]
|
||||
[SerializeField] private float obstacleSpawnInterval = 2f;
|
||||
|
||||
[Tooltip("Random variation in obstacle spawn timing (+/- seconds)")]
|
||||
[SerializeField] private float obstacleSpawnIntervalVariation = 0.5f;
|
||||
|
||||
[Tooltip("Maximum number of obstacle spawn position attempts before skipping")]
|
||||
[SerializeField] private int obstacleMaxSpawnAttempts = 10;
|
||||
|
||||
[Tooltip("Radius around obstacle spawn point to check for tile collisions")]
|
||||
[SerializeField] private float obstacleSpawnCollisionRadius = 1f;
|
||||
|
||||
[Tooltip("Minimum movement speed for spawned obstacles")]
|
||||
[SerializeField] private float obstacleMinMoveSpeed = 1f;
|
||||
|
||||
[Tooltip("Maximum movement speed for spawned obstacles")]
|
||||
[SerializeField] private float obstacleMaxMoveSpeed = 4f;
|
||||
|
||||
[Header("Collision Handling")]
|
||||
[Tooltip("Duration in seconds of damage immunity after being hit")]
|
||||
[SerializeField] private float damageImmunityDuration = 1.0f;
|
||||
|
||||
[Tooltip("Force strength for impulse bumps - higher values push further toward center")]
|
||||
[SerializeField] private float bumpForce = 5.0f;
|
||||
|
||||
[Tooltip("Speed for smooth movement to center (units per second)")]
|
||||
[SerializeField] private float smoothMoveSpeed = 8.0f;
|
||||
|
||||
[Tooltip("Whether to block player input during bump movement")]
|
||||
[SerializeField] private bool blockInputDuringBump = true;
|
||||
|
||||
// IDivingMinigameSettings implementation - Basic Movement
|
||||
public float LerpSpeed => lerpSpeed;
|
||||
public float MaxOffset => maxOffset;
|
||||
public float ClampXMin => clampXMin;
|
||||
public float ClampXMax => clampXMax;
|
||||
public float SpeedExponent => speedExponent;
|
||||
|
||||
// IDivingMinigameSettings implementation - Player Movement
|
||||
public float TapMaxDistance => tapMaxDistance;
|
||||
public float TapDecelerationRate => tapDecelerationRate;
|
||||
|
||||
// IDivingMinigameSettings implementation - Monster Spawning
|
||||
public float BaseSpawnProbability => baseSpawnProbability;
|
||||
public float MaxSpawnProbability => maxSpawnProbability;
|
||||
public float ProbabilityIncreaseRate => probabilityIncreaseRate;
|
||||
public float GuaranteedSpawnTime => guaranteedSpawnTime;
|
||||
public float SpawnCooldown => spawnCooldown;
|
||||
|
||||
// IDivingMinigameSettings implementation - Scoring
|
||||
public int BasePoints => basePoints;
|
||||
public int DepthMultiplier => depthMultiplier;
|
||||
|
||||
// IDivingMinigameSettings implementation - Surfacing
|
||||
public float SpeedTransitionDuration => speedTransitionDuration;
|
||||
public float SurfacingSpeedFactor => surfacingSpeedFactor;
|
||||
public float SurfacingSpawnDelay => surfacingSpawnDelay;
|
||||
|
||||
// IDivingMinigameSettings implementation - Tile Generation
|
||||
public int InitialTileCount => initialTileCount;
|
||||
public float TileSpawnBuffer => tileSpawnBuffer;
|
||||
public float MoveSpeed => moveSpeed;
|
||||
public float SpeedUpFactor => speedUpFactor;
|
||||
public float SpeedUpInterval => speedUpInterval;
|
||||
public float MaxMoveSpeed => maxMoveSpeed;
|
||||
public float VelocityCalculationInterval => velocityCalculationInterval;
|
||||
|
||||
// IDivingMinigameSettings implementation - Obstacles
|
||||
public float ObstacleSpawnInterval => obstacleSpawnInterval;
|
||||
public float ObstacleSpawnIntervalVariation => obstacleSpawnIntervalVariation;
|
||||
public int ObstacleMaxSpawnAttempts => obstacleMaxSpawnAttempts;
|
||||
public float ObstacleSpawnCollisionRadius => obstacleSpawnCollisionRadius;
|
||||
public float ObstacleMinMoveSpeed => obstacleMinMoveSpeed;
|
||||
public float ObstacleMaxMoveSpeed => obstacleMaxMoveSpeed;
|
||||
|
||||
// IDivingMinigameSettings implementation - Collision Handling
|
||||
public float DamageImmunityDuration => damageImmunityDuration;
|
||||
public float BumpForce => bumpForce;
|
||||
public float SmoothMoveSpeed => smoothMoveSpeed;
|
||||
public bool BlockInputDuringBump => blockInputDuringBump;
|
||||
|
||||
public override void OnValidate()
|
||||
{
|
||||
base.OnValidate();
|
||||
|
||||
// Validate basic movement values
|
||||
lerpSpeed = Mathf.Max(0.1f, lerpSpeed);
|
||||
maxOffset = Mathf.Max(0.1f, maxOffset);
|
||||
speedExponent = Mathf.Max(0.1f, speedExponent);
|
||||
|
||||
// Ensure min is less than max for clamping
|
||||
if (clampXMin >= clampXMax)
|
||||
{
|
||||
clampXMin = clampXMax - 0.1f;
|
||||
}
|
||||
|
||||
// Validate player movement
|
||||
tapMaxDistance = Mathf.Max(0.01f, tapMaxDistance);
|
||||
tapDecelerationRate = Mathf.Max(0.1f, tapDecelerationRate);
|
||||
|
||||
// Validate probability values
|
||||
baseSpawnProbability = Mathf.Clamp01(baseSpawnProbability);
|
||||
maxSpawnProbability = Mathf.Clamp01(maxSpawnProbability);
|
||||
probabilityIncreaseRate = Mathf.Max(0f, probabilityIncreaseRate);
|
||||
|
||||
// Ensure max probability is at least base probability
|
||||
if (maxSpawnProbability < baseSpawnProbability)
|
||||
{
|
||||
maxSpawnProbability = baseSpawnProbability;
|
||||
}
|
||||
|
||||
// Validate time values
|
||||
guaranteedSpawnTime = Mathf.Max(0.1f, guaranteedSpawnTime);
|
||||
spawnCooldown = Mathf.Max(0.1f, spawnCooldown);
|
||||
speedTransitionDuration = Mathf.Max(0.1f, speedTransitionDuration);
|
||||
surfacingSpawnDelay = Mathf.Max(0f, surfacingSpawnDelay);
|
||||
|
||||
// Validate scoring
|
||||
basePoints = Mathf.Max(0, basePoints);
|
||||
depthMultiplier = Mathf.Max(0, depthMultiplier);
|
||||
|
||||
// Validate tile generation
|
||||
initialTileCount = Mathf.Max(1, initialTileCount);
|
||||
tileSpawnBuffer = Mathf.Max(0f, tileSpawnBuffer);
|
||||
moveSpeed = Mathf.Max(0.1f, moveSpeed);
|
||||
speedUpFactor = Mathf.Max(0f, speedUpFactor);
|
||||
speedUpInterval = Mathf.Max(0.1f, speedUpInterval);
|
||||
maxMoveSpeed = Mathf.Max(moveSpeed, maxMoveSpeed);
|
||||
velocityCalculationInterval = Mathf.Max(0.01f, velocityCalculationInterval);
|
||||
|
||||
// Validate obstacle values
|
||||
obstacleSpawnInterval = Mathf.Max(0.1f, obstacleSpawnInterval);
|
||||
obstacleSpawnIntervalVariation = Mathf.Max(0f, obstacleSpawnIntervalVariation);
|
||||
obstacleMaxSpawnAttempts = Mathf.Max(1, obstacleMaxSpawnAttempts);
|
||||
obstacleSpawnCollisionRadius = Mathf.Max(0.1f, obstacleSpawnCollisionRadius);
|
||||
obstacleMinMoveSpeed = Mathf.Max(0.1f, obstacleMinMoveSpeed);
|
||||
obstacleMaxMoveSpeed = Mathf.Max(obstacleMinMoveSpeed, obstacleMaxMoveSpeed);
|
||||
|
||||
// Validate collision settings
|
||||
damageImmunityDuration = Mathf.Max(0.1f, damageImmunityDuration);
|
||||
bumpForce = Mathf.Max(0.1f, bumpForce);
|
||||
smoothMoveSpeed = Mathf.Max(0.1f, smoothMoveSpeed);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,3 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 0ce4dba7a1c54e73b1b3d7131a1c0570
|
||||
timeCreated: 1758619927
|
||||
@@ -1,48 +0,0 @@
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace AppleHills.Core.Settings
|
||||
{
|
||||
/// <summary>
|
||||
/// Settings related to interactions and items
|
||||
/// </summary>
|
||||
[CreateAssetMenu(fileName = "InteractionSettings", menuName = "AppleHills/Settings/Interaction & Items", order = 2)]
|
||||
public class InteractionSettings : BaseSettings, IInteractionSettings
|
||||
{
|
||||
[Header("Interactions")]
|
||||
[SerializeField] private float playerStopDistance = 6.0f;
|
||||
[SerializeField] private float playerStopDistanceDirectInteraction = 2.0f;
|
||||
[SerializeField] private float followerPickupDelay = 0.2f;
|
||||
|
||||
[Header("InputManager Settings")]
|
||||
[Tooltip("Layer(s) to use for interactable objects.")]
|
||||
[SerializeField] private LayerMask interactableLayerMask = -1; // Default to Everything
|
||||
|
||||
[Header("Default Prefabs")]
|
||||
[SerializeField] private GameObject basePickupPrefab;
|
||||
[SerializeField] private GameObject levelSwitchMenuPrefab;
|
||||
|
||||
[Header("Item Configuration")]
|
||||
[SerializeField] private List<CombinationRule> combinationRules = new List<CombinationRule>();
|
||||
[SerializeField] private List<SlotItemConfig> slotItemConfigs = new List<SlotItemConfig>();
|
||||
|
||||
// IInteractionSettings implementation
|
||||
public float PlayerStopDistance => playerStopDistance;
|
||||
public float PlayerStopDistanceDirectInteraction => playerStopDistanceDirectInteraction;
|
||||
public float FollowerPickupDelay => followerPickupDelay;
|
||||
public LayerMask InteractableLayerMask => interactableLayerMask;
|
||||
public GameObject BasePickupPrefab => basePickupPrefab;
|
||||
public GameObject LevelSwitchMenuPrefab => levelSwitchMenuPrefab;
|
||||
public List<CombinationRule> CombinationRules => combinationRules;
|
||||
public List<SlotItemConfig> SlotItemConfigs => slotItemConfigs;
|
||||
|
||||
public override void OnValidate()
|
||||
{
|
||||
base.OnValidate();
|
||||
// Validate values
|
||||
playerStopDistance = Mathf.Max(0.1f, playerStopDistance);
|
||||
playerStopDistanceDirectInteraction = Mathf.Max(0.1f, playerStopDistanceDirectInteraction);
|
||||
followerPickupDelay = Mathf.Max(0f, followerPickupDelay);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,3 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: ac22b092dc6f4db5b3dad35172b6e4c4
|
||||
timeCreated: 1758619914
|
||||
@@ -1,27 +0,0 @@
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace AppleHills.Core.Settings
|
||||
{
|
||||
/// <summary>
|
||||
/// Defines a rule for combining two items
|
||||
/// </summary>
|
||||
[System.Serializable]
|
||||
public class CombinationRule
|
||||
{
|
||||
public PickupItemData itemA;
|
||||
public PickupItemData itemB;
|
||||
public GameObject resultPrefab; // The prefab to spawn as the result
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Configuration for items that can be placed in slots
|
||||
/// </summary>
|
||||
[System.Serializable]
|
||||
public class SlotItemConfig
|
||||
{
|
||||
public PickupItemData slotItem; // The slot object (SO reference)
|
||||
public List<PickupItemData> allowedItems;
|
||||
public List<PickupItemData> forbiddenItems; // Items that cannot be placed in this slot
|
||||
}
|
||||
}
|
||||
@@ -1,3 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 9f9547445fd84c7db30533b7ee9d81dd
|
||||
timeCreated: 1758699048
|
||||
@@ -1,20 +0,0 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace AppleHills.Core.Settings
|
||||
{
|
||||
/// <summary>
|
||||
/// Attribute to indicate a field should be drawn using the layer selector dropdown
|
||||
/// </summary>
|
||||
public class LayerAttribute : PropertyAttribute
|
||||
{
|
||||
// No properties needed - this is a marker attribute
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Attribute to indicate a field should be drawn using the layer mask selector dropdown
|
||||
/// </summary>
|
||||
public class LayerMaskAttribute : PropertyAttribute
|
||||
{
|
||||
// No properties needed - this is a marker attribute
|
||||
}
|
||||
}
|
||||
@@ -1,3 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 7c64dbd728524f23bda766b57a388207
|
||||
timeCreated: 1758711688
|
||||
@@ -1,13 +0,0 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace AppleHills.Core.Settings
|
||||
{
|
||||
/// <summary>
|
||||
/// Enum defining different movement modes for player movement
|
||||
/// </summary>
|
||||
public enum HoldMovementMode
|
||||
{
|
||||
Pathfinding,
|
||||
Direct
|
||||
}
|
||||
}
|
||||
@@ -1,3 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: b6b1454235ab476dae09e99238d6c7ce
|
||||
timeCreated: 1758699033
|
||||
@@ -1,53 +0,0 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace AppleHills.Core.Settings
|
||||
{
|
||||
/// <summary>
|
||||
/// Settings related to player and follower behavior
|
||||
/// </summary>
|
||||
[CreateAssetMenu(fileName = "PlayerFollowerSettings", menuName = "AppleHills/Settings/Player & Follower", order = 1)]
|
||||
public class PlayerFollowerSettings : BaseSettings, IPlayerFollowerSettings
|
||||
{
|
||||
[Header("Player Settings")]
|
||||
[SerializeField] private float moveSpeed = 5f;
|
||||
[SerializeField] private float stopDistance = 0.1f;
|
||||
[SerializeField] private bool useRigidbody = true;
|
||||
[SerializeField] private HoldMovementMode defaultHoldMovementMode = HoldMovementMode.Pathfinding;
|
||||
|
||||
[Header("Follower Settings")]
|
||||
[SerializeField] private float followDistance = 1.5f;
|
||||
[SerializeField] private float manualMoveSmooth = 8f;
|
||||
[SerializeField] private float thresholdFar = 2.5f;
|
||||
[SerializeField] private float thresholdNear = 0.5f;
|
||||
[SerializeField] private float stopThreshold = 0.1f;
|
||||
|
||||
[Header("Backend Settings")]
|
||||
[Tooltip("Technical parameters, not for design tuning")]
|
||||
[SerializeField] private float followUpdateInterval = 0.1f;
|
||||
[SerializeField] private float followerSpeedMultiplier = 1.2f;
|
||||
[SerializeField] private float heldIconDisplayHeight = 2.0f;
|
||||
|
||||
// IPlayerFollowerSettings implementation
|
||||
public float MoveSpeed => moveSpeed;
|
||||
public float StopDistance => stopDistance;
|
||||
public bool UseRigidbody => useRigidbody;
|
||||
public HoldMovementMode DefaultHoldMovementMode => defaultHoldMovementMode;
|
||||
public float FollowDistance => followDistance;
|
||||
public float ManualMoveSmooth => manualMoveSmooth;
|
||||
public float ThresholdFar => thresholdFar;
|
||||
public float ThresholdNear => thresholdNear;
|
||||
public float StopThreshold => stopThreshold;
|
||||
public float FollowUpdateInterval => followUpdateInterval;
|
||||
public float FollowerSpeedMultiplier => followerSpeedMultiplier;
|
||||
public float HeldIconDisplayHeight => heldIconDisplayHeight;
|
||||
|
||||
public override void OnValidate()
|
||||
{
|
||||
base.OnValidate();
|
||||
// Validate values
|
||||
moveSpeed = Mathf.Max(0.1f, moveSpeed);
|
||||
followDistance = Mathf.Max(0.1f, followDistance);
|
||||
followerSpeedMultiplier = Mathf.Max(0.1f, followerSpeedMultiplier);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,3 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 32cd6d14d9304d5ba0fd590da1346654
|
||||
timeCreated: 1758619904
|
||||
@@ -1,51 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace AppleHills.Core.Settings
|
||||
{
|
||||
/// <summary>
|
||||
/// Service Locator implementation for managing settings services.
|
||||
/// Provides a central registry for all settings services.
|
||||
/// </summary>
|
||||
public static class ServiceLocator
|
||||
{
|
||||
private static readonly Dictionary<Type, object> _services = new Dictionary<Type, object>();
|
||||
|
||||
/// <summary>
|
||||
/// Register a service with the service locator.
|
||||
/// </summary>
|
||||
/// <typeparam name="T">The interface type for the service</typeparam>
|
||||
/// <param name="service">The service implementation</param>
|
||||
public static void Register<T>(T service) where T : class
|
||||
{
|
||||
_services[typeof(T)] = service;
|
||||
Debug.Log($"Service registered: {typeof(T).Name}");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get a service from the service locator.
|
||||
/// </summary>
|
||||
/// <typeparam name="T">The interface type for the service</typeparam>
|
||||
/// <returns>The service implementation, or null if not found</returns>
|
||||
public static T Get<T>() where T : class
|
||||
{
|
||||
if (_services.TryGetValue(typeof(T), out object service))
|
||||
{
|
||||
return service as T;
|
||||
}
|
||||
|
||||
Debug.LogWarning($"Service of type {typeof(T).Name} not found!");
|
||||
return null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Clear all registered services.
|
||||
/// </summary>
|
||||
public static void Clear()
|
||||
{
|
||||
_services.Clear();
|
||||
Debug.Log("All services cleared");
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,3 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 16cc39d2f99b4e7fa65c4a8b39f3e87c
|
||||
timeCreated: 1758619866
|
||||
@@ -1,98 +0,0 @@
|
||||
using UnityEngine;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace AppleHills.Core.Settings
|
||||
{
|
||||
/// <summary>
|
||||
/// Interface for player and follower settings
|
||||
/// </summary>
|
||||
public interface IPlayerFollowerSettings
|
||||
{
|
||||
// Player settings
|
||||
float MoveSpeed { get; }
|
||||
float StopDistance { get; }
|
||||
bool UseRigidbody { get; }
|
||||
HoldMovementMode DefaultHoldMovementMode { get; }
|
||||
|
||||
// Follower settings
|
||||
float FollowDistance { get; }
|
||||
float ManualMoveSmooth { get; }
|
||||
float ThresholdFar { get; }
|
||||
float ThresholdNear { get; }
|
||||
float StopThreshold { get; }
|
||||
float FollowUpdateInterval { get; }
|
||||
float FollowerSpeedMultiplier { get; }
|
||||
float HeldIconDisplayHeight { get; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Interface for interaction and item settings
|
||||
/// </summary>
|
||||
public interface IInteractionSettings
|
||||
{
|
||||
float PlayerStopDistance { get; }
|
||||
float PlayerStopDistanceDirectInteraction { get; }
|
||||
float FollowerPickupDelay { get; }
|
||||
LayerMask InteractableLayerMask { get; }
|
||||
GameObject BasePickupPrefab { get; }
|
||||
GameObject LevelSwitchMenuPrefab { get; }
|
||||
List<CombinationRule> CombinationRules { get; }
|
||||
List<SlotItemConfig> SlotItemConfigs { get; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Interface for minigame settings
|
||||
/// </summary>
|
||||
public interface IDivingMinigameSettings
|
||||
{
|
||||
// Basic Movement
|
||||
float LerpSpeed { get; }
|
||||
float MaxOffset { get; }
|
||||
float ClampXMin { get; }
|
||||
float ClampXMax { get; }
|
||||
float SpeedExponent { get; }
|
||||
|
||||
// Player Movement
|
||||
float TapMaxDistance { get; }
|
||||
float TapDecelerationRate { get; }
|
||||
|
||||
// Monster Spawning
|
||||
float BaseSpawnProbability { get; }
|
||||
float MaxSpawnProbability { get; }
|
||||
float ProbabilityIncreaseRate { get; }
|
||||
float GuaranteedSpawnTime { get; }
|
||||
float SpawnCooldown { get; }
|
||||
|
||||
// Scoring
|
||||
int BasePoints { get; }
|
||||
int DepthMultiplier { get; }
|
||||
|
||||
// Surfacing
|
||||
float SpeedTransitionDuration { get; }
|
||||
float SurfacingSpeedFactor { get; }
|
||||
float SurfacingSpawnDelay { get; }
|
||||
|
||||
// Tile Generation
|
||||
int InitialTileCount { get; }
|
||||
float TileSpawnBuffer { get; }
|
||||
float MoveSpeed { get; }
|
||||
float SpeedUpFactor { get; }
|
||||
float SpeedUpInterval { get; }
|
||||
float MaxMoveSpeed { get; }
|
||||
float VelocityCalculationInterval { get; }
|
||||
|
||||
// Obstacles
|
||||
float ObstacleSpawnInterval { get; }
|
||||
float ObstacleSpawnIntervalVariation { get; }
|
||||
int ObstacleMaxSpawnAttempts { get; }
|
||||
float ObstacleSpawnCollisionRadius { get; }
|
||||
float ObstacleMinMoveSpeed { get; }
|
||||
float ObstacleMaxMoveSpeed { get; }
|
||||
|
||||
// Collision Handling
|
||||
float DamageImmunityDuration { get; }
|
||||
float BumpForce { get; }
|
||||
float SmoothMoveSpeed { get; }
|
||||
bool BlockInputDuringBump { get; }
|
||||
}
|
||||
}
|
||||
@@ -1,3 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 54611ae012ab4455a53bd60961d9e7ea
|
||||
timeCreated: 1758619892
|
||||
@@ -1,100 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.AddressableAssets;
|
||||
using UnityEngine.ResourceManagement.AsyncOperations;
|
||||
|
||||
namespace AppleHills.Core.Settings
|
||||
{
|
||||
/// <summary>
|
||||
/// Responsible for loading and caching settings from Addressables.
|
||||
/// Uses synchronous loading to ensure settings are available immediately.
|
||||
/// </summary>
|
||||
public class SettingsProvider : MonoBehaviour
|
||||
{
|
||||
private static SettingsProvider _instance;
|
||||
private Dictionary<string, BaseSettings> _settingsCache = new Dictionary<string, BaseSettings>();
|
||||
|
||||
// Singleton instance
|
||||
public static SettingsProvider Instance
|
||||
{
|
||||
get
|
||||
{
|
||||
if (_instance == null)
|
||||
{
|
||||
GameObject go = new GameObject("Settings Provider");
|
||||
_instance = go.AddComponent<SettingsProvider>();
|
||||
DontDestroyOnLoad(go);
|
||||
}
|
||||
return _instance;
|
||||
}
|
||||
}
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
if (_instance == null)
|
||||
{
|
||||
_instance = this;
|
||||
DontDestroyOnLoad(gameObject);
|
||||
}
|
||||
else if (_instance != this)
|
||||
{
|
||||
Destroy(gameObject);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Load settings synchronously using Addressables - blocks until complete
|
||||
/// </summary>
|
||||
public T LoadSettingsSynchronous<T>() where T : BaseSettings
|
||||
{
|
||||
string key = typeof(T).Name;
|
||||
|
||||
// Return from cache if already loaded
|
||||
if (_settingsCache.TryGetValue(key, out BaseSettings cachedSettings))
|
||||
{
|
||||
return cachedSettings as T;
|
||||
}
|
||||
|
||||
// Load using Addressables synchronously
|
||||
try
|
||||
{
|
||||
// WaitForCompletion blocks until the asset is loaded
|
||||
T settings = Addressables.LoadAssetAsync<T>($"Settings/{key}").WaitForCompletion();
|
||||
|
||||
if (settings != null)
|
||||
{
|
||||
_settingsCache[key] = settings;
|
||||
return settings;
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogError($"Failed to load settings: {key}");
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Debug.LogError($"Error loading settings {key}: {e.Message}");
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get cached settings or load them synchronously if not cached
|
||||
/// </summary>
|
||||
public T GetSettings<T>() where T : BaseSettings
|
||||
{
|
||||
string key = typeof(T).Name;
|
||||
|
||||
// Return from cache if already loaded
|
||||
if (_settingsCache.TryGetValue(key, out BaseSettings cachedSettings))
|
||||
{
|
||||
return cachedSettings as T;
|
||||
}
|
||||
|
||||
// Load synchronously if not in cache
|
||||
return LoadSettingsSynchronous<T>();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,3 +0,0 @@
|
||||
fileFormatVersion: 2
|
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guid: 4d212b25192045d198f2bf42ef74f278
|
||||
timeCreated: 1758619879
|
||||
@@ -1,57 +0,0 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace AppleHills
|
||||
{
|
||||
/// <summary>
|
||||
/// Unified access to settings in both editor and play mode
|
||||
/// </summary>
|
||||
public static class SettingsAccess
|
||||
{
|
||||
// Delegate type for editor-only settings providers
|
||||
public delegate float GetSettingsValueDelegate();
|
||||
|
||||
// Static delegates that will be set by editor code
|
||||
private static GetSettingsValueDelegate getPlayerStopDistanceProvider;
|
||||
private static GetSettingsValueDelegate getPlayerStopDistanceDirectInteractionProvider;
|
||||
|
||||
// Editor-only method to set up providers - will be called from editor code
|
||||
public static void SetupEditorProviders(
|
||||
GetSettingsValueDelegate playerStopDistanceProvider,
|
||||
GetSettingsValueDelegate playerStopDistanceDirectInteractionProvider)
|
||||
{
|
||||
#if UNITY_EDITOR
|
||||
if (!Application.isPlaying)
|
||||
{
|
||||
getPlayerStopDistanceProvider = playerStopDistanceProvider;
|
||||
getPlayerStopDistanceDirectInteractionProvider = playerStopDistanceDirectInteractionProvider;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
public static float GetPlayerStopDistance()
|
||||
{
|
||||
#if UNITY_EDITOR
|
||||
if (!Application.isPlaying && getPlayerStopDistanceProvider != null)
|
||||
{
|
||||
return getPlayerStopDistanceProvider();
|
||||
}
|
||||
#endif
|
||||
|
||||
return GameManager.Instance.PlayerStopDistance;
|
||||
}
|
||||
|
||||
public static float GetPlayerStopDistanceDirectInteraction()
|
||||
{
|
||||
#if UNITY_EDITOR
|
||||
if (!Application.isPlaying && getPlayerStopDistanceDirectInteractionProvider != null)
|
||||
{
|
||||
return getPlayerStopDistanceDirectInteractionProvider();
|
||||
}
|
||||
#endif
|
||||
|
||||
return GameManager.Instance.PlayerStopDistanceDirectInteraction;
|
||||
}
|
||||
|
||||
// Add more methods as needed for other settings
|
||||
}
|
||||
}
|
||||
@@ -1,3 +0,0 @@
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fileFormatVersion: 2
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guid: a23d841c0e2047ff8dbe84820227bdea
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m_PrefabAsset: {fileID: 0}
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m_Name: _Lawnmower_Anim
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18
Assets/Scripts/DamianExperiments/GardenerBehaviour.cs
Normal file
18
Assets/Scripts/DamianExperiments/GardenerBehaviour.cs
Normal file
@@ -0,0 +1,18 @@
|
||||
using UnityEngine;
|
||||
using Pixelplacement;
|
||||
|
||||
|
||||
public class GardenerBehaviour : MonoBehaviour
|
||||
{
|
||||
// Start is called once before the first execution of Update after the MonoBehaviour is created
|
||||
void Start()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
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{
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|
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}
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}
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@@ -1,8 +0,0 @@
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fileFormatVersion: 2
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guid: 84222101ff72f434b8e5e49754305f5d
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folderAsset: yes
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externalObjects: {}
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userData:
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assetBundleVariant:
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@@ -1,26 +0,0 @@
|
||||
using System.Security.Cryptography.X509Certificates;
|
||||
using Pixelplacement;
|
||||
using UnityEngine;
|
||||
|
||||
|
||||
public class GardenerBehaviour : MonoBehaviour
|
||||
{
|
||||
private StateMachine stateMachineRef;
|
||||
// Start is called once before the first execution of Update after the MonoBehaviour is created
|
||||
void Start()
|
||||
{
|
||||
stateMachineRef = GetComponent<StateMachine>();
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void stateSwitch (string StateName)
|
||||
{
|
||||
Debug.Log("State Switch to: " + StateName);
|
||||
stateMachineRef.ChangeState(StateName);
|
||||
}
|
||||
}
|
||||
@@ -1,29 +0,0 @@
|
||||
using UnityEngine;
|
||||
using Pixelplacement;
|
||||
|
||||
public class LawnMowerBehaviour : MonoBehaviour
|
||||
{
|
||||
private StateMachine stateMachineRef;
|
||||
|
||||
// Start is called once before the first execution of Update after the MonoBehaviour is created
|
||||
void Start()
|
||||
{
|
||||
stateMachineRef = GetComponent<StateMachine>();
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
|
||||
public void mowerTouched()
|
||||
{
|
||||
Debug.Log("Mower Touched");
|
||||
}
|
||||
|
||||
public void stateSwitch(string StateName)
|
||||
{
|
||||
Debug.Log("State Switch to: " + StateName);
|
||||
stateMachineRef.ChangeState(StateName);
|
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}
|
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}
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@@ -1,2 +0,0 @@
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fileFormatVersion: 2
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guid: 9fba2c868971b20439aaea06a939d8e7
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Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user