Merge branch 'main' into damianContentFreeze

This commit is contained in:
2025-10-17 10:41:43 +00:00
15 changed files with 4 additions and 109 deletions

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@@ -15,7 +15,7 @@ MonoBehaviour:
m_DefaultGroup: 6f3207429a65b3e4b83935ac19791077 m_DefaultGroup: 6f3207429a65b3e4b83935ac19791077
m_currentHash: m_currentHash:
serializedVersion: 2 serializedVersion: 2
Hash: 8453796ea514a8db40e72d511ee4981c Hash: 58bff643ea54adc47e3181c09b68468c
m_OptimizeCatalogSize: 0 m_OptimizeCatalogSize: 0
m_BuildRemoteCatalog: 0 m_BuildRemoteCatalog: 0
m_CatalogRequestsTimeout: 0 m_CatalogRequestsTimeout: 0

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@@ -14,12 +14,6 @@ public class BirdEyesBehavior : MonoBehaviour
animator = GetComponentInChildren<Animator>(); animator = GetComponentInChildren<Animator>();
} }
// Update is called once per frame
void Update()
{
}
public void CorrectItem() public void CorrectItem()
{ {
correctItemIsIn = true; correctItemIsIn = true;

View File

@@ -33,18 +33,4 @@ public class GardenerChaseBehavior : MonoBehaviour
//Debug.Log ("Tween started!"); //Debug.Log ("Tween started!");
animator.SetBool("IsIdle?", false); animator.SetBool("IsIdle?", false);
} }
void Awake()
{
}
// Update is called once per frame
void Update()
{
}
} }

View File

@@ -4,15 +4,4 @@ public class LureSpot : MonoBehaviour
{ {
[SerializeField] public GameObject luredBird; [SerializeField] public GameObject luredBird;
[SerializeField] public GameObject annaLiseSpot; [SerializeField] public GameObject annaLiseSpot;
// Start is called once before the first execution of Update after the MonoBehaviour is created
void Start()
{
}
// Update is called once per frame
void Update()
{
}
} }

View File

@@ -13,12 +13,6 @@ public class GardenerBehaviour : MonoBehaviour
stateMachineRef = GetComponent<StateMachine>(); stateMachineRef = GetComponent<StateMachine>();
} }
// Update is called once per frame
void Update()
{
}
public void stateSwitch (string StateName) public void stateSwitch (string StateName)
{ {
Logging.Debug("State Switch to: " + StateName); Logging.Debug("State Switch to: " + StateName);

View File

@@ -12,11 +12,6 @@ public class LawnMowerBehaviour : MonoBehaviour
stateMachineRef = GetComponent<StateMachine>(); stateMachineRef = GetComponent<StateMachine>();
} }
// Update is called once per frame
void Update()
{
}
public void mowerTouched() public void mowerTouched()
{ {
Logging.Debug("Mower Touched"); Logging.Debug("Mower Touched");

View File

@@ -30,10 +30,4 @@ public class TrashSpawner : MonoBehaviour
sr.sprite = spritePool[Random.Range(0, spritePool.Length)]; sr.sprite = spritePool[Random.Range(0, spritePool.Length)];
} }
} }
// Update is called once per frame
void Update()
{
}
} }

View File

@@ -29,12 +29,6 @@ public class PicnicBehaviour : MonoBehaviour
animator = GetComponent<Animator>(); animator = GetComponent<Animator>();
} }
// Update is called once per frame
void Update()
{
}
private IEnumerator StateCycleRoutine() private IEnumerator StateCycleRoutine()
{ {
while (true) while (true)

View File

@@ -44,12 +44,4 @@ public class soundBird_TakeOffBehaviour : MonoBehaviour
stateMachine.ChangeState("SoundBirdFlyAround"); // Change to the desired state name stateMachine.ChangeState("SoundBirdFlyAround"); // Change to the desired state name
} }
} }
// Update is called once per frame
void Update()
{
}
} }

View File

@@ -39,10 +39,4 @@ public class WolterStateMachine : MonoBehaviour
} }
} }
// Update is called once per frame
void Update()
{
}
} }

View File

@@ -11,12 +11,6 @@ public class AnneLiseBushBehaviour : MonoBehaviour
anneLiseBushStateMachine = GetComponent<StateMachine>(); anneLiseBushStateMachine = GetComponent<StateMachine>();
} }
// Update is called once per frame
void Update()
{
}
public void TakePhoto() public void TakePhoto()
{ {
anneLiseBushStateMachine.ChangeState("TakePhoto"); anneLiseBushStateMachine.ChangeState("TakePhoto");

View File

@@ -13,20 +13,6 @@ public class TakePhotoState : State
private PlayerTouchController playerTouchController; private PlayerTouchController playerTouchController;
private Vector3 newPlayerPosition; private Vector3 newPlayerPosition;
private
// Start is called once before the first execution of Update after the MonoBehaviour is created
void Start()
{
}
// Update is called once per frame
void Update()
{
}
void OnEnable() void OnEnable()
{ {
playerCharacter = GameObject.FindWithTag("Player"); playerCharacter = GameObject.FindWithTag("Player");

View File

@@ -50,10 +50,5 @@ public class IntroCinematicsPlayer : MonoBehaviour
// Disable the introsequence gameobject when intro is finished playing // Disable the introsequence gameobject when intro is finished playing
_introRenderer.enabled = false; _introRenderer.enabled = false;
}
// Update is called once per frame
void Update()
{
} }
} }

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@@ -2,18 +2,6 @@ using UnityEngine;
public class TestIndicator : MonoBehaviour, PuzzleS.IPuzzlePrompt public class TestIndicator : MonoBehaviour, PuzzleS.IPuzzlePrompt
{ {
// Start is called once before the first execution of Update after the MonoBehaviour is created
void Start()
{
}
// Update is called once per frame
void Update()
{
}
public void OnShow() public void OnShow()
{ {
gameObject.SetActive(true); gameObject.SetActive(true);

View File

@@ -31,7 +31,7 @@ MonoBehaviour:
surfacingSpawnDelay: 5 surfacingSpawnDelay: 5
referenceScreenHeight: 1920 referenceScreenHeight: 1920
initialTileCount: 3 initialTileCount: 3
tileSpawnBuffer: 1 tileSpawnBuffer: 2
normalizedTileMoveSpeed: 2 normalizedTileMoveSpeed: 2
speedUpFactor: 0 speedUpFactor: 0
speedUpInterval: 10 speedUpInterval: 10