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55 Commits 53 Branches 1 Tag
4a098365d0f66451e0e31ac2333f0b3f419ac9b5
Commit Graph

9 Commits

Author SHA1 Message Date
Michal Pikulski
4a098365d0 Setup Universal Render Pipeline 2025-09-05 09:10:19 +02:00
Michal Pikulski
0c930d09a4 [Player][Interactions] Pulver moves to item and goes back. Item disappears, but in wrong order 2025-09-04 00:00:46 +02:00
Damian
76f0e5ae22 Level Enviro Work
Creation of some environment prefabs and playing around with the pathfinding.
2025-09-03 17:01:55 +02:00
Michal Pikulski
fdf871aac0 [Player][Animation] Setup speed variables to play animations on Trafalgar and Pulver 2025-09-02 16:19:45 +02:00
Michal Pikulski
48c4992517 [Player] Add simple Pulver point-based following behind Trafalgar. Leave option for manually-directed movement. 2025-09-02 13:20:25 +02:00
Michal Pikulski
e53b5a0034 [Player] Add AI Pathfinding on a 2D grid to the player character 2025-09-02 11:42:25 +02:00
Michal Pikulski
a03b70a1ca Implement SceneManager with asynchronous load/unload routines ready for bootstrapper scene. Implement simple level switching 2025-09-01 22:51:52 +02:00
Michal Pikulski
90782f0fb0 [Player][MainLevel] Add Player prefab. Configure touch input. Configure RigidBody physics and colliders. Add placeholder main map with placeholder tiles and sprites 2025-09-01 13:14:21 +02:00
Michal Pikulski
76e9b9d99a Initial Repo Commit 2025-08-06 17:00:32 +02:00
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