Commit Graph

15 Commits

Author SHA1 Message Date
a8d398e097 Added Puzzle Steps and organized the Puzzle Item Data
Created folders for the puzzle and item data files and added Puzzle steps.
2025-09-08 16:22:32 +02:00
Michal Pikulski
a1b1d7475f Preliminary screen rotation work 2025-09-08 14:25:50 +02:00
81cd20ceef Created Prefab of BurgerBuns
Pushing to test collisions in quarry level.
2025-09-08 12:31:34 +02:00
Michal Pikulski
d20004238d [Bootstrap] First go at Addressables bootsrapped objects 2025-09-07 12:36:35 +02:00
9da2989b23 Sorting Layers and pivot modifications
Added sorting layers to sprites and changed the pivots of most sprites
2025-09-05 14:20:36 +02:00
Michal Pikulski
d3870ec342 Fixup level path weirdness 2025-09-05 09:13:37 +02:00
Michal Pikulski
4a098365d0 Setup Universal Render Pipeline 2025-09-05 09:10:19 +02:00
Michal Pikulski
0c930d09a4 [Player][Interactions] Pulver moves to item and goes back. Item disappears, but in wrong order 2025-09-04 00:00:46 +02:00
76f0e5ae22 Level Enviro Work
Creation of some environment prefabs and playing around with the pathfinding.
2025-09-03 17:01:55 +02:00
Michal Pikulski
fdf871aac0 [Player][Animation] Setup speed variables to play animations on Trafalgar and Pulver 2025-09-02 16:19:45 +02:00
Michal Pikulski
48c4992517 [Player] Add simple Pulver point-based following behind Trafalgar. Leave option for manually-directed movement. 2025-09-02 13:20:25 +02:00
Michal Pikulski
e53b5a0034 [Player] Add AI Pathfinding on a 2D grid to the player character 2025-09-02 11:42:25 +02:00
Michal Pikulski
a03b70a1ca Implement SceneManager with asynchronous load/unload routines ready for bootstrapper scene. Implement simple level switching 2025-09-01 22:51:52 +02:00
Michal Pikulski
90782f0fb0 [Player][MainLevel] Add Player prefab. Configure touch input. Configure RigidBody physics and colliders. Add placeholder main map with placeholder tiles and sprites 2025-09-01 13:14:21 +02:00
Michal Pikulski
76e9b9d99a Initial Repo Commit 2025-08-06 17:00:32 +02:00