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22 Commits

Author SHA1 Message Date
7fc3ca12f3 Final touchups to the dialogue component 2025-09-26 16:16:33 +02:00
abeb5060f9 DialogueComponent doodles 2025-09-26 15:47:26 +02:00
f380b6fa54 Small updates to dispatchers in items and puzzles 2025-09-26 14:06:03 +02:00
b781a1656d Introduced dialogue graph magic, created assest and importers. Added events for broadcasting puzzle steps 2025-09-26 13:32:14 +02:00
47d942d176 Switched Unity version to 6.2, updated some packages + installed GraphToolkit 2025-09-26 08:48:33 +02:00
e878a32263 Introduce input modes and Pause Menu (#8)
- Add input mode switching to the Input Manager
- Automatically set input mode on scene load - UI for MainMenu and GameAndUI for other scenes
- Add PauseMenu prefab, auto-loaded via the boostrap system
- Automatically control PauseMenu visibility based on current scene

Co-authored-by: AlexanderT <alexander@foolhardyhorizons.com>
Co-authored-by: Michal Pikulski <michal.a.pikulski@gmail.com>
Reviewed-on: #8
2025-09-25 10:06:51 +00:00
63cb3f1a8c Revamp the settings system (#7)
- A Settings Provider system to utilize addressables for loading settings at runtime
- An editor UI for easy modifications of the settings objects
- A split out developer settings functionality to keep gameplay and nitty-gritty details separately
- Most settings migrated out of game objects and into the new system
- An additional Editor utility for fetching the settings at editor runtime, for gizmos, visualization etc

Co-authored-by: Michal Pikulski <michal.a.pikulski@gmail.com>
Co-authored-by: AlexanderT <alexander@foolhardyhorizons.com>
Reviewed-on: #7
2025-09-24 13:33:43 +00:00
Michal Pikulski
4b206b9b2e Little Trafalgar dust trail fun 2025-09-23 11:05:35 +02:00
2ae2bc3ac5 Updates to make sure the build goes through 2025-09-22 15:40:41 +02:00
1a9c82f5d7 Touch up touch input 2025-09-22 15:01:53 +02:00
da07f778c3 Move around scripts to cleanup the Minigame structure 2025-09-22 14:50:51 +02:00
96aad806a9 Merge branch 'main' of https://homelab.tailf7f81b.ts.net/tschesky/AppleHillsProduction 2025-09-22 14:49:36 +02:00
f589b53234 Changes to the Diving For Pictures Minigame 2025-09-22 14:49:17 +02:00
28c342235c Merge pull request 'damianNonsense' (#4) from damianNonsense into main
Reviewed-on: #4
2025-09-22 12:46:50 +00:00
322bd5377d SoundGenerator Puzzle Section WIP
Started on the sound generator section of the soundbird puzzle, plus organized folders.
2025-09-22 14:37:16 +02:00
2923ba0851 Lawnmowwer is working!
Done with the lawnmower section of the puzzle.
2025-09-22 14:37:16 +02:00
8ed40e137c Update Quarry.unity 2025-09-22 14:37:16 +02:00
aa16f36eac Lawnmower Chase Work
Gardener chases but gets flipped
2025-09-22 14:37:15 +02:00
6abf25b2ad Working gardener chase without flipping 2025-09-22 14:37:15 +02:00
e1ee73bfb4 Trying to make the lawnmower flip 2025-09-22 14:37:15 +02:00
074b052abe Populate minigame with obstacles and monster spawns (#5)
- Simulated "fake" physics and collisions
- Object pooling for tiles, obstacles and monster spawns
- Base monster scoring with proximity triggers and depth multiplier

Co-authored-by: AlexanderT <alexander@foolhardyhorizons.com>
Co-authored-by: Michal Pikulski <michal.a.pikulski@gmail.com>
Reviewed-on: #5
2025-09-22 14:37:15 +02:00
5305c20b00 Create a diving minigame MVP (#6)
- Obstacles
- Tiles
- Object pooling
- Monster spawns
- Scoring
- Minigame End

Co-authored-by: Michal Pikulski <michal.a.pikulski@gmail.com>
Co-authored-by: AlexanderT <alexander@foolhardyhorizons.com>
Reviewed-on: #6
2025-09-22 12:16:32 +00:00
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data:
m_Value:
m_EnumType:
m_Identification: Editor.Dialogue.DialogueType, AppleHillsEditor, Version=0.0.0.0,
Culture=neutral, PublicKeyToken=null
m_Value: 1
m_EnumType:
m_Identification: Editor.Dialogue.DialogueType, AppleHillsEditor, Version=0.0.0.0,
Culture=neutral, PublicKeyToken=null
- rid: 1219994508087787861
type: {class: 'Constant`1[[System.Int32, mscorlib]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
data:
m_Value: 3
- rid: 1219994508087787863
type: {class: EnumConstant, ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
data:
m_Value:
m_EnumType:
m_Identification: Editor.Dialogue.DialogueType, AppleHillsEditor, Version=0.0.0.0,
Culture=neutral, PublicKeyToken=null
m_Value: 0
m_EnumType:
m_Identification: Editor.Dialogue.DialogueType, AppleHillsEditor, Version=0.0.0.0,
Culture=neutral, PublicKeyToken=null
- rid: 1219994508087787864
type: {class: 'Constant`1[[System.Int32, mscorlib]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
data:
m_Value: 1
- rid: 1219994508087787897
type: {class: 'Constant`1[[System.String, mscorlib]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
data:
m_Value: This is a test line
- rid: 1219994508087787898
type: {class: 'Constant`1[[System.String, mscorlib]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
data:
m_Value: Another regular line
- rid: 1219994508087787900
type: {class: 'Constant`1[[System.String, mscorlib]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
data:
m_Value: One multiline
- rid: 1219994508087787901
type: {class: 'Constant`1[[System.String, mscorlib]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
data:
m_Value: Two multiline
- rid: 1219994508087787902
type: {class: 'Constant`1[[System.String, mscorlib]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
data:
m_Value: Three multiline
- rid: 1219994508087787904
type: {class: 'Constant`1[[System.Boolean, mscorlib]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
data:
m_Value: 0
- rid: 1219994508087787905
type: {class: 'Constant`1[[System.Boolean, mscorlib]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
data:
m_Value: 0
- rid: 1219994508087787906
type: {class: 'Constant`1[[System.Boolean, mscorlib]]', ns: Unity.GraphToolkit.Editor, asm: Unity.GraphToolkit.Internal.Editor}
data:
m_Value: 0

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fileFormatVersion: 2
guid: 9050f99a225035b40b415df272d2b341
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
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View File

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{
"name": "AppleHillsEditor",
"rootNamespace": "",
"references": [
"GUID:d91d3f46515a6954caa674697afbf416",
"GUID:69448af7b92c7f342b298e06a37122aa",
"GUID:9e24947de15b9834991c9d8411ea37cf",
"GUID:70ef9a24f4cfc4aec911c1414e3f90ad",
"GUID:d1e08c06f8f9473888c892637c83c913"
],
"includePlatforms": [
"Editor"
],
"excludePlatforms": [],
"allowUnsafeCode": false,
"overrideReferences": false,
"precompiledReferences": [],
"autoReferenced": true,
"defineConstraints": [],
"versionDefines": [],
"noEngineReferences": false
}

View File

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fileFormatVersion: 2
guid: 1ab90989592ecff489d33348d53a0d25
AssemblyDefinitionImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,207 @@
using UnityEngine;
using UnityEditor;
using System.Collections.Generic;
using System.Linq;
using System.IO;
namespace AppleHills.Core.Settings.Editor
{
public class DeveloperSettingsEditorWindow : EditorWindow
{
private Vector2 scrollPosition;
private List<BaseDeveloperSettings> allDeveloperSettings = new List<BaseDeveloperSettings>();
private string[] tabNames = new string[] { "Diving", "Other Systems" }; // Add more tabs as needed
private int selectedTab = 0;
private Dictionary<string, SerializedObject> serializedSettingsObjects = new Dictionary<string, SerializedObject>();
private GUIStyle headerStyle;
[MenuItem("AppleHills/Developer Settings Editor")]
public static void ShowWindow()
{
GetWindow<DeveloperSettingsEditorWindow>("Developer Settings");
}
private void OnEnable()
{
LoadAllSettings();
}
private void LoadAllSettings()
{
allDeveloperSettings.Clear();
serializedSettingsObjects.Clear();
// Find all developer settings assets
string[] guids = AssetDatabase.FindAssets("t:BaseDeveloperSettings");
foreach (string guid in guids)
{
string path = AssetDatabase.GUIDToAssetPath(guid);
BaseDeveloperSettings settings = AssetDatabase.LoadAssetAtPath<BaseDeveloperSettings>(path);
if (settings != null)
{
allDeveloperSettings.Add(settings);
serializedSettingsObjects[settings.GetType().Name] = new SerializedObject(settings);
}
}
// If any settings are missing, create them
CreateSettingsIfMissing<DivingDeveloperSettings>("DivingDeveloperSettings");
// Add more developer settings types here as needed
// CreateSettingsIfMissing<OtherDeveloperSettings>("OtherDeveloperSettings");
}
private void CreateSettingsIfMissing<T>(string fileName) where T : BaseDeveloperSettings
{
if (!allDeveloperSettings.Any(s => s is T))
{
// Check if the asset already exists
string[] guids = AssetDatabase.FindAssets($"t:{typeof(T).Name}");
if (guids.Length == 0)
{
// Create the settings folder if it doesn't exist
string settingsFolder = "Assets/Settings/Developer";
if (!AssetDatabase.IsValidFolder("Assets/Settings"))
{
AssetDatabase.CreateFolder("Assets", "Settings");
}
if (!AssetDatabase.IsValidFolder(settingsFolder))
{
AssetDatabase.CreateFolder("Assets/Settings", "Developer");
}
// Create new settings asset
T settings = CreateInstance<T>();
string path = $"{settingsFolder}/{fileName}.asset";
AssetDatabase.CreateAsset(settings, path);
AssetDatabase.SaveAssets();
allDeveloperSettings.Add(settings);
serializedSettingsObjects[typeof(T).Name] = new SerializedObject(settings);
Debug.Log($"Created missing developer settings asset: {path}");
}
else
{
// Load existing asset
string path = AssetDatabase.GUIDToAssetPath(guids[0]);
T settings = AssetDatabase.LoadAssetAtPath<T>(path);
allDeveloperSettings.Add(settings);
serializedSettingsObjects[typeof(T).Name] = new SerializedObject(settings);
}
}
}
private void OnGUI()
{
if (headerStyle == null)
{
headerStyle = new GUIStyle(EditorStyles.boldLabel);
headerStyle.fontSize = 14;
headerStyle.margin = new RectOffset(0, 0, 10, 10);
}
EditorGUILayout.Space(10);
EditorGUILayout.LabelField("Apple Hills Developer Settings", headerStyle);
EditorGUILayout.HelpBox("This editor is for technical settings intended for developers. For gameplay settings, use the Game Settings editor.", MessageType.Info);
EditorGUILayout.Space(10);
selectedTab = GUILayout.Toolbar(selectedTab, tabNames);
scrollPosition = EditorGUILayout.BeginScrollView(scrollPosition);
switch (selectedTab)
{
case 0: // Diving
DrawSettingsEditor<DivingDeveloperSettings>();
break;
case 1: // Other Systems
EditorGUILayout.HelpBox("Other developer settings will appear here as they are added.", MessageType.Info);
break;
// Add additional cases as more developer settings types are added
}
EditorGUILayout.EndScrollView();
EditorGUILayout.Space(10);
EditorGUILayout.BeginHorizontal();
GUILayout.FlexibleSpace();
if (GUILayout.Button("Refresh", GUILayout.Width(100)))
{
LoadAllSettings();
}
if (GUILayout.Button("Save All", GUILayout.Width(100)))
{
foreach (var serializedObj in serializedSettingsObjects.Values)
{
serializedObj.ApplyModifiedProperties();
EditorUtility.SetDirty(serializedObj.targetObject);
}
AssetDatabase.SaveAssets();
Debug.Log("All developer settings saved!");
}
EditorGUILayout.EndHorizontal();
}
private void DrawSettingsEditor<T>() where T : BaseDeveloperSettings
{
BaseDeveloperSettings settings = allDeveloperSettings.Find(s => s is T);
if (settings == null)
{
EditorGUILayout.HelpBox($"No {typeof(T).Name} found. Click Refresh to create one.", MessageType.Warning);
return;
}
SerializedObject serializedObj = serializedSettingsObjects[typeof(T).Name];
serializedObj.Update();
EditorGUILayout.Space(10);
// Draw all properties
SerializedProperty property = serializedObj.GetIterator();
bool enterChildren = true;
while (property.NextVisible(enterChildren))
{
enterChildren = false;
// Skip the script field
if (property.name == "m_Script") continue;
// Group headers
if (property.isArray && property.propertyType == SerializedPropertyType.Generic)
{
EditorGUILayout.LabelField(property.displayName, EditorStyles.boldLabel);
}
EditorGUILayout.PropertyField(property, true);
}
// Apply changes
if (serializedObj.ApplyModifiedProperties())
{
EditorUtility.SetDirty(settings);
// Trigger OnValidate on the asset
if (settings != null)
{
settings.OnValidate();
}
}
}
// Helper method to highlight important fields
private void DrawHighlightedProperty(SerializedProperty property, string tooltip = null)
{
GUI.backgroundColor = new Color(0.8f, 0.9f, 1f); // Light blue for developer settings
EditorGUILayout.BeginVertical(EditorStyles.helpBox);
GUI.backgroundColor = Color.white;
EditorGUILayout.PropertyField(property, new GUIContent(property.displayName, tooltip));
EditorGUILayout.EndVertical();
}
}
}

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fileFormatVersion: 2
guid: 8ab6d9fee0924431b8e22edb500b35df
timeCreated: 1758710778

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@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 5ced9daeaad4427f9feb953a53b6d3df
timeCreated: 1758869763

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using System;
using UnityEngine;
using UnityEditor;
using Unity.GraphToolkit.Editor;
namespace Editor.Dialogue
{
[Serializable]
[Graph(AssetExtension)]
public class DialogueGraph : Graph
{
public const string AssetExtension = "dialoguegraph";
[MenuItem("Assets/Create/Dialogue Graph", false)]
private static void CreateAssetFile()
{
GraphDatabase.PromptInProjectBrowserToCreateNewAsset<DialogueGraph>();
}
}
}

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fileFormatVersion: 2
guid: eff5cdbb7a22496e93560cffa5754029
timeCreated: 1758869773

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using UnityEngine;
using UnityEditor.AssetImporters;
using Unity.GraphToolkit.Editor;
using System;
using System.Collections.Generic;
using System.Linq;
using Dialogue;
using PuzzleS;
namespace Editor.Dialogue
{
[ScriptedImporter(1, DialogueGraph.AssetExtension)]
public class DialogueGraphImporter : ScriptedImporter
{
public override void OnImportAsset(AssetImportContext ctx)
{
DialogueGraph editorGraph = GraphDatabase.LoadGraphForImporter<DialogueGraph>(ctx.assetPath);
RuntimeDialogueGraph runtimeGraph = ScriptableObject.CreateInstance<RuntimeDialogueGraph>();
var nodeIDMap = new Dictionary<INode, string>();
// Generate stable GUIDs for each node
foreach (var node in editorGraph.GetNodes())
{
nodeIDMap[node] = Guid.NewGuid().ToString();
}
// Process start node to get entry point and speaker name
var startNode = editorGraph.GetNodes().OfType<StartNode>().FirstOrDefault();
if (startNode != null)
{
var entryPoint = startNode.GetOutputPorts().FirstOrDefault()?.firstConnectedPort;
if (entryPoint != null)
{
runtimeGraph.entryNodeID = nodeIDMap[entryPoint.GetNode()];
}
runtimeGraph.speakerName = GetPortValue<string>(startNode.GetInputPortByName("SpeakerName"));
}
// Process each node in the graph
foreach (var iNode in editorGraph.GetNodes())
{
if (iNode is StartNode || iNode is IVariableNode)
continue;
var runtimeNode = new RuntimeDialogueNode{ nodeID = nodeIDMap[iNode] };
// Process node based on its type
if (iNode is DialogueNode dialogueNode)
{
if (iNode is WaitOnPuzzleStep puzzleNode)
{
ProcessPuzzleNode(puzzleNode, runtimeNode);
}
else if (iNode is WaitOnPickup pickupNode)
{
ProcessPickupNode(pickupNode, runtimeNode);
}
else if (iNode is WaitOnSlot slotNode)
{
ProcessSlotNode(slotNode, runtimeNode);
}
// Process base dialogue node properties (for all node types)
ProcessDialogueNodeBase(dialogueNode, runtimeNode);
}
else if (iNode is EndNode)
{
runtimeNode.nodeType = RuntimeDialogueNodeType.End;
// End nodes don't have next nodes, so we don't need to look for "out" ports
}
// Get next node connection (skip for EndNodes as they don't have out ports)
if (!(iNode is EndNode))
{
// Check if the node has output ports before trying to get one by name
var outputPorts = iNode.GetOutputPorts();
if (outputPorts != null && outputPorts.Any())
{
var outPort = outputPorts.FirstOrDefault(p => p.name == "out");
if (outPort != null && outPort.firstConnectedPort != null)
{
runtimeNode.nextNodeID = nodeIDMap[outPort.firstConnectedPort.GetNode()];
}
}
}
// Add node to runtime graph
runtimeGraph.allNodes.Add(runtimeNode);
}
ctx.AddObjectToAsset("RuntimeData", runtimeGraph);
ctx.SetMainObject(runtimeGraph);
Debug.Log($"Imported DialogueGraph with {runtimeGraph.allNodes.Count} nodes.");
}
private void ProcessDialogueNodeBase(DialogueNode node, RuntimeDialogueNode runtimeNode)
{
// Set default node type
runtimeNode.nodeType = RuntimeDialogueNodeType.Dialogue;
// Get line type and count options
var lineTypeOption = node.GetNodeOptionByName("DialogueLineType");
lineTypeOption.TryGetValue<DialogueType>(out var lineType);
var lineCountOption = node.GetNodeOptionByName("NoLines");
lineCountOption.TryGetValue<int>(out var lineCount);
// Process dialogue lines based on line type
if (lineType == DialogueType.SayMultipleLines)
{
for (var i = 0; i < lineCount; i++)
{
var lineValue = GetPortValue<string>(node.GetInputPortByName($"DefaultDialogueLine{i + 1}"));
if (!string.IsNullOrEmpty(lineValue))
{
runtimeNode.dialogueLines.Add(lineValue);
}
}
}
else
{
var lineValue = GetPortValue<string>(node.GetInputPortByName("DefaultDialogueLine"));
if (!string.IsNullOrEmpty(lineValue))
{
runtimeNode.dialogueLines.Add(lineValue);
}
}
// Get loop through lines option
var loopThroughLines = GetPortValue<bool>(node.GetInputPortByName("LoopThroughDefaultLines"));
runtimeNode.loopThroughLines = loopThroughLines;
}
private void ProcessPuzzleNode(WaitOnPuzzleStep node, RuntimeDialogueNode runtimeNode)
{
runtimeNode.nodeType = RuntimeDialogueNodeType.WaitOnPuzzleStep;
var puzzleStep = GetPortValue<PuzzleStepSO>(node.GetInputPortByName("RequiredPuzzleStep"));
if (puzzleStep != null)
{
runtimeNode.puzzleStepID = puzzleStep.stepId;
}
}
private void ProcessPickupNode(WaitOnPickup node, RuntimeDialogueNode runtimeNode)
{
runtimeNode.nodeType = RuntimeDialogueNodeType.WaitOnPickup;
var pickup = GetPortValue<PickupItemData>(node.GetInputPortByName("RequiredPickup"));
if (pickup != null)
{
runtimeNode.pickupItemID = pickup.itemId;
}
}
private void ProcessSlotNode(WaitOnSlot node, RuntimeDialogueNode runtimeNode)
{
runtimeNode.nodeType = RuntimeDialogueNodeType.WaitOnSlot;
var slot = GetPortValue<PickupItemData>(node.GetInputPortByName("RequiredSlot"));
if (slot != null)
{
runtimeNode.slotItemID = slot.itemId;
}
// Process incorrect item lines
var incorrectItemLineTypeOption = node.GetNodeOptionByName("IncorrectItemDialogueLineType");
incorrectItemLineTypeOption.TryGetValue<DialogueType>(out var incorrectItemLineType);
var incorrectItemLineCountOption = node.GetNodeOptionByName("IncorrectItemNoLines");
incorrectItemLineCountOption.TryGetValue<int>(out var incorrectItemLineCount);
if (incorrectItemLineType == DialogueType.SayMultipleLines)
{
for (var i = 0; i < incorrectItemLineCount; i++)
{
var lineValue = GetPortValue<string>(node.GetInputPortByName($"IncorrectItemDialogueLine{i + 1}"));
if (!string.IsNullOrEmpty(lineValue))
{
runtimeNode.incorrectItemLines.Add(lineValue);
}
}
}
else
{
var lineValue = GetPortValue<string>(node.GetInputPortByName("IncorrectItemDialogueLine"));
if (!string.IsNullOrEmpty(lineValue))
{
runtimeNode.incorrectItemLines.Add(lineValue);
}
}
runtimeNode.loopThroughIncorrectLines =
GetPortValue<bool>(node.GetInputPortByName("LoopThroughIncorrectItemLines"));
// Process forbidden item lines
var forbiddenItemLineTypeOption = node.GetNodeOptionByName("ForbiddenItemDialogueLineType");
forbiddenItemLineTypeOption.TryGetValue<DialogueType>(out var forbiddenItemLineType);
var forbiddenItemLineCountOption = node.GetNodeOptionByName("ForbiddenItemNoLines");
forbiddenItemLineCountOption.TryGetValue<int>(out var forbiddenItemLineCount);
if (forbiddenItemLineType == DialogueType.SayMultipleLines)
{
for (var i = 0; i < forbiddenItemLineCount; i++)
{
var lineValue = GetPortValue<string>(node.GetInputPortByName($"ForbiddenItemDialogueLine{i + 1}"));
if (!string.IsNullOrEmpty(lineValue))
{
runtimeNode.forbiddenItemLines.Add(lineValue);
}
}
}
else
{
var lineValue = GetPortValue<string>(node.GetInputPortByName("ForbiddenItemDialogueLine"));
if (!string.IsNullOrEmpty(lineValue))
{
runtimeNode.forbiddenItemLines.Add(lineValue);
}
}
runtimeNode.loopThroughForbiddenLines =
GetPortValue<bool>(node.GetInputPortByName("LoopThroughForbiddenItemLines"));
}
private T GetPortValue<T>(IPort port)
{
if (port == null) return default(T);
if (port.isConnected)
{
if (port.firstConnectedPort.GetNode() is IVariableNode variableNode)
{
variableNode.variable.TryGetDefaultValue(out T value);
return value;
}
}
port.TryGetValue(out T fallbackValue);
return fallbackValue;
}
}
}

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fileFormatVersion: 2
guid: a2334d3ee5254a2bbcb316035c681b27
timeCreated: 1758871584

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using UnityEngine;
using Unity.GraphToolkit.Editor;
using System;
namespace Editor.Dialogue
{
[Serializable]
public class StartNode : Node
{
protected override void OnDefinePorts(IPortDefinitionContext context)
{
context.AddOutputPort("out").Build();
context.AddInputPort<string>("SpeakerName").Build();
}
}
[Serializable]
public class EndNode : Node
{
protected override void OnDefinePorts(IPortDefinitionContext context)
{
context.AddInputPort("in").Build();
}
}
[Serializable]
public enum DialogueType
{
SayOneLine,
SayMultipleLines
}
[Serializable]
public class DialogueNode : Node
{
const string LineTypeOptionName = "DialogueLineType";
const string NoLinesOptionName = "NoLines";
const string LoopThroughDefaultLinesOptionName = "LoopThroughDefaultLines";
const string DefaultDialogueLineOptionName = "DefaultDialogueLine";
protected override void OnDefineOptions(IOptionDefinitionContext context)
{
context.AddOption<DialogueType>(LineTypeOptionName)
.WithDisplayName("Default Line Type")
.WithDefaultValue(DialogueType.SayOneLine)
.Delayed();
context.AddOption<int>(NoLinesOptionName)
.WithDisplayName("Number of Default Lines")
.WithDefaultValue(1)
.Delayed();
}
protected override void OnDefinePorts(IPortDefinitionContext context)
{
context.AddInputPort("in").Build();
context.AddOutputPort("out").Build();
var lineTypeOption = GetNodeOptionByName(LineTypeOptionName);
lineTypeOption.TryGetValue<DialogueType>(out var lineType);
var lineCountOption = GetNodeOptionByName(NoLinesOptionName);
lineCountOption.TryGetValue<int>(out var lineCount);
if (lineType == DialogueType.SayMultipleLines)
{
for (var i = 0; i < lineCount; i++)
{
context.AddInputPort<string>($"{DefaultDialogueLineOptionName}{i + 1}").WithDisplayName($"Default Dialogue Line {i + 1}").Build();
}
}
else
{
context.AddInputPort<string>($"{DefaultDialogueLineOptionName}").WithDisplayName("Default Dialogue Line").Build();
}
context.AddInputPort<bool>($"{LoopThroughDefaultLinesOptionName}").WithDisplayName("Loop Through Default Lines?").Build();
}
}
[Serializable]
public class WaitOnPuzzleStep : DialogueNode
{
const string RequiredPuzzleStep = "RequiredPuzzleStep";
protected override void OnDefinePorts(IPortDefinitionContext context)
{
context.AddInputPort<PuzzleStepSO>(RequiredPuzzleStep).WithDisplayName("Required Puzzle Step").Build();
base.OnDefinePorts(context);
}
}
[Serializable]
public class WaitOnPickup : DialogueNode
{
const string RequiredPickupsOptionName = "RequiredPickup";
protected override void OnDefinePorts(IPortDefinitionContext context)
{
context.AddInputPort<PickupItemData>(RequiredPickupsOptionName).WithDisplayName("Required Pickup").Build();
base.OnDefinePorts(context);
}
}
[Serializable]
public class WaitOnSlot : DialogueNode
{
const string RequiredSlotOptionName = "RequiredSlot";
// Incorrect item - i.e. not the correct one but also not forbidden
const string IncorrectItemLineTypeOptionName = "IncorrectItemDialogueLineType";
const string IncorrectItemNoLinesOptionName = "IncorrectItemNoLines";
const string LoopThroughIncorrectItemLinesOptionName = "LoopThroughIncorrectItemLines";
const string IncorrectIteDialogueLineOptionName = "IncorrectItemDialogueLine";
// Explicitely forbidden item
const string ForbiddenItemLineTypeOptionName = "ForbiddenItemDialogueLineType";
const string ForbiddenItemNoLinesOptionName = "ForbiddenItemNoLines";
const string LoopThroughForbiddenItemLinesOptionName = "LoopThroughForbiddenItemLines";
const string ForbiddenIteDialogueLineOptionName = "ForbiddenItemDialogueLine";
protected override void OnDefineOptions(IOptionDefinitionContext context)
{
base.OnDefineOptions(context);
// Incorrect
context.AddOption<DialogueType>(IncorrectItemLineTypeOptionName)
.WithDisplayName("Incorrect Item Line Type")
.WithDefaultValue(DialogueType.SayOneLine)
.Delayed();
context.AddOption<int>(IncorrectItemNoLinesOptionName)
.WithDisplayName("Number of Incorrect Item Lines")
.WithDefaultValue(1)
.Delayed();
// Forbidden
context.AddOption<DialogueType>(ForbiddenItemLineTypeOptionName)
.WithDisplayName("Forbidden Item Line Type")
.WithDefaultValue(DialogueType.SayOneLine)
.Delayed();
context.AddOption<int>(ForbiddenItemNoLinesOptionName)
.WithDisplayName("Forbidden of Incorrect Item Lines")
.WithDefaultValue(1)
.Delayed();
}
protected override void OnDefinePorts(IPortDefinitionContext context)
{
context.AddInputPort<PickupItemData>(RequiredSlotOptionName).WithDisplayName("Required Slot").Build();
base.OnDefinePorts(context);
// Incorrect
var incorrectItemLineTypeOption = GetNodeOptionByName(IncorrectItemLineTypeOptionName);
incorrectItemLineTypeOption.TryGetValue<DialogueType>(out var incorrectItemLineType);
var incorrectItemLineCountOption = GetNodeOptionByName(IncorrectItemNoLinesOptionName);
incorrectItemLineCountOption.TryGetValue<int>(out var incorrectItemLineCount);
if (incorrectItemLineType == DialogueType.SayMultipleLines)
{
for (var i = 0; i < incorrectItemLineCount; i++)
{
context.AddInputPort<string>($"{IncorrectIteDialogueLineOptionName}{i + 1}").WithDisplayName($"Incorrect Item Dialogue Line {i + 1}").Build();
}
}
else
{
context.AddInputPort<string>($"{IncorrectIteDialogueLineOptionName}").WithDisplayName("Incorrect Item Dialogue Line").Build();
}
context.AddInputPort<bool>($"{LoopThroughIncorrectItemLinesOptionName}").WithDisplayName("Loop Through Incorrect Item Lines?").Build();
// Forbidden
var forbiddenItemLineTypeOption = GetNodeOptionByName(ForbiddenItemLineTypeOptionName);
forbiddenItemLineTypeOption.TryGetValue<DialogueType>(out var forbiddenItemLineType);
var forbiddenItemLineCountOption = GetNodeOptionByName(ForbiddenItemNoLinesOptionName);
forbiddenItemLineCountOption.TryGetValue<int>(out var forbiddenItemLineCount);
if (forbiddenItemLineType == DialogueType.SayMultipleLines)
{
for (var i = 0; i < forbiddenItemLineCount; i++)
{
context.AddInputPort<string>($"{ForbiddenIteDialogueLineOptionName}{i + 1}").WithDisplayName($"Forbidden Item Dialogue Line {i + 1}").Build();
}
}
else
{
context.AddInputPort<string>($"{ForbiddenIteDialogueLineOptionName}").WithDisplayName("Forbidden Item Dialogue Line").Build();
}
context.AddInputPort<bool>($"{LoopThroughForbiddenItemLinesOptionName}").WithDisplayName("Loop Through Forbidden Item Lines?").Build();
}
}
}

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fileFormatVersion: 2
guid: a8b3213c46b447a9adc5627a273f2b2d
timeCreated: 1758870466

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using UnityEditor;
using AppleHills.Core.Settings;
using UnityEngine;
namespace AppleHills.Editor
{
/// <summary>
/// Provides access to settings in editor (non-play) mode
/// </summary>
[InitializeOnLoad]
public static class EditorSettingsProvider
{
private static PlayerFollowerSettings _playerFollowerSettings;
private static InteractionSettings _interactionSettings;
private static DivingMinigameSettings _divingMinigameSettings;
// Static constructor will be called when Unity loads/reloads scripts
static EditorSettingsProvider()
{
LoadAllSettings();
// Set up the delegates in SettingsAccess
AppleHills.SettingsAccess.SetupEditorProviders(
GetPlayerStopDistance,
GetPlayerStopDistanceDirectInteraction
);
// Subscribe to asset changes to auto-refresh when settings are modified
EditorApplication.delayCall += () =>
{
EditorApplication.projectChanged += OnProjectChanged;
};
}
private static void OnProjectChanged()
{
// Check if any settings assets have changed
if (HasSettingsChanged())
{
LoadAllSettings();
RefreshSceneViews();
}
}
private static bool HasSettingsChanged()
{
// Simplified check - you might want to make this more efficient
// by checking timestamps or specific files
return true;
}
public static void LoadAllSettings()
{
_playerFollowerSettings = AssetDatabase.LoadAssetAtPath<PlayerFollowerSettings>("Assets/Settings/PlayerFollowerSettings.asset");
_interactionSettings = AssetDatabase.LoadAssetAtPath<InteractionSettings>("Assets/Settings/InteractionSettings.asset");
_divingMinigameSettings = AssetDatabase.LoadAssetAtPath<DivingMinigameSettings>("Assets/Settings/MinigameSettings.asset");
// Re-register the delegates in case they were lost
AppleHills.SettingsAccess.SetupEditorProviders(
GetPlayerStopDistance,
GetPlayerStopDistanceDirectInteraction
);
Debug.Log("Editor settings loaded for Scene View use");
}
public static void RefreshSceneViews()
{
// Force scene views to repaint to refresh gizmos
SceneView.RepaintAll();
}
// Implementation of delegate methods
private static float GetPlayerStopDistance()
{
return _interactionSettings?.PlayerStopDistance ?? 6.0f;
}
private static float GetPlayerStopDistanceDirectInteraction()
{
return _interactionSettings?.PlayerStopDistanceDirectInteraction ?? 2.0f;
}
// Other utility methods
public static T GetSettings<T>() where T : BaseSettings
{
if (typeof(T) == typeof(PlayerFollowerSettings))
return _playerFollowerSettings as T;
else if (typeof(T) == typeof(InteractionSettings))
return _interactionSettings as T;
else if (typeof(T) == typeof(DivingMinigameSettings))
return _divingMinigameSettings as T;
return null;
}
}
}

View File

@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 1e8da573a8db4ea892fe476592276e0f
timeCreated: 1758634265

View File

@@ -18,7 +18,7 @@ namespace Editor
private enum ItemType { None, Pickup, ItemSlot }
private ItemType _itemType = ItemType.None;
[MenuItem("Tools/Item Prefab Editor")]
[MenuItem("AppleHills/Item Prefab Editor")]
public static void ShowWindow()
{
var window = GetWindow<ItemPrefabEditorWindow>("Item Prefab Editor");

View File

@@ -0,0 +1,54 @@
using UnityEngine;
using UnityEditor;
namespace AppleHills.Core.Settings.Editor
{
/// <summary>
/// Custom property drawer for layer fields to display a dropdown with layer names
/// </summary>
[CustomPropertyDrawer(typeof(LayerAttribute))]
public class LayerPropertyDrawer : PropertyDrawer
{
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
{
EditorGUI.BeginProperty(position, label, property);
// Draw a nice layer selection dropdown like the one in Unity inspector
if (property.propertyType == SerializedPropertyType.Integer)
{
property.intValue = EditorGUI.LayerField(position, label, property.intValue);
}
else
{
EditorGUI.LabelField(position, label.text, "Use [Layer] with int fields only");
}
EditorGUI.EndProperty();
}
}
/// <summary>
/// Custom property drawer for LayerMask fields to display a mask dropdown with layer names
/// </summary>
[CustomPropertyDrawer(typeof(LayerMaskAttribute))]
public class LayerMaskPropertyDrawer : PropertyDrawer
{
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
{
EditorGUI.BeginProperty(position, label, property);
// Draw a nice layer mask selection like the one in Unity inspector
if (property.propertyType == SerializedPropertyType.LayerMask)
{
property.intValue = EditorGUI.MaskField(position, label,
property.intValue, UnityEditorInternal.InternalEditorUtility.layers);
}
else
{
EditorGUI.LabelField(position, label.text, "Use [LayerMask] with LayerMask fields only");
}
EditorGUI.EndProperty();
}
}
}

View File

@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 6c6b274ce7b14e91bf5a294a23ba0609
timeCreated: 1758711663

View File

@@ -23,7 +23,7 @@ namespace Editor
private bool _createNext = false;
[MenuItem("Tools/Prefab Creator")]
[MenuItem("AppleHills/Item Prefab Creator")]
public static void ShowWindow()
{
var window = GetWindow<PrefabCreatorWindow>("Prefab Creator");

View File

@@ -9,7 +9,7 @@ public class PuzzleChainEditorWindow : EditorWindow
private Vector2 scrollPos;
private const int INDENT_SIZE = 24;
[MenuItem("Tools/Puzzle Chain Editor")]
[MenuItem("AppleHills/Puzzle Chain Editor")]
public static void ShowWindow()
{
var window = GetWindow<PuzzleChainEditorWindow>("Puzzle Chain Editor");

View File

@@ -15,7 +15,7 @@ public class SceneObjectLocatorWindow : EditorWindow
private List<PickupInfo> pickupInfos = new List<PickupInfo>();
private Vector2 scrollPos;
[MenuItem("Tools/Scene Object Locator")]
[MenuItem("AppleHills/Scene Object Locator")]
public static void ShowWindow()
{
var window = GetWindow<SceneObjectLocatorWindow>("Scene Object Locator");

View File

@@ -0,0 +1,195 @@
using UnityEngine;
using UnityEditor;
using System.Collections.Generic;
using System.Linq;
using System.IO;
namespace AppleHills.Core.Settings.Editor
{
public class SettingsEditorWindow : EditorWindow
{
private Vector2 scrollPosition;
private List<BaseSettings> allSettings = new List<BaseSettings>();
private string[] tabNames = new string[] { "Player & Follower", "Interaction & Items", "Diving Minigame" };
private int selectedTab = 0;
private Dictionary<string, SerializedObject> serializedSettingsObjects = new Dictionary<string, SerializedObject>();
private GUIStyle headerStyle;
[MenuItem("AppleHills/Settings Editor")]
public static void ShowWindow()
{
GetWindow<SettingsEditorWindow>("Game Settings");
}
private void OnEnable()
{
LoadAllSettings();
}
private void LoadAllSettings()
{
allSettings.Clear();
serializedSettingsObjects.Clear();
// Find all settings assets
string[] guids = AssetDatabase.FindAssets("t:BaseSettings");
foreach (string guid in guids)
{
string path = AssetDatabase.GUIDToAssetPath(guid);
BaseSettings settings = AssetDatabase.LoadAssetAtPath<BaseSettings>(path);
if (settings != null)
{
allSettings.Add(settings);
serializedSettingsObjects[settings.GetType().Name] = new SerializedObject(settings);
}
}
// If any settings are missing, create them
CreateSettingsIfMissing<PlayerFollowerSettings>("PlayerFollowerSettings");
CreateSettingsIfMissing<InteractionSettings>("InteractionSettings");
CreateSettingsIfMissing<DivingMinigameSettings>("DivingMinigameSettings");
}
private void CreateSettingsIfMissing<T>(string fileName) where T : BaseSettings
{
if (!allSettings.Any(s => s is T))
{
// Check if the asset already exists
string[] guids = AssetDatabase.FindAssets($"t:{typeof(T).Name}");
if (guids.Length == 0)
{
// Create the settings folder if it doesn't exist
if (!AssetDatabase.IsValidFolder("Assets/Settings"))
{
AssetDatabase.CreateFolder("Assets", "Settings");
}
// Create new settings asset
T settings = CreateInstance<T>();
string path = $"Assets/Settings/{fileName}.asset";
AssetDatabase.CreateAsset(settings, path);
AssetDatabase.SaveAssets();
allSettings.Add(settings);
serializedSettingsObjects[typeof(T).Name] = new SerializedObject(settings);
Debug.Log($"Created missing settings asset: {path}");
}
else
{
// Load existing asset
string path = AssetDatabase.GUIDToAssetPath(guids[0]);
T settings = AssetDatabase.LoadAssetAtPath<T>(path);
allSettings.Add(settings);
serializedSettingsObjects[typeof(T).Name] = new SerializedObject(settings);
}
}
}
private void OnGUI()
{
if (headerStyle == null)
{
headerStyle = new GUIStyle(EditorStyles.boldLabel);
headerStyle.fontSize = 14;
headerStyle.margin = new RectOffset(0, 0, 10, 10);
}
EditorGUILayout.Space(10);
EditorGUILayout.LabelField("Apple Hills Game Settings", headerStyle);
EditorGUILayout.HelpBox("Use this window to modify game settings. Changes are saved automatically.", MessageType.Info);
EditorGUILayout.Space(10);
selectedTab = GUILayout.Toolbar(selectedTab, tabNames);
scrollPosition = EditorGUILayout.BeginScrollView(scrollPosition);
switch (selectedTab)
{
case 0: // Player & Follower
DrawSettingsEditor<PlayerFollowerSettings>();
break;
case 1: // Interaction & Items
DrawSettingsEditor<InteractionSettings>();
break;
case 2: // Minigames
DrawSettingsEditor<DivingMinigameSettings>();
break;
}
EditorGUILayout.EndScrollView();
EditorGUILayout.Space(10);
EditorGUILayout.BeginHorizontal();
GUILayout.FlexibleSpace();
if (GUILayout.Button("Refresh", GUILayout.Width(100)))
{
LoadAllSettings();
}
if (GUILayout.Button("Save All", GUILayout.Width(100)))
{
foreach (var serializedObj in serializedSettingsObjects.Values)
{
serializedObj.ApplyModifiedProperties();
EditorUtility.SetDirty(serializedObj.targetObject);
}
AssetDatabase.SaveAssets();
// Refresh editor settings after save
AppleHills.Editor.EditorSettingsProvider.LoadAllSettings();
AppleHills.Editor.EditorSettingsProvider.RefreshSceneViews();
Debug.Log("All settings saved and editor views refreshed!");
}
EditorGUILayout.EndHorizontal();
}
private void DrawSettingsEditor<T>() where T : BaseSettings
{
BaseSettings settings = allSettings.Find(s => s is T);
if (settings == null)
{
EditorGUILayout.HelpBox($"No {typeof(T).Name} found. Click Refresh to create one.", MessageType.Warning);
return;
}
SerializedObject serializedObj = serializedSettingsObjects[typeof(T).Name];
serializedObj.Update();
EditorGUILayout.Space(10);
// Draw all properties
SerializedProperty property = serializedObj.GetIterator();
bool enterChildren = true;
while (property.NextVisible(enterChildren))
{
enterChildren = false;
// Skip the script field
if (property.name == "m_Script") continue;
EditorGUILayout.PropertyField(property, true);
}
// Apply changes
if (serializedObj.ApplyModifiedProperties())
{
EditorUtility.SetDirty(settings);
}
}
// Helper method to highlight important fields
private void DrawHighlightedProperty(SerializedProperty property, string tooltip = null)
{
GUI.backgroundColor = new Color(1f, 1f, 0.8f);
EditorGUILayout.BeginVertical(EditorStyles.helpBox);
GUI.backgroundColor = Color.white;
EditorGUILayout.PropertyField(property, new GUIContent(property.displayName, tooltip));
EditorGUILayout.EndVertical();
}
}
}

View File

@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: bfb9e77c746e41a2903603a39df3d424
timeCreated: 1758619952

View File

@@ -0,0 +1,18 @@
{
"name": "OptimizedRopeEditor",
"rootNamespace": "",
"references": [
"GUID:f7c43f01316c63c43a8b70a1dd6bdfac"
],
"includePlatforms": [
"Editor"
],
"excludePlatforms": [],
"allowUnsafeCode": false,
"overrideReferences": false,
"precompiledReferences": [],
"autoReferenced": true,
"defineConstraints": [],
"versionDefines": [],
"noEngineReferences": false
}

View File

@@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: 57319c21dd728f548b8d33eeb404eb44
AssemblyDefinitionImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -77,7 +77,7 @@ namespace Pixelplacement
/// <summary>
/// Moves a Transform along a spline path from a start percentage to an end percentage.
/// </summary>
public static TweenSystem.TweenBase Spline(Spline spline, Transform target, float startPercentage, float endPercentage, bool faceDirection, float duration, float delay, AnimationCurve easeCurve = null, LoopType loop = LoopType.None, Action startCallback = null, Action completeCallback = null, bool obeyTimescale = true)
public static TweenSystem.TweenBase Spline(Spline spline, Transform target, float startPercentage, float endPercentage, bool faceDirection, float duration, float delay, AnimationCurve easeCurve = null, LoopType loop = LoopType.None, Action startCallback = null, Action completeCallback = null, bool obeyTimescale = true, Action onComplete = null, Action onUpdate = null)
{
TweenSystem.SplinePercentage tween = new TweenSystem.SplinePercentage(spline, target, startPercentage, endPercentage, faceDirection, duration, delay, obeyTimescale, easeCurve, loop, startCallback, completeCallback);
SendTweenForProcessing(tween, true);

File diff suppressed because one or more lines are too long

View File

@@ -3,7 +3,7 @@
"name": "PlayerTouchActions",
"maps": [
{
"name": "DefaultActionMap",
"name": "PlayerTouch",
"id": "53d55b3c-f7c2-4706-a857-c615ecb16ff7",
"actions": [
{
@@ -69,6 +69,522 @@
"isPartOfComposite": false
}
]
},
{
"name": "UI",
"id": "12cf45dc-5cb9-4cc1-b345-1169f531df44",
"actions": [
{
"name": "Navigate",
"type": "PassThrough",
"id": "cef0a4a7-0193-44a6-bad9-f46ca2845c43",
"expectedControlType": "Vector2",
"processors": "",
"interactions": "",
"initialStateCheck": false
},
{
"name": "Submit",
"type": "Button",
"id": "843a4564-118d-44ea-8bd3-edcdc48f98c3",
"expectedControlType": "Button",
"processors": "",
"interactions": "",
"initialStateCheck": false
},
{
"name": "Cancel",
"type": "Button",
"id": "4a050dc0-bc3d-4941-aec6-d8d539f3e4b3",
"expectedControlType": "Button",
"processors": "",
"interactions": "",
"initialStateCheck": false
},
{
"name": "Point",
"type": "PassThrough",
"id": "a03cf960-cfac-495c-9344-de5f5ef44bba",
"expectedControlType": "Vector2",
"processors": "",
"interactions": "",
"initialStateCheck": true
},
{
"name": "Click",
"type": "PassThrough",
"id": "7e486236-0e6f-4f21-ade8-0ab696112f8e",
"expectedControlType": "Button",
"processors": "",
"interactions": "",
"initialStateCheck": true
},
{
"name": "RightClick",
"type": "PassThrough",
"id": "09458b52-8a45-4617-a412-000ed647d359",
"expectedControlType": "Button",
"processors": "",
"interactions": "",
"initialStateCheck": false
},
{
"name": "MiddleClick",
"type": "PassThrough",
"id": "7c721d8a-977d-4ff7-87b2-19dbd4eb5ea6",
"expectedControlType": "Button",
"processors": "",
"interactions": "",
"initialStateCheck": false
},
{
"name": "ScrollWheel",
"type": "PassThrough",
"id": "e6a073b0-0030-42c2-88ef-85d828760630",
"expectedControlType": "Vector2",
"processors": "",
"interactions": "",
"initialStateCheck": false
},
{
"name": "TrackedDevicePosition",
"type": "PassThrough",
"id": "efcff6db-3f65-4107-8658-7e56305f2c8a",
"expectedControlType": "Vector3",
"processors": "",
"interactions": "",
"initialStateCheck": false
},
{
"name": "TrackedDeviceOrientation",
"type": "PassThrough",
"id": "2c7ed826-65c6-4dc4-81c7-536d62bbede1",
"expectedControlType": "Quaternion",
"processors": "",
"interactions": "",
"initialStateCheck": false
}
],
"bindings": [
{
"name": "Gamepad",
"id": "499b8c05-0325-4b99-9be0-9c8aa41ec39d",
"path": "2DVector",
"interactions": "",
"processors": "",
"groups": "",
"action": "Navigate",
"isComposite": true,
"isPartOfComposite": false
},
{
"name": "up",
"id": "e5794321-3fc2-4ca8-a7a9-e35446b102ef",
"path": "<Gamepad>/leftStick/up",
"interactions": "",
"processors": "",
"groups": ";Gamepad",
"action": "Navigate",
"isComposite": false,
"isPartOfComposite": true
},
{
"name": "up",
"id": "72f978c8-23be-4e97-8609-0b1426355553",
"path": "<Gamepad>/rightStick/up",
"interactions": "",
"processors": "",
"groups": ";Gamepad",
"action": "Navigate",
"isComposite": false,
"isPartOfComposite": true
},
{
"name": "down",
"id": "6009f3e0-d95b-4440-a827-617812265049",
"path": "<Gamepad>/leftStick/down",
"interactions": "",
"processors": "",
"groups": ";Gamepad",
"action": "Navigate",
"isComposite": false,
"isPartOfComposite": true
},
{
"name": "down",
"id": "590f0119-784f-45f3-97b6-5ffbfad9941f",
"path": "<Gamepad>/rightStick/down",
"interactions": "",
"processors": "",
"groups": ";Gamepad",
"action": "Navigate",
"isComposite": false,
"isPartOfComposite": true
},
{
"name": "left",
"id": "e3588172-d7ee-4395-bc1a-3fc013f42400",
"path": "<Gamepad>/leftStick/left",
"interactions": "",
"processors": "",
"groups": ";Gamepad",
"action": "Navigate",
"isComposite": false,
"isPartOfComposite": true
},
{
"name": "left",
"id": "4da29037-9c91-4140-8068-68a7375cdc4e",
"path": "<Gamepad>/rightStick/left",
"interactions": "",
"processors": "",
"groups": ";Gamepad",
"action": "Navigate",
"isComposite": false,
"isPartOfComposite": true
},
{
"name": "right",
"id": "4620550c-3f8f-437c-a426-ad3e52b2764c",
"path": "<Gamepad>/leftStick/right",
"interactions": "",
"processors": "",
"groups": ";Gamepad",
"action": "Navigate",
"isComposite": false,
"isPartOfComposite": true
},
{
"name": "right",
"id": "c74b9635-b880-45f5-a469-5cb8c2b83909",
"path": "<Gamepad>/rightStick/right",
"interactions": "",
"processors": "",
"groups": ";Gamepad",
"action": "Navigate",
"isComposite": false,
"isPartOfComposite": true
},
{
"name": "",
"id": "7a2feef9-0779-498f-a6ae-08484b606d07",
"path": "<Gamepad>/dpad",
"interactions": "",
"processors": "",
"groups": ";Gamepad",
"action": "Navigate",
"isComposite": false,
"isPartOfComposite": false
},
{
"name": "Joystick",
"id": "cd58a9a8-6605-4b26-8fb3-466b928fad60",
"path": "2DVector",
"interactions": "",
"processors": "",
"groups": "",
"action": "Navigate",
"isComposite": true,
"isPartOfComposite": false
},
{
"name": "up",
"id": "be8cdff0-47f9-4546-a919-405e54580ea5",
"path": "<Joystick>/stick/up",
"interactions": "",
"processors": "",
"groups": "Joystick",
"action": "Navigate",
"isComposite": false,
"isPartOfComposite": true
},
{
"name": "down",
"id": "04487afd-6a42-471a-ae70-49d7583ad93b",
"path": "<Joystick>/stick/down",
"interactions": "",
"processors": "",
"groups": "Joystick",
"action": "Navigate",
"isComposite": false,
"isPartOfComposite": true
},
{
"name": "left",
"id": "d327788e-3a9a-4c14-97c8-b46bff05cf16",
"path": "<Joystick>/stick/left",
"interactions": "",
"processors": "",
"groups": "Joystick",
"action": "Navigate",
"isComposite": false,
"isPartOfComposite": true
},
{
"name": "right",
"id": "4c760fb6-00fc-46bc-8a0f-e1be2a3a91cd",
"path": "<Joystick>/stick/right",
"interactions": "",
"processors": "",
"groups": "Joystick",
"action": "Navigate",
"isComposite": false,
"isPartOfComposite": true
},
{
"name": "Keyboard",
"id": "21afa4c3-8c86-4939-bafc-c75c37368f04",
"path": "2DVector",
"interactions": "",
"processors": "",
"groups": "",
"action": "Navigate",
"isComposite": true,
"isPartOfComposite": false
},
{
"name": "up",
"id": "1d6ea17c-5d6b-4ae5-9881-cf787fd492ed",
"path": "<Keyboard>/w",
"interactions": "",
"processors": "",
"groups": "Keyboard&Mouse",
"action": "Navigate",
"isComposite": false,
"isPartOfComposite": true
},
{
"name": "up",
"id": "6e90418f-6f67-4248-bbb4-90243304f39a",
"path": "<Keyboard>/upArrow",
"interactions": "",
"processors": "",
"groups": "Keyboard&Mouse",
"action": "Navigate",
"isComposite": false,
"isPartOfComposite": true
},
{
"name": "down",
"id": "6be3eb21-d6ea-458d-a66f-f82487ec9139",
"path": "<Keyboard>/s",
"interactions": "",
"processors": "",
"groups": "Keyboard&Mouse",
"action": "Navigate",
"isComposite": false,
"isPartOfComposite": true
},
{
"name": "down",
"id": "3188c496-3978-454b-be6f-944521aabea4",
"path": "<Keyboard>/downArrow",
"interactions": "",
"processors": "",
"groups": "Keyboard&Mouse",
"action": "Navigate",
"isComposite": false,
"isPartOfComposite": true
},
{
"name": "left",
"id": "00de0415-2218-4887-9ad6-e4a6c1dacc5b",
"path": "<Keyboard>/a",
"interactions": "",
"processors": "",
"groups": "Keyboard&Mouse",
"action": "Navigate",
"isComposite": false,
"isPartOfComposite": true
},
{
"name": "left",
"id": "f723bc7b-263d-4619-93aa-0afdc40f3bc3",
"path": "<Keyboard>/leftArrow",
"interactions": "",
"processors": "",
"groups": "Keyboard&Mouse",
"action": "Navigate",
"isComposite": false,
"isPartOfComposite": true
},
{
"name": "right",
"id": "f3530c12-f67f-437a-979e-2271af5b2d2d",
"path": "<Keyboard>/d",
"interactions": "",
"processors": "",
"groups": "Keyboard&Mouse",
"action": "Navigate",
"isComposite": false,
"isPartOfComposite": true
},
{
"name": "right",
"id": "d760d39b-f0b3-4823-a705-c20b641b5720",
"path": "<Keyboard>/rightArrow",
"interactions": "",
"processors": "",
"groups": "Keyboard&Mouse",
"action": "Navigate",
"isComposite": false,
"isPartOfComposite": true
},
{
"name": "",
"id": "2cc2aec1-4255-4cab-bb40-0a894a0d87d3",
"path": "*/{Submit}",
"interactions": "",
"processors": "",
"groups": "Keyboard&Mouse;Gamepad;Touch;Joystick;XR",
"action": "Submit",
"isComposite": false,
"isPartOfComposite": false
},
{
"name": "",
"id": "fbe038e0-74cf-48bc-b013-4d6f9e817833",
"path": "*/{Cancel}",
"interactions": "",
"processors": "",
"groups": "Keyboard&Mouse;Gamepad;Touch;Joystick;XR",
"action": "Cancel",
"isComposite": false,
"isPartOfComposite": false
},
{
"name": "",
"id": "21be382d-dc2e-4360-bdb6-a3cc412a0abe",
"path": "<Mouse>/position",
"interactions": "",
"processors": "",
"groups": "Keyboard&Mouse",
"action": "Point",
"isComposite": false,
"isPartOfComposite": false
},
{
"name": "",
"id": "38f39dfe-e703-4be0-8fcf-6de2167518c1",
"path": "<Pen>/position",
"interactions": "",
"processors": "",
"groups": "Keyboard&Mouse",
"action": "Point",
"isComposite": false,
"isPartOfComposite": false
},
{
"name": "",
"id": "5bbcf2f7-aea0-4067-ae32-aaf383287fb3",
"path": "<Touchscreen>/touch*/position",
"interactions": "",
"processors": "",
"groups": "Touch",
"action": "Point",
"isComposite": false,
"isPartOfComposite": false
},
{
"name": "",
"id": "32dde7e0-9557-4429-a882-7c87540c7e53",
"path": "<Mouse>/leftButton",
"interactions": "",
"processors": "",
"groups": ";Keyboard&Mouse",
"action": "Click",
"isComposite": false,
"isPartOfComposite": false
},
{
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View File

@@ -1,5 +1,6 @@
using UnityEngine;
using Pixelplacement;
using Pixelplacement.TweenSystem;
public class GardenerChaseBehavior : MonoBehaviour
{
@@ -7,10 +8,30 @@ public class GardenerChaseBehavior : MonoBehaviour
public Transform GardenerObject;
public float chaseDuration;
public float chaseDelay;
[SerializeField] private Animator animator;
[SerializeField] public GameObject lawnMowerRef;
private TweenBase tweenRef;
// Start is called once before the first execution of Update after the MonoBehaviour is created
void Start()
{
Tween.Spline (ChaseSpline, GardenerObject, 0, 1, false, chaseDuration, chaseDelay, Tween.EaseInOut, Tween.LoopType.PingPong);
tweenRef = Tween.Spline (ChaseSpline, GardenerObject, 0, 1, false, chaseDuration, chaseDelay, Tween.EaseLinear, Tween.LoopType.None, HandleTweenStarted, HandleTweenFinished);
}
void HandleTweenFinished ()
{
//Debug.Log ("Tween finished!");
tweenRef.Stop();
Destroy(ChaseSpline);
var gardenerSpriteRef = gameObject.transform.Find("GardenerRunningSprite");
gardenerSpriteRef.transform.SetParent(lawnMowerRef.transform, true);
}
void HandleTweenStarted ()
{
//Debug.Log ("Tween started!");
animator.SetBool("IsIdle?", false);
}
void Awake()
@@ -23,4 +44,7 @@ public class GardenerChaseBehavior : MonoBehaviour
{
}
}

View File

@@ -1,4 +1,6 @@
using UnityEngine;
using AppleHills.Core.Settings;
using System;
/// <summary>
/// Singleton manager for global game state and settings. Provides accessors for various gameplay parameters.
@@ -29,53 +31,172 @@ public class GameManager : MonoBehaviour
}
}
[Header("Game Settings")]
public GameSettings gameSettings;
[Header("Settings Status")]
[SerializeField] private bool _settingsLoaded = false;
[SerializeField] private bool _developerSettingsLoaded = false;
public bool SettingsLoaded => _settingsLoaded;
public bool DeveloperSettingsLoaded => _developerSettingsLoaded;
void Awake()
{
_instance = this;
if (gameSettings == null)
{
gameSettings = Resources.Load<GameSettings>("DefaultSettings");
if (gameSettings == null)
{
Debug.LogError("GameSettings asset not found in Resources!");
}
}
// Create settings provider if it doesn't exist
SettingsProvider.Instance.gameObject.name = "Settings Provider";
// Create developer settings provider if it doesn't exist
DeveloperSettingsProvider.Instance.gameObject.name = "Developer Settings Provider";
// Load all settings synchronously during Awake
InitializeSettings();
InitializeDeveloperSettings();
// DontDestroyOnLoad(gameObject);
}
private void InitializeSettings()
{
Debug.Log("Starting settings initialization...");
// Load settings synchronously
var playerSettings = SettingsProvider.Instance.LoadSettingsSynchronous<PlayerFollowerSettings>();
var interactionSettings = SettingsProvider.Instance.LoadSettingsSynchronous<InteractionSettings>();
var minigameSettings = SettingsProvider.Instance.LoadSettingsSynchronous<DivingMinigameSettings>();
// Register settings with service locator
if (playerSettings != null)
{
ServiceLocator.Register<IPlayerFollowerSettings>(playerSettings);
Debug.Log("PlayerFollowerSettings registered successfully");
}
else
{
Debug.LogError("Failed to load PlayerFollowerSettings");
}
if (interactionSettings != null)
{
ServiceLocator.Register<IInteractionSettings>(interactionSettings);
Debug.Log("InteractionSettings registered successfully");
}
else
{
Debug.LogError("Failed to load InteractionSettings");
}
if (minigameSettings != null)
{
ServiceLocator.Register<IDivingMinigameSettings>(minigameSettings);
Debug.Log("MinigameSettings registered successfully");
}
else
{
Debug.LogError("Failed to load MinigameSettings");
}
// Log success
_settingsLoaded = playerSettings != null && interactionSettings != null && minigameSettings != null;
if (_settingsLoaded)
{
Debug.Log("All settings loaded and registered with ServiceLocator");
}
else
{
Debug.LogWarning("Some settings failed to load - check that all settings assets exist and are marked as Addressables");
}
}
/// <summary>
/// Check for and initialize developer settings.
/// </summary>
private void InitializeDeveloperSettings()
{
Debug.Log("Starting developer settings initialization...");
// Load developer settings
var divingDevSettings = DeveloperSettingsProvider.Instance.GetSettings<DivingDeveloperSettings>();
_developerSettingsLoaded = divingDevSettings != null;
if (_developerSettingsLoaded)
{
Debug.Log("All developer settings loaded successfully");
}
else
{
Debug.LogWarning("Some developer settings failed to load");
}
}
void OnApplicationQuit()
{
_isQuitting = true;
ServiceLocator.Clear();
}
// Accessors for game settings
public float PlayerStopDistance => gameSettings != null ? gameSettings.playerStopDistance : 1.0f;
public float FollowerPickupDelay => gameSettings != null ? gameSettings.followerPickupDelay : 0.2f;
public float FollowDistance => gameSettings != null ? gameSettings.followDistance : 1.5f;
public float ManualMoveSmooth => gameSettings != null ? gameSettings.manualMoveSmooth : 8f;
public float ThresholdFar => gameSettings != null ? gameSettings.thresholdFar : 2.5f;
public float ThresholdNear => gameSettings != null ? gameSettings.thresholdNear : 0.5f;
public float StopThreshold => gameSettings != null ? gameSettings.stopThreshold : 0.5f;
public float MoveSpeed => gameSettings != null ? gameSettings.moveSpeed : 5f;
public float StopDistance => gameSettings != null ? gameSettings.stopDistance : 0.1f;
public bool UseRigidbody => gameSettings != null ? gameSettings.useRigidbody : true;
public float FollowUpdateInterval => gameSettings != null ? gameSettings.followUpdateInterval : 0.1f;
public float FollowerSpeedMultiplier => gameSettings != null ? gameSettings.followerSpeedMultiplier : 1.2f;
public float HeldIconDisplayHeight => gameSettings != null ? gameSettings.heldIconDisplayHeight : 2.0f;
public GameObject BasePickupPrefab => gameSettings != null ? gameSettings.basePickupPrefab : null;
public LayerMask InteractableLayerMask => gameSettings != null ? gameSettings.interactableLayerMask : -1;
public float PlayerStopDistanceDirectInteraction => gameSettings != null ? gameSettings.playerStopDistanceDirectInteraction : 2.0f;
// Helper method to get settings
private T GetSettings<T>() where T : class
{
return ServiceLocator.Get<T>();
}
/// <summary>
/// Returns the entire settings object of specified type.
/// </summary>
/// <typeparam name="T">Type of settings to retrieve</typeparam>
/// <returns>The settings object or null if not found</returns>
public static T GetSettingsObject<T>() where T : class
{
return Instance?.GetSettings<T>();
}
/// <summary>
/// Returns the developer settings object of specified type.
/// </summary>
/// <typeparam name="T">Type of developer settings to retrieve</typeparam>
/// <returns>The developer settings object or null if not found</returns>
public static T GetDeveloperSettings<T>() where T : BaseDeveloperSettings
{
return DeveloperSettingsProvider.Instance?.GetSettings<T>();
}
// PLAYER & FOLLOWER SETTINGS
// Player settings
public float MoveSpeed => GetSettings<IPlayerFollowerSettings>()?.MoveSpeed ?? 5f;
public float StopDistance => GetSettings<IPlayerFollowerSettings>()?.StopDistance ?? 0.1f;
public bool UseRigidbody => GetSettings<IPlayerFollowerSettings>()?.UseRigidbody ?? true;
public HoldMovementMode DefaultHoldMovementMode =>
GetSettings<IPlayerFollowerSettings>()?.DefaultHoldMovementMode ?? HoldMovementMode.Pathfinding;
// Follower settings
public float FollowDistance => GetSettings<IPlayerFollowerSettings>()?.FollowDistance ?? 1.5f;
public float ManualMoveSmooth => GetSettings<IPlayerFollowerSettings>()?.ManualMoveSmooth ?? 8f;
public float ThresholdFar => GetSettings<IPlayerFollowerSettings>()?.ThresholdFar ?? 2.5f;
public float ThresholdNear => GetSettings<IPlayerFollowerSettings>()?.ThresholdNear ?? 0.5f;
public float StopThreshold => GetSettings<IPlayerFollowerSettings>()?.StopThreshold ?? 0.1f;
public float FollowUpdateInterval => GetSettings<IPlayerFollowerSettings>()?.FollowUpdateInterval ?? 0.1f;
public float FollowerSpeedMultiplier => GetSettings<IPlayerFollowerSettings>()?.FollowerSpeedMultiplier ?? 1.2f;
public float HeldIconDisplayHeight => GetSettings<IPlayerFollowerSettings>()?.HeldIconDisplayHeight ?? 2.0f;
// INTERACTION SETTINGS
public float PlayerStopDistance => GetSettings<IInteractionSettings>()?.PlayerStopDistance ?? 6.0f;
public float PlayerStopDistanceDirectInteraction => GetSettings<IInteractionSettings>()?.PlayerStopDistanceDirectInteraction ?? 2.0f;
public float FollowerPickupDelay => GetSettings<IInteractionSettings>()?.FollowerPickupDelay ?? 0.2f;
public LayerMask InteractableLayerMask => GetSettings<IInteractionSettings>()?.InteractableLayerMask ?? -1;
public GameObject BasePickupPrefab => GetSettings<IInteractionSettings>()?.BasePickupPrefab;
public GameObject LevelSwitchMenuPrefab => GetSettings<IInteractionSettings>()?.LevelSwitchMenuPrefab;
/// <summary>
/// Returns the combination rule for two items, if any.
/// </summary>
public GameSettings.CombinationRule GetCombinationRule(PickupItemData item1, PickupItemData item2)
public CombinationRule GetCombinationRule(PickupItemData item1, PickupItemData item2)
{
if (gameSettings == null || gameSettings.combinationRules == null) return null;
foreach (var rule in gameSettings.combinationRules)
var settings = GetSettings<IInteractionSettings>();
if (settings == null || settings.CombinationRules == null) return null;
foreach (var rule in settings.CombinationRules)
{
if ((PickupItemData.AreEquivalent(rule.itemA, item1) && PickupItemData.AreEquivalent(rule.itemB, item2)) ||
(PickupItemData.AreEquivalent(rule.itemA, item2) && PickupItemData.AreEquivalent(rule.itemB, item1)))
@@ -89,22 +210,16 @@ public class GameManager : MonoBehaviour
/// <summary>
/// Returns the slot item config for a given slot item.
/// </summary>
public GameSettings.SlotItemConfig GetSlotItemConfig(PickupItemData slotItem)
public SlotItemConfig GetSlotItemConfig(PickupItemData slotItem)
{
if (gameSettings == null || gameSettings.slotItemConfigs == null || slotItem == null) return null;
foreach (var config in gameSettings.slotItemConfigs)
var settings = GetSettings<IInteractionSettings>();
if (settings == null || settings.SlotItemConfigs == null || slotItem == null) return null;
foreach (var config in settings.SlotItemConfigs)
{
if (PickupItemData.AreEquivalent(slotItem, config.slotItem))
return config;
}
return null;
}
// Add more accessors as needed
public float EndlessDescenderLerpSpeed => gameSettings != null ? gameSettings.endlessDescenderLerpSpeed : 12f;
public float EndlessDescenderMaxOffset => gameSettings != null ? gameSettings.endlessDescenderMaxOffset : 3f;
public float EndlessDescenderClampXMin => gameSettings != null ? gameSettings.endlessDescenderClampXMin : -5f;
public float EndlessDescenderClampXMax => gameSettings != null ? gameSettings.endlessDescenderClampXMax : 5f;
public float EndlessDescenderSpeedExponent => gameSettings != null ? gameSettings.endlessDescenderSpeedExponent : 2.5f;
public GameSettings.HoldMovementMode DefaultHoldMovementMode => gameSettings != null ? gameSettings.defaultHoldMovementMode : GameSettings.HoldMovementMode.Pathfinding;
public GameObject LevelSwitchMenuPrefab => gameSettings != null ? gameSettings.levelSwitchMenuPrefab : null;
}

View File

@@ -1,73 +0,0 @@
using UnityEngine;
/// <summary>
/// ScriptableObject for storing and configuring all game settings, including player, follower, and item configuration.
/// </summary>
[CreateAssetMenu(fileName = "GameSettings", menuName = "AppleHills/GameSettings", order = 1)]
public class GameSettings : ScriptableObject
{
[Header("Interactions")]
public float playerStopDistance = 6.0f;
public float playerStopDistanceDirectInteraction = 2.0f;
public float followerPickupDelay = 0.2f;
[Header("Follower Settings")]
public float followDistance = 1.5f;
public float manualMoveSmooth = 8f;
public float thresholdFar = 2.5f;
public float thresholdNear = 0.5f;
public float stopThreshold = 0.1f;
[Header("Player Settings")]
public float moveSpeed = 5f;
public float stopDistance = 0.1f;
public bool useRigidbody = true;
public enum HoldMovementMode { Pathfinding, Direct }
public HoldMovementMode defaultHoldMovementMode = HoldMovementMode.Pathfinding;
[Header("Backend Settings")]
[Tooltip("Technical parameters, not for design tuning")]
public float followUpdateInterval = 0.1f;
public float followerSpeedMultiplier = 1.2f;
public float heldIconDisplayHeight = 2.0f;
[Header("Default Prefabs")]
public GameObject basePickupPrefab;
[Header("Endless Descender Settings")]
[Tooltip("How quickly the character follows the finger horizontally (higher = more responsive)")]
public float endlessDescenderLerpSpeed = 12f;
[Tooltip("Maximum horizontal offset allowed between character and finger position")]
public float endlessDescenderMaxOffset = 3f;
[Tooltip("Minimum allowed X position for endless descender movement")]
public float endlessDescenderClampXMin = -3.5f;
[Tooltip("Maximum allowed X position for endless descender movement")]
public float endlessDescenderClampXMax = 3.5f;
[Tooltip("Exponent for speed drop-off curve (higher = sharper drop near target)")]
public float endlessDescenderSpeedExponent = 2.5f;
[Header("InputManager Settings")]
[Tooltip("Layer(s) to use for interactable objects.")]
public LayerMask interactableLayerMask = -1; // Default to Everything
[Header("UI Prefabs")]
public GameObject levelSwitchMenuPrefab;
[System.Serializable]
public class CombinationRule {
public PickupItemData itemA;
public PickupItemData itemB;
public GameObject resultPrefab; // The prefab to spawn as the result
}
[System.Serializable]
public class SlotItemConfig {
public PickupItemData slotItem; // The slot object (SO reference)
public System.Collections.Generic.List<PickupItemData> allowedItems;
public System.Collections.Generic.List<PickupItemData> forbiddenItems;
}
[Header("Item Configuration")]
public System.Collections.Generic.List<CombinationRule> combinationRules;
public System.Collections.Generic.List<SlotItemConfig> slotItemConfigs;
}

View File

@@ -1,3 +0,0 @@
fileFormatVersion: 2
guid: e4ec438b455a4044957501c2c66a6f4b
timeCreated: 1756933137

View File

@@ -0,0 +1,181 @@
using System;
using System.Collections.Generic;
using UnityEngine;
using Interactions;
namespace Core
{
/// <summary>
/// Central registry for pickups and item slots.
/// Mirrors the singleton pattern used by PuzzleManager.
/// </summary>
public class ItemManager : MonoBehaviour
{
private static ItemManager _instance;
private static bool _isQuitting;
public static ItemManager Instance
{
get
{
if (_instance == null && Application.isPlaying && !_isQuitting)
{
_instance = FindAnyObjectByType<ItemManager>();
if (_instance == null)
{
var go = new GameObject("ItemManager");
_instance = go.AddComponent<ItemManager>();
// DontDestroyOnLoad(go);
}
}
return _instance;
}
}
private readonly HashSet<Pickup> _pickups = new HashSet<Pickup>();
private readonly HashSet<ItemSlot> _itemSlots = new HashSet<ItemSlot>();
// Central events forwarded from registered pickups/slots
// Broadcasts when any registered pickup was picked up (passes the picked item data)
public event Action<PickupItemData> OnItemPickedUp;
// Broadcasts when any registered ItemSlot reports a correct item slotted
// Args: slot's itemData (the slot definition), then the slotted item data
public event Action<PickupItemData, PickupItemData> OnCorrectItemSlotted;
void Awake()
{
_instance = this;
}
void Start()
{
// Subscribe to scene load completed so we can clear registrations when scenes change
// Access Instance directly to ensure the service is initialized and we get the event hookup.
SceneManagerService.Instance.SceneLoadCompleted += OnSceneLoadCompleted;
}
void OnDestroy()
{
// Unsubscribe from SceneManagerService
if (SceneManagerService.Instance != null)
SceneManagerService.Instance.SceneLoadCompleted -= OnSceneLoadCompleted;
// Ensure we clean up any subscriptions from registered items when the manager is destroyed
ClearAllRegistrations();
}
void OnApplicationQuit()
{
_isQuitting = true;
}
private void OnSceneLoadCompleted(string sceneName)
{
// Clear all registrations when a new scene is loaded, so no stale references persist
ClearAllRegistrations();
}
/// <summary>
/// Unsubscribe all pickup/slot event handlers and clear registries and manager events.
/// </summary>
private void ClearAllRegistrations()
{
// Unsubscribe pickup handlers
var pickupsCopy = new List<Pickup>(_pickups);
foreach (var p in pickupsCopy)
{
if (p != null)
p.OnItemPickedUp -= Pickup_OnItemPickedUp;
}
_pickups.Clear();
// Unsubscribe slot handlers
var slotsCopy = new List<ItemSlot>(_itemSlots);
foreach (var s in slotsCopy)
{
if (s != null)
s.OnCorrectItemSlotted -= ItemSlot_OnCorrectItemSlotted;
}
_itemSlots.Clear();
// Clear manager-level event subscribers
OnItemPickedUp = null;
OnCorrectItemSlotted = null;
}
public void RegisterPickup(Pickup pickup)
{
if (pickup == null) return;
// only subscribe if newly added to avoid duplicate subscriptions
if (_pickups.Add(pickup))
{
pickup.OnItemPickedUp += Pickup_OnItemPickedUp;
}
}
public void UnregisterPickup(Pickup pickup)
{
if (pickup == null) return;
if (_pickups.Remove(pickup))
{
pickup.OnItemPickedUp -= Pickup_OnItemPickedUp;
}
}
public void RegisterItemSlot(ItemSlot slot)
{
if (slot == null) return;
if (_itemSlots.Add(slot))
{
slot.OnCorrectItemSlotted += ItemSlot_OnCorrectItemSlotted;
}
}
public void UnregisterItemSlot(ItemSlot slot)
{
if (slot == null) return;
if (_itemSlots.Remove(slot))
{
slot.OnCorrectItemSlotted -= ItemSlot_OnCorrectItemSlotted;
}
}
// Handler that forwards pickup events
private void Pickup_OnItemPickedUp(PickupItemData data)
{
OnItemPickedUp?.Invoke(data);
}
// Handler that forwards correct-slot events
private void ItemSlot_OnCorrectItemSlotted(PickupItemData slotData, PickupItemData slottedItem)
{
OnCorrectItemSlotted?.Invoke(slotData, slottedItem);
}
/// <summary>
/// Returns the current slot state for the given item data by searching registered slots.
/// If the item is currently slotted in a slot, returns that slot's state; otherwise returns ItemSlotState.None.
/// </summary>
public ItemSlotState GetSlotStatusForItem(PickupItemData itemData)
{
if (itemData == null) return ItemSlotState.None;
foreach (var slot in _itemSlots)
{
var slottedObj = slot.GetSlottedObject();
if (slottedObj == null) continue;
var pickup = slottedObj.GetComponent<Pickup>();
if (pickup == null) continue;
if (pickup.itemData == itemData)
{
return slot.CurrentSlottedState;
}
}
return ItemSlotState.None;
}
public IEnumerable<Pickup> Pickups => _pickups;
public IEnumerable<ItemSlot> ItemSlots => _itemSlots;
}
}

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