Compare commits

..

48 Commits

Author SHA1 Message Date
16962a5ae3 Merge branch 'main' into animation-pipeline-overhaul 2025-11-13 15:21:32 +01:00
Michal Pikulski
612ca7eae8 Interactables documentaiton 2025-11-11 15:55:38 +01:00
2602cbbeb3 Trafalgar-Reimport 2025-11-11 14:24:56 +01:00
acf46c701e Last life cycle refactor updates + add comprehensive documentation (#57)
Co-authored-by: Michal Pikulski <michal.a.pikulski@gmail.com>
Reviewed-on: #57
2025-11-11 12:32:36 +00:00
fe2eb0a280 Merge remote-tracking branch 'origin/kill-json-player' 2025-11-11 10:06:23 +01:00
0aa2270e1a Lifecycle System Refactor & Logging Centralization (#56)
## ManagedBehaviour System Refactor

- **Sealed `Awake()`** to prevent override mistakes that break singleton registration
- **Added `OnManagedAwake()`** for early initialization (fires during registration)
- **Renamed lifecycle hook:** `OnManagedAwake()` → `OnManagedStart()` (fires after boot, mirrors Unity's Awake→Start)
- **40 files migrated** to new pattern (2 core, 38 components)
- Eliminated all fragile `private new void Awake()` patterns
- Zero breaking changes - backward compatible

## Centralized Logging System

- **Automatic tagging** via `CallerMemberName` and `CallerFilePath` - logs auto-tagged as `[ClassName][MethodName] message`
- **Unified API:** Single `Logging.Debug/Info/Warning/Error()` replaces custom `LogDebugMessage()` implementations
- **~90 logging call sites** migrated across 10 files
- **10 redundant helper methods** removed
- All logs broadcast via `Logging.OnLogEntryAdded` event for real-time monitoring

## Custom Log Console (Editor Window)

- **Persistent filter popups** for multi-selection (classes, methods, log levels) - windows stay open during selection
- **Search** across class names, methods, and message content
- **Time range filter** with MinMaxSlider
- **Export** filtered logs to timestamped `.txt` files
- **Right-click context menu** for quick filtering and copy actions
- **Visual improvements:** White text, alternating row backgrounds, color-coded log levels
- **Multiple instances** supported for simultaneous system monitoring
- Open via `AppleHills > Custom Log Console`

Co-authored-by: Michal Pikulski <michal@foolhardyhorizons.com>
Co-authored-by: Michal Pikulski <michal.a.pikulski@gmail.com>
Reviewed-on: #56
2025-11-11 08:48:29 +00:00
MacBuilder
d647bb5707 Target eliminated, good job 47 2025-11-10 15:55:28 +01:00
MacBuilder
dec7ced2d1 Began killing json 2025-11-10 14:57:42 +01:00
Michal Pikulski
c4d356886f Dumb fix for data clearing 2025-11-10 14:27:14 +01:00
Michal Pikulski
64d7f19b83 ADd clearing saves 2025-11-10 14:11:02 +01:00
ce21e8b02e Merge branch 'main' of https://homelab.tailf7f81b.ts.net/tschesky/AppleHillsProduction 2025-11-10 13:13:36 +01:00
f44f8c5171 Made intro VO play in diving minigame 2025-11-10 13:13:32 +01:00
9772206362 Merge pull request 'Clean up logging' (#55) from clean_up_logging into main
Reviewed-on: #55
2025-11-10 12:06:05 +00:00
Michal Pikulski
3ebbecc277 Clean up logging 2025-11-10 13:03:36 +01:00
Michal Pikulski
c99aad49f3 Save bird states 2025-11-10 12:55:27 +01:00
3fe4c6afd9 Merge branch 'main' of https://homelab.tailf7f81b.ts.net/tschesky/AppleHillsProduction 2025-11-10 12:53:07 +01:00
9c61065947 Fixed nullref in TakePhotoState 2025-11-10 12:53:03 +01:00
Michal Pikulski
7c09db641a Only show cards when in actual album 2025-11-10 12:41:28 +01:00
Michal Pikulski
e369660a8f Fix tab navigation on card select less wonky 2025-11-10 12:29:25 +01:00
a6e3413499 Merge branch 'main' of https://homelab.tailf7f81b.ts.net/tschesky/AppleHillsProduction 2025-11-10 12:19:25 +01:00
7bb992acb8 Made apple audio sources use OnManagedAwake 2025-11-10 12:19:20 +01:00
Michal Pikulski
cefa488a92 Update issues with card appearing twice after reopening page 2025-11-10 12:17:17 +01:00
9344f06886 Merge branch 'main' of https://homelab.tailf7f81b.ts.net/tschesky/AppleHillsProduction 2025-11-10 11:37:53 +01:00
af7e081c9a Fixed Chocolate Puzzle, but does not work well on load (the destroyed chocolate appears again) 2025-11-10 11:37:45 +01:00
Michal Pikulski
4a6ac7281f Udate the booster page. New card text smaller, moved down. Album icon disappears when opening boosters. 2025-11-10 11:28:23 +01:00
861797ba41 Merge pull request 'DamianBranch' (#54) from DamianBranch into main
Reviewed-on: #54
2025-11-10 10:10:40 +00:00
98883bd382 Merge branch 'main' into DamianBranch 2025-11-10 11:10:14 +01:00
474941f421 Reffitting of the scrapbook 2025-11-10 11:10:04 +01:00
Michal Pikulski
75cd70a18a Play intro audio only once 2025-11-10 11:09:06 +01:00
e82ec90723 WIP Scrapbook rezising 2025-11-10 10:47:00 +01:00
Michal Pikulski
252cb99884 Update icons in minigame 2025-11-10 10:41:38 +01:00
3f548c3ed4 Update HUD updates, moving scattered prefabs into a central HUD manager (#53)
Co-authored-by: Michal Pikulski <michal.a.pikulski@gmail.com>
Reviewed-on: #53
2025-11-09 21:41:39 +00:00
Michal Pikulski
0c9a388433 Move buttons to HUD Manager 2025-11-09 13:23:03 +01:00
MacBuilder
a80aed8eb7 Make app switcher disappear when opening album 2025-11-09 00:20:48 +01:00
journaliciouz
5d0a9f999a Aligned card slots better in book 2025-11-08 22:46:16 +01:00
journaliciouz
eda7361702 Fixed most horrifying scaling issues with the book 2025-11-08 22:16:43 +01:00
journaliciouz
2ec53629c6 Added contextual UI switching depending on level type 2025-11-08 21:08:01 +01:00
journaliciouz
0e55248698 Fixed weird background breaks in outrocinematic 2025-11-08 19:56:59 +01:00
Michal Pikulski
4d7c48a681 Update Cinematic Manager, Hud Manager, fix log verbosity issue, update PauseMenu 2025-11-08 12:07:45 +01:00
Michal Pikulski
6e466cd7aa Add dev options ot the minigame menu 2025-11-07 17:50:46 +01:00
29d01df3ce Merge branch 'main' of https://homelab.tailf7f81b.ts.net/tschesky/AppleHillsProduction 2025-11-07 17:37:17 +01:00
de0a243b1e Added eagle eye button 2025-11-07 17:37:12 +01:00
fdfa4e0e09 Fixed a problem with buttons not rezising in the End game UI for the Minigame 2025-11-07 17:31:46 +01:00
Michal Pikulski
2127bf37b2 Add boosters to minigame again 2025-11-07 17:26:29 +01:00
ea12766cf7 Fixed button issue 2025-11-07 17:21:38 +01:00
41c71f07fd Fixed compile error 2025-11-07 17:08:02 +01:00
d2e79f058b Merge branch 'ui-overhaul' 2025-11-07 16:56:51 +01:00
e27bb7bfb6 Refactor interactions, introduce template-method lifecycle management, work on save-load system (#51)
# Lifecycle Management & Save System Revamp

## Overview
Complete overhaul of game lifecycle management, interactable system, and save/load architecture. Introduces centralized `ManagedBehaviour` base class for consistent initialization ordering and lifecycle hooks across all systems.

## Core Architecture

### New Lifecycle System
- **`LifecycleManager`**: Centralized coordinator for all managed objects
- **`ManagedBehaviour`**: Base class replacing ad-hoc initialization patterns
  - `OnManagedAwake()`: Priority-based initialization (0-100, lower = earlier)
  - `OnSceneReady()`: Scene-specific setup after managers ready
  - Replaces `BootCompletionService` (deleted)
- **Priority groups**: Infrastructure (0-20) → Game Systems (30-50) → Data (60-80) → UI/Gameplay (90-100)
- **Editor support**: `EditorLifecycleBootstrap` ensures lifecycle works in editor mode

### Unified SaveID System
- Consistent format: `{ParentName}_{ComponentType}`
- Auto-registration via `AutoRegisterForSave = true`
- New `DebugSaveIds` editor tool for inspection

## Save/Load Improvements

### Enhanced State Management
- **Extended SaveLoadData**: Unlocked minigames, card collection states, combination items, slot occupancy
- **Async loading**: `ApplyCardCollectionState()` waits for card definitions before restoring
- **New `SaveablePlayableDirector`**: Timeline sequences save/restore playback state
- **Fixed race conditions**: Proper initialization ordering prevents data corruption

## Interactable & Pickup System

- Migrated to `OnManagedAwake()` for consistent initialization
- Template method pattern for state restoration (`RestoreInteractionState()`)
- Fixed combination item save/load bugs (items in slots vs. follower hand)
- Dynamic spawning support for combined items on load
- **Breaking**: `Interactable.Awake()` now sealed, use `OnManagedAwake()` instead

##  UI System Changes

- **AlbumViewPage** and **BoosterNotificationDot**: Migrated to `ManagedBehaviour`
- **Fixed menu persistence bug**: Menus no longer reappear after scene transitions
- **Pause Menu**: Now reacts to all scene loads (not just first scene)
- **Orientation Enforcer**: Enforces per-scene via `SceneManagementService`
- **Loading Screen**: Integrated with new lifecycle

## ⚠️ Breaking Changes

1. **`BootCompletionService` removed** → Use `ManagedBehaviour.OnManagedAwake()` with priority
2. **`Interactable.Awake()` sealed** → Override `OnManagedAwake()` instead
3. **SaveID format changed** → Now `{ParentName}_{ComponentType}` consistently
4. **MonoBehaviours needing init ordering** → Must inherit from `ManagedBehaviour`

Co-authored-by: Michal Pikulski <michal.a.pikulski@gmail.com>
Co-authored-by: Michal Pikulski <michal@foolhardyhorizons.com>
Reviewed-on: #51
2025-11-07 15:38:31 +00:00
219 changed files with 27923 additions and 17709 deletions

View File

@@ -1,5 +0,0 @@
You are an expert code architect and developer. YOu prioritize clean, efficient, and maintainable code.
You priotize up-front though out planning before writing code.
You will always present implementaiton plan first and always ask for permission to implement it.
Never insert zero-width spaces or non-breaking spaces in my code.
DOn't produce .MD documentation unless i ask you to.

3
.gitignore vendored
View File

@@ -104,3 +104,6 @@ InitTestScene*.unity*
.vscode/launch.json
.vscode/settings.json
.idea/.idea.AppleHillsProduction/.idea/indexLayout.xml
# WIP docs
/docs/wip/

View File

@@ -15,7 +15,7 @@ MonoBehaviour:
m_DefaultGroup: 6f3207429a65b3e4b83935ac19791077
m_currentHash:
serializedVersion: 2
Hash: f08b6489862aaf7bfceb29f571e2ef6c
Hash: 589e22fe6cd2fe0e25d89bd44a35bcbc
m_OptimizeCatalogSize: 0
m_BuildRemoteCatalog: 0
m_CatalogRequestsTimeout: 0

View File

@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: d60f8ff6bf46b494b80e210228c43e61
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -185,7 +185,7 @@ AnimatorController:
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: trafalgar_0002
m_Name: AnimSM_Trafalgar
serializedVersion: 5
m_AnimatorParameters:
- m_Name: Speed

View File

@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: bdcb5eef530d4d341b9957fc5d954164
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

Binary file not shown.

After

Width:  |  Height:  |  Size: 524 KiB

View File

@@ -0,0 +1,570 @@
fileFormatVersion: 2
guid: e071f6ab7f5db5642bcf5502788a8b6e
TextureImporter:
internalIDToNameTable: []
externalObjects: {}
serializedVersion: 13
mipmaps:
mipMapMode: 0
enableMipMap: 0
sRGBTexture: 1
linearTexture: 0
fadeOut: 0
borderMipMap: 0
mipMapsPreserveCoverage: 0
alphaTestReferenceValue: 0.5
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: 0.25
normalMapFilter: 0
flipGreenChannel: 0
isReadable: 0
streamingMipmaps: 0
streamingMipmapsPriority: 0
vTOnly: 0
ignoreMipmapLimit: 0
grayScaleToAlpha: 0
generateCubemap: 6
cubemapConvolution: 0
seamlessCubemap: 0
textureFormat: 1
maxTextureSize: 2048
textureSettings:
serializedVersion: 2
filterMode: 1
aniso: 1
mipBias: 0
wrapU: 1
wrapV: 1
wrapW: 1
nPOTScale: 0
lightmap: 0
compressionQuality: 50
spriteMode: 2
spriteExtrude: 1
spriteMeshType: 0
alignment: 0
spritePivot: {x: 0.5, y: 0.5}
spritePixelsToUnits: 100
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 1
alphaUsage: 1
alphaIsTransparency: 1
spriteTessellationDetail: -1
textureType: 8
textureShape: 1
singleChannelComponent: 0
flipbookRows: 1
flipbookColumns: 1
maxTextureSizeSet: 0
compressionQualitySet: 0
textureFormatSet: 0
ignorePngGamma: 0
applyGammaDecoding: 0
swizzle: 50462976
cookieLightType: 0
platformSettings:
- serializedVersion: 4
buildTarget: DefaultTexturePlatform
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 4
buildTarget: iOS
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 4
buildTarget: Android
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 4
buildTarget: Standalone
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 4
buildTarget: WindowsStoreApps
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
spriteSheet:
serializedVersion: 2
sprites:
- serializedVersion: 2
name: Traf_0012
rect:
serializedVersion: 2
x: 388
y: 1294
width: 497
height: 753
alignment: 9
pivot: {x: 0.43661973, y: -0.006799469}
border: {x: 0, y: 0, z: 0, w: 0}
customData:
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: 2104c4fa569ede04e9e6db84327b11cc
internalID: -1603423718
vertices: []
indices:
edges: []
weights: []
- serializedVersion: 2
name: Traf_0013
rect:
serializedVersion: 2
x: 388
y: 1294
width: 497
height: 753
alignment: 9
pivot: {x: 0.43661973, y: -0.006799469}
border: {x: 0, y: 0, z: 0, w: 0}
customData:
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: dfc34b8e58260474097ac74c0e16fcc7
internalID: -1907988884
vertices: []
indices:
edges: []
weights: []
- serializedVersion: 2
name: Traf_0022
rect:
serializedVersion: 2
x: 887
y: 1295
width: 489
height: 752
alignment: 9
pivot: {x: 0.4212679, y: -0.0014893617}
border: {x: 0, y: 0, z: 0, w: 0}
customData:
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: 5c931e231e8e6474f8882cd577bf312e
internalID: 959286612
vertices: []
indices:
edges: []
weights: []
- serializedVersion: 2
name: Traf_0023
rect:
serializedVersion: 2
x: 887
y: 1295
width: 489
height: 752
alignment: 9
pivot: {x: 0.4212679, y: -0.0014893617}
border: {x: 0, y: 0, z: 0, w: 0}
customData:
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: 3d3411da19b993140a2d54d72ebdbfe3
internalID: -1984904044
vertices: []
indices:
edges: []
weights: []
- serializedVersion: 2
name: Traf_0031
rect:
serializedVersion: 2
x: 388
y: 523
width: 388
height: 769
alignment: 9
pivot: {x: 0.4974227, y: -0.01576073}
border: {x: 0, y: 0, z: 0, w: 0}
customData:
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: d76407aa4dcdc8648b365da2d2eb5d10
internalID: 1903400688
vertices: []
indices:
edges: []
weights: []
- serializedVersion: 2
name: Traf_0032
rect:
serializedVersion: 2
x: 388
y: 523
width: 388
height: 769
alignment: 9
pivot: {x: 0.4974227, y: -0.01576073}
border: {x: 0, y: 0, z: 0, w: 0}
customData:
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: 6584cd841ef691d47b5c391cf55bcb5a
internalID: -346991893
vertices: []
indices:
edges: []
weights: []
- serializedVersion: 2
name: Traf_0033
rect:
serializedVersion: 2
x: 1168
y: 530
width: 388
height: 749
alignment: 9
pivot: {x: 0.4974227, y: -0.046889186}
border: {x: 0, y: 0, z: 0, w: 0}
customData:
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: c812b6a01ffaa1c4cbfdfd343883fedd
internalID: -1312077390
vertices: []
indices:
edges: []
weights: []
- serializedVersion: 2
name: Traf_0034
rect:
serializedVersion: 2
x: 1168
y: 530
width: 388
height: 749
alignment: 9
pivot: {x: 0.4974227, y: -0.046889186}
border: {x: 0, y: 0, z: 0, w: 0}
customData:
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: dadb8259df47d584d948a41e2679ed4f
internalID: -251651705
vertices: []
indices:
edges: []
weights: []
- serializedVersion: 2
name: Traf_0035
rect:
serializedVersion: 2
x: 1378
y: 1281
width: 388
height: 766
alignment: 9
pivot: {x: 0.4974227, y: -0.027571801}
border: {x: 0, y: 0, z: 0, w: 0}
customData:
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: 0e6daaa9f75a679449677f606258ad79
internalID: -1497385347
vertices: []
indices:
edges: []
weights: []
- serializedVersion: 2
name: Traf_0036
rect:
serializedVersion: 2
x: 1378
y: 1281
width: 388
height: 766
alignment: 9
pivot: {x: 0.4974227, y: -0.027571801}
border: {x: 0, y: 0, z: 0, w: 0}
customData:
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: c83aaa087c551d645af3e82a7bfd409c
internalID: 2048706373
vertices: []
indices:
edges: []
weights: []
- serializedVersion: 2
name: Traf_0039
rect:
serializedVersion: 2
x: 778
y: 523
width: 388
height: 769
alignment: 9
pivot: {x: 0.4974227, y: -0.01576073}
border: {x: 0, y: 0, z: 0, w: 0}
customData:
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: 450ecc69dd2e0b14a8428b41d32a4618
internalID: 1138447422
vertices: []
indices:
edges: []
weights: []
- serializedVersion: 2
name: Traf_0040
rect:
serializedVersion: 2
x: 778
y: 523
width: 388
height: 769
alignment: 9
pivot: {x: 0.4974227, y: -0.01576073}
border: {x: 0, y: 0, z: 0, w: 0}
customData:
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: 8a8ac3b3cf365d94882a586d83233997
internalID: -1620690620
vertices: []
indices:
edges: []
weights: []
- serializedVersion: 2
name: Traf_0041
rect:
serializedVersion: 2
x: 1558
y: 530
width: 388
height: 749
alignment: 9
pivot: {x: 0.4974227, y: -0.046889186}
border: {x: 0, y: 0, z: 0, w: 0}
customData:
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: c7949d6564430af498a79afd6fc5f4be
internalID: 110470137
vertices: []
indices:
edges: []
weights: []
- serializedVersion: 2
name: Traf_0042
rect:
serializedVersion: 2
x: 1558
y: 530
width: 388
height: 749
alignment: 9
pivot: {x: 0.4974227, y: -0.046889186}
border: {x: 0, y: 0, z: 0, w: 0}
customData:
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: 742eaa0dbdc99824898ed699287521fe
internalID: 393019130
vertices: []
indices:
edges: []
weights: []
- serializedVersion: 2
name: Traf_0045
rect:
serializedVersion: 2
x: 1
y: 1267
width: 385
height: 780
alignment: 9
pivot: {x: 0.4987013, y: -0.04502564}
border: {x: 0, y: 0, z: 0, w: 0}
customData:
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: 4e7250220be8bc2408ffd1ae6fe05476
internalID: 1669039794
vertices: []
indices:
edges: []
weights: []
- serializedVersion: 2
name: Traf_0046
rect:
serializedVersion: 2
x: 1
y: 1267
width: 385
height: 780
alignment: 9
pivot: {x: 0.4987013, y: -0.04502564}
border: {x: 0, y: 0, z: 0, w: 0}
customData:
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: 8d3317b4ee45cff4f836db94bac449ca
internalID: 1592877174
vertices: []
indices:
edges: []
weights: []
- serializedVersion: 2
name: Traf_0053
rect:
serializedVersion: 2
x: 1
y: 487
width: 385
height: 778
alignment: 9
pivot: {x: 0.4987013, y: -0.045141388}
border: {x: 0, y: 0, z: 0, w: 0}
customData:
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: 87e25079c251b2a4d9ac3aa05da45bc0
internalID: -1032471120
vertices: []
indices:
edges: []
weights: []
- serializedVersion: 2
name: Traf_0054
rect:
serializedVersion: 2
x: 1
y: 487
width: 385
height: 778
alignment: 9
pivot: {x: 0.4987013, y: -0.045141388}
border: {x: 0, y: 0, z: 0, w: 0}
customData:
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: 229c666cb10a51d4aaf6a9ac700fded1
internalID: 206645212
vertices: []
indices:
edges: []
weights: []
outline: []
customData:
physicsShape: []
bones: []
spriteID: f90f4f1df4613dd4c9174310f08eec3e
internalID: 0
vertices: []
indices:
edges: []
weights: []
secondaryTextures: []
spriteCustomMetadata:
entries: []
nameFileIdTable:
Traf_0012: -1603423718
Traf_0013: -1907988884
Traf_0022: 959286612
Traf_0023: -1984904044
Traf_0031: 1903400688
Traf_0032: -346991893
Traf_0033: -1312077390
Traf_0034: -251651705
Traf_0035: -1497385347
Traf_0036: 2048706373
Traf_0039: 1138447422
Traf_0040: -1620690620
Traf_0041: 110470137
Traf_0042: 393019130
Traf_0045: 1669039794
Traf_0046: 1592877174
Traf_0053: -1032471120
Traf_0054: 206645212
mipmapLimitGroupName:
pSDRemoveMatte: 0
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,33 @@
#
# Sprite sheet data for Unity.
#
# To import these sprites into your Unity project, download "TexturePackerImporter":
# https://www.codeandweb.com/texturepacker/unity
#
# $TexturePacker:SmartUpdate:12cdac846eeb0ac92e8b589818b5b9fd:1617b416bec25e82693e9f78935249ba:a11e88a1024a8564f888a3954b97f2ab$
#
:format=40300
:texture=Trafalgar-_Walking1.png
:size=2048x2048
:pivotpoints=enabled
:borders=disabled
:alphahandling=ClearTransparentPixels
Traf_0012;388;1294;497;753; 0.43661971830985913;-0.006799468791500729; 0;0;0;0
Traf_0013;388;1294;497;753; 0.43661971830985913;-0.006799468791500729; 0;0;0;0
Traf_0022;887;1295;489;752; 0.4212678936605317;-0.0014893617021276562; 0;0;0;0
Traf_0023;887;1295;489;752; 0.4212678936605317;-0.0014893617021276562; 0;0;0;0
Traf_0031;388;523;388;769; 0.49742268041237114;-0.015760728218465525; 0;0;0;0
Traf_0032;388;523;388;769; 0.49742268041237114;-0.015760728218465525; 0;0;0;0
Traf_0033;1168;530;388;749; 0.49742268041237114;-0.04688918558077426; 0;0;0;0
Traf_0034;1168;530;388;749; 0.49742268041237114;-0.04688918558077426; 0;0;0;0
Traf_0035;1378;1281;388;766; 0.49742268041237114;-0.027571801566579568; 0;0;0;0
Traf_0036;1378;1281;388;766; 0.49742268041237114;-0.027571801566579568; 0;0;0;0
Traf_0039;778;523;388;769; 0.49742268041237114;-0.015760728218465525; 0;0;0;0
Traf_0040;778;523;388;769; 0.49742268041237114;-0.015760728218465525; 0;0;0;0
Traf_0041;1558;530;388;749; 0.49742268041237114;-0.04688918558077426; 0;0;0;0
Traf_0042;1558;530;388;749; 0.49742268041237114;-0.04688918558077426; 0;0;0;0
Traf_0045;1;1267;385;780; 0.4987012987012987;-0.045025641025641105; 0;0;0;0
Traf_0046;1;1267;385;780; 0.4987012987012987;-0.045025641025641105; 0;0;0;0
Traf_0053;1;487;385;778; 0.4987012987012987;-0.045141388174807284; 0;0;0;0
Traf_0054;1;487;385;778; 0.4987012987012987;-0.045141388174807284; 0;0;0;0

View File

@@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: 4f8877ac6aea8414b836f7aebe5971c5
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

Binary file not shown.

After

Width:  |  Height:  |  Size: 602 KiB

View File

@@ -0,0 +1,455 @@
fileFormatVersion: 2
guid: 733a93f45fa2217478df69dfce47bfe4
TextureImporter:
internalIDToNameTable: []
externalObjects: {}
serializedVersion: 13
mipmaps:
mipMapMode: 0
enableMipMap: 0
sRGBTexture: 1
linearTexture: 0
fadeOut: 0
borderMipMap: 0
mipMapsPreserveCoverage: 0
alphaTestReferenceValue: 0.5
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: 0.25
normalMapFilter: 0
flipGreenChannel: 0
isReadable: 0
streamingMipmaps: 0
streamingMipmapsPriority: 0
vTOnly: 0
ignoreMipmapLimit: 0
grayScaleToAlpha: 0
generateCubemap: 6
cubemapConvolution: 0
seamlessCubemap: 0
textureFormat: 1
maxTextureSize: 2048
textureSettings:
serializedVersion: 2
filterMode: 1
aniso: 1
mipBias: 0
wrapU: 1
wrapV: 1
wrapW: 1
nPOTScale: 0
lightmap: 0
compressionQuality: 50
spriteMode: 2
spriteExtrude: 1
spriteMeshType: 0
alignment: 0
spritePivot: {x: 0.5, y: 0.5}
spritePixelsToUnits: 100
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 1
alphaUsage: 1
alphaIsTransparency: 1
spriteTessellationDetail: -1
textureType: 8
textureShape: 1
singleChannelComponent: 0
flipbookRows: 1
flipbookColumns: 1
maxTextureSizeSet: 0
compressionQualitySet: 0
textureFormatSet: 0
ignorePngGamma: 0
applyGammaDecoding: 0
swizzle: 50462976
cookieLightType: 0
platformSettings:
- serializedVersion: 4
buildTarget: DefaultTexturePlatform
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 4
buildTarget: iOS
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 4
buildTarget: Android
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 4
buildTarget: Standalone
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 4
buildTarget: WindowsStoreApps
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
spriteSheet:
serializedVersion: 2
sprites:
- serializedVersion: 2
name: Traf_0001
rect:
serializedVersion: 2
x: 1
y: 435
width: 388
height: 789
alignment: 9
pivot: {x: 0.4974227, y: 0.0011153359}
border: {x: 0, y: 0, z: 0, w: 0}
customData:
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: 99e3a7760a8f854449fd6d920b476d9a
internalID: 2116105473
vertices: []
indices:
edges: []
weights: []
- serializedVersion: 2
name: Traf_0002
rect:
serializedVersion: 2
x: 428
y: 1276
width: 484
height: 771
alignment: 9
pivot: {x: 0.4318182, y: 0.008923476}
border: {x: 0, y: 0, z: 0, w: 0}
customData:
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: 42b45001238b5a344bb3c33c518f09c5
internalID: 1747672391
vertices: []
indices:
edges: []
weights: []
- serializedVersion: 2
name: Traf_0004
rect:
serializedVersion: 2
x: 1
y: 1226
width: 425
height: 821
alignment: 9
pivot: {x: 0.45411766, y: 0.0010718636}
border: {x: 0, y: 0, z: 0, w: 0}
customData:
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: 38b273fc1f1eb2e4d86d7d188ae29d3b
internalID: 676913695
vertices: []
indices:
edges: []
weights: []
- serializedVersion: 2
name: Traf_0010
rect:
serializedVersion: 2
x: 914
y: 1287
width: 487
height: 760
alignment: 9
pivot: {x: 0.42299795, y: -0.00015789474}
border: {x: 0, y: 0, z: 0, w: 0}
customData:
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: 4f6ffaf61113d374abe4e06fd73cbc36
internalID: 1666239922
vertices: []
indices:
edges: []
weights: []
- serializedVersion: 2
name: Traf_0011
rect:
serializedVersion: 2
x: 914
y: 1287
width: 487
height: 760
alignment: 9
pivot: {x: 0.42299795, y: -0.00015789474}
border: {x: 0, y: 0, z: 0, w: 0}
customData:
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: 86ba464b7d2c8634fb72a9a07dbbef5b
internalID: -1222548245
vertices: []
indices:
edges: []
weights: []
- serializedVersion: 2
name: Traf_0014
rect:
serializedVersion: 2
x: 1403
y: 1299
width: 489
height: 748
alignment: 9
pivot: {x: 0.4212679, y: -0.0068449196}
border: {x: 0, y: 0, z: 0, w: 0}
customData:
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: 16f254ec4e949174e9994e2ab73659b0
internalID: -996981228
vertices: []
indices:
edges: []
weights: []
- serializedVersion: 2
name: Traf_0015
rect:
serializedVersion: 2
x: 1403
y: 1299
width: 489
height: 748
alignment: 9
pivot: {x: 0.4212679, y: -0.0068449196}
border: {x: 0, y: 0, z: 0, w: 0}
customData:
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: 1009f1f27d01b2f4388b7bbe4a3f831e
internalID: -575895047
vertices: []
indices:
edges: []
weights: []
- serializedVersion: 2
name: Traf_0016
rect:
serializedVersion: 2
x: 1403
y: 539
width: 488
height: 758
alignment: 9
pivot: {x: 0.42008197, y: 0.002480211}
border: {x: 0, y: 0, z: 0, w: 0}
customData:
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: 8169527510c5b444396b0858c71de75b
internalID: -157325566
vertices: []
indices:
edges: []
weights: []
- serializedVersion: 2
name: Traf_0017
rect:
serializedVersion: 2
x: 1403
y: 539
width: 488
height: 758
alignment: 9
pivot: {x: 0.42008197, y: 0.002480211}
border: {x: 0, y: 0, z: 0, w: 0}
customData:
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: 2f72d53a23eef9f438ea36b8cc42f35b
internalID: 879950995
vertices: []
indices:
edges: []
weights: []
- serializedVersion: 2
name: Traf_0027
rect:
serializedVersion: 2
x: 781
y: 508
width: 388
height: 766
alignment: 9
pivot: {x: 0.4974227, y: -0.027571801}
border: {x: 0, y: 0, z: 0, w: 0}
customData:
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: 93a43eb0ec82d584397edb3d0382e9f1
internalID: -687394884
vertices: []
indices:
edges: []
weights: []
- serializedVersion: 2
name: Traf_0028
rect:
serializedVersion: 2
x: 781
y: 508
width: 388
height: 766
alignment: 9
pivot: {x: 0.4974227, y: -0.027571801}
border: {x: 0, y: 0, z: 0, w: 0}
customData:
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: 536dcf11c6fb0364ebc1fac7120e2a2e
internalID: -200100742
vertices: []
indices:
edges: []
weights: []
- serializedVersion: 2
name: Traf_0029
rect:
serializedVersion: 2
x: 391
y: 436
width: 388
height: 788
alignment: 9
pivot: {x: 0.4974227, y: 0.0023857867}
border: {x: 0, y: 0, z: 0, w: 0}
customData:
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: 177be93cf20be3e438bd15e6a40ccf16
internalID: 97038495
vertices: []
indices:
edges: []
weights: []
- serializedVersion: 2
name: Traf_0030
rect:
serializedVersion: 2
x: 391
y: 436
width: 388
height: 788
alignment: 9
pivot: {x: 0.4974227, y: 0.0023857867}
border: {x: 0, y: 0, z: 0, w: 0}
customData:
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: 713b76ad51f3f6840bb01e6eb75b75a8
internalID: 1945709413
vertices: []
indices:
edges: []
weights: []
outline: []
customData:
physicsShape: []
bones: []
spriteID: 1d9a5d7bb6391e34dbaa067b99ff0718
internalID: 0
vertices: []
indices:
edges: []
weights: []
secondaryTextures: []
spriteCustomMetadata:
entries: []
nameFileIdTable:
Traf_0001: 2116105473
Traf_0002: 1747672391
Traf_0004: 676913695
Traf_0010: 1666239922
Traf_0011: -1222548245
Traf_0014: -996981228
Traf_0015: -575895047
Traf_0016: -157325566
Traf_0017: 879950995
Traf_0027: -687394884
Traf_0028: -200100742
Traf_0029: 97038495
Traf_0030: 1945709413
mipmapLimitGroupName:
pSDRemoveMatte: 0
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,28 @@
#
# Sprite sheet data for Unity.
#
# To import these sprites into your Unity project, download "TexturePackerImporter":
# https://www.codeandweb.com/texturepacker/unity
#
# $TexturePacker:SmartUpdate:12cdac846eeb0ac92e8b589818b5b9fd:1617b416bec25e82693e9f78935249ba:a11e88a1024a8564f888a3954b97f2ab$
#
:format=40300
:texture=Trafalgar-_Walking2.png
:size=2048x2048
:pivotpoints=enabled
:borders=disabled
:alphahandling=ClearTransparentPixels
Traf_0001;1;435;388;789; 0.49742268041237114;0.0011153358681875725; 0;0;0;0
Traf_0002;428;1276;484;771; 0.4318181818181818;0.008923476005188058; 0;0;0;0
Traf_0004;1;1226;425;821; 0.4541176470588235;0.0010718635809987553; 0;0;0;0
Traf_0010;914;1287;487;760; 0.42299794661190965;-0.00015789473684213462; 0;0;0;0
Traf_0011;914;1287;487;760; 0.42299794661190965;-0.00015789473684213462; 0;0;0;0
Traf_0014;1403;1299;489;748; 0.4212678936605317;-0.0068449197860962485; 0;0;0;0
Traf_0015;1403;1299;489;748; 0.4212678936605317;-0.0068449197860962485; 0;0;0;0
Traf_0016;1403;539;488;758; 0.42008196721311475;0.0024802110817941925; 0;0;0;0
Traf_0017;1403;539;488;758; 0.42008196721311475;0.0024802110817941925; 0;0;0;0
Traf_0027;781;508;388;766; 0.49742268041237114;-0.027571801566579568; 0;0;0;0
Traf_0028;781;508;388;766; 0.49742268041237114;-0.027571801566579568; 0;0;0;0
Traf_0029;391;436;388;788; 0.49742268041237114;0.0023857868020304984; 0;0;0;0
Traf_0030;391;436;388;788; 0.49742268041237114;0.0023857868020304984; 0;0;0;0

View File

@@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: 9cbfb3dc06a1e1e469c8648617968feb
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

Binary file not shown.

After

Width:  |  Height:  |  Size: 498 KiB

View File

@@ -0,0 +1,570 @@
fileFormatVersion: 2
guid: 433bc1aad6c5ab748aac4443291f7252
TextureImporter:
internalIDToNameTable: []
externalObjects: {}
serializedVersion: 13
mipmaps:
mipMapMode: 0
enableMipMap: 0
sRGBTexture: 1
linearTexture: 0
fadeOut: 0
borderMipMap: 0
mipMapsPreserveCoverage: 0
alphaTestReferenceValue: 0.5
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: 0.25
normalMapFilter: 0
flipGreenChannel: 0
isReadable: 0
streamingMipmaps: 0
streamingMipmapsPriority: 0
vTOnly: 0
ignoreMipmapLimit: 0
grayScaleToAlpha: 0
generateCubemap: 6
cubemapConvolution: 0
seamlessCubemap: 0
textureFormat: 1
maxTextureSize: 2048
textureSettings:
serializedVersion: 2
filterMode: 1
aniso: 1
mipBias: 0
wrapU: 1
wrapV: 1
wrapW: 1
nPOTScale: 0
lightmap: 0
compressionQuality: 50
spriteMode: 2
spriteExtrude: 1
spriteMeshType: 0
alignment: 0
spritePivot: {x: 0.5, y: 0.5}
spritePixelsToUnits: 100
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 1
alphaUsage: 1
alphaIsTransparency: 1
spriteTessellationDetail: -1
textureType: 8
textureShape: 1
singleChannelComponent: 0
flipbookRows: 1
flipbookColumns: 1
maxTextureSizeSet: 0
compressionQualitySet: 0
textureFormatSet: 0
ignorePngGamma: 0
applyGammaDecoding: 0
swizzle: 50462976
cookieLightType: 0
platformSettings:
- serializedVersion: 4
buildTarget: DefaultTexturePlatform
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 4
buildTarget: iOS
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 4
buildTarget: Android
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 4
buildTarget: Standalone
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 4
buildTarget: WindowsStoreApps
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
spriteSheet:
serializedVersion: 2
sprites:
- serializedVersion: 2
name: Traf_0018
rect:
serializedVersion: 2
x: 874
y: 1296
width: 484
height: 751
alignment: 9
pivot: {x: 0.4194215, y: -0.012143808}
border: {x: 0, y: 0, z: 0, w: 0}
customData:
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: a858c3dfbb70e8446aa55ae6b35af296
internalID: 733294300
vertices: []
indices:
edges: []
weights: []
- serializedVersion: 2
name: Traf_0019
rect:
serializedVersion: 2
x: 874
y: 1296
width: 484
height: 751
alignment: 9
pivot: {x: 0.4194215, y: -0.012143808}
border: {x: 0, y: 0, z: 0, w: 0}
customData:
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: 43a8dc58a6d230d4491863fb2958623d
internalID: 705458408
vertices: []
indices:
edges: []
weights: []
- serializedVersion: 2
name: Traf_0020
rect:
serializedVersion: 2
x: 388
y: 1295
width: 484
height: 752
alignment: 9
pivot: {x: 0.4214876, y: -0.008138298}
border: {x: 0, y: 0, z: 0, w: 0}
customData:
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: fde948e9fdc670045a63f5375c9a76e4
internalID: -1431518560
vertices: []
indices:
edges: []
weights: []
- serializedVersion: 2
name: Traf_0021
rect:
serializedVersion: 2
x: 388
y: 1295
width: 484
height: 752
alignment: 9
pivot: {x: 0.4214876, y: -0.008138298}
border: {x: 0, y: 0, z: 0, w: 0}
customData:
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: 092b482429e28a643b19d6599355fcc0
internalID: 1414616556
vertices: []
indices:
edges: []
weights: []
- serializedVersion: 2
name: Traf_0037
rect:
serializedVersion: 2
x: 1360
y: 1259
width: 388
height: 788
alignment: 9
pivot: {x: 0.4974227, y: 0.0023857867}
border: {x: 0, y: 0, z: 0, w: 0}
customData:
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: 58adfd457989f754cb25c1bc446597d8
internalID: -1013923138
vertices: []
indices:
edges: []
weights: []
- serializedVersion: 2
name: Traf_0038
rect:
serializedVersion: 2
x: 1360
y: 1259
width: 388
height: 788
alignment: 9
pivot: {x: 0.4974227, y: 0.0023857867}
border: {x: 0, y: 0, z: 0, w: 0}
customData:
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: 7803c4e1dadb44747b0aefc79fcc49e8
internalID: -1414315956
vertices: []
indices:
edges: []
weights: []
- serializedVersion: 2
name: Traf_0047
rect:
serializedVersion: 2
x: 388
y: 495
width: 385
height: 798
alignment: 9
pivot: {x: 0.4987013, y: -0.01518797}
border: {x: 0, y: 0, z: 0, w: 0}
customData:
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: f90b9fc757002b645bc596cb8264a9aa
internalID: -1890952713
vertices: []
indices:
edges: []
weights: []
- serializedVersion: 2
name: Traf_0048
rect:
serializedVersion: 2
x: 388
y: 495
width: 385
height: 798
alignment: 9
pivot: {x: 0.4987013, y: -0.01518797}
border: {x: 0, y: 0, z: 0, w: 0}
customData:
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: 9659dae68f79ac041bb18891d2f76a29
internalID: 475769653
vertices: []
indices:
edges: []
weights: []
- serializedVersion: 2
name: Traf_0049
rect:
serializedVersion: 2
x: 1
y: 1231
width: 385
height: 816
alignment: 9
pivot: {x: 0.4987013, y: 0.0023039216}
border: {x: 0, y: 0, z: 0, w: 0}
customData:
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: 6d91a74e4045ee84b8e74ab315c17fbd
internalID: -1497933548
vertices: []
indices:
edges: []
weights: []
- serializedVersion: 2
name: Traf_0050
rect:
serializedVersion: 2
x: 1
y: 1231
width: 385
height: 816
alignment: 9
pivot: {x: 0.4987013, y: 0.0023039216}
border: {x: 0, y: 0, z: 0, w: 0}
customData:
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: 0e6beda4798000a4d83a5157043b0e34
internalID: 436138382
vertices: []
indices:
edges: []
weights: []
- serializedVersion: 2
name: Traf_0051
rect:
serializedVersion: 2
x: 1162
y: 462
width: 385
height: 795
alignment: 9
pivot: {x: 0.4987013, y: -0.026566038}
border: {x: 0, y: 0, z: 0, w: 0}
customData:
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: 3cf4c64953b169a4784b520927e9f63a
internalID: -1550351557
vertices: []
indices:
edges: []
weights: []
- serializedVersion: 2
name: Traf_0052
rect:
serializedVersion: 2
x: 1162
y: 462
width: 385
height: 795
alignment: 9
pivot: {x: 0.4987013, y: -0.026566038}
border: {x: 0, y: 0, z: 0, w: 0}
customData:
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: 50bd5e33bf88ec6478003c5d562236e3
internalID: 69286420
vertices: []
indices:
edges: []
weights: []
- serializedVersion: 2
name: Traf_0055
rect:
serializedVersion: 2
x: 775
y: 495
width: 385
height: 798
alignment: 9
pivot: {x: 0.4987013, y: -0.01518797}
border: {x: 0, y: 0, z: 0, w: 0}
customData:
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: bf7c57e5ba290b745a5da716a0923e18
internalID: -1976038361
vertices: []
indices:
edges: []
weights: []
- serializedVersion: 2
name: Traf_0056
rect:
serializedVersion: 2
x: 775
y: 495
width: 385
height: 798
alignment: 9
pivot: {x: 0.4987013, y: -0.01518797}
border: {x: 0, y: 0, z: 0, w: 0}
customData:
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: 1762325b04ba42c4d86923c76cf3274c
internalID: -1779701630
vertices: []
indices:
edges: []
weights: []
- serializedVersion: 2
name: Traf_0057
rect:
serializedVersion: 2
x: 1
y: 413
width: 385
height: 816
alignment: 9
pivot: {x: 0.4987013, y: 0.0023039216}
border: {x: 0, y: 0, z: 0, w: 0}
customData:
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: e0dff8cf484ad2b43a9de9a0fd05b3f5
internalID: 747752778
vertices: []
indices:
edges: []
weights: []
- serializedVersion: 2
name: Traf_0058
rect:
serializedVersion: 2
x: 1
y: 413
width: 385
height: 816
alignment: 9
pivot: {x: 0.4987013, y: 0.0023039216}
border: {x: 0, y: 0, z: 0, w: 0}
customData:
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: 47cd4dcfd00536e42910a354fecde20c
internalID: 1507533172
vertices: []
indices:
edges: []
weights: []
- serializedVersion: 2
name: Traf_0059
rect:
serializedVersion: 2
x: 1549
y: 462
width: 385
height: 795
alignment: 9
pivot: {x: 0.4987013, y: -0.026566038}
border: {x: 0, y: 0, z: 0, w: 0}
customData:
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: e90e03a6ba1435f4e97d2f5f4205f366
internalID: -1052919729
vertices: []
indices:
edges: []
weights: []
- serializedVersion: 2
name: Traf_0060
rect:
serializedVersion: 2
x: 1549
y: 462
width: 385
height: 795
alignment: 9
pivot: {x: 0.4987013, y: -0.026566038}
border: {x: 0, y: 0, z: 0, w: 0}
customData:
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: db25bd93e4d789a48a38745450b1dad1
internalID: -413710878
vertices: []
indices:
edges: []
weights: []
outline: []
customData:
physicsShape: []
bones: []
spriteID: 140593767a7e00749b0fe65319e90927
internalID: 0
vertices: []
indices:
edges: []
weights: []
secondaryTextures: []
spriteCustomMetadata:
entries: []
nameFileIdTable:
Traf_0018: 733294300
Traf_0019: 705458408
Traf_0020: -1431518560
Traf_0021: 1414616556
Traf_0037: -1013923138
Traf_0038: -1414315956
Traf_0047: -1890952713
Traf_0048: 475769653
Traf_0049: -1497933548
Traf_0050: 436138382
Traf_0051: -1550351557
Traf_0052: 69286420
Traf_0055: -1976038361
Traf_0056: -1779701630
Traf_0057: 747752778
Traf_0058: 1507533172
Traf_0059: -1052919729
Traf_0060: -413710878
mipmapLimitGroupName:
pSDRemoveMatte: 0
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,33 @@
#
# Sprite sheet data for Unity.
#
# To import these sprites into your Unity project, download "TexturePackerImporter":
# https://www.codeandweb.com/texturepacker/unity
#
# $TexturePacker:SmartUpdate:12cdac846eeb0ac92e8b589818b5b9fd:1617b416bec25e82693e9f78935249ba:a11e88a1024a8564f888a3954b97f2ab$
#
:format=40300
:texture=Trafalgar-_Walking3.png
:size=2048x2048
:pivotpoints=enabled
:borders=disabled
:alphahandling=ClearTransparentPixels
Traf_0018;874;1296;484;751; 0.4194214876033058;-0.012143808255659083; 0;0;0;0
Traf_0019;874;1296;484;751; 0.4194214876033058;-0.012143808255659083; 0;0;0;0
Traf_0020;388;1295;484;752; 0.4214876033057851;-0.008138297872340328; 0;0;0;0
Traf_0021;388;1295;484;752; 0.4214876033057851;-0.008138297872340328; 0;0;0;0
Traf_0037;1360;1259;388;788; 0.49742268041237114;0.0023857868020304984; 0;0;0;0
Traf_0038;1360;1259;388;788; 0.49742268041237114;0.0023857868020304984; 0;0;0;0
Traf_0047;388;495;385;798; 0.4987012987012987;-0.015187969924812084; 0;0;0;0
Traf_0048;388;495;385;798; 0.4987012987012987;-0.015187969924812084; 0;0;0;0
Traf_0049;1;1231;385;816; 0.4987012987012987;0.002303921568627465; 0;0;0;0
Traf_0050;1;1231;385;816; 0.4987012987012987;0.002303921568627465; 0;0;0;0
Traf_0051;1162;462;385;795; 0.4987012987012987;-0.02656603773584898; 0;0;0;0
Traf_0052;1162;462;385;795; 0.4987012987012987;-0.02656603773584898; 0;0;0;0
Traf_0055;775;495;385;798; 0.4987012987012987;-0.015187969924812084; 0;0;0;0
Traf_0056;775;495;385;798; 0.4987012987012987;-0.015187969924812084; 0;0;0;0
Traf_0057;1;413;385;816; 0.4987012987012987;0.002303921568627465; 0;0;0;0
Traf_0058;1;413;385;816; 0.4987012987012987;0.002303921568627465; 0;0;0;0
Traf_0059;1549;462;385;795; 0.4987012987012987;-0.02656603773584898; 0;0;0;0
Traf_0060;1549;462;385;795; 0.4987012987012987;-0.02656603773584898; 0;0;0;0

View File

@@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: ae948f43b1dcedb408002364a6c894df
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

Binary file not shown.

After

Width:  |  Height:  |  Size: 78 KiB

View File

@@ -0,0 +1,202 @@
fileFormatVersion: 2
guid: 0f575f07e5277824294ade86131e83c2
TextureImporter:
internalIDToNameTable: []
externalObjects: {}
serializedVersion: 13
mipmaps:
mipMapMode: 0
enableMipMap: 0
sRGBTexture: 1
linearTexture: 0
fadeOut: 0
borderMipMap: 0
mipMapsPreserveCoverage: 0
alphaTestReferenceValue: 0.5
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: 0.25
normalMapFilter: 0
flipGreenChannel: 0
isReadable: 0
streamingMipmaps: 0
streamingMipmapsPriority: 0
vTOnly: 0
ignoreMipmapLimit: 0
grayScaleToAlpha: 0
generateCubemap: 6
cubemapConvolution: 0
seamlessCubemap: 0
textureFormat: 1
maxTextureSize: 2048
textureSettings:
serializedVersion: 2
filterMode: 1
aniso: 1
mipBias: 0
wrapU: 1
wrapV: 1
wrapW: 1
nPOTScale: 0
lightmap: 0
compressionQuality: 50
spriteMode: 2
spriteExtrude: 1
spriteMeshType: 0
alignment: 0
spritePivot: {x: 0.5, y: 0.5}
spritePixelsToUnits: 100
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 1
alphaUsage: 1
alphaIsTransparency: 1
spriteTessellationDetail: -1
textureType: 8
textureShape: 1
singleChannelComponent: 0
flipbookRows: 1
flipbookColumns: 1
maxTextureSizeSet: 0
compressionQualitySet: 0
textureFormatSet: 0
ignorePngGamma: 0
applyGammaDecoding: 0
swizzle: 50462976
cookieLightType: 0
platformSettings:
- serializedVersion: 4
buildTarget: DefaultTexturePlatform
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 4
buildTarget: iOS
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 4
buildTarget: Android
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 4
buildTarget: Standalone
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 4
buildTarget: WindowsStoreApps
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
spriteSheet:
serializedVersion: 2
sprites:
- serializedVersion: 2
name: Traf_0024
rect:
serializedVersion: 2
x: 1
y: 273
width: 488
height: 750
alignment: 9
pivot: {x: 0.42008197, y: -0.00816}
border: {x: 0, y: 0, z: 0, w: 0}
customData:
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: 19eae4ca1bf1e984eb588f7c980dc810
internalID: -1703591597
vertices: []
indices:
edges: []
weights: []
- serializedVersion: 2
name: Traf_0025
rect:
serializedVersion: 2
x: 1
y: 273
width: 488
height: 750
alignment: 9
pivot: {x: 0.42008197, y: -0.00816}
border: {x: 0, y: 0, z: 0, w: 0}
customData:
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: f3855632e843eb34e88fcf7251c7cd83
internalID: -746435906
vertices: []
indices:
edges: []
weights: []
outline: []
customData:
physicsShape: []
bones: []
spriteID: 79d7676310adae84494d551c08b3c47c
internalID: 0
vertices: []
indices:
edges: []
weights: []
secondaryTextures: []
spriteCustomMetadata:
entries: []
nameFileIdTable:
Traf_0024: -1703591597
Traf_0025: -746435906
mipmapLimitGroupName:
pSDRemoveMatte: 0
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,17 @@
#
# Sprite sheet data for Unity.
#
# To import these sprites into your Unity project, download "TexturePackerImporter":
# https://www.codeandweb.com/texturepacker/unity
#
# $TexturePacker:SmartUpdate:12cdac846eeb0ac92e8b589818b5b9fd:1617b416bec25e82693e9f78935249ba:a11e88a1024a8564f888a3954b97f2ab$
#
:format=40300
:texture=Trafalgar-_Walking4.png
:size=512x1024
:pivotpoints=enabled
:borders=disabled
:alphahandling=ClearTransparentPixels
Traf_0024;1;273;488;750; 0.42008196721311475;-0.008159999999999945; 0;0;0;0
Traf_0025;1;273;488;750; 0.42008196721311475;-0.008159999999999945; 0;0;0;0

View File

@@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: 5f5d73421b606944bb2a2c34b4fc7117
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -122,6 +122,32 @@ TextureImporter:
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 4
buildTarget: WebGL
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 4
buildTarget: WindowsStoreApps
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
spriteSheet:
serializedVersion: 2
sprites:

View File

@@ -122,6 +122,32 @@ TextureImporter:
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 4
buildTarget: WebGL
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 4
buildTarget: WindowsStoreApps
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
spriteSheet:
serializedVersion: 2
sprites:

Binary file not shown.

After

Width:  |  Height:  |  Size: 37 KiB

View File

@@ -0,0 +1,156 @@
fileFormatVersion: 2
guid: 57224356af3d045dbbf8b420e13b4b10
TextureImporter:
internalIDToNameTable:
- first:
213: 2364528222304962155
second: ramasjang_icon_0
externalObjects: {}
serializedVersion: 13
mipmaps:
mipMapMode: 0
enableMipMap: 0
sRGBTexture: 1
linearTexture: 0
fadeOut: 0
borderMipMap: 0
mipMapsPreserveCoverage: 0
alphaTestReferenceValue: 0.5
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: 0.25
normalMapFilter: 0
flipGreenChannel: 0
isReadable: 0
streamingMipmaps: 0
streamingMipmapsPriority: 0
vTOnly: 0
ignoreMipmapLimit: 0
grayScaleToAlpha: 0
generateCubemap: 6
cubemapConvolution: 0
seamlessCubemap: 0
textureFormat: 1
maxTextureSize: 2048
textureSettings:
serializedVersion: 2
filterMode: 1
aniso: 1
mipBias: 0
wrapU: 1
wrapV: 1
wrapW: 1
nPOTScale: 0
lightmap: 0
compressionQuality: 50
spriteMode: 2
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: 0.5, y: 0.5}
spritePixelsToUnits: 100
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 1
alphaUsage: 1
alphaIsTransparency: 1
spriteTessellationDetail: -1
textureType: 8
textureShape: 1
singleChannelComponent: 0
flipbookRows: 1
flipbookColumns: 1
maxTextureSizeSet: 0
compressionQualitySet: 0
textureFormatSet: 0
ignorePngGamma: 0
applyGammaDecoding: 0
swizzle: 50462976
cookieLightType: 0
platformSettings:
- serializedVersion: 4
buildTarget: DefaultTexturePlatform
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 4
buildTarget: Standalone
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 4
buildTarget: iOS
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
spriteSheet:
serializedVersion: 2
sprites:
- serializedVersion: 2
name: ramasjang_icon_0
rect:
serializedVersion: 2
x: 4
y: 5
width: 334
height: 334
alignment: 0
pivot: {x: 0, y: 0}
border: {x: 0, y: 0, z: 0, w: 0}
customData:
outline: []
physicsShape: []
tessellationDetail: -1
bones: []
spriteID: b668fdfe3ed70d020800000000000000
internalID: 2364528222304962155
vertices: []
indices:
edges: []
weights: []
outline: []
customData:
physicsShape: []
bones: []
spriteID:
internalID: 0
vertices: []
indices:
edges: []
weights: []
secondaryTextures: []
spriteCustomMetadata:
entries: []
nameFileIdTable:
ramasjang_icon_0: 2364528222304962155
mipmapLimitGroupName:
pSDRemoveMatte: 0
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -18,13 +18,10 @@ MonoBehaviour:
- {fileID: 458265635552197097, guid: a77d1e8b2fa8aa945a6f39b312536e0d, type: 3}
- {fileID: 552225285624929822, guid: e39992796d5459442be9967c77e27066, type: 3}
- {fileID: 7644433920135100480, guid: 12d242e44fe80ab44af852254b7cab0f, type: 3}
- {fileID: 1794231825201849485, guid: 6fb0d7fc6faad154b8c3e3cb7abb7c15, type: 3}
- {fileID: 6399527186463168339, guid: ac41583865245bc4bb3de6c15929b9fc, type: 3}
- {fileID: 2755712733105741372, guid: 70e6fca1164d9a140b271f4261f1f023, type: 3}
- {fileID: 5034240524438268576, guid: adbb9bfd5489f3f4995966535ca5f24b, type: 3}
- {fileID: 2326026072467672024, guid: c8d9eb8c3ca524b4eb67f6364b455b87, type: 3}
- {fileID: 3528960956969533010, guid: 53eea3840d3cde34a9768b8773a3a7e8, type: 3}
- {fileID: 9076822654798104907, guid: 4684df63af6398f4f9f624a35023f8d2, type: 3}
- {fileID: 3863019143023165617, guid: 774e30e3f0b1d0d49bad0c2abf11038a, type: 3}
- {fileID: 5034240524438268576, guid: b15ba9d3d508ef244b0eeb76404dc9de, type: 3}
- {fileID: 7207007194116694737, guid: 7180ae585f0db8044ba048426f72d995, type: 3}

View File

@@ -71,7 +71,6 @@ namespace AppleHills.Editor
{
CardSystemManager.Instance.OnBoosterOpened += OnBoosterOpened;
CardSystemManager.Instance.OnCardCollected += OnCardCollected;
CardSystemManager.Instance.OnCardRarityUpgraded += OnCardRarityUpgraded;
CardSystemManager.Instance.OnBoosterCountChanged += OnBoosterCountChanged;
isSubscribed = true;
@@ -87,7 +86,6 @@ namespace AppleHills.Editor
{
CardSystemManager.Instance.OnBoosterOpened -= OnBoosterOpened;
CardSystemManager.Instance.OnCardCollected -= OnCardCollected;
CardSystemManager.Instance.OnCardRarityUpgraded -= OnCardRarityUpgraded;
CardSystemManager.Instance.OnBoosterCountChanged -= OnBoosterCountChanged;
}
@@ -109,13 +107,6 @@ namespace AppleHills.Editor
Repaint();
}
private void OnCardRarityUpgraded(CardData card)
{
lastEventMessage = $"Card upgraded: {card.Name} → {card.Rarity}!";
RefreshData();
Repaint();
}
private void OnBoosterCountChanged(int count)
{
boosterCount = count;

View File

@@ -1,4 +1,4 @@
using UnityEngine;
using UnityEngine;
using UnityEditor;
namespace Interactions

View File

@@ -0,0 +1,829 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using UnityEditor;
using UnityEngine;
using Core;
namespace Editor
{
/// <summary>
/// Custom dockable log window with advanced filtering capabilities.
/// Supports filtering by class, method, log level, time range, and text search.
/// Multiple instances can be opened with independent filter states.
///
/// PERFORMANCE NOTE: For large log counts (10,000+), consider implementing virtualized scrolling.
/// Only render visible entries within the scroll view to avoid GUI overhead.
/// See DrawLogEntries() method for potential optimization location.
/// </summary>
public class CustomLogWindow : EditorWindow
{
#region Window State
private Vector2 scrollPosition;
private readonly List<LogEntry> allLogs = new List<LogEntry>();
#endregion
#region Filter State
private HashSet<string> activeClassTags = new HashSet<string>();
private HashSet<string> activeMethodTags = new HashSet<string>();
private HashSet<string> selectedClassFilters = new HashSet<string>();
private HashSet<string> selectedMethodFilters = new HashSet<string>();
private HashSet<LogLevel> selectedLevelFilters = new HashSet<LogLevel>
{
LogLevel.Debug, LogLevel.Info, LogLevel.Warning, LogLevel.Error
};
private string searchText = "";
private bool autoScroll = true;
// Time range filtering
private bool enableTimeFilter = false;
private float minTimestamp = 0;
private float maxTimestamp = 0;
private float currentMaxTimestamp = 0;
#endregion
#region UI State
// Colors for log levels
private readonly Color debugColor = Color.white;
private readonly Color infoColor = Color.white;
private readonly Color warningColor = Color.yellow;
private readonly Color errorColor = new Color(1f, 0.3f, 0.3f);
// Alternating row background colors
private readonly Color evenRowColor = new Color(0.22f, 0.22f, 0.22f);
private readonly Color oddRowColor = new Color(0.26f, 0.26f, 0.26f);
#endregion
#region Menu Items
[MenuItem("AppleHills/Custom Log Console")]
public static void ShowWindow()
{
var window = GetWindow<CustomLogWindow>("Custom Log");
window.Show();
}
#endregion
#region Unity Lifecycle
private void OnEnable()
{
// Subscribe to new log events
Logging.OnLogEntryAdded += OnLogAdded;
// Load existing logs
allLogs.AddRange(Logging.GetRecentLogs());
// Build initial tag lists
RebuildTagLists();
// Initialize time range
UpdateTimeRange();
}
private void OnDisable()
{
Logging.OnLogEntryAdded -= OnLogAdded;
}
private void OnLogAdded(LogEntry entry)
{
allLogs.Add(entry);
// Update active tags
activeClassTags.Add(entry.ClassName);
activeMethodTags.Add(entry.MethodName);
// Update time range
UpdateTimeRange();
if (autoScroll)
scrollPosition.y = float.MaxValue;
Repaint(); // Redraw window
}
#endregion
#region GUI Drawing
private void OnGUI()
{
DrawToolbar();
DrawLogEntries();
}
private void DrawToolbar()
{
EditorGUILayout.BeginHorizontal(EditorStyles.toolbar);
// Clear button
if (GUILayout.Button("Clear", EditorStyles.toolbarButton, GUILayout.Width(50)))
{
allLogs.Clear();
activeClassTags.Clear();
activeMethodTags.Clear();
Logging.ClearLogs();
Repaint();
}
// Auto-scroll toggle
autoScroll = GUILayout.Toggle(autoScroll, "Auto-scroll", EditorStyles.toolbarButton, GUILayout.Width(80));
GUILayout.Space(10);
// Class Filter Button
string classLabel = selectedClassFilters.Count == 0 ? "Classes: All" :
selectedClassFilters.Count == activeClassTags.Count ? "Classes: All" :
$"Classes: {selectedClassFilters.Count}";
if (GUILayout.Button(new GUIContent(classLabel, "Filter by class"), EditorStyles.toolbarDropDown, GUILayout.Width(100)))
{
ShowClassFilterMenu();
}
// Method Filter Button
string methodLabel = selectedMethodFilters.Count == 0 ? "Methods: All" :
selectedMethodFilters.Count == activeMethodTags.Count ? "Methods: All" :
$"Methods: {selectedMethodFilters.Count}";
if (GUILayout.Button(new GUIContent(methodLabel, "Filter by method"), EditorStyles.toolbarDropDown, GUILayout.Width(110)))
{
ShowMethodFilterMenu();
}
// Log Level Filter Button
string levelLabel = selectedLevelFilters.Count == 4 ? "Levels: All" :
selectedLevelFilters.Count == 0 ? "Levels: None" :
$"Levels: {selectedLevelFilters.Count}";
if (GUILayout.Button(new GUIContent(levelLabel, "Filter by log level"), EditorStyles.toolbarDropDown, GUILayout.Width(90)))
{
ShowLevelFilterMenu();
}
// Time Range Filter Button
if (GUILayout.Button(new GUIContent("⏱", "Time range filter"), EditorStyles.toolbarButton, GUILayout.Width(25)))
{
ShowTimeRangeWindow();
}
GUILayout.FlexibleSpace();
// Search box
GUILayout.Label("Search:", GUILayout.Width(50));
searchText = GUILayout.TextField(searchText, EditorStyles.toolbarSearchField, GUILayout.Width(150));
GUILayout.Space(10);
// Export button
if (GUILayout.Button("Export", EditorStyles.toolbarButton, GUILayout.Width(60)))
{
ExportLogs();
}
GUILayout.Space(5);
// Log count
var filteredCount = GetFilteredLogs().Count();
GUILayout.Label($"{filteredCount}/{allLogs.Count}", GUILayout.Width(80));
EditorGUILayout.EndHorizontal();
}
private void ShowClassFilterMenu()
{
ClassFilterWindow.ShowWindow(this, activeClassTags, selectedClassFilters,
(newSelection) =>
{
selectedClassFilters = newSelection;
Repaint();
});
}
private void ShowMethodFilterMenu()
{
MethodFilterWindow.ShowWindow(this, activeMethodTags, selectedMethodFilters,
(newSelection) =>
{
selectedMethodFilters = newSelection;
Repaint();
});
}
private void ShowLevelFilterMenu()
{
LevelFilterWindow.ShowWindow(this, selectedLevelFilters,
(newSelection) =>
{
selectedLevelFilters = newSelection;
Repaint();
});
}
private void ShowTimeRangeWindow()
{
TimeRangeFilterWindow.ShowWindow(this, enableTimeFilter, minTimestamp, maxTimestamp, currentMaxTimestamp,
(enabled, min, max) =>
{
enableTimeFilter = enabled;
minTimestamp = min;
maxTimestamp = max;
Repaint();
});
}
private void DrawLogEntries()
{
// PERFORMANCE NOTE: For 10,000+ logs, consider virtualized scrolling here.
// Only render entries visible within the scroll view rect.
// Current implementation renders all filtered logs which may cause GUI slowdown.
scrollPosition = EditorGUILayout.BeginScrollView(scrollPosition);
var filteredLogs = GetFilteredLogs().ToList();
for (int i = 0; i < filteredLogs.Count; i++)
{
DrawLogEntry(filteredLogs[i], i);
}
EditorGUILayout.EndScrollView();
}
private void DrawLogEntry(LogEntry entry, int index)
{
// Draw alternating row background
Color bgColor = (index % 2 == 0) ? evenRowColor : oddRowColor;
Rect rowRect = EditorGUILayout.BeginHorizontal();
EditorGUI.DrawRect(rowRect, bgColor);
// Color-code by log level
Color color = GetColorForLevel(entry.Level);
var originalColor = GUI.contentColor;
GUI.contentColor = color;
// Timestamp
GUILayout.Label($"[{entry.Timestamp:F2}s]", GUILayout.Width(80));
// Level
GUILayout.Label($"[{entry.Level}]", GUILayout.Width(70));
// Class
GUILayout.Label($"[{entry.ClassName}]", GUILayout.Width(150));
// Method
GUILayout.Label($"[{entry.MethodName}]", GUILayout.Width(150));
// Message
GUILayout.Label(entry.Message, GUILayout.ExpandWidth(true));
EditorGUILayout.EndHorizontal();
GUI.contentColor = originalColor;
// Right-click context menu
if (Event.current.type == EventType.ContextClick && rowRect.Contains(Event.current.mousePosition))
{
GenericMenu menu = new GenericMenu();
menu.AddItem(new GUIContent("Copy Full Message"), false, () =>
{
EditorGUIUtility.systemCopyBuffer = entry.FullFormattedMessage;
});
menu.AddItem(new GUIContent("Copy Message Only"), false, () =>
{
EditorGUIUtility.systemCopyBuffer = entry.Message;
});
menu.AddSeparator("");
menu.AddItem(new GUIContent("Filter to this Class"), false, () =>
{
selectedClassFilters.Clear();
selectedClassFilters.Add(entry.ClassName);
Repaint();
});
menu.AddItem(new GUIContent("Filter to this Method"), false, () =>
{
selectedMethodFilters.Clear();
selectedMethodFilters.Add(entry.MethodName);
Repaint();
});
menu.AddItem(new GUIContent("Filter to this Class + Method"), false, () =>
{
selectedClassFilters.Clear();
selectedClassFilters.Add(entry.ClassName);
selectedMethodFilters.Clear();
selectedMethodFilters.Add(entry.MethodName);
Repaint();
});
menu.AddSeparator("");
menu.AddItem(new GUIContent("Filter to this Log Level"), false, () =>
{
selectedLevelFilters.Clear();
selectedLevelFilters.Add(entry.Level);
Repaint();
});
menu.ShowAsContext();
Event.current.Use();
}
}
#endregion
#region Filtering Logic
private IEnumerable<LogEntry> GetFilteredLogs()
{
return allLogs.Where(entry =>
{
// Filter by class (if any selected)
if (selectedClassFilters.Count > 0 && !selectedClassFilters.Contains(entry.ClassName))
return false;
// Filter by method (if any selected)
if (selectedMethodFilters.Count > 0 && !selectedMethodFilters.Contains(entry.MethodName))
return false;
// Filter by log level
if (!selectedLevelFilters.Contains(entry.Level))
return false;
// Filter by time range
if (enableTimeFilter)
{
if (entry.Timestamp < minTimestamp || entry.Timestamp > maxTimestamp)
return false;
}
// Filter by search text
if (!string.IsNullOrEmpty(searchText))
{
bool matchesSearch =
entry.ClassName.Contains(searchText, StringComparison.OrdinalIgnoreCase) ||
entry.MethodName.Contains(searchText, StringComparison.OrdinalIgnoreCase) ||
entry.Message.Contains(searchText, StringComparison.OrdinalIgnoreCase);
if (!matchesSearch)
return false;
}
return true;
});
}
#endregion
#region Helper Methods
private Color GetColorForLevel(LogLevel level)
{
return level switch
{
LogLevel.Debug => debugColor,
LogLevel.Info => infoColor,
LogLevel.Warning => warningColor,
LogLevel.Error => errorColor,
_ => infoColor
};
}
private void RebuildTagLists()
{
activeClassTags.Clear();
activeMethodTags.Clear();
foreach (var log in allLogs)
{
activeClassTags.Add(log.ClassName);
activeMethodTags.Add(log.MethodName);
}
}
private void UpdateTimeRange()
{
if (allLogs.Count > 0)
{
currentMaxTimestamp = allLogs.Max(l => l.Timestamp);
// Initialize time range on first log
if (maxTimestamp == 0)
{
maxTimestamp = currentMaxTimestamp;
}
else
{
// Auto-expand max range as new logs come in
maxTimestamp = currentMaxTimestamp;
}
}
}
private void ExportLogs()
{
string defaultFileName = $"logs_{DateTime.Now:yyyy-MM-dd_HH-mm-ss}.txt";
string path = EditorUtility.SaveFilePanel("Export Logs", "", defaultFileName, "txt");
if (!string.IsNullOrEmpty(path))
{
try
{
var filteredLogs = GetFilteredLogs().ToList();
var lines = filteredLogs.Select(e => e.FullFormattedMessage);
File.WriteAllLines(path, lines);
EditorUtility.DisplayDialog("Export Successful",
$"Exported {filteredLogs.Count} log entries to:\n{path}", "OK");
}
catch (Exception ex)
{
EditorUtility.DisplayDialog("Export Failed",
$"Failed to export logs:\n{ex.Message}", "OK");
}
}
}
#endregion
}
/// <summary>
/// Persistent popup window for class filtering with multi-selection support
/// </summary>
public class ClassFilterWindow : EditorWindow
{
private HashSet<string> availableTags;
private HashSet<string> selectedTags;
private System.Action<HashSet<string>> onApply;
private Vector2 scrollPosition;
private string searchFilter = "";
public static void ShowWindow(CustomLogWindow parent, HashSet<string> available, HashSet<string> selected,
System.Action<HashSet<string>> applyCallback)
{
var window = CreateInstance<ClassFilterWindow>();
window.titleContent = new GUIContent("Class Filter");
window.availableTags = available;
window.selectedTags = new HashSet<string>(selected);
window.onApply = applyCallback;
var parentRect = parent.position;
window.position = new Rect(parentRect.x + 50, parentRect.y + 50, 300, 400);
window.ShowUtility();
}
private void OnGUI()
{
EditorGUILayout.Space(5);
// Control buttons
EditorGUILayout.BeginHorizontal();
if (GUILayout.Button("All", GUILayout.Width(60)))
{
if (availableTags != null)
selectedTags = new HashSet<string>(availableTags);
}
if (GUILayout.Button("None", GUILayout.Width(60)))
{
selectedTags.Clear();
}
GUILayout.FlexibleSpace();
searchFilter = EditorGUILayout.TextField(searchFilter, EditorStyles.toolbarSearchField, GUILayout.Width(150));
EditorGUILayout.EndHorizontal();
EditorGUILayout.Space(5);
// Scrollable list of toggles
scrollPosition = EditorGUILayout.BeginScrollView(scrollPosition);
if (availableTags != null && availableTags.Count > 0)
{
var filteredTags = string.IsNullOrEmpty(searchFilter)
? availableTags.OrderBy(t => t)
: availableTags.Where(t => t.Contains(searchFilter, StringComparison.OrdinalIgnoreCase)).OrderBy(t => t);
foreach (var tag in filteredTags)
{
bool isSelected = selectedTags.Contains(tag);
bool newSelection = EditorGUILayout.ToggleLeft(tag, isSelected);
if (newSelection != isSelected)
{
if (newSelection)
selectedTags.Add(tag);
else
selectedTags.Remove(tag);
}
}
}
else
{
EditorGUILayout.HelpBox("No classes available", MessageType.Info);
}
EditorGUILayout.EndScrollView();
EditorGUILayout.Space(5);
// Apply/Close buttons
EditorGUILayout.BeginHorizontal();
GUILayout.FlexibleSpace();
if (GUILayout.Button("Apply", GUILayout.Width(80)))
{
onApply?.Invoke(selectedTags);
Close();
}
if (GUILayout.Button("Close", GUILayout.Width(80)))
{
Close();
}
GUILayout.FlexibleSpace();
EditorGUILayout.EndHorizontal();
EditorGUILayout.Space(5);
}
}
/// <summary>
/// Persistent popup window for method filtering with multi-selection support
/// </summary>
public class MethodFilterWindow : EditorWindow
{
private HashSet<string> availableTags;
private HashSet<string> selectedTags;
private System.Action<HashSet<string>> onApply;
private Vector2 scrollPosition;
private string searchFilter = "";
public static void ShowWindow(CustomLogWindow parent, HashSet<string> available, HashSet<string> selected,
System.Action<HashSet<string>> applyCallback)
{
var window = CreateInstance<MethodFilterWindow>();
window.titleContent = new GUIContent("Method Filter");
window.availableTags = available;
window.selectedTags = new HashSet<string>(selected);
window.onApply = applyCallback;
var parentRect = parent.position;
window.position = new Rect(parentRect.x + 50, parentRect.y + 50, 300, 400);
window.ShowUtility();
}
private void OnGUI()
{
EditorGUILayout.Space(5);
// Control buttons
EditorGUILayout.BeginHorizontal();
if (GUILayout.Button("All", GUILayout.Width(60)))
{
if (availableTags != null)
selectedTags = new HashSet<string>(availableTags);
}
if (GUILayout.Button("None", GUILayout.Width(60)))
{
selectedTags.Clear();
}
GUILayout.FlexibleSpace();
searchFilter = EditorGUILayout.TextField(searchFilter, EditorStyles.toolbarSearchField, GUILayout.Width(150));
EditorGUILayout.EndHorizontal();
EditorGUILayout.Space(5);
// Scrollable list of toggles
scrollPosition = EditorGUILayout.BeginScrollView(scrollPosition);
if (availableTags != null && availableTags.Count > 0)
{
var filteredTags = string.IsNullOrEmpty(searchFilter)
? availableTags.OrderBy(t => t)
: availableTags.Where(t => t.Contains(searchFilter, StringComparison.OrdinalIgnoreCase)).OrderBy(t => t);
foreach (var tag in filteredTags)
{
bool isSelected = selectedTags.Contains(tag);
bool newSelection = EditorGUILayout.ToggleLeft(tag, isSelected);
if (newSelection != isSelected)
{
if (newSelection)
selectedTags.Add(tag);
else
selectedTags.Remove(tag);
}
}
}
else
{
EditorGUILayout.HelpBox("No methods available", MessageType.Info);
}
EditorGUILayout.EndScrollView();
EditorGUILayout.Space(5);
// Apply/Close buttons
EditorGUILayout.BeginHorizontal();
GUILayout.FlexibleSpace();
if (GUILayout.Button("Apply", GUILayout.Width(80)))
{
onApply?.Invoke(selectedTags);
Close();
}
if (GUILayout.Button("Close", GUILayout.Width(80)))
{
Close();
}
GUILayout.FlexibleSpace();
EditorGUILayout.EndHorizontal();
EditorGUILayout.Space(5);
}
}
/// <summary>
/// Persistent popup window for log level filtering with multi-selection support
/// </summary>
public class LevelFilterWindow : EditorWindow
{
private HashSet<LogLevel> selectedLevels;
private System.Action<HashSet<LogLevel>> onApply;
public static void ShowWindow(CustomLogWindow parent, HashSet<LogLevel> selected,
System.Action<HashSet<LogLevel>> applyCallback)
{
var window = CreateInstance<LevelFilterWindow>();
window.titleContent = new GUIContent("Log Level Filter");
window.selectedLevels = new HashSet<LogLevel>(selected);
window.onApply = applyCallback;
var parentRect = parent.position;
window.position = new Rect(parentRect.x + 50, parentRect.y + 50, 250, 180);
window.ShowUtility();
}
private void OnGUI()
{
EditorGUILayout.Space(5);
// Control buttons
EditorGUILayout.BeginHorizontal();
if (GUILayout.Button("All", GUILayout.Width(60)))
{
selectedLevels = new HashSet<LogLevel>
{
LogLevel.Debug, LogLevel.Info, LogLevel.Warning, LogLevel.Error
};
}
if (GUILayout.Button("None", GUILayout.Width(60)))
{
selectedLevels.Clear();
}
EditorGUILayout.EndHorizontal();
EditorGUILayout.Space(10);
// Log level toggles
foreach (LogLevel level in Enum.GetValues(typeof(LogLevel)))
{
bool isSelected = selectedLevels.Contains(level);
bool newSelection = EditorGUILayout.ToggleLeft(level.ToString(), isSelected);
if (newSelection != isSelected)
{
if (newSelection)
selectedLevels.Add(level);
else
selectedLevels.Remove(level);
}
}
EditorGUILayout.Space(10);
// Apply/Close buttons
EditorGUILayout.BeginHorizontal();
GUILayout.FlexibleSpace();
if (GUILayout.Button("Apply", GUILayout.Width(80)))
{
onApply?.Invoke(selectedLevels);
Close();
}
if (GUILayout.Button("Close", GUILayout.Width(80)))
{
Close();
}
GUILayout.FlexibleSpace();
EditorGUILayout.EndHorizontal();
EditorGUILayout.Space(5);
}
}
/// <summary>
/// Popup window for configuring time range filters
/// </summary>
public class TimeRangeFilterWindow : EditorWindow
{
private bool enableTimeFilter;
private float minTimestamp;
private float maxTimestamp;
private float currentMaxTimestamp;
private System.Action<bool, float, float> onApply;
public static void ShowWindow(CustomLogWindow parent, bool enabled, float min, float max, float currentMax,
System.Action<bool, float, float> applyCallback)
{
var window = CreateInstance<TimeRangeFilterWindow>();
window.titleContent = new GUIContent("Time Range Filter");
window.enableTimeFilter = enabled;
window.minTimestamp = min;
window.maxTimestamp = max;
window.currentMaxTimestamp = currentMax;
window.onApply = applyCallback;
// Position near the parent window
var parentRect = parent.position;
window.position = new Rect(parentRect.x + 100, parentRect.y + 100, 350, 120);
window.ShowUtility();
}
private void OnGUI()
{
EditorGUILayout.Space(10);
enableTimeFilter = EditorGUILayout.Toggle("Enable Time Filter", enableTimeFilter);
EditorGUILayout.Space(5);
if (enableTimeFilter && currentMaxTimestamp > 0)
{
EditorGUILayout.BeginHorizontal();
EditorGUILayout.LabelField($"Min: {minTimestamp:F2}s", GUILayout.Width(100));
EditorGUILayout.LabelField($"Max: {maxTimestamp:F2}s", GUILayout.Width(100));
EditorGUILayout.EndHorizontal();
EditorGUILayout.MinMaxSlider(
ref minTimestamp,
ref maxTimestamp,
0,
currentMaxTimestamp);
EditorGUILayout.Space(5);
EditorGUILayout.BeginHorizontal();
if (GUILayout.Button("Reset Range"))
{
minTimestamp = 0;
maxTimestamp = currentMaxTimestamp;
}
EditorGUILayout.EndHorizontal();
}
else if (enableTimeFilter)
{
EditorGUILayout.HelpBox("No logs available for time filtering", MessageType.Info);
}
EditorGUILayout.Space(10);
EditorGUILayout.BeginHorizontal();
GUILayout.FlexibleSpace();
if (GUILayout.Button("Apply", GUILayout.Width(80)))
{
onApply?.Invoke(enableTimeFilter, minTimestamp, maxTimestamp);
Close();
}
if (GUILayout.Button("Cancel", GUILayout.Width(80)))
{
Close();
}
GUILayout.FlexibleSpace();
EditorGUILayout.EndHorizontal();
EditorGUILayout.Space(10);
}
}
}

View File

@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 60a300585fef4ac990c963c8b37c3887
timeCreated: 1762814971

View File

@@ -181,7 +181,7 @@ namespace Editor
string scenePath = AssetDatabase.GUIDToAssetPath(guid);
var scene = EditorSceneManager.OpenScene(scenePath, OpenSceneMode.Additive);
var allComponents = GameObject.FindObjectsOfType<Component>(true);
var allComponents = GameObject.FindObjectsByType<Component>(FindObjectsInactive.Include, FindObjectsSortMode.None);
foreach (var component in allComponents)
{
if (component == null || component.gameObject.scene != scene) continue;

View File

@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: cb41c852d70c4066bf510792ee19b3f5
timeCreated: 1762866335

View File

@@ -0,0 +1,748 @@
using System.Collections.Generic;
using System.Linq;
using UnityEditor;
using UnityEngine;
using Interactions;
using System.Reflection;
using System;
namespace AppleHills.Editor.InteractionSystem
{
/// <summary>
/// Editor utility for managing and debugging interactable objects in the scene.
/// Provides scene object locator, inspector editing, and runtime debugging capabilities.
/// </summary>
public class InteractableEditorWindow : EditorWindow
{
// Tab management
private int _selectedTab = 0;
private readonly string[] _tabNames = { "Scene", "Debug" };
// Scene interactables tracking
private List<InteractableBase> _sceneInteractables = new List<InteractableBase>();
private InteractableBase _selectedInteractable;
private GameObject _selectedGameObject;
// UI state
private Vector2 _listScrollPosition;
private Vector2 _inspectorScrollPosition;
private Vector2 _debugScrollPosition;
private string _searchQuery = "";
// Runtime state
private bool _isPlaying = false;
// Editor for selected interactable
private UnityEditor.Editor _cachedEditor;
// Available interactable types for adding
private static readonly Type[] AvailableInteractableTypes = new Type[]
{
typeof(OneClickInteraction),
typeof(Pickup),
typeof(ItemSlot),
typeof(SaveableInteractable),
typeof(InteractableBase)
};
[MenuItem("AppleHills/Interactable Editor")]
public static void ShowWindow()
{
var window = GetWindow<InteractableEditorWindow>("Interactable Editor");
window.minSize = new Vector2(900, 600);
window.Show();
}
private void OnEnable()
{
RefreshSceneInteractables();
// Register for scene and selection changes
UnityEditor.SceneManagement.EditorSceneManager.sceneOpened += OnSceneOpened;
UnityEditor.SceneManagement.EditorSceneManager.sceneClosed += OnSceneClosed;
Selection.selectionChanged += OnSelectionChanged;
EditorApplication.playModeStateChanged += OnPlayModeStateChanged;
EditorApplication.hierarchyChanged += OnHierarchyChanged;
}
private void OnDisable()
{
UnityEditor.SceneManagement.EditorSceneManager.sceneOpened -= OnSceneOpened;
UnityEditor.SceneManagement.EditorSceneManager.sceneClosed -= OnSceneClosed;
Selection.selectionChanged -= OnSelectionChanged;
EditorApplication.playModeStateChanged -= OnPlayModeStateChanged;
EditorApplication.hierarchyChanged -= OnHierarchyChanged;
// Clean up cached editor
if (_cachedEditor != null)
{
DestroyImmediate(_cachedEditor);
_cachedEditor = null;
}
}
private void OnSceneOpened(UnityEngine.SceneManagement.Scene scene, UnityEditor.SceneManagement.OpenSceneMode mode)
{
RefreshSceneInteractables();
}
private void OnSceneClosed(UnityEngine.SceneManagement.Scene scene)
{
RefreshSceneInteractables();
}
private void OnHierarchyChanged()
{
RefreshSceneInteractables();
}
private void OnSelectionChanged()
{
// Check if selected object has changed
if (Selection.activeGameObject != null && Selection.activeGameObject != _selectedGameObject)
{
var interactable = Selection.activeGameObject.GetComponent<InteractableBase>();
if (interactable != null)
{
// GameObject has an interactable - select it
SelectInteractable(interactable);
}
else
{
// GameObject doesn't have an interactable - track it for add menu
_selectedGameObject = Selection.activeGameObject;
_selectedInteractable = null;
// Clear cached editor
if (_cachedEditor != null)
{
DestroyImmediate(_cachedEditor);
_cachedEditor = null;
}
}
Repaint();
}
else if (Selection.activeGameObject == null)
{
// Nothing selected - clear selection
_selectedGameObject = null;
_selectedInteractable = null;
if (_cachedEditor != null)
{
DestroyImmediate(_cachedEditor);
_cachedEditor = null;
}
Repaint();
}
}
private void OnPlayModeStateChanged(PlayModeStateChange state)
{
_isPlaying = EditorApplication.isPlaying;
if (_isPlaying)
{
RefreshSceneInteractables();
}
Repaint();
}
private void OnGUI()
{
DrawHeader();
_selectedTab = GUILayout.Toolbar(_selectedTab, _tabNames);
EditorGUILayout.Space();
switch (_selectedTab)
{
case 0: // Scene tab
DrawSceneTab();
break;
case 1: // Debug tab
DrawDebugTab();
break;
}
}
#region Header UI
private void DrawHeader()
{
EditorGUILayout.BeginHorizontal(EditorStyles.toolbar);
if (GUILayout.Button("Refresh", EditorStyles.toolbarButton, GUILayout.Width(60)))
{
RefreshSceneInteractables();
}
GUILayout.FlexibleSpace();
// Tab-specific toolbar options
if (_selectedTab == 0) // Scene tab
{
EditorGUILayout.LabelField($"Found: {_sceneInteractables.Count} interactables", EditorStyles.toolbarButton, GUILayout.Width(150));
}
else if (_selectedTab == 1) // Debug tab
{
EditorGUILayout.LabelField(_isPlaying ? "Runtime Active" : "Editor Mode", EditorStyles.toolbarButton, GUILayout.Width(100));
}
EditorGUILayout.EndHorizontal();
}
#endregion
#region Scene Tab
private void DrawSceneTab()
{
EditorGUILayout.BeginHorizontal();
// Left panel - interactable list
EditorGUILayout.BeginVertical(GUILayout.Width(300));
DrawInteractableListPanel();
EditorGUILayout.EndVertical();
// Separator
EditorGUILayout.Space(5);
// Right panel - inspector/editor
EditorGUILayout.BeginVertical();
DrawInspectorPanel();
EditorGUILayout.EndVertical();
EditorGUILayout.EndHorizontal();
}
private void DrawInteractableListPanel()
{
// Search field
EditorGUILayout.BeginHorizontal(EditorStyles.toolbar);
_searchQuery = EditorGUILayout.TextField(_searchQuery, EditorStyles.toolbarSearchField);
if (GUILayout.Button("×", EditorStyles.toolbarButton, GUILayout.Width(20)) && !string.IsNullOrEmpty(_searchQuery))
{
_searchQuery = "";
GUI.FocusControl(null);
}
EditorGUILayout.EndHorizontal();
_listScrollPosition = EditorGUILayout.BeginScrollView(_listScrollPosition);
// Filter interactables by search query
var filteredInteractables = string.IsNullOrEmpty(_searchQuery)
? _sceneInteractables
: _sceneInteractables.Where(i => i != null && i.gameObject.name.ToLower().Contains(_searchQuery.ToLower())).ToList();
if (filteredInteractables.Count == 0)
{
EditorGUILayout.HelpBox("No interactables found in scene", MessageType.Info);
}
else
{
foreach (var interactable in filteredInteractables)
{
if (interactable == null) continue;
if (DrawInteractableListItem(interactable))
{
SelectInteractable(interactable);
}
}
}
EditorGUILayout.EndScrollView();
}
private bool DrawInteractableListItem(InteractableBase interactable)
{
bool isSelected = interactable == _selectedInteractable;
Color originalColor = GUI.backgroundColor;
if (isSelected)
GUI.backgroundColor = new Color(0.3f, 0.5f, 0.8f);
EditorGUILayout.BeginVertical(EditorStyles.helpBox);
GUI.backgroundColor = originalColor;
EditorGUILayout.BeginHorizontal();
// Interactable info
EditorGUILayout.BeginVertical();
EditorGUILayout.LabelField(interactable.gameObject.name, EditorStyles.boldLabel);
EditorGUILayout.LabelField(interactable.GetType().Name, EditorStyles.miniLabel);
// Show additional info for specific types
if (interactable is Pickup pickup && pickup.itemData != null)
{
EditorGUILayout.LabelField($"Item: {pickup.itemData.itemName}", EditorStyles.miniLabel);
}
else if (interactable is ItemSlot slot && slot.itemData != null)
{
EditorGUILayout.LabelField($"Slot: {slot.itemData.itemName}", EditorStyles.miniLabel);
}
EditorGUILayout.EndVertical();
GUILayout.FlexibleSpace();
// Ping button
if (GUILayout.Button("Ping", GUILayout.Width(50)))
{
EditorGUIUtility.PingObject(interactable.gameObject);
Selection.activeGameObject = interactable.gameObject;
}
EditorGUILayout.EndHorizontal();
EditorGUILayout.EndVertical();
Rect itemRect = GUILayoutUtility.GetLastRect();
bool wasClicked = Event.current.type == EventType.MouseDown && Event.current.button == 0
&& itemRect.Contains(Event.current.mousePosition);
if (wasClicked)
{
Event.current.Use();
}
return wasClicked;
}
private void DrawInspectorPanel()
{
_inspectorScrollPosition = EditorGUILayout.BeginScrollView(_inspectorScrollPosition);
if (_selectedInteractable == null && _selectedGameObject == null)
{
EditorGUILayout.HelpBox("Select an interactable from the list or in the scene hierarchy", MessageType.Info);
}
else if (_selectedGameObject != null && _selectedInteractable == null)
{
// Selected object doesn't have an interactable - show add menu
DrawAddInteractableMenu();
}
else if (_selectedInteractable != null)
{
// Draw custom inspector for the selected interactable
DrawInteractableInspector();
}
EditorGUILayout.EndScrollView();
}
private void DrawAddInteractableMenu()
{
EditorGUILayout.HelpBox($"GameObject '{_selectedGameObject.name}' doesn't have an Interactable component", MessageType.Info);
EditorGUILayout.Space();
EditorGUILayout.LabelField("Add Interactable Component:", EditorStyles.boldLabel);
foreach (var interactableType in AvailableInteractableTypes)
{
if (GUILayout.Button($"Add {interactableType.Name}", GUILayout.Height(30)))
{
Undo.RecordObject(_selectedGameObject, $"Add {interactableType.Name}");
var component = _selectedGameObject.AddComponent(interactableType) as InteractableBase;
EditorUtility.SetDirty(_selectedGameObject);
SelectInteractable(component);
RefreshSceneInteractables();
}
}
}
private void DrawInteractableInspector()
{
// Header
EditorGUILayout.BeginHorizontal();
EditorGUILayout.LabelField("Editing:", EditorStyles.boldLabel, GUILayout.Width(60));
EditorGUILayout.LabelField(_selectedInteractable.gameObject.name, EditorStyles.boldLabel);
GUILayout.FlexibleSpace();
if (GUILayout.Button("Ping", GUILayout.Width(50)))
{
EditorGUIUtility.PingObject(_selectedInteractable.gameObject);
Selection.activeGameObject = _selectedInteractable.gameObject;
}
EditorGUILayout.EndHorizontal();
EditorGUILayout.Space();
// Draw default inspector using Editor
if (_cachedEditor == null || _cachedEditor.target != _selectedInteractable)
{
if (_cachedEditor != null)
{
DestroyImmediate(_cachedEditor);
}
_cachedEditor = UnityEditor.Editor.CreateEditor(_selectedInteractable);
}
if (_cachedEditor != null)
{
EditorGUI.BeginChangeCheck();
_cachedEditor.OnInspectorGUI();
if (EditorGUI.EndChangeCheck())
{
EditorUtility.SetDirty(_selectedInteractable);
}
}
EditorGUILayout.Space();
// Additional info section
DrawAdditionalInfo();
}
private void DrawAdditionalInfo()
{
EditorGUILayout.LabelField("Additional Information", EditorStyles.boldLabel);
EditorGUILayout.BeginVertical(EditorStyles.helpBox);
// Show component information
EditorGUILayout.LabelField("Type:", _selectedInteractable.GetType().Name);
// Show attached actions
var actions = _selectedInteractable.GetComponents<InteractionActionBase>();
if (actions.Length > 0)
{
EditorGUILayout.LabelField($"Actions: {actions.Length}");
EditorGUI.indentLevel++;
foreach (var action in actions)
{
EditorGUILayout.BeginHorizontal();
EditorGUILayout.LabelField(action.GetType().Name, EditorStyles.miniLabel);
if (GUILayout.Button("Ping", GUILayout.Width(50)))
{
EditorGUIUtility.PingObject(action);
}
EditorGUILayout.EndHorizontal();
}
EditorGUI.indentLevel--;
}
// Show specific type info
if (_selectedInteractable is Pickup pickup)
{
EditorGUILayout.Space();
EditorGUILayout.LabelField("Pickup Info:", EditorStyles.boldLabel);
if (pickup.itemData != null)
{
EditorGUILayout.BeginHorizontal();
EditorGUILayout.LabelField("Item Data:", GUILayout.Width(100));
EditorGUILayout.ObjectField(pickup.itemData, typeof(PickupItemData), false);
if (GUILayout.Button("Ping", GUILayout.Width(50)))
{
EditorGUIUtility.PingObject(pickup.itemData);
}
EditorGUILayout.EndHorizontal();
}
}
else if (_selectedInteractable is ItemSlot slot)
{
EditorGUILayout.Space();
EditorGUILayout.LabelField("Slot Info:", EditorStyles.boldLabel);
if (slot.itemData != null)
{
EditorGUILayout.BeginHorizontal();
EditorGUILayout.LabelField("Slot Data:", GUILayout.Width(100));
EditorGUILayout.ObjectField(slot.itemData, typeof(PickupItemData), false);
if (GUILayout.Button("Ping", GUILayout.Width(50)))
{
EditorGUIUtility.PingObject(slot.itemData);
}
EditorGUILayout.EndHorizontal();
}
if (_isPlaying)
{
var slottedObject = slot.GetSlottedObject();
if (slottedObject != null)
{
EditorGUILayout.BeginHorizontal();
EditorGUILayout.LabelField("Slotted Object:", GUILayout.Width(100));
EditorGUILayout.ObjectField(slottedObject, typeof(GameObject), true);
if (GUILayout.Button("Ping", GUILayout.Width(50)))
{
EditorGUIUtility.PingObject(slottedObject);
}
EditorGUILayout.EndHorizontal();
}
}
}
EditorGUILayout.EndVertical();
}
#endregion
#region Debug Tab
private void DrawDebugTab()
{
if (!_isPlaying)
{
EditorGUILayout.HelpBox("Enter Play Mode to debug interactables at runtime", MessageType.Info);
return;
}
_debugScrollPosition = EditorGUILayout.BeginScrollView(_debugScrollPosition);
EditorGUILayout.LabelField("Scene Interactables", EditorStyles.boldLabel);
EditorGUILayout.HelpBox("Test interactions and trigger individual events", MessageType.Info);
EditorGUILayout.Space();
foreach (var interactable in _sceneInteractables)
{
if (interactable == null) continue;
DrawDebugInteractableItem(interactable);
}
EditorGUILayout.EndScrollView();
}
private void DrawDebugInteractableItem(InteractableBase interactable)
{
EditorGUILayout.BeginVertical(EditorStyles.helpBox);
// Header
EditorGUILayout.BeginHorizontal();
EditorGUILayout.LabelField(interactable.gameObject.name, EditorStyles.boldLabel);
EditorGUILayout.LabelField($"({interactable.GetType().Name})", EditorStyles.miniLabel);
GUILayout.FlexibleSpace();
if (GUILayout.Button("Ping", GUILayout.Width(50)))
{
EditorGUIUtility.PingObject(interactable.gameObject);
Selection.activeGameObject = interactable.gameObject;
}
EditorGUILayout.EndHorizontal();
EditorGUILayout.Space();
// Interaction buttons
EditorGUILayout.LabelField("Trigger Interaction:", EditorStyles.boldLabel);
EditorGUILayout.BeginHorizontal();
if (GUILayout.Button("Full Interaction", GUILayout.Height(25)))
{
TriggerFullInteraction(interactable);
}
EditorGUILayout.EndHorizontal();
EditorGUILayout.Space();
// Event buttons
EditorGUILayout.LabelField("Trigger Individual Events:", EditorStyles.boldLabel);
EditorGUILayout.BeginHorizontal();
if (GUILayout.Button("Started"))
{
TriggerEvent(interactable, "OnInteractionStarted");
TriggerUnityEvent(interactable, "interactionStarted");
}
if (GUILayout.Button("Arrived"))
{
TriggerEvent(interactable, "OnInteractingCharacterArrived");
TriggerUnityEvent(interactable, "characterArrived");
}
if (GUILayout.Button("Do Interaction"))
{
TriggerEvent(interactable, "DoInteraction");
}
EditorGUILayout.EndHorizontal();
EditorGUILayout.BeginHorizontal();
if (GUILayout.Button("Complete (Success)"))
{
TriggerEventWithParam(interactable, "OnInteractionFinished", true);
TriggerUnityEventWithParam(interactable, "interactionComplete", true);
}
if (GUILayout.Button("Complete (Fail)"))
{
TriggerEventWithParam(interactable, "OnInteractionFinished", false);
TriggerUnityEventWithParam(interactable, "interactionComplete", false);
}
if (GUILayout.Button("Interrupted"))
{
TriggerUnityEvent(interactable, "interactionInterrupted");
}
EditorGUILayout.EndHorizontal();
// Show registered actions
var actions = interactable.GetComponents<InteractionActionBase>();
if (actions.Length > 0)
{
EditorGUILayout.Space();
EditorGUILayout.LabelField($"Registered Actions ({actions.Length}):", EditorStyles.boldLabel);
foreach (var action in actions)
{
EditorGUILayout.BeginHorizontal(EditorStyles.helpBox);
EditorGUILayout.LabelField(action.GetType().Name);
if (action.respondToEvents != null && action.respondToEvents.Count > 0)
{
string events = string.Join(", ", action.respondToEvents);
EditorGUILayout.LabelField($"Events: {events}", EditorStyles.miniLabel);
}
EditorGUILayout.EndHorizontal();
}
}
EditorGUILayout.EndVertical();
EditorGUILayout.Space();
}
#endregion
#region Data Management
private void RefreshSceneInteractables()
{
_sceneInteractables.Clear();
// Find all interactables in the scene
var allInteractables = FindObjectsByType<InteractableBase>(FindObjectsSortMode.None);
_sceneInteractables.AddRange(allInteractables);
// Sort by name for easier browsing
_sceneInteractables.Sort((a, b) =>
{
if (a == null || b == null) return 0;
return string.Compare(a.gameObject.name, b.gameObject.name, StringComparison.Ordinal);
});
}
private void SelectInteractable(InteractableBase interactable)
{
_selectedInteractable = interactable;
_selectedGameObject = interactable?.gameObject;
// Clear cached editor to force recreation
if (_cachedEditor != null)
{
DestroyImmediate(_cachedEditor);
_cachedEditor = null;
}
}
#endregion
#region Debug Helpers
private void TriggerFullInteraction(InteractableBase interactable)
{
if (!_isPlaying || interactable == null) return;
// Simulate a tap on the interactable
Vector3 worldPos = interactable.transform.position;
interactable.OnTap(new Vector2(worldPos.x, worldPos.y));
Debug.Log($"[Interactable Editor] Triggered full interaction on {interactable.gameObject.name}");
}
private void TriggerEvent(InteractableBase interactable, string methodName)
{
if (!_isPlaying || interactable == null) return;
Type type = interactable.GetType();
MethodInfo method = type.GetMethod(methodName, BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic);
if (method != null)
{
try
{
method.Invoke(interactable, null);
Debug.Log($"[Interactable Editor] Invoked {methodName} on {interactable.gameObject.name}");
}
catch (Exception e)
{
Debug.LogError($"[Interactable Editor] Error invoking {methodName}: {e.Message}");
}
}
else
{
Debug.LogWarning($"[Interactable Editor] Method {methodName} not found on {type.Name}");
}
}
private void TriggerEventWithParam(InteractableBase interactable, string methodName, object param)
{
if (!_isPlaying || interactable == null) return;
Type type = interactable.GetType();
MethodInfo method = type.GetMethod(methodName, BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic);
if (method != null)
{
try
{
method.Invoke(interactable, new object[] { param });
Debug.Log($"[Interactable Editor] Invoked {methodName}({param}) on {interactable.gameObject.name}");
}
catch (Exception e)
{
Debug.LogError($"[Interactable Editor] Error invoking {methodName}: {e.Message}");
}
}
else
{
Debug.LogWarning($"[Interactable Editor] Method {methodName} not found on {type.Name}");
}
}
private void TriggerUnityEvent(InteractableBase interactable, string fieldName)
{
if (!_isPlaying || interactable == null) return;
Type type = interactable.GetType();
FieldInfo field = type.GetField(fieldName, BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic);
if (field != null && field.GetValue(interactable) is UnityEngine.Events.UnityEventBase unityEvent)
{
// Use reflection to invoke the protected Invoke method
MethodInfo invokeMethod = unityEvent.GetType().GetMethod("Invoke", BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic);
if (invokeMethod != null)
{
invokeMethod.Invoke(unityEvent, null);
Debug.Log($"[Interactable Editor] Invoked UnityEvent {fieldName} on {interactable.gameObject.name}");
}
}
}
private void TriggerUnityEventWithParam(InteractableBase interactable, string fieldName, bool param)
{
if (!_isPlaying || interactable == null) return;
Type type = interactable.GetType();
FieldInfo field = type.GetField(fieldName, BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic);
if (field != null && field.GetValue(interactable) is UnityEngine.Events.UnityEvent<bool> unityEvent)
{
unityEvent.Invoke(param);
Debug.Log($"[Interactable Editor] Invoked UnityEvent<bool> {fieldName}({param}) on {interactable.gameObject.name}");
}
}
#endregion
}
}

View File

@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 3045d5bcf3e04203bfe060f80d8913ca
timeCreated: 1762866335

View File

@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: c5d626da49844592981ef14524e3a308
timeCreated: 1762332131

View File

@@ -0,0 +1,144 @@
using UnityEditor;
using UnityEngine;
using UnityEngine.SceneManagement;
using Core.Lifecycle;
using Core.SaveLoad;
using AppleHills.Core.Settings;
using Bootstrap;
namespace Editor.Lifecycle
{
/// <summary>
/// Editor-only bootstrap that ensures OnSceneReady is triggered when playing directly from a scene in Unity Editor.
///
/// PROBLEM: When you press Play in the editor without going through the scene manager:
/// - CustomBoot runs and triggers OnBootCompletionTriggered (which broadcasts OnManagedStart)
/// - But BroadcastSceneReady is NEVER called for the initial scene
/// - Components in the scene never receive their OnSceneReady() callback
///
/// SOLUTION: After boot completes, detect the active scene and broadcast OnSceneReady for it.
/// This only runs in editor mode and mimics what SceneManagerService does during normal scene transitions.
/// </summary>
[InitializeOnLoad]
public static class EditorLifecycleBootstrap
{
private static bool hasTriggeredInitialSceneReady = false;
private static int framesSincePlayMode = 0;
private const int MaxFramesToWait = 300; // 5 seconds at 60fps
static EditorLifecycleBootstrap()
{
// Subscribe to play mode state changes
EditorApplication.playModeStateChanged += OnPlayModeStateChanged;
}
private static void OnPlayModeStateChanged(PlayModeStateChange state)
{
// Reset flag when exiting play mode
if (state == PlayModeStateChange.ExitingPlayMode || state == PlayModeStateChange.EnteredEditMode)
{
hasTriggeredInitialSceneReady = false;
framesSincePlayMode = 0;
return;
}
// When we enter play mode, wait for boot to complete then trigger scene ready
if (state == PlayModeStateChange.EnteredPlayMode)
{
hasTriggeredInitialSceneReady = false;
framesSincePlayMode = 0;
// Use EditorApplication.update to poll until boot completes
EditorApplication.update += WaitForBootAndTriggerSceneReady;
}
}
private static void WaitForBootAndTriggerSceneReady()
{
framesSincePlayMode++;
// Safety timeout - if boot hasn't completed after 5 seconds, something is wrong
if (framesSincePlayMode > MaxFramesToWait)
{
Debug.LogError($"[EditorLifecycleBootstrap] Timed out waiting for boot completion after {MaxFramesToWait} frames. " +
"CustomBoot may have failed to initialize properly.");
EditorApplication.update -= WaitForBootAndTriggerSceneReady;
return;
}
// Check if boot has completed
if (!CustomBoot.Initialised)
return;
// Check if LifecycleManager exists
if (LifecycleManager.Instance == null)
{
Debug.LogWarning("[EditorLifecycleBootstrap] LifecycleManager instance not found. " +
"Lifecycle may not be properly initialized.");
EditorApplication.update -= WaitForBootAndTriggerSceneReady;
return;
}
// Only trigger once per play session
if (hasTriggeredInitialSceneReady)
{
EditorApplication.update -= WaitForBootAndTriggerSceneReady;
return;
}
hasTriggeredInitialSceneReady = true;
EditorApplication.update -= WaitForBootAndTriggerSceneReady;
// Get the active scene
Scene activeScene = SceneManager.GetActiveScene();
if (!activeScene.isLoaded)
{
Debug.LogWarning($"[EditorLifecycleBootstrap] Active scene '{activeScene.name}' is not loaded.");
return;
}
// Skip bootstrap scene - it doesn't need scene ready
// Note: BootstrapScene is the infrastructure scene, not a gameplay scene
if (activeScene.name == "BootstrapScene" || activeScene.name == "Bootstrap")
{
Debug.Log($"[EditorLifecycleBootstrap] Skipping OnSceneReady for infrastructure scene: {activeScene.name}");
return;
}
Debug.Log($"<color=cyan>[EditorLifecycleBootstrap] Triggering lifecycle for initial scene: {activeScene.name}</color>");
// Broadcast scene ready for the initial scene
// This mimics what SceneManagerService does during scene transitions (Phase 10)
try
{
LifecycleManager.Instance.BroadcastSceneReady(activeScene.name);
}
catch (System.Exception ex)
{
Debug.LogError($"[EditorLifecycleBootstrap] Error broadcasting SceneReady: {ex.Message}\n{ex.StackTrace}");
return;
}
// Restore scene-specific data via SaveLoadManager
// This mimics SceneManagerService Phase 11
if (SaveLoadManager.Instance != null)
{
var debugSettings = DeveloperSettingsProvider.Instance.GetSettings<DebugSettings>();
if (debugSettings.useSaveLoadSystem)
{
try
{
Debug.Log($"[EditorLifecycleBootstrap] Restoring scene data for: {activeScene.name}");
SaveLoadManager.Instance.RestoreSceneData();
}
catch (System.Exception ex)
{
Debug.LogError($"[EditorLifecycleBootstrap] Error restoring scene data: {ex.Message}\n{ex.StackTrace}");
}
}
}
}
}
}

View File

@@ -0,0 +1,9 @@
fileFormatVersion: 2
guid: 7f3e8a9c4d5b6e7f8a9b0c1d2e3f4a5b
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -560,6 +560,15 @@ namespace AppleHills.Editor.PuzzleSystem
EditorGUILayout.BeginHorizontal(EditorStyles.toolbar);
EditorGUILayout.LabelField($"Current Level: {_runtimeLevelData.levelId}", EditorStyles.boldLabel);
GUILayout.FlexibleSpace();
// Unlock All button
if (GUILayout.Button("Unlock All", EditorStyles.toolbarButton, GUILayout.Width(100)))
{
UnlockAllPuzzles();
}
EditorGUILayout.EndHorizontal();
_debugScrollPosition = EditorGUILayout.BeginScrollView(_debugScrollPosition);
@@ -870,6 +879,121 @@ namespace AppleHills.Editor.PuzzleSystem
UpdateRuntimeData();
}
private void UnlockAllPuzzles()
{
if (!_isPlaying || _runtimeLevelData == null) return;
PuzzleManager puzzleManager = Object.FindFirstObjectByType<PuzzleManager>();
if (puzzleManager == null)
{
Debug.LogError("[Puzzle Editor] Cannot find PuzzleManager in scene");
return;
}
Debug.Log("[Puzzle Editor] Starting to unlock all puzzles...");
// Get all steps from the level data
List<PuzzleStepSO> allSteps = new List<PuzzleStepSO>(_runtimeLevelData.allSteps);
// Track which steps we've processed
HashSet<string> processedSteps = new HashSet<string>();
bool madeProgress = true;
int maxIterations = 100; // Safety limit to prevent infinite loops
int iteration = 0;
// Keep iterating until no more steps can be unlocked/completed
while (madeProgress && iteration < maxIterations)
{
madeProgress = false;
iteration++;
foreach (var step in allSteps)
{
if (step == null || processedSteps.Contains(step.stepId))
continue;
// Check if already completed
if (puzzleManager.IsPuzzleStepCompleted(step.stepId))
{
processedSteps.Add(step.stepId);
continue;
}
// Check if step is unlocked or can be unlocked
bool isUnlocked = puzzleManager.IsStepUnlocked(step);
if (!isUnlocked)
{
// Try to unlock it if dependencies are met
// We need to check if all dependencies are completed
bool canUnlock = CanUnlockStep(step, puzzleManager);
if (canUnlock)
{
// Unlock the step using reflection
System.Type managerType = puzzleManager.GetType();
System.Reflection.MethodInfo unlockMethod = managerType.GetMethod("UnlockStep",
System.Reflection.BindingFlags.Instance |
System.Reflection.BindingFlags.Public |
System.Reflection.BindingFlags.NonPublic);
if (unlockMethod != null)
{
unlockMethod.Invoke(puzzleManager, new object[] { step });
Debug.Log($"[Puzzle Editor] Unlocked step: {step.stepId}");
isUnlocked = true;
}
}
}
// If unlocked, complete it
if (isUnlocked && !puzzleManager.IsPuzzleStepCompleted(step.stepId))
{
puzzleManager.MarkPuzzleStepCompleted(step);
Debug.Log($"[Puzzle Editor] Completed step: {step.stepId}");
processedSteps.Add(step.stepId);
madeProgress = true;
}
}
}
if (iteration >= maxIterations)
{
Debug.LogWarning($"[Puzzle Editor] Reached maximum iterations ({maxIterations}). Some steps may not have been completed.");
}
Debug.Log($"[Puzzle Editor] Unlock all complete. Processed {processedSteps.Count} steps in {iteration} iterations.");
// Update runtime data to reflect all changes
UpdateRuntimeData();
}
/// <summary>
/// Checks if a step can be unlocked by verifying all its dependencies are completed
/// </summary>
private bool CanUnlockStep(PuzzleStepSO step, PuzzleManager puzzleManager)
{
if (step == null || _runtimeLevelData == null) return false;
// Initial steps can always be unlocked
if (_runtimeLevelData.IsInitialStep(step))
return true;
// Check if all dependencies are completed
if (_runtimeLevelData.stepDependencies.TryGetValue(step.stepId, out string[] dependencies))
{
foreach (var depId in dependencies)
{
if (!puzzleManager.IsPuzzleStepCompleted(depId))
{
return false;
}
}
}
return true;
}
#endregion
}
}

View File

@@ -1,8 +1,6 @@
using UnityEditor;
using AppleHills.Core.Settings;
using Core;
using UnityEngine;
using UnityEngine.Rendering.VirtualTexturing;
namespace AppleHills.Editor
{
@@ -65,7 +63,7 @@ namespace AppleHills.Editor
GetPuzzlePromptRange
);
LogDebugMessage("Editor settings loaded for Scene View use");
Logging.Debug("Editor settings loaded for Scene View use");
}
public static void RefreshSceneViews()
@@ -102,14 +100,5 @@ namespace AppleHills.Editor
return null;
}
private static void LogDebugMessage(string message)
{
if (Application.isPlaying &&
DeveloperSettingsProvider.Instance.GetSettings<DebugSettings>().settingsLogVerbosity <= LogVerbosity.Debug)
{
Logging.Debug($"[EditorSettingsProvider] {message}");
}
}
}
}

View File

@@ -19,6 +19,7 @@ namespace Editor.Tools
private string searchTypeName = "Select a Component...";
private string replaceTypeName = "Select a Component...";
private List<Type> allMonoBehaviourTypes = new List<Type>();
private bool includeDerivedTypes = true;
[MenuItem("Tools/Component Search & Replace")]
public static void ShowWindow()
@@ -102,6 +103,15 @@ namespace Editor.Tools
GUILayout.Space(5);
// Include Derived Types checkbox
includeDerivedTypes = EditorGUILayout.Toggle(
new GUIContent("Include Derived Types",
"When enabled, searches for the selected type and all types that inherit from it. " +
"When disabled, searches only for the exact type."),
includeDerivedTypes);
GUILayout.Space(5);
EditorGUI.BeginDisabledGroup(selectedSearchType == null);
if (GUILayout.Button("Search Scene", GUILayout.Height(30)))
{
@@ -242,7 +252,20 @@ namespace Editor.Tools
foreach (var go in allObjects)
{
var component = go.GetComponent(selectedSearchType);
Component component = null;
if (includeDerivedTypes)
{
// Search for the type and all derived types
component = go.GetComponent(selectedSearchType);
}
else
{
// Search for exact type only
var components = go.GetComponents<Component>();
component = components.FirstOrDefault(c => c != null && c.GetType() == selectedSearchType);
}
if (component != null)
{
foundComponents.Add(new ComponentInfo
@@ -256,7 +279,8 @@ namespace Editor.Tools
foundComponents = foundComponents.OrderBy(c => c.hierarchyPath).ToList();
Debug.Log($"Found {foundComponents.Count} objects with component type '{selectedSearchType.Name}'");
string searchMode = includeDerivedTypes ? "including derived types" : "exact type only";
Debug.Log($"Found {foundComponents.Count} objects with component type '{selectedSearchType.Name}' ({searchMode})");
Repaint();
}

View File

@@ -0,0 +1,31 @@
using UnityEngine;
using UnityEditor;
using Core.Lifecycle;
namespace Editor.Tools
{
/// <summary>
/// Editor utility to debug SaveIds for all ManagedBehaviours in the scene
/// </summary>
public class DebugSaveIds : EditorWindow
{
[MenuItem("Tools/Debug/Log All SaveIds")]
public static void LogAllSaveIds()
{
var allManaged = FindObjectsByType<ManagedBehaviour>(FindObjectsInactive.Include, FindObjectsSortMode.None);
Debug.Log($"=== Found {allManaged.Length} ManagedBehaviours ===");
foreach (var managed in allManaged)
{
if (managed.AutoRegisterForSave)
{
Debug.Log($"GameObject: {managed.gameObject.name} | Component: {managed.GetType().Name} | SaveID: {managed.SaveId}");
}
}
Debug.Log("=== End SaveIds ===");
}
}
}

View File

@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: a34fbba4efbb4acd85d79a99abf00a08
timeCreated: 1762358959

View File

@@ -1,153 +0,0 @@
using Interactions;
using PuzzleS;
using UnityEditor;
using UnityEngine;
namespace Editor
{
public class ItemPrefabEditorWindow : EditorWindow
{
private GameObject _selectedGameObject;
private InteractableBase _interactable;
private PickupItemData _pickupData;
private PuzzleStepSO _objectiveData;
private UnityEditor.Editor _soEditor;
private string _pickupSoFolderPath = "Assets/Data/Items";
private string _puzzleSoFolderPath = "Assets/Data/Puzzles";
private enum ItemType { None, Pickup, ItemSlot }
private ItemType _itemType = ItemType.None;
[MenuItem("AppleHills/Item Prefab Editor")]
public static void ShowWindow()
{
var window = GetWindow<ItemPrefabEditorWindow>("Item Prefab Editor");
window.minSize = new Vector2(400, 400);
}
private void OnEnable()
{
Selection.selectionChanged += Repaint;
}
private void OnDisable()
{
Selection.selectionChanged -= Repaint;
}
private void OnGUI()
{
_selectedGameObject = null;
_interactable = null;
if (Selection.activeGameObject != null)
{
_selectedGameObject = Selection.activeGameObject;
_interactable = _selectedGameObject.GetComponent<InteractableBase>();
}
else if (Selection.activeObject is GameObject go)
{
_selectedGameObject = go;
_interactable = go.GetComponent<InteractableBase>();
}
if (_selectedGameObject == null || _interactable == null)
{
EditorGUILayout.HelpBox("Select a GameObject or prefab with an InteractableBase component to edit.", MessageType.Info);
return;
}
EditorGUILayout.LabelField("Editing: ", _selectedGameObject.name, EditorStyles.boldLabel);
EditorGUILayout.Space();
// Determine current type
bool hasPickup = _selectedGameObject.GetComponent<Pickup>() != null;
bool hasSlot = _selectedGameObject.GetComponent<ItemSlot>() != null;
if (hasSlot) _itemType = ItemType.ItemSlot;
else if (hasPickup) _itemType = ItemType.Pickup;
else _itemType = ItemType.None;
// Item type selection
var newType = (ItemType)EditorGUILayout.EnumPopup("Item Type", _itemType);
if (newType != _itemType)
{
// Remove both, then add selected
PrefabEditorUtility.RemoveComponent<Pickup>(_selectedGameObject);
PrefabEditorUtility.RemoveComponent<ItemSlot>(_selectedGameObject);
if (newType == ItemType.Pickup)
PrefabEditorUtility.AddOrGetComponent<Pickup>(_selectedGameObject);
else if (newType == ItemType.ItemSlot)
PrefabEditorUtility.AddOrGetComponent<ItemSlot>(_selectedGameObject);
_itemType = newType;
}
// ObjectiveStepBehaviour
bool hasObjective = _selectedGameObject.GetComponent<ObjectiveStepBehaviour>() != null;
bool addObjective = EditorGUILayout.Toggle("ObjectiveStepBehaviour", hasObjective);
if (addObjective && !hasObjective)
{
PrefabEditorUtility.AddOrGetComponent<ObjectiveStepBehaviour>(_selectedGameObject);
}
else if (!addObjective && hasObjective)
{
PrefabEditorUtility.RemoveComponent<ObjectiveStepBehaviour>(_selectedGameObject);
}
// Pickup Data (for Pickup or ItemSlot)
if (_itemType == ItemType.Pickup || _itemType == ItemType.ItemSlot)
{
var pickup = _selectedGameObject.GetComponent<Pickup>();
_pickupData = pickup.itemData;
EditorGUILayout.LabelField("Pickup Data:", EditorStyles.boldLabel);
_pickupData = (PickupItemData)EditorGUILayout.ObjectField("PickupItemData", _pickupData, typeof(PickupItemData), false);
EditorGUILayout.BeginHorizontal();
EditorGUILayout.PrefixLabel("Save To");
EditorGUILayout.SelectableLabel(_pickupSoFolderPath, EditorStyles.textField, GUILayout.Height(EditorGUIUtility.singleLineHeight));
if (GUILayout.Button("Select...", GUILayout.Width(80)))
{
_pickupSoFolderPath = PrefabEditorUtility.SelectFolder(_pickupSoFolderPath, "Data/Items");
}
EditorGUILayout.EndHorizontal();
if (_pickupData == null && GUILayout.Button("Create New PickupItemData"))
{
_pickupData = PrefabEditorUtility.CreateScriptableAsset<PickupItemData>(_selectedGameObject.name + "_pickup", _pickupSoFolderPath);
}
if (_pickupData != null)
{
PrefabEditorUtility.DrawScriptableObjectEditor(ref _soEditor, _pickupData);
pickup.itemData = _pickupData;
}
}
// Objective Data
if (addObjective)
{
var obj = _selectedGameObject.GetComponent<ObjectiveStepBehaviour>();
_objectiveData = obj.stepData;
EditorGUILayout.LabelField("Objective Data:", EditorStyles.boldLabel);
_objectiveData = (PuzzleStepSO)EditorGUILayout.ObjectField("PuzzleStepSO", _objectiveData, typeof(PuzzleStepSO), false);
EditorGUILayout.BeginHorizontal();
EditorGUILayout.PrefixLabel("Save To");
EditorGUILayout.SelectableLabel(_puzzleSoFolderPath, EditorStyles.textField, GUILayout.Height(EditorGUIUtility.singleLineHeight));
if (GUILayout.Button("Select...", GUILayout.Width(80)))
{
_puzzleSoFolderPath = PrefabEditorUtility.SelectFolder(_puzzleSoFolderPath, "Data/Puzzles");
}
EditorGUILayout.EndHorizontal();
if (_objectiveData == null && GUILayout.Button("Create New PuzzleStepSO"))
{
_objectiveData = PrefabEditorUtility.CreateScriptableAsset<PuzzleStepSO>(_selectedGameObject.name + "_puzzle", _puzzleSoFolderPath);
}
if (_objectiveData != null)
{
PrefabEditorUtility.DrawScriptableObjectEditor(ref _soEditor, _objectiveData);
obj.stepData = _objectiveData;
}
}
if (GUI.changed)
{
EditorUtility.SetDirty(_selectedGameObject);
PrefabUtility.RecordPrefabInstancePropertyModifications(_selectedGameObject);
}
}
}
}

View File

@@ -1,3 +0,0 @@
fileFormatVersion: 2
guid: 943b203cde5343c68a6278c111fce2ed
timeCreated: 1757508162

View File

@@ -1,168 +0,0 @@
using UnityEditor;
using UnityEngine;
using System.IO;
using Interactions;
using PuzzleS;
namespace Editor
{
public class PrefabCreatorWindow : EditorWindow
{
private string _prefabName = "NewPrefab";
private string _saveFolderPath = "Assets/Prefabs/Items";
private string _pickupSoFolderPath = "Assets/Data/Items";
private string _puzzleSoFolderPath = "Assets/Data/Puzzles";
private bool _addObjective;
private PickupItemData _pickupData;
private PuzzleStepSO _objectiveData;
private UnityEditor.Editor _soEditor;
private enum ItemType { None, Pickup, ItemSlot }
private ItemType _itemType = ItemType.None;
private bool _createNext = false;
[MenuItem("AppleHills/Item Prefab Creator")]
public static void ShowWindow()
{
var window = GetWindow<PrefabCreatorWindow>("Prefab Creator");
window.minSize = new Vector2(400, 400);
// Set default paths if not already set
if (string.IsNullOrEmpty(window._saveFolderPath))
window._saveFolderPath = "Assets/Prefabs/Items";
if (string.IsNullOrEmpty(window._pickupSoFolderPath))
window._pickupSoFolderPath = "Assets/Data/Items";
if (string.IsNullOrEmpty(window._puzzleSoFolderPath))
window._puzzleSoFolderPath = "Assets/Data/Puzzles";
}
private void OnGUI()
{
EditorGUILayout.LabelField("Prefab Creator", EditorStyles.boldLabel);
_prefabName = EditorGUILayout.TextField("Prefab Name", _prefabName);
// Prefab save folder
EditorGUILayout.BeginHorizontal();
EditorGUILayout.PrefixLabel("Save Folder");
EditorGUILayout.SelectableLabel(_saveFolderPath, EditorStyles.textField, GUILayout.Height(EditorGUIUtility.singleLineHeight));
if (GUILayout.Button("Select...", GUILayout.Width(80)))
{
_saveFolderPath = PrefabEditorUtility.SelectFolder(_saveFolderPath, "Prefabs/Items");
}
EditorGUILayout.EndHorizontal();
EditorGUILayout.Space();
EditorGUILayout.LabelField("Add Components:", EditorStyles.boldLabel);
// Item type selection
var newType = (ItemType)EditorGUILayout.EnumPopup("Item Type", _itemType);
if (newType != _itemType)
{
_itemType = newType;
}
bool addObjective = EditorGUILayout.Toggle("ObjectiveStepBehaviour", _addObjective);
_addObjective = addObjective;
EditorGUILayout.Space();
// Pickup Data (for Pickup or ItemSlot)
if (_itemType == ItemType.Pickup || _itemType == ItemType.ItemSlot)
{
EditorGUILayout.LabelField("Pickup Data:", EditorStyles.boldLabel);
_pickupData = (PickupItemData)EditorGUILayout.ObjectField("PickupItemData", _pickupData, typeof(PickupItemData), false);
// Pickup SO save folder
EditorGUILayout.BeginHorizontal();
EditorGUILayout.PrefixLabel("Save To");
EditorGUILayout.SelectableLabel(_pickupSoFolderPath, EditorStyles.textField, GUILayout.Height(EditorGUIUtility.singleLineHeight));
if (GUILayout.Button("Select...", GUILayout.Width(80)))
{
_pickupSoFolderPath = PrefabEditorUtility.SelectFolder(_pickupSoFolderPath, "Data/Items");
}
EditorGUILayout.EndHorizontal();
if (_pickupData == null && GUILayout.Button("Create New PickupItemData"))
{
_pickupData = PrefabEditorUtility.CreateScriptableAsset<PickupItemData>(_prefabName + "_pickup", _pickupSoFolderPath);
}
if (_pickupData != null)
{
PrefabEditorUtility.DrawScriptableObjectEditor(ref _soEditor, _pickupData);
}
}
// Objective Data
if (_addObjective)
{
EditorGUILayout.LabelField("Objective Data:", EditorStyles.boldLabel);
_objectiveData = (PuzzleStepSO)EditorGUILayout.ObjectField("PuzzleStepSO", _objectiveData, typeof(PuzzleStepSO), false);
// Puzzle SO save folder
EditorGUILayout.BeginHorizontal();
EditorGUILayout.PrefixLabel("Save To");
EditorGUILayout.SelectableLabel(_puzzleSoFolderPath, EditorStyles.textField, GUILayout.Height(EditorGUIUtility.singleLineHeight));
if (GUILayout.Button("Select...", GUILayout.Width(80)))
{
_puzzleSoFolderPath = PrefabEditorUtility.SelectFolder(_puzzleSoFolderPath, "Data/Puzzles");
}
EditorGUILayout.EndHorizontal();
if (_objectiveData == null && GUILayout.Button("Create New PuzzleStepSO"))
{
_objectiveData = PrefabEditorUtility.CreateScriptableAsset<PuzzleStepSO>(_prefabName + "_puzzle", _puzzleSoFolderPath);
}
if (_objectiveData != null)
{
PrefabEditorUtility.DrawScriptableObjectEditor(ref _soEditor, _objectiveData);
}
}
GUILayout.FlexibleSpace();
EditorGUILayout.BeginHorizontal();
GUI.enabled = !string.IsNullOrEmpty(_prefabName) && !string.IsNullOrEmpty(_saveFolderPath);
if (GUILayout.Button("Create Prefab", GUILayout.Height(28)))
{
CreatePrefab();
}
_createNext = GUILayout.Toggle(_createNext, "Create Next", GUILayout.Width(100), GUILayout.Height(28));
GUI.enabled = true;
EditorGUILayout.EndHorizontal();
}
private void CreatePrefab()
{
var go = new GameObject(_prefabName);
// Note: No need to add InteractableBase separately - Pickup and ItemSlot inherit from it
go.AddComponent<BoxCollider>();
int interactableLayer = LayerMask.NameToLayer("Interactable");
if (interactableLayer != -1)
go.layer = interactableLayer;
go.AddComponent<SpriteRenderer>();
if (_itemType == ItemType.Pickup)
{
var pickup = go.AddComponent<Pickup>();
pickup.itemData = _pickupData;
}
else if (_itemType == ItemType.ItemSlot)
{
var slot = go.AddComponent<ItemSlot>();
slot.itemData = _pickupData;
}
if (_addObjective)
{
var obj = go.AddComponent<ObjectiveStepBehaviour>();
obj.stepData = _objectiveData;
}
string prefabPath = Path.Combine(_saveFolderPath, _prefabName + ".prefab").Replace("\\", "/");
var prefab = PrefabUtility.SaveAsPrefabAsset(go, prefabPath);
DestroyImmediate(go);
AssetDatabase.Refresh();
Selection.activeObject = prefab;
EditorGUIUtility.PingObject(prefab);
EditorUtility.DisplayDialog("Prefab Created", $"Prefab saved to {prefabPath}", "OK");
if (_createNext)
{
_prefabName = "NewPrefab";
_pickupData = null;
_objectiveData = null;
_itemType = ItemType.None;
_addObjective = false;
_soEditor = null;
GUI.FocusControl(null);
Repaint();
}
}
}
}

View File

@@ -1,3 +0,0 @@
fileFormatVersion: 2
guid: f67e06e997f642509ba61ea12b0f793e
timeCreated: 1757503955

View File

@@ -1,5 +1,9 @@
version: 2
tpsheetFileNames:
- Assets/Art/Animations/Trafalgar/Trafalgar-_Walking1.tpsheet
- Assets/Art/Animations/Trafalgar/Trafalgar-_Walking2.tpsheet
- Assets/Art/Animations/Trafalgar/Trafalgar-_Walking3.tpsheet
- Assets/Art/Animations/Trafalgar/Trafalgar-_Walking4.tpsheet
- Assets/Art/Sprites/Spritesheets/Characters/Annelise_Camera/Annelise_camera-AnneLise_1.tpsheet
- Assets/Art/Sprites/Spritesheets/Characters/Annelise_Camera/Annelise_camera-AnneLise_2.tpsheet
- Assets/Art/Sprites/Spritesheets/Characters/Gardener/Gardener-IdleRun.tpsheet
@@ -30,6 +34,10 @@ tpsheetFileNames:
- Assets/Art/Sprites/Spritesheets/Quarry/Trees&Bushes/Trees.tpsheet
- Assets/External/Plugins/codeandweb.com/Example/SpriteSheet/sprites.tpsheet
textureFileNames:
- Assets/Art/Animations/Trafalgar/Trafalgar-_Walking1.png
- Assets/Art/Animations/Trafalgar/Trafalgar-_Walking2.png
- Assets/Art/Animations/Trafalgar/Trafalgar-_Walking3.png
- Assets/Art/Animations/Trafalgar/Trafalgar-_Walking4.png
- Assets/Art/Sprites/Spritesheets/Characters/Annelise_Camera/Annelise_camera-AnneLise_1.png
- Assets/Art/Sprites/Spritesheets/Characters/Annelise_Camera/Annelise_camera-AnneLise_2.png
- Assets/Art/Sprites/Spritesheets/Characters/Gardener/Gardener-IdleRun.png
@@ -88,5 +96,9 @@ normalmapFileNames:
-
-
-
-
-
-
-
- Assets/External/Plugins/codeandweb.com/Example/SpriteSheet/sprites_n.png
enableDebugOutput: 0

View File

@@ -1978,11 +1978,11 @@ PrefabInstance:
objectReference: {fileID: 0}
- target: {fileID: 3484825090253933040, guid: a8b0a1c6cf21352439dc24d3b03182db, type: 3}
propertyPath: m_AnchoredPosition.x
value: 1.85
value: 0.09
objectReference: {fileID: 0}
- target: {fileID: 3484825090253933040, guid: a8b0a1c6cf21352439dc24d3b03182db, type: 3}
propertyPath: m_AnchoredPosition.y
value: 5.14
value: 3.44
objectReference: {fileID: 0}
- target: {fileID: 3484825090253933040, guid: a8b0a1c6cf21352439dc24d3b03182db, type: 3}
propertyPath: m_LocalEulerAnglesHint.x

View File

@@ -313,14 +313,22 @@ PrefabInstance:
propertyPath: m_Layer
value: 7
objectReference: {fileID: 0}
- target: {fileID: 3714001194702331617, guid: 361ccc9ef82acef4784b24b72013d971, type: 3}
propertyPath: m_Enabled
value: 0
objectReference: {fileID: 0}
- target: {fileID: 6109476811019011833, guid: 361ccc9ef82acef4784b24b72013d971, type: 3}
propertyPath: m_Size.x
value: 3.8700001
value: 4.97
objectReference: {fileID: 0}
- target: {fileID: 6109476811019011833, guid: 361ccc9ef82acef4784b24b72013d971, type: 3}
propertyPath: m_Size.y
value: 7.55122
value: 7.53
objectReference: {fileID: 0}
- target: {fileID: 6109476811019011833, guid: 361ccc9ef82acef4784b24b72013d971, type: 3}
propertyPath: m_Sprite
value:
objectReference: {fileID: -1603423718, guid: e071f6ab7f5db5642bcf5502788a8b6e, type: 3}
- target: {fileID: 6109476811019011833, guid: 361ccc9ef82acef4784b24b72013d971, type: 3}
propertyPath: m_SortingOrder
value: 1
@@ -329,6 +337,10 @@ PrefabInstance:
propertyPath: m_SpriteSortPoint
value: 1
objectReference: {fileID: 0}
- target: {fileID: 6109476811019011833, guid: 361ccc9ef82acef4784b24b72013d971, type: 3}
propertyPath: m_WasSpriteAssigned
value: 1
objectReference: {fileID: 0}
- target: {fileID: 7877460049793670011, guid: 361ccc9ef82acef4784b24b72013d971, type: 3}
propertyPath: m_LocalScale.x
value: 1

View File

@@ -248,7 +248,9 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 2bd397a60643eed45b586961ae6e3453, type: 3}
m_Name:
m_EditorClassIdentifier: AppleHillsScripts::PulverAudioController
audioSource: {fileID: 887004370483616855}
combineAudio: {fileID: 8300000, guid: 768a16f348fe1d94c9cc267dc7ecf3b5, type: 3}
itemManager: {fileID: 0}
--- !u!82 &4467608046243604209
AudioSource:
m_ObjectHideFlags: 0

View File

@@ -105,7 +105,7 @@ GameObject:
- component: {fileID: 3487003259787903584}
- component: {fileID: 2277261512137882881}
m_Layer: 10
m_Name: LureSpotA
m_Name: LureSpotA_Slot
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
@@ -260,9 +260,9 @@ MonoBehaviour:
interactionComplete:
m_PersistentCalls:
m_Calls: []
customSaveId:
itemData: {fileID: 11400000, guid: aaf36cd26cf74334e9c7db6c1b03b3fb, type: 2}
iconRenderer: {fileID: 6258593095132504700}
slottedItemRenderer: {fileID: 4110666412151536905}
onItemSlotted:
m_PersistentCalls:
m_Calls: []
@@ -314,7 +314,6 @@ MonoBehaviour:
onForbiddenItemSlotted:
m_PersistentCalls:
m_Calls: []
slottedItemRenderer: {fileID: 4110666412151536905}
--- !u!114 &3487003259787903584
MonoBehaviour:
m_ObjectHideFlags: 0

View File

@@ -1069,7 +1069,7 @@ GameObject:
- component: {fileID: 3093816592344978065}
- component: {fileID: 8758136668472096799}
m_Layer: 10
m_Name: LureSpotB
m_Name: LureSpotB_Slot
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
@@ -1168,9 +1168,9 @@ MonoBehaviour:
interactionComplete:
m_PersistentCalls:
m_Calls: []
customSaveId:
itemData: {fileID: 11400000, guid: f97b9e24d6dceb145b56426c1152ebeb, type: 2}
iconRenderer: {fileID: 2343214996212089369}
slottedItemRenderer: {fileID: 7990414055343410434}
onItemSlotted:
m_PersistentCalls:
m_Calls: []
@@ -1234,7 +1234,6 @@ MonoBehaviour:
onForbiddenItemSlotted:
m_PersistentCalls:
m_Calls: []
slottedItemRenderer: {fileID: 7990414055343410434}
--- !u!114 &8758136668472096799
MonoBehaviour:
m_ObjectHideFlags: 0

View File

@@ -247,7 +247,7 @@ GameObject:
- component: {fileID: 3169137887822749614}
- component: {fileID: 8370367816617117734}
m_Layer: 10
m_Name: LureSpotC
m_Name: LureSpotC_Slot
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
@@ -346,9 +346,9 @@ MonoBehaviour:
interactionComplete:
m_PersistentCalls:
m_Calls: []
customSaveId:
itemData: {fileID: 11400000, guid: c68dea945fecbf44094359769db04f31, type: 2}
iconRenderer: {fileID: 2825253017896168654}
slottedItemRenderer: {fileID: 3806274462998212361}
onItemSlotted:
m_PersistentCalls:
m_Calls: []
@@ -412,7 +412,6 @@ MonoBehaviour:
onForbiddenItemSlotted:
m_PersistentCalls:
m_Calls: []
slottedItemRenderer: {fileID: 3806274462998212361}
--- !u!114 &6535246856440349519
MonoBehaviour:
m_ObjectHideFlags: 0

View File

@@ -44,10 +44,10 @@ GameObject:
- component: {fileID: 5057760771402457000}
- component: {fileID: 2433130051631076285}
- component: {fileID: 7290110366808972859}
- component: {fileID: 4831635791684479552}
- component: {fileID: 9196152289301358918}
- component: {fileID: 2596311128101197840}
m_Layer: 10
m_Name: SoundBird
m_Name: SoundBird_Slot
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
@@ -201,9 +201,9 @@ MonoBehaviour:
interactionComplete:
m_PersistentCalls:
m_Calls: []
customSaveId:
itemData: {fileID: 11400000, guid: d28f5774afad9d14f823601707150700, type: 2}
iconRenderer: {fileID: 8875860401447896107}
slottedItemRenderer: {fileID: 6941190210788968874}
onItemSlotted:
m_PersistentCalls:
m_Calls: []
@@ -231,7 +231,6 @@ MonoBehaviour:
onForbiddenItemSlotted:
m_PersistentCalls:
m_Calls: []
slottedItemRenderer: {fileID: 6941190210788968874}
--- !u!114 &7290110366808972859
MonoBehaviour:
m_ObjectHideFlags: 0
@@ -246,18 +245,6 @@ MonoBehaviour:
m_EditorClassIdentifier:
luredBird: {fileID: 4624889622840393752}
annaLiseSpot: {fileID: 22512726373136855}
--- !u!114 &4831635791684479552
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 588897581313790951}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: eaefd3d5a2a864ca5b5d9ec5f2a7040f, type: 3}
m_Name:
m_EditorClassIdentifier:
--- !u!95 &9196152289301358918
Animator:
serializedVersion: 7
@@ -280,6 +267,18 @@ Animator:
m_AllowConstantClipSamplingOptimization: 1
m_KeepAnimatorStateOnDisable: 0
m_WriteDefaultValuesOnDisable: 0
--- !u!114 &2596311128101197840
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 588897581313790951}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 95e46aacea5b42888ee7881894193c11, type: 3}
m_Name:
m_EditorClassIdentifier: AppleHillsScripts::Core.SaveLoad.AppleState
--- !u!1 &4624889622840393752
GameObject:
m_ObjectHideFlags: 0

View File

@@ -166,7 +166,6 @@ MonoBehaviour:
interactionComplete:
m_PersistentCalls:
m_Calls: []
customSaveId:
itemData: {fileID: 11400000, guid: 0c6986639ca176a419c92f5a327d95ce, type: 2}
iconRenderer: {fileID: 7494677664706785084}
--- !u!1001 &8589202998731622905

View File

@@ -140,6 +140,5 @@ MonoBehaviour:
interactionComplete:
m_PersistentCalls:
m_Calls: []
customSaveId:
itemData: {fileID: 11400000, guid: 43f22dbbb4c0eec4f8108d0f0eea43c2, type: 2}
iconRenderer: {fileID: 4055726361761331703}

View File

@@ -140,6 +140,5 @@ MonoBehaviour:
interactionComplete:
m_PersistentCalls:
m_Calls: []
customSaveId:
itemData: {fileID: 11400000, guid: a8baa800efa25a344a95b190cf349e2d, type: 2}
iconRenderer: {fileID: 4774534086162962138}

View File

@@ -140,6 +140,5 @@ MonoBehaviour:
interactionComplete:
m_PersistentCalls:
m_Calls: []
customSaveId:
itemData: {fileID: 11400000, guid: 560ba2059ce14dc4da580e2f43b2e65f, type: 2}
iconRenderer: {fileID: 4986096986936361008}

View File

@@ -140,6 +140,5 @@ MonoBehaviour:
interactionComplete:
m_PersistentCalls:
m_Calls: []
customSaveId:
itemData: {fileID: 11400000, guid: 3b1f3472171abc943bb099ce31d6fc7c, type: 2}
iconRenderer: {fileID: 4266110216568578813}

View File

@@ -11,7 +11,6 @@ GameObject:
- component: {fileID: 1965178107275650778}
- component: {fileID: 2828019556092814789}
- component: {fileID: 3751190220360366860}
- component: {fileID: 803378854493527400}
m_Layer: 0
m_Name: SpilSlut
m_TagString: Untagged
@@ -93,7 +92,7 @@ MonoBehaviour:
m_faceColor:
serializedVersion: 2
rgba: 4294967295
m_fontSize: 136.55
m_fontSize: 136.85
m_fontSizeBase: 72
m_fontWeight: 400
m_enableAutoSizing: 1
@@ -409,9 +408,9 @@ RectTransform:
m_Children: []
m_Father: {fileID: 754661265897109340}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 0, y: 1}
m_AnchoredPosition: {x: 683.9956, y: -157.62965}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 0, y: 0}
m_AnchoredPosition: {x: 640.62054, y: 0}
m_SizeDelta: {x: 268, y: 0}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &1768576830901014477
@@ -974,15 +973,15 @@ RectTransform:
m_GameObject: {fileID: 3935369085067290987}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_LocalScale: {x: 3, y: 3, z: 3}
m_ConstrainProportionsScale: 1
m_Children: []
m_Father: {fileID: 754661265897109340}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 0, y: 1}
m_AnchoredPosition: {x: 174.99854, y: -157.62965}
m_SizeDelta: {x: 150, y: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 0, y: 0}
m_AnchoredPosition: {x: 270.45056, y: 0}
m_SizeDelta: {x: 42, y: 0}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &2782310018074465201
CanvasRenderer:
@@ -1121,15 +1120,15 @@ RectTransform:
m_GameObject: {fileID: 4068599104538777648}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_LocalScale: {x: 3, y: 3, z: 3}
m_ConstrainProportionsScale: 1
m_Children: []
m_Father: {fileID: 754661265897109340}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 0, y: 1}
m_AnchoredPosition: {x: 1192.9927, y: -157.62965}
m_SizeDelta: {x: 150, y: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 0, y: 0}
m_AnchoredPosition: {x: 1010.7905, y: 0}
m_SizeDelta: {x: 42, y: 0}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &8344156654954553365
CanvasRenderer:
@@ -1249,7 +1248,6 @@ GameObject:
m_Component:
- component: {fileID: 754661265897109340}
- component: {fileID: 7750609879083104855}
- component: {fileID: 5441545775684538830}
m_Layer: 0
m_Name: Buttons
m_TagString: Untagged
@@ -1276,8 +1274,8 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.10938991, y: 0.11800001}
m_AnchorMax: {x: 0.94400007, y: 0.41016972}
m_AnchoredPosition: {x: 0, y: 4}
m_SizeDelta: {x: 0, y: -4}
m_AnchoredPosition: {x: -0.00024414062, y: 0}
m_SizeDelta: {x: -86.75, y: -20.246}
m_Pivot: {x: 0.5, y: 0}
--- !u!114 &7750609879083104855
MonoBehaviour:
@@ -1297,11 +1295,11 @@ MonoBehaviour:
m_Top: 0
m_Bottom: 0
m_ChildAlignment: 4
m_Spacing: 100
m_ChildForceExpandWidth: 1
m_ChildForceExpandHeight: 1
m_ChildControlWidth: 0
m_ChildControlHeight: 0
m_Spacing: 215.17
m_ChildForceExpandWidth: 0
m_ChildForceExpandHeight: 0
m_ChildControlWidth: 1
m_ChildControlHeight: 1
m_ChildScaleWidth: 0
m_ChildScaleHeight: 0
m_ReverseArrangement: 0

File diff suppressed because it is too large Load Diff

View File

@@ -221,12 +221,12 @@ GameObject:
serializedVersion: 6
m_Component:
- component: {fileID: 2071071585578300598}
- component: {fileID: 1454372124634854912}
- component: {fileID: 4122067414526815177}
- component: {fileID: 2314863751758196186}
- component: {fileID: 2741639361616064442}
- component: {fileID: 4903273501345439385}
- component: {fileID: 1054459649399154791}
- component: {fileID: 7319925080429004531}
m_Layer: 10
m_Name: Hidden
m_TagString: Untagged
@@ -252,18 +252,6 @@ Transform:
- {fileID: 852327051512792946}
m_Father: {fileID: 8259693476957892150}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &1454372124634854912
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1011363502278351410}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: eaefd3d5a2a864ca5b5d9ec5f2a7040f, type: 3}
m_Name:
m_EditorClassIdentifier: PixelplacementAssembly::Pixelplacement.State
--- !u!61 &4122067414526815177
BoxCollider2D:
m_ObjectHideFlags: 0
@@ -463,6 +451,18 @@ MonoBehaviour:
audioSource: {fileID: 0}
clipPriority: 0
sourcePriority: 1
--- !u!114 &7319925080429004531
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1011363502278351410}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 95e46aacea5b42888ee7881894193c11, type: 3}
m_Name:
m_EditorClassIdentifier: AppleHillsScripts::Core.SaveLoad.AppleState
--- !u!1 &1674229500073894281
GameObject:
m_ObjectHideFlags: 0
@@ -777,11 +777,11 @@ GameObject:
m_Component:
- component: {fileID: 8259693476957892150}
- component: {fileID: 2995561023563842343}
- component: {fileID: 7053055077639234121}
- component: {fileID: 578146208477020881}
- component: {fileID: 1193493154550576580}
- component: {fileID: 7652960462502122104}
- component: {fileID: 989520896849684110}
- component: {fileID: 5862718108034728596}
m_Layer: 0
m_Name: AnneLiseBaseBush
m_TagString: Untagged
@@ -818,42 +818,6 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 55938fb1577dd4ad3af7e994048c86f6, type: 3}
m_Name:
m_EditorClassIdentifier: PixelplacementAssembly::Pixelplacement.Initialization
--- !u!114 &7053055077639234121
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 5943355783477523754}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 9e0b24e2f2ad54cc09940c320ed3cf4b, type: 3}
m_Name:
m_EditorClassIdentifier: PixelplacementAssembly::Pixelplacement.StateMachine
defaultState: {fileID: 1011363502278351410}
currentState: {fileID: 0}
_unityEventsFolded: 0
verbose: 0
allowReentry: 0
returnToDefaultOnDisable: 1
OnStateExited:
m_PersistentCalls:
m_Calls: []
OnStateEntered:
m_PersistentCalls:
m_Calls: []
OnFirstStateEntered:
m_PersistentCalls:
m_Calls: []
OnFirstStateExited:
m_PersistentCalls:
m_Calls: []
OnLastStateEntered:
m_PersistentCalls:
m_Calls: []
OnLastStateExited:
m_PersistentCalls:
m_Calls: []
--- !u!114 &578146208477020881
MonoBehaviour:
m_ObjectHideFlags: 0
@@ -1001,6 +965,43 @@ MonoBehaviour:
audioSource: {fileID: 0}
clipPriority: 0
sourcePriority: 0
--- !u!114 &5862718108034728596
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 5943355783477523754}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 6f56763d30b94bf6873d395a6c116eb5, type: 3}
m_Name:
m_EditorClassIdentifier: AppleHillsScripts::Core.SaveLoad.AppleMachine
defaultState: {fileID: 1011363502278351410}
currentState: {fileID: 0}
_unityEventsFolded: 0
verbose: 0
allowReentry: 0
returnToDefaultOnDisable: 1
OnStateExited:
m_PersistentCalls:
m_Calls: []
OnStateEntered:
m_PersistentCalls:
m_Calls: []
OnFirstStateEntered:
m_PersistentCalls:
m_Calls: []
OnFirstStateExited:
m_PersistentCalls:
m_Calls: []
OnLastStateEntered:
m_PersistentCalls:
m_Calls: []
OnLastStateExited:
m_PersistentCalls:
m_Calls: []
customSaveId:
--- !u!1 &6948354193133336628
GameObject:
m_ObjectHideFlags: 0

View File

@@ -11,7 +11,7 @@ GameObject:
- component: {fileID: 2326086342663433936}
- component: {fileID: 243176356944356711}
- component: {fileID: 6657093817085841540}
- component: {fileID: 7932498922414502976}
- component: {fileID: 2239999147194587249}
m_Layer: 0
m_Name: BirdEyes
m_TagString: Untagged
@@ -48,6 +48,8 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 13d59d3c42170824b8f92557822d9bf0, type: 3}
m_Name:
m_EditorClassIdentifier:
correctItemIsIn: 0
bushAnimator: {fileID: 0}
--- !u!114 &6657093817085841540
MonoBehaviour:
m_ObjectHideFlags: 0
@@ -60,7 +62,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 55938fb1577dd4ad3af7e994048c86f6, type: 3}
m_Name:
m_EditorClassIdentifier:
--- !u!114 &7932498922414502976
--- !u!114 &2239999147194587249
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
@@ -69,9 +71,9 @@ MonoBehaviour:
m_GameObject: {fileID: 1370564349707122423}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 9e0b24e2f2ad54cc09940c320ed3cf4b, type: 3}
m_Script: {fileID: 11500000, guid: 6f56763d30b94bf6873d395a6c116eb5, type: 3}
m_Name:
m_EditorClassIdentifier:
m_EditorClassIdentifier: AppleHillsScripts::Core.SaveLoad.AppleMachine
defaultState: {fileID: 3532512445619884959}
currentState: {fileID: 0}
_unityEventsFolded: 0
@@ -96,6 +98,7 @@ MonoBehaviour:
OnLastStateExited:
m_PersistentCalls:
m_Calls: []
customSaveId:
--- !u!1 &3532512445619884959
GameObject:
m_ObjectHideFlags: 0
@@ -107,7 +110,7 @@ GameObject:
- component: {fileID: 4477179922705334961}
- component: {fileID: 3013218424693156287}
- component: {fileID: 7343439013600968102}
- component: {fileID: 3842054004304041864}
- component: {fileID: 4451815010323250894}
m_Layer: 0
m_Name: BirdHiding
m_TagString: Untagged
@@ -150,6 +153,8 @@ SpriteRenderer:
m_RayTracingAccelStructBuildFlagsOverride: 0
m_RayTracingAccelStructBuildFlags: 1
m_SmallMeshCulling: 1
m_ForceMeshLod: -1
m_MeshLodSelectionBias: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
@@ -171,6 +176,7 @@ SpriteRenderer:
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_GlobalIlluminationMeshLod: 0
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 2
@@ -207,7 +213,7 @@ Animator:
m_AllowConstantClipSamplingOptimization: 1
m_KeepAnimatorStateOnDisable: 0
m_WriteDefaultValuesOnDisable: 0
--- !u!114 &3842054004304041864
--- !u!114 &4451815010323250894
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
@@ -216,9 +222,9 @@ MonoBehaviour:
m_GameObject: {fileID: 3532512445619884959}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: eaefd3d5a2a864ca5b5d9ec5f2a7040f, type: 3}
m_Script: {fileID: 11500000, guid: 95e46aacea5b42888ee7881894193c11, type: 3}
m_Name:
m_EditorClassIdentifier:
m_EditorClassIdentifier: AppleHillsScripts::Core.SaveLoad.AppleState
--- !u!1 &8828658103663197825
GameObject:
m_ObjectHideFlags: 0
@@ -230,7 +236,7 @@ GameObject:
- component: {fileID: 7698905571408300091}
- component: {fileID: 5210033153524231666}
- component: {fileID: 4408373410605328204}
- component: {fileID: 3873868413538144635}
- component: {fileID: 2709364368411520279}
m_Layer: 0
m_Name: BirdSpawned
m_TagString: Untagged
@@ -273,6 +279,8 @@ SpriteRenderer:
m_RayTracingAccelStructBuildFlagsOverride: 0
m_RayTracingAccelStructBuildFlags: 1
m_SmallMeshCulling: 1
m_ForceMeshLod: -1
m_MeshLodSelectionBias: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
@@ -294,6 +302,7 @@ SpriteRenderer:
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_GlobalIlluminationMeshLod: 0
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 2
@@ -330,7 +339,7 @@ Animator:
m_AllowConstantClipSamplingOptimization: 1
m_KeepAnimatorStateOnDisable: 0
m_WriteDefaultValuesOnDisable: 0
--- !u!114 &3873868413538144635
--- !u!114 &2709364368411520279
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
@@ -339,6 +348,6 @@ MonoBehaviour:
m_GameObject: {fileID: 8828658103663197825}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: eaefd3d5a2a864ca5b5d9ec5f2a7040f, type: 3}
m_Script: {fileID: 11500000, guid: 95e46aacea5b42888ee7881894193c11, type: 3}
m_Name:
m_EditorClassIdentifier:
m_EditorClassIdentifier: AppleHillsScripts::Core.SaveLoad.AppleState

File diff suppressed because it is too large Load Diff

View File

@@ -1,5 +1,5 @@
fileFormatVersion: 2
guid: 774e30e3f0b1d0d49bad0c2abf11038a
guid: 97f767ded753d524086106f3c39a645f
PrefabImporter:
externalObjects: {}
userData:

View File

@@ -135,13 +135,13 @@ AnimatorStateMachine:
m_ChildStates:
- serializedVersion: 1
m_State: {fileID: -7925442279578022247}
m_Position: {x: 400, y: 370, z: 0}
m_Position: {x: 410, y: 370, z: 0}
- serializedVersion: 1
m_State: {fileID: -892202757677891130}
m_Position: {x: -20, y: 260, z: 0}
- serializedVersion: 1
m_State: {fileID: 1937208649765278840}
m_Position: {x: 489.1548, y: 156.18289, z: 0}
m_Position: {x: 490, y: 150, z: 0}
m_ChildStateMachines: []
m_AnyStateTransitions: []
m_EntryTransitions: []

View File

@@ -120,6 +120,42 @@ MonoBehaviour:
m_OnClick:
m_PersistentCalls:
m_Calls: []
--- !u!1 &879012544333199198
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 8293076336493130222}
m_Layer: 5
m_Name: Rainbows
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!224 &8293076336493130222
RectTransform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 879012544333199198}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 4136733570236406132}
m_Father: {fileID: 1315170081792486277}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 1, y: 1}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 0, y: 0}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!1 &904161782565348054
GameObject:
m_ObjectHideFlags: 0
@@ -166,7 +202,7 @@ RectTransform:
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: 0, y: 200}
m_SizeDelta: {x: 1550, y: 700}
m_SizeDelta: {x: 1550, y: 750}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!223 &4291423916360628965
Canvas:
@@ -252,7 +288,7 @@ MonoBehaviour:
m_StartCorner: 0
m_StartAxis: 0
m_CellSize: {x: 350, y: 350}
m_Spacing: {x: 50, y: 0}
m_Spacing: {x: 50, y: 50}
m_Constraint: 2
m_ConstraintCount: 2
--- !u!114 &7425566603516801919
@@ -281,7 +317,6 @@ GameObject:
- component: {fileID: 6669614972729775195}
- component: {fileID: 2981106092574900430}
- component: {fileID: 8074691980395114238}
- component: {fileID: 1630362919770549177}
m_Layer: 5
m_Name: AppSwitcher
m_TagString: Untagged
@@ -301,8 +336,7 @@ RectTransform:
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 6108475066390421500}
- {fileID: 1495118611075801417}
- {fileID: 8293076336493130222}
- {fileID: 808554455652734252}
- {fileID: 2831878373711017175}
m_Father: {fileID: 0}
@@ -364,36 +398,14 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: bac6124b3ada8a048a0b87a729a22312, type: 3}
m_Name:
m_EditorClassIdentifier: '::'
iconIdle: {fileID: 4900000, guid: 50e22b5bb8a496840952f2563758c13c, type: 3}
iconEstablish: {fileID: 4900000, guid: 975218623da47f8428c484d886554a6c, type: 3}
rainbowEstablish: {fileID: 4900000, guid: 622be2ef9d5e27d45a9deaf7ed805f5f, type: 3}
rainbowRemove: {fileID: 4900000, guid: 589505308c5daf449800f30dd4b92ce7, type: 3}
rainbow: {fileID: 5382650426034128680}
icon: {fileID: 6784053660381911346}
PageName:
transitionDuration: 0.3
rainbowIn: {fileID: 0}
rainbowOut: {fileID: 0}
gameLayoutContainer: {fileID: 904161782565348054}
exitButton: {fileID: 8427602740714176801}
--- !u!95 &1630362919770549177
Animator:
serializedVersion: 7
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1498581815400593087}
m_Enabled: 1
m_Avatar: {fileID: 0}
m_Controller: {fileID: 9100000, guid: fc380d833ededb441a23b106de60bedd, type: 2}
m_CullingMode: 0
m_UpdateMode: 2
m_ApplyRootMotion: 0
m_LinearVelocityBlending: 0
m_StabilizeFeet: 0
m_AnimatePhysics: 0
m_WarningMessage:
m_HasTransformHierarchy: 1
m_AllowConstantClipSamplingOptimization: 1
m_KeepAnimatorStateOnDisable: 0
m_WriteDefaultValuesOnDisable: 0
rectMask: {fileID: 7425566603516801919}
slideDuration: 0.6
--- !u!1 &2426870979657684456
GameObject:
m_ObjectHideFlags: 0
@@ -634,6 +646,81 @@ MonoBehaviour:
m_OnClick:
m_PersistentCalls:
m_Calls: []
--- !u!1 &4404111907760364827
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 4136733570236406132}
- component: {fileID: 102352512179716898}
- component: {fileID: 3911817807614671446}
m_Layer: 5
m_Name: BackgroundOverlay
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!224 &4136733570236406132
RectTransform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 4404111907760364827}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 8293076336493130222}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 1, y: 1}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 0, y: 0}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &102352512179716898
CanvasRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 4404111907760364827}
m_CullTransparentMesh: 1
--- !u!114 &3911817807614671446
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 4404111907760364827}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
m_Name:
m_EditorClassIdentifier: UnityEngine.UI::UnityEngine.UI.Image
m_Material: {fileID: 0}
m_Color: {r: 0, g: 0, b: 0, a: 0.5019608}
m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_Sprite: {fileID: 0}
m_Type: 0
m_PreserveAspect: 0
m_FillCenter: 1
m_FillMethod: 4
m_FillAmount: 1
m_FillClockwise: 1
m_FillOrigin: 0
m_UseSpriteMesh: 0
m_PixelsPerUnitMultiplier: 1
--- !u!1 &5189738780074141096
GameObject:
m_ObjectHideFlags: 0
@@ -754,99 +841,6 @@ MonoBehaviour:
m_OnClick:
m_PersistentCalls:
m_Calls: []
--- !u!1 &5382650426034128680
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 6108475066390421500}
- component: {fileID: 2398693306920598044}
- component: {fileID: 7920249735731934357}
- component: {fileID: 3566391948883171773}
m_Layer: 5
m_Name: Rainbow
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!224 &6108475066390421500
RectTransform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 5382650426034128680}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 1315170081792486277}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 1, y: 1}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 0, y: 0}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &2398693306920598044
CanvasRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 5382650426034128680}
m_CullTransparentMesh: 1
--- !u!114 &7920249735731934357
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 5382650426034128680}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 1344c3c82d62a2a41a3576d8abb8e3ea, type: 3}
m_Name:
m_EditorClassIdentifier: UnityEngine.UI::UnityEngine.UI.RawImage
m_Material: {fileID: 0}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_Texture: {fileID: 0}
m_UVRect:
serializedVersion: 2
x: 0
y: 0
width: 1
height: -1
--- !u!114 &3566391948883171773
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 5382650426034128680}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 2fd09147b9e9d42a48d6ddc915ddc3d2, type: 3}
m_Name:
m_EditorClassIdentifier: SkiaSharp.Unity::SkiaSharp.Unity.SkottiePlayerV2
lottieFile: {fileID: 4900000, guid: 622be2ef9d5e27d45a9deaf7ed805f5f, type: 3}
customResolution: 0
resWidth: 250
resHeight: 250
stateName:
resetAfterFinished: 0
autoPlay: 0
loop: 0
--- !u!1 &5867455130109727138
GameObject:
m_ObjectHideFlags: 0
@@ -967,156 +961,6 @@ MonoBehaviour:
m_OnClick:
m_PersistentCalls:
m_Calls: []
--- !u!1 &6784053660381911346
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 1495118611075801417}
- component: {fileID: 9118909078554628244}
- component: {fileID: 8490254979303535795}
- component: {fileID: 4316986085632541161}
- component: {fileID: 6597789131808754055}
m_Layer: 5
m_Name: Icon
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!224 &1495118611075801417
RectTransform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6784053660381911346}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 1315170081792486277}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 1, y: 1}
m_AnchorMax: {x: 1, y: 1}
m_AnchoredPosition: {x: -50, y: -50}
m_SizeDelta: {x: 200, y: 200}
m_Pivot: {x: 1, y: 1}
--- !u!222 &9118909078554628244
CanvasRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6784053660381911346}
m_CullTransparentMesh: 1
--- !u!114 &8490254979303535795
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6784053660381911346}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 1344c3c82d62a2a41a3576d8abb8e3ea, type: 3}
m_Name:
m_EditorClassIdentifier: UnityEngine.UI::UnityEngine.UI.RawImage
m_Material: {fileID: 0}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_Texture: {fileID: 0}
m_UVRect:
serializedVersion: 2
x: 0
y: 0
width: 1
height: -1
--- !u!114 &4316986085632541161
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6784053660381911346}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 2fd09147b9e9d42a48d6ddc915ddc3d2, type: 3}
m_Name:
m_EditorClassIdentifier: SkiaSharp.Unity::SkiaSharp.Unity.SkottiePlayerV2
lottieFile: {fileID: 4900000, guid: 50e22b5bb8a496840952f2563758c13c, type: 3}
customResolution: 0
resWidth: 250
resHeight: 250
stateName: Idle
resetAfterFinished: 0
autoPlay: 1
loop: 1
--- !u!114 &6597789131808754055
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6784053660381911346}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 4e29b1a8efbd4b44bb3f3716e73f07ff, type: 3}
m_Name:
m_EditorClassIdentifier: UnityEngine.UI::UnityEngine.UI.Button
m_Navigation:
m_Mode: 3
m_WrapAround: 0
m_SelectOnUp: {fileID: 0}
m_SelectOnDown: {fileID: 0}
m_SelectOnLeft: {fileID: 0}
m_SelectOnRight: {fileID: 0}
m_Transition: 1
m_Colors:
m_NormalColor: {r: 1, g: 1, b: 1, a: 1}
m_HighlightedColor: {r: 0.9607843, g: 0.9607843, b: 0.9607843, a: 1}
m_PressedColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 1}
m_SelectedColor: {r: 0.9607843, g: 0.9607843, b: 0.9607843, a: 1}
m_DisabledColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 0.5019608}
m_ColorMultiplier: 1
m_FadeDuration: 0.1
m_SpriteState:
m_HighlightedSprite: {fileID: 0}
m_PressedSprite: {fileID: 0}
m_SelectedSprite: {fileID: 0}
m_DisabledSprite: {fileID: 0}
m_AnimationTriggers:
m_NormalTrigger: Normal
m_HighlightedTrigger: Highlighted
m_PressedTrigger: Pressed
m_SelectedTrigger: Selected
m_DisabledTrigger: Disabled
m_Interactable: 1
m_TargetGraphic: {fileID: 8490254979303535795}
m_OnClick:
m_PersistentCalls:
m_Calls:
- m_Target: {fileID: 8074691980395114238}
m_TargetAssemblyTypeName: AppSwitcher, AppleHillsScripts
m_MethodName: OpenAppSwitcher
m_Mode: 1
m_Arguments:
m_ObjectArgument: {fileID: 0}
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
m_IntArgument: 0
m_FloatArgument: 0
m_StringArgument:
m_BoolArgument: 0
m_CallState: 2
--- !u!1 &7713997083397969887
GameObject:
m_ObjectHideFlags: 0
@@ -1489,6 +1333,7 @@ GameObject:
- component: {fileID: 5972191288640444065}
- component: {fileID: 236099612463072939}
- component: {fileID: 447310668687539451}
- component: {fileID: 6704345904811573523}
m_Layer: 5
m_Name: CloseUIButton
m_TagString: Untagged
@@ -1599,7 +1444,7 @@ MonoBehaviour:
m_Calls:
- m_Target: {fileID: 8074691980395114238}
m_TargetAssemblyTypeName: AppSwitcher, AppleHillsScripts
m_MethodName: CloseAppSwitcher
m_MethodName: OnBackPressed
m_Mode: 1
m_Arguments:
m_ObjectArgument: {fileID: 0}
@@ -1609,3 +1454,15 @@ MonoBehaviour:
m_StringArgument:
m_BoolArgument: 0
m_CallState: 2
--- !u!114 &6704345904811573523
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8427602740714176801}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 494d0aedce9744308499355006071138, type: 3}
m_Name:
m_EditorClassIdentifier: AppleHillsScripts::UI.DummyInput

File diff suppressed because it is too large Load Diff

View File

@@ -34,7 +34,9 @@ RectTransform:
- {fileID: 5027301639700053608}
- {fileID: 2081116343754364062}
- {fileID: 4830022034953347571}
- {fileID: 4247146273316450423}
- {fileID: 7968396929263690413}
- {fileID: 1477338421424306197}
m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
@@ -79,7 +81,7 @@ MonoBehaviour:
boosterDisappearDuration: 0.5
impulseSource: {fileID: 4448843358972162772}
openingParticleSystem: {fileID: 0}
albumIcon: {fileID: 0}
albumIcon: {fileID: 2290549912955623947}
--- !u!114 &4448843358972162772
MonoBehaviour:
m_ObjectHideFlags: 0
@@ -214,6 +216,170 @@ MonoBehaviour:
m_PostInfinity: 2
m_RotationOrder: 4
curveHeight: 50
--- !u!1 &2290549912955623947
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 4247146273316450423}
- component: {fileID: 5793188825053435727}
- component: {fileID: 5726314423424208945}
- component: {fileID: 299670167085314888}
- component: {fileID: 6513785969721658917}
m_Layer: 5
m_Name: ScrapbookButton
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!224 &4247146273316450423
RectTransform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2290549912955623947}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1.06667, y: 1.06667, z: 1.06667}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 5228380266581535650}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 0, y: 0}
m_AnchoredPosition: {x: 80.000015, y: 79.999985}
m_SizeDelta: {x: 241, y: 239}
m_Pivot: {x: 0, y: 0}
--- !u!222 &5793188825053435727
CanvasRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2290549912955623947}
m_CullTransparentMesh: 1
--- !u!114 &5726314423424208945
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2290549912955623947}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
m_Name:
m_EditorClassIdentifier: UnityEngine.UI::UnityEngine.UI.Image
m_Material: {fileID: 0}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_Sprite: {fileID: -4354454609415314374, guid: 1ba1f8cf73f79214190f1432fe1e3bc6, type: 3}
m_Type: 0
m_PreserveAspect: 0
m_FillCenter: 1
m_FillMethod: 4
m_FillAmount: 1
m_FillClockwise: 1
m_FillOrigin: 0
m_UseSpriteMesh: 0
m_PixelsPerUnitMultiplier: 1
--- !u!114 &299670167085314888
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2290549912955623947}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 4e29b1a8efbd4b44bb3f3716e73f07ff, type: 3}
m_Name:
m_EditorClassIdentifier: UnityEngine.UI::UnityEngine.UI.Button
m_Navigation:
m_Mode: 3
m_WrapAround: 0
m_SelectOnUp: {fileID: 0}
m_SelectOnDown: {fileID: 0}
m_SelectOnLeft: {fileID: 0}
m_SelectOnRight: {fileID: 0}
m_Transition: 1
m_Colors:
m_NormalColor: {r: 1, g: 1, b: 1, a: 1}
m_HighlightedColor: {r: 0.9607843, g: 0.9607843, b: 0.9607843, a: 1}
m_PressedColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 1}
m_SelectedColor: {r: 0.9607843, g: 0.9607843, b: 0.9607843, a: 1}
m_DisabledColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 0.5019608}
m_ColorMultiplier: 1
m_FadeDuration: 0.1
m_SpriteState:
m_HighlightedSprite: {fileID: 0}
m_PressedSprite: {fileID: 0}
m_SelectedSprite: {fileID: 0}
m_DisabledSprite: {fileID: 0}
m_AnimationTriggers:
m_NormalTrigger: Normal
m_HighlightedTrigger: Highlighted
m_PressedTrigger: Pressed
m_SelectedTrigger: Selected
m_DisabledTrigger: Disabled
m_Interactable: 1
m_TargetGraphic: {fileID: 5726314423424208945}
m_OnClick:
m_PersistentCalls:
m_Calls: []
--- !u!114 &6513785969721658917
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2290549912955623947}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 494d0aedce9744308499355006071138, type: 3}
m_Name:
m_EditorClassIdentifier: AppleHillsScripts::UI.DummyInput
--- !u!1 &2898816812112041854
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 1477338421424306197}
m_Layer: 0
m_Name: GameObject (1)
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &1477338421424306197
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2898816812112041854}
serializedVersion: 2
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: -297.3595, y: -196.74738, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 5228380266581535650}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &4303341275909682426
GameObject:
m_ObjectHideFlags: 0

View File

@@ -0,0 +1,483 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!1 &1439929750438628637
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 1966378914653314124}
- component: {fileID: 1175208421330333144}
m_Layer: 0
m_Name: MiniGameBoosterGiver
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!224 &1966378914653314124
RectTransform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1439929750438628637}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 2499229096808986326}
m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 1, y: 1}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 0, y: 0}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!114 &1175208421330333144
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1439929750438628637}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 7d8f3e9a2b4c5f6d1a8e9c0b3d4f5a6b, type: 3}
m_Name:
m_EditorClassIdentifier: AppleHillsScripts::UI.CardSystem.MinigameBoosterGiver
visualContainer: {fileID: 8617171489468030463}
boosterImage: {fileID: 3680365639323743419}
glowImage: {fileID: 4006246129058447062}
continueButton: {fileID: 2988510625873934392}
hoverAmount: 20
hoverDuration: 1.5
glowPulseMin: 0.9
glowPulseMax: 1.1
glowPulseDuration: 1.2
targetBottomLeftOffset: {x: 100, y: 100}
disappearDuration: 0.8
disappearScale: 0.2
--- !u!1 &2923535299741790846
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 5109945643968698326}
m_Layer: 0
m_Name: BoosterContainer
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!224 &5109945643968698326
RectTransform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2923535299741790846}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 4006246129058447062}
- {fileID: 3680365639323743419}
m_Father: {fileID: 2499229096808986326}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 1}
m_AnchorMax: {x: 0.5, y: 1}
m_AnchoredPosition: {x: 0, y: -300}
m_SizeDelta: {x: 750, y: 760}
m_Pivot: {x: 0.5, y: 1}
--- !u!1 &4323719263405703996
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 6841858894429745291}
- component: {fileID: 1590188508543769496}
- component: {fileID: 4489841151491567959}
- component: {fileID: 2988510625873934392}
m_Layer: 0
m_Name: Button
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!224 &6841858894429745291
RectTransform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 4323719263405703996}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 2499229096808986326}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0}
m_AnchorMax: {x: 0.5, y: 0}
m_AnchoredPosition: {x: 0, y: 160}
m_SizeDelta: {x: 250, y: 250}
m_Pivot: {x: 0.5, y: 0}
--- !u!222 &1590188508543769496
CanvasRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 4323719263405703996}
m_CullTransparentMesh: 1
--- !u!114 &4489841151491567959
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 4323719263405703996}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
m_Name:
m_EditorClassIdentifier: UnityEngine.UI::UnityEngine.UI.Image
m_Material: {fileID: 0}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_Sprite: {fileID: 2636902231072113825, guid: ee014bd71cac2bc4ab845f435726f383, type: 3}
m_Type: 0
m_PreserveAspect: 0
m_FillCenter: 1
m_FillMethod: 4
m_FillAmount: 1
m_FillClockwise: 1
m_FillOrigin: 0
m_UseSpriteMesh: 0
m_PixelsPerUnitMultiplier: 1
--- !u!114 &2988510625873934392
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 4323719263405703996}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 4e29b1a8efbd4b44bb3f3716e73f07ff, type: 3}
m_Name:
m_EditorClassIdentifier: UnityEngine.UI::UnityEngine.UI.Button
m_Navigation:
m_Mode: 3
m_WrapAround: 0
m_SelectOnUp: {fileID: 0}
m_SelectOnDown: {fileID: 0}
m_SelectOnLeft: {fileID: 0}
m_SelectOnRight: {fileID: 0}
m_Transition: 1
m_Colors:
m_NormalColor: {r: 1, g: 1, b: 1, a: 1}
m_HighlightedColor: {r: 0.9607843, g: 0.9607843, b: 0.9607843, a: 1}
m_PressedColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 1}
m_SelectedColor: {r: 0.9607843, g: 0.9607843, b: 0.9607843, a: 1}
m_DisabledColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 0.5019608}
m_ColorMultiplier: 1
m_FadeDuration: 0.1
m_SpriteState:
m_HighlightedSprite: {fileID: 0}
m_PressedSprite: {fileID: 0}
m_SelectedSprite: {fileID: 0}
m_DisabledSprite: {fileID: 0}
m_AnimationTriggers:
m_NormalTrigger: Normal
m_HighlightedTrigger: Highlighted
m_PressedTrigger: Pressed
m_SelectedTrigger: Selected
m_DisabledTrigger: Disabled
m_Interactable: 1
m_TargetGraphic: {fileID: 4489841151491567959}
m_OnClick:
m_PersistentCalls:
m_Calls: []
--- !u!1 &5931931042366245593
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 4006246129058447062}
- component: {fileID: 5796229481733252802}
- component: {fileID: 6215049078676414306}
m_Layer: 0
m_Name: Glow
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!224 &4006246129058447062
RectTransform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 5931931042366245593}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 5109945643968698326}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 800, y: 800}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &5796229481733252802
CanvasRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 5931931042366245593}
m_CullTransparentMesh: 1
--- !u!114 &6215049078676414306
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 5931931042366245593}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
m_Name:
m_EditorClassIdentifier: UnityEngine.UI::UnityEngine.UI.Image
m_Material: {fileID: 0}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_Sprite: {fileID: -8836962644236845764, guid: c5cc7367a37a7944abb3876352b0e0ff, type: 3}
m_Type: 0
m_PreserveAspect: 0
m_FillCenter: 1
m_FillMethod: 4
m_FillAmount: 1
m_FillClockwise: 1
m_FillOrigin: 0
m_UseSpriteMesh: 0
m_PixelsPerUnitMultiplier: 1
--- !u!1 &8617171489468030463
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 2499229096808986326}
m_Layer: 0
m_Name: VisualContainer
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!224 &2499229096808986326
RectTransform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8617171489468030463}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 1338508664922812659}
- {fileID: 6841858894429745291}
- {fileID: 5109945643968698326}
m_Father: {fileID: 1966378914653314124}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 1, y: 1}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 0, y: 0}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!1 &8914844459546715980
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 1338508664922812659}
- component: {fileID: 4173866009683612467}
- component: {fileID: 570826085774513514}
m_Layer: 0
m_Name: Background
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!224 &1338508664922812659
RectTransform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8914844459546715980}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 2499229096808986326}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 1, y: 1}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 0, y: 0}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &4173866009683612467
CanvasRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8914844459546715980}
m_CullTransparentMesh: 1
--- !u!114 &570826085774513514
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8914844459546715980}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
m_Name:
m_EditorClassIdentifier: UnityEngine.UI::UnityEngine.UI.Image
m_Material: {fileID: 0}
m_Color: {r: 0, g: 0, b: 0, a: 0.49411765}
m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_Sprite: {fileID: 0}
m_Type: 0
m_PreserveAspect: 0
m_FillCenter: 1
m_FillMethod: 4
m_FillAmount: 1
m_FillClockwise: 1
m_FillOrigin: 0
m_UseSpriteMesh: 0
m_PixelsPerUnitMultiplier: 1
--- !u!1 &9035675646436554328
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 3680365639323743419}
- component: {fileID: 8906420622179058179}
- component: {fileID: 3765065913677958559}
m_Layer: 0
m_Name: BoosterPack
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!224 &3680365639323743419
RectTransform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 9035675646436554328}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 5109945643968698326}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 411, y: 729}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &8906420622179058179
CanvasRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 9035675646436554328}
m_CullTransparentMesh: 1
--- !u!114 &3765065913677958559
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 9035675646436554328}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
m_Name:
m_EditorClassIdentifier: UnityEngine.UI::UnityEngine.UI.Image
m_Material: {fileID: 0}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_Sprite: {fileID: 4365544765984126881, guid: 9dac643e78ad86e4988c11a92f9c7a6d, type: 3}
m_Type: 0
m_PreserveAspect: 0
m_FillCenter: 1
m_FillMethod: 4
m_FillAmount: 1
m_FillClockwise: 1
m_FillOrigin: 0
m_UseSpriteMesh: 0
m_PixelsPerUnitMultiplier: 1

View File

@@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: a855ba60e86bf1e449197f1f5f9b9b73
PrefabImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -285,8 +285,8 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 1}
m_AnchorMax: {x: 0.5, y: 1}
m_AnchoredPosition: {x: 0, y: 173}
m_SizeDelta: {x: 600, y: 150}
m_AnchoredPosition: {x: 0, y: 125}
m_SizeDelta: {x: 600, y: 120}
m_Pivot: {x: 0.5, y: 1}
--- !u!222 &5545241165728741220
CanvasRenderer:
@@ -343,8 +343,8 @@ MonoBehaviour:
m_faceColor:
serializedVersion: 2
rgba: 4294967295
m_fontSize: 150
m_fontSizeBase: 150
m_fontSize: 125
m_fontSizeBase: 125
m_fontWeight: 400
m_enableAutoSizing: 0
m_fontSizeMin: 18
@@ -1053,6 +1053,10 @@ PrefabInstance:
propertyPath: m_SizeDelta.x
value: 0
objectReference: {fileID: 0}
- target: {fileID: 4925415087786595420, guid: 1d8cc8d9238eec34b8e600e7050e2979, type: 3}
propertyPath: m_fontSize
value: 54.45
objectReference: {fileID: 0}
- target: {fileID: 5378230129755544441, guid: 1d8cc8d9238eec34b8e600e7050e2979, type: 3}
propertyPath: m_AnchorMax.x
value: 0

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

View File

@@ -1,5 +1,5 @@
fileFormatVersion: 2
guid: 6fb0d7fc6faad154b8c3e3cb7abb7c15
guid: fe049e0d73eadd7479140c8e7bd10efe
PrefabImporter:
externalObjects: {}
userData:

File diff suppressed because it is too large Load Diff

View File

@@ -1,50 +0,0 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!1 &3863019143023165617
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 272997100784137721}
- component: {fileID: 497632815361153787}
m_Layer: 5
m_Name: UIPageController
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!224 &272997100784137721
RectTransform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 3863019143023165617}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 100, y: 100}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!114 &497632815361153787
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 3863019143023165617}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: b1ae6c1745e44e22a0fa9209ebe45ee3, type: 3}
m_Name:
m_EditorClassIdentifier: AppleHillsScripts::UI.Core.UIPageController

File diff suppressed because one or more lines are too long

File diff suppressed because one or more lines are too long

File diff suppressed because one or more lines are too long

File diff suppressed because it is too large Load Diff

View File

@@ -305,6 +305,7 @@ RectTransform:
m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 1224833349}
- {fileID: 471921060}
m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
@@ -418,16 +419,16 @@ LineRenderer:
m_SortingOrder: 0
m_Positions:
- {x: -0.15602553, y: 4.074945, z: 0}
- {x: -0.1566351, y: 3.9736383, z: 0}
- {x: -0.1572447, y: 3.8729858, z: 0}
- {x: -0.1566351, y: 3.973638, z: 0}
- {x: -0.1572447, y: 3.8729856, z: 0}
- {x: -0.15785426, y: 3.7729874, z: 0}
- {x: -0.15846384, y: 3.673644, z: 0}
- {x: -0.15907341, y: 3.5749543, z: 0}
- {x: -0.15968299, y: 3.4769197, z: 0}
- {x: -0.15846384, y: 3.6736436, z: 0}
- {x: -0.15907341, y: 3.574954, z: 0}
- {x: -0.15968299, y: 3.4769192, z: 0}
- {x: -0.16029257, y: 3.3795385, z: 0}
- {x: -0.16090216, y: 3.2828126, z: 0}
- {x: -0.16151173, y: 3.1867406, z: 0}
- {x: -0.16212131, y: 3.0913231, z: 0}
- {x: -0.16151173, y: 3.1867409, z: 0}
- {x: -0.16212131, y: 3.0913236, z: 0}
m_Parameters:
serializedVersion: 3
widthMultiplier: 1
@@ -1098,6 +1099,112 @@ Animator:
m_AllowConstantClipSamplingOptimization: 1
m_KeepAnimatorStateOnDisable: 0
m_WriteDefaultValuesOnDisable: 0
--- !u!1001 &471921059
PrefabInstance:
m_ObjectHideFlags: 0
serializedVersion: 2
m_Modification:
serializedVersion: 3
m_TransformParent: {fileID: 116234201}
m_Modifications:
- target: {fileID: 1439929750438628637, guid: a855ba60e86bf1e449197f1f5f9b9b73, type: 3}
propertyPath: m_Name
value: MiniGameBoosterGiver
objectReference: {fileID: 0}
- target: {fileID: 1966378914653314124, guid: a855ba60e86bf1e449197f1f5f9b9b73, type: 3}
propertyPath: m_Pivot.x
value: 0.5
objectReference: {fileID: 0}
- target: {fileID: 1966378914653314124, guid: a855ba60e86bf1e449197f1f5f9b9b73, type: 3}
propertyPath: m_Pivot.y
value: 0.5
objectReference: {fileID: 0}
- target: {fileID: 1966378914653314124, guid: a855ba60e86bf1e449197f1f5f9b9b73, type: 3}
propertyPath: m_AnchorMax.x
value: 1
objectReference: {fileID: 0}
- target: {fileID: 1966378914653314124, guid: a855ba60e86bf1e449197f1f5f9b9b73, type: 3}
propertyPath: m_AnchorMax.y
value: 1
objectReference: {fileID: 0}
- target: {fileID: 1966378914653314124, guid: a855ba60e86bf1e449197f1f5f9b9b73, type: 3}
propertyPath: m_AnchorMin.x
value: 0
objectReference: {fileID: 0}
- target: {fileID: 1966378914653314124, guid: a855ba60e86bf1e449197f1f5f9b9b73, type: 3}
propertyPath: m_AnchorMin.y
value: 0
objectReference: {fileID: 0}
- target: {fileID: 1966378914653314124, guid: a855ba60e86bf1e449197f1f5f9b9b73, type: 3}
propertyPath: m_SizeDelta.x
value: 0
objectReference: {fileID: 0}
- target: {fileID: 1966378914653314124, guid: a855ba60e86bf1e449197f1f5f9b9b73, type: 3}
propertyPath: m_SizeDelta.y
value: 0
objectReference: {fileID: 0}
- target: {fileID: 1966378914653314124, guid: a855ba60e86bf1e449197f1f5f9b9b73, type: 3}
propertyPath: m_LocalPosition.x
value: 0
objectReference: {fileID: 0}
- target: {fileID: 1966378914653314124, guid: a855ba60e86bf1e449197f1f5f9b9b73, type: 3}
propertyPath: m_LocalPosition.y
value: 0
objectReference: {fileID: 0}
- target: {fileID: 1966378914653314124, guid: a855ba60e86bf1e449197f1f5f9b9b73, type: 3}
propertyPath: m_LocalPosition.z
value: 0
objectReference: {fileID: 0}
- target: {fileID: 1966378914653314124, guid: a855ba60e86bf1e449197f1f5f9b9b73, type: 3}
propertyPath: m_LocalRotation.w
value: 1
objectReference: {fileID: 0}
- target: {fileID: 1966378914653314124, guid: a855ba60e86bf1e449197f1f5f9b9b73, type: 3}
propertyPath: m_LocalRotation.x
value: 0
objectReference: {fileID: 0}
- target: {fileID: 1966378914653314124, guid: a855ba60e86bf1e449197f1f5f9b9b73, type: 3}
propertyPath: m_LocalRotation.y
value: 0
objectReference: {fileID: 0}
- target: {fileID: 1966378914653314124, guid: a855ba60e86bf1e449197f1f5f9b9b73, type: 3}
propertyPath: m_LocalRotation.z
value: 0
objectReference: {fileID: 0}
- target: {fileID: 1966378914653314124, guid: a855ba60e86bf1e449197f1f5f9b9b73, type: 3}
propertyPath: m_AnchoredPosition.x
value: 0
objectReference: {fileID: 0}
- target: {fileID: 1966378914653314124, guid: a855ba60e86bf1e449197f1f5f9b9b73, type: 3}
propertyPath: m_AnchoredPosition.y
value: 0
objectReference: {fileID: 0}
- target: {fileID: 1966378914653314124, guid: a855ba60e86bf1e449197f1f5f9b9b73, type: 3}
propertyPath: m_LocalEulerAnglesHint.x
value: 0
objectReference: {fileID: 0}
- target: {fileID: 1966378914653314124, guid: a855ba60e86bf1e449197f1f5f9b9b73, type: 3}
propertyPath: m_LocalEulerAnglesHint.y
value: 0
objectReference: {fileID: 0}
- target: {fileID: 1966378914653314124, guid: a855ba60e86bf1e449197f1f5f9b9b73, type: 3}
propertyPath: m_LocalEulerAnglesHint.z
value: 0
objectReference: {fileID: 0}
- target: {fileID: 8617171489468030463, guid: a855ba60e86bf1e449197f1f5f9b9b73, type: 3}
propertyPath: m_IsActive
value: 0
objectReference: {fileID: 0}
m_RemovedComponents: []
m_RemovedGameObjects: []
m_AddedGameObjects: []
m_AddedComponents: []
m_SourcePrefab: {fileID: 100100000, guid: a855ba60e86bf1e449197f1f5f9b9b73, type: 3}
--- !u!224 &471921060 stripped
RectTransform:
m_CorrespondingSourceObject: {fileID: 1966378914653314124, guid: a855ba60e86bf1e449197f1f5f9b9b73, type: 3}
m_PrefabInstance: {fileID: 471921059}
m_PrefabAsset: {fileID: 0}
--- !u!1 &730962732
GameObject:
m_ObjectHideFlags: 0
@@ -1455,7 +1562,7 @@ AudioSource:
OutputAudioMixerGroup: {fileID: 3533147658878909314, guid: 727a7e4b6df4b0d47897f7d8ee7fa323, type: 2}
m_audioClip: {fileID: 0}
m_Resource: {fileID: 0}
m_PlayOnAwake: 1
m_PlayOnAwake: 0
m_Volume: 1
m_Pitch: 1
Loop: 0
@@ -1783,14 +1890,14 @@ LineRenderer:
- {x: -0.15602553, y: 4.0749445, z: 0}
- {x: -0.11662118, y: 3.879622, z: 0}
- {x: -0.07721684, y: 3.7057445, z: 0}
- {x: -0.03781248, y: 3.5533104, z: 0}
- {x: 0.0015918687, y: 3.4223213, z: 0}
- {x: 0.040996216, y: 3.312776, z: 0}
- {x: 0.08040057, y: 3.2246757, z: 0}
- {x: 0.11980491, y: 3.1580195, z: 0}
- {x: 0.15920927, y: 3.1128078, z: 0}
- {x: 0.1986136, y: 3.0890403, z: 0}
- {x: 0.23801796, y: 3.0867171, z: 0}
- {x: -0.03781248, y: 3.5533106, z: 0}
- {x: 0.0015918687, y: 3.4223216, z: 0}
- {x: 0.040996216, y: 3.3127766, z: 0}
- {x: 0.08040057, y: 3.2246761, z: 0}
- {x: 0.11980491, y: 3.15802, z: 0}
- {x: 0.15920927, y: 3.1128082, z: 0}
- {x: 0.1986136, y: 3.0890405, z: 0}
- {x: 0.23801796, y: 3.0867176, z: 0}
m_Parameters:
serializedVersion: 3
widthMultiplier: 1
@@ -2503,14 +2610,14 @@ LineRenderer:
- {x: -0.15602553, y: 4.0749445, z: 0}
- {x: -0.18956745, y: 3.8764973, z: 0}
- {x: -0.22310936, y: 3.7000232, z: 0}
- {x: -0.25665125, y: 3.54552, z: 0}
- {x: -0.29019317, y: 3.4129906, z: 0}
- {x: -0.32373506, y: 3.302433, z: 0}
- {x: -0.35727698, y: 3.213848, z: 0}
- {x: -0.39081886, y: 3.1472354, z: 0}
- {x: -0.4243608, y: 3.1025953, z: 0}
- {x: -0.45790267, y: 3.0799277, z: 0}
- {x: -0.4914446, y: 3.0792325, z: 0}
- {x: -0.25665125, y: 3.5455203, z: 0}
- {x: -0.29019317, y: 3.412991, z: 0}
- {x: -0.32373506, y: 3.3024335, z: 0}
- {x: -0.35727698, y: 3.2138484, z: 0}
- {x: -0.39081886, y: 3.1472359, z: 0}
- {x: -0.4243608, y: 3.1025958, z: 0}
- {x: -0.45790267, y: 3.0799282, z: 0}
- {x: -0.4914446, y: 3.079233, z: 0}
m_Parameters:
serializedVersion: 3
widthMultiplier: 1
@@ -3358,7 +3465,7 @@ Transform:
m_GameObject: {fileID: 2106431001}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: -0.165, y: 2.697517, z: 0}
m_LocalPosition: {x: -0.165, y: 2.6975174, z: 0}
m_LocalScale: {x: 0.57574, y: 0.57574, z: 0.57574}
m_ConstrainProportionsScale: 0
m_Children:
@@ -3526,6 +3633,18 @@ PrefabInstance:
propertyPath: m_Name
value: Tutorial
objectReference: {fileID: 0}
- target: {fileID: 4267886887244421663, guid: a4dd78ff48942854ebb4c65025a8dc36, type: 3}
propertyPath: introVO
value:
objectReference: {fileID: 8300000, guid: fca641cdc8dcd074483fad3db1cbe24c, type: 3}
- target: {fileID: 4267886887244421663, guid: a4dd78ff48942854ebb4c65025a8dc36, type: 3}
propertyPath: playTutorial
value: 1
objectReference: {fileID: 0}
- target: {fileID: 4267886887244421663, guid: a4dd78ff48942854ebb4c65025a8dc36, type: 3}
propertyPath: bottleAudioPlayer
value:
objectReference: {fileID: 747976408}
- target: {fileID: 8452897808363562605, guid: a4dd78ff48942854ebb4c65025a8dc36, type: 3}
propertyPath: m_Sprite
value:

File diff suppressed because it is too large Load Diff

View File

@@ -1,43 +1,82 @@
using Core.Lifecycle;
using Core.SaveLoad;
using UnityEngine;
using Pixelplacement;
public class BirdEyesBehavior : MonoBehaviour
public class BirdEyesBehavior : ManagedBehaviour
{
private StateMachine statemachine;
private Animator animator;
// Animator Hashes
private static readonly int RightGuess = Animator.StringToHash("RightGuess");
private static readonly int WrongGuess = Animator.StringToHash("WrongGuess");
private static readonly int NoGuess = Animator.StringToHash("NoGuess");
private static readonly int Wolterisout = Animator.StringToHash("wolterisout");
private AppleMachine _statemachine;
private Animator _animator;
public bool correctItemIsIn;
[SerializeField] private Animator bushAnimator; // Assign in Inspector
// Save state
private bool _wolterisoutTriggered;
// Enable save/load participation
public override bool AutoRegisterForSave => true;
// Start is called once before the first execution of Update after the MonoBehaviour is created
void Start()
{
statemachine = GetComponent<StateMachine>();
animator = GetComponentInChildren<Animator>();
_statemachine = GetComponent<AppleMachine>();
_animator = GetComponentInChildren<Animator>();
}
public void CorrectItem()
{
correctItemIsIn = true;
animator.SetTrigger("RightGuess");
_animator.SetTrigger(RightGuess);
BirdReveal();
}
public void IncorrectItem()
{
correctItemIsIn = false;
animator.SetTrigger("WrongGuess");
_animator.SetTrigger(WrongGuess);
}
public void NoItem()
{
animator.SetTrigger("NoGuess");
_animator.SetTrigger(NoGuess);
}
public void BirdReveal()
{
if (bushAnimator != null)
{
bushAnimator.SetTrigger("wolterisout");
statemachine.ChangeState("BirdSpawned");
return;
bushAnimator.SetTrigger(Wolterisout);
_wolterisoutTriggered = true;
}
statemachine.ChangeState ("BirdSpawned");
_statemachine.ChangeState("BirdSpawned");
}
internal override void OnSceneRestoreRequested(string serializedData)
{
base.OnSceneRestoreRequested(serializedData);
if (!string.IsNullOrEmpty(serializedData))
{
if (bool.TryParse(serializedData, out bool wasTriggered))
{
_wolterisoutTriggered = wasTriggered;
// If it was triggered before, set it again on restore
if (_wolterisoutTriggered && bushAnimator != null)
{
bushAnimator.SetTrigger(Wolterisout);
}
}
}
}
internal override string OnSceneSaveRequested()
{
return _wolterisoutTriggered.ToString();
}
}

View File

@@ -11,9 +11,6 @@
"OptimizedRope",
"AudioSourceEvents",
"NewAssembly",
"SkiaSharp.Unity",
"SkiaSharp.Editor",
"SkiaSharp",
"Unity.Cinemachine"
],
"includePlatforms": [],

View File

@@ -1,161 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using AppleHills.Core.Settings;
using Core;
using UnityEngine;
namespace Bootstrap
{
/// <summary>
/// Service that provides notification and management of boot completion status.
/// Allows systems to subscribe to boot completion events, register initialization actions with priorities,
/// or await boot completion asynchronously.
/// </summary>
public static class BootCompletionService
{
/// <summary>
/// Indicates if the boot process has completed
/// </summary>
public static bool IsBootComplete { get; private set; } = false;
/// <summary>
/// Event triggered when boot completes
/// </summary>
public static event Action OnBootComplete;
/// <summary>
/// Represents an initialization action with priority
/// </summary>
private class InitializationAction
{
public Action Action { get; }
public int Priority { get; }
public string Name { get; }
public InitializationAction(Action action, int priority, string name)
{
Action = action;
Priority = priority;
Name = name;
}
}
// List of initialization actions to be executed once boot completes
private static List<InitializationAction> _initializationActions = new List<InitializationAction>();
// TaskCompletionSource for async await pattern
private static TaskCompletionSource<bool> _bootCompletionTask = new TaskCompletionSource<bool>();
/// <summary>
/// Called by CustomBoot when the boot process is complete
/// </summary>
internal static void HandleBootCompleted()
{
if (IsBootComplete)
return;
IsBootComplete = true;
LogDebugMessage("Boot process completed, executing initialization actions");
// Execute initialization actions in priority order (lower number = higher priority)
ExecuteInitializationActions();
// Trigger the event
OnBootComplete?.Invoke();
// Complete the task for async waiters
_bootCompletionTask.TrySetResult(true);
LogDebugMessage("All boot completion handlers executed");
}
/// <summary>
/// Register an action to be executed when boot completes.
/// Lower priority numbers run first.
/// </summary>
/// <param name="action">The action to execute</param>
/// <param name="priority">Priority (lower numbers run first)</param>
/// <param name="name">Name for debugging</param>
public static void RegisterInitAction(Action action, int priority = 100, string name = null)
{
if (action == null)
return;
if (string.IsNullOrEmpty(name))
name = $"Action_{_initializationActions.Count}";
var initAction = new InitializationAction(action, priority, name);
if (IsBootComplete)
{
// If boot is already complete, execute immediately
LogDebugMessage($"Executing late registration: {name} (Priority: {priority})");
try
{
action();
}
catch (Exception ex)
{
LogDebugMessage($"Error executing init action '{name}': {ex}");
}
}
else
{
// Otherwise add to the queue
_initializationActions.Add(initAction);
LogDebugMessage($"Registered init action: {name} (Priority: {priority})");
}
}
/// <summary>
/// Wait asynchronously for boot completion
/// </summary>
/// <returns>Task that completes when boot is complete</returns>
public static Task WaitForBootCompletionAsync()
{
if (IsBootComplete)
return Task.CompletedTask;
return _bootCompletionTask.Task;
}
/// <summary>
/// Execute all registered initialization actions in priority order
/// </summary>
private static void ExecuteInitializationActions()
{
// Sort by priority (lowest first)
var sortedActions = _initializationActions
.OrderBy(a => a.Priority)
.ToList();
foreach (var action in sortedActions)
{
try
{
LogDebugMessage($"Executing: {action.Name} (Priority: {action.Priority})");
action.Action();
}
catch (Exception ex)
{
LogDebugMessage($"Error executing init action '{action.Name}': {ex}");
}
}
// Clear the list after execution
_initializationActions.Clear();
}
private static void LogDebugMessage(string message)
{
if (DeveloperSettingsProvider.Instance.GetSettings<DebugSettings>().bootstrapLogVerbosity <=
LogVerbosity.Debug)
{
Logging.Debug($"[BootCompletionService] {message}");
}
}
}
}

View File

@@ -1,3 +0,0 @@
fileFormatVersion: 2
guid: aa0228cf33a64515bc166b7a9bc8c0b9
timeCreated: 1760606319

View File

@@ -1,18 +1,18 @@
using System;
using AppleHills.Core.Settings;
using UnityEngine;
using UI;
using Core;
using Core.Lifecycle;
using UnityEngine.SceneManagement;
using Cinematics;
using UnityEngine.Serialization;
using Core.SaveLoad;
namespace Bootstrap
{
/// <summary>
/// Controller for the boot scene that coordinates bootstrap initialization with loading screen
/// </summary>
public class BootSceneController : MonoBehaviour
public class BootSceneController : ManagedBehaviour
{
[SerializeField] private string mainSceneName = "AppleHillsOverworld";
[SerializeField] private float minDelayAfterBoot = 0.5f; // Small delay after boot to ensure smooth transition
@@ -30,36 +30,35 @@ namespace Bootstrap
private float _sceneLoadingProgress = 0f;
private LogVerbosity _logVerbosity = LogVerbosity.Warning;
private void Start()
internal override void OnManagedAwake()
{
LogDebugMessage("Boot scene started");
Logging.Debug("BootSceneController.Awake() - Initializing loading screen DURING bootstrap");
// Ensure the initial loading screen exists
// Validate loading screen exists
if (initialLoadingScreen == null)
{
Debug.LogError("[BootSceneController] No InitialLoadingScreen assigned! Please assign it in the inspector.");
return;
}
// Subscribe to the loading screen completion event
initialLoadingScreen.OnLoadingScreenFullyHidden += OnInitialLoadingComplete;
// Show the loading screen immediately with our combined progress provider
// This needs to happen DURING bootstrap to show progress
initialLoadingScreen.ShowLoadingScreen(GetCombinedProgress);
// Subscribe to boot progress events
// Subscribe to loading screen completion event
initialLoadingScreen.OnLoadingScreenFullyHidden += OnInitialLoadingComplete;
// Subscribe to boot progress for real-time updates during bootstrap
CustomBoot.OnBootProgressChanged += OnBootProgressChanged;
// Register our boot completion handler with the BootCompletionService
// This will execute either immediately if boot is already complete,
// or when the boot process completes
BootCompletionService.RegisterInitAction(
OnBootCompleted,
50, // Higher priority (lower number)
"BootSceneController.OnBootCompleted"
);
_logVerbosity = DeveloperSettingsProvider.Instance.GetSettings<DebugSettings>().bootstrapLogVerbosity;
#if UNITY_EDITOR
_logVerbosity = DeveloperSettingsProvider.Instance.GetSettings<DebugSettings>().bootstrapLogVerbosity;
#elif DEVELOPMENT_BUILD
_logVerbosity = LogVerbosity.Debug;
#elif RELEASE_BUILD
_logVerbosity = LogVerbosity.Warning;
#endif
// In debug mode, log additional information
if (debugMode)
@@ -67,18 +66,42 @@ namespace Bootstrap
InvokeRepeating(nameof(LogDebugInfo), 0.1f, 0.5f);
}
}
internal override void OnManagedStart()
{
Logging.Debug("BootSceneController.OnManagedStart() - Boot is GUARANTEED complete, starting scene loading");
// Boot is GUARANTEED complete at this point - that's the whole point of OnManagedStart!
// No need to subscribe to OnBootCompleted or check CustomBoot.Initialised
_bootComplete = true;
_currentPhase = LoadingPhase.SceneLoading;
// Start loading the main scene after a small delay
// This prevents jerky transitions if boot happens very quickly
Invoke(nameof(StartLoadingMainMenu), minDelayAfterBoot);
}
internal override void OnManagedDestroy()
{
// Manual cleanup for events
if (initialLoadingScreen != null)
{
initialLoadingScreen.OnLoadingScreenFullyHidden -= OnInitialLoadingComplete;
}
CustomBoot.OnBootProgressChanged -= OnBootProgressChanged;
}
/// <summary>
/// Called when the initial loading screen is fully hidden
/// </summary>
private void OnInitialLoadingComplete()
{
LogDebugMessage("Initial loading screen fully hidden, boot sequence completed");
Logging.Debug("Initial loading screen fully hidden, boot sequence completed");
// Play the intro cinematic if available
if (CinematicsManager.Instance != null)
{
LogDebugMessage("Attempting to play intro cinematic");
Logging.Debug("Attempting to play intro cinematic");
// Use LoadAndPlayCinematic to play the intro sequence
CinematicsManager.Instance.LoadAndPlayCinematic("IntroSequence", false);
@@ -96,23 +119,6 @@ namespace Bootstrap
}
}
private void OnDestroy()
{
// Clean up event subscriptions
CustomBoot.OnBootCompleted -= OnBootCompleted;
CustomBoot.OnBootProgressChanged -= OnBootProgressChanged;
if (initialLoadingScreen != null)
{
initialLoadingScreen.OnLoadingScreenFullyHidden -= OnInitialLoadingComplete;
}
if (debugMode)
{
CancelInvoke(nameof(LogDebugInfo));
}
}
/// <summary>
/// Progress provider that combines bootstrap and scene loading progress
/// </summary>
@@ -137,29 +143,17 @@ namespace Bootstrap
{
if (debugMode)
{
LogDebugMessage($"Bootstrap progress: {progress:P0}, Combined: {GetCombinedProgress():P0}");
Logging.Debug($"Bootstrap progress: {progress:P0}, Combined: {GetCombinedProgress():P0}");
}
}
private void LogDebugInfo()
{
LogDebugMessage($"Debug - Phase: {_currentPhase}, Bootstrap: {CustomBoot.CurrentProgress:P0}, " +
Logging.Debug($"Debug - Phase: {_currentPhase}, Bootstrap: {CustomBoot.CurrentProgress:P0}, " +
$"Scene: {_sceneLoadingProgress:P0}, Combined: {GetCombinedProgress():P0}, Boot Complete: {_bootComplete}");
}
private void OnBootCompleted()
{
// Unsubscribe to prevent duplicate calls
CustomBoot.OnBootCompleted -= OnBootCompleted;
LogDebugMessage("Boot process completed");
_bootComplete = true;
// After a small delay, start loading the main menu
// This prevents jerky transitions if boot happens very quickly
Invoke(nameof(StartLoadingMainMenu), minDelayAfterBoot);
}
private void StartLoadingMainMenu()
{
if (_hasStartedLoading)
@@ -172,7 +166,7 @@ namespace Bootstrap
private async void LoadMainScene()
{
LogDebugMessage($"Loading main menu scene: {mainSceneName}");
Logging.Debug($"Loading main menu scene: {mainSceneName}");
try
{
@@ -186,7 +180,7 @@ namespace Bootstrap
if (debugMode)
{
LogDebugMessage($"Scene loading raw: {value:P0}, Combined: {GetCombinedProgress():P0}");
Logging.Debug($"Scene loading raw: {value:P0}, Combined: {GetCombinedProgress():P0}");
}
});
@@ -209,6 +203,17 @@ namespace Bootstrap
// Ensure progress is complete
_sceneLoadingProgress = 1f;
// CRITICAL: Broadcast lifecycle events so components get their OnSceneReady callbacks
Logging.Debug($"Broadcasting OnSceneReady for: {mainSceneName}");
LifecycleManager.Instance?.BroadcastSceneReady(mainSceneName);
// Restore scene data for the main menu
if (SaveLoadManager.Instance != null)
{
Logging.Debug($"Restoring scene data for: {mainSceneName}");
SaveLoadManager.Instance.RestoreSceneData();
}
// Step 2: Scene is fully loaded, now hide the loading screen
// This will trigger OnInitialLoadingComplete via the event when animation completes
initialLoadingScreen.HideLoadingScreen();
@@ -235,7 +240,7 @@ namespace Bootstrap
Scene currentScene = SceneManager.GetActiveScene();
string startingSceneName = currentScene.name;
LogDebugMessage($"Unloading StartingScene: {startingSceneName}");
Logging.Debug($"Unloading StartingScene: {startingSceneName}");
// Unload the StartingScene
await SceneManager.UnloadSceneAsync(startingSceneName);
@@ -244,14 +249,14 @@ namespace Bootstrap
Scene mainMenuScene = SceneManager.GetSceneByName(mainSceneName);
SceneManager.SetActiveScene(mainMenuScene);
LogDebugMessage($"Transition complete: {startingSceneName} unloaded, {mainSceneName} is now active");
Logging.Debug($"Transition complete: {startingSceneName} unloaded, {mainSceneName} is now active");
// Destroy the boot scene controller since its job is done
Destroy(gameObject);
}
catch (Exception e)
{
Logging.Warning($"[BootSceneController] Error unloading StartingScene: {e.Message}");
Logging.Warning($"Error unloading StartingScene: {e.Message}");
}
}
@@ -272,13 +277,5 @@ namespace Bootstrap
_progressAction?.Invoke(value);
}
}
private void LogDebugMessage(string message)
{
if ( _logVerbosity <= LogVerbosity.Debug)
{
Logging.Debug($"[BootSceneController] {message}");
}
}
}
}

View File

@@ -1,7 +1,7 @@
using System;
using System.Threading.Tasks;
using AppleHills.Core.Settings;
using Core;
using Core.Lifecycle;
using UnityEngine;
using UnityEngine.AddressableAssets;
using UnityEngine.ResourceManagement.AsyncOperations;
@@ -39,6 +39,10 @@ namespace Bootstrap
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSplashScreen)]
private static void Initialise()
{
// Create LifecycleManager FIRST - before any bootstrap logic
// This ensures it exists when boot completes
LifecycleManager.CreateInstance();
//We should always clean up after Addressables, so let's take care of that immediately
Application.quitting += ApplicationOnUnloading;
@@ -97,12 +101,14 @@ namespace Bootstrap
OnBootProgressChanged?.Invoke(1f);
OnBootCompleted?.Invoke();
// Notify the BootCompletionService that boot is complete
// Notify the LifecycleManager that boot is complete
if (Application.isPlaying)
{
// Direct call to boot completion service
LogDebugMessage("Calling BootCompletionService.HandleBootCompleted()");
BootCompletionService.HandleBootCompleted();
Logging.Debug("Calling LifecycleManager.OnBootCompletionTriggered()");
if (LifecycleManager.Instance != null)
{
LifecycleManager.Instance.OnBootCompletionTriggered();
}
}
}
@@ -117,12 +123,14 @@ namespace Bootstrap
OnBootProgressChanged?.Invoke(1f);
OnBootCompleted?.Invoke();
// Notify the BootCompletionService that boot is complete
// Notify the LifecycleManager that boot is complete
if (Application.isPlaying)
{
// Direct call to boot completion service
LogDebugMessage("Calling BootCompletionService.HandleBootCompleted()");
BootCompletionService.HandleBootCompleted();
Logging.Debug("Calling LifecycleManager.OnBootCompletionTriggered()");
if (LifecycleManager.Instance != null)
{
LifecycleManager.Instance.OnBootCompletionTriggered();
}
}
}
@@ -229,16 +237,7 @@ namespace Bootstrap
{
CurrentProgress = Mathf.Clamp01(progress);
OnBootProgressChanged?.Invoke(CurrentProgress);
LogDebugMessage($"Progress: {CurrentProgress:P0}");
}
private static void LogDebugMessage(string message)
{
if (DeveloperSettingsProvider.Instance.GetSettings<DebugSettings>().bootstrapLogVerbosity <=
LogVerbosity.Debug)
{
Logging.Debug($"[CustomBoot] {message}");
}
Logging.Debug($"Progress: {CurrentProgress:P0}");
}
}
}

View File

@@ -138,7 +138,7 @@ namespace Bootstrap
float displayProgress = Mathf.Min(steadyProgress, actualProgress);
// Log the progress values for debugging
LogDebugMessage($"Progress - Default: {steadyProgress:F2}, Actual: {actualProgress:F2}, Display: {displayProgress:F2}");
Logging.Debug($"Progress - Default: {steadyProgress:F2}, Actual: {actualProgress:F2}, Display: {displayProgress:F2}");
// Directly set the progress bar fill amount without smoothing
if (progressBarImage != null)
@@ -151,7 +151,7 @@ namespace Bootstrap
if (steadyProgress >= 1.0f && displayProgress >= 1.0f)
{
_animationComplete = true;
LogDebugMessage("Animation complete");
Logging.Debug("Animation complete");
break;
}
@@ -163,7 +163,7 @@ namespace Bootstrap
if (progressBarImage != null)
{
progressBarImage.fillAmount = 1.0f;
LogDebugMessage("Final progress set to 1.0");
Logging.Debug("Final progress set to 1.0");
}
// Hide the screen if loading is also complete
@@ -172,7 +172,7 @@ namespace Bootstrap
if (loadingScreenContainer != null)
{
loadingScreenContainer.SetActive(false);
LogDebugMessage("Animation AND loading complete, hiding screen");
Logging.Debug("Animation AND loading complete, hiding screen");
// Invoke the callback when fully hidden
_onLoadingScreenFullyHidden?.Invoke();
@@ -189,7 +189,7 @@ namespace Bootstrap
/// </summary>
public void HideLoadingScreen()
{
LogDebugMessage("Loading complete, marking loading as finished");
Logging.Debug("Loading complete, marking loading as finished");
// Mark that loading is complete
_loadingComplete = true;
@@ -200,7 +200,7 @@ namespace Bootstrap
if (loadingScreenContainer != null)
{
loadingScreenContainer.SetActive(false);
LogDebugMessage("Animation already complete, hiding screen immediately");
Logging.Debug("Animation already complete, hiding screen immediately");
// Invoke the callback when fully hidden
_onLoadingScreenFullyHidden?.Invoke();
@@ -210,7 +210,7 @@ namespace Bootstrap
}
else
{
LogDebugMessage("Animation still in progress, waiting for it to complete");
Logging.Debug("Animation still in progress, waiting for it to complete");
// The coroutine will handle hiding when animation completes
}
}
@@ -244,13 +244,5 @@ namespace Bootstrap
return tcs.Task;
}
private void LogDebugMessage(string message)
{
if ( _logVerbosity <= LogVerbosity.Debug)
{
Logging.Debug($"[InitialLoadingScreen] {message}");
}
}
}
}

View File

@@ -1,6 +1,6 @@
using System.Collections.Generic;
using Bootstrap;
using Core;
using Core.Lifecycle;
using UI;
using UnityEngine;
using UnityEngine.AddressableAssets;
@@ -14,7 +14,7 @@ namespace Cinematics
/// <summary>
/// Handles loading, playing and unloading cinematics
/// </summary>
public class CinematicsManager : MonoBehaviour
public class CinematicsManager : ManagedBehaviour
{
public event System.Action OnCinematicStarted;
public event System.Action OnCinematicStopped;
@@ -37,20 +37,17 @@ namespace Cinematics
public PlayableDirector playableDirector;
private void Awake()
internal override void OnManagedAwake()
{
// Set instance immediately (early initialization)
_instance = this;
// Register for post-boot initialization
BootCompletionService.RegisterInitAction(InitializePostBoot);
}
private void InitializePostBoot()
internal override void OnManagedStart()
{
// Initialize any dependencies that require other services to be ready
// For example, subscribe to SceneManagerService events if needed
Logging.Debug("[CinematicsManager] Post-boot initialization complete");
Logging.Debug("[CinematicsManager] Initialized");
}
private void OnEnable()
{
@@ -85,7 +82,7 @@ namespace Cinematics
// If still null, try to add the component
if (playableDirector == null)
{
Debug.Log("[CinematicsManager] Could not find Playable Director on the PlayerHudManager");
Logging.Debug("[CinematicsManager] Could not find Playable Director on the PlayerHudManager");
}
}
@@ -98,7 +95,7 @@ namespace Cinematics
// If still null, return error
if (_cinematicSprites == null)
{
Debug.LogWarning("[CinematicsManager] No Image found for cinematics display. Cinematics may not display correctly.");
Logging.Warning("[CinematicsManager] No Image found for cinematics display. Cinematics may not display correctly.");
}
}
@@ -146,6 +143,8 @@ namespace Cinematics
/// </summary>
public PlayableDirector LoadAndPlayCinematic(string key, bool playPortraitMode)
{
InitializeComponents();
// Load the asset via addressables
var handle = Addressables.LoadAssetAsync<PlayableAsset>(key);
var result = handle.WaitForCompletion();
@@ -205,7 +204,10 @@ namespace Cinematics
}
public void ShowGameOverScreen()
{
{
// Diagnostic: log time and call stack to track when/why game over is triggered
Logging.Debug($"[CinematicsManager] ShowGameOverScreen called at time={Time.time:F2}");
if (divingGameOverScreen != null && UIPageController.Instance != null)
{
UIPageController.Instance.PushPage(divingGameOverScreen);

View File

@@ -1,12 +1,12 @@
using Bootstrap;
using Core;
using Core.Lifecycle;
using Input;
using UnityEngine;
using UnityEngine.UI;
namespace Cinematics
{
public class SkipCinematic : MonoBehaviour, ITouchInputConsumer
public class SkipCinematic : ManagedBehaviour, ITouchInputConsumer
{
[Header("Configuration")]
[SerializeField] private float holdDuration = 2.0f;
@@ -15,41 +15,25 @@ namespace Cinematics
private float _holdStartTime;
private bool _isHolding;
private bool _skipPerformed;
private bool _initialized = false;
void Awake()
{
// Register for post-boot initialization
BootCompletionService.RegisterInitAction(InitializePostBoot);
}
void Start()
internal override void OnManagedStart()
{
// Reset the progress bar
if (radialProgressBar != null)
{
radialProgressBar.fillAmount = 0f;
}
}
void OnDisable()
{
// Clean up subscriptions regardless of initialization state
UnsubscribeFromCinematicsEvents();
}
private void InitializePostBoot()
{
// Safe initialization of manager dependencies after boot is complete
if (_initialized)
return;
_initialized = true;
// Subscribe to CinematicsManager events now that boot is complete
SubscribeToCinematicsEvents();
Logging.Debug("[SkipCinematic] Post-boot initialization complete");
Logging.Debug("[SkipCinematic] Initialized");
}
internal override void OnManagedDestroy()
{
// Clean up subscriptions
UnsubscribeFromCinematicsEvents();
}
private void SubscribeToCinematicsEvents()

View File

@@ -2,7 +2,7 @@
using System.Collections.Generic;
using AppleHills.Core.Interfaces;
using AppleHills.Core.Settings;
using Bootstrap;
using Core.Lifecycle;
using Core.Settings;
using Input;
using UnityEngine;
@@ -12,7 +12,7 @@ namespace Core
/// <summary>
/// Singleton manager for global game state and settings. Provides accessors for various gameplay parameters.
/// </summary>
public class GameManager : MonoBehaviour
public class GameManager : ManagedBehaviour
{
// Singleton implementation
private static GameManager _instance;
@@ -34,33 +34,29 @@ namespace Core
public event Action OnGamePaused;
public event Action OnGameResumed;
void Awake()
internal override void OnManagedAwake()
{
// Set instance immediately (early initialization)
_instance = this;
// Create settings providers if it doesn't exist
// Create settings providers - must happen in OnManagedAwake so other managers can access settings in their ManagedStart
SettingsProvider.Instance.gameObject.name = "Settings Provider";
DeveloperSettingsProvider.Instance.gameObject.name = "Developer Settings Provider";
// Load all settings synchronously during Awake
// Load all settings synchronously - critical infrastructure for other managers
InitializeSettings();
InitializeDeveloperSettings();
// Register for post-boot initialization
BootCompletionService.RegisterInitAction(InitializePostBoot);
// DontDestroyOnLoad(gameObject);
}
private void Start()
{
// Load verbosity settings early
_settingsLogVerbosity = DeveloperSettingsProvider.Instance.GetSettings<DebugSettings>().settingsLogVerbosity;
_managerLogVerbosity = DeveloperSettingsProvider.Instance.GetSettings<DebugSettings>().gameManagerLogVerbosity;
}
private void InitializePostBoot()
internal override void OnManagedStart()
{
// For post-boot correct initialization order
// Settings are already initialized in OnManagedAwake()
// This is available for future initialization that depends on other managers
}
/// <summary>
@@ -79,7 +75,7 @@ namespace Core
component.Pause();
}
LogDebugMessage($"Registered pausable component: {(component as MonoBehaviour)?.name ?? "Unknown"}");
Logging.Debug($"Registered pausable component: {(component as MonoBehaviour)?.name ?? "Unknown"}");
}
}
@@ -92,7 +88,7 @@ namespace Core
if (component != null && _pausableComponents.Contains(component))
{
_pausableComponents.Remove(component);
LogDebugMessage($"Unregistered pausable component: {(component as MonoBehaviour)?.name ?? "Unknown"}");
Logging.Debug($"Unregistered pausable component: {(component as MonoBehaviour)?.name ?? "Unknown"}");
}
}
@@ -108,7 +104,7 @@ namespace Core
ApplyPause(true);
}
LogDebugMessage($"Pause requested by {requester?.ToString() ?? "Unknown"}. pauseCount = {_pauseCount}");
Logging.Debug($"Pause requested by {requester?.ToString() ?? "Unknown"}. pauseCount = {_pauseCount}");
}
/// <summary>
@@ -123,7 +119,7 @@ namespace Core
ApplyPause(false);
}
LogDebugMessage($"Pause released by {requester?.ToString() ?? "Unknown"}. pauseCount = {_pauseCount}");
Logging.Debug($"Pause released by {requester?.ToString() ?? "Unknown"}. pauseCount = {_pauseCount}");
}
/// <summary>
@@ -162,12 +158,12 @@ namespace Core
OnGameResumed?.Invoke();
}
LogDebugMessage($"Game {(shouldPause ? "paused" : "resumed")}. Paused {_pausableComponents.Count} components.");
Logging.Debug($"Game {(shouldPause ? "paused" : "resumed")}. Paused {_pausableComponents.Count} components.");
}
private void InitializeSettings()
{
LogDebugMessage("Starting settings initialization...", "SettingsInitialization", _settingsLogVerbosity);
Logging.Debug("Starting settings initialization...");
// Load settings synchronously
var playerSettings = SettingsProvider.Instance.LoadSettingsSynchronous<PlayerFollowerSettings>();
@@ -178,7 +174,7 @@ namespace Core
if (playerSettings != null)
{
ServiceLocator.Register<IPlayerFollowerSettings>(playerSettings);
LogDebugMessage("PlayerFollowerSettings registered successfully", "SettingsInitialization", _settingsLogVerbosity);
Logging.Debug("PlayerFollowerSettings registered successfully");
}
else
{
@@ -188,7 +184,7 @@ namespace Core
if (interactionSettings != null)
{
ServiceLocator.Register<IInteractionSettings>(interactionSettings);
LogDebugMessage("InteractionSettings registered successfully", "SettingsInitialization", _settingsLogVerbosity);
Logging.Debug("InteractionSettings registered successfully");
}
else
{
@@ -198,7 +194,7 @@ namespace Core
if (minigameSettings != null)
{
ServiceLocator.Register<IDivingMinigameSettings>(minigameSettings);
LogDebugMessage("MinigameSettings registered successfully", "SettingsInitialization", _settingsLogVerbosity);
Logging.Debug("MinigameSettings registered successfully");
}
else
{
@@ -209,7 +205,7 @@ namespace Core
_settingsLoaded = playerSettings != null && interactionSettings != null && minigameSettings != null;
if (_settingsLoaded)
{
LogDebugMessage("All settings loaded and registered with ServiceLocator", "SettingsInitialization", _settingsLogVerbosity);
Logging.Debug("All settings loaded and registered with ServiceLocator");
}
else
{
@@ -222,7 +218,7 @@ namespace Core
/// </summary>
private void InitializeDeveloperSettings()
{
LogDebugMessage("Starting developer settings initialization...", "SettingsInitialization", _settingsLogVerbosity);
Logging.Debug("Starting developer settings initialization...");
// Load developer settings
var divingDevSettings = DeveloperSettingsProvider.Instance.GetSettings<DivingDeveloperSettings>();
@@ -232,7 +228,7 @@ namespace Core
if (_developerSettingsLoaded)
{
LogDebugMessage("All developer settings loaded successfully", "SettingsInitialization", _settingsLogVerbosity);
Logging.Debug("All developer settings loaded successfully");
}
else
{
@@ -266,19 +262,6 @@ namespace Core
{
return DeveloperSettingsProvider.Instance?.GetSettings<T>();
}
private void LogDebugMessage(string message, string prefix = "GameManager", LogVerbosity verbosity = LogVerbosity.None)
{
if (verbosity == LogVerbosity.None)
{
verbosity = _managerLogVerbosity;
}
if ( verbosity <= LogVerbosity.Debug)
{
Logging.Debug($"[{prefix}] {message}");
}
}
// LEFTOVER LEGACY SETTINGS
public float PlayerStopDistance => GetSettings<IInteractionSettings>()?.PlayerStopDistance ?? 6.0f;

View File

@@ -2,7 +2,7 @@
using System.Collections.Generic;
using UnityEngine;
using Interactions;
using Bootstrap;
using Core.Lifecycle;
using Core.SaveLoad;
namespace Core
@@ -11,7 +11,7 @@ namespace Core
/// Central registry for pickups and item slots.
/// Mirrors the singleton pattern used by PuzzleManager.
/// </summary>
public class ItemManager : MonoBehaviour
public class ItemManager : ManagedBehaviour
{
private static ItemManager _instance;
@@ -47,36 +47,27 @@ namespace Core
// Broadcasts when any two items are successfully combined
// Args: first item data, second item data, result item data
public event Action<PickupItemData, PickupItemData, PickupItemData> OnItemsCombined;
void Awake()
internal override void OnManagedAwake()
{
// Set instance immediately (early initialization)
_instance = this;
// Register for post-boot initialization
BootCompletionService.RegisterInitAction(InitializePostBoot);
}
private void InitializePostBoot()
internal override void OnManagedStart()
{
// Subscribe to scene load completed so we can clear registrations when scenes change
SceneManagerService.Instance.SceneLoadStarted += OnSceneLoadStarted;
Logging.Debug("[ItemManager] Subscribed to SceneManagerService events");
Logging.Debug("[ItemManager] Initialized");
}
void OnDestroy()
internal override void OnSceneReady()
{
// Unsubscribe from SceneManagerService
if (SceneManagerService.Instance != null)
SceneManagerService.Instance.SceneLoadStarted -= OnSceneLoadStarted;
// Ensure we clean up any subscriptions from registered items when the manager is destroyed
// Replaces SceneLoadStarted subscription for clearing registrations
ClearAllRegistrations();
}
private void OnSceneLoadStarted(string sceneName)
internal override void OnManagedDestroy()
{
// Clear all registrations when a new scene is loaded, so no stale references persist
// Ensure we clean up any subscriptions from registered items when the manager is destroyed
ClearAllRegistrations();
}
@@ -147,7 +138,6 @@ namespace Core
{
s.OnCorrectItemSlotted -= ItemSlot_OnCorrectItemSlotted;
s.OnIncorrectItemSlotted -= ItemSlot_OnIncorrectItemSlotted;
s.OnForbiddenItemSlotted -= ItemSlot_OnForbiddenItemSlotted;
s.OnItemSlotRemoved -= ItemSlot_OnItemSlotRemoved;
}
}
@@ -194,7 +184,6 @@ namespace Core
// Subscribe to all slot events
slot.OnCorrectItemSlotted += ItemSlot_OnCorrectItemSlotted;
slot.OnIncorrectItemSlotted += ItemSlot_OnIncorrectItemSlotted;
slot.OnForbiddenItemSlotted += ItemSlot_OnForbiddenItemSlotted;
slot.OnItemSlotRemoved += ItemSlot_OnItemSlotRemoved;
}
}
@@ -207,7 +196,6 @@ namespace Core
// Unsubscribe from all slot events
slot.OnCorrectItemSlotted -= ItemSlot_OnCorrectItemSlotted;
slot.OnIncorrectItemSlotted -= ItemSlot_OnIncorrectItemSlotted;
slot.OnForbiddenItemSlotted -= ItemSlot_OnForbiddenItemSlotted;
slot.OnItemSlotRemoved -= ItemSlot_OnItemSlotRemoved;
}
}
@@ -269,7 +257,7 @@ namespace Core
// Search through all registered pickups
foreach (var pickup in _pickups)
{
if (pickup is SaveableInteractable saveable && saveable.GetSaveId() == saveId)
if (pickup is SaveableInteractable saveable && saveable.SaveId == saveId)
{
return pickup.gameObject;
}

View File

@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 06a2c07342e5422eae1eb613f614ed61
timeCreated: 1762206473

View File

@@ -0,0 +1,55 @@
namespace Core.Lifecycle
{
/// <summary>
/// Defines the different lifecycle phases that can be broadcast by the LifecycleManager.
/// All ManagedBehaviours participate in all lifecycle phases by default.
/// </summary>
public enum LifecyclePhase
{
/// <summary>
/// Called immediately during registration (during Awake).
/// Use for early initialization such as setting singleton instances.
/// NOT ordered - fires whenever Unity calls this component's Awake().
/// </summary>
ManagedAwake,
/// <summary>
/// Called once per component after bootstrap completes.
/// Guaranteed to be called after all bootstrap resources are loaded.
/// For late-registered components, called immediately upon registration.
/// </summary>
ManagedStart,
/// <summary>
/// Called before a scene is unloaded.
/// Only called for components in the scene being unloaded.
/// </summary>
SceneUnloading,
/// <summary>
/// Called after a scene has finished loading.
/// Only called for components in the scene being loaded.
/// </summary>
SceneReady,
/// <summary>
/// Called before scene unloads to save data via SaveLoadManager.
/// Integrates with existing SaveLoadManager save system.
/// </summary>
SaveRequested,
/// <summary>
/// Called after scene loads to restore data via SaveLoadManager.
/// Integrates with existing SaveLoadManager restore system.
/// </summary>
RestoreRequested,
/// <summary>
/// Called during OnDestroy before component is destroyed.
/// Use for custom cleanup logic.
/// Most cleanup is automatic (managed events, auto-registrations).
/// </summary>
ManagedDestroy
}
}

View File

@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 5f5f0f19f08240d4d9863b6be6a3cf03

Some files were not shown because too many files have changed in this diff Show More