Michal Pikulski
1f614009fc
Update the Addressables build info and structure to accomodate for new settings assets. Application builds and works on a phone now
2025-09-29 11:59:52 +02:00
47d942d176
Switched Unity version to 6.2, updated some packages + installed GraphToolkit
2025-09-26 08:48:33 +02:00
63cb3f1a8c
Revamp the settings system ( #7 )
...
- A Settings Provider system to utilize addressables for loading settings at runtime
- An editor UI for easy modifications of the settings objects
- A split out developer settings functionality to keep gameplay and nitty-gritty details separately
- Most settings migrated out of game objects and into the new system
- An additional Editor utility for fetching the settings at editor runtime, for gizmos, visualization etc
Co-authored-by: Michal Pikulski <michal.a.pikulski@gmail.com >
Co-authored-by: AlexanderT <alexander@foolhardyhorizons.com >
Reviewed-on: #7
2025-09-24 13:33:43 +00:00
2ae2bc3ac5
Updates to make sure the build goes through
2025-09-22 15:40:41 +02:00
5305c20b00
Create a diving minigame MVP ( #6 )
...
- Obstacles
- Tiles
- Object pooling
- Monster spawns
- Scoring
- Minigame End
Co-authored-by: Michal Pikulski <michal.a.pikulski@gmail.com >
Co-authored-by: AlexanderT <alexander@foolhardyhorizons.com >
Reviewed-on: #6
2025-09-22 12:16:32 +00:00
46755fecb3
Populate minigame with obstacles and monster spawns ( #5 )
...
- Simulated "fake" physics and collisions
- Object pooling for tiles, obstacles and monster spawns
- Base monster scoring with proximity triggers and depth multiplier
Co-authored-by: AlexanderT <alexander@foolhardyhorizons.com >
Co-authored-by: Michal Pikulski <michal.a.pikulski@gmail.com >
Reviewed-on: #5
2025-09-21 07:32:56 +00:00
Michal Pikulski
0057ae9fa3
Fix issues with scene loading, introduce an intermediate bootstrap scene
2025-09-12 15:37:26 +02:00
ed093c3ddd
Intro cinematic implementation and Apple Hills map
2025-09-09 13:11:18 +02:00
Michal Pikulski
4d0ba9fad8
Add minigame switcher to Quarry
2025-09-09 10:35:02 +02:00
a8d398e097
Added Puzzle Steps and organized the Puzzle Item Data
...
Created folders for the puzzle and item data files and added Puzzle steps.
2025-09-08 16:22:32 +02:00
Michal Pikulski
a1b1d7475f
Preliminary screen rotation work
2025-09-08 14:25:50 +02:00
81cd20ceef
Created Prefab of BurgerBuns
...
Pushing to test collisions in quarry level.
2025-09-08 12:31:34 +02:00
Michal Pikulski
d20004238d
[Bootstrap] First go at Addressables bootsrapped objects
2025-09-07 12:36:35 +02:00
9da2989b23
Sorting Layers and pivot modifications
...
Added sorting layers to sprites and changed the pivots of most sprites
2025-09-05 14:20:36 +02:00
Michal Pikulski
d3870ec342
Fixup level path weirdness
2025-09-05 09:13:37 +02:00
Michal Pikulski
4a098365d0
Setup Universal Render Pipeline
2025-09-05 09:10:19 +02:00
Michal Pikulski
0c930d09a4
[Player][Interactions] Pulver moves to item and goes back. Item disappears, but in wrong order
2025-09-04 00:00:46 +02:00
76f0e5ae22
Level Enviro Work
...
Creation of some environment prefabs and playing around with the pathfinding.
2025-09-03 17:01:55 +02:00
Michal Pikulski
fdf871aac0
[Player][Animation] Setup speed variables to play animations on Trafalgar and Pulver
2025-09-02 16:19:45 +02:00
Michal Pikulski
48c4992517
[Player] Add simple Pulver point-based following behind Trafalgar. Leave option for manually-directed movement.
2025-09-02 13:20:25 +02:00
Michal Pikulski
e53b5a0034
[Player] Add AI Pathfinding on a 2D grid to the player character
2025-09-02 11:42:25 +02:00
Michal Pikulski
a03b70a1ca
Implement SceneManager with asynchronous load/unload routines ready for bootstrapper scene. Implement simple level switching
2025-09-01 22:51:52 +02:00
Michal Pikulski
90782f0fb0
[Player][MainLevel] Add Player prefab. Configure touch input. Configure RigidBody physics and colliders. Add placeholder main map with placeholder tiles and sprites
2025-09-01 13:14:21 +02:00
Michal Pikulski
76e9b9d99a
Initial Repo Commit
2025-08-06 17:00:32 +02:00