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70 Commits

Author SHA1 Message Date
Michal Pikulski
dcf8c8bb87 Add documentation 2025-11-11 13:32:02 +01:00
Michal Pikulski
9a6914b9bd Final touchups to the lifecycle management 2025-11-11 10:53:09 +01:00
0aa2270e1a Lifecycle System Refactor & Logging Centralization (#56)
## ManagedBehaviour System Refactor

- **Sealed `Awake()`** to prevent override mistakes that break singleton registration
- **Added `OnManagedAwake()`** for early initialization (fires during registration)
- **Renamed lifecycle hook:** `OnManagedAwake()` → `OnManagedStart()` (fires after boot, mirrors Unity's Awake→Start)
- **40 files migrated** to new pattern (2 core, 38 components)
- Eliminated all fragile `private new void Awake()` patterns
- Zero breaking changes - backward compatible

## Centralized Logging System

- **Automatic tagging** via `CallerMemberName` and `CallerFilePath` - logs auto-tagged as `[ClassName][MethodName] message`
- **Unified API:** Single `Logging.Debug/Info/Warning/Error()` replaces custom `LogDebugMessage()` implementations
- **~90 logging call sites** migrated across 10 files
- **10 redundant helper methods** removed
- All logs broadcast via `Logging.OnLogEntryAdded` event for real-time monitoring

## Custom Log Console (Editor Window)

- **Persistent filter popups** for multi-selection (classes, methods, log levels) - windows stay open during selection
- **Search** across class names, methods, and message content
- **Time range filter** with MinMaxSlider
- **Export** filtered logs to timestamped `.txt` files
- **Right-click context menu** for quick filtering and copy actions
- **Visual improvements:** White text, alternating row backgrounds, color-coded log levels
- **Multiple instances** supported for simultaneous system monitoring
- Open via `AppleHills > Custom Log Console`

Co-authored-by: Michal Pikulski <michal@foolhardyhorizons.com>
Co-authored-by: Michal Pikulski <michal.a.pikulski@gmail.com>
Reviewed-on: #56
2025-11-11 08:48:29 +00:00
Michal Pikulski
c4d356886f Dumb fix for data clearing 2025-11-10 14:27:14 +01:00
Michal Pikulski
64d7f19b83 ADd clearing saves 2025-11-10 14:11:02 +01:00
ce21e8b02e Merge branch 'main' of https://homelab.tailf7f81b.ts.net/tschesky/AppleHillsProduction 2025-11-10 13:13:36 +01:00
f44f8c5171 Made intro VO play in diving minigame 2025-11-10 13:13:32 +01:00
9772206362 Merge pull request 'Clean up logging' (#55) from clean_up_logging into main
Reviewed-on: #55
2025-11-10 12:06:05 +00:00
Michal Pikulski
3ebbecc277 Clean up logging 2025-11-10 13:03:36 +01:00
Michal Pikulski
c99aad49f3 Save bird states 2025-11-10 12:55:27 +01:00
3fe4c6afd9 Merge branch 'main' of https://homelab.tailf7f81b.ts.net/tschesky/AppleHillsProduction 2025-11-10 12:53:07 +01:00
9c61065947 Fixed nullref in TakePhotoState 2025-11-10 12:53:03 +01:00
Michal Pikulski
7c09db641a Only show cards when in actual album 2025-11-10 12:41:28 +01:00
Michal Pikulski
e369660a8f Fix tab navigation on card select less wonky 2025-11-10 12:29:25 +01:00
a6e3413499 Merge branch 'main' of https://homelab.tailf7f81b.ts.net/tschesky/AppleHillsProduction 2025-11-10 12:19:25 +01:00
7bb992acb8 Made apple audio sources use OnManagedAwake 2025-11-10 12:19:20 +01:00
Michal Pikulski
cefa488a92 Update issues with card appearing twice after reopening page 2025-11-10 12:17:17 +01:00
9344f06886 Merge branch 'main' of https://homelab.tailf7f81b.ts.net/tschesky/AppleHillsProduction 2025-11-10 11:37:53 +01:00
af7e081c9a Fixed Chocolate Puzzle, but does not work well on load (the destroyed chocolate appears again) 2025-11-10 11:37:45 +01:00
Michal Pikulski
4a6ac7281f Udate the booster page. New card text smaller, moved down. Album icon disappears when opening boosters. 2025-11-10 11:28:23 +01:00
861797ba41 Merge pull request 'DamianBranch' (#54) from DamianBranch into main
Reviewed-on: #54
2025-11-10 10:10:40 +00:00
98883bd382 Merge branch 'main' into DamianBranch 2025-11-10 11:10:14 +01:00
474941f421 Reffitting of the scrapbook 2025-11-10 11:10:04 +01:00
Michal Pikulski
75cd70a18a Play intro audio only once 2025-11-10 11:09:06 +01:00
e82ec90723 WIP Scrapbook rezising 2025-11-10 10:47:00 +01:00
Michal Pikulski
252cb99884 Update icons in minigame 2025-11-10 10:41:38 +01:00
3f548c3ed4 Update HUD updates, moving scattered prefabs into a central HUD manager (#53)
Co-authored-by: Michal Pikulski <michal.a.pikulski@gmail.com>
Reviewed-on: #53
2025-11-09 21:41:39 +00:00
Michal Pikulski
0c9a388433 Move buttons to HUD Manager 2025-11-09 13:23:03 +01:00
MacBuilder
a80aed8eb7 Make app switcher disappear when opening album 2025-11-09 00:20:48 +01:00
journaliciouz
5d0a9f999a Aligned card slots better in book 2025-11-08 22:46:16 +01:00
journaliciouz
eda7361702 Fixed most horrifying scaling issues with the book 2025-11-08 22:16:43 +01:00
journaliciouz
2ec53629c6 Added contextual UI switching depending on level type 2025-11-08 21:08:01 +01:00
journaliciouz
0e55248698 Fixed weird background breaks in outrocinematic 2025-11-08 19:56:59 +01:00
Michal Pikulski
4d7c48a681 Update Cinematic Manager, Hud Manager, fix log verbosity issue, update PauseMenu 2025-11-08 12:07:45 +01:00
Michal Pikulski
6e466cd7aa Add dev options ot the minigame menu 2025-11-07 17:50:46 +01:00
29d01df3ce Merge branch 'main' of https://homelab.tailf7f81b.ts.net/tschesky/AppleHillsProduction 2025-11-07 17:37:17 +01:00
de0a243b1e Added eagle eye button 2025-11-07 17:37:12 +01:00
fdfa4e0e09 Fixed a problem with buttons not rezising in the End game UI for the Minigame 2025-11-07 17:31:46 +01:00
Michal Pikulski
2127bf37b2 Add boosters to minigame again 2025-11-07 17:26:29 +01:00
ea12766cf7 Fixed button issue 2025-11-07 17:21:38 +01:00
41c71f07fd Fixed compile error 2025-11-07 17:08:02 +01:00
d2e79f058b Merge branch 'ui-overhaul' 2025-11-07 16:56:51 +01:00
1bcb63ffd0 Cinematics fuckery 2025-11-07 16:54:41 +01:00
de2966fb1e Cinematics and UI overhaul 2025-11-07 16:47:10 +01:00
e27bb7bfb6 Refactor interactions, introduce template-method lifecycle management, work on save-load system (#51)
# Lifecycle Management & Save System Revamp

## Overview
Complete overhaul of game lifecycle management, interactable system, and save/load architecture. Introduces centralized `ManagedBehaviour` base class for consistent initialization ordering and lifecycle hooks across all systems.

## Core Architecture

### New Lifecycle System
- **`LifecycleManager`**: Centralized coordinator for all managed objects
- **`ManagedBehaviour`**: Base class replacing ad-hoc initialization patterns
  - `OnManagedAwake()`: Priority-based initialization (0-100, lower = earlier)
  - `OnSceneReady()`: Scene-specific setup after managers ready
  - Replaces `BootCompletionService` (deleted)
- **Priority groups**: Infrastructure (0-20) → Game Systems (30-50) → Data (60-80) → UI/Gameplay (90-100)
- **Editor support**: `EditorLifecycleBootstrap` ensures lifecycle works in editor mode

### Unified SaveID System
- Consistent format: `{ParentName}_{ComponentType}`
- Auto-registration via `AutoRegisterForSave = true`
- New `DebugSaveIds` editor tool for inspection

## Save/Load Improvements

### Enhanced State Management
- **Extended SaveLoadData**: Unlocked minigames, card collection states, combination items, slot occupancy
- **Async loading**: `ApplyCardCollectionState()` waits for card definitions before restoring
- **New `SaveablePlayableDirector`**: Timeline sequences save/restore playback state
- **Fixed race conditions**: Proper initialization ordering prevents data corruption

## Interactable & Pickup System

- Migrated to `OnManagedAwake()` for consistent initialization
- Template method pattern for state restoration (`RestoreInteractionState()`)
- Fixed combination item save/load bugs (items in slots vs. follower hand)
- Dynamic spawning support for combined items on load
- **Breaking**: `Interactable.Awake()` now sealed, use `OnManagedAwake()` instead

##  UI System Changes

- **AlbumViewPage** and **BoosterNotificationDot**: Migrated to `ManagedBehaviour`
- **Fixed menu persistence bug**: Menus no longer reappear after scene transitions
- **Pause Menu**: Now reacts to all scene loads (not just first scene)
- **Orientation Enforcer**: Enforces per-scene via `SceneManagementService`
- **Loading Screen**: Integrated with new lifecycle

## ⚠️ Breaking Changes

1. **`BootCompletionService` removed** → Use `ManagedBehaviour.OnManagedAwake()` with priority
2. **`Interactable.Awake()` sealed** → Override `OnManagedAwake()` instead
3. **SaveID format changed** → Now `{ParentName}_{ComponentType}` consistently
4. **MonoBehaviours needing init ordering** → Must inherit from `ManagedBehaviour`

Co-authored-by: Michal Pikulski <michal.a.pikulski@gmail.com>
Co-authored-by: Michal Pikulski <michal@foolhardyhorizons.com>
Reviewed-on: #51
2025-11-07 15:38:31 +00:00
dfa42b2296 Merge pull request 'DamianBranch' (#52) from DamianBranch into main
Reviewed-on: #52
2025-11-07 15:37:03 +00:00
720df10178 Updated the minigame tutorials 2025-11-07 16:35:13 +01:00
32601e5ef8 Card Data Update 2025-11-07 15:54:25 +01:00
dba3c5a1af Changed the Arrows of the Scrapbook 2025-11-07 14:05:12 +01:00
5c4b8825ee Card Creation 2025-11-07 13:57:36 +01:00
355c3fabc8 Merge branch 'main' into DamianBranch 2025-11-07 13:35:19 +01:00
00e1746ac4 Merge branch 'main' of https://homelab.tailf7f81b.ts.net/tschesky/AppleHillsProduction 2025-11-07 13:34:56 +01:00
d7d9d74a7b Change to Card NamePlaque, and Card Album Prefabs 2025-11-07 13:34:30 +01:00
Michal Pikulski
5b70042005 Update minigames to start unlocked 2025-11-07 13:31:49 +01:00
6aacd9234c ExtraConfirmations Screens and WIP for the diving minigame end screen 2025-11-07 13:01:22 +01:00
Michal Pikulski
32a477b843 WOrking card dragging, slotting, previewing 2025-11-07 12:51:45 +01:00
Michal Pikulski
77f7d1ee97 Working card dragging into album slots, persistent slots 2025-11-07 11:24:19 +01:00
Michal Pikulski
0d8702a5f6 Move some tools for consistency, audo add feature for card debugger 2025-11-07 09:32:43 +01:00
Michal Pikulski
3e607f3857 Slotting cards in album after revealing 2025-11-07 01:51:03 +01:00
Michal Pikulski
debe70c9b1 Hammer out some last flows of the booster opening page 2025-11-06 23:52:02 +01:00
DamianCorazza
fda67e4b92 Merge branch 'main' of https://homelab.tailf7f81b.ts.net/tschesky/AppleHillsProduction 2025-11-06 23:43:52 +01:00
DamianCorazza
3a1eef8a12 Cut up the Prefab and reset some pivots 2025-11-06 23:43:38 +01:00
Michal Pikulski
a705b3a829 Semi-working rarity upgrades 2025-11-06 23:18:02 +01:00
Michal Pikulski
d23c000347 Working flipping cards 2025-11-06 23:17:55 +01:00
Michal Pikulski
774f27410a Working drag, tap, open sequence, looking pretty OK 2025-11-06 23:17:46 +01:00
Michal Pikulski
1b1ea65744 Fire off impulses on booster taps 2025-11-06 23:17:36 +01:00
Michal Pikulski
d01859cec0 More snappy tap animation 2025-11-06 23:17:35 +01:00
a9b9fb87b5 Merge pull request 'Added New Card Graphics' (#50) from DamianBranch into main
Reviewed-on: #50
2025-11-06 21:31:23 +00:00
153ab2bb08 Merge branch 'main' into DamianBranch 2025-11-06 21:31:12 +00:00
DamianCorazza
3ac90bea1e Added New Card Graphics 2025-11-06 22:17:43 +01:00
297 changed files with 41795 additions and 11879 deletions

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# WIP docs
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@@ -2,6 +2,7 @@
using System.IO;
using System.Linq;
using AppleHills.Data.CardSystem;
using AppleHills.Editor.Utilities;
using UI.CardSystem;
using UnityEditor;
using UnityEngine;
@@ -16,8 +17,8 @@ namespace Editor.CardSystem
{
// Paths
private const string CardDefinitionsPath = "Assets/Data/Cards";
private const string MenuPath = "AppleHills/Card Editor";
private const string CardUIPrefabPath = "Assets/Prefabs/UI/Cards/Card.prefab";
private const string MenuPath = "AppleHills/Cards/Card Editor";
private const string CardUIPrefabPath = "Assets/Prefabs/UI/CardsSystem/Cards/Card.prefab";
private const string CardVisualConfigPath = CardDefinitionsPath + "/CardVisualConfig.asset";
// Preview settings
@@ -501,6 +502,17 @@ namespace Editor.CardSystem
AssetDatabase.CreateAsset(newCard, path);
AssetDatabase.SaveAssets();
AssetDatabase.Refresh();
// Add to Addressables group "BlokkemonCards" and apply "BlokkemonCard" label
if (AddressablesUtility.EnsureAssetInGroupWithLabel(path, "BlokkemonCards", "BlokkemonCard"))
{
AddressablesUtility.SaveAddressableAssets();
Debug.Log($"[CardEditorWindow] Added new card to Addressables with 'BlokkemonCard' label");
}
else
{
Debug.LogWarning("[CardEditorWindow] Failed to add new card to Addressables. Please ensure Addressables are set up in this project.");
}
LoadCardDefinitions();
SelectCard(newCard);
@@ -524,6 +536,7 @@ namespace Editor.CardSystem
string desiredFileName = _selectedCard.UseCustomFileName && !string.IsNullOrEmpty(_selectedCard.CustomFileName)
? _selectedCard.CustomFileName
: _selectedCard.Name;
string finalPath = oldPath;
if (!string.IsNullOrEmpty(desiredFileName))
{
@@ -547,12 +560,26 @@ namespace Editor.CardSystem
Debug.LogError($"[CardEditorWindow] Failed to rename asset: {error}");
}
else
finalPath = uniquePath;
{
AssetDatabase.SaveAssets();
AssetDatabase.Refresh();
}
}
}
// Add to Addressables group "BlokkemonCards" and apply "BlokkemonCard" label
if (!string.IsNullOrEmpty(finalPath))
{
if (AddressablesUtility.EnsureAssetInGroupWithLabel(finalPath, "BlokkemonCards", "BlokkemonCard"))
{
AddressablesUtility.SaveAddressableAssets();
Debug.Log($"[CardEditorWindow] Added {_selectedCard.Name} to Addressables with 'BlokkemonCard' label");
}
else
{
Debug.LogError("[CardEditorWindow] Failed to add card to Addressables. Please ensure Addressables are set up in this project.");
}
}
_isDirty = false;

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