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ui-overhau
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5
.github/copilot-instructions.md
vendored
5
.github/copilot-instructions.md
vendored
@@ -1,5 +0,0 @@
|
||||
You are an expert code architect and developer. YOu prioritize clean, efficient, and maintainable code.
|
||||
You priotize up-front though out planning before writing code.
|
||||
You will always present implementaiton plan first and always ask for permission to implement it.
|
||||
Never insert zero-width spaces or non-breaking spaces in my code.
|
||||
DOn't produce .MD documentation unless i ask you to.
|
||||
3
.gitignore
vendored
3
.gitignore
vendored
@@ -104,3 +104,6 @@ InitTestScene*.unity*
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||||
.vscode/launch.json
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||||
.vscode/settings.json
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||||
.idea/.idea.AppleHillsProduction/.idea/indexLayout.xml
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# WIP docs
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||||
/docs/wip/
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|
||||
CardImage: {fileID: -1694013536, guid: c28c2d55edc2fbc4baf57d2672c0c3df, type: 3}
|
||||
CollectionIndex: 18
|
||||
CollectionIndex: 19
|
||||
@@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 82008856df7c51f47b1582de464ba44b
|
||||
guid: 7e3c8a4745009804b9a620e3ae15070f
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 11400000
|
||||
@@ -18,6 +18,6 @@ MonoBehaviour:
|
||||
CustomFileName:
|
||||
Description: Card description
|
||||
Rarity: 0
|
||||
Zone: 5
|
||||
Zone: 6
|
||||
CardImage: {fileID: -1694013536, guid: c28c2d55edc2fbc4baf57d2672c0c3df, type: 3}
|
||||
CollectionIndex: 17
|
||||
|
||||
@@ -20,8 +20,10 @@ namespace AppleHills.Editor
|
||||
|
||||
// Cache for display
|
||||
private Dictionary<CardRarity, List<CardData>> cardsByRarity = new Dictionary<CardRarity, List<CardData>>();
|
||||
private List<CardData> pendingCards = new List<CardData>();
|
||||
private int totalCards = 0;
|
||||
private int totalUniqueCards = 0;
|
||||
private int totalPendingCards = 0;
|
||||
private int boosterCount = 0;
|
||||
private string lastEventMessage = "";
|
||||
|
||||
@@ -71,8 +73,9 @@ namespace AppleHills.Editor
|
||||
{
|
||||
CardSystemManager.Instance.OnBoosterOpened += OnBoosterOpened;
|
||||
CardSystemManager.Instance.OnCardCollected += OnCardCollected;
|
||||
CardSystemManager.Instance.OnCardRarityUpgraded += OnCardRarityUpgraded;
|
||||
CardSystemManager.Instance.OnBoosterCountChanged += OnBoosterCountChanged;
|
||||
CardSystemManager.Instance.OnPendingCardAdded += OnPendingCardAdded;
|
||||
CardSystemManager.Instance.OnPendingCardRemoved += OnPendingCardRemoved;
|
||||
|
||||
isSubscribed = true;
|
||||
Debug.Log("[CardSystemLivePreview] Subscribed to CardSystemManager events");
|
||||
@@ -87,8 +90,9 @@ namespace AppleHills.Editor
|
||||
{
|
||||
CardSystemManager.Instance.OnBoosterOpened -= OnBoosterOpened;
|
||||
CardSystemManager.Instance.OnCardCollected -= OnCardCollected;
|
||||
CardSystemManager.Instance.OnCardRarityUpgraded -= OnCardRarityUpgraded;
|
||||
CardSystemManager.Instance.OnBoosterCountChanged -= OnBoosterCountChanged;
|
||||
CardSystemManager.Instance.OnPendingCardAdded -= OnPendingCardAdded;
|
||||
CardSystemManager.Instance.OnPendingCardRemoved -= OnPendingCardRemoved;
|
||||
}
|
||||
|
||||
isSubscribed = false;
|
||||
@@ -109,13 +113,6 @@ namespace AppleHills.Editor
|
||||
Repaint();
|
||||
}
|
||||
|
||||
private void OnCardRarityUpgraded(CardData card)
|
||||
{
|
||||
lastEventMessage = $"Card upgraded: {card.Name} → {card.Rarity}!";
|
||||
RefreshData();
|
||||
Repaint();
|
||||
}
|
||||
|
||||
private void OnBoosterCountChanged(int count)
|
||||
{
|
||||
boosterCount = count;
|
||||
@@ -123,21 +120,40 @@ namespace AppleHills.Editor
|
||||
Repaint();
|
||||
}
|
||||
|
||||
private void OnPendingCardAdded(CardData card)
|
||||
{
|
||||
lastEventMessage = $"Pending card added: {card.Name} ({card.Rarity})";
|
||||
RefreshData();
|
||||
Repaint();
|
||||
}
|
||||
|
||||
private void OnPendingCardRemoved(CardData card)
|
||||
{
|
||||
lastEventMessage = $"Card removed from pending: {card.Name} ({card.Rarity}) - being placed";
|
||||
RefreshData();
|
||||
Repaint();
|
||||
}
|
||||
|
||||
private void RefreshData()
|
||||
{
|
||||
if (!Application.isPlaying || CardSystemManager.Instance == null) return;
|
||||
|
||||
var allCards = CardSystemManager.Instance.GetAllCollectedCards();
|
||||
// Get ONLY collected cards (not pending) to avoid duplicates
|
||||
var collectedCards = CardSystemManager.Instance.GetCollectionOnly();
|
||||
|
||||
// Group by rarity
|
||||
cardsByRarity.Clear();
|
||||
cardsByRarity[CardRarity.Normal] = allCards.Where(c => c.Rarity == CardRarity.Normal).ToList();
|
||||
cardsByRarity[CardRarity.Rare] = allCards.Where(c => c.Rarity == CardRarity.Rare).ToList();
|
||||
cardsByRarity[CardRarity.Legendary] = allCards.Where(c => c.Rarity == CardRarity.Legendary).ToList();
|
||||
cardsByRarity[CardRarity.Normal] = collectedCards.Where(c => c.Rarity == CardRarity.Normal).ToList();
|
||||
cardsByRarity[CardRarity.Rare] = collectedCards.Where(c => c.Rarity == CardRarity.Rare).ToList();
|
||||
cardsByRarity[CardRarity.Legendary] = collectedCards.Where(c => c.Rarity == CardRarity.Legendary).ToList();
|
||||
|
||||
totalCards = allCards.Sum(c => c.CopiesOwned);
|
||||
totalUniqueCards = allCards.Count;
|
||||
totalCards = collectedCards.Sum(c => c.CopiesOwned);
|
||||
totalUniqueCards = collectedCards.Count;
|
||||
boosterCount = CardSystemManager.Instance.GetBoosterPackCount();
|
||||
|
||||
// Get pending cards separately
|
||||
pendingCards = CardSystemManager.Instance.GetPendingRevealCards();
|
||||
totalPendingCards = pendingCards.Count;
|
||||
}
|
||||
|
||||
private void Update()
|
||||
@@ -182,6 +198,7 @@ namespace AppleHills.Editor
|
||||
EditorGUILayout.LabelField("Total Unique Cards:", totalUniqueCards.ToString());
|
||||
EditorGUILayout.LabelField("Total Cards Owned:", totalCards.ToString());
|
||||
EditorGUILayout.LabelField("Booster Packs:", boosterCount.ToString());
|
||||
EditorGUILayout.LabelField("Pending Reveal:", totalPendingCards.ToString(), EditorStyles.boldLabel);
|
||||
|
||||
if (!string.IsNullOrEmpty(lastEventMessage))
|
||||
{
|
||||
@@ -196,6 +213,13 @@ namespace AppleHills.Editor
|
||||
// Collection by Rarity
|
||||
scrollPosition = EditorGUILayout.BeginScrollView(scrollPosition);
|
||||
|
||||
// Pending Cards Section
|
||||
if (totalPendingCards > 0)
|
||||
{
|
||||
DrawPendingCardsSection();
|
||||
EditorGUILayout.Space();
|
||||
}
|
||||
|
||||
DrawRaritySection(CardRarity.Legendary, Color.yellow);
|
||||
DrawRaritySection(CardRarity.Rare, new Color(0.5f, 0.5f, 1f)); // Light blue
|
||||
DrawRaritySection(CardRarity.Normal, Color.white);
|
||||
@@ -217,6 +241,52 @@ namespace AppleHills.Editor
|
||||
EditorGUILayout.EndHorizontal();
|
||||
}
|
||||
|
||||
private void DrawPendingCardsSection()
|
||||
{
|
||||
var oldColor = GUI.backgroundColor;
|
||||
GUI.backgroundColor = new Color(1f, 0.8f, 0.4f); // Orange tint for pending
|
||||
EditorGUILayout.BeginVertical(EditorStyles.helpBox);
|
||||
GUI.backgroundColor = oldColor;
|
||||
|
||||
GUILayout.Label($"⏳ Pending Reveal ({pendingCards.Count} cards)", EditorStyles.boldLabel);
|
||||
|
||||
// Group pending by rarity for display
|
||||
var pendingByRarity = pendingCards.GroupBy(c => c.Rarity).OrderByDescending(g => g.Key);
|
||||
|
||||
foreach (var rarityGroup in pendingByRarity)
|
||||
{
|
||||
EditorGUILayout.Space(5);
|
||||
var rarityColor = GetRarityColor(rarityGroup.Key);
|
||||
|
||||
oldColor = GUI.color;
|
||||
GUI.color = rarityColor;
|
||||
GUILayout.Label($"{rarityGroup.Key} ({rarityGroup.Count()})", EditorStyles.miniBoldLabel);
|
||||
GUI.color = oldColor;
|
||||
|
||||
foreach (var card in rarityGroup.OrderBy(c => c.Name))
|
||||
{
|
||||
EditorGUILayout.BeginHorizontal();
|
||||
EditorGUILayout.LabelField(" • " + card.Name, GUILayout.Width(200));
|
||||
EditorGUILayout.LabelField(card.Zone.ToString(), GUILayout.Width(100));
|
||||
EditorGUILayout.LabelField($"Copies: {card.CopiesOwned}", GUILayout.Width(80));
|
||||
EditorGUILayout.EndHorizontal();
|
||||
}
|
||||
}
|
||||
|
||||
EditorGUILayout.EndVertical();
|
||||
}
|
||||
|
||||
private Color GetRarityColor(CardRarity rarity)
|
||||
{
|
||||
switch (rarity)
|
||||
{
|
||||
case CardRarity.Legendary: return Color.yellow;
|
||||
case CardRarity.Rare: return new Color(0.5f, 0.5f, 1f);
|
||||
case CardRarity.Normal: return Color.white;
|
||||
default: return Color.gray;
|
||||
}
|
||||
}
|
||||
|
||||
private void DrawRaritySection(CardRarity rarity, Color color)
|
||||
{
|
||||
if (!cardsByRarity.ContainsKey(rarity) || cardsByRarity[rarity].Count == 0)
|
||||
|
||||
@@ -216,6 +216,13 @@ namespace Editor.CardSystem
|
||||
|
||||
EditorGUILayout.Space(5);
|
||||
|
||||
if (GUILayout.Button("Populate Pending (6 Unique Cards)", GUILayout.Height(30)))
|
||||
{
|
||||
PopulatePendingCards();
|
||||
}
|
||||
|
||||
EditorGUILayout.Space(5);
|
||||
|
||||
// Danger Zone
|
||||
EditorGUILayout.Space(10);
|
||||
EditorGUILayout.LabelField("Danger Zone", EditorStyles.miniBoldLabel);
|
||||
@@ -304,6 +311,53 @@ namespace Editor.CardSystem
|
||||
}
|
||||
}
|
||||
|
||||
private void PopulatePendingCards()
|
||||
{
|
||||
if (CardSystemManager.Instance != null)
|
||||
{
|
||||
List<CardDefinition> allDefinitions = CardSystemManager.Instance.GetAllCardDefinitions();
|
||||
|
||||
if (allDefinitions.Count == 0)
|
||||
{
|
||||
lastActionMessage = "Error: No card definitions available";
|
||||
Logging.Warning($"[CardSystemTesterWindow] {lastActionMessage}");
|
||||
Repaint();
|
||||
return;
|
||||
}
|
||||
|
||||
// Ensure we have enough definitions to pick 6 unique cards
|
||||
int cardsToAdd = Mathf.Min(6, allDefinitions.Count);
|
||||
|
||||
// Shuffle definitions to get random unique cards
|
||||
List<CardDefinition> shuffledDefs = new List<CardDefinition>(allDefinitions);
|
||||
for (int i = 0; i < shuffledDefs.Count; i++)
|
||||
{
|
||||
int randomIndex = Random.Range(i, shuffledDefs.Count);
|
||||
(shuffledDefs[i], shuffledDefs[randomIndex]) = (shuffledDefs[randomIndex], shuffledDefs[i]);
|
||||
}
|
||||
|
||||
// Add first 6 unique cards to pending
|
||||
// AddCardToInventoryDelayed automatically routes NEW cards to pending queue
|
||||
int cardsAdded = 0;
|
||||
for (int i = 0; i < cardsToAdd; i++)
|
||||
{
|
||||
CardData newCard = shuffledDefs[i].CreateCardData();
|
||||
CardSystemManager.Instance.AddCardToInventoryDelayed(newCard);
|
||||
cardsAdded++;
|
||||
}
|
||||
|
||||
lastActionMessage = $"Added {cardsAdded} unique cards to pending reveal queue";
|
||||
Logging.Debug($"[CardSystemTesterWindow] {lastActionMessage}");
|
||||
RefreshDebugInfo();
|
||||
}
|
||||
else
|
||||
{
|
||||
lastActionMessage = "Error: CardSystemManager instance not found!";
|
||||
Debug.LogError("[CardSystemTesterWindow] " + lastActionMessage);
|
||||
Repaint();
|
||||
}
|
||||
}
|
||||
|
||||
private void ClearAllCards()
|
||||
{
|
||||
if (CardSystemManager.Instance != null)
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
|
||||
namespace Interactions
|
||||
|
||||
829
Assets/Editor/CustomLogWindow.cs
Normal file
829
Assets/Editor/CustomLogWindow.cs
Normal file
@@ -0,0 +1,829 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
using Core;
|
||||
|
||||
namespace Editor
|
||||
{
|
||||
/// <summary>
|
||||
/// Custom dockable log window with advanced filtering capabilities.
|
||||
/// Supports filtering by class, method, log level, time range, and text search.
|
||||
/// Multiple instances can be opened with independent filter states.
|
||||
///
|
||||
/// PERFORMANCE NOTE: For large log counts (10,000+), consider implementing virtualized scrolling.
|
||||
/// Only render visible entries within the scroll view to avoid GUI overhead.
|
||||
/// See DrawLogEntries() method for potential optimization location.
|
||||
/// </summary>
|
||||
public class CustomLogWindow : EditorWindow
|
||||
{
|
||||
#region Window State
|
||||
|
||||
private Vector2 scrollPosition;
|
||||
private readonly List<LogEntry> allLogs = new List<LogEntry>();
|
||||
|
||||
#endregion
|
||||
|
||||
#region Filter State
|
||||
|
||||
private HashSet<string> activeClassTags = new HashSet<string>();
|
||||
private HashSet<string> activeMethodTags = new HashSet<string>();
|
||||
private HashSet<string> selectedClassFilters = new HashSet<string>();
|
||||
private HashSet<string> selectedMethodFilters = new HashSet<string>();
|
||||
private HashSet<LogLevel> selectedLevelFilters = new HashSet<LogLevel>
|
||||
{
|
||||
LogLevel.Debug, LogLevel.Info, LogLevel.Warning, LogLevel.Error
|
||||
};
|
||||
private string searchText = "";
|
||||
private bool autoScroll = true;
|
||||
|
||||
// Time range filtering
|
||||
private bool enableTimeFilter = false;
|
||||
private float minTimestamp = 0;
|
||||
private float maxTimestamp = 0;
|
||||
private float currentMaxTimestamp = 0;
|
||||
|
||||
#endregion
|
||||
|
||||
#region UI State
|
||||
|
||||
// Colors for log levels
|
||||
private readonly Color debugColor = Color.white;
|
||||
private readonly Color infoColor = Color.white;
|
||||
private readonly Color warningColor = Color.yellow;
|
||||
private readonly Color errorColor = new Color(1f, 0.3f, 0.3f);
|
||||
|
||||
// Alternating row background colors
|
||||
private readonly Color evenRowColor = new Color(0.22f, 0.22f, 0.22f);
|
||||
private readonly Color oddRowColor = new Color(0.26f, 0.26f, 0.26f);
|
||||
|
||||
#endregion
|
||||
|
||||
#region Menu Items
|
||||
|
||||
[MenuItem("AppleHills/Custom Log Console")]
|
||||
public static void ShowWindow()
|
||||
{
|
||||
var window = GetWindow<CustomLogWindow>("Custom Log");
|
||||
window.Show();
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Unity Lifecycle
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
// Subscribe to new log events
|
||||
Logging.OnLogEntryAdded += OnLogAdded;
|
||||
|
||||
// Load existing logs
|
||||
allLogs.AddRange(Logging.GetRecentLogs());
|
||||
|
||||
// Build initial tag lists
|
||||
RebuildTagLists();
|
||||
|
||||
// Initialize time range
|
||||
UpdateTimeRange();
|
||||
}
|
||||
|
||||
private void OnDisable()
|
||||
{
|
||||
Logging.OnLogEntryAdded -= OnLogAdded;
|
||||
}
|
||||
|
||||
private void OnLogAdded(LogEntry entry)
|
||||
{
|
||||
allLogs.Add(entry);
|
||||
|
||||
// Update active tags
|
||||
activeClassTags.Add(entry.ClassName);
|
||||
activeMethodTags.Add(entry.MethodName);
|
||||
|
||||
// Update time range
|
||||
UpdateTimeRange();
|
||||
|
||||
if (autoScroll)
|
||||
scrollPosition.y = float.MaxValue;
|
||||
|
||||
Repaint(); // Redraw window
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region GUI Drawing
|
||||
|
||||
private void OnGUI()
|
||||
{
|
||||
DrawToolbar();
|
||||
DrawLogEntries();
|
||||
}
|
||||
|
||||
private void DrawToolbar()
|
||||
{
|
||||
EditorGUILayout.BeginHorizontal(EditorStyles.toolbar);
|
||||
|
||||
// Clear button
|
||||
if (GUILayout.Button("Clear", EditorStyles.toolbarButton, GUILayout.Width(50)))
|
||||
{
|
||||
allLogs.Clear();
|
||||
activeClassTags.Clear();
|
||||
activeMethodTags.Clear();
|
||||
Logging.ClearLogs();
|
||||
Repaint();
|
||||
}
|
||||
|
||||
// Auto-scroll toggle
|
||||
autoScroll = GUILayout.Toggle(autoScroll, "Auto-scroll", EditorStyles.toolbarButton, GUILayout.Width(80));
|
||||
|
||||
GUILayout.Space(10);
|
||||
|
||||
// Class Filter Button
|
||||
string classLabel = selectedClassFilters.Count == 0 ? "Classes: All" :
|
||||
selectedClassFilters.Count == activeClassTags.Count ? "Classes: All" :
|
||||
$"Classes: {selectedClassFilters.Count}";
|
||||
if (GUILayout.Button(new GUIContent(classLabel, "Filter by class"), EditorStyles.toolbarDropDown, GUILayout.Width(100)))
|
||||
{
|
||||
ShowClassFilterMenu();
|
||||
}
|
||||
|
||||
// Method Filter Button
|
||||
string methodLabel = selectedMethodFilters.Count == 0 ? "Methods: All" :
|
||||
selectedMethodFilters.Count == activeMethodTags.Count ? "Methods: All" :
|
||||
$"Methods: {selectedMethodFilters.Count}";
|
||||
if (GUILayout.Button(new GUIContent(methodLabel, "Filter by method"), EditorStyles.toolbarDropDown, GUILayout.Width(110)))
|
||||
{
|
||||
ShowMethodFilterMenu();
|
||||
}
|
||||
|
||||
// Log Level Filter Button
|
||||
string levelLabel = selectedLevelFilters.Count == 4 ? "Levels: All" :
|
||||
selectedLevelFilters.Count == 0 ? "Levels: None" :
|
||||
$"Levels: {selectedLevelFilters.Count}";
|
||||
if (GUILayout.Button(new GUIContent(levelLabel, "Filter by log level"), EditorStyles.toolbarDropDown, GUILayout.Width(90)))
|
||||
{
|
||||
ShowLevelFilterMenu();
|
||||
}
|
||||
|
||||
// Time Range Filter Button
|
||||
if (GUILayout.Button(new GUIContent("⏱", "Time range filter"), EditorStyles.toolbarButton, GUILayout.Width(25)))
|
||||
{
|
||||
ShowTimeRangeWindow();
|
||||
}
|
||||
|
||||
GUILayout.FlexibleSpace();
|
||||
|
||||
// Search box
|
||||
GUILayout.Label("Search:", GUILayout.Width(50));
|
||||
searchText = GUILayout.TextField(searchText, EditorStyles.toolbarSearchField, GUILayout.Width(150));
|
||||
|
||||
GUILayout.Space(10);
|
||||
|
||||
// Export button
|
||||
if (GUILayout.Button("Export", EditorStyles.toolbarButton, GUILayout.Width(60)))
|
||||
{
|
||||
ExportLogs();
|
||||
}
|
||||
|
||||
GUILayout.Space(5);
|
||||
|
||||
// Log count
|
||||
var filteredCount = GetFilteredLogs().Count();
|
||||
GUILayout.Label($"{filteredCount}/{allLogs.Count}", GUILayout.Width(80));
|
||||
|
||||
EditorGUILayout.EndHorizontal();
|
||||
}
|
||||
|
||||
private void ShowClassFilterMenu()
|
||||
{
|
||||
ClassFilterWindow.ShowWindow(this, activeClassTags, selectedClassFilters,
|
||||
(newSelection) =>
|
||||
{
|
||||
selectedClassFilters = newSelection;
|
||||
Repaint();
|
||||
});
|
||||
}
|
||||
|
||||
private void ShowMethodFilterMenu()
|
||||
{
|
||||
MethodFilterWindow.ShowWindow(this, activeMethodTags, selectedMethodFilters,
|
||||
(newSelection) =>
|
||||
{
|
||||
selectedMethodFilters = newSelection;
|
||||
Repaint();
|
||||
});
|
||||
}
|
||||
|
||||
private void ShowLevelFilterMenu()
|
||||
{
|
||||
LevelFilterWindow.ShowWindow(this, selectedLevelFilters,
|
||||
(newSelection) =>
|
||||
{
|
||||
selectedLevelFilters = newSelection;
|
||||
Repaint();
|
||||
});
|
||||
}
|
||||
|
||||
private void ShowTimeRangeWindow()
|
||||
{
|
||||
TimeRangeFilterWindow.ShowWindow(this, enableTimeFilter, minTimestamp, maxTimestamp, currentMaxTimestamp,
|
||||
(enabled, min, max) =>
|
||||
{
|
||||
enableTimeFilter = enabled;
|
||||
minTimestamp = min;
|
||||
maxTimestamp = max;
|
||||
Repaint();
|
||||
});
|
||||
}
|
||||
|
||||
private void DrawLogEntries()
|
||||
{
|
||||
// PERFORMANCE NOTE: For 10,000+ logs, consider virtualized scrolling here.
|
||||
// Only render entries visible within the scroll view rect.
|
||||
// Current implementation renders all filtered logs which may cause GUI slowdown.
|
||||
|
||||
scrollPosition = EditorGUILayout.BeginScrollView(scrollPosition);
|
||||
|
||||
var filteredLogs = GetFilteredLogs().ToList();
|
||||
|
||||
for (int i = 0; i < filteredLogs.Count; i++)
|
||||
{
|
||||
DrawLogEntry(filteredLogs[i], i);
|
||||
}
|
||||
|
||||
EditorGUILayout.EndScrollView();
|
||||
}
|
||||
|
||||
private void DrawLogEntry(LogEntry entry, int index)
|
||||
{
|
||||
// Draw alternating row background
|
||||
Color bgColor = (index % 2 == 0) ? evenRowColor : oddRowColor;
|
||||
Rect rowRect = EditorGUILayout.BeginHorizontal();
|
||||
EditorGUI.DrawRect(rowRect, bgColor);
|
||||
|
||||
// Color-code by log level
|
||||
Color color = GetColorForLevel(entry.Level);
|
||||
var originalColor = GUI.contentColor;
|
||||
GUI.contentColor = color;
|
||||
|
||||
// Timestamp
|
||||
GUILayout.Label($"[{entry.Timestamp:F2}s]", GUILayout.Width(80));
|
||||
|
||||
// Level
|
||||
GUILayout.Label($"[{entry.Level}]", GUILayout.Width(70));
|
||||
|
||||
// Class
|
||||
GUILayout.Label($"[{entry.ClassName}]", GUILayout.Width(150));
|
||||
|
||||
// Method
|
||||
GUILayout.Label($"[{entry.MethodName}]", GUILayout.Width(150));
|
||||
|
||||
// Message
|
||||
GUILayout.Label(entry.Message, GUILayout.ExpandWidth(true));
|
||||
|
||||
EditorGUILayout.EndHorizontal();
|
||||
|
||||
GUI.contentColor = originalColor;
|
||||
|
||||
// Right-click context menu
|
||||
if (Event.current.type == EventType.ContextClick && rowRect.Contains(Event.current.mousePosition))
|
||||
{
|
||||
GenericMenu menu = new GenericMenu();
|
||||
|
||||
menu.AddItem(new GUIContent("Copy Full Message"), false, () =>
|
||||
{
|
||||
EditorGUIUtility.systemCopyBuffer = entry.FullFormattedMessage;
|
||||
});
|
||||
|
||||
menu.AddItem(new GUIContent("Copy Message Only"), false, () =>
|
||||
{
|
||||
EditorGUIUtility.systemCopyBuffer = entry.Message;
|
||||
});
|
||||
|
||||
menu.AddSeparator("");
|
||||
|
||||
menu.AddItem(new GUIContent("Filter to this Class"), false, () =>
|
||||
{
|
||||
selectedClassFilters.Clear();
|
||||
selectedClassFilters.Add(entry.ClassName);
|
||||
Repaint();
|
||||
});
|
||||
|
||||
menu.AddItem(new GUIContent("Filter to this Method"), false, () =>
|
||||
{
|
||||
selectedMethodFilters.Clear();
|
||||
selectedMethodFilters.Add(entry.MethodName);
|
||||
Repaint();
|
||||
});
|
||||
|
||||
menu.AddItem(new GUIContent("Filter to this Class + Method"), false, () =>
|
||||
{
|
||||
selectedClassFilters.Clear();
|
||||
selectedClassFilters.Add(entry.ClassName);
|
||||
selectedMethodFilters.Clear();
|
||||
selectedMethodFilters.Add(entry.MethodName);
|
||||
Repaint();
|
||||
});
|
||||
|
||||
menu.AddSeparator("");
|
||||
|
||||
menu.AddItem(new GUIContent("Filter to this Log Level"), false, () =>
|
||||
{
|
||||
selectedLevelFilters.Clear();
|
||||
selectedLevelFilters.Add(entry.Level);
|
||||
Repaint();
|
||||
});
|
||||
|
||||
menu.ShowAsContext();
|
||||
Event.current.Use();
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Filtering Logic
|
||||
|
||||
private IEnumerable<LogEntry> GetFilteredLogs()
|
||||
{
|
||||
return allLogs.Where(entry =>
|
||||
{
|
||||
// Filter by class (if any selected)
|
||||
if (selectedClassFilters.Count > 0 && !selectedClassFilters.Contains(entry.ClassName))
|
||||
return false;
|
||||
|
||||
// Filter by method (if any selected)
|
||||
if (selectedMethodFilters.Count > 0 && !selectedMethodFilters.Contains(entry.MethodName))
|
||||
return false;
|
||||
|
||||
// Filter by log level
|
||||
if (!selectedLevelFilters.Contains(entry.Level))
|
||||
return false;
|
||||
|
||||
// Filter by time range
|
||||
if (enableTimeFilter)
|
||||
{
|
||||
if (entry.Timestamp < minTimestamp || entry.Timestamp > maxTimestamp)
|
||||
return false;
|
||||
}
|
||||
|
||||
// Filter by search text
|
||||
if (!string.IsNullOrEmpty(searchText))
|
||||
{
|
||||
bool matchesSearch =
|
||||
entry.ClassName.Contains(searchText, StringComparison.OrdinalIgnoreCase) ||
|
||||
entry.MethodName.Contains(searchText, StringComparison.OrdinalIgnoreCase) ||
|
||||
entry.Message.Contains(searchText, StringComparison.OrdinalIgnoreCase);
|
||||
|
||||
if (!matchesSearch)
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
});
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Helper Methods
|
||||
|
||||
private Color GetColorForLevel(LogLevel level)
|
||||
{
|
||||
return level switch
|
||||
{
|
||||
LogLevel.Debug => debugColor,
|
||||
LogLevel.Info => infoColor,
|
||||
LogLevel.Warning => warningColor,
|
||||
LogLevel.Error => errorColor,
|
||||
_ => infoColor
|
||||
};
|
||||
}
|
||||
|
||||
private void RebuildTagLists()
|
||||
{
|
||||
activeClassTags.Clear();
|
||||
activeMethodTags.Clear();
|
||||
|
||||
foreach (var log in allLogs)
|
||||
{
|
||||
activeClassTags.Add(log.ClassName);
|
||||
activeMethodTags.Add(log.MethodName);
|
||||
}
|
||||
}
|
||||
|
||||
private void UpdateTimeRange()
|
||||
{
|
||||
if (allLogs.Count > 0)
|
||||
{
|
||||
currentMaxTimestamp = allLogs.Max(l => l.Timestamp);
|
||||
|
||||
// Initialize time range on first log
|
||||
if (maxTimestamp == 0)
|
||||
{
|
||||
maxTimestamp = currentMaxTimestamp;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Auto-expand max range as new logs come in
|
||||
maxTimestamp = currentMaxTimestamp;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void ExportLogs()
|
||||
{
|
||||
string defaultFileName = $"logs_{DateTime.Now:yyyy-MM-dd_HH-mm-ss}.txt";
|
||||
string path = EditorUtility.SaveFilePanel("Export Logs", "", defaultFileName, "txt");
|
||||
|
||||
if (!string.IsNullOrEmpty(path))
|
||||
{
|
||||
try
|
||||
{
|
||||
var filteredLogs = GetFilteredLogs().ToList();
|
||||
var lines = filteredLogs.Select(e => e.FullFormattedMessage);
|
||||
File.WriteAllLines(path, lines);
|
||||
|
||||
EditorUtility.DisplayDialog("Export Successful",
|
||||
$"Exported {filteredLogs.Count} log entries to:\n{path}", "OK");
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
EditorUtility.DisplayDialog("Export Failed",
|
||||
$"Failed to export logs:\n{ex.Message}", "OK");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Persistent popup window for class filtering with multi-selection support
|
||||
/// </summary>
|
||||
public class ClassFilterWindow : EditorWindow
|
||||
{
|
||||
private HashSet<string> availableTags;
|
||||
private HashSet<string> selectedTags;
|
||||
private System.Action<HashSet<string>> onApply;
|
||||
private Vector2 scrollPosition;
|
||||
private string searchFilter = "";
|
||||
|
||||
public static void ShowWindow(CustomLogWindow parent, HashSet<string> available, HashSet<string> selected,
|
||||
System.Action<HashSet<string>> applyCallback)
|
||||
{
|
||||
var window = CreateInstance<ClassFilterWindow>();
|
||||
window.titleContent = new GUIContent("Class Filter");
|
||||
window.availableTags = available;
|
||||
window.selectedTags = new HashSet<string>(selected);
|
||||
window.onApply = applyCallback;
|
||||
|
||||
var parentRect = parent.position;
|
||||
window.position = new Rect(parentRect.x + 50, parentRect.y + 50, 300, 400);
|
||||
window.ShowUtility();
|
||||
}
|
||||
|
||||
private void OnGUI()
|
||||
{
|
||||
EditorGUILayout.Space(5);
|
||||
|
||||
// Control buttons
|
||||
EditorGUILayout.BeginHorizontal();
|
||||
if (GUILayout.Button("All", GUILayout.Width(60)))
|
||||
{
|
||||
if (availableTags != null)
|
||||
selectedTags = new HashSet<string>(availableTags);
|
||||
}
|
||||
if (GUILayout.Button("None", GUILayout.Width(60)))
|
||||
{
|
||||
selectedTags.Clear();
|
||||
}
|
||||
GUILayout.FlexibleSpace();
|
||||
searchFilter = EditorGUILayout.TextField(searchFilter, EditorStyles.toolbarSearchField, GUILayout.Width(150));
|
||||
EditorGUILayout.EndHorizontal();
|
||||
|
||||
EditorGUILayout.Space(5);
|
||||
|
||||
// Scrollable list of toggles
|
||||
scrollPosition = EditorGUILayout.BeginScrollView(scrollPosition);
|
||||
|
||||
if (availableTags != null && availableTags.Count > 0)
|
||||
{
|
||||
var filteredTags = string.IsNullOrEmpty(searchFilter)
|
||||
? availableTags.OrderBy(t => t)
|
||||
: availableTags.Where(t => t.Contains(searchFilter, StringComparison.OrdinalIgnoreCase)).OrderBy(t => t);
|
||||
|
||||
foreach (var tag in filteredTags)
|
||||
{
|
||||
bool isSelected = selectedTags.Contains(tag);
|
||||
bool newSelection = EditorGUILayout.ToggleLeft(tag, isSelected);
|
||||
|
||||
if (newSelection != isSelected)
|
||||
{
|
||||
if (newSelection)
|
||||
selectedTags.Add(tag);
|
||||
else
|
||||
selectedTags.Remove(tag);
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
EditorGUILayout.HelpBox("No classes available", MessageType.Info);
|
||||
}
|
||||
|
||||
EditorGUILayout.EndScrollView();
|
||||
|
||||
EditorGUILayout.Space(5);
|
||||
|
||||
// Apply/Close buttons
|
||||
EditorGUILayout.BeginHorizontal();
|
||||
GUILayout.FlexibleSpace();
|
||||
|
||||
if (GUILayout.Button("Apply", GUILayout.Width(80)))
|
||||
{
|
||||
onApply?.Invoke(selectedTags);
|
||||
Close();
|
||||
}
|
||||
|
||||
if (GUILayout.Button("Close", GUILayout.Width(80)))
|
||||
{
|
||||
Close();
|
||||
}
|
||||
|
||||
GUILayout.FlexibleSpace();
|
||||
EditorGUILayout.EndHorizontal();
|
||||
|
||||
EditorGUILayout.Space(5);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Persistent popup window for method filtering with multi-selection support
|
||||
/// </summary>
|
||||
public class MethodFilterWindow : EditorWindow
|
||||
{
|
||||
private HashSet<string> availableTags;
|
||||
private HashSet<string> selectedTags;
|
||||
private System.Action<HashSet<string>> onApply;
|
||||
private Vector2 scrollPosition;
|
||||
private string searchFilter = "";
|
||||
|
||||
public static void ShowWindow(CustomLogWindow parent, HashSet<string> available, HashSet<string> selected,
|
||||
System.Action<HashSet<string>> applyCallback)
|
||||
{
|
||||
var window = CreateInstance<MethodFilterWindow>();
|
||||
window.titleContent = new GUIContent("Method Filter");
|
||||
window.availableTags = available;
|
||||
window.selectedTags = new HashSet<string>(selected);
|
||||
window.onApply = applyCallback;
|
||||
|
||||
var parentRect = parent.position;
|
||||
window.position = new Rect(parentRect.x + 50, parentRect.y + 50, 300, 400);
|
||||
window.ShowUtility();
|
||||
}
|
||||
|
||||
private void OnGUI()
|
||||
{
|
||||
EditorGUILayout.Space(5);
|
||||
|
||||
// Control buttons
|
||||
EditorGUILayout.BeginHorizontal();
|
||||
if (GUILayout.Button("All", GUILayout.Width(60)))
|
||||
{
|
||||
if (availableTags != null)
|
||||
selectedTags = new HashSet<string>(availableTags);
|
||||
}
|
||||
if (GUILayout.Button("None", GUILayout.Width(60)))
|
||||
{
|
||||
selectedTags.Clear();
|
||||
}
|
||||
GUILayout.FlexibleSpace();
|
||||
searchFilter = EditorGUILayout.TextField(searchFilter, EditorStyles.toolbarSearchField, GUILayout.Width(150));
|
||||
EditorGUILayout.EndHorizontal();
|
||||
|
||||
EditorGUILayout.Space(5);
|
||||
|
||||
// Scrollable list of toggles
|
||||
scrollPosition = EditorGUILayout.BeginScrollView(scrollPosition);
|
||||
|
||||
if (availableTags != null && availableTags.Count > 0)
|
||||
{
|
||||
var filteredTags = string.IsNullOrEmpty(searchFilter)
|
||||
? availableTags.OrderBy(t => t)
|
||||
: availableTags.Where(t => t.Contains(searchFilter, StringComparison.OrdinalIgnoreCase)).OrderBy(t => t);
|
||||
|
||||
foreach (var tag in filteredTags)
|
||||
{
|
||||
bool isSelected = selectedTags.Contains(tag);
|
||||
bool newSelection = EditorGUILayout.ToggleLeft(tag, isSelected);
|
||||
|
||||
if (newSelection != isSelected)
|
||||
{
|
||||
if (newSelection)
|
||||
selectedTags.Add(tag);
|
||||
else
|
||||
selectedTags.Remove(tag);
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
EditorGUILayout.HelpBox("No methods available", MessageType.Info);
|
||||
}
|
||||
|
||||
EditorGUILayout.EndScrollView();
|
||||
|
||||
EditorGUILayout.Space(5);
|
||||
|
||||
// Apply/Close buttons
|
||||
EditorGUILayout.BeginHorizontal();
|
||||
GUILayout.FlexibleSpace();
|
||||
|
||||
if (GUILayout.Button("Apply", GUILayout.Width(80)))
|
||||
{
|
||||
onApply?.Invoke(selectedTags);
|
||||
Close();
|
||||
}
|
||||
|
||||
if (GUILayout.Button("Close", GUILayout.Width(80)))
|
||||
{
|
||||
Close();
|
||||
}
|
||||
|
||||
GUILayout.FlexibleSpace();
|
||||
EditorGUILayout.EndHorizontal();
|
||||
|
||||
EditorGUILayout.Space(5);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Persistent popup window for log level filtering with multi-selection support
|
||||
/// </summary>
|
||||
public class LevelFilterWindow : EditorWindow
|
||||
{
|
||||
private HashSet<LogLevel> selectedLevels;
|
||||
private System.Action<HashSet<LogLevel>> onApply;
|
||||
|
||||
public static void ShowWindow(CustomLogWindow parent, HashSet<LogLevel> selected,
|
||||
System.Action<HashSet<LogLevel>> applyCallback)
|
||||
{
|
||||
var window = CreateInstance<LevelFilterWindow>();
|
||||
window.titleContent = new GUIContent("Log Level Filter");
|
||||
window.selectedLevels = new HashSet<LogLevel>(selected);
|
||||
window.onApply = applyCallback;
|
||||
|
||||
var parentRect = parent.position;
|
||||
window.position = new Rect(parentRect.x + 50, parentRect.y + 50, 250, 180);
|
||||
window.ShowUtility();
|
||||
}
|
||||
|
||||
private void OnGUI()
|
||||
{
|
||||
EditorGUILayout.Space(5);
|
||||
|
||||
// Control buttons
|
||||
EditorGUILayout.BeginHorizontal();
|
||||
if (GUILayout.Button("All", GUILayout.Width(60)))
|
||||
{
|
||||
selectedLevels = new HashSet<LogLevel>
|
||||
{
|
||||
LogLevel.Debug, LogLevel.Info, LogLevel.Warning, LogLevel.Error
|
||||
};
|
||||
}
|
||||
if (GUILayout.Button("None", GUILayout.Width(60)))
|
||||
{
|
||||
selectedLevels.Clear();
|
||||
}
|
||||
EditorGUILayout.EndHorizontal();
|
||||
|
||||
EditorGUILayout.Space(10);
|
||||
|
||||
// Log level toggles
|
||||
foreach (LogLevel level in Enum.GetValues(typeof(LogLevel)))
|
||||
{
|
||||
bool isSelected = selectedLevels.Contains(level);
|
||||
bool newSelection = EditorGUILayout.ToggleLeft(level.ToString(), isSelected);
|
||||
|
||||
if (newSelection != isSelected)
|
||||
{
|
||||
if (newSelection)
|
||||
selectedLevels.Add(level);
|
||||
else
|
||||
selectedLevels.Remove(level);
|
||||
}
|
||||
}
|
||||
|
||||
EditorGUILayout.Space(10);
|
||||
|
||||
// Apply/Close buttons
|
||||
EditorGUILayout.BeginHorizontal();
|
||||
GUILayout.FlexibleSpace();
|
||||
|
||||
if (GUILayout.Button("Apply", GUILayout.Width(80)))
|
||||
{
|
||||
onApply?.Invoke(selectedLevels);
|
||||
Close();
|
||||
}
|
||||
|
||||
if (GUILayout.Button("Close", GUILayout.Width(80)))
|
||||
{
|
||||
Close();
|
||||
}
|
||||
|
||||
GUILayout.FlexibleSpace();
|
||||
EditorGUILayout.EndHorizontal();
|
||||
|
||||
EditorGUILayout.Space(5);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Popup window for configuring time range filters
|
||||
/// </summary>
|
||||
public class TimeRangeFilterWindow : EditorWindow
|
||||
{
|
||||
private bool enableTimeFilter;
|
||||
private float minTimestamp;
|
||||
private float maxTimestamp;
|
||||
private float currentMaxTimestamp;
|
||||
private System.Action<bool, float, float> onApply;
|
||||
|
||||
public static void ShowWindow(CustomLogWindow parent, bool enabled, float min, float max, float currentMax,
|
||||
System.Action<bool, float, float> applyCallback)
|
||||
{
|
||||
var window = CreateInstance<TimeRangeFilterWindow>();
|
||||
window.titleContent = new GUIContent("Time Range Filter");
|
||||
window.enableTimeFilter = enabled;
|
||||
window.minTimestamp = min;
|
||||
window.maxTimestamp = max;
|
||||
window.currentMaxTimestamp = currentMax;
|
||||
window.onApply = applyCallback;
|
||||
|
||||
// Position near the parent window
|
||||
var parentRect = parent.position;
|
||||
window.position = new Rect(parentRect.x + 100, parentRect.y + 100, 350, 120);
|
||||
|
||||
window.ShowUtility();
|
||||
}
|
||||
|
||||
private void OnGUI()
|
||||
{
|
||||
EditorGUILayout.Space(10);
|
||||
|
||||
enableTimeFilter = EditorGUILayout.Toggle("Enable Time Filter", enableTimeFilter);
|
||||
|
||||
EditorGUILayout.Space(5);
|
||||
|
||||
if (enableTimeFilter && currentMaxTimestamp > 0)
|
||||
{
|
||||
EditorGUILayout.BeginHorizontal();
|
||||
EditorGUILayout.LabelField($"Min: {minTimestamp:F2}s", GUILayout.Width(100));
|
||||
EditorGUILayout.LabelField($"Max: {maxTimestamp:F2}s", GUILayout.Width(100));
|
||||
EditorGUILayout.EndHorizontal();
|
||||
|
||||
EditorGUILayout.MinMaxSlider(
|
||||
ref minTimestamp,
|
||||
ref maxTimestamp,
|
||||
0,
|
||||
currentMaxTimestamp);
|
||||
|
||||
EditorGUILayout.Space(5);
|
||||
|
||||
EditorGUILayout.BeginHorizontal();
|
||||
if (GUILayout.Button("Reset Range"))
|
||||
{
|
||||
minTimestamp = 0;
|
||||
maxTimestamp = currentMaxTimestamp;
|
||||
}
|
||||
EditorGUILayout.EndHorizontal();
|
||||
}
|
||||
else if (enableTimeFilter)
|
||||
{
|
||||
EditorGUILayout.HelpBox("No logs available for time filtering", MessageType.Info);
|
||||
}
|
||||
|
||||
EditorGUILayout.Space(10);
|
||||
|
||||
EditorGUILayout.BeginHorizontal();
|
||||
GUILayout.FlexibleSpace();
|
||||
|
||||
if (GUILayout.Button("Apply", GUILayout.Width(80)))
|
||||
{
|
||||
onApply?.Invoke(enableTimeFilter, minTimestamp, maxTimestamp);
|
||||
Close();
|
||||
}
|
||||
|
||||
if (GUILayout.Button("Cancel", GUILayout.Width(80)))
|
||||
{
|
||||
Close();
|
||||
}
|
||||
|
||||
GUILayout.FlexibleSpace();
|
||||
EditorGUILayout.EndHorizontal();
|
||||
|
||||
EditorGUILayout.Space(10);
|
||||
}
|
||||
}
|
||||
}
|
||||
3
Assets/Editor/CustomLogWindow.cs.meta
Normal file
3
Assets/Editor/CustomLogWindow.cs.meta
Normal file
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 60a300585fef4ac990c963c8b37c3887
|
||||
timeCreated: 1762814971
|
||||
@@ -181,7 +181,7 @@ namespace Editor
|
||||
string scenePath = AssetDatabase.GUIDToAssetPath(guid);
|
||||
var scene = EditorSceneManager.OpenScene(scenePath, OpenSceneMode.Additive);
|
||||
|
||||
var allComponents = GameObject.FindObjectsOfType<Component>(true);
|
||||
var allComponents = GameObject.FindObjectsByType<Component>(FindObjectsInactive.Include, FindObjectsSortMode.None);
|
||||
foreach (var component in allComponents)
|
||||
{
|
||||
if (component == null || component.gameObject.scene != scene) continue;
|
||||
|
||||
3
Assets/Editor/InteractionSystem.meta
Normal file
3
Assets/Editor/InteractionSystem.meta
Normal file
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: cb41c852d70c4066bf510792ee19b3f5
|
||||
timeCreated: 1762866335
|
||||
748
Assets/Editor/InteractionSystem/InteractableEditorWindow.cs
Normal file
748
Assets/Editor/InteractionSystem/InteractableEditorWindow.cs
Normal file
@@ -0,0 +1,748 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
using Interactions;
|
||||
using System.Reflection;
|
||||
using System;
|
||||
|
||||
namespace AppleHills.Editor.InteractionSystem
|
||||
{
|
||||
/// <summary>
|
||||
/// Editor utility for managing and debugging interactable objects in the scene.
|
||||
/// Provides scene object locator, inspector editing, and runtime debugging capabilities.
|
||||
/// </summary>
|
||||
public class InteractableEditorWindow : EditorWindow
|
||||
{
|
||||
// Tab management
|
||||
private int _selectedTab = 0;
|
||||
private readonly string[] _tabNames = { "Scene", "Debug" };
|
||||
|
||||
// Scene interactables tracking
|
||||
private List<InteractableBase> _sceneInteractables = new List<InteractableBase>();
|
||||
private InteractableBase _selectedInteractable;
|
||||
private GameObject _selectedGameObject;
|
||||
|
||||
// UI state
|
||||
private Vector2 _listScrollPosition;
|
||||
private Vector2 _inspectorScrollPosition;
|
||||
private Vector2 _debugScrollPosition;
|
||||
private string _searchQuery = "";
|
||||
|
||||
// Runtime state
|
||||
private bool _isPlaying = false;
|
||||
|
||||
// Editor for selected interactable
|
||||
private UnityEditor.Editor _cachedEditor;
|
||||
|
||||
// Available interactable types for adding
|
||||
private static readonly Type[] AvailableInteractableTypes = new Type[]
|
||||
{
|
||||
typeof(OneClickInteraction),
|
||||
typeof(Pickup),
|
||||
typeof(ItemSlot),
|
||||
typeof(SaveableInteractable),
|
||||
typeof(InteractableBase)
|
||||
};
|
||||
|
||||
[MenuItem("AppleHills/Interactable Editor")]
|
||||
public static void ShowWindow()
|
||||
{
|
||||
var window = GetWindow<InteractableEditorWindow>("Interactable Editor");
|
||||
window.minSize = new Vector2(900, 600);
|
||||
window.Show();
|
||||
}
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
RefreshSceneInteractables();
|
||||
|
||||
// Register for scene and selection changes
|
||||
UnityEditor.SceneManagement.EditorSceneManager.sceneOpened += OnSceneOpened;
|
||||
UnityEditor.SceneManagement.EditorSceneManager.sceneClosed += OnSceneClosed;
|
||||
Selection.selectionChanged += OnSelectionChanged;
|
||||
EditorApplication.playModeStateChanged += OnPlayModeStateChanged;
|
||||
EditorApplication.hierarchyChanged += OnHierarchyChanged;
|
||||
}
|
||||
|
||||
private void OnDisable()
|
||||
{
|
||||
UnityEditor.SceneManagement.EditorSceneManager.sceneOpened -= OnSceneOpened;
|
||||
UnityEditor.SceneManagement.EditorSceneManager.sceneClosed -= OnSceneClosed;
|
||||
Selection.selectionChanged -= OnSelectionChanged;
|
||||
EditorApplication.playModeStateChanged -= OnPlayModeStateChanged;
|
||||
EditorApplication.hierarchyChanged -= OnHierarchyChanged;
|
||||
|
||||
// Clean up cached editor
|
||||
if (_cachedEditor != null)
|
||||
{
|
||||
DestroyImmediate(_cachedEditor);
|
||||
_cachedEditor = null;
|
||||
}
|
||||
}
|
||||
|
||||
private void OnSceneOpened(UnityEngine.SceneManagement.Scene scene, UnityEditor.SceneManagement.OpenSceneMode mode)
|
||||
{
|
||||
RefreshSceneInteractables();
|
||||
}
|
||||
|
||||
private void OnSceneClosed(UnityEngine.SceneManagement.Scene scene)
|
||||
{
|
||||
RefreshSceneInteractables();
|
||||
}
|
||||
|
||||
private void OnHierarchyChanged()
|
||||
{
|
||||
RefreshSceneInteractables();
|
||||
}
|
||||
|
||||
private void OnSelectionChanged()
|
||||
{
|
||||
// Check if selected object has changed
|
||||
if (Selection.activeGameObject != null && Selection.activeGameObject != _selectedGameObject)
|
||||
{
|
||||
var interactable = Selection.activeGameObject.GetComponent<InteractableBase>();
|
||||
if (interactable != null)
|
||||
{
|
||||
// GameObject has an interactable - select it
|
||||
SelectInteractable(interactable);
|
||||
}
|
||||
else
|
||||
{
|
||||
// GameObject doesn't have an interactable - track it for add menu
|
||||
_selectedGameObject = Selection.activeGameObject;
|
||||
_selectedInteractable = null;
|
||||
|
||||
// Clear cached editor
|
||||
if (_cachedEditor != null)
|
||||
{
|
||||
DestroyImmediate(_cachedEditor);
|
||||
_cachedEditor = null;
|
||||
}
|
||||
}
|
||||
Repaint();
|
||||
}
|
||||
else if (Selection.activeGameObject == null)
|
||||
{
|
||||
// Nothing selected - clear selection
|
||||
_selectedGameObject = null;
|
||||
_selectedInteractable = null;
|
||||
|
||||
if (_cachedEditor != null)
|
||||
{
|
||||
DestroyImmediate(_cachedEditor);
|
||||
_cachedEditor = null;
|
||||
}
|
||||
Repaint();
|
||||
}
|
||||
}
|
||||
|
||||
private void OnPlayModeStateChanged(PlayModeStateChange state)
|
||||
{
|
||||
_isPlaying = EditorApplication.isPlaying;
|
||||
if (_isPlaying)
|
||||
{
|
||||
RefreshSceneInteractables();
|
||||
}
|
||||
Repaint();
|
||||
}
|
||||
|
||||
private void OnGUI()
|
||||
{
|
||||
DrawHeader();
|
||||
|
||||
_selectedTab = GUILayout.Toolbar(_selectedTab, _tabNames);
|
||||
|
||||
EditorGUILayout.Space();
|
||||
|
||||
switch (_selectedTab)
|
||||
{
|
||||
case 0: // Scene tab
|
||||
DrawSceneTab();
|
||||
break;
|
||||
case 1: // Debug tab
|
||||
DrawDebugTab();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
#region Header UI
|
||||
|
||||
private void DrawHeader()
|
||||
{
|
||||
EditorGUILayout.BeginHorizontal(EditorStyles.toolbar);
|
||||
|
||||
if (GUILayout.Button("Refresh", EditorStyles.toolbarButton, GUILayout.Width(60)))
|
||||
{
|
||||
RefreshSceneInteractables();
|
||||
}
|
||||
|
||||
GUILayout.FlexibleSpace();
|
||||
|
||||
// Tab-specific toolbar options
|
||||
if (_selectedTab == 0) // Scene tab
|
||||
{
|
||||
EditorGUILayout.LabelField($"Found: {_sceneInteractables.Count} interactables", EditorStyles.toolbarButton, GUILayout.Width(150));
|
||||
}
|
||||
else if (_selectedTab == 1) // Debug tab
|
||||
{
|
||||
EditorGUILayout.LabelField(_isPlaying ? "Runtime Active" : "Editor Mode", EditorStyles.toolbarButton, GUILayout.Width(100));
|
||||
}
|
||||
|
||||
EditorGUILayout.EndHorizontal();
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Scene Tab
|
||||
|
||||
private void DrawSceneTab()
|
||||
{
|
||||
EditorGUILayout.BeginHorizontal();
|
||||
|
||||
// Left panel - interactable list
|
||||
EditorGUILayout.BeginVertical(GUILayout.Width(300));
|
||||
DrawInteractableListPanel();
|
||||
EditorGUILayout.EndVertical();
|
||||
|
||||
// Separator
|
||||
EditorGUILayout.Space(5);
|
||||
|
||||
// Right panel - inspector/editor
|
||||
EditorGUILayout.BeginVertical();
|
||||
DrawInspectorPanel();
|
||||
EditorGUILayout.EndVertical();
|
||||
|
||||
EditorGUILayout.EndHorizontal();
|
||||
}
|
||||
|
||||
private void DrawInteractableListPanel()
|
||||
{
|
||||
// Search field
|
||||
EditorGUILayout.BeginHorizontal(EditorStyles.toolbar);
|
||||
_searchQuery = EditorGUILayout.TextField(_searchQuery, EditorStyles.toolbarSearchField);
|
||||
if (GUILayout.Button("×", EditorStyles.toolbarButton, GUILayout.Width(20)) && !string.IsNullOrEmpty(_searchQuery))
|
||||
{
|
||||
_searchQuery = "";
|
||||
GUI.FocusControl(null);
|
||||
}
|
||||
EditorGUILayout.EndHorizontal();
|
||||
|
||||
_listScrollPosition = EditorGUILayout.BeginScrollView(_listScrollPosition);
|
||||
|
||||
// Filter interactables by search query
|
||||
var filteredInteractables = string.IsNullOrEmpty(_searchQuery)
|
||||
? _sceneInteractables
|
||||
: _sceneInteractables.Where(i => i != null && i.gameObject.name.ToLower().Contains(_searchQuery.ToLower())).ToList();
|
||||
|
||||
if (filteredInteractables.Count == 0)
|
||||
{
|
||||
EditorGUILayout.HelpBox("No interactables found in scene", MessageType.Info);
|
||||
}
|
||||
else
|
||||
{
|
||||
foreach (var interactable in filteredInteractables)
|
||||
{
|
||||
if (interactable == null) continue;
|
||||
|
||||
if (DrawInteractableListItem(interactable))
|
||||
{
|
||||
SelectInteractable(interactable);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
EditorGUILayout.EndScrollView();
|
||||
}
|
||||
|
||||
private bool DrawInteractableListItem(InteractableBase interactable)
|
||||
{
|
||||
bool isSelected = interactable == _selectedInteractable;
|
||||
|
||||
Color originalColor = GUI.backgroundColor;
|
||||
if (isSelected)
|
||||
GUI.backgroundColor = new Color(0.3f, 0.5f, 0.8f);
|
||||
|
||||
EditorGUILayout.BeginVertical(EditorStyles.helpBox);
|
||||
GUI.backgroundColor = originalColor;
|
||||
|
||||
EditorGUILayout.BeginHorizontal();
|
||||
|
||||
// Interactable info
|
||||
EditorGUILayout.BeginVertical();
|
||||
EditorGUILayout.LabelField(interactable.gameObject.name, EditorStyles.boldLabel);
|
||||
EditorGUILayout.LabelField(interactable.GetType().Name, EditorStyles.miniLabel);
|
||||
|
||||
// Show additional info for specific types
|
||||
if (interactable is Pickup pickup && pickup.itemData != null)
|
||||
{
|
||||
EditorGUILayout.LabelField($"Item: {pickup.itemData.itemName}", EditorStyles.miniLabel);
|
||||
}
|
||||
else if (interactable is ItemSlot slot && slot.itemData != null)
|
||||
{
|
||||
EditorGUILayout.LabelField($"Slot: {slot.itemData.itemName}", EditorStyles.miniLabel);
|
||||
}
|
||||
|
||||
EditorGUILayout.EndVertical();
|
||||
|
||||
GUILayout.FlexibleSpace();
|
||||
|
||||
// Ping button
|
||||
if (GUILayout.Button("Ping", GUILayout.Width(50)))
|
||||
{
|
||||
EditorGUIUtility.PingObject(interactable.gameObject);
|
||||
Selection.activeGameObject = interactable.gameObject;
|
||||
}
|
||||
|
||||
EditorGUILayout.EndHorizontal();
|
||||
EditorGUILayout.EndVertical();
|
||||
|
||||
Rect itemRect = GUILayoutUtility.GetLastRect();
|
||||
bool wasClicked = Event.current.type == EventType.MouseDown && Event.current.button == 0
|
||||
&& itemRect.Contains(Event.current.mousePosition);
|
||||
|
||||
if (wasClicked)
|
||||
{
|
||||
Event.current.Use();
|
||||
}
|
||||
|
||||
return wasClicked;
|
||||
}
|
||||
|
||||
private void DrawInspectorPanel()
|
||||
{
|
||||
_inspectorScrollPosition = EditorGUILayout.BeginScrollView(_inspectorScrollPosition);
|
||||
|
||||
if (_selectedInteractable == null && _selectedGameObject == null)
|
||||
{
|
||||
EditorGUILayout.HelpBox("Select an interactable from the list or in the scene hierarchy", MessageType.Info);
|
||||
}
|
||||
else if (_selectedGameObject != null && _selectedInteractable == null)
|
||||
{
|
||||
// Selected object doesn't have an interactable - show add menu
|
||||
DrawAddInteractableMenu();
|
||||
}
|
||||
else if (_selectedInteractable != null)
|
||||
{
|
||||
// Draw custom inspector for the selected interactable
|
||||
DrawInteractableInspector();
|
||||
}
|
||||
|
||||
EditorGUILayout.EndScrollView();
|
||||
}
|
||||
|
||||
private void DrawAddInteractableMenu()
|
||||
{
|
||||
EditorGUILayout.HelpBox($"GameObject '{_selectedGameObject.name}' doesn't have an Interactable component", MessageType.Info);
|
||||
|
||||
EditorGUILayout.Space();
|
||||
EditorGUILayout.LabelField("Add Interactable Component:", EditorStyles.boldLabel);
|
||||
|
||||
foreach (var interactableType in AvailableInteractableTypes)
|
||||
{
|
||||
if (GUILayout.Button($"Add {interactableType.Name}", GUILayout.Height(30)))
|
||||
{
|
||||
Undo.RecordObject(_selectedGameObject, $"Add {interactableType.Name}");
|
||||
var component = _selectedGameObject.AddComponent(interactableType) as InteractableBase;
|
||||
EditorUtility.SetDirty(_selectedGameObject);
|
||||
SelectInteractable(component);
|
||||
RefreshSceneInteractables();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void DrawInteractableInspector()
|
||||
{
|
||||
// Header
|
||||
EditorGUILayout.BeginHorizontal();
|
||||
EditorGUILayout.LabelField("Editing:", EditorStyles.boldLabel, GUILayout.Width(60));
|
||||
EditorGUILayout.LabelField(_selectedInteractable.gameObject.name, EditorStyles.boldLabel);
|
||||
|
||||
GUILayout.FlexibleSpace();
|
||||
|
||||
if (GUILayout.Button("Ping", GUILayout.Width(50)))
|
||||
{
|
||||
EditorGUIUtility.PingObject(_selectedInteractable.gameObject);
|
||||
Selection.activeGameObject = _selectedInteractable.gameObject;
|
||||
}
|
||||
|
||||
EditorGUILayout.EndHorizontal();
|
||||
|
||||
EditorGUILayout.Space();
|
||||
|
||||
// Draw default inspector using Editor
|
||||
if (_cachedEditor == null || _cachedEditor.target != _selectedInteractable)
|
||||
{
|
||||
if (_cachedEditor != null)
|
||||
{
|
||||
DestroyImmediate(_cachedEditor);
|
||||
}
|
||||
_cachedEditor = UnityEditor.Editor.CreateEditor(_selectedInteractable);
|
||||
}
|
||||
|
||||
if (_cachedEditor != null)
|
||||
{
|
||||
EditorGUI.BeginChangeCheck();
|
||||
_cachedEditor.OnInspectorGUI();
|
||||
if (EditorGUI.EndChangeCheck())
|
||||
{
|
||||
EditorUtility.SetDirty(_selectedInteractable);
|
||||
}
|
||||
}
|
||||
|
||||
EditorGUILayout.Space();
|
||||
|
||||
// Additional info section
|
||||
DrawAdditionalInfo();
|
||||
}
|
||||
|
||||
private void DrawAdditionalInfo()
|
||||
{
|
||||
EditorGUILayout.LabelField("Additional Information", EditorStyles.boldLabel);
|
||||
EditorGUILayout.BeginVertical(EditorStyles.helpBox);
|
||||
|
||||
// Show component information
|
||||
EditorGUILayout.LabelField("Type:", _selectedInteractable.GetType().Name);
|
||||
|
||||
// Show attached actions
|
||||
var actions = _selectedInteractable.GetComponents<InteractionActionBase>();
|
||||
if (actions.Length > 0)
|
||||
{
|
||||
EditorGUILayout.LabelField($"Actions: {actions.Length}");
|
||||
EditorGUI.indentLevel++;
|
||||
foreach (var action in actions)
|
||||
{
|
||||
EditorGUILayout.BeginHorizontal();
|
||||
EditorGUILayout.LabelField(action.GetType().Name, EditorStyles.miniLabel);
|
||||
if (GUILayout.Button("Ping", GUILayout.Width(50)))
|
||||
{
|
||||
EditorGUIUtility.PingObject(action);
|
||||
}
|
||||
EditorGUILayout.EndHorizontal();
|
||||
}
|
||||
EditorGUI.indentLevel--;
|
||||
}
|
||||
|
||||
// Show specific type info
|
||||
if (_selectedInteractable is Pickup pickup)
|
||||
{
|
||||
EditorGUILayout.Space();
|
||||
EditorGUILayout.LabelField("Pickup Info:", EditorStyles.boldLabel);
|
||||
if (pickup.itemData != null)
|
||||
{
|
||||
EditorGUILayout.BeginHorizontal();
|
||||
EditorGUILayout.LabelField("Item Data:", GUILayout.Width(100));
|
||||
EditorGUILayout.ObjectField(pickup.itemData, typeof(PickupItemData), false);
|
||||
if (GUILayout.Button("Ping", GUILayout.Width(50)))
|
||||
{
|
||||
EditorGUIUtility.PingObject(pickup.itemData);
|
||||
}
|
||||
EditorGUILayout.EndHorizontal();
|
||||
}
|
||||
}
|
||||
else if (_selectedInteractable is ItemSlot slot)
|
||||
{
|
||||
EditorGUILayout.Space();
|
||||
EditorGUILayout.LabelField("Slot Info:", EditorStyles.boldLabel);
|
||||
if (slot.itemData != null)
|
||||
{
|
||||
EditorGUILayout.BeginHorizontal();
|
||||
EditorGUILayout.LabelField("Slot Data:", GUILayout.Width(100));
|
||||
EditorGUILayout.ObjectField(slot.itemData, typeof(PickupItemData), false);
|
||||
if (GUILayout.Button("Ping", GUILayout.Width(50)))
|
||||
{
|
||||
EditorGUIUtility.PingObject(slot.itemData);
|
||||
}
|
||||
EditorGUILayout.EndHorizontal();
|
||||
}
|
||||
|
||||
if (_isPlaying)
|
||||
{
|
||||
var slottedObject = slot.GetSlottedObject();
|
||||
if (slottedObject != null)
|
||||
{
|
||||
EditorGUILayout.BeginHorizontal();
|
||||
EditorGUILayout.LabelField("Slotted Object:", GUILayout.Width(100));
|
||||
EditorGUILayout.ObjectField(slottedObject, typeof(GameObject), true);
|
||||
if (GUILayout.Button("Ping", GUILayout.Width(50)))
|
||||
{
|
||||
EditorGUIUtility.PingObject(slottedObject);
|
||||
}
|
||||
EditorGUILayout.EndHorizontal();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
EditorGUILayout.EndVertical();
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Debug Tab
|
||||
|
||||
private void DrawDebugTab()
|
||||
{
|
||||
if (!_isPlaying)
|
||||
{
|
||||
EditorGUILayout.HelpBox("Enter Play Mode to debug interactables at runtime", MessageType.Info);
|
||||
return;
|
||||
}
|
||||
|
||||
_debugScrollPosition = EditorGUILayout.BeginScrollView(_debugScrollPosition);
|
||||
|
||||
EditorGUILayout.LabelField("Scene Interactables", EditorStyles.boldLabel);
|
||||
EditorGUILayout.HelpBox("Test interactions and trigger individual events", MessageType.Info);
|
||||
|
||||
EditorGUILayout.Space();
|
||||
|
||||
foreach (var interactable in _sceneInteractables)
|
||||
{
|
||||
if (interactable == null) continue;
|
||||
|
||||
DrawDebugInteractableItem(interactable);
|
||||
}
|
||||
|
||||
EditorGUILayout.EndScrollView();
|
||||
}
|
||||
|
||||
private void DrawDebugInteractableItem(InteractableBase interactable)
|
||||
{
|
||||
EditorGUILayout.BeginVertical(EditorStyles.helpBox);
|
||||
|
||||
// Header
|
||||
EditorGUILayout.BeginHorizontal();
|
||||
EditorGUILayout.LabelField(interactable.gameObject.name, EditorStyles.boldLabel);
|
||||
EditorGUILayout.LabelField($"({interactable.GetType().Name})", EditorStyles.miniLabel);
|
||||
|
||||
GUILayout.FlexibleSpace();
|
||||
|
||||
if (GUILayout.Button("Ping", GUILayout.Width(50)))
|
||||
{
|
||||
EditorGUIUtility.PingObject(interactable.gameObject);
|
||||
Selection.activeGameObject = interactable.gameObject;
|
||||
}
|
||||
|
||||
EditorGUILayout.EndHorizontal();
|
||||
|
||||
EditorGUILayout.Space();
|
||||
|
||||
// Interaction buttons
|
||||
EditorGUILayout.LabelField("Trigger Interaction:", EditorStyles.boldLabel);
|
||||
|
||||
EditorGUILayout.BeginHorizontal();
|
||||
|
||||
if (GUILayout.Button("Full Interaction", GUILayout.Height(25)))
|
||||
{
|
||||
TriggerFullInteraction(interactable);
|
||||
}
|
||||
|
||||
EditorGUILayout.EndHorizontal();
|
||||
|
||||
EditorGUILayout.Space();
|
||||
|
||||
// Event buttons
|
||||
EditorGUILayout.LabelField("Trigger Individual Events:", EditorStyles.boldLabel);
|
||||
|
||||
EditorGUILayout.BeginHorizontal();
|
||||
|
||||
if (GUILayout.Button("Started"))
|
||||
{
|
||||
TriggerEvent(interactable, "OnInteractionStarted");
|
||||
TriggerUnityEvent(interactable, "interactionStarted");
|
||||
}
|
||||
|
||||
if (GUILayout.Button("Arrived"))
|
||||
{
|
||||
TriggerEvent(interactable, "OnInteractingCharacterArrived");
|
||||
TriggerUnityEvent(interactable, "characterArrived");
|
||||
}
|
||||
|
||||
if (GUILayout.Button("Do Interaction"))
|
||||
{
|
||||
TriggerEvent(interactable, "DoInteraction");
|
||||
}
|
||||
|
||||
EditorGUILayout.EndHorizontal();
|
||||
|
||||
EditorGUILayout.BeginHorizontal();
|
||||
|
||||
if (GUILayout.Button("Complete (Success)"))
|
||||
{
|
||||
TriggerEventWithParam(interactable, "OnInteractionFinished", true);
|
||||
TriggerUnityEventWithParam(interactable, "interactionComplete", true);
|
||||
}
|
||||
|
||||
if (GUILayout.Button("Complete (Fail)"))
|
||||
{
|
||||
TriggerEventWithParam(interactable, "OnInteractionFinished", false);
|
||||
TriggerUnityEventWithParam(interactable, "interactionComplete", false);
|
||||
}
|
||||
|
||||
if (GUILayout.Button("Interrupted"))
|
||||
{
|
||||
TriggerUnityEvent(interactable, "interactionInterrupted");
|
||||
}
|
||||
|
||||
EditorGUILayout.EndHorizontal();
|
||||
|
||||
// Show registered actions
|
||||
var actions = interactable.GetComponents<InteractionActionBase>();
|
||||
if (actions.Length > 0)
|
||||
{
|
||||
EditorGUILayout.Space();
|
||||
EditorGUILayout.LabelField($"Registered Actions ({actions.Length}):", EditorStyles.boldLabel);
|
||||
|
||||
foreach (var action in actions)
|
||||
{
|
||||
EditorGUILayout.BeginHorizontal(EditorStyles.helpBox);
|
||||
EditorGUILayout.LabelField(action.GetType().Name);
|
||||
|
||||
if (action.respondToEvents != null && action.respondToEvents.Count > 0)
|
||||
{
|
||||
string events = string.Join(", ", action.respondToEvents);
|
||||
EditorGUILayout.LabelField($"Events: {events}", EditorStyles.miniLabel);
|
||||
}
|
||||
|
||||
EditorGUILayout.EndHorizontal();
|
||||
}
|
||||
}
|
||||
|
||||
EditorGUILayout.EndVertical();
|
||||
EditorGUILayout.Space();
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Data Management
|
||||
|
||||
private void RefreshSceneInteractables()
|
||||
{
|
||||
_sceneInteractables.Clear();
|
||||
|
||||
// Find all interactables in the scene
|
||||
var allInteractables = FindObjectsByType<InteractableBase>(FindObjectsSortMode.None);
|
||||
_sceneInteractables.AddRange(allInteractables);
|
||||
|
||||
// Sort by name for easier browsing
|
||||
_sceneInteractables.Sort((a, b) =>
|
||||
{
|
||||
if (a == null || b == null) return 0;
|
||||
return string.Compare(a.gameObject.name, b.gameObject.name, StringComparison.Ordinal);
|
||||
});
|
||||
}
|
||||
|
||||
private void SelectInteractable(InteractableBase interactable)
|
||||
{
|
||||
_selectedInteractable = interactable;
|
||||
_selectedGameObject = interactable?.gameObject;
|
||||
|
||||
// Clear cached editor to force recreation
|
||||
if (_cachedEditor != null)
|
||||
{
|
||||
DestroyImmediate(_cachedEditor);
|
||||
_cachedEditor = null;
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Debug Helpers
|
||||
|
||||
private void TriggerFullInteraction(InteractableBase interactable)
|
||||
{
|
||||
if (!_isPlaying || interactable == null) return;
|
||||
|
||||
// Simulate a tap on the interactable
|
||||
Vector3 worldPos = interactable.transform.position;
|
||||
interactable.OnTap(new Vector2(worldPos.x, worldPos.y));
|
||||
|
||||
Debug.Log($"[Interactable Editor] Triggered full interaction on {interactable.gameObject.name}");
|
||||
}
|
||||
|
||||
private void TriggerEvent(InteractableBase interactable, string methodName)
|
||||
{
|
||||
if (!_isPlaying || interactable == null) return;
|
||||
|
||||
Type type = interactable.GetType();
|
||||
MethodInfo method = type.GetMethod(methodName, BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic);
|
||||
|
||||
if (method != null)
|
||||
{
|
||||
try
|
||||
{
|
||||
method.Invoke(interactable, null);
|
||||
Debug.Log($"[Interactable Editor] Invoked {methodName} on {interactable.gameObject.name}");
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Debug.LogError($"[Interactable Editor] Error invoking {methodName}: {e.Message}");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogWarning($"[Interactable Editor] Method {methodName} not found on {type.Name}");
|
||||
}
|
||||
}
|
||||
|
||||
private void TriggerEventWithParam(InteractableBase interactable, string methodName, object param)
|
||||
{
|
||||
if (!_isPlaying || interactable == null) return;
|
||||
|
||||
Type type = interactable.GetType();
|
||||
MethodInfo method = type.GetMethod(methodName, BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic);
|
||||
|
||||
if (method != null)
|
||||
{
|
||||
try
|
||||
{
|
||||
method.Invoke(interactable, new object[] { param });
|
||||
Debug.Log($"[Interactable Editor] Invoked {methodName}({param}) on {interactable.gameObject.name}");
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Debug.LogError($"[Interactable Editor] Error invoking {methodName}: {e.Message}");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogWarning($"[Interactable Editor] Method {methodName} not found on {type.Name}");
|
||||
}
|
||||
}
|
||||
|
||||
private void TriggerUnityEvent(InteractableBase interactable, string fieldName)
|
||||
{
|
||||
if (!_isPlaying || interactable == null) return;
|
||||
|
||||
Type type = interactable.GetType();
|
||||
FieldInfo field = type.GetField(fieldName, BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic);
|
||||
|
||||
if (field != null && field.GetValue(interactable) is UnityEngine.Events.UnityEventBase unityEvent)
|
||||
{
|
||||
// Use reflection to invoke the protected Invoke method
|
||||
MethodInfo invokeMethod = unityEvent.GetType().GetMethod("Invoke", BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic);
|
||||
if (invokeMethod != null)
|
||||
{
|
||||
invokeMethod.Invoke(unityEvent, null);
|
||||
Debug.Log($"[Interactable Editor] Invoked UnityEvent {fieldName} on {interactable.gameObject.name}");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void TriggerUnityEventWithParam(InteractableBase interactable, string fieldName, bool param)
|
||||
{
|
||||
if (!_isPlaying || interactable == null) return;
|
||||
|
||||
Type type = interactable.GetType();
|
||||
FieldInfo field = type.GetField(fieldName, BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic);
|
||||
|
||||
if (field != null && field.GetValue(interactable) is UnityEngine.Events.UnityEvent<bool> unityEvent)
|
||||
{
|
||||
unityEvent.Invoke(param);
|
||||
Debug.Log($"[Interactable Editor] Invoked UnityEvent<bool> {fieldName}({param}) on {interactable.gameObject.name}");
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 3045d5bcf3e04203bfe060f80d8913ca
|
||||
timeCreated: 1762866335
|
||||
3
Assets/Editor/Lifecycle.meta
Normal file
3
Assets/Editor/Lifecycle.meta
Normal file
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: c5d626da49844592981ef14524e3a308
|
||||
timeCreated: 1762332131
|
||||
144
Assets/Editor/Lifecycle/EditorLifecycleBootstrap.cs
Normal file
144
Assets/Editor/Lifecycle/EditorLifecycleBootstrap.cs
Normal file
@@ -0,0 +1,144 @@
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
using Core.Lifecycle;
|
||||
using Core.SaveLoad;
|
||||
using AppleHills.Core.Settings;
|
||||
using Bootstrap;
|
||||
|
||||
namespace Editor.Lifecycle
|
||||
{
|
||||
/// <summary>
|
||||
/// Editor-only bootstrap that ensures OnSceneReady is triggered when playing directly from a scene in Unity Editor.
|
||||
///
|
||||
/// PROBLEM: When you press Play in the editor without going through the scene manager:
|
||||
/// - CustomBoot runs and triggers OnBootCompletionTriggered (which broadcasts OnManagedStart)
|
||||
/// - But BroadcastSceneReady is NEVER called for the initial scene
|
||||
/// - Components in the scene never receive their OnSceneReady() callback
|
||||
///
|
||||
/// SOLUTION: After boot completes, detect the active scene and broadcast OnSceneReady for it.
|
||||
/// This only runs in editor mode and mimics what SceneManagerService does during normal scene transitions.
|
||||
/// </summary>
|
||||
[InitializeOnLoad]
|
||||
public static class EditorLifecycleBootstrap
|
||||
{
|
||||
private static bool hasTriggeredInitialSceneReady = false;
|
||||
private static int framesSincePlayMode = 0;
|
||||
private const int MaxFramesToWait = 300; // 5 seconds at 60fps
|
||||
|
||||
static EditorLifecycleBootstrap()
|
||||
{
|
||||
// Subscribe to play mode state changes
|
||||
EditorApplication.playModeStateChanged += OnPlayModeStateChanged;
|
||||
}
|
||||
|
||||
private static void OnPlayModeStateChanged(PlayModeStateChange state)
|
||||
{
|
||||
// Reset flag when exiting play mode
|
||||
if (state == PlayModeStateChange.ExitingPlayMode || state == PlayModeStateChange.EnteredEditMode)
|
||||
{
|
||||
hasTriggeredInitialSceneReady = false;
|
||||
framesSincePlayMode = 0;
|
||||
return;
|
||||
}
|
||||
|
||||
// When we enter play mode, wait for boot to complete then trigger scene ready
|
||||
if (state == PlayModeStateChange.EnteredPlayMode)
|
||||
{
|
||||
hasTriggeredInitialSceneReady = false;
|
||||
framesSincePlayMode = 0;
|
||||
|
||||
// Use EditorApplication.update to poll until boot completes
|
||||
EditorApplication.update += WaitForBootAndTriggerSceneReady;
|
||||
}
|
||||
}
|
||||
|
||||
private static void WaitForBootAndTriggerSceneReady()
|
||||
{
|
||||
framesSincePlayMode++;
|
||||
|
||||
// Safety timeout - if boot hasn't completed after 5 seconds, something is wrong
|
||||
if (framesSincePlayMode > MaxFramesToWait)
|
||||
{
|
||||
Debug.LogError($"[EditorLifecycleBootstrap] Timed out waiting for boot completion after {MaxFramesToWait} frames. " +
|
||||
"CustomBoot may have failed to initialize properly.");
|
||||
EditorApplication.update -= WaitForBootAndTriggerSceneReady;
|
||||
return;
|
||||
}
|
||||
|
||||
// Check if boot has completed
|
||||
if (!CustomBoot.Initialised)
|
||||
return;
|
||||
|
||||
// Check if LifecycleManager exists
|
||||
if (LifecycleManager.Instance == null)
|
||||
{
|
||||
Debug.LogWarning("[EditorLifecycleBootstrap] LifecycleManager instance not found. " +
|
||||
"Lifecycle may not be properly initialized.");
|
||||
EditorApplication.update -= WaitForBootAndTriggerSceneReady;
|
||||
return;
|
||||
}
|
||||
|
||||
// Only trigger once per play session
|
||||
if (hasTriggeredInitialSceneReady)
|
||||
{
|
||||
EditorApplication.update -= WaitForBootAndTriggerSceneReady;
|
||||
return;
|
||||
}
|
||||
|
||||
hasTriggeredInitialSceneReady = true;
|
||||
EditorApplication.update -= WaitForBootAndTriggerSceneReady;
|
||||
|
||||
// Get the active scene
|
||||
Scene activeScene = SceneManager.GetActiveScene();
|
||||
|
||||
if (!activeScene.isLoaded)
|
||||
{
|
||||
Debug.LogWarning($"[EditorLifecycleBootstrap] Active scene '{activeScene.name}' is not loaded.");
|
||||
return;
|
||||
}
|
||||
|
||||
// Skip bootstrap scene - it doesn't need scene ready
|
||||
// Note: BootstrapScene is the infrastructure scene, not a gameplay scene
|
||||
if (activeScene.name == "BootstrapScene" || activeScene.name == "Bootstrap")
|
||||
{
|
||||
Debug.Log($"[EditorLifecycleBootstrap] Skipping OnSceneReady for infrastructure scene: {activeScene.name}");
|
||||
return;
|
||||
}
|
||||
|
||||
Debug.Log($"<color=cyan>[EditorLifecycleBootstrap] Triggering lifecycle for initial scene: {activeScene.name}</color>");
|
||||
|
||||
// Broadcast scene ready for the initial scene
|
||||
// This mimics what SceneManagerService does during scene transitions (Phase 10)
|
||||
try
|
||||
{
|
||||
LifecycleManager.Instance.BroadcastSceneReady(activeScene.name);
|
||||
}
|
||||
catch (System.Exception ex)
|
||||
{
|
||||
Debug.LogError($"[EditorLifecycleBootstrap] Error broadcasting SceneReady: {ex.Message}\n{ex.StackTrace}");
|
||||
return;
|
||||
}
|
||||
|
||||
// Restore scene-specific data via SaveLoadManager
|
||||
// This mimics SceneManagerService Phase 11
|
||||
if (SaveLoadManager.Instance != null)
|
||||
{
|
||||
var debugSettings = DeveloperSettingsProvider.Instance.GetSettings<DebugSettings>();
|
||||
if (debugSettings.useSaveLoadSystem)
|
||||
{
|
||||
try
|
||||
{
|
||||
Debug.Log($"[EditorLifecycleBootstrap] Restoring scene data for: {activeScene.name}");
|
||||
SaveLoadManager.Instance.RestoreSceneData();
|
||||
}
|
||||
catch (System.Exception ex)
|
||||
{
|
||||
Debug.LogError($"[EditorLifecycleBootstrap] Error restoring scene data: {ex.Message}\n{ex.StackTrace}");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
9
Assets/Editor/Lifecycle/EditorLifecycleBootstrap.cs.meta
Normal file
9
Assets/Editor/Lifecycle/EditorLifecycleBootstrap.cs.meta
Normal file
@@ -0,0 +1,9 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 7f3e8a9c4d5b6e7f8a9b0c1d2e3f4a5b
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
||||
@@ -560,6 +560,15 @@ namespace AppleHills.Editor.PuzzleSystem
|
||||
|
||||
EditorGUILayout.BeginHorizontal(EditorStyles.toolbar);
|
||||
EditorGUILayout.LabelField($"Current Level: {_runtimeLevelData.levelId}", EditorStyles.boldLabel);
|
||||
|
||||
GUILayout.FlexibleSpace();
|
||||
|
||||
// Unlock All button
|
||||
if (GUILayout.Button("Unlock All", EditorStyles.toolbarButton, GUILayout.Width(100)))
|
||||
{
|
||||
UnlockAllPuzzles();
|
||||
}
|
||||
|
||||
EditorGUILayout.EndHorizontal();
|
||||
|
||||
_debugScrollPosition = EditorGUILayout.BeginScrollView(_debugScrollPosition);
|
||||
@@ -870,6 +879,121 @@ namespace AppleHills.Editor.PuzzleSystem
|
||||
UpdateRuntimeData();
|
||||
}
|
||||
|
||||
private void UnlockAllPuzzles()
|
||||
{
|
||||
if (!_isPlaying || _runtimeLevelData == null) return;
|
||||
|
||||
PuzzleManager puzzleManager = Object.FindFirstObjectByType<PuzzleManager>();
|
||||
if (puzzleManager == null)
|
||||
{
|
||||
Debug.LogError("[Puzzle Editor] Cannot find PuzzleManager in scene");
|
||||
return;
|
||||
}
|
||||
|
||||
Debug.Log("[Puzzle Editor] Starting to unlock all puzzles...");
|
||||
|
||||
// Get all steps from the level data
|
||||
List<PuzzleStepSO> allSteps = new List<PuzzleStepSO>(_runtimeLevelData.allSteps);
|
||||
|
||||
// Track which steps we've processed
|
||||
HashSet<string> processedSteps = new HashSet<string>();
|
||||
bool madeProgress = true;
|
||||
int maxIterations = 100; // Safety limit to prevent infinite loops
|
||||
int iteration = 0;
|
||||
|
||||
// Keep iterating until no more steps can be unlocked/completed
|
||||
while (madeProgress && iteration < maxIterations)
|
||||
{
|
||||
madeProgress = false;
|
||||
iteration++;
|
||||
|
||||
foreach (var step in allSteps)
|
||||
{
|
||||
if (step == null || processedSteps.Contains(step.stepId))
|
||||
continue;
|
||||
|
||||
// Check if already completed
|
||||
if (puzzleManager.IsPuzzleStepCompleted(step.stepId))
|
||||
{
|
||||
processedSteps.Add(step.stepId);
|
||||
continue;
|
||||
}
|
||||
|
||||
// Check if step is unlocked or can be unlocked
|
||||
bool isUnlocked = puzzleManager.IsStepUnlocked(step);
|
||||
|
||||
if (!isUnlocked)
|
||||
{
|
||||
// Try to unlock it if dependencies are met
|
||||
// We need to check if all dependencies are completed
|
||||
bool canUnlock = CanUnlockStep(step, puzzleManager);
|
||||
|
||||
if (canUnlock)
|
||||
{
|
||||
// Unlock the step using reflection
|
||||
System.Type managerType = puzzleManager.GetType();
|
||||
System.Reflection.MethodInfo unlockMethod = managerType.GetMethod("UnlockStep",
|
||||
System.Reflection.BindingFlags.Instance |
|
||||
System.Reflection.BindingFlags.Public |
|
||||
System.Reflection.BindingFlags.NonPublic);
|
||||
|
||||
if (unlockMethod != null)
|
||||
{
|
||||
unlockMethod.Invoke(puzzleManager, new object[] { step });
|
||||
Debug.Log($"[Puzzle Editor] Unlocked step: {step.stepId}");
|
||||
isUnlocked = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// If unlocked, complete it
|
||||
if (isUnlocked && !puzzleManager.IsPuzzleStepCompleted(step.stepId))
|
||||
{
|
||||
puzzleManager.MarkPuzzleStepCompleted(step);
|
||||
Debug.Log($"[Puzzle Editor] Completed step: {step.stepId}");
|
||||
processedSteps.Add(step.stepId);
|
||||
madeProgress = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (iteration >= maxIterations)
|
||||
{
|
||||
Debug.LogWarning($"[Puzzle Editor] Reached maximum iterations ({maxIterations}). Some steps may not have been completed.");
|
||||
}
|
||||
|
||||
Debug.Log($"[Puzzle Editor] Unlock all complete. Processed {processedSteps.Count} steps in {iteration} iterations.");
|
||||
|
||||
// Update runtime data to reflect all changes
|
||||
UpdateRuntimeData();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks if a step can be unlocked by verifying all its dependencies are completed
|
||||
/// </summary>
|
||||
private bool CanUnlockStep(PuzzleStepSO step, PuzzleManager puzzleManager)
|
||||
{
|
||||
if (step == null || _runtimeLevelData == null) return false;
|
||||
|
||||
// Initial steps can always be unlocked
|
||||
if (_runtimeLevelData.IsInitialStep(step))
|
||||
return true;
|
||||
|
||||
// Check if all dependencies are completed
|
||||
if (_runtimeLevelData.stepDependencies.TryGetValue(step.stepId, out string[] dependencies))
|
||||
{
|
||||
foreach (var depId in dependencies)
|
||||
{
|
||||
if (!puzzleManager.IsPuzzleStepCompleted(depId))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,8 +1,6 @@
|
||||
using UnityEditor;
|
||||
using AppleHills.Core.Settings;
|
||||
using Core;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Rendering.VirtualTexturing;
|
||||
|
||||
namespace AppleHills.Editor
|
||||
{
|
||||
@@ -65,7 +63,7 @@ namespace AppleHills.Editor
|
||||
GetPuzzlePromptRange
|
||||
);
|
||||
|
||||
LogDebugMessage("Editor settings loaded for Scene View use");
|
||||
Logging.Debug("Editor settings loaded for Scene View use");
|
||||
}
|
||||
|
||||
public static void RefreshSceneViews()
|
||||
@@ -102,14 +100,5 @@ namespace AppleHills.Editor
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
private static void LogDebugMessage(string message)
|
||||
{
|
||||
if (Application.isPlaying &&
|
||||
DeveloperSettingsProvider.Instance.GetSettings<DebugSettings>().settingsLogVerbosity <= LogVerbosity.Debug)
|
||||
{
|
||||
Logging.Debug($"[EditorSettingsProvider] {message}");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -10,7 +10,7 @@ namespace AppleHills.Core.Settings.Editor
|
||||
{
|
||||
private Vector2 scrollPosition;
|
||||
private List<BaseSettings> allSettings = new List<BaseSettings>();
|
||||
private string[] tabNames = new string[] { "Player & Follower", "Interaction & Items", "Diving Minigame" };
|
||||
private string[] tabNames = new string[] { "Player & Follower", "Interaction & Items", "Diving Minigame", "Card System" };
|
||||
private int selectedTab = 0;
|
||||
private Dictionary<string, SerializedObject> serializedSettingsObjects = new Dictionary<string, SerializedObject>();
|
||||
private GUIStyle headerStyle;
|
||||
@@ -48,6 +48,7 @@ namespace AppleHills.Core.Settings.Editor
|
||||
CreateSettingsIfMissing<PlayerFollowerSettings>("PlayerFollowerSettings");
|
||||
CreateSettingsIfMissing<InteractionSettings>("InteractionSettings");
|
||||
CreateSettingsIfMissing<DivingMinigameSettings>("DivingMinigameSettings");
|
||||
CreateSettingsIfMissing<CardSystemSettings>("CardSystemSettings");
|
||||
}
|
||||
|
||||
private void CreateSettingsIfMissing<T>(string fileName) where T : BaseSettings
|
||||
@@ -114,6 +115,9 @@ namespace AppleHills.Core.Settings.Editor
|
||||
case 2: // Minigames
|
||||
DrawSettingsEditor<DivingMinigameSettings>();
|
||||
break;
|
||||
case 3: // Card System
|
||||
DrawSettingsEditor<CardSystemSettings>();
|
||||
break;
|
||||
}
|
||||
|
||||
EditorGUILayout.EndScrollView();
|
||||
|
||||
@@ -19,6 +19,7 @@ namespace Editor.Tools
|
||||
private string searchTypeName = "Select a Component...";
|
||||
private string replaceTypeName = "Select a Component...";
|
||||
private List<Type> allMonoBehaviourTypes = new List<Type>();
|
||||
private bool includeDerivedTypes = true;
|
||||
|
||||
[MenuItem("Tools/Component Search & Replace")]
|
||||
public static void ShowWindow()
|
||||
@@ -102,6 +103,15 @@ namespace Editor.Tools
|
||||
|
||||
GUILayout.Space(5);
|
||||
|
||||
// Include Derived Types checkbox
|
||||
includeDerivedTypes = EditorGUILayout.Toggle(
|
||||
new GUIContent("Include Derived Types",
|
||||
"When enabled, searches for the selected type and all types that inherit from it. " +
|
||||
"When disabled, searches only for the exact type."),
|
||||
includeDerivedTypes);
|
||||
|
||||
GUILayout.Space(5);
|
||||
|
||||
EditorGUI.BeginDisabledGroup(selectedSearchType == null);
|
||||
if (GUILayout.Button("Search Scene", GUILayout.Height(30)))
|
||||
{
|
||||
@@ -242,7 +252,20 @@ namespace Editor.Tools
|
||||
|
||||
foreach (var go in allObjects)
|
||||
{
|
||||
var component = go.GetComponent(selectedSearchType);
|
||||
Component component = null;
|
||||
|
||||
if (includeDerivedTypes)
|
||||
{
|
||||
// Search for the type and all derived types
|
||||
component = go.GetComponent(selectedSearchType);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Search for exact type only
|
||||
var components = go.GetComponents<Component>();
|
||||
component = components.FirstOrDefault(c => c != null && c.GetType() == selectedSearchType);
|
||||
}
|
||||
|
||||
if (component != null)
|
||||
{
|
||||
foundComponents.Add(new ComponentInfo
|
||||
@@ -256,7 +279,8 @@ namespace Editor.Tools
|
||||
|
||||
foundComponents = foundComponents.OrderBy(c => c.hierarchyPath).ToList();
|
||||
|
||||
Debug.Log($"Found {foundComponents.Count} objects with component type '{selectedSearchType.Name}'");
|
||||
string searchMode = includeDerivedTypes ? "including derived types" : "exact type only";
|
||||
Debug.Log($"Found {foundComponents.Count} objects with component type '{selectedSearchType.Name}' ({searchMode})");
|
||||
Repaint();
|
||||
}
|
||||
|
||||
|
||||
31
Assets/Editor/Tools/DebugSaveIds.cs
Normal file
31
Assets/Editor/Tools/DebugSaveIds.cs
Normal file
@@ -0,0 +1,31 @@
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
using Core.Lifecycle;
|
||||
|
||||
namespace Editor.Tools
|
||||
{
|
||||
/// <summary>
|
||||
/// Editor utility to debug SaveIds for all ManagedBehaviours in the scene
|
||||
/// </summary>
|
||||
public class DebugSaveIds : EditorWindow
|
||||
{
|
||||
[MenuItem("Tools/Debug/Log All SaveIds")]
|
||||
public static void LogAllSaveIds()
|
||||
{
|
||||
var allManaged = FindObjectsByType<ManagedBehaviour>(FindObjectsInactive.Include, FindObjectsSortMode.None);
|
||||
|
||||
Debug.Log($"=== Found {allManaged.Length} ManagedBehaviours ===");
|
||||
|
||||
foreach (var managed in allManaged)
|
||||
{
|
||||
if (managed.AutoRegisterForSave)
|
||||
{
|
||||
Debug.Log($"GameObject: {managed.gameObject.name} | Component: {managed.GetType().Name} | SaveID: {managed.SaveId}");
|
||||
}
|
||||
}
|
||||
|
||||
Debug.Log("=== End SaveIds ===");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
3
Assets/Editor/Tools/DebugSaveIds.cs.meta
Normal file
3
Assets/Editor/Tools/DebugSaveIds.cs.meta
Normal file
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: a34fbba4efbb4acd85d79a99abf00a08
|
||||
timeCreated: 1762358959
|
||||
@@ -1,153 +0,0 @@
|
||||
using Interactions;
|
||||
using PuzzleS;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Editor
|
||||
{
|
||||
public class ItemPrefabEditorWindow : EditorWindow
|
||||
{
|
||||
private GameObject _selectedGameObject;
|
||||
private InteractableBase _interactable;
|
||||
private PickupItemData _pickupData;
|
||||
private PuzzleStepSO _objectiveData;
|
||||
private UnityEditor.Editor _soEditor;
|
||||
private string _pickupSoFolderPath = "Assets/Data/Items";
|
||||
private string _puzzleSoFolderPath = "Assets/Data/Puzzles";
|
||||
|
||||
private enum ItemType { None, Pickup, ItemSlot }
|
||||
private ItemType _itemType = ItemType.None;
|
||||
|
||||
[MenuItem("AppleHills/Item Prefab Editor")]
|
||||
public static void ShowWindow()
|
||||
{
|
||||
var window = GetWindow<ItemPrefabEditorWindow>("Item Prefab Editor");
|
||||
window.minSize = new Vector2(400, 400);
|
||||
}
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
Selection.selectionChanged += Repaint;
|
||||
}
|
||||
|
||||
private void OnDisable()
|
||||
{
|
||||
Selection.selectionChanged -= Repaint;
|
||||
}
|
||||
|
||||
private void OnGUI()
|
||||
{
|
||||
_selectedGameObject = null;
|
||||
_interactable = null;
|
||||
if (Selection.activeGameObject != null)
|
||||
{
|
||||
_selectedGameObject = Selection.activeGameObject;
|
||||
_interactable = _selectedGameObject.GetComponent<InteractableBase>();
|
||||
}
|
||||
else if (Selection.activeObject is GameObject go)
|
||||
{
|
||||
_selectedGameObject = go;
|
||||
_interactable = go.GetComponent<InteractableBase>();
|
||||
}
|
||||
|
||||
if (_selectedGameObject == null || _interactable == null)
|
||||
{
|
||||
EditorGUILayout.HelpBox("Select a GameObject or prefab with an InteractableBase component to edit.", MessageType.Info);
|
||||
return;
|
||||
}
|
||||
|
||||
EditorGUILayout.LabelField("Editing: ", _selectedGameObject.name, EditorStyles.boldLabel);
|
||||
EditorGUILayout.Space();
|
||||
|
||||
// Determine current type
|
||||
bool hasPickup = _selectedGameObject.GetComponent<Pickup>() != null;
|
||||
bool hasSlot = _selectedGameObject.GetComponent<ItemSlot>() != null;
|
||||
if (hasSlot) _itemType = ItemType.ItemSlot;
|
||||
else if (hasPickup) _itemType = ItemType.Pickup;
|
||||
else _itemType = ItemType.None;
|
||||
|
||||
// Item type selection
|
||||
var newType = (ItemType)EditorGUILayout.EnumPopup("Item Type", _itemType);
|
||||
if (newType != _itemType)
|
||||
{
|
||||
// Remove both, then add selected
|
||||
PrefabEditorUtility.RemoveComponent<Pickup>(_selectedGameObject);
|
||||
PrefabEditorUtility.RemoveComponent<ItemSlot>(_selectedGameObject);
|
||||
if (newType == ItemType.Pickup)
|
||||
PrefabEditorUtility.AddOrGetComponent<Pickup>(_selectedGameObject);
|
||||
else if (newType == ItemType.ItemSlot)
|
||||
PrefabEditorUtility.AddOrGetComponent<ItemSlot>(_selectedGameObject);
|
||||
_itemType = newType;
|
||||
}
|
||||
|
||||
// ObjectiveStepBehaviour
|
||||
bool hasObjective = _selectedGameObject.GetComponent<ObjectiveStepBehaviour>() != null;
|
||||
bool addObjective = EditorGUILayout.Toggle("ObjectiveStepBehaviour", hasObjective);
|
||||
if (addObjective && !hasObjective)
|
||||
{
|
||||
PrefabEditorUtility.AddOrGetComponent<ObjectiveStepBehaviour>(_selectedGameObject);
|
||||
}
|
||||
else if (!addObjective && hasObjective)
|
||||
{
|
||||
PrefabEditorUtility.RemoveComponent<ObjectiveStepBehaviour>(_selectedGameObject);
|
||||
}
|
||||
|
||||
// Pickup Data (for Pickup or ItemSlot)
|
||||
if (_itemType == ItemType.Pickup || _itemType == ItemType.ItemSlot)
|
||||
{
|
||||
var pickup = _selectedGameObject.GetComponent<Pickup>();
|
||||
_pickupData = pickup.itemData;
|
||||
EditorGUILayout.LabelField("Pickup Data:", EditorStyles.boldLabel);
|
||||
_pickupData = (PickupItemData)EditorGUILayout.ObjectField("PickupItemData", _pickupData, typeof(PickupItemData), false);
|
||||
EditorGUILayout.BeginHorizontal();
|
||||
EditorGUILayout.PrefixLabel("Save To");
|
||||
EditorGUILayout.SelectableLabel(_pickupSoFolderPath, EditorStyles.textField, GUILayout.Height(EditorGUIUtility.singleLineHeight));
|
||||
if (GUILayout.Button("Select...", GUILayout.Width(80)))
|
||||
{
|
||||
_pickupSoFolderPath = PrefabEditorUtility.SelectFolder(_pickupSoFolderPath, "Data/Items");
|
||||
}
|
||||
EditorGUILayout.EndHorizontal();
|
||||
if (_pickupData == null && GUILayout.Button("Create New PickupItemData"))
|
||||
{
|
||||
_pickupData = PrefabEditorUtility.CreateScriptableAsset<PickupItemData>(_selectedGameObject.name + "_pickup", _pickupSoFolderPath);
|
||||
}
|
||||
if (_pickupData != null)
|
||||
{
|
||||
PrefabEditorUtility.DrawScriptableObjectEditor(ref _soEditor, _pickupData);
|
||||
pickup.itemData = _pickupData;
|
||||
}
|
||||
}
|
||||
|
||||
// Objective Data
|
||||
if (addObjective)
|
||||
{
|
||||
var obj = _selectedGameObject.GetComponent<ObjectiveStepBehaviour>();
|
||||
_objectiveData = obj.stepData;
|
||||
EditorGUILayout.LabelField("Objective Data:", EditorStyles.boldLabel);
|
||||
_objectiveData = (PuzzleStepSO)EditorGUILayout.ObjectField("PuzzleStepSO", _objectiveData, typeof(PuzzleStepSO), false);
|
||||
EditorGUILayout.BeginHorizontal();
|
||||
EditorGUILayout.PrefixLabel("Save To");
|
||||
EditorGUILayout.SelectableLabel(_puzzleSoFolderPath, EditorStyles.textField, GUILayout.Height(EditorGUIUtility.singleLineHeight));
|
||||
if (GUILayout.Button("Select...", GUILayout.Width(80)))
|
||||
{
|
||||
_puzzleSoFolderPath = PrefabEditorUtility.SelectFolder(_puzzleSoFolderPath, "Data/Puzzles");
|
||||
}
|
||||
EditorGUILayout.EndHorizontal();
|
||||
if (_objectiveData == null && GUILayout.Button("Create New PuzzleStepSO"))
|
||||
{
|
||||
_objectiveData = PrefabEditorUtility.CreateScriptableAsset<PuzzleStepSO>(_selectedGameObject.name + "_puzzle", _puzzleSoFolderPath);
|
||||
}
|
||||
if (_objectiveData != null)
|
||||
{
|
||||
PrefabEditorUtility.DrawScriptableObjectEditor(ref _soEditor, _objectiveData);
|
||||
obj.stepData = _objectiveData;
|
||||
}
|
||||
}
|
||||
if (GUI.changed)
|
||||
{
|
||||
EditorUtility.SetDirty(_selectedGameObject);
|
||||
PrefabUtility.RecordPrefabInstancePropertyModifications(_selectedGameObject);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,3 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 943b203cde5343c68a6278c111fce2ed
|
||||
timeCreated: 1757508162
|
||||
@@ -1,168 +0,0 @@
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
using System.IO;
|
||||
using Interactions;
|
||||
using PuzzleS;
|
||||
|
||||
namespace Editor
|
||||
{
|
||||
public class PrefabCreatorWindow : EditorWindow
|
||||
{
|
||||
private string _prefabName = "NewPrefab";
|
||||
private string _saveFolderPath = "Assets/Prefabs/Items";
|
||||
private string _pickupSoFolderPath = "Assets/Data/Items";
|
||||
private string _puzzleSoFolderPath = "Assets/Data/Puzzles";
|
||||
private bool _addObjective;
|
||||
|
||||
private PickupItemData _pickupData;
|
||||
private PuzzleStepSO _objectiveData;
|
||||
private UnityEditor.Editor _soEditor;
|
||||
|
||||
private enum ItemType { None, Pickup, ItemSlot }
|
||||
private ItemType _itemType = ItemType.None;
|
||||
|
||||
private bool _createNext = false;
|
||||
|
||||
[MenuItem("AppleHills/Item Prefab Creator")]
|
||||
public static void ShowWindow()
|
||||
{
|
||||
var window = GetWindow<PrefabCreatorWindow>("Prefab Creator");
|
||||
window.minSize = new Vector2(400, 400);
|
||||
// Set default paths if not already set
|
||||
if (string.IsNullOrEmpty(window._saveFolderPath))
|
||||
window._saveFolderPath = "Assets/Prefabs/Items";
|
||||
if (string.IsNullOrEmpty(window._pickupSoFolderPath))
|
||||
window._pickupSoFolderPath = "Assets/Data/Items";
|
||||
if (string.IsNullOrEmpty(window._puzzleSoFolderPath))
|
||||
window._puzzleSoFolderPath = "Assets/Data/Puzzles";
|
||||
}
|
||||
|
||||
private void OnGUI()
|
||||
{
|
||||
EditorGUILayout.LabelField("Prefab Creator", EditorStyles.boldLabel);
|
||||
_prefabName = EditorGUILayout.TextField("Prefab Name", _prefabName);
|
||||
// Prefab save folder
|
||||
EditorGUILayout.BeginHorizontal();
|
||||
EditorGUILayout.PrefixLabel("Save Folder");
|
||||
EditorGUILayout.SelectableLabel(_saveFolderPath, EditorStyles.textField, GUILayout.Height(EditorGUIUtility.singleLineHeight));
|
||||
if (GUILayout.Button("Select...", GUILayout.Width(80)))
|
||||
{
|
||||
_saveFolderPath = PrefabEditorUtility.SelectFolder(_saveFolderPath, "Prefabs/Items");
|
||||
}
|
||||
EditorGUILayout.EndHorizontal();
|
||||
EditorGUILayout.Space();
|
||||
EditorGUILayout.LabelField("Add Components:", EditorStyles.boldLabel);
|
||||
|
||||
// Item type selection
|
||||
var newType = (ItemType)EditorGUILayout.EnumPopup("Item Type", _itemType);
|
||||
if (newType != _itemType)
|
||||
{
|
||||
_itemType = newType;
|
||||
}
|
||||
bool addObjective = EditorGUILayout.Toggle("ObjectiveStepBehaviour", _addObjective);
|
||||
_addObjective = addObjective;
|
||||
EditorGUILayout.Space();
|
||||
|
||||
// Pickup Data (for Pickup or ItemSlot)
|
||||
if (_itemType == ItemType.Pickup || _itemType == ItemType.ItemSlot)
|
||||
{
|
||||
EditorGUILayout.LabelField("Pickup Data:", EditorStyles.boldLabel);
|
||||
_pickupData = (PickupItemData)EditorGUILayout.ObjectField("PickupItemData", _pickupData, typeof(PickupItemData), false);
|
||||
// Pickup SO save folder
|
||||
EditorGUILayout.BeginHorizontal();
|
||||
EditorGUILayout.PrefixLabel("Save To");
|
||||
EditorGUILayout.SelectableLabel(_pickupSoFolderPath, EditorStyles.textField, GUILayout.Height(EditorGUIUtility.singleLineHeight));
|
||||
if (GUILayout.Button("Select...", GUILayout.Width(80)))
|
||||
{
|
||||
_pickupSoFolderPath = PrefabEditorUtility.SelectFolder(_pickupSoFolderPath, "Data/Items");
|
||||
}
|
||||
EditorGUILayout.EndHorizontal();
|
||||
if (_pickupData == null && GUILayout.Button("Create New PickupItemData"))
|
||||
{
|
||||
_pickupData = PrefabEditorUtility.CreateScriptableAsset<PickupItemData>(_prefabName + "_pickup", _pickupSoFolderPath);
|
||||
}
|
||||
if (_pickupData != null)
|
||||
{
|
||||
PrefabEditorUtility.DrawScriptableObjectEditor(ref _soEditor, _pickupData);
|
||||
}
|
||||
}
|
||||
// Objective Data
|
||||
if (_addObjective)
|
||||
{
|
||||
EditorGUILayout.LabelField("Objective Data:", EditorStyles.boldLabel);
|
||||
_objectiveData = (PuzzleStepSO)EditorGUILayout.ObjectField("PuzzleStepSO", _objectiveData, typeof(PuzzleStepSO), false);
|
||||
// Puzzle SO save folder
|
||||
EditorGUILayout.BeginHorizontal();
|
||||
EditorGUILayout.PrefixLabel("Save To");
|
||||
EditorGUILayout.SelectableLabel(_puzzleSoFolderPath, EditorStyles.textField, GUILayout.Height(EditorGUIUtility.singleLineHeight));
|
||||
if (GUILayout.Button("Select...", GUILayout.Width(80)))
|
||||
{
|
||||
_puzzleSoFolderPath = PrefabEditorUtility.SelectFolder(_puzzleSoFolderPath, "Data/Puzzles");
|
||||
}
|
||||
EditorGUILayout.EndHorizontal();
|
||||
if (_objectiveData == null && GUILayout.Button("Create New PuzzleStepSO"))
|
||||
{
|
||||
_objectiveData = PrefabEditorUtility.CreateScriptableAsset<PuzzleStepSO>(_prefabName + "_puzzle", _puzzleSoFolderPath);
|
||||
}
|
||||
if (_objectiveData != null)
|
||||
{
|
||||
PrefabEditorUtility.DrawScriptableObjectEditor(ref _soEditor, _objectiveData);
|
||||
}
|
||||
}
|
||||
GUILayout.FlexibleSpace();
|
||||
EditorGUILayout.BeginHorizontal();
|
||||
GUI.enabled = !string.IsNullOrEmpty(_prefabName) && !string.IsNullOrEmpty(_saveFolderPath);
|
||||
if (GUILayout.Button("Create Prefab", GUILayout.Height(28)))
|
||||
{
|
||||
CreatePrefab();
|
||||
}
|
||||
_createNext = GUILayout.Toggle(_createNext, "Create Next", GUILayout.Width(100), GUILayout.Height(28));
|
||||
GUI.enabled = true;
|
||||
EditorGUILayout.EndHorizontal();
|
||||
}
|
||||
|
||||
private void CreatePrefab()
|
||||
{
|
||||
var go = new GameObject(_prefabName);
|
||||
// Note: No need to add InteractableBase separately - Pickup and ItemSlot inherit from it
|
||||
go.AddComponent<BoxCollider>();
|
||||
int interactableLayer = LayerMask.NameToLayer("Interactable");
|
||||
if (interactableLayer != -1)
|
||||
go.layer = interactableLayer;
|
||||
go.AddComponent<SpriteRenderer>();
|
||||
if (_itemType == ItemType.Pickup)
|
||||
{
|
||||
var pickup = go.AddComponent<Pickup>();
|
||||
pickup.itemData = _pickupData;
|
||||
}
|
||||
else if (_itemType == ItemType.ItemSlot)
|
||||
{
|
||||
var slot = go.AddComponent<ItemSlot>();
|
||||
slot.itemData = _pickupData;
|
||||
}
|
||||
if (_addObjective)
|
||||
{
|
||||
var obj = go.AddComponent<ObjectiveStepBehaviour>();
|
||||
obj.stepData = _objectiveData;
|
||||
}
|
||||
string prefabPath = Path.Combine(_saveFolderPath, _prefabName + ".prefab").Replace("\\", "/");
|
||||
var prefab = PrefabUtility.SaveAsPrefabAsset(go, prefabPath);
|
||||
DestroyImmediate(go);
|
||||
AssetDatabase.Refresh();
|
||||
Selection.activeObject = prefab;
|
||||
EditorGUIUtility.PingObject(prefab);
|
||||
EditorUtility.DisplayDialog("Prefab Created", $"Prefab saved to {prefabPath}", "OK");
|
||||
if (_createNext)
|
||||
{
|
||||
_prefabName = "NewPrefab";
|
||||
_pickupData = null;
|
||||
_objectiveData = null;
|
||||
_itemType = ItemType.None;
|
||||
_addObjective = false;
|
||||
_soEditor = null;
|
||||
GUI.FocusControl(null);
|
||||
Repaint();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
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@@ -1,3 +0,0 @@
|
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fileFormatVersion: 2
|
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guid: f67e06e997f642509ba61ea12b0f793e
|
||||
timeCreated: 1757503955
|
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@@ -1,6 +1,5 @@
|
||||
using UnityEngine;
|
||||
using System.Collections;
|
||||
using System;
|
||||
using UnityEngine.Events;
|
||||
|
||||
namespace BookCurlPro
|
||||
{
|
||||
@@ -13,6 +12,10 @@ namespace BookCurlPro
|
||||
public float DelayBeforeStart;
|
||||
public float TimeBetweenPages = 5;
|
||||
public bool AutoStartFlip = true;
|
||||
|
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|
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public UnityEvent OnTargetReached;
|
||||
|
||||
bool flippingStarted = false;
|
||||
bool isPageFlipping = false;
|
||||
float elapsedTime = 0;
|
||||
@@ -42,6 +45,24 @@ namespace BookCurlPro
|
||||
PageFlipper.FlipPage(ControledBook, PageFlipTime, FlipMode.LeftToRight, () => { isPageFlipping = false; });
|
||||
}
|
||||
int targetPaper;
|
||||
|
||||
/// <summary>
|
||||
/// Start flipping to target page with optional completion callback
|
||||
/// </summary>
|
||||
public void StartFlipping(int target, UnityAction callback)
|
||||
{
|
||||
if (callback != null)
|
||||
{
|
||||
if (OnTargetReached == null)
|
||||
OnTargetReached = new UnityEvent();
|
||||
|
||||
OnTargetReached.RemoveAllListeners();
|
||||
OnTargetReached.AddListener(callback);
|
||||
}
|
||||
|
||||
StartFlipping(target);
|
||||
}
|
||||
|
||||
public void StartFlipping(int target)
|
||||
{
|
||||
isBookInteractable = ControledBook.interactable;
|
||||
@@ -75,7 +96,9 @@ namespace BookCurlPro
|
||||
flippingStarted = false;
|
||||
ControledBook.interactable = isBookInteractable;
|
||||
this.enabled = false;
|
||||
|
||||
|
||||
// Invoke target reached event
|
||||
OnTargetReached?.Invoke();
|
||||
}
|
||||
|
||||
nextPageCountDown = PageFlipTime + TimeBetweenPages + Time.deltaTime;
|
||||
|
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@@ -2,20 +2,24 @@
|
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%TAG !u! tag:unity3d.com,2011:
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--- !u!21 &2180264
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m_PrefabAsset: {fileID: 0}
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m_Name: LiberationSans SDF Material
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Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user