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257 Commits

Author SHA1 Message Date
13527f7102 Merge branch 'main' into DamianBranch 2025-12-02 02:47:42 +01:00
2c93a60ca9 Update CementFactory.unity 2025-12-02 02:47:22 +01:00
e9ba3b7431 Added cementmachine with animated states 2025-12-01 18:36:17 +01:00
789ffcf929 Added DoTween 2025-12-01 17:57:48 +01:00
5f842e50d3 Almost fully implemented card machine 2025-12-01 17:53:26 +01:00
946cbabc92 Merge branch 'main' of https://homelab.tailf7f81b.ts.net/tschesky/AppleHillsProduction 2025-12-01 15:22:35 +01:00
0bee5ac19c Re-import some crates with a thinner outline 2025-12-01 15:22:30 +01:00
d706b28f9c Merge pull request 'Update CementFactory.unity' (#69) from DamianBranch into main
Reviewed-on: #69
2025-12-01 11:54:57 +00:00
b4fc531cbd Update CementFactory.unity
Changed the red wall to be the museum one.
2025-12-01 11:01:26 +01:00
dc038b8c4c Merge pull request 'DamianBranch' (#68) from DamianBranch into main
Reviewed-on: #68
2025-11-28 15:45:39 +00:00
0f43a282ae Update CementFactory.unity 2025-11-28 16:43:45 +01:00
dc23e3e415 Updates walls so they are not clown central 2025-11-28 16:15:05 +01:00
journaliciouz
652e3ab814 Added audio to the decorations minigame and switched the rock for the fez 2025-11-28 15:28:15 +01:00
fbf9ee464a Merge pull request 'DamianBranch' (#66) from DamianBranch into main
Reviewed-on: #66
2025-11-28 10:13:17 +00:00
2845a4ddb8 Update CementFactory.unity 2025-11-28 10:48:27 +01:00
4ae950bbcd WIP Decorations 2025-11-28 05:05:17 +01:00
d1f1416025 Merge branch 'main' into DamianBranch and solved conflicts 2025-11-27 17:10:51 +01:00
47b04ceebc Merge branch 'main' into DamianBranch 2025-11-27 16:22:53 +01:00
a915e6af3c Merge branch 'main' of https://homelab.tailf7f81b.ts.net/tschesky/AppleHillsProduction 2025-11-27 15:06:55 +01:00
d3f619ce25 Cement machine asset 2025-11-27 15:06:50 +01:00
83aa3d5e6d Implement MVP for the statue decoration minigame (#65)
MVP implemented with:
- placing, removing etc. decorations
- saving the state, displaying it on the map, restoring when game restarts
- saving screenshots to folder on device

Co-authored-by: Michal Pikulski <michal@foolhardyhorizons.com>
Co-authored-by: Michal Pikulski <michal.a.pikulski@gmail.com>
Reviewed-on: #65
2025-11-27 13:21:22 +00:00
5ad84ca3e8 Updated cement tilemap with new walls and more variation 2025-11-27 10:15:55 +01:00
ce2b5738a9 WIP First iteration of the cement factory visuals. 2025-11-26 19:47:38 +01:00
1c23a75e16 Added kitchen cabinets 2025-11-26 15:24:22 +01:00
43c5052c54 Moved Placeholder Folder to the right location 2025-11-26 13:04:41 +01:00
97c25737b1 Asset dump 2025-11-26 11:59:06 +01:00
d4b87c5139 Merge pull request 'DamianBranch' (#64) from DamianBranch into main
Reviewed-on: #64
2025-11-25 19:43:23 +00:00
9aafafece4 Added the Rube Goldberg MAchine 2025-11-25 20:41:14 +01:00
17d48c5812 Flower and belt puzzle steps added (WIP, just skeleton) 2025-11-25 19:42:40 +01:00
8b1066f394 Merge branch 'main' into DamianBranch 2025-11-25 16:03:11 +01:00
c5736f836a Disabled Saves, moved Folders adn renamed Data files, and added a state machine to the cookie puzzle 2025-11-25 16:02:55 +01:00
Michal Pikulski
a02b70e1f7 Fix method signatures for apple machines 2025-11-25 15:48:18 +01:00
Michal Pikulski
83fcf24f52 Add the screenshot helper to the project, add assembly definitions and setup cross-references 2025-11-25 10:46:01 +01:00
57be1a941c Added Cement Factory Puzzle Data 2025-11-25 03:52:47 +01:00
9d936c06ac Merge branch 'main' into DamianBranch 2025-11-24 17:09:06 +01:00
86c1df55f2 First pass over MPV for the cement-statue-sticker minigame (#63)
Co-authored-by: Michal Pikulski <michal.a.pikulski@gmail.com>
Co-authored-by: Michal Pikulski <michal@foolhardyhorizons.com>
Reviewed-on: #63
2025-11-24 14:55:45 +00:00
Michal Pikulski
e33de5da3d Fix the sound bird interactaiblity issues. 2025-11-24 11:41:47 +01:00
Michal Pikulski
f0abc4760b Hide Ana-Lyse's dialogue component when taking photo, also correctly restore a hidden state with the dialogu turned off 2025-11-24 11:07:46 +01:00
Michal Pikulski
ff28bd23cb Fix up eagle eye's weirdness, add option to auto clear saves 2025-11-24 10:37:40 +01:00
56c2d03099 Merge branch 'main' into DamianBranch 2025-11-23 22:37:04 +01:00
a05baeb957 Merge branch 'main' into DamianBranch 2025-11-23 22:35:06 +01:00
a40c73a90d Placeholders for the cement factory 2025-11-23 22:34:51 +01:00
Michal Pikulski
3f847508be Working mulit-slot items 2025-11-21 15:50:06 +01:00
Michal Pikulski
e9320c6d03 Poop obstacle pipeline working 2025-11-21 11:33:49 +01:00
Michal Pikulski
b4b17c18ed Some b ase obstacle and poop spawning 2025-11-21 09:22:06 +01:00
Michal Pikulski
8b283774e6 Fixup booster pack pickup 2025-11-21 08:38:33 +01:00
fba484d686 Removed booster pack again 2025-11-20 17:45:44 +01:00
c0e5ec14bd Moved boosterpack 2025-11-20 17:32:02 +01:00
311d6066be Added new boostie bois icon 2025-11-20 17:06:05 +01:00
2d3168d86b Merge branch 'main' into card-juice 2025-11-20 16:20:54 +01:00
609f4cde57 Added card VO 2025-11-20 16:20:10 +01:00
058af331e0 pooper_minigame (#62)
Co-authored-by: Michal Pikulski <michal.a.pikulski@gmail.com>
Reviewed-on: #62
2025-11-20 15:16:57 +00:00
0a145a87b3 Added voices to card config, fixed marmor background 2025-11-20 15:58:34 +01:00
6ebf46fe8b re-added butterfly audio 2025-11-20 15:37:42 +01:00
8b9f847ef8 Added audio resource to card definition and editor 2025-11-20 11:48:41 +01:00
282f77e764 Added crash sound to butterfly glass 2025-11-20 11:10:41 +01:00
24ea8d0903 Added highlight effect to the butterfly jar 2025-11-20 11:01:58 +01:00
journaliciouz
97921c3727 Merge branch 'main' of https://homelab.tailf7f81b.ts.net/tschesky/AppleHillsProduction 2025-11-20 00:02:02 +01:00
journaliciouz
28ba819731 Overworld ambience 2025-11-20 00:01:57 +01:00
Michal Pikulski
43fc6c327a Fix initialization bug 2025-11-19 23:57:44 +01:00
journaliciouz
e76fb0a62e Merge branch 'main' of https://homelab.tailf7f81b.ts.net/tschesky/AppleHillsProduction 2025-11-19 23:51:15 +01:00
journaliciouz
dcb082bc4a Book open/close audio 2025-11-19 23:51:03 +01:00
Michal Pikulski
47e4668592 Rename this piece of shit font from the unhinged naming convention 2025-11-19 23:49:42 +01:00
Michal Pikulski
6b8420c8c7 Update card sorting MVP 2025-11-19 23:48:41 +01:00
journaliciouz
b2c61125ef P L O P 2025-11-19 23:46:12 +01:00
journaliciouz
38466381a5 Added feedback to pages turning 2025-11-19 23:06:04 +01:00
journaliciouz
21308c339d Every card was KUNG FU FIGHTING 2025-11-19 22:56:24 +01:00
journaliciouz
b75dd15614 Merge branch 'main' into card-juice 2025-11-19 21:45:11 +01:00
afbc0f15a2 Merge pull request 'Modified the overworld scene and also the cement factory prefab.' (#61) from DamianBranch into main
Reviewed-on: #61
2025-11-19 20:10:27 +00:00
ce110d23ae Modified the overworld scene and also the cement factory prefab. 2025-11-19 21:07:48 +01:00
a432fd45bd Initial card audio 2025-11-19 15:51:54 +01:00
fee5515bbd First MVP of sorting minigame (#60)
Co-authored-by: Michal Pikulski <michal.a.pikulski@gmail.com>
Co-authored-by: Michal Pikulski <michal@foolhardyhorizons.com>
Reviewed-on: #60
2025-11-19 13:56:10 +00:00
f878521dab Added butterfly bottle 2025-11-18 17:06:06 +01:00
2c4e90b698 Finished changing score to amount of photos 2025-11-18 12:45:36 +01:00
219f2239a1 Added number of photos scoring 2025-11-18 11:33:16 +01:00
63f410298d Android build settings 2025-11-18 10:23:00 +01:00
235fa04eba Merge a card refresh (#59)
- **Refactored Card Placement Flow**
  - Separated card presentation from orchestration logic
  - Extracted `CornerCardManager` for pending card lifecycle (spawn, shuffle, rebuild)
  - Extracted `AlbumNavigationService` for book page navigation and zone mapping
  - Extracted `CardEnlargeController` for backdrop management and card reparenting
  - Implemented controller pattern (non-MonoBehaviour) for complex logic
  - Cards now unparent from slots before rebuild to prevent premature destruction

- **Improved Corner Card Display**
  - Fixed cards spawning on top of each other during rebuild
  - Implemented shuffle-to-front logic (remaining cards occupy slots 0→1→2)
  - Added smart card selection (prioritizes cards matching current album page)
  - Pending cards now removed from queue immediately on drag start
  - Corner cards rebuild after each placement with proper slot reassignment

- **Enhanced Album Card Viewing**
  - Added dramatic scale increase when viewing cards from album slots
  - Implemented shrink animation when dismissing enlarged cards
  - Cards transition: `PlacedInSlotState` → `AlbumEnlargedState` → `PlacedInSlotState`
  - Backdrop shows/hides with card enlarge/shrink cycle
  - Cards reparent to enlarged container while viewing, return to slot after

- **State Machine Improvements**
  - Added `CardStateNames` constants for type-safe state transitions
  - Implemented `ICardClickHandler` and `ICardStateDragHandler` interfaces
  - State transitions now use cached property indices
  - `BoosterCardContext` separated from `CardContext` for single responsibility

- **Code Cleanup**
  - Identified unused `SlotContainerHelper.cs` (superseded by `CornerCardManager`)
  - Identified unused `BoosterPackDraggable.canOpenOnDrop` field
  - Identified unused `AlbumViewPage._previousInputMode` (hardcoded value)
  - Identified unused `Card.OnPlacedInAlbumSlot` event (no subscribers)

Co-authored-by: Michal Pikulski <michal.a.pikulski@gmail.com>
Co-authored-by: Michal Pikulski <michal@foolhardyhorizons.com>
Reviewed-on: #59
2025-11-18 08:40:59 +00:00
06cc3bde3b Merge pull request 'DamianBranch' (#58) from DamianBranch into main
Reviewed-on: #58
2025-11-14 09:30:49 +00:00
9cc112e5f0 Update Quarry.unity 2025-11-14 10:30:05 +01:00
DamianCorazza
19be64a75f Butterfly Distraction 2025-11-14 00:04:33 +01:00
c08fc4a720 WIP Butterfly can be set free, now only missing forcing the couple to look. 2025-11-13 16:23:52 +01:00
c3639bbb93 Added the Flying Butterfly WIP 2025-11-12 16:25:32 +01:00
Michal Pikulski
612ca7eae8 Interactables documentaiton 2025-11-11 15:55:38 +01:00
acf46c701e Last life cycle refactor updates + add comprehensive documentation (#57)
Co-authored-by: Michal Pikulski <michal.a.pikulski@gmail.com>
Reviewed-on: #57
2025-11-11 12:32:36 +00:00
fe2eb0a280 Merge remote-tracking branch 'origin/kill-json-player' 2025-11-11 10:06:23 +01:00
0aa2270e1a Lifecycle System Refactor & Logging Centralization (#56)
## ManagedBehaviour System Refactor

- **Sealed `Awake()`** to prevent override mistakes that break singleton registration
- **Added `OnManagedAwake()`** for early initialization (fires during registration)
- **Renamed lifecycle hook:** `OnManagedAwake()` → `OnManagedStart()` (fires after boot, mirrors Unity's Awake→Start)
- **40 files migrated** to new pattern (2 core, 38 components)
- Eliminated all fragile `private new void Awake()` patterns
- Zero breaking changes - backward compatible

## Centralized Logging System

- **Automatic tagging** via `CallerMemberName` and `CallerFilePath` - logs auto-tagged as `[ClassName][MethodName] message`
- **Unified API:** Single `Logging.Debug/Info/Warning/Error()` replaces custom `LogDebugMessage()` implementations
- **~90 logging call sites** migrated across 10 files
- **10 redundant helper methods** removed
- All logs broadcast via `Logging.OnLogEntryAdded` event for real-time monitoring

## Custom Log Console (Editor Window)

- **Persistent filter popups** for multi-selection (classes, methods, log levels) - windows stay open during selection
- **Search** across class names, methods, and message content
- **Time range filter** with MinMaxSlider
- **Export** filtered logs to timestamped `.txt` files
- **Right-click context menu** for quick filtering and copy actions
- **Visual improvements:** White text, alternating row backgrounds, color-coded log levels
- **Multiple instances** supported for simultaneous system monitoring
- Open via `AppleHills > Custom Log Console`

Co-authored-by: Michal Pikulski <michal@foolhardyhorizons.com>
Co-authored-by: Michal Pikulski <michal.a.pikulski@gmail.com>
Reviewed-on: #56
2025-11-11 08:48:29 +00:00
MacBuilder
d647bb5707 Target eliminated, good job 47 2025-11-10 15:55:28 +01:00
MacBuilder
dec7ced2d1 Began killing json 2025-11-10 14:57:42 +01:00
Michal Pikulski
c4d356886f Dumb fix for data clearing 2025-11-10 14:27:14 +01:00
Michal Pikulski
64d7f19b83 ADd clearing saves 2025-11-10 14:11:02 +01:00
ce21e8b02e Merge branch 'main' of https://homelab.tailf7f81b.ts.net/tschesky/AppleHillsProduction 2025-11-10 13:13:36 +01:00
f44f8c5171 Made intro VO play in diving minigame 2025-11-10 13:13:32 +01:00
9772206362 Merge pull request 'Clean up logging' (#55) from clean_up_logging into main
Reviewed-on: #55
2025-11-10 12:06:05 +00:00
Michal Pikulski
3ebbecc277 Clean up logging 2025-11-10 13:03:36 +01:00
Michal Pikulski
c99aad49f3 Save bird states 2025-11-10 12:55:27 +01:00
3fe4c6afd9 Merge branch 'main' of https://homelab.tailf7f81b.ts.net/tschesky/AppleHillsProduction 2025-11-10 12:53:07 +01:00
9c61065947 Fixed nullref in TakePhotoState 2025-11-10 12:53:03 +01:00
Michal Pikulski
7c09db641a Only show cards when in actual album 2025-11-10 12:41:28 +01:00
Michal Pikulski
e369660a8f Fix tab navigation on card select less wonky 2025-11-10 12:29:25 +01:00
a6e3413499 Merge branch 'main' of https://homelab.tailf7f81b.ts.net/tschesky/AppleHillsProduction 2025-11-10 12:19:25 +01:00
7bb992acb8 Made apple audio sources use OnManagedAwake 2025-11-10 12:19:20 +01:00
Michal Pikulski
cefa488a92 Update issues with card appearing twice after reopening page 2025-11-10 12:17:17 +01:00
9344f06886 Merge branch 'main' of https://homelab.tailf7f81b.ts.net/tschesky/AppleHillsProduction 2025-11-10 11:37:53 +01:00
af7e081c9a Fixed Chocolate Puzzle, but does not work well on load (the destroyed chocolate appears again) 2025-11-10 11:37:45 +01:00
Michal Pikulski
4a6ac7281f Udate the booster page. New card text smaller, moved down. Album icon disappears when opening boosters. 2025-11-10 11:28:23 +01:00
861797ba41 Merge pull request 'DamianBranch' (#54) from DamianBranch into main
Reviewed-on: #54
2025-11-10 10:10:40 +00:00
98883bd382 Merge branch 'main' into DamianBranch 2025-11-10 11:10:14 +01:00
474941f421 Reffitting of the scrapbook 2025-11-10 11:10:04 +01:00
Michal Pikulski
75cd70a18a Play intro audio only once 2025-11-10 11:09:06 +01:00
e82ec90723 WIP Scrapbook rezising 2025-11-10 10:47:00 +01:00
Michal Pikulski
252cb99884 Update icons in minigame 2025-11-10 10:41:38 +01:00
3f548c3ed4 Update HUD updates, moving scattered prefabs into a central HUD manager (#53)
Co-authored-by: Michal Pikulski <michal.a.pikulski@gmail.com>
Reviewed-on: #53
2025-11-09 21:41:39 +00:00
Michal Pikulski
0c9a388433 Move buttons to HUD Manager 2025-11-09 13:23:03 +01:00
MacBuilder
a80aed8eb7 Make app switcher disappear when opening album 2025-11-09 00:20:48 +01:00
journaliciouz
5d0a9f999a Aligned card slots better in book 2025-11-08 22:46:16 +01:00
journaliciouz
eda7361702 Fixed most horrifying scaling issues with the book 2025-11-08 22:16:43 +01:00
journaliciouz
2ec53629c6 Added contextual UI switching depending on level type 2025-11-08 21:08:01 +01:00
journaliciouz
0e55248698 Fixed weird background breaks in outrocinematic 2025-11-08 19:56:59 +01:00
Michal Pikulski
4d7c48a681 Update Cinematic Manager, Hud Manager, fix log verbosity issue, update PauseMenu 2025-11-08 12:07:45 +01:00
Michal Pikulski
6e466cd7aa Add dev options ot the minigame menu 2025-11-07 17:50:46 +01:00
29d01df3ce Merge branch 'main' of https://homelab.tailf7f81b.ts.net/tschesky/AppleHillsProduction 2025-11-07 17:37:17 +01:00
de0a243b1e Added eagle eye button 2025-11-07 17:37:12 +01:00
fdfa4e0e09 Fixed a problem with buttons not rezising in the End game UI for the Minigame 2025-11-07 17:31:46 +01:00
Michal Pikulski
2127bf37b2 Add boosters to minigame again 2025-11-07 17:26:29 +01:00
ea12766cf7 Fixed button issue 2025-11-07 17:21:38 +01:00
41c71f07fd Fixed compile error 2025-11-07 17:08:02 +01:00
d2e79f058b Merge branch 'ui-overhaul' 2025-11-07 16:56:51 +01:00
1bcb63ffd0 Cinematics fuckery 2025-11-07 16:54:41 +01:00
de2966fb1e Cinematics and UI overhaul 2025-11-07 16:47:10 +01:00
e27bb7bfb6 Refactor interactions, introduce template-method lifecycle management, work on save-load system (#51)
# Lifecycle Management & Save System Revamp

## Overview
Complete overhaul of game lifecycle management, interactable system, and save/load architecture. Introduces centralized `ManagedBehaviour` base class for consistent initialization ordering and lifecycle hooks across all systems.

## Core Architecture

### New Lifecycle System
- **`LifecycleManager`**: Centralized coordinator for all managed objects
- **`ManagedBehaviour`**: Base class replacing ad-hoc initialization patterns
  - `OnManagedAwake()`: Priority-based initialization (0-100, lower = earlier)
  - `OnSceneReady()`: Scene-specific setup after managers ready
  - Replaces `BootCompletionService` (deleted)
- **Priority groups**: Infrastructure (0-20) → Game Systems (30-50) → Data (60-80) → UI/Gameplay (90-100)
- **Editor support**: `EditorLifecycleBootstrap` ensures lifecycle works in editor mode

### Unified SaveID System
- Consistent format: `{ParentName}_{ComponentType}`
- Auto-registration via `AutoRegisterForSave = true`
- New `DebugSaveIds` editor tool for inspection

## Save/Load Improvements

### Enhanced State Management
- **Extended SaveLoadData**: Unlocked minigames, card collection states, combination items, slot occupancy
- **Async loading**: `ApplyCardCollectionState()` waits for card definitions before restoring
- **New `SaveablePlayableDirector`**: Timeline sequences save/restore playback state
- **Fixed race conditions**: Proper initialization ordering prevents data corruption

## Interactable & Pickup System

- Migrated to `OnManagedAwake()` for consistent initialization
- Template method pattern for state restoration (`RestoreInteractionState()`)
- Fixed combination item save/load bugs (items in slots vs. follower hand)
- Dynamic spawning support for combined items on load
- **Breaking**: `Interactable.Awake()` now sealed, use `OnManagedAwake()` instead

##  UI System Changes

- **AlbumViewPage** and **BoosterNotificationDot**: Migrated to `ManagedBehaviour`
- **Fixed menu persistence bug**: Menus no longer reappear after scene transitions
- **Pause Menu**: Now reacts to all scene loads (not just first scene)
- **Orientation Enforcer**: Enforces per-scene via `SceneManagementService`
- **Loading Screen**: Integrated with new lifecycle

## ⚠️ Breaking Changes

1. **`BootCompletionService` removed** → Use `ManagedBehaviour.OnManagedAwake()` with priority
2. **`Interactable.Awake()` sealed** → Override `OnManagedAwake()` instead
3. **SaveID format changed** → Now `{ParentName}_{ComponentType}` consistently
4. **MonoBehaviours needing init ordering** → Must inherit from `ManagedBehaviour`

Co-authored-by: Michal Pikulski <michal.a.pikulski@gmail.com>
Co-authored-by: Michal Pikulski <michal@foolhardyhorizons.com>
Reviewed-on: #51
2025-11-07 15:38:31 +00:00
dfa42b2296 Merge pull request 'DamianBranch' (#52) from DamianBranch into main
Reviewed-on: #52
2025-11-07 15:37:03 +00:00
720df10178 Updated the minigame tutorials 2025-11-07 16:35:13 +01:00
32601e5ef8 Card Data Update 2025-11-07 15:54:25 +01:00
dba3c5a1af Changed the Arrows of the Scrapbook 2025-11-07 14:05:12 +01:00
5c4b8825ee Card Creation 2025-11-07 13:57:36 +01:00
355c3fabc8 Merge branch 'main' into DamianBranch 2025-11-07 13:35:19 +01:00
00e1746ac4 Merge branch 'main' of https://homelab.tailf7f81b.ts.net/tschesky/AppleHillsProduction 2025-11-07 13:34:56 +01:00
d7d9d74a7b Change to Card NamePlaque, and Card Album Prefabs 2025-11-07 13:34:30 +01:00
Michal Pikulski
5b70042005 Update minigames to start unlocked 2025-11-07 13:31:49 +01:00
6aacd9234c ExtraConfirmations Screens and WIP for the diving minigame end screen 2025-11-07 13:01:22 +01:00
Michal Pikulski
32a477b843 WOrking card dragging, slotting, previewing 2025-11-07 12:51:45 +01:00
Michal Pikulski
77f7d1ee97 Working card dragging into album slots, persistent slots 2025-11-07 11:24:19 +01:00
Michal Pikulski
0d8702a5f6 Move some tools for consistency, audo add feature for card debugger 2025-11-07 09:32:43 +01:00
Michal Pikulski
3e607f3857 Slotting cards in album after revealing 2025-11-07 01:51:03 +01:00
Michal Pikulski
debe70c9b1 Hammer out some last flows of the booster opening page 2025-11-06 23:52:02 +01:00
DamianCorazza
fda67e4b92 Merge branch 'main' of https://homelab.tailf7f81b.ts.net/tschesky/AppleHillsProduction 2025-11-06 23:43:52 +01:00
DamianCorazza
3a1eef8a12 Cut up the Prefab and reset some pivots 2025-11-06 23:43:38 +01:00
Michal Pikulski
a705b3a829 Semi-working rarity upgrades 2025-11-06 23:18:02 +01:00
Michal Pikulski
d23c000347 Working flipping cards 2025-11-06 23:17:55 +01:00
Michal Pikulski
774f27410a Working drag, tap, open sequence, looking pretty OK 2025-11-06 23:17:46 +01:00
Michal Pikulski
1b1ea65744 Fire off impulses on booster taps 2025-11-06 23:17:36 +01:00
Michal Pikulski
d01859cec0 More snappy tap animation 2025-11-06 23:17:35 +01:00
a9b9fb87b5 Merge pull request 'Added New Card Graphics' (#50) from DamianBranch into main
Reviewed-on: #50
2025-11-06 21:31:23 +00:00
153ab2bb08 Merge branch 'main' into DamianBranch 2025-11-06 21:31:12 +00:00
journaliciouz
f576dad677 New and crispy apple map 2025-11-06 22:28:38 +01:00
DamianCorazza
3ac90bea1e Added New Card Graphics 2025-11-06 22:17:43 +01:00
430522b872 Merge pull request 'DamianBranch' (#49) from DamianBranch into main
Reviewed-on: #49
2025-11-06 18:45:03 +00:00
ba6f671104 Merge branch 'main' into DamianBranch 2025-11-06 19:44:15 +01:00
984c8f0566 Added TownMap Icons (WIP need to check with Michal) 2025-11-06 19:44:02 +01:00
69e628ceb8 Added New art for level selection 2025-11-06 19:22:26 +01:00
Michal Pikulski
1c9d0333ea Fix editor compilation issue 2025-11-06 18:23:21 +01:00
eb9da316ad Put the appswitcher in the overworld for build test 2025-11-06 17:59:26 +01:00
7fb0b14337 Merge branch 'ui-animation' 2025-11-06 17:49:57 +01:00
eba2befc5f Good-enough-for-now appswitcher 2025-11-06 17:49:44 +01:00
fe7612d23a Merge pull request 'DamianBranch' (#48) from DamianBranch into main
Reviewed-on: #48
2025-11-06 16:16:18 +00:00
0eb1e0efd5 Merge branch 'main' into DamianBranch 2025-11-06 17:11:57 +01:00
d4f6505c85 Merge branch 'DamianBranch' of https://homelab.tailf7f81b.ts.net/tschesky/AppleHillsProduction into DamianBranch 2025-11-06 17:11:42 +01:00
5e4de3ebef Added the Eagle Eye button, It's a standalone prefab that can be added to other canvases. 2025-11-06 17:11:30 +01:00
78d0bf6441 AppSwitcher work 2025-11-06 15:36:02 +01:00
Michal Pikulski
7862af7f8b Cleanup 2025-11-06 15:33:30 +01:00
Michal Pikulski
2d10d92bf5 Add a semi-finished booster opening sequence 2025-11-06 15:27:08 +01:00
Michal Pikulski
4e0c9cb4c4 Working visual part 2025-11-06 15:27:08 +01:00
Michal Pikulski
95daea8d34 Code up the card part 2025-11-06 15:27:08 +01:00
Michal Pikulski
b6d8586eab Setup booster page opening 2025-11-06 15:27:08 +01:00
5792c01908 Merge pull request 'Update LevelConfirmMenu.prefab' (#47) from DamianBranch into main
Reviewed-on: #47
2025-11-06 14:07:19 +00:00
a41136e69e Merge branch 'main' into DamianBranch 2025-11-06 14:07:13 +00:00
9a4f604314 Update LevelConfirmMenu.prefab 2025-11-06 15:06:47 +01:00
6a1831c5e2 Merge branch 'main' into ui-animation 2025-11-06 14:27:53 +01:00
e7ff137d57 Implemented new Lottie plugin, added AppSwitcher icon 2025-11-06 14:27:44 +01:00
3f70591686 Merge pull request 'DamianBranch' (#46) from DamianBranch into main
Reviewed-on: #46
2025-11-06 13:21:55 +00:00
a3d0c3232d Merge branch 'main' into DamianBranch 2025-11-06 14:17:35 +01:00
0f1a0cfecc Delete CardSystem.prefab 2025-11-06 14:17:23 +01:00
2b3154c22b Level Change and Confirmation popups art change 2025-11-06 14:11:52 +01:00
3de3441a04 Added Lottie animation support plugin 2025-11-06 12:03:45 +01:00
Michal Pikulski
b17ba7bd98 Finish setting up the basic album layout 2025-11-06 01:25:13 +01:00
0ac8f4b70c CHanged Menus Backgrounds 2025-11-06 00:22:07 +01:00
Michal Pikulski
50c0a12391 New card UI, new visual config, new card definitions, new working editor window for authoring! 2025-11-05 23:50:15 +01:00
DamianCorazza
1442a2426b Changed ScrapBook Icon 2025-11-05 23:14:27 +01:00
629b137421 Added New Map TExture 2025-11-05 17:46:56 +01:00
0dc3f3e803 Added New Menu Background Textures 2025-11-05 17:25:26 +01:00
journaliciouz
949bd6d32b You can close the card album again 2025-11-05 16:36:00 +01:00
journaliciouz
0a183703db Unfucked the card UI 2025-11-05 16:00:22 +01:00
journaliciouz
54d6603f17 Merge branch 'main' into ui-animation 2025-11-05 14:49:08 +01:00
journaliciouz
041159a02a Implemented scrapbook assets into book plugin 2025-11-05 14:48:10 +01:00
1a6324b054 Clarifying name changes for cards 2025-11-05 12:59:57 +01:00
journaliciouz
9c8eababb3 Installed book plugin, fixed compiler errors 2025-11-05 12:03:39 +01:00
journaliciouz
92c08da136 Merge branch 'main' into ui-animation 2025-11-05 11:17:47 +01:00
1bc80fd73d Merge pull request 'DamianBranch' (#45) from DamianBranch into main
Reviewed-on: #45
2025-11-04 17:57:58 +00:00
c85b542215 Merge branch 'main' into DamianBranch 2025-11-04 17:57:49 +00:00
282904bae0 Moved the prefab 2025-11-04 18:56:57 +01:00
035fdda2be Added the textures for a smaller version of the scrapbook. 2025-11-04 18:51:42 +01:00
be22d09e39 Fixed SoundBird Bug 2025-11-04 16:26:33 +01:00
aabe023c64 Small fixes to quarry 2025-11-04 13:21:28 +01:00
DamianCorazza
d00d20121c WIP Moving work from home to the office. 2025-11-04 12:21:02 +01:00
DamianCorazza
7051267c33 ScrapBookPrefab and textures 2025-11-04 04:59:33 +01:00
journaliciouz
4d23a2ba8f confetti work 2025-11-03 15:52:52 +01:00
journaliciouz
ae840a4b2f Changed Awake/Start to OnAwake 2025-11-03 14:44:15 +01:00
DamianCorazza
475f54b704 Modified TrashCan Prefab and Fixed Bunflers hard to grab. 2025-11-03 12:38:53 +01:00
DamianCorazza
eb63086466 Added New Glow for the Combination of items, changed the position of gardener dialogue, changed position of the balls, changed soundbird cameraswitcher, changed hammerbird lurespot sprite order. 2025-11-03 11:43:05 +01:00
011901eb8f Refactoring of the interaction system and preliminary integration of save/load functionality across the game. (#44)
### Interactables Architecture Refactor
- Converted composition to inheritance, moved from component-based to class-based interactables. No more requirement for chain of "Interactable -> Item" etc.
- Created `InteractableBase` abstract base class with common functionality that replaces the old component
- Specialized child classes: `Pickup`, `ItemSlot`, `LevelSwitch`, `MinigameSwitch`, `CombinationItem`, `OneClickInteraction` are now children classes
- Light updates to the interactable inspector, moved some things arround, added collapsible inspector sections in the  UI for better editor experience

### State Machine Integration
- Custom `AppleMachine` inheritong from Pixelplacement's StateMachine which implements our own interface for saving, easy place for future improvements
- Replaced all previous StateMachines by `AppleMachine`
- Custom `AppleState`  extends from default `State`. Added serialization, split state logic into "EnterState", "RestoreState", "ExitState" allowing for separate logic when triggering in-game vs loading game
- Restores directly to target state without triggering transitional logic
- Migration tool converts existing instances

### Prefab Organization
- Saved changes from scenes into prefabs
- Cleaned up duplicated components, confusing prefabs hierarchies
- Created prefab variants where possible
- Consolidated Environment prefabs and moved them out of Placeholders subfolder into main Environment folder
- Organized item prefabs from PrefabsPLACEHOLDER into proper Items folder
- Updated prefab references - All scene references updated to new locations
- Removed placeholder files from Characters, Levels, UI, and Minigames folders

### Scene Updates
- Quarry scene with major updates
- Saved multiple working versions (Quarry, Quarry_Fixed, Quarry_OLD)
- Added proper lighting data
- Updated all interactable components to new architecture

### Minor editor tools
- New tool for testing cards from an editor window (no in-scene object required)
- Updated Interactable Inspector
- New debug option to opt in-and-out of the save/load system
- Tooling for easier migration

Co-authored-by: Michal Pikulski <michal.a.pikulski@gmail.com>
Reviewed-on: #44
2025-11-03 10:12:51 +00:00
journaliciouz
d317fffad7 Added audio data to the item pickups 2025-10-31 16:22:48 +01:00
journaliciouz
cdbb2e0d3f Added audio of Pulver combining stuff 2025-10-31 15:45:28 +01:00
journaliciouz
5735bbcfae Made the gardener spatial 2025-10-31 14:35:28 +01:00
journaliciouz
d0da5d76cd Fixed a bug where state machines and auto play audio on awake fucked me 2025-10-31 11:19:47 +01:00
journaliciouz
d48b459fea Audio refactor almost done 2025-10-30 16:31:01 +01:00
journaliciouz
2b41a9f200 Gardener audio refactor 2025-10-30 15:25:07 +01:00
journaliciouz
e81879959e Properly queue critical VO clips 2025-10-30 14:17:47 +01:00
journaliciouz
64da60dadd Merge branch 'main' into audio-overhaul 2025-10-30 11:08:16 +01:00
9396bb76b4 Merge pull request 'Update Pause menu and MinigameSelection menu to icon-based with no text' (#43) from minigame_switch_improvements into main
Reviewed-on: #43
2025-10-30 09:48:35 +00:00
Michal Pikulski
f6ebadf21e Update Pause menu and MinigameSelection menu to icon-based with no text 2025-10-30 10:47:34 +01:00
Michal Pikulski
eeca4973ae Add component search+replace 2025-10-30 10:29:57 +01:00
988bc53ec8 Finally, priority VO 2025-10-29 17:01:02 +01:00
Michal Pikulski
a020e9af04 Update level select menu with icons and scrollable view 2025-10-29 14:37:11 +01:00
3cd2466fbb Merge branch 'main' into audio-overhaul 2025-10-29 14:22:53 +01:00
f7ee3a979a Merge branch 'main' of https://homelab.tailf7f81b.ts.net/tschesky/AppleHillsProduction 2025-10-29 14:22:38 +01:00
4e12e4f8c1 Fixed namespace kerfuffle prohibiting Android build 2025-10-29 14:22:33 +01:00
6ece49bb28 Merge pull request 'DamianCardStyles' (#42) from DamianCardStyles into main
Reviewed-on: #42
2025-10-29 12:34:56 +00:00
54f355beda Merge branch 'main' into DamianCardStyles 2025-10-29 12:34:48 +00:00
6dc49f1686 UPDATE FROM MAIN 2025-10-29 13:34:02 +01:00
d5d01e46ea Test the new cards and organized card textures in folders 2025-10-29 13:23:55 +01:00
bf0a37fe2e Merge branch 'main' into audio-overhaul 2025-10-29 11:33:13 +01:00
Michal Pikulski
c24c5df881 Update minigame switcher to only unlock when all puzzles completed 2025-10-29 11:19:17 +01:00
Michal Pikulski
bda645dcc3 Updates to minigame switching 2025-10-29 09:57:33 +01:00
2ce6452d90 Trying to make text Warp 2025-10-28 19:10:56 +01:00
Michal Pikulski
9a5735a1a1 Shitty polaroid picture 2025-10-28 16:39:28 +01:00
1a04e82920 Merge branch 'main' into audio-overhaul 2025-10-28 16:10:48 +01:00
Michal Pikulski
b56524f1f2 Updates to the level switcher UI menu, making it much larger 2025-10-28 16:04:44 +01:00
Michal Pikulski
43779c560e Cleanup compile warnings, cleanup logs, spruce up level selection menu 2025-10-28 14:31:17 +01:00
86bee75578 Implemented pauses on AudioManager 2025-10-28 13:19:33 +01:00
a5b1a4f8a0 Merge pull request 'DamianCardStyles' (#41) from DamianCardStyles into main
Reviewed-on: #41
2025-10-28 09:51:57 +00:00
7743fbdd8f Merge branch 'main' into DamianCardStyles 2025-10-28 09:51:42 +00:00
2a18489f44 Added A new tiles material and the two levels to the build 2025-10-28 10:49:37 +01:00
Michal Pikulski
a6f37ce8b5 Re-update cucumber smack 2025-10-28 10:34:41 +01:00
Michal Pikulski
fbbc8559e2 Update ItemSlots to combine images correctly 2025-10-28 10:30:43 +01:00
Michal Pikulski
548c5118ae Update render settings, add lighting settings and update some scripts 2025-10-28 10:08:49 +01:00
3a35024fbf WIP Added New Tiles (not working properly now) 2025-10-27 18:10:38 +01:00
Michal Pikulski
2aad46be98 AUtoprogress dialogue 2025-10-27 16:06:47 +01:00
Michal Pikulski
dad1f6498d Pause timescale when game is paused 2025-10-27 15:21:23 +01:00
Michal Pikulski
7005b70a0d Default tutorial to auto-progress 2025-10-27 14:56:59 +01:00
Michal Pikulski
3ea161c987 Auto vs Manual progression of the tutorial 2025-10-27 14:55:42 +01:00
Michal Pikulski
fdfddaec95 Make combine animations and smacks ground Pulve 2025-10-27 14:43:24 +01:00
64e81c8710 WIP Level Placeholders setting 2025-10-27 14:16:56 +01:00
Michal Pikulski
f5c1ae51cd MPV of save/load system 2025-10-27 14:00:37 +01:00
062297ce6f Merge branch 'main' into DamianCardStyles 2025-10-27 13:56:31 +01:00
2524d4dcdd WIP Card Reformatting 2025-10-24 18:07:18 +02:00
690e8b4507 Merge pull request 'Update the rotation enforcement to automatically lock device into' (#40) from screen_orientation_fun into main
Reviewed-on: #40
2025-10-24 14:50:20 +00:00
2e05e500c9 Added the art for cards 2025-10-23 16:55:01 +02:00
2850 changed files with 2435644 additions and 31790 deletions

4
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@@ -104,3 +105,6 @@ InitTestScene*.unity*
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