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397 Commits

Author SHA1 Message Date
Michal Pikulski
7307971748 Add documentation 2025-11-11 13:25:08 +01:00
Michal Pikulski
9a6914b9bd Final touchups to the lifecycle management 2025-11-11 10:53:09 +01:00
0aa2270e1a Lifecycle System Refactor & Logging Centralization (#56)
## ManagedBehaviour System Refactor

- **Sealed `Awake()`** to prevent override mistakes that break singleton registration
- **Added `OnManagedAwake()`** for early initialization (fires during registration)
- **Renamed lifecycle hook:** `OnManagedAwake()` → `OnManagedStart()` (fires after boot, mirrors Unity's Awake→Start)
- **40 files migrated** to new pattern (2 core, 38 components)
- Eliminated all fragile `private new void Awake()` patterns
- Zero breaking changes - backward compatible

## Centralized Logging System

- **Automatic tagging** via `CallerMemberName` and `CallerFilePath` - logs auto-tagged as `[ClassName][MethodName] message`
- **Unified API:** Single `Logging.Debug/Info/Warning/Error()` replaces custom `LogDebugMessage()` implementations
- **~90 logging call sites** migrated across 10 files
- **10 redundant helper methods** removed
- All logs broadcast via `Logging.OnLogEntryAdded` event for real-time monitoring

## Custom Log Console (Editor Window)

- **Persistent filter popups** for multi-selection (classes, methods, log levels) - windows stay open during selection
- **Search** across class names, methods, and message content
- **Time range filter** with MinMaxSlider
- **Export** filtered logs to timestamped `.txt` files
- **Right-click context menu** for quick filtering and copy actions
- **Visual improvements:** White text, alternating row backgrounds, color-coded log levels
- **Multiple instances** supported for simultaneous system monitoring
- Open via `AppleHills > Custom Log Console`

Co-authored-by: Michal Pikulski <michal@foolhardyhorizons.com>
Co-authored-by: Michal Pikulski <michal.a.pikulski@gmail.com>
Reviewed-on: #56
2025-11-11 08:48:29 +00:00
Michal Pikulski
c4d356886f Dumb fix for data clearing 2025-11-10 14:27:14 +01:00
Michal Pikulski
64d7f19b83 ADd clearing saves 2025-11-10 14:11:02 +01:00
ce21e8b02e Merge branch 'main' of https://homelab.tailf7f81b.ts.net/tschesky/AppleHillsProduction 2025-11-10 13:13:36 +01:00
f44f8c5171 Made intro VO play in diving minigame 2025-11-10 13:13:32 +01:00
9772206362 Merge pull request 'Clean up logging' (#55) from clean_up_logging into main
Reviewed-on: #55
2025-11-10 12:06:05 +00:00
Michal Pikulski
3ebbecc277 Clean up logging 2025-11-10 13:03:36 +01:00
Michal Pikulski
c99aad49f3 Save bird states 2025-11-10 12:55:27 +01:00
3fe4c6afd9 Merge branch 'main' of https://homelab.tailf7f81b.ts.net/tschesky/AppleHillsProduction 2025-11-10 12:53:07 +01:00
9c61065947 Fixed nullref in TakePhotoState 2025-11-10 12:53:03 +01:00
Michal Pikulski
7c09db641a Only show cards when in actual album 2025-11-10 12:41:28 +01:00
Michal Pikulski
e369660a8f Fix tab navigation on card select less wonky 2025-11-10 12:29:25 +01:00
a6e3413499 Merge branch 'main' of https://homelab.tailf7f81b.ts.net/tschesky/AppleHillsProduction 2025-11-10 12:19:25 +01:00
7bb992acb8 Made apple audio sources use OnManagedAwake 2025-11-10 12:19:20 +01:00
Michal Pikulski
cefa488a92 Update issues with card appearing twice after reopening page 2025-11-10 12:17:17 +01:00
9344f06886 Merge branch 'main' of https://homelab.tailf7f81b.ts.net/tschesky/AppleHillsProduction 2025-11-10 11:37:53 +01:00
af7e081c9a Fixed Chocolate Puzzle, but does not work well on load (the destroyed chocolate appears again) 2025-11-10 11:37:45 +01:00
Michal Pikulski
4a6ac7281f Udate the booster page. New card text smaller, moved down. Album icon disappears when opening boosters. 2025-11-10 11:28:23 +01:00
861797ba41 Merge pull request 'DamianBranch' (#54) from DamianBranch into main
Reviewed-on: #54
2025-11-10 10:10:40 +00:00
98883bd382 Merge branch 'main' into DamianBranch 2025-11-10 11:10:14 +01:00
474941f421 Reffitting of the scrapbook 2025-11-10 11:10:04 +01:00
Michal Pikulski
75cd70a18a Play intro audio only once 2025-11-10 11:09:06 +01:00
e82ec90723 WIP Scrapbook rezising 2025-11-10 10:47:00 +01:00
Michal Pikulski
252cb99884 Update icons in minigame 2025-11-10 10:41:38 +01:00
3f548c3ed4 Update HUD updates, moving scattered prefabs into a central HUD manager (#53)
Co-authored-by: Michal Pikulski <michal.a.pikulski@gmail.com>
Reviewed-on: #53
2025-11-09 21:41:39 +00:00
Michal Pikulski
0c9a388433 Move buttons to HUD Manager 2025-11-09 13:23:03 +01:00
MacBuilder
a80aed8eb7 Make app switcher disappear when opening album 2025-11-09 00:20:48 +01:00
journaliciouz
5d0a9f999a Aligned card slots better in book 2025-11-08 22:46:16 +01:00
journaliciouz
eda7361702 Fixed most horrifying scaling issues with the book 2025-11-08 22:16:43 +01:00
journaliciouz
2ec53629c6 Added contextual UI switching depending on level type 2025-11-08 21:08:01 +01:00
journaliciouz
0e55248698 Fixed weird background breaks in outrocinematic 2025-11-08 19:56:59 +01:00
Michal Pikulski
4d7c48a681 Update Cinematic Manager, Hud Manager, fix log verbosity issue, update PauseMenu 2025-11-08 12:07:45 +01:00
Michal Pikulski
6e466cd7aa Add dev options ot the minigame menu 2025-11-07 17:50:46 +01:00
29d01df3ce Merge branch 'main' of https://homelab.tailf7f81b.ts.net/tschesky/AppleHillsProduction 2025-11-07 17:37:17 +01:00
de0a243b1e Added eagle eye button 2025-11-07 17:37:12 +01:00
fdfa4e0e09 Fixed a problem with buttons not rezising in the End game UI for the Minigame 2025-11-07 17:31:46 +01:00
Michal Pikulski
2127bf37b2 Add boosters to minigame again 2025-11-07 17:26:29 +01:00
ea12766cf7 Fixed button issue 2025-11-07 17:21:38 +01:00
41c71f07fd Fixed compile error 2025-11-07 17:08:02 +01:00
d2e79f058b Merge branch 'ui-overhaul' 2025-11-07 16:56:51 +01:00
1bcb63ffd0 Cinematics fuckery 2025-11-07 16:54:41 +01:00
de2966fb1e Cinematics and UI overhaul 2025-11-07 16:47:10 +01:00
e27bb7bfb6 Refactor interactions, introduce template-method lifecycle management, work on save-load system (#51)
# Lifecycle Management & Save System Revamp

## Overview
Complete overhaul of game lifecycle management, interactable system, and save/load architecture. Introduces centralized `ManagedBehaviour` base class for consistent initialization ordering and lifecycle hooks across all systems.

## Core Architecture

### New Lifecycle System
- **`LifecycleManager`**: Centralized coordinator for all managed objects
- **`ManagedBehaviour`**: Base class replacing ad-hoc initialization patterns
  - `OnManagedAwake()`: Priority-based initialization (0-100, lower = earlier)
  - `OnSceneReady()`: Scene-specific setup after managers ready
  - Replaces `BootCompletionService` (deleted)
- **Priority groups**: Infrastructure (0-20) → Game Systems (30-50) → Data (60-80) → UI/Gameplay (90-100)
- **Editor support**: `EditorLifecycleBootstrap` ensures lifecycle works in editor mode

### Unified SaveID System
- Consistent format: `{ParentName}_{ComponentType}`
- Auto-registration via `AutoRegisterForSave = true`
- New `DebugSaveIds` editor tool for inspection

## Save/Load Improvements

### Enhanced State Management
- **Extended SaveLoadData**: Unlocked minigames, card collection states, combination items, slot occupancy
- **Async loading**: `ApplyCardCollectionState()` waits for card definitions before restoring
- **New `SaveablePlayableDirector`**: Timeline sequences save/restore playback state
- **Fixed race conditions**: Proper initialization ordering prevents data corruption

## Interactable & Pickup System

- Migrated to `OnManagedAwake()` for consistent initialization
- Template method pattern for state restoration (`RestoreInteractionState()`)
- Fixed combination item save/load bugs (items in slots vs. follower hand)
- Dynamic spawning support for combined items on load
- **Breaking**: `Interactable.Awake()` now sealed, use `OnManagedAwake()` instead

##  UI System Changes

- **AlbumViewPage** and **BoosterNotificationDot**: Migrated to `ManagedBehaviour`
- **Fixed menu persistence bug**: Menus no longer reappear after scene transitions
- **Pause Menu**: Now reacts to all scene loads (not just first scene)
- **Orientation Enforcer**: Enforces per-scene via `SceneManagementService`
- **Loading Screen**: Integrated with new lifecycle

## ⚠️ Breaking Changes

1. **`BootCompletionService` removed** → Use `ManagedBehaviour.OnManagedAwake()` with priority
2. **`Interactable.Awake()` sealed** → Override `OnManagedAwake()` instead
3. **SaveID format changed** → Now `{ParentName}_{ComponentType}` consistently
4. **MonoBehaviours needing init ordering** → Must inherit from `ManagedBehaviour`

Co-authored-by: Michal Pikulski <michal.a.pikulski@gmail.com>
Co-authored-by: Michal Pikulski <michal@foolhardyhorizons.com>
Reviewed-on: #51
2025-11-07 15:38:31 +00:00
dfa42b2296 Merge pull request 'DamianBranch' (#52) from DamianBranch into main
Reviewed-on: #52
2025-11-07 15:37:03 +00:00
720df10178 Updated the minigame tutorials 2025-11-07 16:35:13 +01:00
32601e5ef8 Card Data Update 2025-11-07 15:54:25 +01:00
dba3c5a1af Changed the Arrows of the Scrapbook 2025-11-07 14:05:12 +01:00
5c4b8825ee Card Creation 2025-11-07 13:57:36 +01:00
355c3fabc8 Merge branch 'main' into DamianBranch 2025-11-07 13:35:19 +01:00
00e1746ac4 Merge branch 'main' of https://homelab.tailf7f81b.ts.net/tschesky/AppleHillsProduction 2025-11-07 13:34:56 +01:00
d7d9d74a7b Change to Card NamePlaque, and Card Album Prefabs 2025-11-07 13:34:30 +01:00
Michal Pikulski
5b70042005 Update minigames to start unlocked 2025-11-07 13:31:49 +01:00
6aacd9234c ExtraConfirmations Screens and WIP for the diving minigame end screen 2025-11-07 13:01:22 +01:00
Michal Pikulski
32a477b843 WOrking card dragging, slotting, previewing 2025-11-07 12:51:45 +01:00
Michal Pikulski
77f7d1ee97 Working card dragging into album slots, persistent slots 2025-11-07 11:24:19 +01:00
Michal Pikulski
0d8702a5f6 Move some tools for consistency, audo add feature for card debugger 2025-11-07 09:32:43 +01:00
Michal Pikulski
3e607f3857 Slotting cards in album after revealing 2025-11-07 01:51:03 +01:00
Michal Pikulski
debe70c9b1 Hammer out some last flows of the booster opening page 2025-11-06 23:52:02 +01:00
DamianCorazza
fda67e4b92 Merge branch 'main' of https://homelab.tailf7f81b.ts.net/tschesky/AppleHillsProduction 2025-11-06 23:43:52 +01:00
DamianCorazza
3a1eef8a12 Cut up the Prefab and reset some pivots 2025-11-06 23:43:38 +01:00
Michal Pikulski
a705b3a829 Semi-working rarity upgrades 2025-11-06 23:18:02 +01:00
Michal Pikulski
d23c000347 Working flipping cards 2025-11-06 23:17:55 +01:00
Michal Pikulski
774f27410a Working drag, tap, open sequence, looking pretty OK 2025-11-06 23:17:46 +01:00
Michal Pikulski
1b1ea65744 Fire off impulses on booster taps 2025-11-06 23:17:36 +01:00
Michal Pikulski
d01859cec0 More snappy tap animation 2025-11-06 23:17:35 +01:00
a9b9fb87b5 Merge pull request 'Added New Card Graphics' (#50) from DamianBranch into main
Reviewed-on: #50
2025-11-06 21:31:23 +00:00
153ab2bb08 Merge branch 'main' into DamianBranch 2025-11-06 21:31:12 +00:00
journaliciouz
f576dad677 New and crispy apple map 2025-11-06 22:28:38 +01:00
DamianCorazza
3ac90bea1e Added New Card Graphics 2025-11-06 22:17:43 +01:00
430522b872 Merge pull request 'DamianBranch' (#49) from DamianBranch into main
Reviewed-on: #49
2025-11-06 18:45:03 +00:00
ba6f671104 Merge branch 'main' into DamianBranch 2025-11-06 19:44:15 +01:00
984c8f0566 Added TownMap Icons (WIP need to check with Michal) 2025-11-06 19:44:02 +01:00
69e628ceb8 Added New art for level selection 2025-11-06 19:22:26 +01:00
Michal Pikulski
1c9d0333ea Fix editor compilation issue 2025-11-06 18:23:21 +01:00
eb9da316ad Put the appswitcher in the overworld for build test 2025-11-06 17:59:26 +01:00
7fb0b14337 Merge branch 'ui-animation' 2025-11-06 17:49:57 +01:00
eba2befc5f Good-enough-for-now appswitcher 2025-11-06 17:49:44 +01:00
fe7612d23a Merge pull request 'DamianBranch' (#48) from DamianBranch into main
Reviewed-on: #48
2025-11-06 16:16:18 +00:00
0eb1e0efd5 Merge branch 'main' into DamianBranch 2025-11-06 17:11:57 +01:00
d4f6505c85 Merge branch 'DamianBranch' of https://homelab.tailf7f81b.ts.net/tschesky/AppleHillsProduction into DamianBranch 2025-11-06 17:11:42 +01:00
5e4de3ebef Added the Eagle Eye button, It's a standalone prefab that can be added to other canvases. 2025-11-06 17:11:30 +01:00
78d0bf6441 AppSwitcher work 2025-11-06 15:36:02 +01:00
Michal Pikulski
7862af7f8b Cleanup 2025-11-06 15:33:30 +01:00
Michal Pikulski
2d10d92bf5 Add a semi-finished booster opening sequence 2025-11-06 15:27:08 +01:00
Michal Pikulski
4e0c9cb4c4 Working visual part 2025-11-06 15:27:08 +01:00
Michal Pikulski
95daea8d34 Code up the card part 2025-11-06 15:27:08 +01:00
Michal Pikulski
b6d8586eab Setup booster page opening 2025-11-06 15:27:08 +01:00
5792c01908 Merge pull request 'Update LevelConfirmMenu.prefab' (#47) from DamianBranch into main
Reviewed-on: #47
2025-11-06 14:07:19 +00:00
a41136e69e Merge branch 'main' into DamianBranch 2025-11-06 14:07:13 +00:00
9a4f604314 Update LevelConfirmMenu.prefab 2025-11-06 15:06:47 +01:00
6a1831c5e2 Merge branch 'main' into ui-animation 2025-11-06 14:27:53 +01:00
e7ff137d57 Implemented new Lottie plugin, added AppSwitcher icon 2025-11-06 14:27:44 +01:00
3f70591686 Merge pull request 'DamianBranch' (#46) from DamianBranch into main
Reviewed-on: #46
2025-11-06 13:21:55 +00:00
a3d0c3232d Merge branch 'main' into DamianBranch 2025-11-06 14:17:35 +01:00
0f1a0cfecc Delete CardSystem.prefab 2025-11-06 14:17:23 +01:00
2b3154c22b Level Change and Confirmation popups art change 2025-11-06 14:11:52 +01:00
3de3441a04 Added Lottie animation support plugin 2025-11-06 12:03:45 +01:00
Michal Pikulski
b17ba7bd98 Finish setting up the basic album layout 2025-11-06 01:25:13 +01:00
0ac8f4b70c CHanged Menus Backgrounds 2025-11-06 00:22:07 +01:00
Michal Pikulski
50c0a12391 New card UI, new visual config, new card definitions, new working editor window for authoring! 2025-11-05 23:50:15 +01:00
DamianCorazza
1442a2426b Changed ScrapBook Icon 2025-11-05 23:14:27 +01:00
629b137421 Added New Map TExture 2025-11-05 17:46:56 +01:00
0dc3f3e803 Added New Menu Background Textures 2025-11-05 17:25:26 +01:00
journaliciouz
949bd6d32b You can close the card album again 2025-11-05 16:36:00 +01:00
journaliciouz
0a183703db Unfucked the card UI 2025-11-05 16:00:22 +01:00
journaliciouz
54d6603f17 Merge branch 'main' into ui-animation 2025-11-05 14:49:08 +01:00
journaliciouz
041159a02a Implemented scrapbook assets into book plugin 2025-11-05 14:48:10 +01:00
1a6324b054 Clarifying name changes for cards 2025-11-05 12:59:57 +01:00
journaliciouz
9c8eababb3 Installed book plugin, fixed compiler errors 2025-11-05 12:03:39 +01:00
journaliciouz
92c08da136 Merge branch 'main' into ui-animation 2025-11-05 11:17:47 +01:00
1bc80fd73d Merge pull request 'DamianBranch' (#45) from DamianBranch into main
Reviewed-on: #45
2025-11-04 17:57:58 +00:00
c85b542215 Merge branch 'main' into DamianBranch 2025-11-04 17:57:49 +00:00
282904bae0 Moved the prefab 2025-11-04 18:56:57 +01:00
035fdda2be Added the textures for a smaller version of the scrapbook. 2025-11-04 18:51:42 +01:00
be22d09e39 Fixed SoundBird Bug 2025-11-04 16:26:33 +01:00
aabe023c64 Small fixes to quarry 2025-11-04 13:21:28 +01:00
DamianCorazza
d00d20121c WIP Moving work from home to the office. 2025-11-04 12:21:02 +01:00
DamianCorazza
7051267c33 ScrapBookPrefab and textures 2025-11-04 04:59:33 +01:00
journaliciouz
4d23a2ba8f confetti work 2025-11-03 15:52:52 +01:00
journaliciouz
ae840a4b2f Changed Awake/Start to OnAwake 2025-11-03 14:44:15 +01:00
DamianCorazza
475f54b704 Modified TrashCan Prefab and Fixed Bunflers hard to grab. 2025-11-03 12:38:53 +01:00
DamianCorazza
eb63086466 Added New Glow for the Combination of items, changed the position of gardener dialogue, changed position of the balls, changed soundbird cameraswitcher, changed hammerbird lurespot sprite order. 2025-11-03 11:43:05 +01:00
011901eb8f Refactoring of the interaction system and preliminary integration of save/load functionality across the game. (#44)
### Interactables Architecture Refactor
- Converted composition to inheritance, moved from component-based to class-based interactables. No more requirement for chain of "Interactable -> Item" etc.
- Created `InteractableBase` abstract base class with common functionality that replaces the old component
- Specialized child classes: `Pickup`, `ItemSlot`, `LevelSwitch`, `MinigameSwitch`, `CombinationItem`, `OneClickInteraction` are now children classes
- Light updates to the interactable inspector, moved some things arround, added collapsible inspector sections in the  UI for better editor experience

### State Machine Integration
- Custom `AppleMachine` inheritong from Pixelplacement's StateMachine which implements our own interface for saving, easy place for future improvements
- Replaced all previous StateMachines by `AppleMachine`
- Custom `AppleState`  extends from default `State`. Added serialization, split state logic into "EnterState", "RestoreState", "ExitState" allowing for separate logic when triggering in-game vs loading game
- Restores directly to target state without triggering transitional logic
- Migration tool converts existing instances

### Prefab Organization
- Saved changes from scenes into prefabs
- Cleaned up duplicated components, confusing prefabs hierarchies
- Created prefab variants where possible
- Consolidated Environment prefabs and moved them out of Placeholders subfolder into main Environment folder
- Organized item prefabs from PrefabsPLACEHOLDER into proper Items folder
- Updated prefab references - All scene references updated to new locations
- Removed placeholder files from Characters, Levels, UI, and Minigames folders

### Scene Updates
- Quarry scene with major updates
- Saved multiple working versions (Quarry, Quarry_Fixed, Quarry_OLD)
- Added proper lighting data
- Updated all interactable components to new architecture

### Minor editor tools
- New tool for testing cards from an editor window (no in-scene object required)
- Updated Interactable Inspector
- New debug option to opt in-and-out of the save/load system
- Tooling for easier migration

Co-authored-by: Michal Pikulski <michal.a.pikulski@gmail.com>
Reviewed-on: #44
2025-11-03 10:12:51 +00:00
journaliciouz
d317fffad7 Added audio data to the item pickups 2025-10-31 16:22:48 +01:00
journaliciouz
cdbb2e0d3f Added audio of Pulver combining stuff 2025-10-31 15:45:28 +01:00
journaliciouz
5735bbcfae Made the gardener spatial 2025-10-31 14:35:28 +01:00
journaliciouz
d0da5d76cd Fixed a bug where state machines and auto play audio on awake fucked me 2025-10-31 11:19:47 +01:00
journaliciouz
d48b459fea Audio refactor almost done 2025-10-30 16:31:01 +01:00
journaliciouz
2b41a9f200 Gardener audio refactor 2025-10-30 15:25:07 +01:00
journaliciouz
e81879959e Properly queue critical VO clips 2025-10-30 14:17:47 +01:00
journaliciouz
64da60dadd Merge branch 'main' into audio-overhaul 2025-10-30 11:08:16 +01:00
9396bb76b4 Merge pull request 'Update Pause menu and MinigameSelection menu to icon-based with no text' (#43) from minigame_switch_improvements into main
Reviewed-on: #43
2025-10-30 09:48:35 +00:00
Michal Pikulski
f6ebadf21e Update Pause menu and MinigameSelection menu to icon-based with no text 2025-10-30 10:47:34 +01:00
Michal Pikulski
eeca4973ae Add component search+replace 2025-10-30 10:29:57 +01:00
988bc53ec8 Finally, priority VO 2025-10-29 17:01:02 +01:00
Michal Pikulski
a020e9af04 Update level select menu with icons and scrollable view 2025-10-29 14:37:11 +01:00
3cd2466fbb Merge branch 'main' into audio-overhaul 2025-10-29 14:22:53 +01:00
f7ee3a979a Merge branch 'main' of https://homelab.tailf7f81b.ts.net/tschesky/AppleHillsProduction 2025-10-29 14:22:38 +01:00
4e12e4f8c1 Fixed namespace kerfuffle prohibiting Android build 2025-10-29 14:22:33 +01:00
6ece49bb28 Merge pull request 'DamianCardStyles' (#42) from DamianCardStyles into main
Reviewed-on: #42
2025-10-29 12:34:56 +00:00
54f355beda Merge branch 'main' into DamianCardStyles 2025-10-29 12:34:48 +00:00
6dc49f1686 UPDATE FROM MAIN 2025-10-29 13:34:02 +01:00
d5d01e46ea Test the new cards and organized card textures in folders 2025-10-29 13:23:55 +01:00
bf0a37fe2e Merge branch 'main' into audio-overhaul 2025-10-29 11:33:13 +01:00
Michal Pikulski
c24c5df881 Update minigame switcher to only unlock when all puzzles completed 2025-10-29 11:19:17 +01:00
Michal Pikulski
bda645dcc3 Updates to minigame switching 2025-10-29 09:57:33 +01:00
2ce6452d90 Trying to make text Warp 2025-10-28 19:10:56 +01:00
Michal Pikulski
9a5735a1a1 Shitty polaroid picture 2025-10-28 16:39:28 +01:00
1a04e82920 Merge branch 'main' into audio-overhaul 2025-10-28 16:10:48 +01:00
Michal Pikulski
b56524f1f2 Updates to the level switcher UI menu, making it much larger 2025-10-28 16:04:44 +01:00
Michal Pikulski
43779c560e Cleanup compile warnings, cleanup logs, spruce up level selection menu 2025-10-28 14:31:17 +01:00
86bee75578 Implemented pauses on AudioManager 2025-10-28 13:19:33 +01:00
a5b1a4f8a0 Merge pull request 'DamianCardStyles' (#41) from DamianCardStyles into main
Reviewed-on: #41
2025-10-28 09:51:57 +00:00
7743fbdd8f Merge branch 'main' into DamianCardStyles 2025-10-28 09:51:42 +00:00
2a18489f44 Added A new tiles material and the two levels to the build 2025-10-28 10:49:37 +01:00
Michal Pikulski
a6f37ce8b5 Re-update cucumber smack 2025-10-28 10:34:41 +01:00
Michal Pikulski
fbbc8559e2 Update ItemSlots to combine images correctly 2025-10-28 10:30:43 +01:00
Michal Pikulski
548c5118ae Update render settings, add lighting settings and update some scripts 2025-10-28 10:08:49 +01:00
3a35024fbf WIP Added New Tiles (not working properly now) 2025-10-27 18:10:38 +01:00
Michal Pikulski
2aad46be98 AUtoprogress dialogue 2025-10-27 16:06:47 +01:00
Michal Pikulski
dad1f6498d Pause timescale when game is paused 2025-10-27 15:21:23 +01:00
Michal Pikulski
7005b70a0d Default tutorial to auto-progress 2025-10-27 14:56:59 +01:00
Michal Pikulski
3ea161c987 Auto vs Manual progression of the tutorial 2025-10-27 14:55:42 +01:00
Michal Pikulski
fdfddaec95 Make combine animations and smacks ground Pulve 2025-10-27 14:43:24 +01:00
64e81c8710 WIP Level Placeholders setting 2025-10-27 14:16:56 +01:00
Michal Pikulski
f5c1ae51cd MPV of save/load system 2025-10-27 14:00:37 +01:00
062297ce6f Merge branch 'main' into DamianCardStyles 2025-10-27 13:56:31 +01:00
2524d4dcdd WIP Card Reformatting 2025-10-24 18:07:18 +02:00
690e8b4507 Merge pull request 'Update the rotation enforcement to automatically lock device into' (#40) from screen_orientation_fun into main
Reviewed-on: #40
2025-10-24 14:50:20 +00:00
Michal Pikulski
cc797f09ef Update the rotation enforcement to automatically lock device into
desired orientation.
2025-10-24 16:48:45 +02:00
5a85a602bd Revamp game pausing and input handling. Fix minigame tutorial and end sequence. (#39)
- Revamp pausing and centralize management in GameManager
- Switch Pause implementation to be counter-based to solve corner case of multiple pause requests
- Remove duplicated Pause logic from other components
- Add pausing when browsing the card album
- Fully deliver the exclusive UI implementation
- Spruce up the MiniGame tutorial with correct pausing, hiding other UI
- Correctly unpause after showing tutorial
- Fix minigame ending sequence. The cinematic correctly plays only once now
- Replaying the minigame works

Co-authored-by: Michal Adam Pikulski <michal@foolhardyhorizons.com>
Co-authored-by: Michal Pikulski <michal@foolhardyhorizons.com>
Reviewed-on: #39
2025-10-24 11:09:32 +00:00
2e05e500c9 Added the art for cards 2025-10-23 16:55:01 +02:00
Michal Adam Pikulski
35acaddca5 FIx the issue of end game screen appearing twice 2025-10-22 11:50:24 +02:00
1cf8076488 Merge branch 'main' of https://homelab.tailf7f81b.ts.net/tschesky/AppleHillsProduction 2025-10-22 11:03:23 +02:00
786167115c Modified Speed of minigame and two small adjustments to prefabs. 2025-10-22 11:03:15 +02:00
c80089e5fc Pushed app icons to get Steve Jobs off my back 2025-10-22 10:58:51 +02:00
Michal Adam Pikulski
8591490cb2 Make the score display a UIPage as well 2025-10-22 10:37:59 +02:00
acf3ecec3f Added Highlights to the quarry button and the Bunfflers. 2025-10-22 10:36:56 +02:00
Michal Adam Pikulski
68886aafd4 Roll the pause menu into the UI page system 2025-10-22 09:35:34 +02:00
Michal Adam Pikulski
357f942e0d Moved UIPageController out of the card system and into a dedicated prefab 2025-10-22 09:20:18 +02:00
Michal Adam Pikulski
faed21edab Make the Backpack UI visible in the AppleHillsLevel as well 2025-10-22 09:05:18 +02:00
Michal Adam Pikulski
5763aeb4b3 Un-fuck the booster opening page 2025-10-22 07:32:45 +02:00
Michal Adam Pikulski
3aed47b183 Fix input issues 2025-10-21 15:58:13 +02:00
Michal Adam Pikulski
00f6d2c6c6 Add a dirty booster pack opening sequence 2025-10-21 15:40:47 +02:00
Michal Adam Pikulski
c71836c029 Stash WIP of settings documentation 2025-10-21 15:08:48 +02:00
Michal Adam Pikulski
2abcf5c76a Cleanup the editor assembly and provide a tool overview doc 2025-10-21 14:54:58 +02:00
DamianCorazza
0a240da9a7 Merge branch 'main' of https://homelab.tailf7f81b.ts.net/tschesky/AppleHillsProduction 2025-10-21 14:54:08 +02:00
DamianCorazza
14d1b8316e Added New Textures for Cards And Configure basic Card Variations 2025-10-21 14:53:59 +02:00
Michal Adam Pikulski
9b6dc0f616 Add a playbook for using the boostrap system 2025-10-21 14:20:09 +02:00
MacBuilder
8e90878a97 Updated diving controls and tutorial 2025-10-21 13:47:18 +02:00
MacBuilder
1a04f2a3d2 FIxed annoying compiler error 2025-10-21 13:37:14 +02:00
DamianCorazza
f8f9286ddf SLight modification to Quarry Level
Pulver and Trafalgar spawn down, and Anne Lise dialogue bubble lasts longer.
2025-10-21 12:55:23 +02:00
Michal Adam Pikulski
bb43c552b0 Block input on first loop 2025-10-21 12:51:28 +02:00
DamianCorazza
f3788b8ebe Merge branch 'main' of https://homelab.tailf7f81b.ts.net/tschesky/AppleHillsProduction 2025-10-21 12:42:40 +02:00
DamianCorazza
fd88698bee Modified Quarry To make the Sound Area easier to understand. 2025-10-21 12:42:28 +02:00
Michal Adam Pikulski
7096dffb54 Update readme docs for our systems 2025-10-21 12:37:57 +02:00
Michal Adam Pikulski
2fb77e1040 Cleanup the card implementation, add some readme files and update namespaces 2025-10-21 12:10:16 +02:00
Michal Adam Pikulski
af77e07f99 Update the cards to pull in from addressables to wokr in build, remove erronous code preventing building 2025-10-21 10:29:06 +02:00
journaliciouz
d1792014db Added feedback on photography in diving game 2025-10-20 23:18:31 +02:00
journaliciouz
84dd8004d5 Monster Approach and react audio 2025-10-20 22:33:39 +02:00
journaliciouz
e94b692ae4 More gardener shenanigans 2025-10-20 21:32:10 +02:00
journaliciouz
cb3aa515d1 Cucumberattack sound and anne lise shush 2025-10-20 21:23:18 +02:00
journaliciouz
b7d7e5ae35 Scoffed picnic couple audio implementation 2025-10-20 21:01:10 +02:00
1b0a206be7 Wolter sound FX 2025-10-20 17:05:24 +02:00
e3e9305f7c Merge pull request 'card_system' (#38) from card_system into main
Reviewed-on: #38
2025-10-20 14:34:58 +00:00
Michal Adam Pikulski
3e833b8991 Working card system 2025-10-20 16:33:58 +02:00
Michal Adam Pikulski
83b5c8994d Kind of working booster packs 2025-10-20 16:33:58 +02:00
Michal Adam Pikulski
32f726d229 Second draft of the consolidated card system 2025-10-20 16:33:58 +02:00
Michal Adam Pikulski
542dd9a4b7 First draft of the consolidated card system 2025-10-20 16:33:58 +02:00
Michal Adam Pikulski
07750dd5ba Add AlbumViewPage prefab 2025-10-20 16:33:58 +02:00
Michal Pikulski
80005e6b7d Setup more of the card system stuff 2025-10-20 16:33:58 +02:00
Michal Pikulski
b1df36d48c Add prefabs for main menu and album page 2025-10-20 16:33:58 +02:00
Michal Pikulski
6c23d1bcfa Add implementation plan and main UI for the card system 2025-10-20 16:33:58 +02:00
Michal Pikulski
44e1833aea Add backpack 2025-10-20 16:33:58 +02:00
Michal Pikulski
ed9f2d6c6d First go at the card UI 2025-10-20 16:33:58 +02:00
7f3dccf1ea Merge branch 'main' of https://homelab.tailf7f81b.ts.net/tschesky/AppleHillsProduction 2025-10-20 16:21:37 +02:00
c07f64ea4f Spatial lawnmower audio implemented 2025-10-20 16:21:32 +02:00
51d886c757 Merge pull request 'Implementing the Flash when taking pictures' (#37) from implementingFlash into main
Reviewed-on: #37
2025-10-20 14:19:32 +00:00
9df43b8f53 Implemented Flash Feedback to the Diving Minigame 2025-10-20 16:19:08 +02:00
b49bb43f79 AnneLise bird counter implemented 2025-10-20 13:57:38 +02:00
6e5a6c049f Underwater rushed audio job 2025-10-17 16:31:23 +02:00
f465e50197 Merge branch 'audio' 2025-10-17 16:16:01 +02:00
9c1a0fdc4c Merge branch 'main' of https://homelab.tailf7f81b.ts.net/tschesky/AppleHillsProduction 2025-10-17 16:15:50 +02:00
594a9815cc AnneLise guidance 2025-10-17 16:15:43 +02:00
Michal Pikulski
0557ddd3dc Add prompt when dialogue 2025-10-17 15:35:25 +02:00
Michal Pikulski
c3c9fd95a4 Add audio to dialogues 2025-10-17 15:20:51 +02:00
2fe872d8dc Merge pull request 'damianContentFreeze' (#35) from damianContentFreeze into main
Reviewed-on: #35
2025-10-17 13:16:12 +00:00
1c721541db Merge branch 'main' into damianContentFreeze 2025-10-17 13:16:04 +00:00
6c0e1acdd6 Modified the Quarry Level Switcher in the Overworld and moved the area to move around. 2025-10-17 15:14:41 +02:00
246e66a1f6 New Menus And Fixed the headband Glow 2025-10-17 15:08:00 +02:00
99dc459aa0 Added lake ambience 2025-10-17 15:02:31 +02:00
Michal Pikulski
09af055d18 Strip UI debug stuff from the game 2025-10-17 14:44:10 +02:00
d8653762f4 Merge branch 'audio' 2025-10-17 14:38:53 +02:00
512e8cade5 IntroNarration 2025-10-17 14:38:42 +02:00
Michal Pikulski
2a0dbe98a2 Game over screen return to levels menu 2025-10-17 14:28:13 +02:00
Michal Pikulski
5851b5a12f Remove main menu from build and game flow 2025-10-17 14:03:33 +02:00
bb6059a885 Merge branch 'audio' 2025-10-17 13:44:33 +02:00
7cdc8fab22 Fixed outrocinematic and added audio 2025-10-17 13:44:22 +02:00
Michal Pikulski
74339d7c47 Fix pausing etc. issues in the minigame 2025-10-17 13:18:49 +02:00
78fad26ff5 Apple Hills Font 2025-10-17 13:04:15 +02:00
099a6093e0 Outro WIP 2025-10-17 13:03:01 +02:00
646e9711eb Updated intro voiceover 2025-10-17 12:55:14 +02:00
bb6a595104 Merge branch 'main' into audio 2025-10-17 12:42:18 +02:00
3dcae9ba26 All the voices 2025-10-17 12:42:07 +02:00
648928d09b Merge pull request 'damianContentFreeze' (#34) from damianContentFreeze into main
Reviewed-on: #34
2025-10-17 10:42:00 +00:00
c34251048f Merge branch 'main' into damianContentFreeze 2025-10-17 10:41:43 +00:00
49c1f55ec0 Merge branch 'main' into audio 2025-10-17 12:40:19 +02:00
82fce5c135 Added aglow to the Pickable Items 2025-10-17 12:36:09 +02:00
Michal Pikulski
8274d70924 Remove superflous Update() methods and change the tile spawn buffer to 2 2025-10-17 11:55:30 +02:00
c1cbd651f2 Modified the size of the Step indicator 2025-10-17 11:43:26 +02:00
7cbc80627b Merge pull request 'damianContentFreeze' (#33) from damianContentFreeze into main
Reviewed-on: #33
2025-10-17 09:05:05 +00:00
c94cd4f567 Merge branch 'main' into damianContentFreeze 2025-10-17 09:04:54 +00:00
15bc868cad Modified The size of the Images in dialogue 2025-10-17 11:04:15 +02:00
b1542e4a0b Eliminated Duplicated Puzzle Steps 2025-10-17 10:45:52 +02:00
Michal Pikulski
dafccdc286 Add main menu prefab 2025-10-17 09:57:20 +02:00
journaliciouz
933e29edf9 AnneLise voicedump 2025-10-17 01:04:30 +02:00
journaliciouz
d520f1c1c3 AudioPrep 2025-10-17 00:44:20 +02:00
DamianCorazza
7f31ec8e6a Added CameraSwitcher to the nests and Repositioned elements for a more compact view 2025-10-17 00:26:22 +02:00
313ab7a365 Merge pull request 'diving-outrocinematic' (#32) from diving-outrocinematic into main
Reviewed-on: #32
2025-10-16 21:59:51 +00:00
Michal Pikulski
3fc43fa92d Hook up the score display 2025-10-16 23:59:25 +02:00
Michal Pikulski
b2384269e5 Update the Pause menu flow to be slightly less scoffed 2025-10-16 23:19:33 +02:00
journaliciouz
09ae4b5ba7 WIP 2 2025-10-16 22:45:13 +02:00
journaliciouz
4fc005b082 WIP 2025-10-16 22:35:23 +02:00
journaliciouz
6f6333c8c4 Merge branch 'main' into diving-outrocinematic 2025-10-16 22:26:04 +02:00
dfb67a80c4 Merge pull request 'Redo puzzles authoring and registration' (#30) from revamp_puzzle_registration into main
Reviewed-on: #30
2025-10-16 19:29:53 +00:00
Michal Pikulski
50448c5bd3 Revamp the prompt system, the bootstrapper system, the starting cinematic 2025-10-16 19:43:24 +02:00
eab8899720 WIP game over diving 2025-10-16 16:23:48 +02:00
DamianCorazza
df604fbc03 Removed interactions with the birds after they where spawned and randomized the pitch of the honks. 2025-10-16 16:09:16 +02:00
DamianCorazza
47f342b9ae Small fix to the puzzle indicators
Left a blocked step slot empty, filled it and everything works.
2025-10-16 15:57:01 +02:00
8c4f821865 Merge branch 'main' into diving-outrocinematic 2025-10-16 15:40:08 +02:00
DamianCorazza
5e790a2438 Added Decorations for the Soundbird Area, Added colliders to annalise bush, added grass decorations 2025-10-16 15:39:06 +02:00
3b1c977a2e Merge pull request 'DamianBranch' (#31) from DamianBranch into main
Reviewed-on: #31
2025-10-16 12:10:54 +00:00
5dd9986faa Merge branch 'main' into DamianBranch 2025-10-16 12:10:45 +00:00
Michal Pikulski
cc6e89c003 Fix issue with event triggering multiple times at the end of the minigame 2025-10-15 23:20:38 +02:00
DamianCorazza
10aef4d083 Added a van that transports horns 2025-10-15 18:14:37 +02:00
b425d2b4f4 Stuck cinematics 2025-10-15 17:35:34 +02:00
DamianCorazza
3cae365b52 Update Quarry.unity 2025-10-15 16:27:39 +02:00
DamianCorazza
2b2ac9a3dd Update PulverCucumberSmack1.playable 2025-10-15 16:27:25 +02:00
dcd8dc63d0 Merge branch 'main' of https://homelab.tailf7f81b.ts.net/tschesky/AppleHillsProduction 2025-10-15 15:58:24 +02:00
5f46c963b5 Implemented Diving tutorial 2025-10-15 15:58:19 +02:00
Michal Pikulski
c0f141f5ac Fix issues with the indicator null checks 2025-10-15 14:02:12 +02:00
DamianCorazza
33af26fd73 Added the puzzle indicators to the FootballBird Puzzle 2025-10-15 13:59:51 +02:00
19a1a2da51 Merge pull request 'DamianBranch' (#29) from DamianBranch into main
Reviewed-on: #29
2025-10-15 10:54:59 +00:00
6b599ca2f9 Merge branch 'main' into DamianBranch 2025-10-15 10:54:52 +00:00
14bcfe51c9 Added audio mixers ahead of VO work 2025-10-15 12:54:03 +02:00
Michal Pikulski
d80b29a7a7 Remove puzzle step indicators after puzzle step successfuly completed 2025-10-15 08:28:07 +02:00
DamianCorazza
dd85200e9c Fixed the puzzle step gating, and some changes in the minigame 2025-10-14 21:15:02 +02:00
DamianCorazza
782e068575 Monster Animations and monster flipping according to which wall it's coming from 2025-10-14 21:00:03 +02:00
DamianCorazza
1237f41265 Merge branch 'main' of https://homelab.tailf7f81b.ts.net/tschesky/AppleHillsProduction 2025-10-14 17:08:56 +02:00
DamianCorazza
d0b0094092 Fixed the locked puzzle steps, it should be working now 2025-10-14 17:08:37 +02:00
34fcaa9c71 Combination animation implemented 2025-10-14 16:40:47 +02:00
67b8aea93a Pulver can carry shit 2025-10-14 16:20:57 +02:00
Michal Pikulski
e8180b21bf Strip debug logging from the game, fix screen weirdness 2025-10-14 15:54:11 +02:00
Michal Pikulski
18be597424 Add card inventory classes and helpers 2025-10-14 15:54:11 +02:00
DamianCorazza
e8bf6fbded Fixed tiles not spawning and reduced the speed of the descent. 2025-10-14 14:13:10 +02:00
d2d6228383 Merge pull request 'Added alerts and modified the rocks in the environment.' (#28) from DamianBranch into main
Reviewed-on: #28
2025-10-14 11:29:36 +00:00
2b58e9d670 Merge branch 'main' into DamianBranch 2025-10-14 11:29:29 +00:00
Michal Pikulski
9780991a76 Update the orientation enforcer to periodically check the orientation in diving minigamw 2025-10-14 12:49:22 +02:00
Michal Pikulski
21bec076a9 [Bug] Fix the issue with input being blocked after missed camera sequence 2025-10-14 11:48:19 +02:00
9c44a0c91f photo_input_switch (#27)
Co-authored-by: Michal Pikulski <michal.a.pikulski@gmail.com>
Reviewed-on: #27
2025-10-14 07:09:16 +00:00
2573e7f80e Add a system for setting up "real" camera framing to work between devices (#26)
- In-level authoring utility to designate level bounds
- Camera Adapter component to be placed on a level's camera to perform the adjustments
- EdgeAnchor tool, which allows anchoring of game objects to the screen bounds

Co-authored-by: Michal Pikulski <michal@foolhardyhorizons.com>
Reviewed-on: #26
2025-10-14 04:56:00 +00:00
ddbeb0fca3 Added alerts and modified the rocks in the environment. 2025-10-13 17:10:25 +02:00
Michal Pikulski
aefff3d050 Semi-working intro cinematic with loading screen 2025-10-13 14:25:11 +02:00
Michal Pikulski
65e14c07d2 Fix bug where input was blocked from levels other than main menu 2025-10-13 12:41:04 +02:00
13ef0a60da Merge pull request 'DamianBranch' (#25) from DamianBranch into main
Reviewed-on: #25
2025-10-13 10:21:37 +00:00
af4bddf1e3 Merge branch 'main' into DamianBranch 2025-10-13 10:17:54 +00:00
Michal Pikulski
447d33fe55 Add a loading screen between scenes 2025-10-13 10:41:58 +02:00
Michal Pikulski
ab84c97675 Add skip functionality to Cinematics Manager 2025-10-13 09:22:18 +02:00
Michal Pikulski
f150ad0ce4 Fix bug with Pulver not returning to his usual movement after item pickup 2025-10-12 01:17:21 +02:00
Michal Pikulski
d5b30bdd99 Bandaid fix for input manager issues. Remove ass from applehills overworld. 2025-10-12 00:51:56 +02:00
75826f2dc9 Final addition of the cinematic managers 2025-10-10 17:26:55 +02:00
57652b87f6 Merge branch 'main' into DamianBranch 2025-10-10 16:49:25 +02:00
9359c47499 Added Decorations 2025-10-10 16:25:03 +02:00
Michal Pikulski
64bafa9ff8 Merge branch 'main' of https://homelab.tailf7f81b.ts.net/tschesky/AppleHillsProduction 2025-10-10 16:19:10 +02:00
Michal Pikulski
5b3f77c67b Simple QuickAccess setting to more easily retrieve common data 2025-10-10 16:19:05 +02:00
9475a70d09 Re-added maps 2025-10-10 16:03:48 +02:00
7288228b99 Merge branch 'main' of https://homelab.tailf7f81b.ts.net/tschesky/AppleHillsProduction 2025-10-10 15:56:07 +02:00
9f630e832d Intro cinematic plays when playing from mainmenu 2025-10-10 15:51:49 +02:00
353c8f2f36 Merge pull request 'Implement Debug settings and provide an overview of the settings madness' (#24) from add_debug_settings_and_readme into main
Reviewed-on: #24
2025-10-10 13:49:56 +00:00
Michal Pikulski
81a6becd44 Implement Debug settings and provide an overview of the settings madness 2025-10-10 15:47:38 +02:00
73b4ea919b Merge pull request 'Add backbone for card creation and implement Camera minigame mechanics' (#23) from card_album into main
Reviewed-on: #23
2025-10-10 12:56:09 +00:00
Michal Pikulski
5058e96b48 Integrate the changes into Minigame Level 2025-10-10 14:53:49 +02:00
Michal Pikulski
0c5546efd2 Add backbone for card creation and implement Camera minigame mechanics 2025-10-10 14:49:42 +02:00
d9039ce655 Merge pull request 'Commit tile prefabs' (#22) from commit_tiles_only into main
Reviewed-on: #22
2025-10-10 12:49:32 +00:00
1fe48c995b Commmit minigame and tile logic 2025-10-10 14:45:23 +02:00
6b1eb45490 Commit tile prefabs 2025-10-10 14:45:07 +02:00
9d8dd28efd Added sound and cinematics managers to boot settings 2025-10-10 10:07:08 +02:00
journaliciouz
b777450bd1 Anne Lise bush behavior update 2025-10-09 16:38:27 +02:00
4ea8e7d16b Merge pull request 'DamianBranch' (#21) from DamianBranch into main
Reviewed-on: #21
2025-10-09 11:50:47 +00:00
9781653430 Modified The Tiles 2025-10-09 13:49:25 +02:00
3bd43a4d6d Added New Diving Tiles to the Minigame 2025-10-08 17:15:20 +02:00
92f935f272 Refactored Anne Lise bush into state machine 2025-10-08 15:47:36 +02:00
a5fab5ba86 Tweaked some Pulver transitions so he is not sliding in idle 2025-10-08 13:03:56 +02:00
a8a6f7d33f Merge pull request 'Add a pausable interface and make minigameobjecs pausable' (#20) from pause_minigame into main
Reviewed-on: #20
2025-10-08 10:37:46 +00:00
Michal Pikulski
0e17516df7 Add a pausable interface and make minigameobjecs pausable 2025-10-08 12:36:08 +02:00
3807ac652c Add support for images in dialogue windows (#19)
- Extend editor nodes with custom DialogueContent data type that holds either image or text
- Extend the dialogue importer to correctly process the new content into updated RuntimeDialogue content
- Update SpeechBubble to be able to display either text or image
- Add a custom property drawer for the DialogueContent to allow easy switching in graph authoring

Co-authored-by: Michal Pikulski <michal@foolhardyhorizons.com>
Reviewed-on: #19
2025-10-08 09:34:58 +00:00
7b949c5cb8 Merge pull request 'DamianBranch' (#18) from DamianBranch into main
Reviewed-on: #18
2025-10-08 08:14:27 +00:00
DamianCorazza
005cf510d5 Changes to some Lurespots 2025-10-07 23:15:19 +02:00
a91b776c20 WIP Ended the BallTree 2025-10-07 16:56:52 +02:00
Michal Pikulski
d6ed35969d Fix quarry level 2025-10-07 14:26:33 +02:00
0a553162a6 Pull from Michal Stuff 2025-10-07 13:14:45 +02:00
dea470f93f Replaced almost all placeholders with final art
Some animations still need to be added and replaced, but most of the sprites are final now.
2025-10-07 13:04:14 +02:00
Michal Pikulski
d0d785d605 te-he, compile error 2025-10-07 13:00:58 +02:00
Michal Pikulski
eb938f9adb Merge branch 'main' of https://homelab.tailf7f81b.ts.net/tschesky/AppleHillsProduction 2025-10-07 12:57:23 +02:00
10992b43cc Unity Timeline Interaction System Integration (#17)
- Added InteractionTimelineAction component for timeline-driven interactions
- Implemented custom editor for timeline event mapping
- Updated interaction event flow to support timeline actions
- Enhanced character move target configuration
- Improved inspector UI for interactable components
- Added technical documentation for interaction system
- Refactored interaction action base classes for extensibility
- Fixed issues with character binding in timelines

Co-authored-by: Michal Pikulski <michal@foolhardyhorizons.com>
Co-authored-by: Michal Pikulski <michal.a.pikulski@gmail.com>
Reviewed-on: #17
2025-10-07 10:57:11 +00:00
Michal Pikulski
f845673eca Remove dependencies on legacy variables in GameManager.Instance 2025-10-07 10:44:26 +02:00
Michal Pikulski
c46036dce6 Fix speed mismatch between direct and tap movement modes 2025-10-07 10:11:55 +02:00
ca27cf519b Merge pull request 'DamianBranch' (#16) from DamianBranch into main
Reviewed-on: #16
2025-10-07 07:57:20 +00:00
Michal Pikulski
328e8dea0a Finalize normalized movement settings 2025-10-07 09:42:59 +02:00
Michal Pikulski
348e982930 Use normalized movement settings 2025-10-07 09:28:41 +02:00
Michal Pikulski
413576701e Fix input switching bug, where input would not be registered to GameMode, if game was booted in correct orientation 2025-10-07 08:32:32 +02:00
DamianCorazza
c9eae8d2c0 Added More final Sprites 2025-10-06 21:11:05 +02:00
7ed258f87a Added Sprites and Changed Placeholders for final art 2025-10-06 17:41:12 +02:00
Michal Pikulski
f20eae0f6e Randomize window for some property based fun 2025-10-06 16:57:47 +02:00
0627a2aeb7 Replacing with Final Art 2025-10-06 15:13:26 +02:00
c741651b6a Added Ball Tree Animations 2025-10-06 14:42:20 +02:00
b6b2605efb Merge pull request 'DamianBranch' (#15) from DamianBranch into main
Reviewed-on: #15
2025-10-06 10:45:26 +00:00
01189acef1 Added Anne-Lise Hiding Spot plus Kids Hidding spots 2025-10-06 12:38:16 +02:00
DamianCorazza
027ff5144e Dialogue test 2025-10-03 08:30:50 +02:00
e713a580a9 puzzlestep_indicators (#14)
Co-authored-by: Michal Pikulski <michal.a.pikulski@gmail.com>
Reviewed-on: #14
2025-10-02 05:42:17 +00:00
Michal Pikulski
a6c63af911 Fix puzzle unlock issues 2025-10-02 07:16:39 +02:00
eabc1de569 Merge pull request 'DamianBranch' (#13) from DamianBranch into main
Reviewed-on: #13
2025-10-01 12:23:54 +00:00
DamianCorazza
b1f213c921 Added ToughtBubbles and some organization Folders 2025-10-01 14:21:42 +02:00
DamianCorazza
fb24537daf Implemented Picnic Logic
(It can use some improvement)
2025-09-30 15:52:37 +02:00
Michal Pikulski
f1f4234c2a Wait for correct screen orientation 2025-09-30 13:13:37 +02:00
79fac9db10 Commit to have everything at home 2025-09-30 12:21:51 +02:00
0b0ffa48dd Modified Pulver sprite's pivots 2025-09-30 10:39:14 +02:00
7a75d77c06 Merge branch 'DamianBranch' of https://homelab.tailf7f81b.ts.net/tschesky/AppleHillsProduction into DamianBranch 2025-09-29 16:18:40 +02:00
c640be7d9c Merge pull request 'Changed trafalgar's pivot and fixed the couple's animation.' (#12) from DamianBranch into main
Reviewed-on: #12
2025-09-29 14:12:01 +00:00
c98aa3e436 Changed trafalgar's pivot and fixed the couple's animation. 2025-09-29 16:10:25 +02:00
1e1757f2a1 Changed trafalgar's pivot and fixed the couple's animation. 2025-09-29 15:57:52 +02:00
Michal Pikulski
5789dca302 Working directional movement animations 2025-09-29 15:55:25 +02:00
532c532a1d Merge pull request 'WIP DamianBranch' (#11) from DamianBranch into main
Reviewed-on: #11
2025-09-29 12:11:33 +00:00
9b020f2c6f Merge branch 'main' into DamianBranch 2025-09-29 12:10:55 +00:00
f78c031cd3 Animations for Wolter 2025-09-29 14:10:14 +02:00
Michal Pikulski
8e93d40033 All working with the build - update initialization order for the ItemManager 2025-09-29 13:25:22 +02:00
Michal Pikulski
1f614009fc Update the Addressables build info and structure to accomodate for new settings assets. Application builds and works on a phone now 2025-09-29 11:59:52 +02:00
b188f7adb3 Added more Anims to the birds 2025-09-29 11:38:57 +02:00
f686f28cb8 Create a simple dialogue authoring system, tied into our items (#10)
- Editor dialogue graph
- Asset importer for processing the graph into runtime data
- DialogueComponent that steers the dialogue interactions
- DialogueCanbas with a scalable speech bubble to display everything
- Brief README overview of the system

Co-authored-by: AlexanderT <alexander@foolhardyhorizons.com>
Co-authored-by: Michal Pikulski <michal.a.pikulski@gmail.com>
Reviewed-on: #10
2025-09-29 09:34:15 +00:00
b3bf4717d6 Added animations for Hammerbird and footballbird 2025-09-26 18:02:33 +02:00
5e5ce4a5d4 Changed The picnic SpriteSheets one more time 2025-09-26 16:15:45 +02:00
52139cbe64 Flying Bird Puzzle section Complete.
Finished with the logic of the flying bird step.
2025-09-26 15:12:18 +02:00
88e630cbe7 Added some Anims for the picnic PPL plus replacing placeholders. 2025-09-26 11:59:03 +02:00
2cd791f69d Merge pull request 'DamianBranch' (#9) from DamianBranch into main
Reviewed-on: #9
2025-09-26 08:33:30 +00:00
3e6867ff51 Merge branch 'main' into DamianBranch 2025-09-26 10:30:12 +02:00
a10fb31ada Making the Picnic Couple Work WIP 2025-09-26 10:29:39 +02:00
47d942d176 Switched Unity version to 6.2, updated some packages + installed GraphToolkit 2025-09-26 08:48:33 +02:00
DamianCorazza
c05f54efa7 Added some of the picnic Sprites
The picnic sprites might need rework on making respect the anim sequence
2025-09-26 02:02:55 +02:00
DamianCorazza
27b38ca9b1 Added new animas for Pulver
Added new sprite sheets and anims for pulver front and back walk/idle.
2025-09-26 00:23:27 +02:00
e878a32263 Introduce input modes and Pause Menu (#8)
- Add input mode switching to the Input Manager
- Automatically set input mode on scene load - UI for MainMenu and GameAndUI for other scenes
- Add PauseMenu prefab, auto-loaded via the boostrap system
- Automatically control PauseMenu visibility based on current scene

Co-authored-by: AlexanderT <alexander@foolhardyhorizons.com>
Co-authored-by: Michal Pikulski <michal.a.pikulski@gmail.com>
Reviewed-on: #8
2025-09-25 10:06:51 +00:00
e69542879b Redid the SoundBird Logic of flight
changed the flight of the bird to be able to have more control over the takeoff, loops and landing.
2025-09-24 17:24:51 +02:00
63cb3f1a8c Revamp the settings system (#7)
- A Settings Provider system to utilize addressables for loading settings at runtime
- An editor UI for easy modifications of the settings objects
- A split out developer settings functionality to keep gameplay and nitty-gritty details separately
- Most settings migrated out of game objects and into the new system
- An additional Editor utility for fetching the settings at editor runtime, for gizmos, visualization etc

Co-authored-by: Michal Pikulski <michal.a.pikulski@gmail.com>
Co-authored-by: AlexanderT <alexander@foolhardyhorizons.com>
Reviewed-on: #7
2025-09-24 13:33:43 +00:00
f5a6eff85a Created art for the luring spot D
added a spot for the soundbird with a little sign
2025-09-24 13:51:39 +02:00
7f862d4ead Added Sprites and anims for trafalgar back and front walk cycle.
Added the sprite sheets for the animations, and created the individual animation clips, but didn't hook them up to the input.
2025-09-24 12:31:18 +02:00
ceca90e058 Sound Bird First iteration Complete
Sound generator creates sound, bird gets spooked, is no longer interactable, and comes back after flying around.
2025-09-23 15:51:25 +02:00
3666 changed files with 2708961 additions and 42805 deletions

3
.gitignore vendored
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.vscode/launch.json
.vscode/settings.json
.idea/.idea.AppleHillsProduction/.idea/indexLayout.xml
# WIP docs
/docs/wip/

12
.junie/guidelines.md Normal file
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# Project Guidelines
This is a placeholder of the project guidelines for Junie.
Replace this text with any project-level instructions for Junie, e.g.:
* What is the project structure
* Whether Junie should run tests to check the correctness of the proposed solution
* How does Junie run tests (once it requires any non-standard approach)
* Whether Junie should build the project before submitting the result
* Any code-style related instructions
As an option you can ask Junie to create these guidelines for you.

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